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X Slot Sapphire

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Jan 20th, 2013
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  1. <?xml version="1.0"?>
  2. <!DOCTYPE TranscendenceExtension
  3. [
  4. <!ENTITY unidExtension "0xDBAC0351">
  5. <!ENTITY scSapphireX "0xDBAC0550">
  6.  
  7. <!ENTITY itTeratonArmor "0xDBAC0400">
  8. <!ENTITY itGlintalloy "0xDBAC0401">
  9. <!ENTITY itXMHSlab "0xDBAC0402">
  10. <!ENTITY itAggreate "0xDBAC0403">
  11.  
  12. ]>
  13.  
  14. <TranscendenceExtension UNID="&unidExtension;" version="1.1"
  15. name="X Slot Sapphire-class Yacht"
  16. >
  17.  
  18. <!-- Player Ship: Sapphire-class Yacht -->
  19.  
  20. <ShipClass UNID="&scSapphireX;"
  21. manufacturer= "Zubrin Systems"
  22. class= "Sapphire"
  23. type= "yacht"
  24. score= "95"
  25.  
  26. mass= "30"
  27. reactorPower= "150"
  28. fuelCapacity= "37500"
  29. cargoSpace= "50"
  30. thrust= "250"
  31. rotationCount= "40"
  32. maneuver= "2"
  33. maxSpeed= "20"
  34.  
  35. maxArmor= "7200"
  36. maxCargoSpace= "150"
  37. maxDevices= "11"
  38.  
  39. leavesWreck= "30"
  40.  
  41. attributes= "00200000_PlayerShip"
  42.  
  43. inherit= "&scPlayerSapphireBase;"
  44.  
  45. >
  46. <Armor>
  47. <ArmorSection start="315" span="90" armorID="&itReactiveArmor;" areaSet="0,2" />
  48. <ArmorSection start="225" span="90" armorID="&itReactiveArmor;" areaSet="3,4" />
  49. <ArmorSection start="45" span="90" armorID="&itReactiveArmor;" areaSet="7,13" />
  50. <ArmorSection start="135" span="90" armorID="&itReactiveArmor;" areaSet="1,6" />
  51. </Armor>
  52.  
  53. <Devices>
  54. <DeviceSlot criteria="w" posAngle="0" posRadius="20"/>
  55.  
  56. <Device deviceID="&itRecoillessCannon;"/>
  57. <Device deviceID="&itClass1Deflector;"/>
  58. </Devices>
  59.  
  60. <Items>
  61. <Item count="6d6" item="&itHelium3FuelRod;"/>
  62. </Items>
  63.  
  64. <AISettings
  65. fireRateAdj= "30"
  66. fireAccuracy= "90"
  67. perception= "5"
  68. />
  69. <PlayerSettings
  70. desc= "This Sapphire Yacht has been specially adjusted to fit the Needs of more utilitarian pilots; as a result the ship starts with fewer credits."
  71. initialClass= "true"
  72. startingCredits= "15d100"
  73.  
  74.  
  75. startingSystem= "SE"
  76. startingPos= "Start"
  77. >
  78. <ArmorDisplay>
  79. <ShipImage imageID="&rsArmorHUDShip_Sapphire;" imageWidth="136" imageHeight="136"/>
  80.  
  81. <ArmorSection name="forward"
  82. imageID="&rsZubrinArmor;"
  83. imageX="0" imageY="0" imageWidth="52" imageHeight="29"
  84. destX="42" destY="15" hpX="55" hpY="14"
  85. nameY="8" nameBreakWidth="200" nameDestX="0" nameDestY="10" />
  86.  
  87. <ArmorSection name="starboard"
  88. imageID="&rsZubrinArmor;"
  89. imageX="52" imageY="0" imageWidth="22" imageHeight="59"
  90. destX="92" destY="45" hpX="95" hpY="60"
  91. nameY="30" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
  92.  
  93. <ArmorSection name="port"
  94. imageID="&rsZubrinArmor;"
  95. imageX="142" imageY="0" imageWidth="22" imageHeight="59"
  96. destX="22" destY="45" hpX="15" hpY="60"
  97. nameY="52" nameBreakWidth="200" nameDestX="0" nameDestY="8" />
  98.  
  99. <ArmorSection name="aft"
  100. imageID="&rsZubrinArmor;"
  101. imageX="74" imageY="0" imageWidth="68" imageHeight="14"
  102. destX="34" destY="103" hpX="55" hpY="105"
  103. nameY="74" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
  104. </ArmorDisplay>
  105.  
  106. <ShieldDisplay shieldLevelEffect="&efShieldHUDDefault;">
  107. </ShieldDisplay>
  108.  
  109. <ReactorDisplay>
  110. <Image imageID="&rsZubrinReactor;"
  111. imageX="0" imageY="0" imageWidth="256" imageHeight="60"/>
  112.  
  113. <PowerLevelImage imageID="&rsZubrinReactor;"
  114. imageX="0" imageY="60" imageWidth="202" imageHeight="14"
  115. destX="54" destY="9"/>
  116.  
  117. <FuelLevelImage imageID="&rsZubrinReactor;"
  118. imageX="0" imageY="74" imageWidth="194" imageHeight="14"
  119. destX="54" destY="37"/>
  120.  
  121. <FuelLowLevelImage imageID="&rsZubrinReactor;"
  122. imageX="0" imageY="88" imageWidth="194" imageHeight="14"/>
  123.  
  124. <ReactorText x="62" y="22" width="154" height="14"/>
  125. <PowerLevelText x="62" y="0" width="154" height="9"/>
  126. <FuelLevelText x="62" y="51" width="154" height="9"/>
  127. </ReactorDisplay>
  128.  
  129.  
  130. </PlayerSettings>
  131.  
  132. <Image imageID="&rsSapphireYacht;" imageX="0" imageY="0" imageWidth="48" imageHeight="48"/>
  133.  
  134. <DriveImages>
  135. <NozzleImage imageID="&rsDriveExhaust2;" imageX="0" imageY="0" imageWidth="48" imageHeight="48"/>
  136. <NozzlePos x="-28" y="-4"/>
  137. <NozzlePos x="-28" y="5"/>
  138. </DriveImages>
  139.  
  140. </ShipClass>
  141.  
  142.  
  143.  
  144.  
  145.  
  146.  
  147.  
  148.  
  149.  
  150.  
  151.  
  152.  
  153. <ItemType UNID="&itAggreate;"
  154. name= "[plate(s) of Aggreate Armor]"
  155. level= "6"
  156. value= "3200"
  157. frequency= "notrandom"
  158. mass= "6000"
  159. attributes= "NotForSale"
  160.  
  161. description= "This aggregate plate consists of a polymeristic alloy refined from Polyceramic armors."
  162.  
  163. sortName= "Aggreate armor, segment of"
  164. >
  165.  
  166. <Image imageID="&rsItems1;" imageX="0" imageY="0" imageWidth="96" imageHeight="96"/>
  167.  
  168. <Armor
  169. hitPoints= "110"
  170. hpBonus= "+100, +75, +50, +50"
  171.  
  172. repairTech= "4"
  173. />
  174.  
  175. </ItemType>
  176.  
  177. <ItemType UNID="&itXMHSlab;"
  178. name= "[segment(s) of ]Heavy XMH armor"
  179. level= "6"
  180. value= "2200"
  181. frequency= "veryrare"
  182. numberAppearing= "2d3"
  183. mass= "6000"
  184. attributes= "MinorItem"
  185.  
  186. description= "This aggregate piece of metallic hydrogen alloy originally, designed at the Cenobite Labs, has geomtrically higher resistances than standard thickness XMH."
  187.  
  188. sortName= "XMH armor, segment of"
  189. >
  190.  
  191. <Image imageID="&rsItems1;" imageX="0" imageY="0" imageWidth="96" imageHeight="96"/>
  192.  
  193. <Armor
  194. hitPoints= "140"
  195. hpBonus= "+400,+400, +200, +200, +100, +100"
  196.  
  197. repairTech= "9"
  198. installCostAdj="350"
  199. />
  200.  
  201. </ItemType>
  202.  
  203. <!--Glintalloy is supposed to be 'ooh shiney' and 'energy fields' so it's 7 ingots should be: titanium, palladium platnium, gold, Cerallox, Xenotite, and Pteracnium -->
  204.  
  205. <ItemType UNID="&itGlintalloy;"
  206. name= "[segment(s) of ]Glintalloy"
  207. level= "7"
  208. value= "17500"
  209. mass= "3500"
  210. frequency= "veryrare"
  211. numberAppearing= "2d3"
  212. modifiers= "MinorItem;"
  213.  
  214. description= "Glintalloy, a rare derivative of Cerallox and several other valueable materials, reflects certain forms of energy and absorbs others. It quickly regerates in the vicinity of solar radiation."
  215.  
  216.  
  217. >
  218.  
  219. <Image imageID="&rsItems1;" imageX="0" imageY="0" imageWidth="96" imageHeight="96"/>
  220.  
  221. <Armor
  222. hitPoints= "180"
  223.  
  224. hpBonus= " +65, +125, +45, +105, +35, +145, +0, +65"
  225.  
  226. completeBonus="90"
  227.  
  228. reflect= "particle; positron"
  229.  
  230. repairTech= "5"
  231.  
  232. regen= "12"
  233.  
  234. photoRepair="true"
  235.  
  236. photoRecharge="true"
  237.  
  238. EMPDamageAdj="0"
  239.  
  240. refuel="500"
  241.  
  242. />
  243.  
  244. </ItemType>
  245.  
  246. <ItemType UNID="&itTeratonArmor;"
  247. name= "[segment(s) of ]Terrata Biocovering"
  248. level= "10"
  249. value= "30000"
  250. mass= "7200"
  251. frequency= "rare"
  252. numberAppearing= "3d4"
  253. modifiers= "Military; MinorItem; Specialty;"
  254.  
  255. description= "Engineered by Teratons in secret, this highly advanced protective biocovering is much more durable when used in concert with other segments."
  256.  
  257.  
  258. >
  259.  
  260. <Image imageID="&rsItems1;" imageX="0" imageY="0" imageWidth="96" imageHeight="96"/>
  261.  
  262. <Armor
  263. hitPoints= "380"
  264.  
  265. hpBonus= "***,***,***, ***,+25,+75,+110,+125"
  266.  
  267. completeBonus="405"
  268.  
  269. repairTech= "10"
  270.  
  271. regen= "15"
  272.  
  273. powerUse= "145"
  274.  
  275. photoRecharge="true"
  276.  
  277. refuel="1000"
  278.  
  279. stealth= "15"
  280.  
  281. />
  282.  
  283. </ItemType>
  284.  
  285.  
  286.  
  287. </TranscendenceExtension>
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