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  1. C:\rustworkspace-win\nuklear-rust\nuklear-sys\nuklear-c\nuklear\example\bin>C:\more\apitrace-mingw\x64\bin\apitrace.exe dump a.trace
  2. 0 wglChoosePixelFormat(hdc = 0xfffffffff5011c65, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL, iPixelType = PFD_TYPE_RGBA, cColorBits = 24, c
  3. RedBits = 0, cRedShift = 0, cGreenBits = 0, cGreenShift = 0, cBlueBits = 0, cBlueShift = 0, cAlphaBits = 0, cAlphaShift = 0, cAccumBits = 0, cAccumRedBits = 0, cAccumGreenBits = 0, cAccumBlueBits = 0,
  4.  cAccumAlphaBits = 0, cDepthBits = 0, cStencilBits = 0, cAuxBuffers = 0, iLayerType = PFD_MAIN_PLANE, bReserved = 0, dwLayerMask = 0, dwVisibleMask = 0, dwDamageMask = 0}) = 5
  5. 1 wglSetPixelFormat(hdc = 0xfffffffff5011c65, iPixelFormat = 5, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL, iPixelType = PFD_TYPE_RGBA, cCo
  6. lorBits = 24, cRedBits = 0, cRedShift = 0, cGreenBits = 0, cGreenShift = 0, cBlueBits = 0, cBlueShift = 0, cAlphaBits = 0, cAlphaShift = 0, cAccumBits = 0, cAccumRedBits = 0, cAccumGreenBits = 0, cAcc
  7. umBlueBits = 0, cAccumAlphaBits = 0, cDepthBits = 0, cStencilBits = 0, cAuxBuffers = 0, iLayerType = PFD_MAIN_PLANE, bReserved = 0, dwLayerMask = 0, dwVisibleMask = 0, dwDamageMask = 0}) = TRUE
  8. 2 wglCreateContext(hdc = 0xfffffffff5011c65) = 0x10000
  9. 3 wglMakeCurrent(hdc = 0xfffffffff5011c65, hglrc = 0x10000) = TRUE
  10. 4 glViewport(x = 0, y = 0, width = 126, height = 6)
  11. 5 glScissor(x = 0, y = 0, width = 126, height = 6)
  12. 25 wglMakeCurrent(hdc = 0xfffffffff5011c65, hglrc = NULL) = TRUE
  13. 26 wglDeleteContext(hglrc = 0x10000) = TRUE
  14. 576 wglSetPixelFormat(hdc = 0xa0113b7, iPixelFormat = 5, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_SWAP_EXCHANGE | PFD_SUPPORT_COMPO
  15. SITION, iPixelType = PFD_TYPE_RGBA, cColorBits = 32, cRedBits = 8, cRedShift = 16, cGreenBits = 8, cGreenShift = 8, cBlueBits = 8, cBlueShift = 0, cAlphaBits = 8, cAlphaShift = 24, cAccumBits = 64, cA
  16. ccumRedBits = 16, cAccumGreenBits = 16, cAccumBlueBits = 16, cAccumAlphaBits = 16, cDepthBits = 24, cStencilBits = 8, cAuxBuffers = 0, iLayerType = PFD_MAIN_PLANE, bReserved = 0, dwLayerMask = 0, dwVi
  17. sibleMask = 0, dwDamageMask = 0}) = TRUE
  18. 577 wglCreateContextAttribsARB(hDC = 0xa0113b7, hShareContext = NULL, attribList = {WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MINOR_VERSION_ARB, 3, WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_P
  19. ROFILE_BIT_ARB, 0}) = 0x20000
  20. 578 wglMakeCurrent(hdc = 0xa0113b7, hglrc = 0x20000) = TRUE
  21. 579 glViewport(x = 0, y = 0, width = 1200, height = 800)
  22. 580 glScissor(x = 0, y = 0, width = 1200, height = 800)
  23. 585 glGetIntegerv(pname = GL_CONTEXT_FLAGS, params = &0)
  24. 586 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &195)
  25. 744 glGetIntegerv(pname = GL_CONTEXT_PROFILE_MASK, params = &1)
  26. 745 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &195)
  27. 910 glGetIntegerv(pname = GL_RESET_NOTIFICATION_STRATEGY, params = &33377)
  28. 911 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &195)
  29. 1111 glClear(mask = GL_COLOR_BUFFER_BIT)
  30. 1112 wglSwapBuffers(hdc = 0xa0113b7) = TRUE
  31.  
  32. 1113 wglMakeCurrent(hdc = NULL, hglrc = NULL) = TRUE
  33. 1114 wglMakeCurrent(hdc = 0xa0113b7, hglrc = 0x20000) = TRUE
  34. 1115 glViewport(x = 0, y = 0, width = 1200, height = 800)
  35. 1117 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &195)
  36. 3966 glCreateProgram() = 1
  37. 3967 glCreateShader(type = GL_VERTEX_SHADER) = 2
  38. 3968 glCreateShader(type = GL_FRAGMENT_SHADER) = 3
  39. 3969 glShaderSource(shader = 2, count = 1, string = &"#version 300 es
  40. uniform mat4 ProjMtx;
  41. in vec2 Position;
  42. in vec2 TexCoord;
  43. in vec4 Color;
  44. out vec2 Frag_UV;
  45. out vec4 Frag_Color;
  46. void main() {
  47.   Frag_UV = TexCoord;
  48.   Frag_Color = Color;
  49.   gl_Position = ProjMtx * vec4(Position.xy, 0, 1);
  50. }
  51. ", length = NULL)
  52. 3970 glShaderSource(shader = 3, count = 1, string = &"#version 300 es
  53. precision mediump float;
  54. uniform sampler2D Texture;
  55. in vec2 Frag_UV;
  56. in vec4 Frag_Color;
  57. out vec4 Out_Color;
  58. void main(){
  59.   Out_Color = Frag_Color * texture(Texture, Frag_UV.st);
  60. }
  61. ", length = NULL)
  62. 3971 glCompileShader(shader = 2)
  63. 3972 glCompileShader(shader = 3)
  64. 3973 glGetShaderiv(shader = 2, pname = GL_COMPILE_STATUS, params = &1)
  65. 3974 glGetShaderiv(shader = 3, pname = GL_COMPILE_STATUS, params = &1)
  66. 3975 glAttachShader(program = 1, shader = 2)
  67. 3976 glAttachShader(program = 1, shader = 3)
  68. 3977 glBindAttribLocation(program = 1, index = 0, name = "TexCoord")
  69. 3978 glBindAttribLocation(program = 1, index = 1, name = "Color")
  70. 3979 glBindAttribLocation(program = 1, index = 2, name = "Position")
  71. 3980 glLinkProgram(program = 1)
  72. 3981 glGetProgramiv(program = 1, pname = GL_LINK_STATUS, params = &1)
  73. 3982 glGetUniformLocation(program = 1, name = "Texture") = 1
  74. 3983 glGetUniformLocation(program = 1, name = "ProjMtx") = 0
  75. 3984 glGetAttribLocation(program = 1, name = "Position") = 2
  76. 3985 glGetAttribLocation(program = 1, name = "TexCoord") = 0
  77. 3986 glGetAttribLocation(program = 1, name = "Color") = 1
  78. 3987 glGenBuffers(n = 1, buffers = &1)
  79. 3988 glGenBuffers(n = 1, buffers = &2)
  80. 3989 glGenVertexArrays(n = 1, arrays = &1)
  81. 3990 glBindVertexArray(array = 1)
  82. 3991 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  83. 3992 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  84. 3993 glEnableVertexAttribArray(index = 2)
  85. 3994 glEnableVertexAttribArray(index = 0)
  86. 3995 glEnableVertexAttribArray(index = 1)
  87. 3996 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
  88. 3997 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
  89. 3998 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
  90. 3999 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
  91. 4000 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
  92. 4001 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
  93. 4002 glBindVertexArray(array = 0)
  94. 4003 glGenTextures(n = 1, textures = &1)
  95. 4004 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  96. 4005 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR)
  97. 4006 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR)
  98. 4007 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 512, height = 1024, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(2097152))
  99. 4008 glEnable(cap = GL_TEXTURE_2D)
  100. 4009 glGenTextures(n = 1, textures = &2)
  101. 4010 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
  102. 4011 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  103. 4012 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  104. 4013 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  105. 4014 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  106. 4015 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 256, height = 256, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(262144))
  107. 4016 glGenerateMipmap(target = GL_TEXTURE_2D)
  108. 4017 glGenTextures(n = 1, textures = &3)
  109. 4018 glBindTexture(target = GL_TEXTURE_2D, texture = 3)
  110. 4019 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  111. 4020 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  112. 4021 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  113. 4022 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  114. 4023 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 256, height = 276, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(282624))
  115. 4024 glGenerateMipmap(target = GL_TEXTURE_2D)
  116. 4025 glGenTextures(n = 1, textures = &4)
  117. 4026 glBindTexture(target = GL_TEXTURE_2D, texture = 4)
  118. 4027 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  119. 4028 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  120. 4029 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  121. 4030 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  122. 4031 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 128, height = 128, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
  123. 4032 glGenerateMipmap(target = GL_TEXTURE_2D)
  124. 4033 glGenTextures(n = 1, textures = &5)
  125. 4034 glBindTexture(target = GL_TEXTURE_2D, texture = 5)
  126. 4035 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  127. 4036 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  128. 4037 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  129. 4038 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  130. 4039 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  131. 4040 glGenerateMipmap(target = GL_TEXTURE_2D)
  132. 4041 glGenTextures(n = 1, textures = &6)
  133. 4042 glBindTexture(target = GL_TEXTURE_2D, texture = 6)
  134. 4043 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  135. 4044 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  136. 4045 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  137. 4046 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  138. 4047 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 256, height = 256, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(262144))
  139. 4048 glGenerateMipmap(target = GL_TEXTURE_2D)
  140. 4049 glGenTextures(n = 1, textures = &7)
  141. 4050 glBindTexture(target = GL_TEXTURE_2D, texture = 7)
  142. 4051 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  143. 4052 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  144. 4053 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  145. 4054 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  146. 4055 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 128, height = 128, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
  147. 4056 glGenerateMipmap(target = GL_TEXTURE_2D)
  148. 4057 glGenTextures(n = 1, textures = &8)
  149. 4058 glBindTexture(target = GL_TEXTURE_2D, texture = 8)
  150. 4059 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  151. 4060 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  152. 4061 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  153. 4062 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  154. 4063 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 128, height = 128, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
  155. 4064 glGenerateMipmap(target = GL_TEXTURE_2D)
  156. 4065 glGenTextures(n = 1, textures = &9)
  157. 4066 glBindTexture(target = GL_TEXTURE_2D, texture = 9)
  158. 4067 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  159. 4068 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  160. 4069 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  161. 4070 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  162. 4071 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 128, height = 128, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
  163. 4072 glGenerateMipmap(target = GL_TEXTURE_2D)
  164. 4073 glGenTextures(n = 1, textures = &10)
  165. 4074 glBindTexture(target = GL_TEXTURE_2D, texture = 10)
  166. 4075 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  167. 4076 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  168. 4077 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  169. 4078 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  170. 4079 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 128, height = 128, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
  171. 4080 glGenerateMipmap(target = GL_TEXTURE_2D)
  172. 4081 glGenTextures(n = 1, textures = &11)
  173. 4082 glBindTexture(target = GL_TEXTURE_2D, texture = 11)
  174. 4083 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  175. 4084 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  176. 4085 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  177. 4086 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  178. 4087 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 128, height = 128, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
  179. 4088 glGenerateMipmap(target = GL_TEXTURE_2D)
  180. 4089 glGenTextures(n = 1, textures = &12)
  181. 4090 glBindTexture(target = GL_TEXTURE_2D, texture = 12)
  182. 4091 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  183. 4092 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  184. 4093 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  185. 4094 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  186. 4095 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  187. 4096 glGenerateMipmap(target = GL_TEXTURE_2D)
  188. 4097 glGenTextures(n = 1, textures = &13)
  189. 4098 glBindTexture(target = GL_TEXTURE_2D, texture = 13)
  190. 4099 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  191. 4100 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  192. 4101 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  193. 4102 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  194. 4103 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 20, height = 20, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1600))
  195. 4104 glGenerateMipmap(target = GL_TEXTURE_2D)
  196. 4105 glGenTextures(n = 1, textures = &14)
  197. 4106 glBindTexture(target = GL_TEXTURE_2D, texture = 14)
  198. 4107 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  199. 4108 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  200. 4109 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  201. 4110 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  202. 4111 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 128, height = 128, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
  203. 4112 glGenerateMipmap(target = GL_TEXTURE_2D)
  204. 4113 glGenTextures(n = 1, textures = &15)
  205. 4114 glBindTexture(target = GL_TEXTURE_2D, texture = 15)
  206. 4115 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  207. 4116 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  208. 4117 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  209. 4118 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  210. 4119 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  211. 4120 glGenerateMipmap(target = GL_TEXTURE_2D)
  212. 4121 glGenTextures(n = 1, textures = &16)
  213. 4122 glBindTexture(target = GL_TEXTURE_2D, texture = 16)
  214. 4123 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  215. 4124 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  216. 4125 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  217. 4126 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  218. 4127 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  219. 4128 glGenerateMipmap(target = GL_TEXTURE_2D)
  220. 4129 glGenTextures(n = 1, textures = &17)
  221. 4130 glBindTexture(target = GL_TEXTURE_2D, texture = 17)
  222. 4131 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  223. 4132 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  224. 4133 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  225. 4134 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  226. 4135 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  227. 4136 glGenerateMipmap(target = GL_TEXTURE_2D)
  228. 4137 glGenTextures(n = 1, textures = &18)
  229. 4138 glBindTexture(target = GL_TEXTURE_2D, texture = 18)
  230. 4139 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  231. 4140 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  232. 4141 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  233. 4142 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  234. 4143 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 20, height = 20, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1600))
  235. 4144 glGenerateMipmap(target = GL_TEXTURE_2D)
  236. 4145 glGenTextures(n = 1, textures = &19)
  237. 4146 glBindTexture(target = GL_TEXTURE_2D, texture = 19)
  238. 4147 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  239. 4148 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  240. 4149 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  241. 4150 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  242. 4151 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  243. 4152 glGenerateMipmap(target = GL_TEXTURE_2D)
  244. 4153 glGenTextures(n = 1, textures = &20)
  245. 4154 glBindTexture(target = GL_TEXTURE_2D, texture = 20)
  246. 4155 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  247. 4156 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  248. 4157 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  249. 4158 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  250. 4159 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  251. 4160 glGenerateMipmap(target = GL_TEXTURE_2D)
  252. 4161 glGenTextures(n = 1, textures = &21)
  253. 4162 glBindTexture(target = GL_TEXTURE_2D, texture = 21)
  254. 4163 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  255. 4164 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  256. 4165 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  257. 4166 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  258. 4167 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  259. 4168 glGenerateMipmap(target = GL_TEXTURE_2D)
  260. 4169 glGenTextures(n = 1, textures = &22)
  261. 4170 glBindTexture(target = GL_TEXTURE_2D, texture = 22)
  262. 4171 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  263. 4172 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  264. 4173 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  265. 4174 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  266. 4175 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  267. 4176 glGenerateMipmap(target = GL_TEXTURE_2D)
  268. 4177 glGenTextures(n = 1, textures = &23)
  269. 4178 glBindTexture(target = GL_TEXTURE_2D, texture = 23)
  270. 4179 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  271. 4180 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  272. 4181 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  273. 4182 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  274. 4183 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  275. 4184 glGenerateMipmap(target = GL_TEXTURE_2D)
  276. 4185 glGenTextures(n = 1, textures = &24)
  277. 4186 glBindTexture(target = GL_TEXTURE_2D, texture = 24)
  278. 4187 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  279. 4188 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  280. 4189 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  281. 4190 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  282. 4191 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  283. 4192 glGenerateMipmap(target = GL_TEXTURE_2D)
  284. 4193 glGenTextures(n = 1, textures = &25)
  285. 4194 glBindTexture(target = GL_TEXTURE_2D, texture = 25)
  286. 4195 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  287. 4196 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  288. 4197 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  289. 4198 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  290. 4199 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  291. 4200 glGenerateMipmap(target = GL_TEXTURE_2D)
  292. 4201 glGenTextures(n = 1, textures = &26)
  293. 4202 glBindTexture(target = GL_TEXTURE_2D, texture = 26)
  294. 4203 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  295. 4204 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  296. 4205 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  297. 4206 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  298. 4207 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
  299. 4208 glGenerateMipmap(target = GL_TEXTURE_2D)
  300. 4209 glGenTextures(n = 1, textures = &27)
  301. 4210 glBindTexture(target = GL_TEXTURE_2D, texture = 27)
  302. 4211 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  303. 4212 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  304. 4213 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  305. 4214 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  306. 4215 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 462, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(946176))
  307. 4216 glGenerateMipmap(target = GL_TEXTURE_2D)
  308. 4217 glGenTextures(n = 1, textures = &28)
  309. 4218 glBindTexture(target = GL_TEXTURE_2D, texture = 28)
  310. 4219 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  311. 4220 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  312. 4221 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  313. 4222 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  314. 4223 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 375, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(768000))
  315. 4224 glGenerateMipmap(target = GL_TEXTURE_2D)
  316. 4225 glGenTextures(n = 1, textures = &29)
  317. 4226 glBindTexture(target = GL_TEXTURE_2D, texture = 29)
  318. 4227 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  319. 4228 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  320. 4229 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  321. 4230 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  322. 4231 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 400, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(819200))
  323. 4232 glGenerateMipmap(target = GL_TEXTURE_2D)
  324. 4233 glGenTextures(n = 1, textures = &30)
  325. 4234 glBindTexture(target = GL_TEXTURE_2D, texture = 30)
  326. 4235 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  327. 4236 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  328. 4237 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  329. 4238 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  330. 4239 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 300, height = 206, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(247200))
  331. 4240 glGenerateMipmap(target = GL_TEXTURE_2D)
  332. 4241 glGenTextures(n = 1, textures = &31)
  333. 4242 glBindTexture(target = GL_TEXTURE_2D, texture = 31)
  334. 4243 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  335. 4244 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  336. 4245 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  337. 4246 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  338. 4247 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 800, height = 800, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(2560000))
  339. 4248 glGenerateMipmap(target = GL_TEXTURE_2D)
  340. 4249 glGenTextures(n = 1, textures = &32)
  341. 4250 glBindTexture(target = GL_TEXTURE_2D, texture = 32)
  342. 4251 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  343. 4252 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
  344. 4253 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
  345. 4254 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
  346. 4255 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 354, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(724992))
  347. 4256 glGenerateMipmap(target = GL_TEXTURE_2D)
  348. 4257 glViewport(x = 0, y = 0, width = 1200, height = 800)
  349. 4258 glClear(mask = GL_COLOR_BUFFER_BIT)
  350. 4259 glClearColor(red = 0.3, green = 0.3, blue = 0.3, alpha = 1)
  351. 4260 glEnable(cap = GL_BLEND)
  352. 4261 glBlendEquation(mode = GL_FUNC_ADD)
  353. 4262 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA)
  354. 4263 glDisable(cap = GL_CULL_FACE)
  355. 4264 glDisable(cap = GL_DEPTH_TEST)
  356. 4265 glEnable(cap = GL_SCISSOR_TEST)
  357. 4266 glActiveTexture(texture = GL_TEXTURE0)
  358. 4267 glUseProgram(program = 1)
  359. 4268 glUniform1i(location = 1, v0 = 0)
  360. 4269 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001666667, 0, 0, 0, 0, -0.0025, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
  361. 4270 glBindVertexArray(array = 1)
  362. 4271 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
  363. 4272 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
  364. 4273 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW)
  365. 4274 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW)
  366. 4275 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x4cba000
  367. 4276 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0xa890000
  368. 4277 memcpy(dest = 0x4cba000, src = blob(524288), n = 524288)
  369. 4278 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE
  370. 4279 memcpy(dest = 0xa890000, src = blob(131072), n = 131072)
  371. 4280 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE
  372. 4281 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  373. 4282 glScissor(x = -8192, y = -7392, width = 16384, height = 16384)
  374. 4283 glDrawElements(mode = GL_TRIANGLES, count = 120, type = GL_UNSIGNED_SHORT, indices = NULL)
  375. 4284 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  376. 4285 glScissor(x = 326, y = 152, width = 253, height = 560)
  377. 4286 glDrawElements(mode = GL_TRIANGLES, count = 468, type = GL_UNSIGNED_SHORT, indices = 0xf0)
  378. 4287 glBindTexture(target = GL_TEXTURE_2D, texture = 13)
  379. 4288 glScissor(x = 326, y = 152, width = 253, height = 560)
  380. 4289 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x498)
  381. 4290 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  382. 4291 glScissor(x = 326, y = 152, width = 253, height = 560)
  383. 4292 glDrawElements(mode = GL_TRIANGLES, count = 84, type = GL_UNSIGNED_SHORT, indices = 0x4a4)
  384. 4293 glBindTexture(target = GL_TEXTURE_2D, texture = 27)
  385. 4294 glScissor(x = 326, y = 152, width = 253, height = 560)
  386. 4295 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x54c)
  387. 4296 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  388. 4297 glScissor(x = 326, y = 152, width = 253, height = 560)
  389. 4298 glDrawElements(mode = GL_TRIANGLES, count = 312, type = GL_UNSIGNED_SHORT, indices = 0x558)
  390. 4299 glBindTexture(target = GL_TEXTURE_2D, texture = 24)
  391. 4300 glScissor(x = 326, y = 152, width = 253, height = 560)
  392. 4301 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x7c8)
  393. 4302 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  394. 4303 glScissor(x = 326, y = 152, width = 253, height = 560)
  395. 4304 glDrawElements(mode = GL_TRIANGLES, count = 372, type = GL_UNSIGNED_SHORT, indices = 0x7d4)
  396. 4305 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  397. 4306 glScissor(x = -8192, y = -7392, width = 16384, height = 16384)
  398. 4307 glDrawElements(mode = GL_TRIANGLES, count = 198, type = GL_UNSIGNED_SHORT, indices = 0xabc)
  399. 4308 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  400. 4309 glScissor(x = 56, y = 152, width = 233, height = 560)
  401. 4310 glDrawElements(mode = GL_TRIANGLES, count = 276, type = GL_UNSIGNED_SHORT, indices = 0xc48)
  402. 4311 glBindTexture(target = GL_TEXTURE_2D, texture = 7)
  403. 4312 glScissor(x = 56, y = 152, width = 233, height = 560)
  404. 4313 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0xe70)
  405. 4314 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  406. 4315 glScissor(x = 56, y = 152, width = 233, height = 560)
  407. 4316 glDrawElements(mode = GL_TRIANGLES, count = 276, type = GL_UNSIGNED_SHORT, indices = 0xe7c)
  408. 4317 glBindTexture(target = GL_TEXTURE_2D, texture = 12)
  409. 4318 glScissor(x = 56, y = 152, width = 233, height = 560)
  410. 4319 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x10a4)
  411. 4320 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  412. 4321 glScissor(x = 56, y = 152, width = 233, height = 560)
  413. 4322 glDrawElements(mode = GL_TRIANGLES, count = 276, type = GL_UNSIGNED_SHORT, indices = 0x10b0)
  414. 4323 glBindTexture(target = GL_TEXTURE_2D, texture = 5)
  415. 4324 glScissor(x = 56, y = 152, width = 233, height = 560)
  416. 4325 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x12d8)
  417. 4326 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  418. 4327 glScissor(x = 56, y = 152, width = 233, height = 560)
  419. 4328 glDrawElements(mode = GL_TRIANGLES, count = 276, type = GL_UNSIGNED_SHORT, indices = 0x12e4)
  420. 4329 glBindTexture(target = GL_TEXTURE_2D, texture = 6)
  421. 4330 glScissor(x = 56, y = 152, width = 233, height = 560)
  422. 4331 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x150c)
  423. 4332 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  424. 4333 glScissor(x = 56, y = 152, width = 233, height = 512)
  425. 4334 glDrawElements(mode = GL_TRIANGLES, count = 702, type = GL_UNSIGNED_SHORT, indices = 0x1518)
  426. 4335 glBindTexture(target = GL_TEXTURE_2D, texture = 4)
  427. 4336 glScissor(x = 56, y = 152, width = 233, height = 512)
  428. 4337 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x1a94)
  429. 4338 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  430. 4339 glScissor(x = 56, y = 152, width = 233, height = 512)
  431. 4340 glDrawElements(mode = GL_TRIANGLES, count = 768, type = GL_UNSIGNED_SHORT, indices = 0x1aa0)
  432. 4341 glBindTexture(target = GL_TEXTURE_2D, texture = 3)
  433. 4342 glScissor(x = 56, y = 152, width = 233, height = 512)
  434. 4343 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x20a0)
  435. 4344 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  436. 4345 glScissor(x = 56, y = 152, width = 233, height = 512)
  437. 4346 glDrawElements(mode = GL_TRIANGLES, count = 312, type = GL_UNSIGNED_SHORT, indices = 0x20ac)
  438. 4347 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
  439. 4348 glScissor(x = 56, y = 152, width = 233, height = 512)
  440. 4349 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x231c)
  441. 4350 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  442. 4351 glScissor(x = 56, y = 152, width = 233, height = 512)
  443. 4352 glDrawElements(mode = GL_TRIANGLES, count = 312, type = GL_UNSIGNED_SHORT, indices = 0x2328)
  444. 4353 glBindTexture(target = GL_TEXTURE_2D, texture = 3)
  445. 4354 glScissor(x = 56, y = 152, width = 233, height = 512)
  446. 4355 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x2598)
  447. 4356 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  448. 4357 glScissor(x = 56, y = 152, width = 233, height = 512)
  449. 4358 glDrawElements(mode = GL_TRIANGLES, count = 1818, type = GL_UNSIGNED_SHORT, indices = 0x25a4)
  450. 4359 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  451. 4360 glScissor(x = -8192, y = -7392, width = 16384, height = 16384)
  452. 4361 glDrawElements(mode = GL_TRIANGLES, count = 186, type = GL_UNSIGNED_SHORT, indices = 0x33d8)
  453. 4362 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  454. 4363 glScissor(x = 606, y = 202, width = 263, height = 210)
  455. 4364 glDrawElements(mode = GL_TRIANGLES, count = 150, type = GL_UNSIGNED_SHORT, indices = 0x354c)
  456. 4365 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  457. 4366 glScissor(x = 606, y = 202, width = 263, height = 210)
  458. 4367 glDrawElements(mode = GL_TRIANGLES, count = 132, type = GL_UNSIGNED_SHORT, indices = 0x3678)
  459. 4368 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  460. 4369 glScissor(x = 606, y = 202, width = 263, height = 210)
  461. 4370 glDrawElements(mode = GL_TRIANGLES, count = 102, type = GL_UNSIGNED_SHORT, indices = 0x3780)
  462. 4371 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  463. 4372 glScissor(x = 606, y = 202, width = 263, height = 210)
  464. 4373 glDrawElements(mode = GL_TRIANGLES, count = 363, type = GL_UNSIGNED_SHORT, indices = 0x384c)
  465. 4374 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
  466. 4375 glScissor(x = -8192, y = -7392, width = 16384, height = 16384)
  467. 4376 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = 0x3b22)
  468. 4377 glUseProgram(program = 0)
  469. 4378 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
  470. 4379 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
  471. 4380 glBindVertexArray(array = 0)
  472. 4381 glDisable(cap = GL_BLEND)
  473. 4382 glDisable(cap = GL_SCISSOR_TEST)
  474. 4383 wglSwapBuffers(hdc = 0xa0113b7) = TRUE
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