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  1. // WEAPONS: 1g 2mg 3sg 4gl 5rl 6lg 7rg 8pg
  2. // COLORS: 1=rot 2=grun 3=gelb 4=blau 5=cyan 6=pink 7=weiß
  3.  
  4. unbindall
  5.  
  6.  
  7. // [sensitivity/360° 3.2=22.5cm]
  8. // [sens + accel + pitch + fov]
  9. // [3.2 + 0.03 + 0.025 + 110]
  10.  
  11.  
  12.  
  13.  
  14.  
  15.  
  16.  
  17.  
  18.  
  19. sensitivity 3.2
  20.  
  21.  
  22. cl_mouseaccel 0.03 // 0 ???
  23.  
  24.  
  25. m_pitch 0.025
  26.  
  27.  
  28. cg_fov 110
  29.  
  30.  
  31. set cg_truelightning 0.8
  32.  
  33.  
  34.  
  35.  
  36. //===== WEAPONCONFIG =====
  37.  
  38. set cg_WeaponConfig_lg "cg_drawcrosshair 13 ; cg_crosshairsize 32 "
  39. set cg_WeaponConfig_rg "cg_drawcrosshair 3 ; cg_crosshairsize 32 "
  40.  
  41. set cg_WeaponConfig_rl "cg_drawcrosshair 2 ; cg_crosshairsize 32 "
  42. set cg_WeaponConfig_sg "cg_drawcrosshair 15 ; cg_crosshairsize 32 "
  43. set cg_WeaponConfig_mg "cg_drawcrosshair 2 ; cg_crosshairsize 32 "
  44. set cg_WeaponConfig_pg "cg_drawcrosshair 11 ; cg_crosshairsize 32 "
  45.  
  46. set cg_WeaponConfig_gl "cg_drawcrosshair 19 ; cg_crosshairsize 32 "
  47. set cg_WeaponConfig_g "cg_drawcrosshair 12 ; cg_crosshairsize 32 "
  48.  
  49. set cg_WeaponConfig_bfg "cg_drawcrosshair 3 ; cg_crosshairsize 32 "
  50. set cg_WeaponConfig_gh "cg_drawcrosshair 3 ; cg_crosshairsize 32 "
  51. set cg_WeaponConfig_ng "cg_drawcrosshair 3 ; cg_crosshairsize 32 "
  52. set cg_WeaponConfig_cg "cg_drawcrosshair 3 ; cg_crosshairsize 32 "
  53. set cg_WeaponConfig_pl "cg_drawcrosshair 3 ; cg_crosshairsize 32 "
  54.  
  55.  
  56.  
  57.  
  58.  
  59. //===== WEAPON BINDINGS =====
  60.  
  61.  
  62. bind q "weapon 4 ; vstr ybl_wheel_reset" // GL
  63. bind z "weapon 8 ; vstr ybl_wheel_reset" // PG [YZ]
  64. bind f "weapon 3 ; vstr ybl_wheel_reset" // SG
  65. bind x "weapon 2 ; vstr ybl_wheel_reset" // MG
  66. bind SPACE "weapon 5 ; vstr ybl_wheel_reset" // RL
  67. bind ALT "weapon 1 ; vstr ybl_wheel_reset" // G
  68. bind TAB "weapon 9 ; weapon 10 ; weapon 11 ; weapon 12 ; weapon 13 ; vstr ybl_wheel_reset"
  69.  
  70.  
  71.  
  72.  
  73.  
  74.  
  75.  
  76.  
  77.  
  78. //===== MOUSEWHEEL-BUG & LG & RG =====
  79.  
  80. set ybl_wheel_reset "bind MWHEELUP vstr ybl_wheel_rail_reset_1 ; bind MWHEELDOWN vstr ybl_wheel_shaft_reset_1"
  81. vstr ybl_wheel_reset
  82. set ybl_wheel_rail_reset_1 "bind MWHEELUP vstr ybl_wheel_rail_reset_2 ; bind MWHEELDOWN vstr ybl_wheel_shaft_reset_1"
  83. set ybl_wheel_rail_reset_2 "weapon 7" // RG
  84.  
  85. set ybl_wheel_shaft_reset_1 "bind MWHEELDOWN vstr ybl_wheel_shaft_reset_2 ; bind MWHEELUP vstr ybl_wheel_rail_reset_1"
  86. set ybl_wheel_shaft_reset_2 "weapon 6" // LG
  87.  
  88.  
  89.  
  90.  
  91.  
  92.  
  93.  
  94.  
  95.  
  96.  
  97.  
  98.  
  99.  
  100.  
  101.  
  102.  
  103. //===== SAY ===== [1=rot 2=grun 3=gelb 4=blau 5=cyan 6=pink 7=weiß]
  104.  
  105.  
  106.  
  107.  
  108. bind 3 say ^0 #*^5F3^0*#
  109. bind 0 say ^0 ##**^5SPEC^0**##
  110.  
  111. bind 4 "say_team QUAD ^1soon"
  112. bind 5 "say_team BS ^1soon"
  113.  
  114.  
  115.  
  116.  
  117.  
  118.  
  119.  
  120.  
  121.  
  122.  
  123.  
  124.  
  125.  
  126. //===== IDLE MODUS =====
  127.  
  128. bind PAUSE "vstr ybl_idle ; print ^3 Pause"
  129. set ybl_idle "+scores ; bind PAUSE vstr ybl_idle_off"
  130. set ybl_idle_off "-scores ; bind PAUSE vstr ybl_idle"
  131.  
  132.  
  133.  
  134.  
  135.  
  136.  
  137.  
  138.  
  139.  
  140.  
  141. // ===== ACCURACY =====
  142.  
  143. bind o "+ybl_acc_skill"
  144. alias +ybl_acc_skill "+acc ; set ybl_skill 1"
  145. alias -ybl_acc_skill "-acc ; set ybl_skill 0"
  146.  
  147.  
  148.  
  149.  
  150.  
  151.  
  152.  
  153.  
  154. // ===== LAGOMETER =====
  155.  
  156. bind l "vstr ybl_lag_2"
  157. set ybl_lag_2 "cg_lagometer 2 ; bind l vstr ybl_lag_0"
  158. set ybl_lag_0 "cg_lagometer 0 ; bind l vstr ybl_lag_2"
  159.  
  160.  
  161.  
  162.  
  163.  
  164.  
  165.  
  166.  
  167.  
  168.  
  169.  
  170.  
  171.  
  172.  
  173.  
  174.  
  175.  
  176. //===== BRIGHTNESS =====
  177.  
  178. bind pgup "cvarAdd r_gamma 0.05"
  179. bind pgdn "cvarAdd r_gamma -0.05"
  180.  
  181.  
  182.  
  183.  
  184.  
  185.  
  186.  
  187.  
  188.  
  189. //===== VOLUME =====
  190.  
  191. bind KP_PLUS "cvarAdd s_volume 0.025 ; print ^3 Volume UP"
  192. bind KP_MINUS "cvarAdd s_volume -0.025 ; print ^3 Volume DOWN"
  193.  
  194. seta s_volume 0.075
  195.  
  196.  
  197.  
  198.  
  199.  
  200.  
  201.  
  202.  
  203. //===== DISCONNECT & QUIT =====
  204.  
  205. bind END "vstr ybl_quit"
  206. set ybl_quit "print ^3 GAME OVER ; bind END disconnect"
  207.  
  208. bind ENTER "+ybl_end"
  209. alias +ybl_end "bind END quit"
  210. alias -ybl_end "bind END vstr ybl_quit"
  211.  
  212.  
  213.  
  214.  
  215.  
  216.  
  217.  
  218.  
  219. // ===== MOVING E.A. =====
  220.  
  221. bind w "+forward"
  222. bind a "+moveleft"
  223. bind s "+back"
  224. bind d "+moveright"
  225. bind SHIFT "+speed"
  226. bind CTRL "+movedown"
  227. bind MOUSE2 "+moveup"
  228. bind MOUSE4 "+moveup ; +attack" // [ROCKETJUMP]
  229.  
  230.  
  231. bind MOUSE1 "+attack" // [PEW]
  232. bind MOUSE3 "+button2" // [USE ITEM]
  233. bind MOUSE5 "+button3" // [TAUNT]
  234. bind g "dropweapon" // [DROP]
  235. bind h "droppowerup" // [DROP]
  236.  
  237. bind e "+zoom"
  238.  
  239.  
  240.  
  241.  
  242.  
  243.  
  244. //===== KEYPAD =====
  245.  
  246. bind KP_SLASH "callvote shuffle"
  247. bind KP_END "callvote teamsize 1"
  248. bind KP_DOWNARROW "callvote teamsize 2"
  249. bind KP_PGDN "callvote teamsize 3"
  250. bind KP_LEFTARROW "callvote teamsize 4"
  251. bind KP_5 "callvote teamsize 5"
  252. bind KP_RIGHTARROW "callvote teamsize 6"
  253. bind KP_HOME "callvote teamsize 7"
  254. bind KP_UPARROW "callvote teamsize 8"
  255. bind KP_PGUP "" // 9
  256. bind KP_ENTER "+scores"
  257.  
  258.  
  259.  
  260.  
  261.  
  262.  
  263.  
  264.  
  265.  
  266. // ===== TEAMCOLOR =====
  267.  
  268. bind F2 "vstr ybl_teamcolor"
  269. set ybl_teamcolor "vstr ybl_red"
  270. set ybl_blue "cg_teamuppercolor 0x0033FFFF ; color1 15 ; set ybl_teamcolor vstr ybl_red ; r_fastskycolor 0x101520 ; cg_weaponColor_grenade 0x002255FF ; print ^4 blue"
  271. set ybl_red "cg_teamuppercolor 0xFF0000FF ; color1 1 ; set ybl_teamcolor vstr ybl_blue ; r_fastskycolor 0x150505 ; cg_weaponColor_grenade 0x992200FF ; print ^1 red"
  272.  
  273.  
  274. bind F5 "vstr ybl_teamcolor2"
  275. set ybl_teamcolor2 "cg_forceteammodel crash/bright ; vstr ybl_white"
  276.  
  277. set ybl_white "cg_teamuppercolor 0xAAAAAAFF ; ; cg_teamheadcolor 0xAAAAAAff ; cg_teamlowercolor 0xAAAAAAff ; set ybl_teamcolor2 vstr ybl_clown ; r_fastskycolor 0x151515 ; cg_weaponColor_grenade 0xAAAAAAFF ; print ^7 white ; color1 25"
  278.  
  279. set ybl_clown "cg_teamuppercolor 0x000055FF ; cg_teamheadcolor 0x550000FF ; cg_teamlowercolor 0x555500FF ; set ybl_teamcolor2 vstr ybl_white ; r_fastskycolor 0x152535 ; cg_weaponColor_grenade 0x550055FF ; print ^2 c^1l^4o^5w^3n ; color1 17"
  280.  
  281.  
  282.  
  283.  
  284.  
  285.  
  286.  
  287. // ===== VERTEXLIGHT =====
  288.  
  289. bind F9 "vstr ybl_vertexlight"
  290. set ybl_vertexlight "vstr ybl_vertexlight_0"
  291. set ybl_vertexlight_0 "r_vertexlight 0 ; set ybl_vertexlight vstr ybl_vertexlight_2 ; vid_restart ; print ^3 VertexLight"
  292. set ybl_vertexlight_2 "r_vertexlight 2 ; set ybl_vertexlight vstr ybl_vertexlight_0 ; vid_restart ; print ^3 VertexLight"
  293.  
  294.  
  295.  
  296.  
  297.  
  298.  
  299.  
  300.  
  301.  
  302. // ===== BINDINGS =====
  303.  
  304. bind F1 "VOTE YES"
  305. bind F3 "READYUP"
  306. bind f4 "VOTE NO"
  307. bind F6 "loadhud ; print ^3 Loadhud"
  308. bind F7 "toggle r_fastsky ; print ^3 Fastsky ; r_fastskycolor 0x151515"
  309. bind F11 "toggle cg_drawteamoverlay ; print ^3 Teamoverlay"
  310. bind F12 "screenshotJPEG ; print ^3 Screenshot"
  311.  
  312. bind b "toggle cg_weaponbar"
  313. bind m "s_volume 0 ; print ^3 Mute"
  314. bind i "messagemode"
  315. bind u "messagemode2"
  316. bind . "exec autoexec.cfg ; print ^3 . autoexec"
  317. bind k "kill"
  318. bind INS "addbot anarki red 3 " // "allready" // [ADMIN]
  319. bind DEL "players ; kick all" // [PLAYERLIST & BOTS]
  320.  
  321.  
  322.  
  323.  
  324.  
  325.  
  326.  
  327.  
  328. //=================================== END OF BINDINGS =======================================
  329. //=================================== END OF BINDINGS =======================================
  330. //=================================== END OF BINDINGS =======================================
  331.  
  332.  
  333.  
  334.  
  335.  
  336.  
  337.  
  338.  
  339.  
  340.  
  341.  
  342. //===== COLORS =====
  343.  
  344. set cg_weaponColor_grenade "0x992200FF" // [MY GRENADS]
  345. set cg_screenDamage "0x000000AA" // [SCREENDAMAGE]
  346. set r_fastskycolor "0x101520" // [FASTSKY COLOR]
  347. set cg_smokeRadius_GL 10 // [SMOKE]
  348. set cg_smokeRadius_RL 0 // [SMOKE]
  349.  
  350.  
  351.  
  352.  
  353.  
  354.  
  355.  
  356.  
  357.  
  358. //===== ENEMY / TEAM MODEL / =====
  359.  
  360. set cg_forceteammodel "" // "crash/bright"
  361. set cg_forceTeamWeaponColor 1
  362. set cg_teamheadcolor "0xaa00aaff" // [ONLY IF TEAMMODEL]
  363. set cg_teamlowercolor "0xaa00aaff" // [ONLY IF TEAMMODEL]
  364.  
  365. set cg_forceenemymodel "keel/bright" // "tankjr/bright"
  366. set cg_forceEnemyWeaponColor 1
  367. set cg_forceenemycolor 1
  368. set cg_enemyheadcolor 0x00ff00ff // [HEAD]
  369. set cg_enemyuppercolor 0x00ff00ff // [BODY]
  370. set cg_enemylowercolor 0x00ff00ff // [LEGS]
  371.  
  372. set cg_deadBodyColor "0x222222FF"
  373. set cg_deadBodyDarken 1
  374. set cg_forcemodel 0 // [ALL MODELS]
  375.  
  376.  
  377.  
  378.  
  379.  
  380.  
  381.  
  382.  
  383. // ===== MAP GRAPHIC =====
  384.  
  385. set r_contrast 1
  386. set r_mapoverbrightcap 100 // 200
  387. set r_picmip 6
  388.  
  389. set r_fastsky 1
  390. set r_overbrightbits 1
  391. set r_mapoverbrightbits 1
  392. set r_enablePostProcess 1 // [1=enables contrast - 0=enables intensity]
  393. set r_enablebloom 0
  394. set r_enableColorCorrect 1
  395. set r_ignorehwgamma 0
  396. set r_fullbright 0
  397.  
  398.  
  399.  
  400.  
  401.  
  402.  
  403. //===== SOUND =====
  404.  
  405. set s_mixprestep 0.05
  406. set s_mixahead 0.14
  407. set s_musicvolume 0
  408.  
  409.  
  410.  
  411.  
  412.  
  413.  
  414.  
  415. //===== CROSSHAIR =====
  416.  
  417. set cg_crosshaircolor 5
  418. set cg_crosshairhitstyle 1
  419.  
  420. set cg_crosshairhittime 450
  421. set cg_crosshairpulse 0
  422. set cg_drawCrosshairNames 1
  423. set cg_drawCrosshairNamesOpacity 0.75
  424. set cg_drawCrosshairTeamHealth 2
  425. set cg_drawCrosshairTeamHealthSize 0.6
  426.  
  427.  
  428.  
  429.  
  430.  
  431.  
  432.  
  433. // ===== PRESET =====
  434.  
  435. set cg_lightningStyle 5
  436. set cg_lowAmmoWeaponBarWarning 2
  437. set cg_drawFullWeaponBar 0
  438. set cg_hudfiles "ui/ybl_HUD.cfg"
  439. set cg_quadkillcounter 0
  440. set cg_autoAction 1
  441. set cg_hitBeep 2
  442. set cg_killbeep 7
  443. set cg_useItemMessage 0
  444. set cg_useItemWarning 0
  445. set cg_drawfragmessages 1
  446. set cg_drawgun 2
  447. set cg_zoomfov "50"
  448. set cg_zoomtoggle 1
  449. set cg_zoomsensitivity 1
  450. set cg_zoomscaling 1
  451. set cg_zoomOutOnDeath 1
  452. set winkey_disable 0
  453. seta handicap 100
  454. set timescale 1
  455. set com_maxfps 250
  456.  
  457.  
  458.  
  459.  
  460.  
  461.  
  462.  
  463.  
  464.  
  465. //===== WINDOWED MODE FIX =====
  466.  
  467. seta r_windowedMode -1
  468. seta r_windowedWidth 1050
  469. seta r_windowedHeight 600
  470. set web_zoom 100
  471.  
  472.  
  473.  
  474.  
  475.  
  476. //===== CL_SETTINGS NET =====
  477.  
  478. set cl_demoRecordMessage 0
  479. set cl_allowConsoleChat 0
  480.  
  481.  
  482.  
  483.  
  484.  
  485.  
  486. //===== COM_SETTINGS =====
  487.  
  488. set com_allowConsole 1
  489. set com_blood 0
  490. set com_introplayed 0
  491.  
  492.  
  493.  
  494.  
  495.  
  496.  
  497.  
  498. //===== NET =====
  499.  
  500. set cg_predictlocalrailshots 1
  501. set cg_predictItems 1
  502. set snaps 125
  503. set rate 25000 // min 8000
  504. set cl_packetdup 0 // min 0 [higher may destroy rocketjumps]
  505. set cl_maxpackets 63 // shitnet [125 better]
  506.  
  507.  
  508.  
  509.  
  510.  
  511.  
  512.  
  513.  
  514. //===== MAUS =====
  515.  
  516. // sensitivity 2.9
  517. // cl_mouseaccel 0.08
  518. // cl_mouseacceloffset 0
  519. // cl_mouseSensCap 0
  520. // m_pitch 0.028
  521. // m_yaw .022
  522. set m_cpi 0
  523. set in_mouse 2
  524. set in_mouseMode "win32(Raw)"
  525. set cl_mouseAccelStyle 0
  526. set cl_mouseAccelPower 2
  527. set cg_filter_angles 0
  528. set cl_mouseacceloffset 0
  529. set m_filter 0
  530.  
  531.  
  532.  
  533.  
  534.  
  535.  
  536.  
  537.  
  538.  
  539.  
  540.  
  541.  
  542. //===== RAIL =====
  543.  
  544. set r_railCoreWidth 5
  545. set r_railSegmentLength 0
  546. set r_railWidth 15
  547. set cg_railStyle 1
  548. set cg_railTrailTime 500
  549.  
  550.  
  551.  
  552.  
  553.  
  554.  
  555.  
  556.  
  557. // ===== TIMENUDGE =====
  558.  
  559. set cl_timenudge -20
  560. set cl_autotimenudge 0
  561. set cg_projectileNudge 0
  562.  
  563.  
  564.  
  565.  
  566.  
  567.  
  568.  
  569.  
  570. //===== PRACTIS + BOTS =====
  571.  
  572. set bot_nochat 1
  573. set bot_minplayers 0
  574.  
  575.  
  576.  
  577.  
  578.  
  579.  
  580.  
  581.  
  582. // ===== SPECTATING =====
  583.  
  584. set cg_compHud 1
  585. set cg_compmode 1
  586.  
  587.  
  588.  
  589.  
  590.  
  591.  
  592.  
  593.  
  594. // ===== CONSOLE =====
  595.  
  596. set con_background 0
  597. set con_height 0.75
  598. set con_opacity 0.8
  599. set con_speed 1000
  600. set con_notifytime 100
  601. set con_noprint 0
  602.  
  603.  
  604.  
  605.  
  606.  
  607.  
  608.  
  609.  
  610.  
  611.  
  612.  
  613.  
  614. ///===== G_ =====
  615.  
  616. set g_warmup 1 // [countdown praxis]
  617. set g_allowVote 1
  618. set g_doWarmup 1
  619.  
  620.  
  621.  
  622.  
  623.  
  624.  
  625.  
  626. // ===== STUFF =====
  627.  
  628. set cg_drawRewards 1
  629. set cg_simpleItems 1
  630. set cg_simpleItemsRadius 17
  631. set cg_chatHistoryLength 50
  632. set cg_teamChatHeight 50
  633. set cg_teamChatTime 3000
  634. set cg_enableBreath 1
  635. set cg_drawPregameMessages 0
  636. set cg_allowTaunt 1
  637. set cg_atmosphericEffects 1
  638. set cg_autoswitch 0
  639. set cg_switchonempty 1
  640. set cg_bob 0
  641. set cg_brassTime 0
  642. set cg_bubbleTrail 1
  643. set cg_bubbletrails 0
  644. set cg_buzzerSound 1
  645. set cg_chatbeep 0
  646. set cg_draw2D 1
  647. set cg_draw3dIcons 0
  648. set cg_drawAmmoWarning 0
  649. set cg_drawAttacker 0
  650. set cg_drawFPS 0
  651. set cg_drawFriend 1
  652. set cg_drawIcons 1
  653. set cg_drawItemPickups 3
  654. set cg_drawSnapshot 0
  655. set cg_drawStatus 1
  656. set cg_drawspecmessages 0
  657. set cg_clanOnTeamOverlay 1
  658. set cg_selfOnTeamOverlay 0
  659. set cg_drawTeamOverlayOpacity 1
  660. set cg_drawTeamOverlayX 0
  661. set cg_drawTeamOverlayY 0
  662. set cg_enableRespawnTimer 1
  663. set cg_gibs 1 // nmy explz
  664. set cg_impactMarkTime 1000
  665. set cg_marks 0
  666. set cg_impactSparks 0
  667. set cg_impactSparksLifetime 100
  668. set cg_impactSparksSize 16
  669. set cg_impactSparksVelocity 120
  670. set cg_itemFx 2
  671. set cg_kickScale 0
  672. set cg_lagometer 0
  673. set cg_levelTimerDirection 0
  674. set cg_lightningImpactCap 700
  675. set cg_lightningimpact 0
  676. set cg_lowAmmoWarningPercentile 0
  677. set cg_lowAmmoWarningSound 0
  678. set cg_playTeamVO 0
  679. set cg_muzzleFlash 0
  680. set cg_rewardsVO 0
  681. set cg_plasmaStyle 1
  682. set cg_playVoiceChats 1
  683. set cg_playerLean 0.6
  684. set cg_playerNames 1
  685. set cg_drawtargetnames 1
  686. set cg_respawnTimerX 10
  687. set cg_respawnTimerY 100
  688. set cg_rocketStyle 1
  689. set cg_scorePlums 0
  690. set cg_screenDamageAlpha 200
  691. set cg_screenDamageAlpha_Team 200
  692. set cg_screenDamage_Self 0
  693. set cg_screenDamage_Team 0
  694. set cg_shadows 1
  695. set cg_showmiss 0
  696. set cg_smokeRadius_NG 0
  697. set cg_smokeRadius_dust 0
  698. set cg_smokeRadius_flight 0
  699. set cg_smokeRadius_haste 0
  700. set cg_smoke_SG 0
  701. set cg_smoothClients 0
  702. set cg_speedometer 4
  703. set cg_stats 0
  704. set cg_teamChatBeep 0
  705. set cg_teamChatsOnly 0
  706. set cg_trueShotgun 0
  707. set cg_viewsize 100
  708. set cg_waterWarp 1
  709. set cg_showVoiceText 0 // ??
  710.  
  711.  
  712. // end
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