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Popful Mail Level 3 Rogue (PENDING)

Feb 1st, 2015
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  1. Popful Mail Chaotic Good Rogue Level 3
  2. Size: Medium Gender: Female
  3.  
  4. Ability scores Saving throws
  5. STR: 10 (0) STR: +0 = +0 [strength]
  6. DEX: 19 (+4) DEX: +6 = +4 [dexterity] +2 [proficiency]
  7. CON: 14 (+2) CON: +2 = +2 [constitution]
  8. INT: 15 (+2) INT: +4 = + 2 [intelligence] + 2 [proficiency]
  9. WIS: 16 (+3) WIS: +3 = + 3 [wisdom]
  10. CHA: 17 (+3) CHA: +3 = + 3 [charisma]
  11.  
  12.  
  13. Armor: Leather armor [light; + 1 AC; 10 lb.]
  14. AC: 15 = 10 + 1 (Leather) +4 (Dexterity)
  15.  
  16. Hit points: 30/30 Hit dice: 1d8 + Con Mod.
  17.  
  18. Proficiency bonus: +2
  19. Initiative: +4 Speed: 35
  20.  
  21. Perception (passive): 15 (20 with advantage)
  22. Insight (passive): 13 (18 with advantage)
  23. Investigation (passive): 12 (17 with advantage)
  24.  
  25. Attack (handheld / thrown): + 2 + 2 [proficiency]
  26. Attack (missile / finesse): + 6 = + 4 [dexterity] + 2 [proficiency]
  27.  
  28. Melee weapons:
  29. Unarmed strike [+2 to hit; 1 bludgeoning]
  30. 2 Short Swords [+6 to hit; 1d6+4 piercing, 2 lb, finesse, light]
  31. 2 Daggers [+6 to hit; 1d4+4 piercing, 1 lb, finesse, light, thrown (range 20/60)]
  32.  
  33. Ranged weapons:
  34. Short Bow [+6 to hit; 1d6+4 piercing, 2 lb, ammunition (range 80, 320), two-handed]
  35. 2 Daggers [+6 to hit; 1d4+4 piercing, 1 lb, finesse, light, thrown (range 20/60)]
  36.  
  37. Feats: ---
  38.  
  39. Skill Name Key Ability Skill Modifier Ability Modifier Trained? Misc. Modifier
  40. Acrobatics Dex 6 = +4 + 2
  41. Animal Handling Wis 3 = +3
  42. Arcana Int 2 = +2
  43. Athletics Str 2 = +0 + 2
  44. Deception Cha 5 = +3 + 2
  45. History Int 2 = +2
  46. Insight Wis 3 = +3
  47. Intimidation Cha 5 = +3 + 2
  48. Investigation Int 2 = +2
  49. Medicine Wis 3 = +3
  50. Nature Int 2 = +2
  51. Perception Wis 5 = +3 + 2
  52. Performance Cha 3 = +3
  53. Persuasion Cha 3 = +3
  54. Religion Int 2 = +2
  55. Sleight of Hand Dex 8 = +4 + 2 + 2 [expertise]
  56. Stealth Dex 6 = +4 + 2
  57. Survival Wis 3 = +3
  58.  
  59.  
  60. Popful Mail is proficient: Disguise Kit, Ride a mount, Poisoner Kit, Thieves Tools
  61.  
  62. Elf
  63. Elves receive +2 dexterity (already included).
  64. Darkvision (see 60 feet black-and-white in pitch-dark)
  65. Advantage on saving throws against being charmed; immune to magical sleep
  66. All elves have a bonus proficiency in perception
  67. Trance: Instead of sleeping, spend four hours in a sleep-like state but remain fully aware of surroundings.
  68.  
  69. Wood Elf (subrace)
  70. Wood Elves receive +1 wisdom (already included).
  71. Wood Elves base walking speed is 35 feet.
  72. Wood elves are proficient with longsword, short sword, longbow & shortbow
  73. Wood Elves can attempt to hide in the wilderness even when lightly obscured.
  74.  
  75. Bounty Hunter
  76. This is a background from playtesting that I thought people might want to continue to use.
  77. You are authorized to hunt fugitives.
  78. Two extra languages of your choice (already included).
  79. You can ride a horse.
  80.  
  81. Languages: Common Elvish Halfling Orc Thieves' Cant
  82.  
  83. Other proficiencies: Dice games, Land vehicles
  84. Racial Traits: Darkvision, Keen senses, Fey ancestry, Trance, Cantrip, Extra Language
  85.  
  86. Rogue
  87.  
  88. Proficient in using thief tools.
  89.  
  90. Level 1: Expertise with four skills / tools gives double proficiency bonus on checks: Sleight of hand; Thieves' tools; .
  91. Level 1: Thieves cant
  92. Level 1: Sneak attack deals extra 1d6
  93. Level 2: Cunning action -- take a second action to dash, disengage or hide
  94. Level 3: Sneak attack deals extra 2d6
  95.  
  96. FOR LATER REFERENCE
  97. Level 5: Sneak attack deals extra 3d6
  98. Level 5: Evasion -- you can use your reaction to take only half damage from an enemy you can see
  99. Level 5: Uncanny dodge -- no damage if a dexterity save is made, half damage if failed
  100. Level 7: Sneak attack deals extra 4d6
  101. Level 9: Sneak attack deals extra 5d6
  102. Level 11: Reliable talent -- when using abilities with proficiencies, all d20 rolls are 10 or better
  103. Level 11: Sneak attack deals extra 6d6
  104. Level 13: Sneak attack deals extra 7d6
  105. Level 14: Blindsense -- sense invisible if you can hear
  106. Level 15: Slippery mind -- gain proficiency in wisdom saving throws
  107. Level 15: Sneak attack deals extra 8d6
  108. Level 17: Sneak attack deals extra 9d6
  109. Level 18: Elusive -- if you can move, creatures cannot benefit from advantage in attacks against you
  110. Level 19: Sneak attack deals extra 10d6
  111. Level 20: Stroke of Luck -- once between short rests, turn a miss into a hit, or automatic success on a failed ability check
  112.  
  113. Assassin (rogue archetype)
  114. Begin with bonus proficiencies -- disguise and poisoner kit.
  115. Level 3: Assassinate -- you have advantage against any creature that has not yet taken a turn in combat. Hits on surprised creatures are criticals.
  116.  
  117. FOR LATER REFERENCE
  118. Level 9: Infiltration expertise -- fake identity.
  119. Level 13: Impostor.
  120. Level 17: Death strike. A surprised creature that you hit must save vs constitution d10 or take double damage
  121.  
  122.  
  123. Carry: 150 lb maximum
  124. For groups using the optional encumberance rules:
  125. If carrying more than 50 lb, encumbered -- -10 on speed
  126. If carrying more than 100 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity
  127.  
  128.  
  129. 18 lb Weapons / Armor / Shield (from above)
  130. 2 lb Arrows (quiver of 35)
  131. 5 lb Backpack
  132. 7 lb Bedroll
  133. 4 lb Grappling hook
  134. 1 lb Lamp (common)
  135. 2 lb Manacles x 1
  136. 10 lb Rope (50' hempen) x 1
  137. 20 lb Tent (sleeps two)
  138. 1 lb Thieves' tools (proficient)
  139. 2 lb One-Piece outfit
  140. ---- Flint and steel
  141. ---- Gaming set (playing cards)
  142. ---- Sewing needle
  143. ---- String, ten feet x2
  144. ---- Soap
  145. _____
  146. 72 lb
  147. Total
  148.  
  149. Wealth: 90 gp 28gp
  150. diamond?
  151.  
  152. Popful Mail's Personality Traits:
  153.  
  154. Popful Mail's Ideal(s):
  155.  
  156. Popful Mail's Bond(s):
  157.  
  158. Popful Mail's Flaw(s):
  159.  
  160. More about Popful Mail:
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