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- GameTime.MaxVariableFps 125
- GstRender.VSyncEnabled 0
- GstRender.WeaponDOF 0
- GstRender.MotionBlur 0.000000
- GstRender.AmbientOcclusion 0
- GstRender.AnisotropicFilter 0
- GstRender.AntiAliasingDeferred 0
- GstRender.AntiAliasingPost 0
- GstRender.EffectsQuality 0
- GstRender.Enlighten 0
- GstRender.LightingQuality 0
- GstRender.PostProcessQuality 0
- GstRender.ShaderQuality 0.000000
- GstRender.ShadowQuality 0
- GstRender.StereoConvergence 0.000000
- GstRender.Stereoscopy 0
- GstRender.TerrainQuality 0
- GstRender.TextureFiltering 0
- GstRender.TextureQuality 0
- GstRender.TransparentShadows 0
- GstRender.UndergrowthQuality 0
- GstRender.OverallGraphicsQuality 5
- PostProcess.DynamicAOEnable 0
- PostProcess.DofMethod 0
- PostProcess.BlurMethod 0
- PostProcess.DynamicAOMethod 0
- Render.VSyncFlashTestEnable 0
- RenderDevice.ForceRenderAheadLimit 1
- RenderDevice.Dx11Enable 1
- RenderDevice.Dx11Dot1Enable 1
- RenderDevice.Dx11Dot1RuntimeEnable 1
- RenderDevice.DxDiagDriverDectectionEnable 0
- RenderDevice.VSyncEnable 0
- RenderDevice.TripleBufferingEnable 0
- RenderDevice.RenderAheadLimit 0
- RenderDevice.StereoConvergenceScale 0
- RenderDevice.StereoSeparationScale 0
- RenderDevice.StereoSoldierZoomConvergenceScale 0
- RenderDevice.TripleBufferingEnable 0
- WorldRender.TransparencyShadowmapsEnable 0
- WorldRender.SpotLightShadowmapEnable 0
- WorldRender.SpotLightShadowmapResolution 1
- WorldRender.LightTileCsPathEnable 0
- WorldRender.PlanarReflectionEnable 0
- WorldRender.DxDeferredCsPathEnable 0
- WorldRender.FxaaEnable 0
- WorldRender.MotionBlurEnable 0
- WorldRender.MotionBlurForceOn 0
- WorldRender.MotionBlurFixedShutterTime 0
- WorldRender.MotionBlurMax 0
- WorldRender.MotionBlurQuality 0
- WorldRender.MotionBlurMaxSampleCount 0
- WorldRender.LightTileCsPathEnable 0
- WorldRender.MotionBlurEnable 0
- WorldRender.MotionBlurForceOn 0
- WorldRender.MotionBlurFixedShutterTime 0
- WorldRender.MotionBlurMax 0
- WorldRender.MotionBlurQuality 0
- WorldRender.MotionBlurMaxSampleCount 0
- WorldRender.TransparencyShadowmapsEnable 0
- WorldRender.SpotLightShadowmapEnable 0
- WorldRender.TransparencyShadowmapsEnable 0
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