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- 15:12:01: Profiler CPU results:
- 15:12:01:
- 15:12:01: ==============================================================
- 15:12:01: video thread frame - [cpu time: avg 2.464 ms, total 734.375 ms] [avg calls per frame: 1]
- 15:12:01: | scene->Preprocess - [cpu time: avg 0.471 ms, total 140.625 ms] [avg calls per frame: 1]
- 15:12:01: | GPU download and conversion - [cpu time: avg 0.367 ms, total 109.375 ms] [avg calls per frame: 1]
- 15:12:01: | | flush - [cpu time: avg 0.157 ms, total 46.875 ms] [avg calls per frame: 1]
- 15:12:01: | | CopyResource - [cpu time: avg 0.186 ms, total 46.875 ms] [avg calls per frame: 1]
- 15:12:01: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 15:12:01: Convert444Threads - [cpu time: avg 2.968 ms, total 1484.38 ms] [avg calls per frame: 2]
- 15:12:01: | Convert444toNV12 - [cpu time: avg 2.968 ms, total 1484.38 ms] [avg calls per frame: 2]
- 15:12:01: encoder thread frame - [cpu time: avg 4.605 ms, total 1671.88 ms] [avg calls per frame: 1]
- 15:12:01: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 15:12:01: ==============================================================
- 15:12:01:
- 15:12:01: =====Stream End: 2015-01-16, 15:12:01=================================================
- 15:12:21: =====Stream Start: 2015-01-16, 15:12:21===============================================
- 15:12:21: Multithreaded optimizations: On
- 15:12:21: Base resolution: 1920x1080
- 15:12:21: Output resolution: 640x360
- 15:12:21: ------------------------------------------
- 15:12:21: Loading up D3D10 on Intel(R) HD Graphics 4600 (Adapter 1)...
- 15:12:21: ------------------------------------------
- 15:12:21: Audio Format: 48000 Hz
- 15:12:21: ------------------------------------------
- 15:12:21: Audio Channels: 2 Ch
- 15:12:21: Playback device Default
- 15:12:21: ------------------------------------------
- 15:12:21: Using desktop audio input: Headphones (High Definition Audio Device)
- 15:12:21: Global Audio time adjust: 0
- 15:12:21: ------------------------------------------
- 15:12:21: Audio Encoding: AAC
- 15:12:21: bitrate: 96
- 15:12:22: Using bitmap image
- 15:12:22: Using bitmap image
- 15:12:22: Using text output
- 15:12:22: Using bitmap image
- 15:12:22: Using Window Capture
- 15:12:22: Scene buffering time set to 700
- 15:12:22: ------------------------------------------
- 15:12:22: Video Encoding: x264
- 15:12:22: fps: 60
- 15:12:22: width: 640, height: 360
- 15:12:22: preset: veryfast
- 15:12:22: profile: main
- 15:12:22: keyint: 120
- 15:12:22: CBR: yes
- 15:12:22: CFR: no
- 15:12:22: max bitrate: 2000
- 15:12:22: buffer size: 2000
- 15:12:22: ------------------------------------------
- 15:13:41: FlushBufferedVideo: Flushing 26 packets over 417 ms
- 15:13:41: Total frames encoded: 4743, total frames duplicated: 693 (14.61%)
- 15:13:41: Total frames rendered: 4498, number of late frames: 263 (5.85%) (it's okay for some frames to be late)
- 15:13:42:
- 15:13:42: Profiler time results:
- 15:13:42:
- 15:13:42: ==============================================================
- 15:13:42: video thread frame - [100%] [avg time: 10.923 ms] [children: 85.1%] [unaccounted: 14.9%]
- 15:13:42: | scene->Preprocess - [32.8%] [avg time: 3.588 ms]
- 15:13:42: | GPU download and conversion - [52.2%] [avg time: 5.705 ms] [children: 2.99%] [unaccounted: 49.2%]
- 15:13:42: | | flush - [1.34%] [avg time: 0.146 ms]
- 15:13:42: | | CopyResource - [1.49%] [avg time: 0.163 ms]
- 15:13:42: | | conversion to 4:2:0 - [0.165%] [avg time: 0.018 ms]
- 15:13:42: Convert444Threads - [100%] [avg time: 0.871 ms] [children: 98.4%] [unaccounted: 1.61%]
- 15:13:42: | Convert444toNV12 - [98.4%] [avg time: 0.857 ms]
- 15:13:42: encoder thread frame - [100%] [avg time: 1.631 ms] [children: 0.92%] [unaccounted: 99.1%]
- 15:13:42: | sending stuff out - [0.92%] [avg time: 0.015 ms]
- 15:13:42: ==============================================================
- 15:13:42:
- 15:13:42:
- 15:13:42: Profiler CPU results:
- 15:13:42:
- 15:13:42: ==============================================================
- 15:13:42: video thread frame - [cpu time: avg 1.775 ms, total 7984.38 ms] [avg calls per frame: 1]
- 15:13:42: | scene->Preprocess - [cpu time: avg 0.277 ms, total 1250 ms] [avg calls per frame: 1]
- 15:13:42: | GPU download and conversion - [cpu time: avg 0.302 ms, total 1359.38 ms] [avg calls per frame: 1]
- 15:13:42: | | flush - [cpu time: avg 0.132 ms, total 593.75 ms] [avg calls per frame: 1]
- 15:13:42: | | CopyResource - [cpu time: avg 0.112 ms, total 500 ms] [avg calls per frame: 1]
- 15:13:42: | | conversion to 4:2:0 - [cpu time: avg 0.01 ms, total 46.875 ms] [avg calls per frame: 1]
- 15:13:42: Convert444Threads - [cpu time: avg 0.761 ms, total 6781.25 ms] [avg calls per frame: 2]
- 15:13:42: | Convert444toNV12 - [cpu time: avg 0.754 ms, total 6718.75 ms] [avg calls per frame: 2]
- 15:13:42: encoder thread frame - [cpu time: avg 0.967 ms, total 4562.5 ms] [avg calls per frame: 1]
- 15:13:42: | sending stuff out - [cpu time: avg 0.006 ms, total 31.25 ms] [avg calls per frame: 1]
- 15:13:42: ==============================================================
- 15:13:42:
- 15:13:42: =====Stream End: 2015-01-16, 15:13:42=================================================
- 15:13:42: Terminating 0xb98
- 15:13:42: Terminating 0x560
- 15:13:42: Terminating 0xfe0
- Last game capture log:
- 2014-11-16, 16:45:35: we're booting up:
- 16:45:35: CaptureThread: attached to process trine2_32bit.exe
- 16:45:36: D3D9 Present
- 16:45:36: D3D9EndScene called
- 16:45:36: D3DPRESENT_PARAMETERS {
- 16:45:36: BackBufferWidth: 1920
- 16:45:36: BackBufferHeight: 1080
- 16:45:36: BackBufferFormat: D3DFMT_A8R8G8B8
- 16:45:36: BackBufferCount: 2
- 16:45:36: MultiSampleType: D3DMULTISAMPLE_NONE
- 16:45:36: MultiSampleQuality: 0
- 16:45:36: SwapEffect: D3DSWAPEFFECT_DISCARD
- 16:45:36: hDeviceWindow: 853028
- 16:45:36: Windowed: true
- 16:45:36: EnableAutoDepthStencil: false
- 16:45:36: AutoDepthStencilFormat: D3DFMT_D24S8
- 16:45:36: Flags: None
- 16:45:36: FullScreen_RefreshRateInHz: 0
- 16:45:36: PresentationInterval: 1
- 16:45:36: };
- 16:45:36: successfully set up d3d9 hooks
- 16:45:36: D3D9Present called
- 16:45:36: DXGI Present
- 16:45:36: DoD3D9GPUHook: success
- 16:45:36: (half life scientist) everything.. seems to be in order
- 16:45:36: D3DSURFACE_DESC {
- 16:45:36: Format: D3DFMT_A8R8G8B8
- 16:45:36: Type: D3DRTYPE_SURFACE
- 16:45:36: Usage: D3DUSAGE_RENDERTARGET
- 16:45:36: Pool: D3DPOOL_DEFAULT
- 16:45:36: MultiSampleType: D3DMULTISAMPLE_NONE
- 16:45:36: MultiSampleQuality: 0
- 16:45:36: Width: 1920
- 16:45:36: Height: 1080
- 16:45:36: };
- 16:45:36: successfully capturing d3d9 frames via GPU
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