replic8

Untitled

Jul 14th, 2017
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  1. --Shark op
  2. --by osama44
  3. --for shark nigger
  4. --Converted to local by Scenius
  5.  
  6. Player=game.Players.LocalPlayer
  7. o1 = Instance.new("ParticleEmitter")
  8. o1.Name = "ora"
  9. o1.Parent = script
  10. o1.Transparency = NumberSequence.new(0,1)
  11. o1.Size = NumberSequence.new(1.5,3.5)
  12. o1.Color = ColorSequence.new(Color3.new(0, 0.333333, 1),Color3.new(0, 0.333333, 1))
  13. o1.Enabled = false
  14. o1.LightEmission = 1
  15. o1.Texture = "rbxassetid://243086902"
  16. o1.Lifetime = NumberRange.new(1,1)
  17. o1.Rate = 500
  18. o1.RotSpeed = NumberRange.new(90,90)
  19. o1.Speed = NumberRange.new(0,0)
  20. sv = Instance.new("Part")
  21. for i = 1, 2 do
  22. sv.Parent = script
  23. end
  24. sv.BrickColor = BrickColor.new("Deep blue")
  25. sv.Name = "sword"
  26. sv.Size = Vector3.new(0.248, 8.654, 1.153)
  27. sv.Orientation = Vector3.new(90, 90, 0)
  28. svm = Instance.new("FileMesh", sv)
  29. svm.MeshId = "rbxassetid://211683906"
  30. repeat wait() until Player.Character
  31. repeat wait() until #script:children() >= 0
  32. script.Parent=Player.PlayerGui
  33. Effects = { }
  34. --[[Credits to SazErenos for his Artificical Heartbeat]]--
  35. ArtificialHB = Instance.new("BindableEvent", script)
  36. ArtificialHB.Name = "Heartbeat"
  37.  
  38. script:WaitForChild("Heartbeat")
  39.  
  40. frame = 1 / 30
  41. tf = 0
  42. allowframeloss = false
  43. tossremainder = false
  44. lastframe = tick()
  45. script.Heartbeat:Fire()
  46.  
  47. game:GetService("RunService").Heartbeat:connect(function(s, p)
  48. tf = tf + s
  49. if tf >= frame then
  50. if allowframeloss then
  51. script.Heartbeat:Fire()
  52. lastframe = tick()
  53. else
  54. for i = 1, math.floor(tf / frame) do
  55. script.Heartbeat:Fire()
  56. end
  57. lastframe = tick()
  58. end
  59. if tossremainder then
  60. tf = 0
  61. else
  62. tf = tf - frame * math.floor(tf / frame)
  63. end
  64. end
  65. end)
  66.  
  67. function swait(num)
  68. if num == 0 or num == nil then
  69. ArtificialHB.Event:wait()
  70. else
  71. for i = 0, num do
  72. ArtificialHB.Event:wait()
  73. end
  74. end
  75. end
  76. ------------------[[Variables and Main Stuff]]--------------------
  77.  
  78.  
  79.  
  80. local Player = game.Players.localPlayer
  81. local Character = Player.Character
  82. local Humanoid = Character.Humanoid
  83. local char=Character
  84. local LeftArm = Character["Left Arm"]
  85. local RightArm = Character["Right Arm"]
  86. local LeftLeg = Character["Left Leg"]
  87. local RightLeg = Character["Right Leg"]
  88. local Head = Character.Head
  89. local Torso = Character.Torso
  90. local cam = game.Workspace.CurrentCamera
  91. local RootPart = Character.HumanoidRootPart
  92. local RootJoint = RootPart.RootJoint
  93. local equipped = false
  94. local attack = false
  95. local Anim = 'Idle'
  96. local idle = 0
  97. local attacktype = 1
  98. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  99. local velocity = RootPart.Velocity.y
  100. local sine = 0
  101. local change = 1
  102. local grabbed = false
  103. local cn = CFrame.new
  104. local mr = math.rad
  105. local angles = CFrame.Angles
  106. local ud = UDim2.new
  107. local c3 = Color3.new
  108. local ORW=Torso["Right Shoulder"]
  109. local OLW=Torso["Left Shoulder"]
  110. local OLH=Torso["Left Hip"]
  111. local ORH=Torso["Right Hip"]
  112. local DesiredSpeed=15
  113. local desiredjp=50
  114. EffectModel = Instance.new("Model", Character)
  115. it=Instance.new
  116. vt=Vector3.new
  117. cf=CFrame.new
  118. euler=CFrame.Angles
  119. EffectModel.Name = "Effects"
  120. local Animator=Humanoid.Animator
  121. local Animate=char.Animate
  122. local EffecMo=EffectModel
  123. euler=CFrame.Angles
  124. RotCF = euler(-1.57, 0, 3.14)
  125. it=Instance.new
  126. vt=Vector3.new
  127. LastMove=""
  128. Orbs={}
  129. EffecMo=EffectModel
  130. RootCF = CFrame.Angles(0, 0, 0)
  131. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  132. local RW=Instance.new("Motor",nil)
  133. RW.Name="Right Shoulder"
  134. local LW=Instance.new("Motor",nil)
  135. LW.Name="Left Shoulder"
  136. local RH=Instance.new("Motor",nil)
  137. RH.Name="Right Hip"
  138. local LH=Instance.new("Motor",nil)
  139. LH.Name="Left Hip"
  140. Neck=Torso.Neck
  141. r1m=RootJoint.C1
  142. r0m=RootJoint.C0
  143. n1m=Neck.C1
  144. n0m=Neck.C0
  145. local rarmc1 = RW.C1
  146. local larmc1 = LW.C1
  147. local rlegc1 = RH.C1
  148. local llegc1 = LH.C1
  149. local resetc1 = false
  150. Comboing=false
  151. HTime=0
  152. LastDamage=0
  153. ComboHits=0
  154.  
  155. local co1 = 10
  156. local co2 = 10
  157. local co3 = 20
  158. local co4 = 1
  159. local cooldown1 = 0
  160. local cooldown2 = 0
  161. local cooldown3 = 0
  162. local cooldown4 = 0
  163. local skillcolorscheme = BrickColor.new("Dark blue").Color
  164.  
  165.  
  166. ------------[[Particle Emitters]]---------------------
  167. local pe=Instance.new("ParticleEmitter",script)
  168. pe.Enabled=false
  169. pe.Name="pe"
  170. local col1= Color3.new(0, 85, 255)
  171. pe.Color=ColorSequence.new(col1)
  172. pe.Texture="rbxassetid://436792038"
  173. pe.LightEmission=1
  174. pe.Size=NumberSequence.new({NumberSequenceKeypoint.new(0, 1.65), NumberSequenceKeypoint.new(1, 0)})
  175. pe.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  176. pe.Lifetime=NumberRange.new(1.5)
  177. pe.Rate=500
  178. pe.Acceleration=Vector3.new(5,0,5)
  179. pe.Rotation=NumberRange.new(5)
  180. pe.RotSpeed=NumberRange.new(10)
  181. pe.Speed=NumberRange.new(5)
  182.  
  183. local pe=Instance.new("ParticleEmitter",script)
  184. pe.Enabled=false
  185. pe.Name="pe2"
  186. local col1= BrickColor.new("Dark blue").Color
  187. pe.Color=ColorSequence.new(col1)
  188. pe.Texture="rbxassetid://436792038"
  189. pe.LightEmission=.5
  190. pe.Size=NumberSequence.new({NumberSequenceKeypoint.new(0, 1.65), NumberSequenceKeypoint.new(1, 0)})
  191. pe.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  192. pe.Lifetime=NumberRange.new(1)
  193. pe.Rate=500
  194. pe.Rotation=NumberRange.new(5)
  195. pe.RotSpeed=NumberRange.new(10)
  196. pe.Speed=NumberRange.new(5)
  197. pe.VelocitySpread=360
  198.  
  199. ------------------[[Main Functions]]--------------------
  200.  
  201. function CameraShake(Times, Power)
  202. coroutine.resume(coroutine.create(function()
  203. FV = Instance.new("BoolValue", Character)
  204. FV.Name = "CameraShake"
  205. for ShakeNum=1,Times do
  206. swait()
  207. local ef=Power
  208. if ef>=1 then
  209. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  210. else
  211. ef=Power*10
  212. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  213. end
  214. end
  215. Humanoid.CameraOffset = Vector3.new(0,0,0)
  216. FV:Destroy()
  217. end))
  218. end
  219.  
  220. so = function(id, par, vol, pit)
  221. local sou = Instance.new("Sound", par or workspace)
  222. if par==char then sou.Parent=char.Torso end
  223. sou.Volume = vol
  224. sou.Pitch = pit or 1
  225. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  226. coroutine.resume(coroutine.create(function(Sound)
  227. swait()
  228. Sound:play()
  229. while sou.Parent.Parent ~= nil and sou.TimePosition >= sou.TimeLength do
  230. swait()
  231. end
  232. sou.Parent = char.Torso
  233. end), sou)
  234. game:GetService("Debris"):AddItem(sou, sou.TimeLength + 0.5)
  235. end
  236.  
  237. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  238. local fp = it("Part")
  239. fp.Parent = parent
  240. fp.Reflectance = reflectance
  241. fp.Transparency = transparency
  242. fp.CanCollide = false
  243. fp.Locked = true
  244. fp.BrickColor = brickcolor
  245. fp.Name = name
  246. fp.Size = size
  247. fp.Position = Torso.Position
  248. fp.Material = "SmoothPlastic"
  249. fp:BreakJoints()
  250. return fp
  251. end
  252. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  253. local mesh = it(Mesh)
  254. mesh.Parent = part
  255. if Mesh == "SpecialMesh" then
  256. mesh.MeshType = meshtype
  257. if meshid ~= "nil" then
  258. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  259. end
  260. end
  261. mesh.Offset = offset
  262. mesh.Scale = scale
  263. return mesh
  264. end
  265. local function weldBetween(a, b)
  266. local OR=CFrame.new(a.Position)
  267. local P1C, P2C=a.CFrame:inverse()*OR,b.CFrame:inverse()*OR
  268. local weld = Instance.new("ManualWeld", a)
  269. weld.Part0 = a
  270. weld.Part1 = b
  271. weld.C0 = P1C
  272. weld.C1=P2C
  273. return weld
  274. end
  275. lock=function(a,b)
  276. local vp2=Instance.new("BodyPosition",a)
  277. vp2.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  278. vp2.P=1e7
  279. vp2.D=1e3
  280. vp2.Position=b.Position
  281. local vp3=Instance.new("BodyGyro",a)
  282. vp3.MaxTorque=Vector3.new(math.huge,math.huge,math.huge)
  283. vp3.P=1e7
  284. vp3.D=1e3
  285. vp3.cframe=a.CFrame
  286. return vp2,vp3
  287. end
  288. weld = function(parent, part0, part1, c0)
  289. local weld = it("Motor")
  290. weld.Parent = parent
  291. weld.Part0 = part0
  292. weld.Part1 = part1
  293. weld.C0 = c0
  294. return weld
  295. end
  296. function NoOutline(Part)
  297. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  298. end
  299.  
  300. Par=function(Parent,Name,Col,size,Mater)
  301. p=Instance.new("Part",Parent)
  302. p.Anchored=true
  303. p.CanCollide=false
  304. p.BrickColor=BrickColor.new(Col)
  305. p.Locked=true
  306. NoOutline(p)
  307. p.Size=size or Vector3.new(1,1,1)
  308. p.Material=Mater
  309. return p
  310. end
  311. Par2=function(size,cframe,color,meshtype,meshscale) --returns a basic part for further manipulation
  312. local par = Instance.new("Part")
  313. par.formFactor="Custom"
  314. par.TopSurface=0
  315. par.BottomSurface=0
  316. par.Size=size
  317. par.CFrame=cframe
  318. par.BrickColor=BrickColor.new(color)
  319. if meshtype then
  320. local m = Instance.new(meshtype,par)
  321. m.Scale=meshscale
  322. end
  323. return par
  324. end
  325. BillboardGui = function(image, position, size)
  326. local billpar = Instance.new("Part")
  327. billpar.Transparency = 1
  328. billpar.formFactor = "Custom"
  329. billpar.Size = Vector3.new(1, 1, 1)
  330. billpar.Anchored = true
  331. billpar.CanCollide = false
  332. billpar.CFrame = CFrame.new(position)
  333. billpar.Name = "BillboardGuiPart"
  334. local bill = Instance.new("BillboardGui", billpar)
  335. bill.Adornee = billpar
  336. bill.Size = UDim2.new(1, 0, 1, 0)
  337. bill.SizeOffset = Vector2.new(size, size)
  338. local d = Instance.new("ImageLabel", bill)
  339. d.BackgroundTransparency = 1
  340. d.Size = UDim2.new(1, 0, 1, 0)
  341. d.Image = image
  342. return billpar
  343. end
  344. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  345. local gui = it(GuiType)
  346. gui.Parent = parent
  347. gui.Text = text
  348. gui.BackgroundTransparency = backtrans
  349. gui.BackgroundColor3 = backcol
  350. gui.SizeConstraint = "RelativeXY"
  351. gui.TextXAlignment = "Center"
  352. gui.TextYAlignment = "Center"
  353. gui.Position = pos
  354. gui.Size = size
  355. gui.Font = "SciFi"
  356. gui.FontSize = "Size14"
  357. gui.TextWrapped = false
  358. gui.TextStrokeTransparency = 0
  359. gui.TextColor3 = Color3.new(255,255,127)
  360. return gui
  361. end
  362.  
  363. local TotalSuppressedTable = {}
  364. CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  365. local RbxUtility = LoadLibrary("RbxUtility")
  366. local Create = RbxUtility.Create
  367. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  368. RemoveOutlines(Part)
  369. return Part
  370. end
  371.  
  372. function BreakEffect(brickcolor,cframe,x1,y1,z1) --Credits to Ace
  373. local prt=part(3,EffectModel,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  374. prt.Anchored=true
  375. prt.Material="Neon"
  376. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  377. game:GetService("Debris"):AddItem(prt,10)
  378. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  379. local num=math.random(10,50)/1000
  380. table.insert(Effects,{prt,"Shatter",num,prt.CFrame,math.random()-math.random(),0,math.random(50,100)/100})
  381. end
  382.  
  383. local function CFrameFromTopBack(at, top, back)
  384. local right = top:Cross(back)
  385. return CFrame.new(at.x, at.y, at.z,
  386. right.x, top.x, back.x,
  387. right.y, top.y, back.y,
  388. right.z, top.z, back.z)
  389. end
  390. function clerp(a,b,t)
  391. return a:Lerp(b,t)
  392. end
  393. function QuaternionFromCFrame(cf)
  394. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  395. local trace = m00 + m11 + m22
  396. if trace > 0 then
  397. local s = math.sqrt(1 + trace)
  398. local recip = 0.5/s
  399. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  400. else
  401. local i = 0
  402. if m11 > m00 then
  403. i = 1
  404. end
  405. if m22 > (i == 0 and m00 or m11) then
  406. i = 2
  407. end
  408. if i == 0 then
  409. local s = math.sqrt(m00-m11-m22+1)
  410. local recip = 0.5/s
  411. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  412. elseif i == 1 then
  413. local s = math.sqrt(m11-m22-m00+1)
  414. local recip = 0.5/s
  415. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  416. elseif i == 2 then
  417. local s = math.sqrt(m22-m00-m11+1)
  418. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  419. end
  420. end
  421. end
  422. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  423. local xs, ys, zs = x + x, y + y, z + z
  424. local wx, wy, wz = w*xs, w*ys, w*zs
  425. local xx = x*xs
  426. local xy = x*ys
  427. local xz = x*zs
  428. local yy = y*ys
  429. local yz = y*zs
  430. local zz = z*zs
  431. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  432. end
  433. function QuaternionSlerp(a, b, t)
  434. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  435. local startInterp, finishInterp;
  436. if cosTheta >= 0.0001 then
  437. if (1 - cosTheta) > 0.0001 then
  438. local theta = math.acos(cosTheta)
  439. local invSinTheta = 1/math.sin(theta)
  440. startInterp = math.sin((1-t)*theta)*invSinTheta
  441. finishInterp = math.sin(t*theta)*invSinTheta
  442. else
  443. startInterp = 1-t
  444. finishInterp = t
  445. end
  446. else
  447. if (1+cosTheta) > 0.0001 then
  448. local theta = math.acos(-cosTheta)
  449. local invSinTheta = 1/math.sin(theta)
  450. startInterp = math.sin((t-1)*theta)*invSinTheta
  451. finishInterp = math.sin(t*theta)*invSinTheta
  452. else
  453. startInterp = t-1
  454. finishInterp = t
  455. end
  456. end
  457. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  458. end
  459.  
  460. local newMotor = function(part0, part1, c0, c1)
  461. local w = Instance.new('Motor', part0)
  462. w.Part0 = part0
  463. w.Part1 = part1
  464. w.C0 = c0
  465. w.C1 = c1
  466. return w
  467. end
  468.  
  469. Triangle=function(a, b, c)
  470. local col=BrickColor.new("White")
  471. --Credit to Fenrier
  472. local edg1 = (c-a):Dot((b-a).unit)
  473. local edg2 = (a-b):Dot((c-b).unit)
  474. local edg3 = (b-c):Dot((a-c).unit)
  475. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  476. a, b, c = a, b, c
  477. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  478. a, b, c = b, c, a
  479. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  480. a, b, c = c, a, b
  481. else
  482. assert(false, "unreachable")
  483. end
  484.  
  485. local len1 = (c-a):Dot((b-a).unit)
  486. local len2 = (b-a).magnitude - len1
  487. local width = (a + (b-a).unit*len1 - c).magnitude
  488. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  489.  
  490. local list = {}
  491.  
  492. if len1 > 0.01 then
  493. local w1 = Instance.new('WedgePart', EffectModel)
  494. game:GetService("Debris"):AddItem(w1,5)
  495. coroutine.resume(coroutine.create(function(p)
  496. for i=1, 10 do
  497. p.Transparency=i/10
  498. swait()
  499. end
  500. p:Remove()
  501. end),w1)
  502. w1.FormFactor = "Custom"
  503. w1.BrickColor = col
  504. w1.Material = "SmoothPlastic"
  505. w1.CanCollide = false
  506. local sz = Vector3.new(0.2, width, len1)
  507. w1.Size = sz
  508. local sp = Instance.new("SpecialMesh",w1)
  509. sp.MeshType = "Wedge"
  510. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  511. w1:BreakJoints()
  512. w1.Anchored = true
  513. w1.Transparency = 0
  514. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  515. end
  516.  
  517. if len2 > 0.01 then
  518. local w2 = Instance.new('WedgePart', EffectModel)
  519. game:GetService("Debris"):AddItem(w2,5)
  520. coroutine.resume(coroutine.create(function(p)
  521. for i=1, 10 do
  522. p.Transparency=i/10
  523. swait()
  524. end
  525. p:Remove()
  526. end),w2)
  527.  
  528. w2.FormFactor = "Custom"
  529. w2.BrickColor = col
  530. w2.Material = "SmoothPlastic"
  531. w2.CanCollide = false
  532. local sz = Vector3.new(0.2, width, len2)
  533. w2.Size = sz
  534. local sp = Instance.new("SpecialMesh",w2)
  535. sp.MeshType = "Wedge"
  536. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  537. w2:BreakJoints()
  538. w2.Anchored = true
  539. w2.Transparency = 0
  540. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  541. end
  542. return unpack(list)
  543. end
  544.  
  545. osamachain = function(P0,P1,Color1,Color2,thickness1,thickness2,T)
  546. local Part0=P0.Position
  547. local Part1=P1.Position
  548. local magz = (Part0 - Part1).magnitude
  549. local curpos = Part0
  550. local parts = {}
  551. local lastpart=P0
  552. local model = Instance.new("Model",EffecMo)
  553. model.Name = "osama_chain"
  554. local par=model
  555. if par:FindFirstChild("TimeLeft")~=nil then
  556. par:FindFirstChild("TimeLeft"):Destroy()
  557. end
  558. local chains = {}
  559. local WAT=false
  560. local cb=Instance.new("Part",model)
  561. cb.Name="Main_chain"
  562. cb.Size=Vector3.new(.2,1,.2)
  563. cb.BrickColor=BrickColor.new(Color1)
  564. cb.Anchored=false
  565. cb.CanCollide=false
  566. cb.Locked=true
  567. cbM=Instance.new("CylinderMesh",cb)
  568. cbM.Name="Mesh"
  569. cb.CFrame = CFrame.new((Part0 + Part1)/2, Part0) * CFrame.Angles(math.pi/2, 0, 0)
  570. for j = 1, T do
  571. local Part0=P0.Position
  572. local Part1=P1.Position
  573. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/T).p
  574. local p = Instance.new("Part")
  575. p.Name="Outline"..j
  576. p.Size = Vector3.new(.2,1,.2)
  577. p.BrickColor = BrickColor.new(Color2)
  578. p.TopSurface = 0
  579. p.BottomSurface = 0
  580. p.CanCollide = false
  581. p.Locked=true
  582. p.Anchored=true
  583. p.Material = "Neon"
  584. p.TopSurface = 0
  585. p.BottomSurface = 0
  586. local mesh = Instance.new("CylinderMesh",p)
  587. mesh.Name = "Mesh"
  588. mesh.Scale = Vector3.new(1.5,magz/T,1.5)
  589. p.Parent = model
  590. p.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/T/2)
  591. curpos = p.CFrame*CFrame.new(0,0,magz/T/2).p
  592. p.CFrame=p.CFrame*CFrame.Angles(math.rad(90),0,0)
  593. p.Transparency=0.35
  594. local str=Instance.new("ObjectValue",p)
  595. str.Value=lastpart
  596. str.Name="LP"
  597. lastpart=p
  598. table.insert(parts,{p,p})
  599. table.insert(chains,{0,0,parts,0})
  600.  
  601. coroutine.resume(coroutine.create(function()
  602. while WAT==false do
  603. game:GetService("RunService").RenderStepped:wait()
  604. local Part0=P0.Position
  605. local Part1=P1.Position
  606. local ow=j
  607. local magz = (Part0 - Part1).magnitude
  608. local oldT=T
  609. local wtf=magz
  610. mesh.Scale = Vector3.new(thickness2,magz/T,thickness2)
  611. if ow>1 then
  612. local dangnigga=CFrame.new(str.Value.Position)*CFrame.new(0,0,wtf/oldT/2).p
  613. local trolpos = CFrame.new(dangnigga,Part1)*CFrame.new(0,0,wtf/oldT).p
  614. p.CFrame = CFrame.new(str.Value.Position,Part1)*CFrame.new(0,0,-(wtf/oldT))*CFrame.Angles(math.rad(90),0,0)
  615. end
  616. if ow<=1 then
  617. local dangnigga=Part0
  618. local trolpos = CFrame.new(dangnigga,Part1)*CFrame.new(0,0,wtf/oldT).p
  619. p.CFrame = CFrame.new(dangnigga,trolpos)*CFrame.new(0,0,wtf/oldT/2)*CFrame.Angles(math.rad(90),0,0)
  620. end
  621. end
  622. end))
  623. end
  624.  
  625.  
  626. coroutine.resume(coroutine.create(function()
  627. while WAT==false do
  628. local Part0=P0.Position
  629. local Part1=P1.Position
  630. cbM.Scale = Vector3.new(thickness1, (Part0 - Part1).magnitude, thickness1)
  631. cb.CFrame = CFrame.new((Part0 + Part1)/2, Part0) * CFrame.Angles(math.pi/2, 0, 0)
  632. for i, v in pairs(chains) do
  633. v[1] = v[1] %200 +4
  634. local dir = i%2 == 0 and 1 or -1
  635. for j, V in pairs(v[3]) do
  636. local val = math.sin(math.pi/2 * 2 * (((v[1] + (100 * j/#v[3])*dir) % 100)/100))
  637. V[2].Transparency = 0.12 + val * 0.85
  638. end
  639. end
  640. game:GetService("RunService").RenderStepped:wait()
  641. end
  642. end))
  643.  
  644. local t=Instance.new("BoolValue",par)
  645. t.Name="TimeLeft"
  646.  
  647. coroutine.resume(coroutine.create(function()
  648. repeat wait() until par:FindFirstChild("TimeLeft")==nil
  649. WAT=true
  650. for _,v in pairs(model:children()) do
  651. coroutine.resume(coroutine.create(function()
  652. for i=1,30 do
  653. swait()
  654. v.Mesh.Scale=v.Mesh.Scale-Vector3.new(.05,0,.05)
  655. v.Transparency=i/30
  656. end
  657. v:Destroy()
  658. end))
  659. game.Debris:AddItem(model,1)
  660. end
  661. end))
  662.  
  663. return t
  664. end
  665. AnimTab={}
  666. angles=CFrame.Angles
  667. euler=CFrame.fromEulerAnglesXYZ
  668. cf=CFrame.new
  669. AnimTab["Idle"]=function(frameN,sine)
  670. local frame={}
  671. frame[1]={
  672. CFrame.new(0.0749855712, -0.0629398525, 0.0235529467, 0.819152057, -0.0499904789, -0.571393847, 0.0499904789, 0.998626292, -0.0157019496, 0.571393847, -0.0157019496, 0.820525885) * CFrame.new(0, .05*math.cos(sine/16), 0) * CFrame.Angles(0, 0, 0),
  673. CFrame.new(-2.23517418e-008, 1.49999809, -5.96046448e-008, 0.707106829, 0, 0.707106948, -0.0616284125, 0.99619478, 0.0616284236, -0.704416037, -0.0871557444, 0.704416215) * CFrame.new(0, .02*math.cos(sine/16), 0) * CFrame.Angles( math.rad(2*math.cos(sine/16)), 0, 0),
  674. CFrame.new(1.39567375, 0.0430115312, 0.0315978527, 0.694800496, -0.393022656, -0.602318823, 0.404297799, 0.90606755, -0.12484619, 0.594807148, -0.156772524, 0.788436532) * CFrame.new(0, .05* math.cos(sine/16), 0) * CFrame.Angles(0, 0, math.rad(3.5*math.cos(sine/16))),
  675. CFrame.new(-1.58251691, 0.206372619, 0.0614111423, 0.471944094, 0.547303855, 0.691178441, -0.39397791, 0.832269073, -0.39001283, -0.788701952, -0.0882446468, 0.608410358) * CFrame.new(0, .05 * math.cos(sine/16), 0) * CFrame.Angles( math.rad(3.5*math.cos(sine/16)), 0, 0),
  676. CFrame.new(0.560000062, -1.83199704, 8.94069672e-008, 0.99619472, -0.0871557444, 2.98023224e-008, 0.0841859877, 0.962250233, 0.258819044, -0.0225575566, -0.257834196, 0.965925813) * CFrame.new(0,-.05*math.cos(sine/16), 0) * CFrame.Angles(0, 0, 0),
  677. CFrame.new(-0.612000167, -1.99999762, -4.47034836e-008, 0.936116815, 0.0871557519, 0.340718925, -0.0818995982, 0.996194839, -0.0298090391, -0.342020333, 1.3038516e-008, 0.939692676)* CFrame.new(0,-.05*math.cos(sine/16), 0) * CFrame.Angles(0, 0, 0),
  678. }
  679.  
  680. return frame[frameN]
  681. end
  682.  
  683. AnimTab["Walk"]=function(frameN,sine,num)
  684. local frame={}
  685. frame[1]={
  686. CFrame.new(-0.0113935694, 0.00570777431, 0.130231544, 0.984834015, 0.0075960937, -0.173317313, 0.00759613095, 0.99619472, 0.0868239552, 0.173317313, -0.0868239775, 0.981028795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  687. CFrame.new(4.61004674e-007, 1.49999475, -2.23517418e-007, 0.996191978, 0.00759613141, 0.0868240595, -9.31322575e-010, 0.99619472, -0.0871556401, -0.0871557146, 0.0868239626, 0.992401242) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  688. CFrame.new(1.46789289, 0.0982637256, -0.144648015, 0.950443208, -0.30540812, -0.058124274, 0.310294747, 0.943467736, 0.116559155, 0.0192402601, -0.128818408, 0.99147892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  689. CFrame.new(-1.51850045, 0.0611076728, -0.0488293171, 0.793944538, 0.343733251, -0.501494884, -0.374889195, 0.926151514, 0.0412922278, 0.478652835, 0.155221671, 0.864171624) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  690. CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / num) / 2, 0 + 2 * math.sin(sine / num) / 2) * angles(math.rad(-60 * math.sin(sine / num)), math.rad(-5), math.rad(0)),
  691. CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / num) / 2, 0 - 2 * math.sin(sine / num) / 2) * angles(math.rad(60 * math.sin(sine / num)), math.rad(5), math.rad(0)),
  692. }
  693. return frame[frameN]
  694. end
  695.  
  696. AnimTab["Fall"]=function(frameN)
  697. local frame={}
  698. frame[1]={
  699. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  700. CFrame.new(0, 1.49999714, 4.47034836e-008, 1, 0, -0, 0, 0.996194601, -0.0871557221, 0, 0.0871557221, 0.996194601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  701. CFrame.new(1.52677226, 0.170301318, 0.120866239, 0.615058243, -0.725984514, -0.307655036, 0.75595212, 0.653862953, -0.0316542089, 0.224143073, -0.213102654, 0.950971305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  702. CFrame.new(-1.74943757, 0.22577554, 0.248999774, -0.467496186, 0.588313401, 0.659799039, -0.437883109, 0.494264781, -0.750973344, -0.767922878, -0.639991939, 0.0265456047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  703. CFrame.new(0.5, -1.79199886, 0.372999966, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  704. CFrame.new(-0.5, -1.56999934, 3.57627869e-007, 1, 0, 0, 0, 0.906307697, 0.422618449, 0, -0.422618449, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  705. }
  706. return frame[frameN]
  707. end
  708.  
  709. AnimTab["Jump"]=function(frameN)
  710. local frame={}
  711. frame[1]={
  712. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), 0, 0),
  713. CFrame.new(0, 1.49999642, -2.98023224e-007, 1, 0, -0, 0, 0.984807611, -0.173648387, 0, 0.173648387, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), 0, 0),
  714. CFrame.new(1.52818167, 0.149664342, 0.34200123, 0.642788768, -0.627507448, -0.439385235, 0.766045749, 0.526541293, 0.368688077, 2.44126284e-008, -0.573576927, 0.8191517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  715. CFrame.new(-1.55943918, 0.108779103, 0.407002598, 0.0947543383, 0.640856326, 0.761791289, -0.612354636, 0.640856147, -0.462954849, -0.784887373, -0.422618419, 0.4531537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  716. CFrame.new(0.5, -1.79199874, 0.372999489, 1, 0, 0, 0, 0.819151998, 0.573576391, 0, -0.573576391, 0.819151998) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  717. CFrame.new(-0.5, -1.18119395, -0.181302905, 1, 0, 0, 0, 0.906307697, 0.422618449, 0, -0.422618449, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  718. }
  719. return frame[frameN]
  720. end
  721.  
  722. AnimTab["ClickCombo"]=function(frameN)
  723. local frame={}
  724. frame[1]={
  725. CFrame.new(-0.0197398271, 0.00017363939, -0.0113914032, 0.819431186, 0.0131589621, -0.573026359, -0.0151344128, 0.999884605, 0.00131906569, 0.572977841, 0.00759153441, 0.819535732) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  726. CFrame.new(-5.12972474e-006, 1.49999857, 6.86198473e-006, 0.939692736, 0, -0.342020154, -0.0298089944, 0.99619472, -0.081899412, 0.340719104, 0.0871555582, 0.936116457) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  727. CFrame.new(1.46780205, 0.710095406, 0.234785587, -0.355826288, -0.865559995, 0.352411389, -0.172264263, -0.30988273, -0.935039043, 0.918538094, -0.393419534, -0.038840577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  728. CFrame.new(-1.43954968, -2.52574682e-006, 0.129604459, 0.836516142, 0.258819044, 0.482963055, -0.224143833, 0.965925813, -0.129409522, -0.499999762, 5.96046448e-008, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  729. CFrame.new(0.679453552, -2.00000072, -0.0836714357, 0.984807849, -0.173648208, 1.78813934e-007, 0.173648164, 0.984807789, 1.49011612e-008, 2.08616257e-007, -2.23517418e-008, 0.999999762) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  730. CFrame.new(-0.604891539, -2.00168324, 0.0733468086, 0.902858794, 0.0789898112, 0.422619224, -0.0871558189, 0.996194482, -8.33533704e-008, -0.421009451, -0.0368335843, 0.906307936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  731. }
  732. frame[2]={
  733. CFrame.new(-0.0613368936, 0.00152878393, 0.0285331458, 0.76637429, 0.0408957675, 0.641089976, -0.0435777232, 0.99898237, -0.0116322488, -0.640913188, -0.0190227255, 0.767376542) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  734. CFrame.new(-7.62548461e-006, 1.49999809, -3.71038914e-006, 0.999998212, 0, 2.98023224e-008, 5.58793545e-009, 0.99619478, 0.0871554092, 0, -0.0871555507, 0.996193051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  735. CFrame.new(0.00463496707, 0.187205061, -0.965997756, 0.367293179, 0.711594164, 0.598938942, 0.427254975, 0.442903399, -0.788219512, -0.826164603, 0.545407176, -0.141356587) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  736. CFrame.new(-1.49999774, 3.53902578e-006, 1.47521496e-005, 0.907670081, 0.258818388, 0.330364645, -0.243210018, 0.965925872, -0.0885214061, -0.342019051, -2.08616257e-007, 0.939689517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  737. CFrame.new(0.499999136, -2.00000024, -3.50921755e-006, 0.999998271, 1.86264515e-009, 5.96046448e-008, 1.86264515e-009, 1.00000012, -1.37835741e-007, 5.96046448e-008, -1.37835741e-007, 0.99999845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  738. CFrame.new(-0.645505011, -2.00401926, 0.0868109241, 0.924950242, 0.16841127, 0.340715557, -0.168411225, 0.985266805, -0.0298095532, -0.340716124, -0.0298096016, 0.939684689) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  739. }
  740. frame[3]={
  741. CFrame.new(1.55471647e-009, -0.0068855267, -5.47999889e-006, 0.793305218, -2.25794793e-007, 0.608824253, 0.000484734424, 0.999999702, -0.000631258881, -0.608824015, 0.000795871951, 0.79330498) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  742. CFrame.new(0.0225859769, 1.49797451, 0.0388732702, 0.883248448, 0.0451714694, 0.466724664, -0.00345645775, 0.995949268, -0.089850761, -0.468892813, 0.0777472705, 0.879826784) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  743. CFrame.new(1.58917701, 0.14805764, 0.334518611, 0.0183337033, -0.201969534, -0.979220271, 0.697920084, 0.70388478, -0.132113129, 0.715941131, -0.680995286, 0.153863311) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  744. CFrame.new(-1.88436937, 0.643480539, -0.285786152, 0.300701588, 0.768738747, 0.564463854, 0.950921416, -0.286961168, -0.115765437, 0.0729858056, 0.571571708, -0.817299783) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  745. CFrame.new(0.412421823, -2.00387192, 0.0902987272, 0.791517377, 0.00115086511, -0.611145437, 0.00795604475, 0.999894083, 0.0121870684, 0.611094832, -0.0145086367, 0.791424394) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  746. CFrame.new(-0.409770161, -1.99211299, -0.0764102042, 0.792799294, 0.000281186076, -0.609482467, 0.00198945496, 0.999993384, 0.00304915174, 0.609479368, -0.00362995872, 0.792793512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  747. }
  748. frame[4]={
  749. CFrame.new(2.62498816e-007, -0.000344276341, -2.2777408e-007, 0.803031087, 0, -0.595937431, -0.000474512577, 0.999999702, -0.000639379025, 0.595937312, 0.000796243548, 0.80303061) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  750. CFrame.new(-0.0595012531, 1.49132609, -0.0711210817, 0.77105993, -0.119002283, 0.62554419, 0.00120455027, 0.982652485, 0.185453147, -0.636761785, -0.14224194, 0.757826924) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  751. CFrame.new(1.59903359, 0.230916396, 0.409287423, 0.0014244318, -0.198947608, -0.980009317, 0.835885108, 0.538167715, -0.108036242, 0.54890269, -0.819021165, 0.167063877) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  752. CFrame.new(-0.625070512, 0.361982256, -0.745636106, 0.285767585, -0.796516061, 0.532822251, 0.955926418, 0.276036203, -0.100043766, -0.0673916936, 0.537928045, 0.840292692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  753. CFrame.new(0.398624241, -1.9999733, -0.0658840984, 0.804467261, -0.000422894955, 0.593996882, -5.37931919e-005, 0.999999702, 0.000784777105, -0.593996882, -0.000663250685, 0.804466903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  754. CFrame.new(-0.398404002, -1.99966228, 0.0658915937, 0.803506851, -0.000106021762, 0.595295787, -1.34408474e-005, 1, 0.000196315348, -0.595295668, -0.000165745616, 0.803506553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  755. }
  756. frame[5]={
  757. CFrame.new(-1.14056382e-008, -0.196045384, -0.000156056514, 1, 5.81785571e-008, -0.00159262121, -1.21010919e-006, 0.99999994, -0.000796537439, 0.00159247965, 0.000796022301, 0.999999464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  758. CFrame.new(9.34411162e-008, 1.47852278, -0.144922316, 0.99999392, 7.4505806e-008, -5.21540642e-008, 5.78365871e-008, 0.957062781, 0.289872348, -7.4505806e-008, -0.289865702, 0.957063496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  759. CFrame.new(0.663555026, 0.49231568, -0.850663185, 0.015370708, 0.692666352, 0.721096218, 0.999231637, 0.0153704779, -0.036063727, -0.0360642895, 0.721095979, -0.691897511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  760. CFrame.new(-0.663553596, 0.492314607, -0.850663126, 0.0153705887, -0.692666411, -0.721096218, -0.999231517, 0.015370396, -0.0360638089, 0.0360642895, 0.721096158, -0.691897392) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  761. CFrame.new(0.499701917, -1.92411804, 0.38171339, 0.999994397, 0.000301316381, -0.000750280917, 5.81403583e-006, 0.924113035, 0.382118583, 0.000808849931, -0.382119298, 0.924106598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  762. CFrame.new(-0.401899934, -1.79915607, -0.00056552887, 0.999996126, -7.83959404e-005, 0.000813350081, -9.8903547e-007, 0.995200098, 0.0978638232, -0.000817283988, -0.0978644416, 0.995195687) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  763. }
  764. frame[6]={
  765. CFrame.new(-0, -0.828355193, 0.211025894, 1, 0, 0, 0, 0.939692676, 0.342019737, 0, -0.342019737, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  766. CFrame.new(0, 1.49999678, 3.7252903e-006, 1, 0, 0, 0, 0.996194541, -0.0871557444, 0, 0.0871557444, 0.996194541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  767. CFrame.new(1.87859392, 0.514964342, 0.34640047, -0.0871552005, -0.936116815, -0.340718567, 0.996194661, -0.0818997845, -0.029810369, -1.13248825e-006, -0.342018634, 0.939689815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  768. CFrame.new(-1.68897307, 0.493994951, 0.408263475, 2.7980894e-008, 0.906309366, 0.422614932, -0.999999881, 6.40749931e-007, -1.28149986e-006, -1.43051147e-006, -0.422614932, 0.906309187) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  769. CFrame.new(0.5, -1.59677243, -0.49357605, 1, 0, 0, 0, 0.984807909, -0.17364797, 0, 0.17364797, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  770. CFrame.new(-0.5, -1.90224135, 0.424649239, 1, 0, 0, 0, 0.906307638, 0.422618598, 0, -0.422618598, 0.906307638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  771. }
  772. frame[7]={
  773. CFrame.new(-0, 0, 0, 0.960631907, 0.00137611502, 0.277821034, -0.159289986, 0.822030306, 0.546711087, -0.227624968, -0.569442153, 0.789887726) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  774. CFrame.new(-0.0181836374, 1.50775862, -0.0594066978, 0.999913454, -0.0105673671, -0.00784052908, 0.0118241087, 0.983038306, 0.183019012, 0.00577357411, -0.183095813, 0.983078241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  775. CFrame.new(1.5073173, 1.31327307, -0.909579456, 0.94229573, -0.200924531, 0.267783791, 0.109451406, -0.571028471, -0.813601255, 0.316384584, 0.795962393, -0.516086161) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  776. CFrame.new(-1.57927585, 0.317291111, 0.397556216, 0.809802711, 0.208654553, 0.548345804, -0.517000973, 0.695623755, 0.498816311, -0.277362049, -0.687437952, 0.671192646) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  777. CFrame.new(0.655821919, -1.91117561, 0.471306443, 0.991203368, 0.0697749257, 0.112460986, -0.110218167, 0.905595839, 0.409570932, -0.0732664168, -0.418363273, 0.905320168) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  778. CFrame.new(-0.524112225, -1.89465261, -0.507151604, 0.994412482, 0.0338317044, -0.100033343, -0.0809665471, 0.852411568, -0.516580105, 0.0677920207, 0.521791637, 0.850385308) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  779. }
  780. return frame[frameN]
  781. end
  782.  
  783. AnimTab["C"]=function(frameN)
  784. local frame={}
  785. frame[1]={
  786. CFrame.new(2.84053385e-007, -0.699999809, -2.38418579e-007, 0.965778768, -0.258819073, -0.0168577731, 0.232835919, 0.836516201, 0.496012032, -0.114275634, -0.482962906, 0.868152142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  787. CFrame.new(-5.63820706e-008, 1.49240422, 0.0868239999, 1, -4.84287739e-008, -8.94069672e-008, -4.47034836e-008, 0.98480767, -0.173648149, -2.98023224e-008, 0.173648193, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  788. CFrame.new(1.74633741, 0.23793821, 0.0817345008, 0.855079293, -0.517596483, -0.0305508971, 0.513783395, 0.837906241, 0.18422699, -0.0697565079, -0.173225164, 0.982408822) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  789. CFrame.new(-1.49061811, 0.166142434, -1.07410741, -0.0469467044, 0.428182781, -0.9024719, -0.761570275, 0.569285035, 0.309717506, 0.64637953, 0.701836109, 0.299365371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  790. CFrame.new(0.463051915, -0.780309081, -0.937637031, 0.941776395, 0.166060507, -0.29237175, -0.294348687, 0.827483535, -0.478152335, 0.162530512, 0.536371887, 0.828184247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  791. CFrame.new(-0.799590945, -1.51444077, -0.389154136, 0.970662296, 0.0849219561, 0.224951029, -0.22485368, 0.652014375, 0.724098086, -0.0851795673, -0.75343585, 0.651980817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  792. }
  793. return frame[frameN]
  794. end
  795.  
  796. AnimTab["Z"]=function(frameN)
  797. local frame={}
  798. frame[1]={
  799. CFrame.new(-0, -0, 0, 0.939692557, 0, 0.342020363, 0, 1, 0, -0.342020363, 0, 0.939692557) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  800. CFrame.new(7.67409801e-007, 1.49999976, -2.84612179e-006, 0.965925753, -0.0449434593, -0.254887015, 0, 0.98480773, -0.173648164, 0.258819044, 0.167731255, 0.951251149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  801. CFrame.new(1.45801651, 1.30391252, -0.184753254, 0.908105314, -0.402072936, 0.116977036, -0.316420078, -0.841866553, -0.43720898, 0.274269402, 0.360022634, -0.891720653) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  802. CFrame.new(-1.49999797, -1.36718154e-006, -4.20212746e-006, 0.907673359, 0.258819044, -0.330366075, -0.243210346, 0.965925813, 0.0885213241, 0.342020154, 0, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  803. CFrame.new(0.552665412, -2.01035452, 0.0304116532, 0.962249815, -0.0871557146, -0.257833838, 0.0841859728, 0.996194422, -0.022557551, 0.258818924, -5.58793545e-009, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  804. CFrame.new(-0.49999544, -2, -1.74716115e-006, 0.99619472, 0, 0.0871555209, 0, 1, 0, -0.0871555209, 0, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  805. }
  806. return frame[frameN]
  807. end
  808.  
  809. AnimTab["X"]=function(frameN)
  810. local frame={}
  811. frame[1]={
  812. CFrame.new(0, -0, 0, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  813. CFrame.new(0, 1.5, 0, 1.19248824e-008, 0, -1, 0, 1, 0, 1, 0, 1.19248824e-008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  814. CFrame.new(1.875, 0.443000317, 2.5331974e-007, -3.09086197e-008, -1, 3.09086197e-008, 0.707106769, -4.37113883e-008, -0.707106769, 0.707106769, 0, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  815. CFrame.new(-1.30599999, 0.0260016322, -4.529953e-006, 0.694272041, 0.422618032, 0.58256346, -0.323744178, 0.906307817, -0.271653652, -0.642787516, 1.08828191e-008, 0.766044438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  816. CFrame.new(0.677001357, -1.99999976, 0, 0.98480773, -0.173648179, 0, 0.173648179, 0.98480773, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  817. CFrame.new(-0.500001073, -2, 7.00354576e-007, 0.866025329, 0, 0.500000179, 0, 1, 0, -0.500000179, 0, 0.866025329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  818. }
  819. return frame[frameN]
  820. end
  821. lastcframe={RootJoint.C0,Neck.C0,RW.C0,LW.C0,RH.C0,LH.C0}
  822. function PlayAnimationFromTable(tabl, speed, bool)
  823. RootJoint.C0 = clerp(RootJoint.C0, tabl[1], speed)
  824. Neck.C0 = clerp(Neck.C0, tabl[2], speed)
  825. RW.C0 = clerp(RW.C0, tabl[3], speed)
  826. LW.C0 = clerp(LW.C0, tabl[4], speed)
  827. RH.C0 = clerp(RH.C0, tabl[5], speed)
  828. LH.C0 = clerp(LH.C0, tabl[6], speed)
  829. lastcframe={RootJoint.C0,Neck.C0,RW.C0,LW.C0,RH.C0,LH.C0}
  830. if bool == true then
  831. if resetc1 == false then
  832. resetc1 = true
  833. RootJoint.C1 = RootJoint.C1
  834. Torso.Neck.C1 = Torso.Neck.C1
  835. RW.C1 = rarmc1
  836. LW.C1 = larmc1
  837. RH.C1 = rlegc1
  838. LH.C1 = llegc1
  839. end
  840. end
  841.  
  842. end
  843.  
  844. CamShake=function(Part,Distan,Power,Times)
  845. local de=Part.Position
  846. for i,v in pairs(workspace:children()) do
  847. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  848. for _,c in pairs(v:children()) do
  849. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  850. local Noob=v.Humanoid
  851. if Noob~=nil then
  852. if Noob:FindFirstChild("CamShake")==nil then-- and Noob == Character then
  853. --[[local ss=script.CamShake:clone()
  854. ss.Parent=Noob
  855. ss.Power.Value=Power
  856. ss.Times.Value=Times
  857. ss.Disabled=false]]
  858. CameraShake(Times, Power)
  859. end
  860. end
  861. end
  862. end
  863. end
  864. end
  865. end
  866.  
  867. local RbxUtility = LoadLibrary("RbxUtility")
  868. local Create = RbxUtility.Create
  869.  
  870. function RemoveOutlines(part)
  871. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  872. end
  873.  
  874. function rayCast(Position, Direction, Range, Ignore)
  875. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  876. end
  877. function rayCastWithIngore(Position, Direction, Range, Ignore)
  878. return game:service("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  879. end
  880.  
  881. detect_state = function()
  882. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  883. velocity = RootPart.Velocity.y
  884. sine = sine + change
  885. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  886. if equipped == true then
  887. if RootPart.Velocity.y > 1 and hit == nil then
  888. Anim = "Jump"
  889. elseif RootPart.Velocity.y < -1 and hit == nil then
  890. Anim = "Fall"
  891. elseif Torsovelocity < 1 and hit ~= nil then
  892. Anim = "Idle"
  893. elseif Torsovelocity > 2 and hit ~= nil then
  894. Anim = "Walk"
  895. end
  896. end
  897. end
  898.  
  899. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module
  900. local magz = (Part0 - Part1).magnitude
  901. local curpos = Part0
  902. local trz = {-Offset,Offset}
  903. for i=1,Times do
  904. local li =Par(EffectModel,"Lightning",Color,Vector3.new(Thickness,Thickness,magz/Times),"Neon")
  905. li.Transparency = Trans
  906. li.BrickColor = BrickColor.new(Color)
  907. ora=Instance.new("BlockMesh",li)
  908. ora.Scale=Vector3.new(Thickness,Thickness,1)
  909. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  910. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  911. if Times == i then
  912. local magz2 = (curpos - Part1).magnitude
  913. li.Size = Vector3.new(Thickness,Thickness,magz2)
  914. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  915. else
  916. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  917. end
  918. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  919. game.Debris:AddItem(li,.1)
  920. end
  921. end
  922. function Lightning2(Part0,Part1,Times,Offset,Color,Thickness,Trans,V) -- Lightning module
  923. local magz = (Part0 - Part1).magnitude
  924. local curpos = Part0
  925. local trz = {-Offset,Offset}
  926. for i=1,Times do
  927. local li =Par(EffectModel,"Lightning",Color,Vector3.new(Thickness,Thickness,magz/Times),"Neon")
  928. li.Transparency = Trans
  929. ora=Instance.new("BlockMesh",li)
  930. ora.Scale=Vector3.new(Thickness,Thickness,1)
  931. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  932. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  933. if Times == i then
  934. local magz2 = (curpos - Part1).magnitude
  935. li.Size = Vector3.new(Thickness,Thickness,magz2)
  936. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  937. else
  938. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  939. end
  940. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  941. coroutine.resume(coroutine.create(function()
  942. for i=1,V do
  943. swait()
  944. li.Transparency=i/V
  945. end
  946. li:Destroy()
  947. end))
  948. end
  949. end
  950. function Lightning3(Part0,Part1,Times,Offset,Color,Thickness,Trans,last) -- Lightning module
  951. local magz = (Part0 - Part1).magnitude
  952. local curpos = Part0
  953. local trz = {-Offset,Offset}
  954. for i=1,Times do
  955. local li =Par(EffectModel,"Lightning",Color,Vector3.new(Thickness,Thickness,magz/Times),"Neon")
  956. li.Transparency = Trans
  957. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  958. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  959. if Times == i then
  960. local magz2 = (curpos - Part1).magnitude
  961. li.Size = Vector3.new(Thickness,Thickness,magz2)
  962. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  963. else
  964. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  965. end
  966. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  967. game.Debris:AddItem(li,5)
  968. coroutine.resume(coroutine.create(function()
  969. for i=1,20 do
  970. swait()
  971. li.Transparency=li.Transparency+last
  972. end
  973. li:Destroy()
  974. end))
  975. end
  976. end
  977.  
  978. GET_THE_NEAREST_FAGGOT = function(pos)
  979. local list = (game.Workspace:children())
  980. local torso = nil
  981. local DISTANCE_u_BITCH = 1000
  982. local temp, human, temp2 = nil, nil, nil
  983. for x = 1, #list do
  984. temp2 = list[x]
  985. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  986. temp = temp2:findFirstChild("Torso")
  987. human = temp2:findFirstChild("Humanoid")
  988. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < DISTANCE_u_BITCH then
  989. local FOUND_YOU = true
  990. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(temp.Parent) ~= nil then
  991. FOUND_YOU = false
  992. end
  993. if FOUND_YOU == true then
  994. torso = temp
  995. DISTANCE_u_BITCH = (temp.Position - pos).magnitude
  996. end
  997. end
  998. end
  999. end
  1000. return torso, DISTANCE_u_BITCH
  1001. end
  1002. Damagefunc=function(hit,Damage, knockback,tiem, Type, Delay,stun,removebodypos)
  1003. local Hited=false
  1004. if hit.Parent == nil then
  1005. return
  1006. end
  1007.  
  1008. h = hit.Parent:FindFirstChild("Humanoid")
  1009. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1010. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1011. return
  1012. end
  1013. if h.Health<=0 then return end
  1014. h = hit.Parent:FindFirstChild("Humanoid")
  1015. c = Instance.new("ObjectValue")
  1016. c.Name = "creator"
  1017. c.Value = game:service("Players").LocalPlayer
  1018. c.Parent = h
  1019. game:GetService("Debris"):AddItem(c, 0.5)
  1020. if Type=="H2" then
  1021. local eff = Par2(Vector3.new(1, 1, 1), hit.CFrame * CFrame.new(math.random(-15, 15) / 10, math.random(-20, 15) / 10, math.random(-5, 5) / 10) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "SpecialMesh", Vector3.new(0.5, 0.5, 0.5))
  1022. eff.Parent = EffectModel
  1023. eff.Name = "BloodEffect"
  1024. eff.Mesh.MeshType = "Sphere"
  1025. eff.Anchored = true
  1026. eff.CanCollide = false
  1027. game:GetService("Debris"):AddItem(eff, 5)
  1028. coroutine.resume(coroutine.create(function(p, A)
  1029. local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 50
  1030. for i = 1, 6 do
  1031. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(0.85, 0.85, 0.85)
  1032. p.Transparency =1
  1033. p.CFrame = p.CFrame * A
  1034. swait()
  1035. end
  1036. p:Remove()
  1037. end), eff, CFrame.Angles(math.rad(math.random(-4, 4) * 4), math.rad(math.random(-4, 4) * 3), math.rad(math.random(-4, 4) * 2)), 0)
  1038. local eb = BillboardGui("http://www.roblox.com/asset/?id=233069772", eff.Position, 0)
  1039. eb.Parent = EffectModel
  1040. eb.BillboardGui.ImageLabel.ImageColor3=Color3.new(255, 0, 0)
  1041. eb.BillboardGui.ImageLabel.Rotation = math.random(-180, 180)
  1042. eb.BillboardGui.Size = UDim2.new(2, 0, 2, 0)
  1043. game:GetService("Debris"):AddItem(eb, 3)
  1044. coroutine.resume(coroutine.create(function(p)
  1045. local r = math.random(-3, 3) * 9
  1046. if r > -12 and r < 1 then
  1047. r = -12
  1048. else
  1049. if r < 12 and r > -1 then
  1050. r = 12
  1051. end
  1052. end
  1053. for i = 1, 6 do
  1054. p.BillboardGui.ImageLabel.ImageTransparency = 0.25 + i / 6
  1055. p.BillboardGui.Size = UDim2.new(2 + i / 1.75, 0, 2 + i / 1.75, 0)
  1056. p.BillboardGui.ImageLabel.Rotation = p.BillboardGui.ImageLabel.Rotation + r
  1057. swait()
  1058. end
  1059. p:Remove()
  1060. end), eb)
  1061.  
  1062. local hitnum = math.random(1, 8)
  1063. if hitnum == 1 then
  1064. so("153092274", hit, 1, 1)
  1065. end
  1066. if hitnum == 2 then
  1067. so("199149186", hit, 2, .5)
  1068. end
  1069. if hitnum == 3 then
  1070. so("153092296", hit, 1, .3)
  1071. end
  1072. if hitnum == 4 then
  1073. so("199149235", hit, 1, .5)
  1074. end
  1075. if hitnum == 5 then
  1076. so("199149269", hit, 1, .4)
  1077. end
  1078. if hitnum == 6 then
  1079. so("199149297", hit, 1, .5)
  1080. end
  1081. if hitnum == 7 then
  1082. so("201858024", hit, 1, .6)
  1083. end
  1084. if hitnum == 8 then
  1085. so("201858024", hit, 1, .5)
  1086. end
  1087. end
  1088.  
  1089. if Type=="H1" then
  1090. local hitnum=math.random(2,4)
  1091. p=Par(EffectModel,"EffectHi","White",Vector3.new(1,1,1),"SmoothPlastic")
  1092. p.CFrame=hit.Parent.Torso.CFrame
  1093. m=Instance.new("SpecialMesh")
  1094. m.MeshType="Sphere"
  1095. m.Parent=p
  1096. game:GetService("Debris"):AddItem(p,5)
  1097. coroutine.resume(coroutine.create(function(p)
  1098. for i=1, 8 do
  1099. p.Transparency=i/8
  1100. p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.5,.5,.5)
  1101. swait(.5)
  1102. end
  1103. p:Remove() end),p)
  1104.  
  1105. if hitnum==1 then
  1106. so("153092274", hit, 1, 1)
  1107. else
  1108. if hitnum == 2 then
  1109. so("153092217", hit, 1, 1)
  1110. else
  1111. if hitnum == 3 then
  1112. so("153092227", hit, 1, 1)
  1113. else
  1114. if hitnum == 4 then
  1115. so("153092238", hit, 1, 1)
  1116. end
  1117. end
  1118. end end
  1119. end
  1120.  
  1121. Noob=hit.Parent
  1122. HTime=time()+1.8
  1123. LastDamage=LastDamage + Damage*1
  1124. ComboHits=ComboHits+1
  1125. Comboing=true
  1126. Hited=true
  1127. local ded=false
  1128. Comboing=true
  1129.  
  1130. h:TakeDamage(Damage)
  1131. local Part=hit
  1132. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 3.5, 0), -Damage, 1.5, BrickColor.new("Dark blue").Color)
  1133. if stun==true then
  1134. local t=hit.Parent.Torso
  1135. if hit.Parent.Torso:FindFirstChild("EBOLA")==nil then
  1136. local r=Instance.new("BodyGyro")
  1137. r.P=1e7
  1138. r.D=1e3
  1139. r.maxTorque=Vector3.new(50000,50000,50000)*50000000000
  1140. r.cframe=r.CFrame*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  1141. r.Parent=t
  1142. game:GetService("Debris"):AddItem(r,1)
  1143. r.Name="EBOLA"
  1144. local fff=Instance.new("BodyForce")
  1145. fff.force=Vector3.new(0,1200,0)
  1146. fff.Parent=t
  1147. game:GetService("Debris"):AddItem(fff,1)
  1148. local hum = hit.Parent.Humanoid
  1149. local bodvol = Instance.new("BodyVelocity")
  1150. bodvol.velocity = Vector3.new(0,0,0)+RootPart.CFrame.lookVector*4
  1151. bodvol.Name="EBOLA"
  1152. bodvol.P = 4000
  1153. bodvol.maxForce=Vector3.new(50000000,5000000,50000000)*10000
  1154. bodvol.Parent = hit
  1155. game.Debris:AddItem(bodvol,.5)
  1156.  
  1157. end
  1158.  
  1159. end
  1160. if stun~=true then
  1161. if removebodypos==true then
  1162. for _,v in pairs(hit:children()) do
  1163. if v.ClassName=="BodyPosition" or v.ClassName=="BodyVelocity" then
  1164. v.Parent=nil
  1165. end
  1166. end
  1167. end
  1168. local hum = hit.Parent.Humanoid
  1169. if hit:FindFirstChild("EBOLA")~=nil then hit:FindFirstChild("EBOLA").Parent=nil end
  1170. local bodvol = Instance.new("BodyVelocity")
  1171. bodvol.Name="EBOLA"
  1172. bodvol.velocity = knockback
  1173. bodvol.P = 4000
  1174. bodvol.maxForce=Vector3.new(50000000,5000000,50000000)*10000
  1175. bodvol.Parent = hit
  1176. game.Debris:AddItem(bodvol,tiem)
  1177.  
  1178. end
  1179.  
  1180. local debounce = Instance.new("BoolValue")
  1181. debounce.Name = "DebounceHit"
  1182. debounce.Parent = hit.Parent
  1183. debounce.Value = true
  1184. game:GetService("Debris"):AddItem(debounce, Delay)
  1185. c = Instance.new("ObjectValue")
  1186. c.Name = "creator"
  1187. c.Value = Player
  1188. c.Parent = h
  1189. game:GetService("Debris"):AddItem(c, 0.5)
  1190. local CRIT = false
  1191. end
  1192. end
  1193. function MagnitudeDamage(Part, magni,Damage, knockback,tiem, Type, Delay ,stun,removebodypos)
  1194. for _, c in pairs(workspace:children()) do
  1195. local hum = c:findFirstChild("Humanoid")
  1196. if hum ~= nil then
  1197. local head = c:findFirstChild("Torso")
  1198. if head ~= nil then
  1199. local targ = head.Position - Part.Position
  1200. local mag = targ.magnitude
  1201. if mag <= magni and c.Name ~= Player.Name then
  1202. Damagefunc(head,Damage, knockback,tiem, Type, Delay,stun,removebodypos)
  1203. end
  1204. end
  1205. end
  1206. end
  1207. end
  1208. Cooldown=function(name,duration)
  1209. local t=Instance.new("BoolValue",char)
  1210. t.Name=name
  1211. coroutine.resume(coroutine.create(function()
  1212. swait((duration*30)-1)
  1213. game.Debris:AddItem(t,.1)
  1214. end))
  1215. end
  1216.  
  1217. Koy=""
  1218. Dmoves=nil
  1219.  
  1220. Stop = function()
  1221. canjump = false
  1222. end
  1223. Resume= function()
  1224. canjump = true
  1225. end
  1226.  
  1227. Player.Character.Humanoid.Changed:connect(function()
  1228. if canjump == false then
  1229. Player.Character.Humanoid.Jump = false
  1230. end
  1231. end)
  1232.  
  1233. doingmoves=function(value)
  1234. if value==true then
  1235. LastMove=""
  1236. Stop()
  1237. input=""
  1238. Koy=""
  1239. CanCancel=false
  1240. Dmoves=true
  1241. DIR=RootPart.CFrame.lookVector
  1242. end
  1243.  
  1244. if value==false then
  1245. Dmoves=false
  1246. LastMove=""
  1247. Koy=""
  1248. if Dmoves==false then
  1249. CanCancel=true
  1250. char.Humanoid.WalkSpeed=DesiredSpeed
  1251. Resume()
  1252. end
  1253. Dmoves=false
  1254. end
  1255.  
  1256. end
  1257.  
  1258. Dmoves=false
  1259.  
  1260. input=""
  1261. age=0
  1262. cam_ing=false
  1263. local Input_MaxTime=.8
  1264. local Input_Time=Input_MaxTime
  1265. local Input_Addition=.2
  1266. local Input_Lose=.1
  1267. local Max_Input=20
  1268. local Running_Timer=false
  1269.  
  1270. coroutine.resume(coroutine.create(function()
  1271. while true do
  1272. swait()
  1273. if Input_Time>0 then
  1274. Input_Time=Input_Time-Input_Lose
  1275. elseif Input_Time < 0 then
  1276. Input_Time=0
  1277. input=""
  1278. elseif Input_Time == 0 then
  1279. input=""
  1280. elseif Input_Time > Input_MaxTime then
  1281. Input_Time = Input_MaxTime
  1282. end
  1283. end
  1284. end))
  1285.  
  1286. getDirection=function()
  1287. local par=RootPart
  1288. Cam=workspace.CurrentCamera
  1289. return {CFrame.new(par.Position,Vector3.new(Cam.CoordinateFrame.x,par.Position.y,Cam.CoordinateFrame.z))*CFrame.fromEulerAnglesXYZ(0,math.pi,0),Vector3.new(Cam.CoordinateFrame.p.x,par.CFrame.p.y,Cam.CoordinateFrame.p.z)}
  1290. end
  1291. getrek=function()
  1292. Cam=workspace.CurrentCamera
  1293. Cam=workspace.CurrentCamera
  1294. return {CFrame.new(RootPart.Position,Vector3.new(Noob.Torso.Position.x,RootPart.Position.y,Noob.Torso.Position.z)),Vector3.new(Noob.Torso.CFrame.p.x,Noob.Torso.CFrame.p.y,Noob.Torso.CFrame.p.z)}
  1295. end
  1296. FaceMouse=function()
  1297. Cam=workspace.CurrentCamera
  1298. return {CFrame.new(char.Torso.Position,Vector3.new(mouse.Hit.p.x,char.Torso.Position.y,mouse.Hit.p.z)),Vector3.new(mouse.Hit.p.x,mouse.Hit.p.y,mouse.Hit.p.z)}
  1299. end
  1300. FaceForward=function()
  1301. RootPart.CFrame=getDirection()[1]
  1302. return RootPart.CFrame
  1303. end
  1304.  
  1305.  
  1306. ph0segui = function(Char, Dealt,color)
  1307. local holder = Instance.new("Model",Char)
  1308. holder.Name = "Effect"
  1309. local c = Par(holder,"Head","White",Vector3.new(1, 0.4, 1),"SmoothPlastic")
  1310. c.Transparency = 1
  1311. local b = Instance.new("BillboardGui", c)
  1312. b.Size = UDim2.new(5, 0, 5, 0)
  1313. b.AlwaysOnTop = true
  1314. local damgui = it("TextLabel")
  1315. damgui.Parent = b
  1316. damgui.Text = Dealt
  1317. damgui.BackgroundTransparency = 1
  1318. damgui.BackgroundColor3 = Color3.new(0, 0, 0)
  1319. damgui.SizeConstraint = "RelativeXY"
  1320. damgui.TextXAlignment = "Center"
  1321. damgui.TextYAlignment = "Center"
  1322. damgui.Position = UDim2.new(0, 0, 0, 0)
  1323. damgui.Size = UDim2.new(1, 0, 1, 0)
  1324. damgui.Font = "ArialBold"
  1325. damgui.FontSize = "Size14"
  1326. damgui.TextWrapped = false
  1327. damgui.TextStrokeTransparency = 0
  1328. damgui.TextColor3 = BrickColor.new(color).Color
  1329. damgui.TextScaled = true
  1330. local ms = Instance.new("CylinderMesh")
  1331. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  1332. ms.Parent = c
  1333. c.Reflectance = 0
  1334. Instance.new("BodyGyro").Parent = c
  1335. c.Parent = holder
  1336. if Char:findFirstChild("Head") ~= nil then
  1337. c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  1338. else
  1339. if Char.Parent:findFirstChild("Head") ~= nil then
  1340. c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  1341. end
  1342. end
  1343. local f = Instance.new("BodyPosition")
  1344. f.P = 2000
  1345. f.D = 100
  1346. f.maxForce = Vector3.new(545000, 545000, 545000)
  1347. f.position = c.Position + Vector3.new(0, 1, 0)
  1348. f.Parent = c
  1349. c.CanCollide = false
  1350. c.CanCollide = false
  1351. coroutine.resume(coroutine.create(function()
  1352. swait(20)
  1353. for i=1,15 do
  1354. swait()
  1355. damgui.TextTransparency=i/15
  1356. damgui.TextStrokeTransparency=i/15
  1357. f.position=f.position+Vector3.new(0,.3,0)
  1358. end
  1359. end))
  1360. game:GetService("Debris"):AddItem(m, 1)
  1361. end
  1362. mouse=nil
  1363. ShowDamage = function(Pos, Text, Time, Color)
  1364.  
  1365. local Rate = 0.033333333333333
  1366. if not Pos then
  1367. local Pos = Vector3.new(0, 0, 0)
  1368. end
  1369. local Text = Text or ""
  1370. local Time = Time or 2
  1371. if not Color then
  1372. local Color = Color3.new(1, 0, 1)
  1373. end
  1374. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1375. EffectPart.Anchored = true
  1376. local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
  1377. local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
  1378. game.Debris:AddItem(EffectPart, Time + 0.1)
  1379. EffectPart.Parent = game:GetService("Workspace")
  1380. delay(0, function()
  1381.  
  1382. local Frames = Time / Rate
  1383. for Frame = 1, Frames do
  1384. wait(Rate)
  1385. local Percent = Frame / Frames
  1386. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1387. TextLabel.TextTransparency = Percent
  1388. end
  1389. if EffectPart and EffectPart.Parent then
  1390. EffectPart:Destroy()
  1391. end
  1392. end
  1393. )
  1394. end
  1395. equip=function()
  1396. repeat wait() until Dmoves==false
  1397. input=""
  1398. Koy=""
  1399. ORH=Torso["Right Hip"]
  1400. OLW=Torso["Left Shoulder"]
  1401. OLH=Torso["Left Hip"]
  1402. ORW=Torso["Right Shoulder"]
  1403. ORH.Parent=nil
  1404. OLW.Parent=nil
  1405. OLH.Parent=nil
  1406. ORW.Parent=nil
  1407. Animate.Parent=nil
  1408. Animator.Parent=nil
  1409. RW.Parent=Torso
  1410. RW.Part0=Torso
  1411. RW.Part1=RightArm
  1412. RW.C0=CFrame.new(1.5, 0, 0)
  1413. RW.C1=CFrame.new(0, 0, 0)
  1414. LW.Parent=Torso
  1415. LW.Part0=Torso
  1416. LW.Part1=LeftArm
  1417. LW.C0=CFrame.new(-1.5, 0, 0)
  1418. LW.C1=CFrame.new(0, 0, 0)
  1419. RH.Parent=Torso
  1420. RH.Part0=Torso
  1421. RH.Part1=RightLeg
  1422. RH.C0=CFrame.new(.5, -2, 0)
  1423. RH.C1=CFrame.new(0, 0, 0)
  1424. LH.Parent=Torso
  1425. LH.Part0=Torso
  1426. LH.Part1=LeftLeg
  1427. LH.C0=CFrame.new(-.5, -2, 0)
  1428. LH.C1=CFrame.new(0, 0, 0)
  1429. RootJoint.C1 = CFrame.new(0, 0, 0)
  1430. RootJoint.C0 = CFrame.new(0, 0, 0)
  1431. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1432. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1433. equipped=true
  1434. doingmoves(true)
  1435. --hi
  1436. doingmoves(false)
  1437. end
  1438.  
  1439.  
  1440. de_equip=function()
  1441. if equipped==false then return end
  1442. repeat wait() until Dmoves==false
  1443. doingmoves(true)
  1444.  
  1445. --bye
  1446. doingmoves(false)
  1447. input=""
  1448. RW.Parent=nil
  1449. LW.Parent=nil
  1450. RH.Parent=nil
  1451. LH.Parent=nil
  1452.  
  1453. ORW.Parent=Torso
  1454. ORH.Parent=Torso
  1455. OLW.Parent=Torso
  1456. OLH.Parent=Torso
  1457. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1458. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1459. RootJoint.C0=clerp(RootJoint.C0,RootCF,1)
  1460. Animate.Parent=char
  1461. Animator.Parent=Humanoid
  1462. RootJoint.C1=r1m
  1463. RootJoint.C0=r0m
  1464. Neck.C1=n1m
  1465. Neck.C0=n0m
  1466. Humanoid.WalkSpeed=16
  1467. r1m=RootJoint.C1
  1468. r0m=RootJoint.C0
  1469. n1m=Neck.C1
  1470. n0m=Neck.C0
  1471. equipped=false
  1472. end
  1473. ------------------[[Attacks]]--------------------
  1474. MovesTable={}
  1475. table.insert(MovesTable,{["Key"] = "c" ,["Name"]="", ["CanCancel"] = false ,
  1476. ["Conditions"] = function()
  1477. local Viable = false
  1478. local Move = nil
  1479. for _,p in pairs(MovesTable) do
  1480. if p["Key"] == "c" then
  1481. Move = p
  1482. break
  1483. end
  1484. end
  1485.  
  1486. if CanCancel==true and cooldown3 >= co3 then
  1487. cooldown3=0
  1488. Viable=true
  1489. end
  1490.  
  1491. return Viable
  1492. end,
  1493. ["function"] = function()
  1494. doingmoves(true)
  1495. for i=1,10 do
  1496. swait()
  1497. PlayAnimationFromTable(AnimTab["C"](1),.3,false)
  1498. end
  1499. Humanoid.WalkSpeed=0
  1500. local lightning=true
  1501. p=Par(EffectModel,"Effect","White",vt(1,1,1),"SmoothPlastic")
  1502. p.CFrame=RootPart.CFrame*CFrame.new(0,17,0)
  1503. p.Transparency=1
  1504. local from=p
  1505. local bill=Instance.new("BillboardGui",p)
  1506. bill.Size=UDim2.new(15,0,15,0)
  1507. local ORGbill=bill
  1508. local billimg=Instance.new("ImageLabel",bill)
  1509. local ORGbillimg=billimg
  1510. billimg.BackgroundTransparency=1
  1511. billimg.Size=UDim2.new(1,0,1,0)
  1512. billimg.Image="rbxgameasset://Images/oyes"
  1513. billimg.ImageColor3=BrickColor.new("Lapis").Color
  1514.  
  1515. for i=1,5 do
  1516. swait()
  1517. local orb1=Instance.new("Part",EffectModel)
  1518. orb1.Anchored=false
  1519. orb1.Transparency=1
  1520. orb1.CanCollide=false
  1521. orb1.Size=Vector3.new()
  1522. local orb2=Instance.new("Part",orb1)
  1523. orb2.Anchored=false
  1524. orb2.Transparency=1
  1525. orb2.CanCollide=false
  1526. orb2.BrickColor=BrickColor.new("New Yeller")
  1527. orb2.Material = "Neon"
  1528. orb2.Size=Vector3.new()
  1529. local OrbMesh = Instance.new("SpecialMesh",orb2)
  1530. OrbMesh.MeshType="Sphere"
  1531. OrbMesh.Scale=Vector3.new(1,1,1)
  1532. local orbW = weld(orb1, orb1, RootPart,CFrame.new())
  1533. local orbW2 = weld(orb2, orb2, orb1, cf(0, 0, 0))
  1534. table.insert(Orbs, {orb1, "Orb", orb2, orbW, orbW2, 400, 0, CFrame.new(0, math.random(10,30), 0), 0, CFrame.Angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, math.random(2, 5) / 100, math.random(10, 15) / 100, math.random(2, 5) / 100, 0})
  1535. local pe=script.pe:clone()
  1536. pe.Parent=orb2
  1537. pe.Enabled=true
  1538. coroutine.resume(coroutine.create(function()
  1539. repeat wait() until lightning==false
  1540. pe.Enabled=false
  1541. game.Debris:AddItem(orb1,1)
  1542. end))
  1543. end
  1544. coroutine.resume(coroutine.create(function()
  1545. local num=0
  1546. while lightning do
  1547. num=num+1
  1548. if num>=3 then
  1549. num=0
  1550. so("206083232",RootPart,1,.8)
  1551. so("206083252",RootPart,1,2)
  1552. end
  1553. swait()
  1554. local ecksdee=27
  1555. billimg.Rotation=billimg.Rotation+5
  1556. Lightning2(from.Position,Torso.Position+Vector3.new(math.random(-ecksdee,ecksdee),0,math.random(-ecksdee,ecksdee)),6,2,"White",.5,.5,5)
  1557. end
  1558. for i=1,10 do
  1559. swait()
  1560. bill.Size=bill.Size+UDim2.new(1,0,1,0)
  1561. billimg.ImageTransparency=i/10
  1562. end
  1563. from:Destroy()
  1564. end))
  1565. for i=1,25 do
  1566. swait(2)
  1567. MagnitudeDamage(RootPart,28,1,Vector3.new(0,1,0)+DIR*5,0.5,"H2",0,false,false)
  1568. CamShake(RootPart,27,.4,5)
  1569. local p=Par(EffectModel,"Effect","White",vt(1,1,1),"SmoothPlastic")
  1570. p.CFrame=CFrame.new(Character.Torso.Position-Vector3.new(0,1.5,0))*CFrame.Angles(0,math.random(-50,50),0)
  1571. game:GetService("Debris"):AddItem(p,8)
  1572. local m=Instance.new("SpecialMesh",p)
  1573. m.MeshId="http://www.roblox.com/asset/?id=20329976"
  1574. m.Scale=Vector3.new(2,2,2)
  1575. coroutine.resume(coroutine.create(function(p,s)
  1576. for i=1, 20 do
  1577. p.Transparency=.5+i/20
  1578. m.Scale=m.Scale + Vector3.new(3.5,-.1,3.5)
  1579. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(10 + i),0) - Vector3.new(0,.05,0)
  1580. swait()
  1581. end
  1582. p:Remove()
  1583. end),p)
  1584.  
  1585. local p=Par(EffectModel,"Effect","White",vt(1,1,1),"SmoothPlastic")
  1586. p.CFrame=CFrame.new(Character.Torso.Position-Vector3.new(0,1.5,0))*CFrame.Angles(0,math.random(-50,50),0)
  1587. game:GetService("Debris"):AddItem(p,8)
  1588. local m=Instance.new("SpecialMesh",p)
  1589. m.MeshId="http://www.roblox.com/asset/?id=737406442"
  1590. m.Scale=Vector3.new(.1,0,.1)
  1591. coroutine.resume(coroutine.create(function(p,s)
  1592. for i=1, 20 do
  1593. p.Transparency=.5+i/20
  1594. m.Scale=m.Scale + Vector3.new(.01,0,.01)
  1595. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(10 + i),0)
  1596. swait()
  1597. end
  1598. p:Remove()
  1599. end),p)
  1600.  
  1601. end
  1602. lightning=false
  1603. doingmoves(false)
  1604. end})
  1605.  
  1606. table.insert(MovesTable,{["Key"] = "z" ,["Name"]="", ["CanCancel"] = false ,
  1607. ["Conditions"] = function()
  1608. local Viable = false
  1609. local Move = nil
  1610. for _,p in pairs(MovesTable) do
  1611. if p["Key"] == "z" then
  1612. Move = p
  1613. break
  1614. end
  1615. end
  1616.  
  1617. if CanCancel==true and cooldown1 >= co1 then
  1618. cooldown1=0
  1619. Viable=true
  1620. end
  1621.  
  1622. return Viable
  1623. end,
  1624. ["function"] = function()
  1625. doingmoves(true)
  1626. for i=1,10 do
  1627. swait()
  1628. PlayAnimationFromTable(AnimTab["Z"](1),.3,false)
  1629. local blast2=Par(EffectModel,"Effect","White",vt(.5,.5,.5),"Neon")
  1630. blast2.CFrame=RightArm.CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1631. local m=Instance.new("SpecialMesh",blast2)
  1632. m.Scale=Vector3.new(1.5,1.5,1.5)
  1633. m.MeshType="Brick"
  1634. coroutine.resume(coroutine.create(function(p)
  1635. for i=1, 15 do
  1636. blast2.Transparency=i/15
  1637. m.Scale=m.Scale+Vector3.new(.1,.1,.1)
  1638. swait()
  1639. end
  1640. blast2:Remove()
  1641. end),p)
  1642.  
  1643. end
  1644.  
  1645. for i=1,8 do
  1646. BreakEffect(BrickColor.new("White"),RightArm.CFrame*CFrame.new(0,-1.4,0),math.random(20,50)/100,math.random(1,5)*3,math.random(20,50)/100)
  1647. end
  1648.  
  1649. local sref=part(3,nil,0,1,BrickColor.new("Black"),"Reference",vt())
  1650. sref.Anchored=true
  1651. for i=1,math.random(2,4) do
  1652. local MouseLook=cf((RootPart.Position+mouse.Hit.p)/2,mouse.Hit.p)
  1653. local hit,pos=rayCast(RootPart.Position,MouseLook.lookVector,9999,Character)
  1654. local random=cf(math.random(-1000,1000)/100,0,math.random(-1000,1000)/100)
  1655. sref.CFrame=cf(pos)*random
  1656. local hit,pos=rayCast(sref.Position,(CFrame.new(sref.Position,sref.Position - Vector3.new(0,1,0))).lookVector,999,Character)
  1657.  
  1658. local blast2=Par(EffectModel,"Effect","White",vt(1,1,1),"Neon")
  1659. blast2.CFrame=sref.CFrame
  1660. local m=Instance.new("CylinderMesh",blast2)
  1661. m.Scale=Vector3.new(10,.003,10)
  1662. local bmeo=Par(EffectModel,"Effect","Lapis",vt(1,1,1),"Neon")
  1663. bmeo.CFrame=sref.CFrame
  1664. local m=Instance.new("CylinderMesh",bmeo)
  1665. m.Scale=Vector3.new(10,.003,10)
  1666. bmeo.Mesh.Scale=Vector3.new(0,.005,0)
  1667. bmeo.Size=bmeo.Size+Vector3.new(0,0.1,0)
  1668. bmeo.BrickColor=BrickColor.new("Lapis")
  1669. bmeo.Transparency=0.5
  1670. local coo=sref.CFrame
  1671. coroutine.resume(coroutine.create(function(p)
  1672. for i=1, 50 do
  1673. local ee=10/50
  1674. bmeo.Mesh.Scale=bmeo.Mesh.Scale+Vector3.new(ee,0,ee)
  1675. swait()
  1676. end
  1677. for i=1, 2 do
  1678. p=Par(EffectModel,"Effect","White",vt(1,1,1),"SmoothPlastic")
  1679. p.CFrame=coo * CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1680. m=Instance.new("SpecialMesh")
  1681. m.MeshId="http://www.roblox.com/asset/?id=3270017"
  1682. m.Scale=Vector3.new(10,10,0)
  1683. m.Parent=p
  1684. game:GetService("Debris"):AddItem(p,5)
  1685. coroutine.resume(coroutine.create(function(p,l)
  1686. for i=1, 20 do
  1687. p.Transparency=.5+i/20
  1688. p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.5*3,.5*3,0)
  1689. swait()
  1690. end
  1691. p:Remove() end),p,3/3)
  1692. end
  1693.  
  1694. for i=1,8 do
  1695. BreakEffect(BrickColor.new("White"),coo*cf(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100),math.random(20,50)/100,math.random(1,5)*3,math.random(20,50)/100)
  1696. end
  1697. for loel = 1,2 do
  1698. local pc2 = Par2(Vector3.new(1, 1, 1), coo * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Dark blue", "BlockMesh", Vector3.new(3,3,3))
  1699. pc2.Parent = EffectModel
  1700. pc2.Anchored = true
  1701. pc2.CanCollide = false
  1702. game:GetService("Debris"):AddItem(pc2, 5)
  1703. pc2.Material="Neon"
  1704. coroutine.resume(coroutine.create(function(p, V, x)
  1705. for i = 1, 15 do
  1706. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(14 + loel * 18, 14 + loel * 18, 14 + loel * 18) / 45
  1707. p.Transparency = 0.25 + i / 15
  1708. p.CFrame = p.CFrame * V
  1709. swait()
  1710. end
  1711. p:Remove()
  1712. end), pc2, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))))
  1713. end
  1714. so("338594574",blast2,1,1)
  1715. MagnitudeDamage(blast2,12,math.random(13,20),Vector3.new(0,5,0)+DIR*13,0.5,"H2",0.1,false,false)
  1716. CamShake(blast2,12,.3,10)
  1717. for i=1,25 do
  1718. swait()
  1719. blast2.Transparency=i/25
  1720. bmeo.Transparency=0.5+i/25
  1721. end
  1722. bmeo.Parent=nil
  1723. blast2:Remove()
  1724. end),p)
  1725.  
  1726. end
  1727. sref:Destroy()
  1728. swait(10)
  1729. doingmoves(false)
  1730. end})
  1731.  
  1732. table.insert(MovesTable,{["Key"] = "x" ,["Name"]="", ["CanCancel"] = false ,
  1733. ["Conditions"] = function()
  1734. local Viable = false
  1735. local Move = nil
  1736. for _,p in pairs(MovesTable) do
  1737. if p["Key"] == "x" then
  1738. Move = p
  1739. break
  1740. end
  1741. end
  1742.  
  1743. if CanCancel==true and cooldown2>=co2 then
  1744. cooldown2=0
  1745. Viable=true
  1746. end
  1747.  
  1748. return Viable
  1749. end,
  1750. ["function"] = function()
  1751. doingmoves(true)
  1752. Humanoid.WalkSpeed=0
  1753.  
  1754. local goto=part(3,EffectModel,0,1,BrickColor.new("Black"),"Reference",vt())
  1755. goto.Anchored=true
  1756. goto.CFrame=RootPart.CFrame*CFrame.new(0,0,-10)
  1757. local startpos=part(3,EffectModel,0,1,BrickColor.new("Black"),"Reference",vt())
  1758. startpos.Anchored=true
  1759. startpos.Transparency=1
  1760. goto.Transparency=1
  1761. local num=0
  1762. for i=1,60 do
  1763. PlayAnimationFromTable(AnimTab["X"](1),.3,false)
  1764. swait()
  1765. local DIR=RootPart.CFrame.lookVector
  1766. local CPlayer=char
  1767. local p=Par(EffectModel,"Effect","White",vt(1,1,1),"SmoothPlastic")
  1768. p.Transparency=.5
  1769. p.Anchored=true
  1770. p.CFrame=CFrame.new(startpos.Position,CPlayer["HumanoidRootPart"].Position+DIR*20) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.random(-360,360),0)
  1771. m=Instance.new("SpecialMesh",p)
  1772. m.MeshId="http://www.roblox.com/asset/?id=20329976"
  1773. m.Scale=Vector3.new(2,2,2)
  1774. coroutine.resume(coroutine.create(function(p) for i=1, 15 do
  1775. p.Mesh.Scale=p.Mesh.Scale+Vector3.new(1.5-i*.1,.15,1.5-i*.1)
  1776. p.Transparency=0.5+i/15
  1777. p.CFrame=p.CFrame*CFrame.new(0,.5,0)*CFrame.fromEulerAnglesXYZ(0,math.rad(8),0)
  1778. swait()
  1779. end
  1780. p:Destroy()
  1781. end),p)
  1782. startpos.CFrame=RootPart.CFrame*CFrame.new(0,.5,-3)
  1783. local hit,pos=rayCast(startpos.Position,startpos.CFrame.lookVector,100,Character)
  1784. goto.CFrame=CFrame.new(pos)
  1785. local endpos=goto
  1786. local beam=it("Part",EffectModel)
  1787. beam.Anchored=true
  1788. beam.CanCollide=false
  1789. beam.BrickColor=BrickColor.new("Lapis")
  1790. local beamM=it("CylinderMesh",beam)
  1791. beam.Material="Neon"
  1792. beam.Size = Vector3.new(2, (startpos.Position - endpos.Position).magnitude,2)
  1793. beam.CFrame = CFrame.new((startpos.Position+ endpos.Position)/2, startpos.Position) * CFrame.Angles(math.pi/2, 0, 0)
  1794. coroutine.resume(coroutine.create(function() for i=1,5 do swait() beam.Transparency=i/5 beamM.Scale=beamM.Scale+Vector3.new(.6,0,.6) end beam:Destroy() end))
  1795.  
  1796. num=num+1
  1797. if num>=3 then
  1798.  
  1799. local p =Par(EffectModel,"Effect","Black",vt(1,1,1),"Neon")
  1800. local s = math.random(1,35)/10
  1801. local m = Instance.new("BlockMesh",p)
  1802. m.Scale = Vector3.new(s,s,s)
  1803. p.CFrame = RootPart.CFrame*CFrame.new(math.random(-10,10),math.random(-2,4),math.random(-10,10))*CFrame.Angles(math.random(),math.random(),math.random())
  1804. coroutine.resume(coroutine.create(function(p)
  1805. for i=1,30 do
  1806. swait()
  1807. p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.4,0)
  1808. p.Transparency = i/30
  1809. end p.Parent=nil end),p)
  1810.  
  1811. so("183763515", endpos, 1, 1.2)
  1812. so("178452221", endpos, 1, 0.7)
  1813. so("161006069", endpos, 1, 1)
  1814. num=0
  1815. MagnitudeDamage(endpos,10,1,Vector3.new(),.5,"H2",0,false,false)
  1816. CamShake(endpos,10,.2,8)
  1817. CamShake(RootPart,7,.2,8)
  1818. local blast2=Instance.new("Part",EffectModel)
  1819. blast2.Anchored=true
  1820. blast2.CanCollide=false
  1821. blast2.Size=Vector3.new(1,1,1)
  1822. blast2.CFrame=cf(pos)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1823. m=Instance.new("SpecialMesh",blast2)
  1824. m.Scale=Vector3.new(3.5,3.5,3.5)
  1825. m.MeshType="Brick"
  1826. blast2.BrickColor=BrickColor.new("Lapis")
  1827. blast2.Material="Neon"
  1828. coroutine.resume(coroutine.create(function(p)
  1829. local R = CFrame.Angles(math.random(-3,3),math.random(-4,4),math.random(-5,5))
  1830. local C = Vector3.new(math.random(-5,5)/40,math.random(-5,5)/40,math.random(-5,5)/40)
  1831. for i=1, 20 do
  1832. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1,1,1)/30
  1833. p.Transparency = .5 + i/40
  1834. p.CFrame = p.CFrame * R - Vector3.new(0,9.82/30/11*i,0) + C
  1835. swait()
  1836. end
  1837. p:Remove()
  1838. end),blast2)
  1839.  
  1840. p=Par(EffectModel,"Effect","White",vt(1,1,1),"SmoothPlastic")
  1841. p.CFrame=cf(pos)* CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1842. m=Instance.new("SpecialMesh")
  1843. m.MeshId="http://www.roblox.com/asset/?id=3270017"
  1844. m.Scale=Vector3.new(10,10,0)
  1845. m.Parent=p
  1846. game:GetService("Debris"):AddItem(p,5)
  1847. coroutine.resume(coroutine.create(function(p,l)
  1848. for i=1, 20 do
  1849. p.Transparency=.5+i/20
  1850. p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.5*1,.5*1,0)
  1851. swait()
  1852. end
  1853. p:Remove() end),p,3/3)
  1854. num=0
  1855. end
  1856. end
  1857.  
  1858. doingmoves(false)
  1859. end})
  1860.  
  1861.  
  1862. -------------[[Click Combo]]----------------------
  1863. ClickOne=function()
  1864. doingmoves(true)
  1865. for i=1,10 do
  1866. swait()
  1867. PlayAnimationFromTable(AnimTab["ClickCombo"](1),.3,false)
  1868. end
  1869. so("200632136",RightArm,1,1)
  1870. for i=1,10 do
  1871. local blast2=Par(EffectModel,"Effect","White",vt(.5,.5,.5),"Neon")
  1872. blast2.CFrame=RightArm.CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1873. local m=Instance.new("SpecialMesh",blast2)
  1874. m.Scale=Vector3.new(1.5,1.5,1.5)
  1875. m.MeshType="Sphere"
  1876. coroutine.resume(coroutine.create(function(p)
  1877. for i=1, 15 do
  1878. blast2.Transparency=i/15
  1879. swait()
  1880. end
  1881. blast2:Remove()
  1882. end),p)
  1883. local blast2=Par(EffectModel,"Effect","Dark blue",vt(.5,.5,.5),"Neon")
  1884. blast2.CFrame=RightArm.CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1885. local m=Instance.new("SpecialMesh",blast2)
  1886. m.Scale=Vector3.new(3,3,3)
  1887. m.MeshType="Sphere"
  1888. coroutine.resume(coroutine.create(function(p)
  1889. for i=1, 30 do
  1890. blast2.Transparency=i/15
  1891. swait()
  1892. end
  1893. blast2:Remove()
  1894. end),p)
  1895.  
  1896. MagnitudeDamage(RootPart,7,math.random(3,6),Vector3.new(0,2,0)+DIR*3,.5,"H2",.4,false,false)
  1897. swait()
  1898. PlayAnimationFromTable(AnimTab["ClickCombo"](2),.3,false)
  1899. end
  1900. doingmoves(false)
  1901. end
  1902.  
  1903. ClickTwo=function()
  1904. doingmoves(true)
  1905. for i=1,10 do
  1906. swait()
  1907. PlayAnimationFromTable(AnimTab["ClickCombo"](3),.3,false)
  1908. end
  1909. so("200632211",LeftLeg,1,1)
  1910. for i=1,10 do
  1911. local blast2=Par(EffectModel,"Effect","White",vt(.5,.5,.5),"Neon")
  1912. blast2.CFrame=LeftArm.CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1913. m=Instance.new("SpecialMesh",blast2)
  1914. m.Scale=Vector3.new(1.5,1.5,1.5)
  1915. m.MeshType="Sphere"
  1916. coroutine.resume(coroutine.create(function(p)
  1917. for i=1, 15 do
  1918. blast2.Transparency=i/15
  1919. swait()
  1920. end
  1921. blast2:Remove()
  1922. end),p)
  1923. local blast2=Par(EffectModel,"Effect","Dark blue",vt(.5,.5,.5),"Neon")
  1924. blast2.CFrame=LeftArm.CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1925. m=Instance.new("SpecialMesh",blast2)
  1926. m.Scale=Vector3.new(3,3,3)
  1927. m.MeshType="Sphere"
  1928. coroutine.resume(coroutine.create(function(p)
  1929. for i=1, 30 do
  1930. blast2.Transparency=i/15
  1931. swait()
  1932. end
  1933. blast2:Remove()
  1934. end),p)
  1935.  
  1936. MagnitudeDamage(RootPart,7,math.random(3,6),Vector3.new(0,2,0)+DIR*3,.5,"H2",.4,false,false)
  1937. swait()
  1938. PlayAnimationFromTable(AnimTab["ClickCombo"](4),.3,false)
  1939. end
  1940. doingmoves(false)
  1941. end
  1942.  
  1943. ClickThree=function()
  1944. doingmoves(true)
  1945. local swording=true
  1946. for i=1,10 do
  1947. swait()
  1948. PlayAnimationFromTable(AnimTab["ClickCombo"](5),.3,false)
  1949. end
  1950. local sword = script.sword:clone()
  1951. sword.Anchored=false
  1952. sword.Parent=EffectModel
  1953. sword.CFrame=RightArm.CFrame*CFrame.new(0,-1.1,-2.6)*CFrame.Angles(math.rad(-90),0,math.rad(0))
  1954. local w1=weldBetween(RightArm,sword)
  1955. local sword2 = script.sword:clone()
  1956. sword2.Anchored=false
  1957. sword2.Parent=EffectModel
  1958. sword2.CFrame=LeftArm.CFrame*CFrame.new(0,-1.1,-2.6)*CFrame.Angles(math.rad(-90),0,math.rad(0))
  1959. local w2=weldBetween(LeftArm,sword2)
  1960. coroutine.resume(coroutine.create(function(sw,sw2)
  1961. while swording do
  1962. swait()
  1963. local blast2=Par(EffectModel,"Effect","Lapis",vt(),"Neon")
  1964. local X=sword.Size.X
  1965. local Y=sword.Size.Y
  1966. local Z=sword.Size.Z
  1967. blast2.CFrame=sword.CFrame*CFrame.new(math.random(-X,X),math.random(-Y,Y),math.random(-Z,Z))*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1968. local m=Instance.new("SpecialMesh",blast2)
  1969. m.Scale=Vector3.new(4,4,4)
  1970. m.MeshType="Brick"
  1971. coroutine.resume(coroutine.create(function()
  1972. for i=1, 20 do
  1973. blast2.Transparency=0.25+ i/20
  1974. m.Scale=m.Scale-vt(-.1,-.1,-.1)
  1975. swait()
  1976. blast2.CFrame=blast2.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1977. end
  1978. blast2:Remove()
  1979. end))
  1980. local blast2=Par(EffectModel,"Effect","Lapis",vt(),"Neon")
  1981. local X=4
  1982. local Y=sword.Size.Y
  1983. local Z=sword.Size.Z
  1984. blast2.CFrame=sword2.CFrame*CFrame.new(math.random(-X,X),math.random(-Y,Y),math.random(-Z,Z))*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1985. local m=Instance.new("SpecialMesh",blast2)
  1986. m.Scale=Vector3.new(4,4,4)
  1987. m.MeshType="Brick"
  1988. coroutine.resume(coroutine.create(function()
  1989. for i=1, 20 do
  1990. blast2.Transparency=0.25+ i/20
  1991. m.Scale=m.Scale-vt(-.1,-.1,-.1)
  1992. swait()
  1993. blast2.CFrame=blast2.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1994. end
  1995. blast2:Remove()
  1996. end))
  1997.  
  1998. end
  1999. end))
  2000. so("199146359",sword,1,.6)
  2001. so("228343324",sword,.6,.5)
  2002. so("199146359",sword,1,.8)
  2003. for i=1,13 do
  2004. swait()
  2005. sword.Transparency=i/13
  2006. sword2.Transparency=i/13
  2007. PlayAnimationFromTable(AnimTab["ClickCombo"](6),.3,false)
  2008. MagnitudeDamage(RootPart,9,math.random(4,7),Vector3.new(0,2,0)+DIR*3,.5,"H2",.2,false,false)
  2009. end
  2010. sword.Parent=nil
  2011. sword2.Parent=nil
  2012. swording=false
  2013. doingmoves(false)
  2014. end
  2015.  
  2016. ClickFour=function()
  2017. doingmoves(true)
  2018. local ora=Instance.new("Part",EffectModel)
  2019. ora.Size=Vector3.new()
  2020. ora.Transparency=1
  2021. ora.Anchored=true
  2022. ora.CanCollide=false
  2023. ora.CFrame=RightArm.CFrame*CFrame.new(0,-1.4,0)
  2024. local pe = script.ora:Clone()
  2025. pe.Parent=ora
  2026. --pe.Enabled=true
  2027. for i=1,15 do
  2028. swait()
  2029. PlayAnimationFromTable(AnimTab["ClickCombo"](7),.3,false)
  2030. RootPart.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector * 1
  2031. ora.CFrame=RightArm.CFrame*CFrame.new(0,-1.4,0)
  2032. MagnitudeDamage(RootPart,7,math.random(5,8),Vector3.new(0,7,0)+DIR*8,.5,"H2",.6,false,false)
  2033. pe:Emit(10)
  2034. end
  2035. pe.Enabled=false
  2036. game.Debris:AddItem(ora,5)
  2037. doingmoves(false)
  2038. end
  2039. CanCancel=true
  2040. qhold=false
  2041. chold=false
  2042. dHold=false
  2043. aHold=false
  2044. facestate=""
  2045. facestating=false
  2046. ForwardKey=""
  2047. BackwardKey=""
  2048. mouse=Player:GetMouse()
  2049. MouseClicks=1
  2050. mouse.Button1Down:connect(function()
  2051. if equipped==false then return end
  2052. if Dmoves == false and MouseClicks == 1 then
  2053. MouseClicks = 2
  2054. ClickOne()
  2055. else
  2056. if Dmoves == false and MouseClicks == 2 then
  2057. MouseClicks = 3
  2058. ClickTwo()
  2059. else
  2060. if Dmoves == false and MouseClicks == 3 then
  2061. MouseClicks = 4
  2062. ClickThree()
  2063. else
  2064. if Dmoves==false and MouseClicks==4 then
  2065. MouseClicks=1
  2066. ClickFour()
  2067. end
  2068. end
  2069. end
  2070. end
  2071. end)
  2072.  
  2073.  
  2074. keyDOWN=function(key)
  2075. key=key:lower()
  2076. if key=="f" then
  2077. if equipped==false then
  2078. eq()
  2079. else
  2080. deq()
  2081. end
  2082. end
  2083. if equipped==false then return end
  2084. Koy = key
  2085. if key=="z" or key=="x" or key=="c" or key=="v" then
  2086. for _,m in pairs(MovesTable) do
  2087. if key == m["Key"] then
  2088. local Viable=m["Conditions"]()
  2089. if Viable then
  2090. m["function"]()
  2091. break
  2092. else
  2093. break
  2094. end
  2095. end
  2096. end
  2097. end
  2098. end
  2099.  
  2100. keyUP=function(key)
  2101. end
  2102.  
  2103. mouse.KeyDown:connect(keyDOWN)
  2104. mouse.KeyUp:connect(keyUP)
  2105. eq=function()
  2106. equip()
  2107. Humanoid.JumpPower=desiredjp
  2108. mouse=game.Players.LocalPlayer:GetMouse()
  2109. end
  2110.  
  2111. deq=function()
  2112. de_equip()
  2113. Humanoid.JumpPower=60
  2114. end
  2115.  
  2116. Humanoid.Died:connect( function()
  2117. equipped=false
  2118. end)
  2119. local num=0
  2120. ArtificialHB.Event:connect(function()
  2121. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2122. local velocity = RootPart.Velocity.y
  2123. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2124. if Dmoves==false and equipped==true then
  2125. num=num+1
  2126. if num>=2 then
  2127. num=0
  2128. local blast2=Instance.new("Part",EffectModel)
  2129. blast2.Anchored=true
  2130. blast2.CanCollide=false
  2131. blast2.Size=Vector3.new(1,1,1)
  2132. blast2.CFrame=RightArm.CFrame*CFrame.new(0,-1.4,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2133. m=Instance.new("SpecialMesh",blast2)
  2134. m.Scale=Vector3.new(1.5,1.5,1.5)
  2135. m.MeshType="Brick"
  2136. blast2.BrickColor=BrickColor.new("Dark blue")
  2137. blast2.Material="Neon"
  2138. coroutine.resume(coroutine.create(function(p)
  2139. local R = CFrame.Angles(math.random(-3,3),math.random(-4,4),math.random(-5,5))
  2140. local C = Vector3.new(math.random(-5,5)/40,math.random(-5,5)/40,math.random(-5,5)/40)
  2141. for i=1, 20 do
  2142. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1,1,1)/30
  2143. p.Transparency = .5 + i/40
  2144. p.CFrame = p.CFrame * R - Vector3.new(0,9.82/30/11*i,0) + C
  2145. swait()
  2146. end
  2147. p:Remove()
  2148. end),blast2)
  2149. end
  2150. for i, v in pairs(Character:GetChildren()) do
  2151. if v:IsA'Model' then
  2152. for _, c in pairs(v:GetChildren()) do
  2153. if c:IsA'Part' then
  2154. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  2155. end
  2156. end
  2157. end
  2158. end
  2159. sine = sine + change
  2160. detect_state()
  2161. if Anim == "Jump" then
  2162. PlayAnimationFromTable(AnimTab["Jump"](1),.3,false)
  2163. end
  2164.  
  2165. if Anim == "Fall" then
  2166. PlayAnimationFromTable(AnimTab["Fall"](1),.3,false)
  2167. end
  2168.  
  2169. if Anim == "Idle" then
  2170. change=1.5
  2171. PlayAnimationFromTable(AnimTab["Idle"](1,sine),.3,false)
  2172. end
  2173.  
  2174. if Anim == "Walk" then
  2175. change = 1.5
  2176. local num=11
  2177. PlayAnimationFromTable(AnimTab["Walk"](1,sine,num),.3,false)
  2178. end
  2179. end
  2180. end)
  2181.  
  2182. print("osama's engine l0aded")
  2183. print("shark loaded")
  2184. local fold=Instance.new("Folder",Player.PlayerGui)
  2185. script.Parent=fold
  2186. coroutine.resume(coroutine.create(function()
  2187. while wait() do
  2188. fold.Archivable=false
  2189. Player.Archivable=false
  2190. Player.PlayerGui.Archivable=false
  2191. for i,v in pairs (fold:children()) do
  2192. v.Archivable=false
  2193. end
  2194. end
  2195. end))
  2196. updateskills = function()
  2197.  
  2198. if cooldown1 <= co1 then
  2199. cooldown1 = cooldown1 + 0.033333333333333
  2200. end
  2201. if cooldown2 <= co2 then
  2202. cooldown2 = cooldown2 + 0.033333333333333
  2203. end
  2204. if cooldown3 <= co3 then
  2205. cooldown3 = cooldown3 + 0.033333333333333
  2206. end
  2207. if cooldown4 <= co4 then
  2208. cooldown4 = cooldown4 + 0.033333333333333
  2209. end
  2210. end
  2211.  
  2212. while 1 do
  2213. if 0 < #Orbs then
  2214. for e = 1, #Orbs do
  2215. if Orbs[e] ~= nil then
  2216.  
  2217. local OrbProperty = Orbs[e]
  2218. OrbProperty[6] = OrbProperty[6] - 1
  2219. OrbProperty[7] = OrbProperty[7] + OrbProperty[12]
  2220. OrbProperty[9] = OrbProperty[9] + OrbProperty[13]
  2221. OrbProperty[11] = OrbProperty[11] + OrbProperty[14]
  2222. OrbProperty[4].C0 = OrbProperty[10]
  2223. OrbProperty[5].C0 = OrbProperty[8] * euler(OrbProperty[9], OrbProperty[7], OrbProperty[11])
  2224. end
  2225. end
  2226. end
  2227.  
  2228. if #Effects > 0 then
  2229. for e = 1, #Effects do
  2230. if Effects[e] ~= nil then
  2231. local Thing = Effects[e]
  2232. if Thing ~= nil then
  2233. local Part = Thing[1]
  2234. local Mode = Thing[2]
  2235. local Delay = Thing[3]
  2236. local IncX = Thing[4]
  2237. local IncY = Thing[5]
  2238. local IncZ = Thing[6]
  2239. if Thing[1].Transparency <= 1 then
  2240. if Thing[2] == "Block1" then
  2241. elseif Thing[2] == "Shatter" then
  2242. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2243. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2244. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2245. Thing[6] = Thing[6] + Thing[5]
  2246. end
  2247. else
  2248. Part.Parent = nil
  2249. table.remove(Effects, e)
  2250. end
  2251. end
  2252. end
  2253. end
  2254. end
  2255.  
  2256. swait()
  2257. updateskills()
  2258.  
  2259. end
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