Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- void Game::MainLoop()
- {
- actual_player = player_circle;
- state = state_none;
- Game::CreateWindow();
- Game::LoadTexture();
- Game::SetSprite();
- Game::SetSpritePosition();
- Game::LoadIsBusy();
- Game::LoadBoundingBox();
- Game::LoadFont();
- Game::LoadText();
- while (window.isOpen())
- {
- sf::Event event;
- while (window.pollEvent(event))
- {
- if ((event.type == sf::Event::Closed) || (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape))
- window.close();
- if (event.type == sf::Event::MouseButtonPressed)
- {
- Game::OnClick();
- }
- }
- Game::DisplayWindow();
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement