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  1. LogOutput initialized.
  2. Spring 0.82+.4.0 (0.82.3-3299-g94702d5)
  3. Build date/time: Aug 21 2011 10:04:30
  4. Build environment: boost-104600, GNU libstdc++ version 20100429
  5. Compiler: gcc-4.4.4
  6. Available log subsystems: KeyBindings, KeyBindings, CSMFGroundTextures, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, Path, UnitScript, UnitScript, UnitScript, UnitScript, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound, Sound, Sound, Sound, Sound, Sound, Sound, Sound, Sound
  7. Enabled log subsystems:
  8. Enable or disable log subsystems using the LogSubsystems configuration key
  9. or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
  10. Use "none" to disable the default log subsystems.
  11. Using configuration source: "D:\spring83testing\/springsettings.cfg"
  12. [CMyMath::Init] CPU SSE mask: 888, flags:
  13. SSE 1.0: 1, SSE 2.0: 1
  14. SSE 3.0: 1, SSSE 3.0: 0
  15. SSE 4.1: 0, SSE 4.2: 0
  16. SSE 4.0A: 1, SSE 5.0A: 0
  17. using streflop SSE FP-math mode, CPU supports SSE instructions
  18. [Watchdog] Installed (timeout: 10sec)
  19. OS: Microsoft Windows
  20. Microsoft Windows 7 Ultimate Edition, 64-bit (build 7600)
  21. AMD Phenom(tm) II X2 560 Processor; 8189MB RAM, 16377MB pagefile
  22. OS: emulated 32bit mode
  23. Using read-write data directory: D:\spring83testing\
  24. Scanning: D:\spring83testing\maps
  25. Scanning: D:\spring83testing\base
  26. Scanning: D:\spring83testing\games
  27. Supported Video modes: 1920x1200, 1920x1080, 1680x1050, 1600x1200, 1600x1024, 1600x900, 1440x900, 1366x768, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
  28. Video mode set to 1920x1200/32bit
  29. [f=0000000] SDL: 1.2.10
  30. [f=0000000] GL version: 4.1.0
  31. [f=0000000] GL vendor: NVIDIA Corporation
  32. [f=0000000] GL renderer: GeForce GTS 450/PCI/SSE2
  33. [f=0000000] GLSL version: 4.10 NVIDIA via Cg compiler
  34. [f=0000000] GLEW version: 1.5.8
  35. [f=0000000] Joysticks found: 0
  36. [f=0000000] Error: Joystick 0 not found
  37. [f=0000000] [ArchiveScanner] Warning: No game selected checksum: not found (0)
  38. [f=0000000] [ArchiveScanner] Warning: No map selected checksum: not found (0)
  39. [f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
  40. [f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
  41. [f=0000000] Connecting to local server
  42. [f=0000000] PreGame::StartServer: 30 ms
  43. [f=0000000] Starting demo recording
  44. [f=0000000] Using map: EvoRTS-RiverGlade-v02
  45. [f=0000000] Using game: Evolution RTS - test-160
  46. [f=0000000] Using game archive: evofiles.sdd
  47. [f=0000000] recording demo: demos/20110822_195204_EvoRTS-RiverGlade-v02_0.82+.4.sdf
  48. [f=0000000] PreGame::GameDataReceived: 441 ms
  49. [f=0000000] User number 0 (team 0, allyteam 0)
  50. [f=0000000] Loading Radar Icons
  51. [f=0000000] Loading GameData Definitions
  52. [f=0000000] Warning! Unit: Splitter (A) Unit tag: minwaterdepth (28) conflicts movedata (10)
  53. [f=0000000] Warning! Unit: GLSL Testbed Unit tag: maxslope (9000) conflicts movedata (26)
  54. [f=0000000] Warning! Unit: GLSL Testbed Unit tag: maxwaterdepth (5000) conflicts movedata (10)
  55. [f=0000000] Warning! Unit: Flash Unit tag: maxslope (10) conflicts movedata (26)
  56. [f=0000000] Warning! Unit: Flash Unit tag: maxwaterdepth (12) conflicts movedata (10)
  57. [f=0000000] Warning! Unit: Lurker Unit tag: minwaterdepth (30) conflicts movedata (10)
  58. [f=0000000] Loading all definitions: 0.122000
  59. [f=0000000] Game::LoadDefs (GameData): 138 ms
  60. [f=0000000] Loading Sound Definitions
  61. [f=0000000] Game::LoadDefs (Sound): 1 ms
  62. [f=0000000] Parsing Map Information
  63. [f=0000000] Loading SMF
  64. [f=0000000] Loading Map (115 MB)
  65. [f=0000000] Creating Smooth Height Mesh
  66. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 270 ms
  67. [f=0000000] Creating QuadField & CEGs
  68. [f=0000000] Number of damage types: 7
  69. [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
  70. [f=0000000] Creating Unit Textures
  71. [f=0000000] Loading Weapon Definitions
  72. [f=0000000] Loading Unit Definitions
  73. [f=0000000] Loading Feature Definitions
  74. [f=0000000] Initializing Map Features
  75. [f=0000000] PathCosts: creating PE8 cache with 2 PF threads (87 MB)
  76. [f=0000000] PathCosts: precached 0 of 16384
  77. [f=0000000] PathCosts: precached 1024 of 16384
  78. [f=0000000] PathCosts: precached 2049 of 16384
  79. [f=0000000] PathCosts: precached 3074 of 16384
  80. [f=0000000] PathCosts: precached 4099 of 16384
  81. [f=0000000] PathCosts: precached 5123 of 16384
  82. [f=0000000] PathCosts: precached 6147 of 16384
  83. [f=0000000] PathCosts: precached 7172 of 16384
  84. [f=0000000] PathCosts: precached 8196 of 16384
  85. [f=0000000] PathCosts: precached 9220 of 16384
  86. [f=0000000] PathCosts: precached 10244 of 16384
  87. [f=0000000] PathCosts: precached 11270 of 16384
  88. [f=0000000] PathCosts: precached 12294 of 16384
  89. [f=0000000] PathCosts: precached 13318 of 16384
  90. [f=0000000] PathCosts: precached 14342 of 16384
  91. [f=0000000] PathCosts: precached 15366 of 16384
  92. [f=0000000] PathCosts: writing
  93. [f=0000000] PathCosts: written
  94. [f=0000000] PathCosts: creating PE32 cache with 2 PF threads (87 MB)
  95. [f=0000000] PathCosts: precached 0 of 1024
  96. [f=0000000] PathCosts: precached 65 of 1024
  97. [f=0000000] PathCosts: precached 130 of 1024
  98. [f=0000000] PathCosts: precached 195 of 1024
  99. [f=0000000] PathCosts: precached 260 of 1024
  100. [f=0000000] PathCosts: precached 325 of 1024
  101. [f=0000000] PathCosts: precached 389 of 1024
  102. [f=0000000] PathCosts: precached 454 of 1024
  103. [f=0000000] PathCosts: precached 518 of 1024
  104. [f=0000000] PathCosts: precached 582 of 1024
  105. [f=0000000] PathCosts: precached 647 of 1024
  106. [f=0000000] PathCosts: precached 712 of 1024
  107. [f=0000000] PathCosts: precached 776 of 1024
  108. [f=0000000] PathCosts: precached 840 of 1024
  109. [f=0000000] PathCosts: precached 904 of 1024
  110. [f=0000000] PathCosts: precached 969 of 1024
  111. [f=0000000] PathCosts: writing
  112. [f=0000000] PathCosts: written
  113. [f=0000000] [CPathManager] pathing data checksum: 25d4cfe4
  114. [f=0000000] Creating Sky
  115. [f=0000000] Creating ShadowHandler & DecalHandler
  116. [f=0000000] Creating GroundDrawer
  117. [f=0000000] Loading Tile Files
  118. [f=0000000] Reading Tile Map
  119. [f=0000000] Loading Square Textures
  120. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 7 ms
  121. [f=0000000] Creating TreeDrawer
  122. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  123. [f=0000000] Creating Projectile Textures
  124. [f=0000000] Creating Water
  125. [f=0000000] Game::LoadInterface (Camera&Mouse): 155 ms
  126. [f=0000000] Game::LoadInterface (Console): 0 ms
  127. [f=0000000] [Sound] Warning: Unable to open audio file: FailedCommand
  128. [f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: FailedCommand
  129. [f=0000000] Loading LuaRules
  130. [f=0000000] -------------Survival Debug Messages----------------
  131. [f=0000000] TEAM
  132. [f=0000000] TEAM , 0, 0, false, false, , 0, <table>, 1
  133. [f=0000000] ----------------------------------------------------
  134. [f=0000000] -------------Survival Debug Messages----------------
  135. [f=0000000] TEAM , 0, Enemy, 0, SYNCED_NOSHORTNAME, SYNCED_NOVERSION, <table>
  136. [f=0000000] TEAM , 1, 0, false, true, , 1, <table>, 1
  137. [f=0000000] ----------------------------------------------------
  138. [f=0000000] -------------Survival Debug Messages----------------
  139. [f=0000000] TEAM
  140. [f=0000000] TEAM , 2, -1, false, false, , 2, <table>, 1
  141. [f=0000000] ----------------------------------------------------
  142. [f=0000000] Survival Spawner: Normal
  143. [f=0000000] Failed to load: chickens_unit_spawner_defense.lua ([string "LuaRules/Gadgets/chickens_unit_spawner_defe..."]:277: attempt to index field 'difficulties' (a nil value))
  144. [f=0000000] No evo specific features loaded
  145. [f=0000000] Loaded gadget: Cursor Autoscale <gui_cursorscaling.lua>
  146. [f=0000000] Loaded gadget: IconGenerator <unit_icongenerator.lua>
  147. [f=0000000] Loaded gadget: Tech Trees (with count, range, sign, ...) <better_ranged_counted_multi_tech.lua>
  148. [f=0000000] Loaded gadget: Buttons <grts_ui_buttons.lua>
  149. [f=0000000] Loaded gadget: HQ Heading <unit_commanderrotate.lua>
  150. [f=0000000] Loaded gadget: take cover assheads <tp_cover.lua>
  151. [f=0000000] Loaded gadget: Area Mex (gadget) <cmd_area_mex.lua>
  152. [f=0000000] Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua>
  153. [f=0000000] Loaded gadget: Color Wars! <colorwars.lua>
  154. [f=0000000] Loaded gadget: Easy Metal <easymetal.lua>
  155. [f=0000000] Loaded gadget: Engine Hotfixes for Feature reclaim behavior <engine_hotfixes.lua>
  156. [f=0000000] Loading gadget: Lua unit script framework <unit_script.lua>
  157. [f=0000000] Loaded gadget: Lua unit script framework <unit_script.lua>
  158. [f=0000000] Loaded gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
  159. [f=0000000] Loaded gadget: LupsNanoSpray <lups_nano_spray.lua>
  160. [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
  161. [f=0000000] Loaded gadget: No Enemy Fire <unit_noenemyfire.lua>
  162. [f=0000000] Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua>
  163. [f=0000000] Loaded gadget: No Multithread <dbg_nomt.lua>
  164. [f=0000000] Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
  165. [f=0000000] Loaded gadget: ProgenitorSpawner <chickens_unit_progenitor.lua>
  166. [f=0000000] Loaded gadget: Reset Reclaim amounts <game_featurereclaim.lua>
  167. [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
  168. [f=0000000] Loaded gadget: Spawn <game_spawn.lua>
  169. [f=0000000] Loaded gadget: Spawn Units <spawn_units.lua>
  170. [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  171. [f=0000000] Loaded gadget: Typemap Options <typemap_options.lua>
  172. [f=0000000] Loaded gadget: UnitMorph <unit_morph.lua>
  173. [f=0000000] Loaded gadget: UnitPriority <unit_priority.lua>
  174. [f=0000000] Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua>
  175. [f=0000000] Loaded gadget: feature placer <fp_featureplacer.lua>
  176. [f=0000000] Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
  177. [f=0000000] Loaded gadget: mex_spot_finder.lua <mex_spot_finder.lua>
  178. [f=0000000] Loaded gadget: random feature <fp_randomfeature.lua>
  179. [f=0000000] Loaded gadget: Awards <awards.lua>
  180. [f=0000000] ammobox, 131
  181. [f=0000000] Loaded gadget: Box collector <boxcollector.lua>
  182. [f=0000000] Loaded gadget: Commander Options <grts_commoption.locals.lua>
  183. [f=0000000] Loaded gadget: Death Sounds <deathsounds.lua>
  184. [f=0000000] Loaded gadget: Repair <grts_repair.locals.lua>
  185. [f=0000000] Loaded gadget: Resource Gifts and Mex Income <resourcegifts.lua>
  186. [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
  187. [f=0000000] Loaded gadget: Pseudo Orders <pseudo_orders.lua>
  188. [f=0000000] Loaded gadget: Feature jitter command <fp_command_featurejitter.lua>
  189. [f=0000000] Loaded gadget: Feature rotate random toggle <fp_command_featurerotate.lua>
  190. [f=0000000] Loaded gadget: Feature spread <fp_featurespread.lua>
  191. [f=0000000] Loaded gadget: Feature spread command <fp_command_featurespread.lua>
  192. [f=0000000] Loaded gadget: LuaCOB <luacob.lua>
  193. [f=0000000] Loaded gadget: Regenerative AI <regenai.lua>
  194. [f=0000000] Loaded gadget: Lua hotfixes <hotfixes.lua>
  195. [f=0000000] Loaded gadget: Profiler <dbg_profiler.lua>
  196. [f=0000000] CustomUnitShaders: randcactus no tex2
  197. [f=0000000] CustomUnitShaders: randrock no tex2
  198. [f=0000000] CustomUnitShaders: randsnowtree no tex2
  199. [f=0000000] Loaded gadget: Cursor Autoscale <gui_cursorscaling.lua>
  200. [f=0000000] Loaded gadget: IconGenerator <unit_icongenerator.lua>
  201. [f=0000000] Loaded gadget: Tech Trees (with count, range, sign, ...) <better_ranged_counted_multi_tech.lua>
  202. [f=0000000] Loaded gadget: Buttons <grts_ui_buttons.lua>
  203. [f=0000000] Loaded gadget: HQ Heading <unit_commanderrotate.lua>
  204. [f=0000000] Loaded gadget: take cover assheads <tp_cover.lua>
  205. [f=0000000] Loaded gadget: Area Mex (gadget) <cmd_area_mex.lua>
  206. [f=0000000] Loaded gadget: BA Chicken Spawner <chickens_unit_spawner_defense.lua>
  207. [f=0000000] Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua>
  208. [f=0000000] Loaded gadget: Color Wars! <colorwars.lua>
  209. [f=0000000] Loaded gadget: Easy Metal <easymetal.lua>
  210. [f=0000000] Loaded gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
  211. [f=0000000] Loaded gadget: LupsNanoSpray <lups_nano_spray.lua>
  212. [f=0000000] Loaded gadget: Napalm <lups_napalm.lua>
  213. [f=0000000] <No Multithread> MT not detected, exiting
  214. [f=0000000] Loaded gadget: No Multithread <dbg_nomt.lua>
  215. [f=0000000] Loaded gadget: ProgenitorSpawner <chickens_unit_progenitor.lua>
  216. [f=0000000] Loaded gadget: Reset Reclaim amounts <game_featurereclaim.lua>
  217. [f=0000000] Loaded gadget: Shockwaves <lups_shockwaves.lua>
  218. [f=0000000] Loaded gadget: Spawn Units <spawn_units.lua>
  219. [f=0000000] Loaded gadget: Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  220. [f=0000000] Loaded gadget: UnitMorph <unit_morph.lua>
  221. [f=0000000] Loaded gadget: UnitPriority <unit_priority.lua>
  222. [f=0000000] Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua>
  223. [f=0000000] Loaded gadget: mex_spot_finder.lua <mex_spot_finder.lua>
  224. [f=0000000] Loaded gadget: random feature <fp_randomfeature.lua>
  225. [f=0000000] Loaded gadget: Awards <awards.lua>
  226. [f=0000000] Loaded gadget: Box collector <boxcollector.lua>
  227. [f=0000000] Loaded gadget: Commander Options <grts_commoption.locals.lua>
  228. [f=0000000] Loaded gadget: Death Sounds <deathsounds.lua>
  229. [f=0000000] Loaded gadget: Repair <grts_repair.locals.lua>
  230. [f=0000000] Loaded gadget: Resource Gifts and Mex Income <resourcegifts.lua>
  231. [f=0000000] Loaded gadget: LupsSyncedManager <lups_manager.lua>
  232. [f=0000000] Loaded gadget: Pseudo Orders <pseudo_orders.lua>
  233. [f=0000000] Loaded gadget: Feature jitter command <fp_command_featurejitter.lua>
  234. [f=0000000] Loaded gadget: Feature rotate random toggle <fp_command_featurerotate.lua>
  235. [f=0000000] Loaded gadget: Feature spread <fp_featurespread.lua>
  236. [f=0000000] Loaded gadget: Feature spread command <fp_command_featurespread.lua>
  237. [f=0000000] Loaded gadget: LuaCOB <luacob.lua>
  238. [f=0000000] Loaded gadget: Regenerative AI <regenai.lua>
  239. [f=0000000] Loaded gadget: Lups <lups_wrapper.lua>
  240. [f=0000000] Loaded gadget: Lua hotfixes <hotfixes.lua>
  241. [f=0000000] Loaded gadget: Profiler <dbg_profiler.lua>
  242. [f=0000000] LUARULES-DRAW (GADGETS)
  243. [f=0000000] Loading LuaGaia
  244. [f=0000000] Loaded gadget: feature placer <fp_featureplacer.lua>
  245. [f=0000000] Loaded gadget: DualFog <gui_dualfog_gadget.lua>
  246. [f=0000000] Loaded gadget: Precipitation <precipitation.lua>
  247. [f=0000000] Loaded gadget: DualFog <gui_dualfog_gadget.lua>
  248. [f=0000000] Loading LuaUI
  249. [f=0000000] This game has locked LuaUI access
  250. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  251. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  252. [f=0000000] LuaUI: bound F11 to the widget selector
  253. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  254. [f=0000000] Reloaded ctrlpanel from file: LuaUI/panel.txt
  255. [f=0000000] Loaded API widget: Avatars <api_avatars.lua>
  256. [f=0000000] Loaded API widget: Chili Framework <api_chili.lua>
  257. [f=0000000] Loaded API widget: Lups <lups_wrapper.lua>
  258. [f=0000000] Loaded widget: Chili Minimap <gui_chili_minimap.lua>
  259. [f=0000000] Ground-decals rendering is enabled!
  260. [f=0000000] Set maximum particles to: 1000
  261. [f=0000000] Set UnitIconDist to 10000
  262. [f=0000000] Loaded widget: EPIC Menu <gui_epicmenu.lua>
  263. [f=0000000] Loaded widget: Local Team Colors <gui_local_colors.lua>
  264. [f=0000000] Loaded widget: Black Box <blackbox.lua>
  265. [f=0000000] Loaded widget: HealthBars <unit_healthbars.lua>
  266. [f=0000000] Loaded widget: Gundam UI Cleanup <grts_tools.lua>
  267. [f=0000000] Loaded widget: AdvPlayersList <gui_advplayerslist.lua>
  268. [f=0000000] Loaded widget: BuildETA <gui_build_eta.lua>
  269. [f=0000000] Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua>
  270. [f=0000000] Loaded widget: Autoquit <autoquit.lua>
  271. [f=0000000] Loaded widget: Blast Radius <gui_blastradius.lua>
  272. [f=0000000] Loaded widget: CameraShake <camera_shake.lua>
  273. [f=0000000] Ground-decals rendering is enabled!
  274. [f=0000000] Set maximum particles to: 1000
  275. [f=0000000] Set UnitIconDist to 10000
  276. [f=0000000] Loaded widget: Chili Cursor Tip 2 <gui_chilicursortip_2.lua>
  277. [f=0000000] Ground-decals rendering is enabled!
  278. [f=0000000] Set maximum particles to: 1000
  279. [f=0000000] Set UnitIconDist to 10000
  280. [f=0000000] Loaded widget: Chili Resource Bars <gui_chili_resource_bars.lua>
  281. [f=0000000] Ground-decals rendering is enabled!
  282. [f=0000000] Set maximum particles to: 1000
  283. [f=0000000] Set UnitIconDist to 10000
  284. [f=0000000] Loaded widget: Chili Selections <gui_chiliselections.lua>
  285. [f=0000000] Ground-decals rendering is enabled!
  286. [f=0000000] Set maximum particles to: 1000
  287. [f=0000000] Set UnitIconDist to 10000
  288. [f=0000000] Loaded widget: Context Menu <gui_contextmenu.lua>
  289. [f=0000000] Loaded widget: Damage Cursor Tip v2 <gui_damage_cursortip.lua>
  290. [f=0000000] Loaded widget: Display DPS <gui_display_dps.lua>
  291. [f=0000000] Loaded widget: Easy Facing <gui_easyfacing.lua>
  292. [f=0000000] Loaded widget: Ghost Radar v1.11 <unit_ghostradar.lua>
  293. [f=0000000] Loaded widget: Ground Texture Highlight - Frames <gui_power_range.lua>
  294. [f=0000000] Loaded widget: GroupMove <unit_group_move.lua>
  295. [f=0000000] Loaded widget: Keep Morpheds Selected <keep_morphed_selected.lua>
  296. [f=0000000] Loaded widget: Luarules Console Commands <cnslcmd.lua>
  297. [f=0000000] Loaded widget: Mission Briefing <gui_mission_briefing.lua>
  298. [f=0000000] Loaded widget: Music 2 <music.lua>
  299. [f=0000000] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
  300. [f=0000000] Loaded widget: Nuke Button <gui_nukebutton.lua>
  301. [f=0000000] Loaded widget: Pause Screen <gui_pausescreen.lua>
  302. [f=0000000] Loaded widget: Point Tracker <gui_point_tracker.lua>
  303. [f=0000000] Loaded widget: SmartSelect <unit_smart_select.lua>
  304. [f=0000000] Loaded widget: Start Point Remover <init_start_point_remover.lua>
  305. [f=0000000] Ground-decals rendering is enabled!
  306. [f=0000000] Set maximum particles to: 1000
  307. [f=0000000] Set UnitIconDist to 10000
  308. [f=0000000] Loaded widget: Stereo3D <gfx_stereo3d.lua>
  309. [f=0000000] Loaded widget: Stockpiler <unit_stockpile.lua>
  310. [f=0000000] Loaded widget: Unit Ranges <unit_rangerings.lua>
  311. [f=0000000] Loaded widget: Write GameState <gamestate_write.lua>
  312. [f=0000000] Loaded widget: Attack AoE <gui_attack_aoe.lua>
  313. [f=0000000] Ground-decals rendering is enabled!
  314. [f=0000000] Set maximum particles to: 1000
  315. [f=0000000] Set UnitIconDist to 10000
  316. [f=0000000] Loaded widget: Select Keys <gui_selectkeys.lua>
  317. [f=0000000] Ground-decals rendering is enabled!
  318. [f=0000000] Set maximum particles to: 1000
  319. [f=0000000] Set UnitIconDist to 10000
  320. [f=0000000] Loaded widget: Two Key Build <gui_twokeybuild.lua>
  321. [f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
  322. [f=0000000] Loaded widget: UnitShapes 0.5.6 <unit_shapes_0.5.6.lua>
  323. [f=0000000] Loaded widget: AllyCursors <gui_ally_cursors.lua>
  324. [f=0000000] Loaded widget: CommandInsert <gui_commandinsert.lua>
  325. [f=0000000] Loaded widget: QueueCopypasta <cmd_queue_copypasta.lua>
  326. [f=0000000] Loaded widget: Select n Center! <gui_center_n_select.lua>
  327. [f=0000000] Loaded widget: Shoot Now! <gui_shootnow.lua>
  328. [f=0000000] Loaded widget: LupsManager <gfx_lups_manager.lua>
  329. [f=0000000] Ground-decals rendering is enabled!
  330. [f=0000000] Set maximum particles to: 1000
  331. [f=0000000] Set UnitIconDist to 10000
  332. [f=0000000] Loaded widget: Chili Docking <gui_chili_docking.lua>
  333. [f=0000000] Loaded widget: Mouse Buildspacing <gui_buildspacing.lua>
  334. [f=0000000] Loaded widget: Image Preloader <dbg_buildpic_preload.lua>
  335. [f=0000000] Set UnitIconDist to 10000
  336. [f=0000000] Ground-decals rendering is enabled!
  337. [f=0000000] Set maximum particles to: 1000
  338. [f=0000000] Loaded widget: Combo Overhead/Free Camera <camera_cofc.lua>
  339. [f=0000000] Loaded widget: CustomFormations2 <unit_customformations2.lua>
  340. [f=0000000] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua>
  341. [f=0000000] LuaUI v0.3
  342. [f=0000000] Finalizing
  343. [f=0000000] Switching to Free style camera
  344. [f=0000000] Connection attempt from UnnamedPlayer
  345. [f=0000000] -> Version: 0.82+.4.0 (0.82.3-3299-g94702d5)
  346. [f=0000000] -> Connection established (given id 0)
  347. [f=0000000] Player UnnamedPlayer finished loading and is now ingame
  348. [f=0000000] Switching to Smooth style camera
  349. [f=0000000] Switching to Free style camera
  350. [f=0000000] GameID: f415534e54b23d9edcbde0e21cdf4421
  351. [f=0000000] STATS:plist,UnnamedPlayer
  352. [f=0000002] Skirmish AI "Enemy" (ID:0, Short-Name:"NullAI", Version:"0.1") took over control of team 1
  353. [f=0000617] Switching to Rotatable overhead camera
  354. [f=0000618] Switching to Free style camera
  355. [f=0001476] Set water rendering mode to 4 (bumpmapped)
  356. [f=0002999] Buildmode Entered
  357. [f=0003001] Buildmode Exited
  358. [f=0003001] Buildings set to face East
  359. [f=0003049] Buildmode Entered
  360. [f=0003051] Buildmode Exited
  361. [f=0003095] Buildmode Entered
  362. [f=0003097] Buildmode Exited
  363. [f=0003656] Buildmode Entered
  364. [f=0003659] Buildmode Exited
  365. [f=0003667] Buildmode Entered
  366. [f=0003669] Buildmode Exited
  367. [f=0003679] Buildmode Entered
  368. [f=0003683] Buildmode Exited
  369. [f=0003691] Buildmode Entered
  370. [f=0003694] Buildmode Exited
  371. [f=0003703] Buildmode Entered
  372. [f=0003706] Buildmode Exited
  373. [f=0003975] ViewRadius is now 38
  374. [f=0003998] ViewRadius is now 36
  375. [f=0004003] ViewRadius is now 34
  376. [f=0004008] ViewRadius is now 32
  377. [f=0004013] ViewRadius is now 30
  378. [f=0004626] debug info rendering mode is enabled!
  379. [f=0004699] debug info rendering mode is disabled!
  380. [f=0004904] Error in CommandNotify(): [string "LuaUI/Widgets/unit_group_move.lua"]:40: attempt to perform arithmetic on field 'n' (a nil value)
  381. [f=0004904] Removed widget: GroupMove
  382. [f=0006325] Removed: LuaUI/Widgets/unit_stockpile.lua
  383. [f=0006357] Loading: LuaUI/Widgets/unit_stockpile.lua
  384. [f=0006375] Removed: LuaUI/Widgets/unit_smart_select.lua
  385. [f=0006593] Loading: LuaUI/Widgets/unit_smart_select.lua
  386. [f=0008089] Buildmode Entered
  387. [f=0008091] Buildmode Exited
  388. [f=0008129] Buildmode Entered
  389. [f=0008131] Buildmode Exited
  390. [f=0009001] AutoSave to "Savegames/EvoRTS/AutoSave.sav"
  391. [f=0012266] Buildmode Entered
  392. [f=0012267] Buildmode Exited
  393. [f=0012594] Buildmode Entered
  394. [f=0012603] Buildmode Exited
  395. [f=0012775] Buildmode Entered
  396. [f=0012783] Buildmode Exited
  397. [f=0012969] Buildmode Entered
  398. [f=0012978] Buildmode Exited
  399. [f=0013099] Buildmode Entered
  400. [f=0013101] Buildmode Exited
  401. [f=0013343] Buildmode Entered
  402. [f=0013347] Buildmode Exited
  403. [f=0014386] User exited
  404. [f=0014386] Statistics for RectangleOptimizer: 10%
  405. [f=0014386] Path cache hits 52 41%
  406. [f=0014386] Path cache hits 107 17%
  407. [f=0014386] Statistics for local connection:
  408. Received: 37930 bytes
  409. Sent: 153371 bytes
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