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Ylleshka Stats

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Jul 9th, 2014
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  1. YLLESHKA CR 22/MR 8
  2.  
  3. XP 615,000
  4.  
  5. Female unique mythic marilith (Pathfinder RPG Mythic Adventures 182)
  6.  
  7. CE Large outsider (chaotic, demon, evil, extraplanar, mythic)
  8.  
  9. Init +25M; Senses darkvision 60 ft., true seeing; Perception +31
  10.  
  11. Aura unholy aura (DC 26)
  12.  
  13. DEFENSE
  14.  
  15. AC 55, touch 18, flat-footed 50 (+10 armor, +4 deflection, +5 Dex, +27 natural, –1
  16.  
  17. size)
  18.  
  19. hp 392 (16d10+304); fast healing 20
  20.  
  21. Fort +28, Ref +21, Will +21
  22.  
  23. DR 10/cold iron and epic and good; Immune cold, electricity, fire, poison; Resist acid
  24.  
  25. 10; SR 33
  26.  
  27. OFFENSE
  28.  
  29. Speed 40 ft.
  30.  
  31. Melee 2 +3 mithral longswords +33/+28/+23/+18 (2d6+18/17–20/x3), 10 +3 mithral
  32.  
  33. longswords +33 (2d6+18/17–20/x3), tail slap +28 (2d6+19 plus grab) or 12 slams +28
  34.  
  35. (1d8+13), tail slap +28 (2d6+19)
  36.  
  37. Space 10 ft.; Reach 10 ft.
  38.  
  39. Special Attacks constrict (tail slap, 2d6+19 plus crushing coils), champion's strike
  40.  
  41. (fleet charge), fleet warrior, greater infuse weapon, imprinting hand, maximized critical,
  42.  
  43. multiweapon mastery, mythic power (10/day, surge +1d10), powerful tail
  44.  
  45. Spell-Like Abilities (CL 16th; concentration +24)
  46.  
  47. Constant—true seeing, unholy aura (DC 26)
  48.  
  49. At will—greater teleport (self plus 50 lbs. of objects only), project image (DC 25),
  50.  
  51. telekinesis (DC 23)
  52.  
  53. 3/day—blade barrier (DC 24), fly, heal (self only)
  54.  
  55. 1/day—summon (level 5, 1 marilith 55%, 1 nalfeshnee 70%, or 1d4 hezrous 95%)
  56.  
  57. STATISTICS
  58.  
  59. Str 37, Dex 21, Con 38, Int 18, Wis 18, Cha 27
  60.  
  61. Base Atk +16; CMB +30 (+34 grapple); CMD 49 (can't be tripped)
  62.  
  63. Feats Critical Focus, Improved Critical (longsword)M, Improved InitiativeM, Iron
  64.  
  65. Will, Lightning Reflexes, Multiweapon SpecialistB DR, Power Attack (-5/+15;+10)M,
  66.  
  67. Staggering Critical (DC 26), Weapon Focus (longsword)M
  68.  
  69. Skills Acrobatics +24, Bluff +27, Diplomacy +27, Fly +19, Intimidate +27, Knowledge
  70.  
  71. (engineering) +20, Perception +31, Sense Motive +23, Stealth +20, Use Magic Device
  72.  
  73. +27; Racial Modifiers +8 Perception
  74.  
  75. Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
  76.  
  77. SQ amazing initiative, change shape (any animal, humanoid, or giant; shapechange),
  78.  
  79. commune with power, conjoined, enhanced ability (+2 Dex), extra mythic power,
  80.  
  81. tenacious grapple
  82.  
  83. Gear +4 mithral breastplate, 12 +1 mithral longswords, belt of mighty constitution +6,
  84.  
  85. mythic amulet of the abyss
  86.  
  87. SPECIAL ABILITIES
  88.  
  89. Conjoined (Ex)
  90.  
  91. Ylleshka gains a +6 racial bonus to her Will save. Anytime she attempts a Will saving
  92.  
  93. throw, she rolls twice and uses the better result. She can take two swift/immediate
  94.  
  95. actions per round. As a standard action, she can make six melee attacks.
  96.  
  97. Crushing Coils (Ex)
  98.  
  99. A constricted creature must succeed at a DC 31 Fortitude save or lose consciousness for
  100.  
  101. 1d8 rounds. The save DC is Strength-based.
  102.  
  103. Greater Infuse Weapon (Su)
  104.  
  105. Ylleshka increases the enhancement bonus of any weapon she wields by 2 (a non-
  106. magical weapon gains a +2 enhancement bonus) and the weapon counts as a chaotic,
  107.  
  108. epic and evil cold iron weapon. She can expend two uses of mythic power as an
  109.  
  110. immediate action to add the dancing special ability to all her manufactured weapons for
  111.  
  112. 4 rounds.
  113.  
  114. Multiweapon Mastery (Ex)
  115.  
  116. Due to her two heads, Ylleshka never takes penalties to her attack and damage rolls
  117.  
  118. when fighting with multiple weapons.
  119.  
  120. Powerful Tail (Ex)
  121.  
  122. Ylleshka's tail slap deals 1-1/2 times her Strength bonus on damage rolls and is treated
  123.  
  124. as a primary attack even while using manufactured weapons. It can reach targets up to
  125.  
  126. 30 feet away.
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