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0.6.2 Load Hang

Oct 30th, 2016
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  1. Initialize engine version: 5.4.2f2 (b7e030c65c9b)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GTX 660 (ID=0x11c0)
  6. Vendor: NVIDIA
  7. VRAM: 1988 MB
  8. Begin MonoManager ReloadAssembly
  9. Platform assembly: C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\UnityEngine.dll (this message is harmless)
  10. Loading C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\UnityEngine.dll into Unity Child Domain
  11. Platform assembly: C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  12. Loading C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  13. Platform assembly: C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  14. Loading C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  15. Platform assembly: C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  16. Loading C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  17. Platform assembly: C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  18. Loading C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  19. Platform assembly: C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  20. Loading C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  21. Platform assembly: C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  22. Loading C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  23. Platform assembly: C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\Mystery Node Set.dll (this message is harmless)
  24. Loading C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\Mystery Node Set.dll into Unity Child Domain
  25. Platform assembly: C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\Mystery Squiggle UI.dll (this message is harmless)
  26. Loading C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\Mystery Squiggle UI.dll into Unity Child Domain
  27. Platform assembly: C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\Mystery Squiggle.dll (this message is harmless)
  28. Loading C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\Mystery Squiggle.dll into Unity Child Domain
  29. Platform assembly: C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\LibTessDotNet.dll (this message is harmless)
  30. Loading C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\LibTessDotNet.dll into Unity Child Domain
  31. Platform assembly: C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\ES2.dll (this message is harmless)
  32. Loading C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\ES2.dll into Unity Child Domain
  33. Platform assembly: C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\MoodkieSecurity.dll (this message is harmless)
  34. Loading C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
  35. Platform assembly: C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\UniPasteBoardPlugin.dll (this message is harmless)
  36. Loading C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\UniPasteBoardPlugin.dll into Unity Child Domain
  37. - Completed reload, in 0.066 seconds
  38. Platform assembly: C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\System.Core.dll (this message is harmless)
  39. Platform assembly: C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\System.dll (this message is harmless)
  40. OnLevelWasLoaded was found on ComponentPool
  41. This message has been deprecated and will be removed in a later version of Unity.
  42. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  43.  
  44. (Filename: Line: 375)
  45.  
  46. Platform assembly: C:\games\Eroge\yiffalicious_0.6.2_64bit\yiffalicious_Data\Managed\Boo.Lang.dll (this message is harmless)
  47. desktop: 1920x1080 60Hz; virtual: 4640x1080 at -1280,0
  48. <RI> Initializing input.
  49.  
  50. <RI> Input initialized.
  51.  
  52. <RI> Initialized touch support.
  53.  
  54. ovr_Initialize(&initParams) failed: Couldn't load LibOVRRT.
  55. Compositor failed to initialize.ovr_Initialize(&initParams) failed: Couldn't load LibOVRRT.
  56. Compositor failed to initialize.VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_HmdNotFound: "Hmd Not Found (108)"!
  57.  
  58. (Filename: Line: 777)
  59.  
  60. Non platform assembly: data-000000000E8CFA10 (this message is harmless)
  61. Fallback handler could not load library C:/games/Eroge/yiffalicious_0.6.2_64bit/yiffalicious_Data/Mono/data-000000000E8CFA10.dll
  62. UnloadTime: 0.832701 ms
  63. Setting up 2 worker threads for Enlighten.
  64. Thread -> id: 3238 -> priority: 1
  65. Thread -> id: 3368 -> priority: 1
  66. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  67. UnloadTime: 4.511541 ms
  68.  
  69. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 2031.
  70. Total: 0.369055 ms (FindLiveObjects: 0.082279 ms CreateObjectMapping: 0.050148 ms MarkObjects: 0.221613 ms DeleteObjects: 0.014714 ms)
  71.  
  72. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  73. UnloadTime: 0.610487 ms
  74.  
  75. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 2125.
  76. Total: 0.762133 ms (FindLiveObjects: 0.057955 ms CreateObjectMapping: 0.342029 ms MarkObjects: 0.303291 ms DeleteObjects: 0.057955 ms)
  77.  
  78. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  79. UnloadTime: 1.492436 ms
  80.  
  81. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 2017.
  82. Total: 0.366352 ms (FindLiveObjects: 0.039938 ms CreateObjectMapping: 0.052250 ms MarkObjects: 0.236327 ms DeleteObjects: 0.037235 ms)
  83.  
  84. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  85. UnloadTime: 0.402387 ms
  86.  
  87. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3412.
  88. Total: 0.970834 ms (FindLiveObjects: 0.247438 ms CreateObjectMapping: 0.121917 ms MarkObjects: 0.590368 ms DeleteObjects: 0.010209 ms)
  89.  
  90.  
  91.  
  92. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  93.  
  94. System.NullReferenceException: Object reference not set to an instance of an object
  95. at InflationController. () [0x00000] in <filename unknown>:0
  96.  
  97. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  98.  
  99. System.NullReferenceException: Object reference not set to an instance of an object
  100. at InflationController. () [0x00000] in <filename unknown>:0
  101.  
  102. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  103.  
  104. There are 431 items remaining to load
  105.  
  106. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  107.  
  108. Missing tag UIProperty/character_dragoness(Clone)_SOSDOUJM/character_dragoness(Clone)_SOSDOUJM/character_dragoness(Clone)_SOSDOUJM/YiffCharacter/Breasts/YiffCharacter/gravity/
  109.  
  110. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  111.  
  112. There are 0 items remaining to load
  113.  
  114. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  115.  
  116. Load log:
  117. Awake: 0.9390674
  118. Start: 0.520232
  119. Pre load: 0.00193470000000007
  120. Post load: 0.0677266000000001
  121. Remaining load: 0.00561600000000007
  122. The rest: 0.3524113
  123.  
  124. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  125.  
  126. NullReferenceException: Object reference not set to an instance of an object
  127. at TheNext.PhysicalBoneCollider.DoUpdate () [0x00000] in <filename unknown>:0
  128. at TheNext.PhysicalBoneManager.LateUpdate () [0x00000] in <filename unknown>:0
  129.  
  130. (Filename: Line: -1)
  131.  
  132. InvalidOperationException: Operation is not valid due to the current state of the object
  133. at System.Linq.Enumerable.First[TranslucencyTexture] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  134. at SkinController. (UnityEngine.Material , UnityEngine.Renderer , Boolean ) [0x00000] in <filename unknown>:0
  135. at SkinController. (Int32 ) [0x00000] in <filename unknown>:0
  136. at SkinController. (.LTEvent ) [0x00000] in <filename unknown>:0
  137. at SkinController. (Single , System.Object ) [0x00000] in <filename unknown>:0
  138. at UIPropertySlider.OnValueChange (Single val) [0x00000] in <filename unknown>:0
  139. at UIPropertyIntTextSlider.CreateUI () [0x00000] in <filename unknown>:0
  140. at UIProperty.Start () [0x00000] in <filename unknown>:0
  141.  
  142. (Filename: Line: -1)
  143.  
  144. InvalidOperationException: Operation is not valid due to the current state of the object
  145. at System.Linq.Enumerable.First[TranslucencyTexture] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  146. at SkinController. (UnityEngine.Material , UnityEngine.Renderer , Boolean ) [0x00000] in <filename unknown>:0
  147. at SkinController. (Int32 ) [0x00000] in <filename unknown>:0
  148. at SkinController. (.LTEvent ) [0x00000] in <filename unknown>:0
  149. at SkinController. (Single , System.Object ) [0x00000] in <filename unknown>:0
  150. at UIPropertySlider.OnValueChange (Single val) [0x00000] in <filename unknown>:0
  151. at UIPropertyIntTextSlider.CreateUI () [0x00000] in <filename unknown>:0
  152. at UIProperty.Start () [0x00000] in <filename unknown>:0
  153.  
  154. (Filename: Line: -1)
  155.  
  156. There are 363 items remaining to load
  157.  
  158. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  159.  
  160. InvalidOperationException: Operation is not valid due to the current state of the object
  161. at System.Linq.Enumerable.First[TranslucencyTexture] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  162. at SkinController. (UnityEngine.Material , UnityEngine.Renderer , Boolean ) [0x00000] in <filename unknown>:0
  163. at SkinController. (Int32 ) [0x00000] in <filename unknown>:0
  164. at SkinController. (.LTEvent ) [0x00000] in <filename unknown>:0
  165. at SkinController. (Single , System.Object ) [0x00000] in <filename unknown>:0
  166. at UIPropertySlider. (.ES2Data , . ) [0x00000] in <filename unknown>:0
  167. at SaveLoadHandler+.MoveNext () [0x00000] in <filename unknown>:0
  168. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  169.  
  170. (Filename: Line: -1)
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