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  1. RetroArch [INFO] :: GL_AMD_texture_cube_map_array
  2. RetroArch [INFO] :: GL_AMD_texture_texture4
  3. RetroArch [INFO] :: GL_AMD_transform_feedback3_lines_triangles
  4. RetroArch [INFO] :: GL_AMD_transform_feedback4
  5. RetroArch [INFO] :: GL_AMD_vertex_shader_layer
  6. RetroArch [INFO] :: GL_AMD_vertex_shader_viewport_index
  7. RetroArch [INFO] :: GL_ARB_ES2_compatibility
  8. RetroArch [INFO] :: GL_ARB_ES3_1_compatibility
  9. RetroArch [INFO] :: GL_ARB_ES3_compatibility
  10. RetroArch [INFO] :: GL_ARB_arrays_of_arrays
  11. RetroArch [INFO] :: GL_ARB_base_instance
  12. RetroArch [INFO] :: GL_ARB_bindless_texture
  13. RetroArch [INFO] :: GL_ARB_blend_func_extended
  14. RetroArch [INFO] :: GL_ARB_buffer_storage
  15. RetroArch [INFO] :: GL_ARB_clear_buffer_object
  16. RetroArch [INFO] :: GL_ARB_clear_texture
  17. RetroArch [INFO] :: GL_ARB_clip_control
  18. RetroArch [INFO] :: GL_ARB_color_buffer_float
  19. RetroArch [INFO] :: GL_ARB_compatibility
  20. RetroArch [INFO] :: GL_ARB_compressed_texture_pixel_storage
  21. RetroArch [INFO] :: GL_ARB_compute_shader
  22. RetroArch [INFO] :: GL_ARB_conditional_render_inverted
  23. RetroArch [INFO] :: GL_ARB_conservative_depth
  24. RetroArch [INFO] :: GL_ARB_copy_buffer
  25. RetroArch [INFO] :: GL_ARB_copy_image
  26. RetroArch [INFO] :: GL_ARB_cull_distance
  27. RetroArch [INFO] :: GL_ARB_debug_output
  28. RetroArch [INFO] :: GL_ARB_depth_buffer_float
  29. RetroArch [INFO] :: GL_ARB_depth_clamp
  30. RetroArch [INFO] :: GL_ARB_depth_texture
  31. RetroArch [INFO] :: GL_ARB_derivative_control
  32. RetroArch [INFO] :: GL_ARB_direct_state_access
  33. RetroArch [INFO] :: GL_ARB_draw_buffers
  34. RetroArch [INFO] :: GL_ARB_draw_buffers_blend
  35. RetroArch [INFO] :: GL_ARB_draw_elements_base_vertex
  36. RetroArch [INFO] :: GL_ARB_draw_indirect
  37. RetroArch [INFO] :: GL_ARB_draw_instanced
  38. RetroArch [INFO] :: GL_ARB_enhanced_layouts
  39. RetroArch [INFO] :: GL_ARB_explicit_attrib_location
  40. RetroArch [INFO] :: GL_ARB_explicit_uniform_location
  41. RetroArch [INFO] :: GL_ARB_fragment_coord_conventions
  42. RetroArch [INFO] :: GL_ARB_fragment_layer_viewport
  43. RetroArch [INFO] :: GL_ARB_fragment_program
  44. RetroArch [INFO] :: GL_ARB_fragment_program_shadow
  45. RetroArch [INFO] :: GL_ARB_fragment_shader
  46. RetroArch [INFO] :: GL_ARB_framebuffer_no_attachments
  47. RetroArch [INFO] :: GL_ARB_framebuffer_object
  48. RetroArch [INFO] :: GL_ARB_framebuffer_sRGB
  49. RetroArch [INFO] :: GL_ARB_geometry_shader4
  50. RetroArch [INFO] :: GL_ARB_get_program_binary
  51. RetroArch [INFO] :: GL_ARB_get_texture_sub_image
  52. RetroArch [INFO] :: GL_ARB_gpu_shader5
  53. RetroArch [INFO] :: GL_ARB_gpu_shader_fp64
  54. RetroArch [INFO] :: GL_ARB_half_float_pixel
  55. RetroArch [INFO] :: GL_ARB_half_float_vertex
  56. RetroArch [INFO] :: GL_ARB_imaging
  57. RetroArch [INFO] :: GL_ARB_indirect_parameters
  58. RetroArch [INFO] :: GL_ARB_instanced_arrays
  59. RetroArch [INFO] :: GL_ARB_internalformat_query
  60. RetroArch [INFO] :: GL_ARB_internalformat_query2
  61. RetroArch [INFO] :: GL_ARB_invalidate_subdata
  62. RetroArch [INFO] :: GL_ARB_map_buffer_alignment
  63. RetroArch [INFO] :: GL_ARB_map_buffer_range
  64. RetroArch [INFO] :: GL_ARB_multi_bind
  65. RetroArch [INFO] :: GL_ARB_multi_draw_indirect
  66. RetroArch [INFO] :: GL_ARB_multisample
  67. RetroArch [INFO] :: GL_ARB_multitexture
  68. RetroArch [INFO] :: GL_ARB_occlusion_query
  69. RetroArch [INFO] :: GL_ARB_occlusion_query2
  70. RetroArch [INFO] :: GL_ARB_pipeline_statistics_query
  71. RetroArch [INFO] :: GL_ARB_pixel_buffer_object
  72. RetroArch [INFO] :: GL_ARB_point_parameters
  73. RetroArch [INFO] :: GL_ARB_point_sprite
  74. RetroArch [INFO] :: GL_ARB_program_interface_query
  75. RetroArch [INFO] :: GL_ARB_provoking_vertex
  76. RetroArch [INFO] :: GL_ARB_query_buffer_object
  77. RetroArch [INFO] :: GL_ARB_robust_buffer_access_behavior
  78. RetroArch [INFO] :: GL_ARB_sample_shading
  79. RetroArch [INFO] :: GL_ARB_sampler_objects
  80. RetroArch [INFO] :: GL_ARB_seamless_cube_map
  81. RetroArch [INFO] :: GL_ARB_seamless_cubemap_per_texture
  82. RetroArch [INFO] :: GL_ARB_separate_shader_objects
  83. RetroArch [INFO] :: GL_ARB_shader_atomic_counters
  84. RetroArch [INFO] :: GL_ARB_shader_ballot
  85. RetroArch [INFO] :: GL_ARB_shader_bit_encoding
  86. RetroArch [INFO] :: GL_ARB_shader_draw_parameters
  87. RetroArch [INFO] :: GL_ARB_shader_group_vote
  88. RetroArch [INFO] :: GL_ARB_shader_image_load_store
  89. RetroArch [INFO] :: GL_ARB_shader_image_size
  90. RetroArch [INFO] :: GL_ARB_shader_objects
  91. RetroArch [INFO] :: GL_ARB_shader_precision
  92. RetroArch [INFO] :: GL_ARB_shader_stencil_export
  93. RetroArch [INFO] :: GL_ARB_shader_storage_buffer_object
  94. RetroArch [INFO] :: GL_ARB_shader_subroutine
  95. RetroArch [INFO] :: GL_ARB_shader_texture_image_samples
  96. RetroArch [INFO] :: GL_ARB_shader_texture_lod
  97. RetroArch [INFO] :: GL_ARB_shading_language_100
  98. RetroArch [INFO] :: GL_ARB_shading_language_420pack
  99. RetroArch [INFO] :: GL_ARB_shading_language_packing
  100. RetroArch [INFO] :: GL_ARB_shadow
  101. RetroArch [INFO] :: GL_ARB_shadow_ambient
  102. RetroArch [INFO] :: GL_ARB_sparse_buffer
  103. RetroArch [INFO] :: GL_ARB_sparse_texture
  104. RetroArch [INFO] :: GL_ARB_stencil_texturing
  105. RetroArch [INFO] :: GL_ARB_sync
  106. RetroArch [INFO] :: GL_ARB_tessellation_shader
  107. RetroArch [INFO] :: GL_ARB_texture_barrier
  108. RetroArch [INFO] :: GL_ARB_texture_border_clamp
  109. RetroArch [INFO] :: GL_ARB_texture_buffer_object
  110. RetroArch [INFO] :: GL_ARB_texture_buffer_object_rgb32
  111. RetroArch [INFO] :: GL_ARB_texture_buffer_range
  112. RetroArch [INFO] :: GL_ARB_texture_compression
  113. RetroArch [INFO] :: GL_ARB_texture_compression_bptc
  114. RetroArch [INFO] :: GL_ARB_texture_compression_rgtc
  115. RetroArch [INFO] :: GL_ARB_texture_cube_map
  116. RetroArch [INFO] :: GL_ARB_texture_cube_map_array
  117. RetroArch [INFO] :: GL_ARB_texture_env_add
  118. RetroArch [INFO] :: GL_ARB_texture_env_combine
  119. RetroArch [INFO] :: GL_ARB_texture_env_crossbar
  120. RetroArch [INFO] :: GL_ARB_texture_env_dot3
  121. RetroArch [INFO] :: GL_ARB_texture_float
  122. RetroArch [INFO] :: GL_ARB_texture_gather
  123. RetroArch [INFO] :: GL_ARB_texture_mirror_clamp_to_edge
  124. RetroArch [INFO] :: GL_ARB_texture_mirrored_repeat
  125. RetroArch [INFO] :: GL_ARB_texture_multisample
  126. RetroArch [INFO] :: GL_ARB_texture_non_power_of_two
  127. RetroArch [INFO] :: GL_ARB_texture_query_levels
  128. RetroArch [INFO] :: GL_ARB_texture_query_lod
  129. RetroArch [INFO] :: GL_ARB_texture_rectangle
  130. RetroArch [INFO] :: GL_ARB_texture_rg
  131. RetroArch [INFO] :: GL_ARB_texture_rgb10_a2ui
  132. RetroArch [INFO] :: GL_ARB_texture_snorm
  133. RetroArch [INFO] :: GL_ARB_texture_stencil8
  134. RetroArch [INFO] :: GL_ARB_texture_storage
  135. RetroArch [INFO] :: GL_ARB_texture_storage_multisample
  136. RetroArch [INFO] :: GL_ARB_texture_swizzle
  137. RetroArch [INFO] :: GL_ARB_texture_view
  138. RetroArch [INFO] :: GL_ARB_timer_query
  139. RetroArch [INFO] :: GL_ARB_transform_feedback2
  140. RetroArch [INFO] :: GL_ARB_transform_feedback3
  141. RetroArch [INFO] :: GL_ARB_transform_feedback_instanced
  142. RetroArch [INFO] :: GL_ARB_transform_feedback_overflow_query
  143. RetroArch [INFO] :: GL_ARB_transpose_matrix
  144. RetroArch [INFO] :: GL_ARB_uniform_buffer_object
  145. RetroArch [INFO] :: GL_ARB_vertex_array_bgra
  146. RetroArch [INFO] :: GL_ARB_vertex_array_object
  147. RetroArch [INFO] :: GL_ARB_vertex_attrib_64bit
  148. RetroArch [INFO] :: GL_ARB_vertex_attrib_binding
  149. RetroArch [INFO] :: GL_ARB_vertex_buffer_object
  150. RetroArch [INFO] :: GL_ARB_vertex_program
  151. RetroArch [INFO] :: GL_ARB_vertex_shader
  152. RetroArch [INFO] :: GL_ARB_vertex_type_10f_11f_11f_rev
  153. RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev
  154. RetroArch [INFO] :: GL_ARB_viewport_array
  155. RetroArch [INFO] :: GL_ARB_window_pos
  156. RetroArch [INFO] :: GL_ATI_draw_buffers
  157. RetroArch [INFO] :: GL_ATI_envmap_bumpmap
  158. RetroArch [INFO] :: GL_ATI_fragment_shader
  159. RetroArch [INFO] :: GL_ATI_separate_stencil
  160. RetroArch [INFO] :: GL_ATI_texture_compression_3dc
  161. RetroArch [INFO] :: GL_ATI_texture_env_combine3
  162. RetroArch [INFO] :: GL_ATI_texture_float
  163. RetroArch [INFO] :: GL_ATI_texture_mirror_once
  164. RetroArch [INFO] :: GL_EXT_abgr
  165. RetroArch [INFO] :: GL_EXT_bgra
  166. RetroArch [INFO] :: GL_EXT_bindable_uniform
  167. RetroArch [INFO] :: GL_EXT_blend_color
  168. RetroArch [INFO] :: GL_EXT_blend_equation_separate
  169. RetroArch [INFO] :: GL_EXT_blend_func_separate
  170. RetroArch [INFO] :: GL_EXT_blend_minmax
  171. RetroArch [INFO] :: GL_EXT_blend_subtract
  172. RetroArch [INFO] :: GL_EXT_compiled_vertex_array
  173. RetroArch [INFO] :: GL_EXT_copy_buffer
  174. RetroArch [INFO] :: GL_EXT_copy_texture
  175. RetroArch [INFO] :: GL_EXT_depth_bounds_test
  176. RetroArch [INFO] :: GL_EXT_direct_state_access
  177. RetroArch [INFO] :: GL_EXT_draw_buffers2
  178. RetroArch [INFO] :: GL_EXT_draw_instanced
  179. RetroArch [INFO] :: GL_EXT_draw_range_elements
  180. RetroArch [INFO] :: GL_EXT_fog_coord
  181. RetroArch [INFO] :: GL_EXT_framebuffer_blit
  182. RetroArch [INFO] :: GL_EXT_framebuffer_multisample
  183. RetroArch [INFO] :: GL_EXT_framebuffer_object
  184. RetroArch [INFO] :: GL_EXT_framebuffer_sRGB
  185. RetroArch [INFO] :: GL_EXT_geometry_shader4
  186. RetroArch [INFO] :: GL_EXT_gpu_program_parameters
  187. RetroArch [INFO] :: GL_EXT_gpu_shader4
  188. RetroArch [INFO] :: GL_EXT_histogram
  189. RetroArch [INFO] :: GL_EXT_multi_draw_arrays
  190. RetroArch [INFO] :: GL_EXT_packed_depth_stencil
  191. RetroArch [INFO] :: GL_EXT_packed_float
  192. RetroArch [INFO] :: GL_EXT_packed_pixels
  193. RetroArch [INFO] :: GL_EXT_pixel_buffer_object
  194. RetroArch [INFO] :: GL_EXT_point_parameters
  195. RetroArch [INFO] :: GL_EXT_polygon_offset_clamp
  196. RetroArch [INFO] :: GL_EXT_provoking_vertex
  197. RetroArch [INFO] :: GL_EXT_rescale_normal
  198. RetroArch [INFO] :: GL_EXT_secondary_color
  199. RetroArch [INFO] :: GL_EXT_separate_specular_color
  200. RetroArch [INFO] :: GL_EXT_shader_image_load_store
  201. RetroArch [INFO] :: GL_EXT_shader_integer_mix
  202. RetroArch [INFO] :: GL_EXT_shadow_funcs
  203. RetroArch [INFO] :: GL_EXT_stencil_wrap
  204. RetroArch [INFO] :: GL_EXT_subtexture
  205. RetroArch [INFO] :: GL_EXT_texgen_reflection
  206. RetroArch [INFO] :: GL_EXT_texture3D
  207. RetroArch [INFO] :: GL_EXT_texture_array
  208. RetroArch [INFO] :: GL_EXT_texture_buffer_object
  209. RetroArch [INFO] :: GL_EXT_texture_compression_bptc
  210. RetroArch [INFO] :: GL_EXT_texture_compression_latc
  211. RetroArch [INFO] :: GL_EXT_texture_compression_rgtc
  212. RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
  213. RetroArch [INFO] :: GL_EXT_texture_cube_map
  214. RetroArch [INFO] :: GL_EXT_texture_edge_clamp
  215. RetroArch [INFO] :: GL_EXT_texture_env_add
  216. RetroArch [INFO] :: GL_EXT_texture_env_combine
  217. RetroArch [INFO] :: GL_EXT_texture_env_dot3
  218. RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
  219. RetroArch [INFO] :: GL_EXT_texture_integer
  220. RetroArch [INFO] :: GL_EXT_texture_lod
  221. RetroArch [INFO] :: GL_EXT_texture_lod_bias
  222. RetroArch [INFO] :: GL_EXT_texture_mirror_clamp
  223. RetroArch [INFO] :: GL_EXT_texture_object
  224. RetroArch [INFO] :: GL_EXT_texture_rectangle
  225. RetroArch [INFO] :: GL_EXT_texture_sRGB
  226. RetroArch [INFO] :: GL_EXT_texture_sRGB_decode
  227. RetroArch [INFO] :: GL_EXT_texture_shared_exponent
  228. RetroArch [INFO] :: GL_EXT_texture_snorm
  229. RetroArch [INFO] :: GL_EXT_texture_storage
  230. RetroArch [INFO] :: GL_EXT_texture_swizzle
  231. RetroArch [INFO] :: GL_EXT_timer_query
  232. RetroArch [INFO] :: GL_EXT_transform_feedback
  233. RetroArch [INFO] :: GL_EXT_vertex_array
  234. RetroArch [INFO] :: GL_EXT_vertex_array_bgra
  235. RetroArch [INFO] :: GL_EXT_vertex_attrib_64bit
  236. RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
  237. RetroArch [INFO] :: GL_INTEL_fragment_shader_ordering
  238. RetroArch [INFO] :: GL_KHR_context_flush_control
  239. RetroArch [INFO] :: GL_KHR_debug
  240. RetroArch [INFO] :: GL_KHR_robust_buffer_access_behavior
  241. RetroArch [INFO] :: GL_KHR_robustness
  242. RetroArch [INFO] :: GL_KTX_buffer_region
  243. RetroArch [INFO] :: GL_NV_blend_square
  244. RetroArch [INFO] :: GL_NV_conditional_render
  245. RetroArch [INFO] :: GL_NV_copy_depth_to_color
  246. RetroArch [INFO] :: GL_NV_copy_image
  247. RetroArch [INFO] :: GL_NV_depth_buffer_float
  248. RetroArch [INFO] :: GL_NV_explicit_multisample
  249. RetroArch [INFO] :: GL_NV_float_buffer
  250. RetroArch [INFO] :: GL_NV_half_float
  251. RetroArch [INFO] :: GL_NV_primitive_restart
  252. RetroArch [INFO] :: GL_NV_texgen_reflection
  253. RetroArch [INFO] :: GL_NV_texture_barrier
  254. RetroArch [INFO] :: GL_OES_EGL_image
  255. RetroArch [INFO] :: GL_SGIS_generate_mipmap
  256. RetroArch [INFO] :: GL_SGIS_texture_edge_clamp
  257. RetroArch [INFO] :: GL_SGIS_texture_lod
  258. RetroArch [INFO] :: GL_SUN_multi_draw_arrays
  259. RetroArch [INFO] :: GL_WIN_swap_hint
  260. RetroArch [INFO] :: WGL_EXT_swap_control
  261. RetroArch [INFO] :: Querying GL extension: KHR_debug => exists
  262. RetroArch [INFO] :: GL: Using resolution 1920x1080
  263. RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
  264. RetroArch [ERROR] :: [GL]: Not loading any shader, or couldn't find valid shader
  265. backend. Continuing without shaders.
  266. RetroArch [INFO] :: [GL]: Using 4 textures.
  267. RetroArch [INFO] :: [GL]: Loaded 0 program(s).
  268. [New Thread 2352.0x1dd0]
  269. RetroArch [INFO] :: Found XInput v1.3.
  270. RetroArch [INFO] :: Found XInput controller, user #0
  271. RetroArch [INFO] :: Enumerating DInput joypads ...
  272. RetroArch [INFO] :: Device #0 PID: {028E} VID:{045E}
  273. RetroArch [INFO] :: Done enumerating DInput joypads ...
  274. RetroArch [INFO] :: Autodetect: 30 profiles found
  275. RetroArch [INFO] :: Autodetect: selected configuration: D:\GAMES\EMULATORS\Retro
  276. Arch - Copy\autoconfig\xinput\XInput_Controller_User_1.cfg
  277. RetroArch [INFO] :: Found joypad driver: "xinput".
  278. RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
  279. [New Thread 2352.0x1d38]
  280. [New Thread 2352.0x994]
  281. [New Thread 2352.0x1b64]
  282. RetroArch [INFO] :: Found menu display driver: "menu_display_gl".
  283. RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists
  284. RetroArch [INFO] :: Using font rendering backend: freetype.
  285. RetroArch [INFO] :: Using font rendering backend: freetype.
  286. RetroArch [WARN] :: Input device ID 5 is unknown to this libretro implementation
  287. . Using RETRO_DEVICE_JOYPAD.
  288. RetroArch [INFO] :: SRAM will not be saved.
  289. RetroArch [INFO] :: null: [D:\GAMES\EMULATORS\RetroArch - Copy\content_history.l
  290. pl].
  291. RetroArch [INFO] :: [GL]: VSync => on
  292. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  293. RetroArch [INFO] :: [GL]: VSync => on
  294. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  295.  
  296. Program received signal SIGSEGV, Segmentation fault.
  297. 0x00000000004fad81 in gl_glsl_set_uniform_parameter (data=0x0,
  298. param=0x22dff0, uniform_data=0x0) at gfx/drivers_shader/shader_glsl.c:970
  299. 970 gfx/drivers_shader/shader_glsl.c: No such file or directory.
  300. (gdb)
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