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- YLLESHKA CR 22/MR 8
- XP 615,000
- Female unique mythic marilith (Pathfinder RPG Mythic Adventures 182)
- CE Large outsider (chaotic, demon, evil, extraplanar, mythic)
- Init +25M; Senses darkvision 60 ft., true seeing; Perception +31
- Aura unholy aura (DC 26)
- DEFENSE
- AC 55, touch 18, flat-footed 50 (+10 armor, +4 deflection, +5 Dex, +27 natural, –1
- size)
- hp 392 (16d10+304); fast healing 20
- Fort +28, Ref +21, Will +21
- DR 10/cold iron and epic and good; Immune cold, electricity, fire, poison; Resist acid
- 10; SR 33
- OFFENSE
- Speed 40 ft.
- Melee 2 +3 mithral longswords +33/+28/+23/+18 (2d6+18/17–20/x3), 10 +3 mithral
- longswords +33 (2d6+18/17–20/x3), tail slap +28 (2d6+19 plus grab) or 12 slams +28
- (1d8+13), tail slap +28 (2d6+19)
- Space 10 ft.; Reach 10 ft.
- Special Attacks constrict (tail slap, 2d6+19 plus crushing coils), champion's strike
- (fleet charge), fleet warrior, greater infuse weapon, imprinting hand, maximized critical,
- multiweapon mastery, mythic power (10/day, surge +1d10), powerful tail
- Spell-Like Abilities (CL 16th; concentration +24)
- Constant—true seeing, unholy aura (DC 26)
- At will—greater teleport (self plus 50 lbs. of objects only), project image (DC 25),
- telekinesis (DC 23)
- 3/day—blade barrier (DC 24), fly, heal (self only)
- 1/day—summon (level 5, 1 marilith 55%, 1 nalfeshnee 70%, or 1d4 hezrous 95%)
- STATISTICS
- Str 37, Dex 21, Con 38, Int 18, Wis 18, Cha 27
- Base Atk +16; CMB +30 (+34 grapple); CMD 49 (can't be tripped)
- Feats Critical Focus, Improved Critical (longsword)M, Improved InitiativeM, Iron
- Will, Lightning Reflexes, Multiweapon SpecialistB DR, Power Attack (-5/+15;+10)M,
- Staggering Critical (DC 26), Weapon Focus (longsword)M
- Skills Acrobatics +24, Bluff +27, Diplomacy +27, Fly +19, Intimidate +27, Knowledge
- (engineering) +20, Perception +31, Sense Motive +23, Stealth +20, Use Magic Device
- +27; Racial Modifiers +8 Perception
- Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
- SQ amazing initiative, change shape (any animal, humanoid, or giant; shapechange),
- commune with power, conjoined, enhanced ability (+2 Dex), extra mythic power,
- tenacious grapple
- Gear +4 mithral breastplate, 12 +1 mithral longswords, belt of mighty constitution +6,
- mythic amulet of the abyss
- SPECIAL ABILITIES
- Conjoined (Ex)
- Ylleshka gains a +6 racial bonus to her Will save. Anytime she attempts a Will saving
- throw, she rolls twice and uses the better result. She can take two swift/immediate
- actions per round. As a standard action, she can make six melee attacks.
- Crushing Coils (Ex)
- A constricted creature must succeed at a DC 31 Fortitude save or lose consciousness for
- 1d8 rounds. The save DC is Strength-based.
- Greater Infuse Weapon (Su)
- Ylleshka increases the enhancement bonus of any weapon she wields by 2 (a non-
- magical weapon gains a +2 enhancement bonus) and the weapon counts as a chaotic,
- epic and evil cold iron weapon. She can expend two uses of mythic power as an
- immediate action to add the dancing special ability to all her manufactured weapons for
- 4 rounds.
- Multiweapon Mastery (Ex)
- Due to her two heads, Ylleshka never takes penalties to her attack and damage rolls
- when fighting with multiple weapons.
- Powerful Tail (Ex)
- Ylleshka's tail slap deals 1-1/2 times her Strength bonus on damage rolls and is treated
- as a primary attack even while using manufactured weapons. It can reach targets up to
- 30 feet away.
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