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- Popful Mail Chaotic Good Rogue Level 3
- Size: Medium Gender: Female
- Ability scores Saving throws
- STR: 10 (0) STR: +0 = +0 [strength]
- DEX: 19 (+4) DEX: +6 = +4 [dexterity] +2 [proficiency]
- CON: 14 (+2) CON: +2 = +2 [constitution]
- INT: 15 (+2) INT: +4 = + 2 [intelligence] + 2 [proficiency]
- WIS: 16 (+3) WIS: +3 = + 3 [wisdom]
- CHA: 17 (+3) CHA: +3 = + 3 [charisma]
- Armor: Leather armor [light; + 1 AC; 10 lb.]
- AC: 15 = 10 + 1 (Leather) +4 (Dexterity)
- Hit points: 30/30 Hit dice: 1d8 + Con Mod.
- Proficiency bonus: +2
- Initiative: +4 Speed: 35
- Perception (passive): 15 (20 with advantage)
- Insight (passive): 13 (18 with advantage)
- Investigation (passive): 12 (17 with advantage)
- Attack (handheld / thrown): + 2 + 2 [proficiency]
- Attack (missile / finesse): + 6 = + 4 [dexterity] + 2 [proficiency]
- Melee weapons:
- Unarmed strike [+2 to hit; 1 bludgeoning]
- 2 Short Swords [+6 to hit; 1d6+4 piercing, 2 lb, finesse, light]
- 2 Daggers [+6 to hit; 1d4+4 piercing, 1 lb, finesse, light, thrown (range 20/60)]
- Ranged weapons:
- Short Bow [+6 to hit; 1d6+4 piercing, 2 lb, ammunition (range 80, 320), two-handed]
- 2 Daggers [+6 to hit; 1d4+4 piercing, 1 lb, finesse, light, thrown (range 20/60)]
- Feats: ---
- Skill Name Key Ability Skill Modifier Ability Modifier Trained? Misc. Modifier
- Acrobatics Dex 6 = +4 + 2
- Animal Handling Wis 3 = +3
- Arcana Int 2 = +2
- Athletics Str 2 = +0 + 2
- Deception Cha 5 = +3 + 2
- History Int 2 = +2
- Insight Wis 3 = +3
- Intimidation Cha 5 = +3 + 2
- Investigation Int 2 = +2
- Medicine Wis 3 = +3
- Nature Int 2 = +2
- Perception Wis 5 = +3 + 2
- Performance Cha 3 = +3
- Persuasion Cha 3 = +3
- Religion Int 2 = +2
- Sleight of Hand Dex 8 = +4 + 2 + 2 [expertise]
- Stealth Dex 6 = +4 + 2
- Survival Wis 3 = +3
- Popful Mail is proficient: Disguise Kit, Ride a mount, Poisoner Kit, Thieves Tools
- Elf
- Elves receive +2 dexterity (already included).
- Darkvision (see 60 feet black-and-white in pitch-dark)
- Advantage on saving throws against being charmed; immune to magical sleep
- All elves have a bonus proficiency in perception
- Trance: Instead of sleeping, spend four hours in a sleep-like state but remain fully aware of surroundings.
- Wood Elf (subrace)
- Wood Elves receive +1 wisdom (already included).
- Wood Elves base walking speed is 35 feet.
- Wood elves are proficient with longsword, short sword, longbow & shortbow
- Wood Elves can attempt to hide in the wilderness even when lightly obscured.
- Bounty Hunter
- This is a background from playtesting that I thought people might want to continue to use.
- You are authorized to hunt fugitives.
- Two extra languages of your choice (already included).
- You can ride a horse.
- Languages: Common Elvish Halfling Orc Thieves' Cant
- Other proficiencies: Dice games, Land vehicles
- Racial Traits: Darkvision, Keen senses, Fey ancestry, Trance, Cantrip, Extra Language
- Rogue
- Proficient in using thief tools.
- Level 1: Expertise with four skills / tools gives double proficiency bonus on checks: Sleight of hand; Thieves' tools; .
- Level 1: Thieves cant
- Level 1: Sneak attack deals extra 1d6
- Level 2: Cunning action -- take a second action to dash, disengage or hide
- Level 3: Sneak attack deals extra 2d6
- FOR LATER REFERENCE
- Level 5: Sneak attack deals extra 3d6
- Level 5: Evasion -- you can use your reaction to take only half damage from an enemy you can see
- Level 5: Uncanny dodge -- no damage if a dexterity save is made, half damage if failed
- Level 7: Sneak attack deals extra 4d6
- Level 9: Sneak attack deals extra 5d6
- Level 11: Reliable talent -- when using abilities with proficiencies, all d20 rolls are 10 or better
- Level 11: Sneak attack deals extra 6d6
- Level 13: Sneak attack deals extra 7d6
- Level 14: Blindsense -- sense invisible if you can hear
- Level 15: Slippery mind -- gain proficiency in wisdom saving throws
- Level 15: Sneak attack deals extra 8d6
- Level 17: Sneak attack deals extra 9d6
- Level 18: Elusive -- if you can move, creatures cannot benefit from advantage in attacks against you
- Level 19: Sneak attack deals extra 10d6
- Level 20: Stroke of Luck -- once between short rests, turn a miss into a hit, or automatic success on a failed ability check
- Assassin (rogue archetype)
- Begin with bonus proficiencies -- disguise and poisoner kit.
- Level 3: Assassinate -- you have advantage against any creature that has not yet taken a turn in combat. Hits on surprised creatures are criticals.
- FOR LATER REFERENCE
- Level 9: Infiltration expertise -- fake identity.
- Level 13: Impostor.
- Level 17: Death strike. A surprised creature that you hit must save vs constitution d10 or take double damage
- Carry: 150 lb maximum
- For groups using the optional encumberance rules:
- If carrying more than 50 lb, encumbered -- -10 on speed
- If carrying more than 100 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity
- 18 lb Weapons / Armor / Shield (from above)
- 2 lb Arrows (quiver of 35)
- 5 lb Backpack
- 7 lb Bedroll
- 4 lb Grappling hook
- 1 lb Lamp (common)
- 2 lb Manacles x 1
- 10 lb Rope (50' hempen) x 1
- 20 lb Tent (sleeps two)
- 1 lb Thieves' tools (proficient)
- 2 lb One-Piece outfit
- ---- Flint and steel
- ---- Gaming set (playing cards)
- ---- Sewing needle
- ---- String, ten feet x2
- ---- Soap
- _____
- 72 lb
- Total
- Wealth: 90 gp 28gp
- diamond?
- Popful Mail's Personality Traits:
- Popful Mail's Ideal(s):
- Popful Mail's Bond(s):
- Popful Mail's Flaw(s):
- More about Popful Mail:
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