Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- AsyncLoadSequence begin. SceneToLoad: OverworldIsland:
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 8:34:21 AM: Loading Scene...
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 453.089050 ms
- Unloading 5 Unused Serialized files (Serialized files now loaded: 12 / Dirty serialized files: 0)
- Unloading 12107 unused Assets to reduce memory usage. Loaded Objects now: 61084.
- Total: 1421.382935 ms (FindLiveObjects: 3.565581 ms CreateObjectMapping: 14.384574 ms MarkObjects: 1357.513062 ms DeleteObjects: 45.785923 ms)
- 8:34:24 AM: Level load loop started.
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 8:34:24 AM: Level loaded. Loading prefabs.
- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shroud of the Avatar(1150,0xb0623000) malloc: *** mmap(size=22548480) failed (error code=12)
- *** error: can't allocate region
- *** set a breakpoint in malloc_error_break to debug
- DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
- Trying to allocate: 22369624B with 32 alignment. MemoryLabel: Texture
- Allocation happend at: Line:411 in
- Memory overview
- [ ALLOC_DEFAULT ] used: 396825541B | peak: 0B | reserved: 697052450B
- [ ALLOC_GFX ] used: 403348827B | peak: 0B | reserved: 555822548B
- [ ALLOC_CACHEOBJECTS ] used: 1060020B | peak: 0B | reserved: 10485760B
- [ ALLOC_TYPETREE ] used: 3962390B | peak: 0B | reserved: 8388608B
- [ ALLOC_PROFILER ] used: 78300B | peak: 0B | reserved: 4194304B
- Could not allocate memory: System out of memory!
- Trying to allocate: 22369624B with 32 alignment. MemoryLabel: Texture
- Allocation happend at: Line:411 in
- Memory overview
- [ ALLOC_DEFAULT ] used: 396825541B | peak: 0B | reserved: 697052450B
- [ ALLOC_GFX ] used: 403348827B | peak: 0B | reserved: 555822548B
- [ ALLOC_CACHEOBJECTS ] used: 1060020B | peak: 0B | reserved: 10485760B
- [ ALLOC_TYPETREE ] used: 3962390B | peak: 0B | reserved: 8388608B
- [ ALLOC_PROFILER ] used: 78300B | peak: 0B | reserved: 4194304B
- (Filename: Line: 917)
- Shroud of the Avatar(1150,0xb0623000) malloc: *** mmap(size=34607104) failed (error code=12)
- *** error: can't allocate region
- *** set a breakpoint in malloc_error_break to debug
- DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
- Trying to allocate: 33554432B with 16 alignment. MemoryLabel: DynamicArray
- Allocation happend at: Line:334 in
- Memory overview
- [ ALLOC_DEFAULT ] used: 396883205B | peak: 0B | reserved: 697052450B
- [ ALLOC_GFX ] used: 403348827B | peak: 0B | reserved: 555822548B
- [ ALLOC_CACHEOBJECTS ] used: 1060020B | peak: 0B | reserved: 10485760B
- [ ALLOC_TYPETREE ] used: 3962390B | peak: 0B | reserved: 8388608B
- [ ALLOC_PROFILER ] used: 78300B | peak: 0B | reserved: 4194304B
- Could not allocate memory: System out of memory!
- Trying to allocate: 33554432B with 16 alignment. MemoryLabel: DynamicArray
- Allocation happend at: Line:334 in
- Memory overview
- [ ALLOC_DEFAULT ] used: 396883205B | peak: 0B | reserved: 697052450B
- [ ALLOC_GFX ] used: 403348827B | peak: 0B | reserved: 555822548B
- [ ALLOC_CACHEOBJECTS ] used: 1060020B | peak: 0B | reserved: 10485760B
- [ ALLOC_TYPETREE ] used: 3962390B | peak: 0B | reserved: 8388608B
- [ ALLOC_PROFILER ] used: 78300B | peak: 0B | reserved: 4194304B
- (Filename: Line: 917)
- Receiving unhandled NULL exception
- Obtained 10 stack frames.
- #0 0x0000000063140b in SplatDatabase::GetAlphamaps(dynamic_array<unsigned char, 1ul>&)
- #1 0x00000000630b09 in SplatDatabase::RecalculateBasemap(bool)
- #2 0x0000000063478d in TerrainData::AwakeFromLoadThreaded()
- #3 0x0000000038d29a in PersistentManager::LoadFileCompletelyThreaded(std::string const&, int*, int*, int, bool, LoadProgress*)
- #4 0x000000002fd58e in PreloadLevelOperation::Perform()
- #5 0x000000002fcb68 in PreloadManager::Run()
- #6 0x000000002fc9e1 in PreloadManager::Run(void*)
- #7 0x000000003bd241 in Thread::RunThreadWrapper(void*)
- #8 0x000000939a1ed9 in _pthread_start
- #9 0x000000939a56de in thread_start
- The class System.ComponentModel.AddingNewEventHandler could not be loaded, used in System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
- The class JTokenReferenceEqualityComparer could not be loaded, used in Newtonsoft.Json, Version=4.5.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
- The class Newtonsoft.Json.Linq.JContainer could not be loaded, used in Newtonsoft.Json, Version=4.5.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
- The class Newtonsoft.Json.Linq.JContainer could not be loaded, used in Newtonsoft.Json, Version=4.5.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
- The class Newtonsoft.Json.Linq.JContainer could not be loaded, used in Newtonsoft.Json, Version=4.5.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
- The class <Descendants>d__0 could not be loaded, used in Newtonsoft.Json, Version=4.5.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
- The class <GetEnumerator>d__2 could not be loaded, used in Newtonsoft.Json, Version=4.5.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement