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- switch (shield)
- {
- case 2: // Fire Shield
- if ( shield_usable && action == ConActJump && key_action_pressed )
- {
- if (animation_direction = 1) speed_x = 10;
- else speed_x = -10;
- speed_y = 0;
- shield_usable = false;
- action = ConActShield;
- sound_play(snd_shield_action_flame);
- break;
- }
- case 3: // Electric Shield
- if ( shield_usable && action == ConActJump && key_action_pressed )
- {
- speed_x = speed_x/2
- speed_y = -6
- shield_usable = false;
- action = ConActShield;
- sound_play(snd_shield_action_electricity);
- break;
- }
- case 4: // Water Shield
- if ( shield_usable && action == ConActJump && key_action_pressed )
- {
- speed_x = 0;
- speed_y = 12;
- action = ConActShield;
- animation = "waterbounce";
- sound_play(snd_shield_action_bubble);
- break;
- }
- break;
- default:
- if (action == ConActShield) action = ConActJump;
- }
- }
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