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- C:\rustworkspace-win\nuklear-rust\nuklear-sys\nuklear-c\nuklear\example\bin>C:\more\apitrace-mingw\x64\bin\apitrace.exe dump a.trace
- 0 wglChoosePixelFormat(hdc = 0xfffffffff5011c65, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL, iPixelType = PFD_TYPE_RGBA, cColorBits = 24, c
- RedBits = 0, cRedShift = 0, cGreenBits = 0, cGreenShift = 0, cBlueBits = 0, cBlueShift = 0, cAlphaBits = 0, cAlphaShift = 0, cAccumBits = 0, cAccumRedBits = 0, cAccumGreenBits = 0, cAccumBlueBits = 0,
- cAccumAlphaBits = 0, cDepthBits = 0, cStencilBits = 0, cAuxBuffers = 0, iLayerType = PFD_MAIN_PLANE, bReserved = 0, dwLayerMask = 0, dwVisibleMask = 0, dwDamageMask = 0}) = 5
- 1 wglSetPixelFormat(hdc = 0xfffffffff5011c65, iPixelFormat = 5, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL, iPixelType = PFD_TYPE_RGBA, cCo
- lorBits = 24, cRedBits = 0, cRedShift = 0, cGreenBits = 0, cGreenShift = 0, cBlueBits = 0, cBlueShift = 0, cAlphaBits = 0, cAlphaShift = 0, cAccumBits = 0, cAccumRedBits = 0, cAccumGreenBits = 0, cAcc
- umBlueBits = 0, cAccumAlphaBits = 0, cDepthBits = 0, cStencilBits = 0, cAuxBuffers = 0, iLayerType = PFD_MAIN_PLANE, bReserved = 0, dwLayerMask = 0, dwVisibleMask = 0, dwDamageMask = 0}) = TRUE
- 2 wglCreateContext(hdc = 0xfffffffff5011c65) = 0x10000
- 3 wglMakeCurrent(hdc = 0xfffffffff5011c65, hglrc = 0x10000) = TRUE
- 4 glViewport(x = 0, y = 0, width = 126, height = 6)
- 5 glScissor(x = 0, y = 0, width = 126, height = 6)
- 25 wglMakeCurrent(hdc = 0xfffffffff5011c65, hglrc = NULL) = TRUE
- 26 wglDeleteContext(hglrc = 0x10000) = TRUE
- 576 wglSetPixelFormat(hdc = 0xa0113b7, iPixelFormat = 5, ppfd = &{nSize = 40, nVersion = 1, dwFlags = PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_SWAP_EXCHANGE | PFD_SUPPORT_COMPO
- SITION, iPixelType = PFD_TYPE_RGBA, cColorBits = 32, cRedBits = 8, cRedShift = 16, cGreenBits = 8, cGreenShift = 8, cBlueBits = 8, cBlueShift = 0, cAlphaBits = 8, cAlphaShift = 24, cAccumBits = 64, cA
- ccumRedBits = 16, cAccumGreenBits = 16, cAccumBlueBits = 16, cAccumAlphaBits = 16, cDepthBits = 24, cStencilBits = 8, cAuxBuffers = 0, iLayerType = PFD_MAIN_PLANE, bReserved = 0, dwLayerMask = 0, dwVi
- sibleMask = 0, dwDamageMask = 0}) = TRUE
- 577 wglCreateContextAttribsARB(hDC = 0xa0113b7, hShareContext = NULL, attribList = {WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MINOR_VERSION_ARB, 3, WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_P
- ROFILE_BIT_ARB, 0}) = 0x20000
- 578 wglMakeCurrent(hdc = 0xa0113b7, hglrc = 0x20000) = TRUE
- 579 glViewport(x = 0, y = 0, width = 1200, height = 800)
- 580 glScissor(x = 0, y = 0, width = 1200, height = 800)
- 585 glGetIntegerv(pname = GL_CONTEXT_FLAGS, params = &0)
- 586 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &195)
- 744 glGetIntegerv(pname = GL_CONTEXT_PROFILE_MASK, params = &1)
- 745 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &195)
- 910 glGetIntegerv(pname = GL_RESET_NOTIFICATION_STRATEGY, params = &33377)
- 911 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &195)
- 1111 glClear(mask = GL_COLOR_BUFFER_BIT)
- 1112 wglSwapBuffers(hdc = 0xa0113b7) = TRUE
- 1113 wglMakeCurrent(hdc = NULL, hglrc = NULL) = TRUE
- 1114 wglMakeCurrent(hdc = 0xa0113b7, hglrc = 0x20000) = TRUE
- 1115 glViewport(x = 0, y = 0, width = 1200, height = 800)
- 1117 glGetIntegerv(pname = GL_NUM_EXTENSIONS, params = &195)
- 3966 glCreateProgram() = 1
- 3967 glCreateShader(type = GL_VERTEX_SHADER) = 2
- 3968 glCreateShader(type = GL_FRAGMENT_SHADER) = 3
- 3969 glShaderSource(shader = 2, count = 1, string = &"#version 300 es
- uniform mat4 ProjMtx;
- in vec2 Position;
- in vec2 TexCoord;
- in vec4 Color;
- out vec2 Frag_UV;
- out vec4 Frag_Color;
- void main() {
- Frag_UV = TexCoord;
- Frag_Color = Color;
- gl_Position = ProjMtx * vec4(Position.xy, 0, 1);
- }
- ", length = NULL)
- 3970 glShaderSource(shader = 3, count = 1, string = &"#version 300 es
- precision mediump float;
- uniform sampler2D Texture;
- in vec2 Frag_UV;
- in vec4 Frag_Color;
- out vec4 Out_Color;
- void main(){
- Out_Color = Frag_Color * texture(Texture, Frag_UV.st);
- }
- ", length = NULL)
- 3971 glCompileShader(shader = 2)
- 3972 glCompileShader(shader = 3)
- 3973 glGetShaderiv(shader = 2, pname = GL_COMPILE_STATUS, params = &1)
- 3974 glGetShaderiv(shader = 3, pname = GL_COMPILE_STATUS, params = &1)
- 3975 glAttachShader(program = 1, shader = 2)
- 3976 glAttachShader(program = 1, shader = 3)
- 3977 glBindAttribLocation(program = 1, index = 0, name = "TexCoord")
- 3978 glBindAttribLocation(program = 1, index = 1, name = "Color")
- 3979 glBindAttribLocation(program = 1, index = 2, name = "Position")
- 3980 glLinkProgram(program = 1)
- 3981 glGetProgramiv(program = 1, pname = GL_LINK_STATUS, params = &1)
- 3982 glGetUniformLocation(program = 1, name = "Texture") = 1
- 3983 glGetUniformLocation(program = 1, name = "ProjMtx") = 0
- 3984 glGetAttribLocation(program = 1, name = "Position") = 2
- 3985 glGetAttribLocation(program = 1, name = "TexCoord") = 0
- 3986 glGetAttribLocation(program = 1, name = "Color") = 1
- 3987 glGenBuffers(n = 1, buffers = &1)
- 3988 glGenBuffers(n = 1, buffers = &2)
- 3989 glGenVertexArrays(n = 1, arrays = &1)
- 3990 glBindVertexArray(array = 1)
- 3991 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 3992 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 3993 glEnableVertexAttribArray(index = 2)
- 3994 glEnableVertexAttribArray(index = 0)
- 3995 glEnableVertexAttribArray(index = 1)
- 3996 glVertexAttribPointer(index = 2, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = NULL)
- 3997 glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 20, pointer = 0x8)
- 3998 glVertexAttribPointer(index = 1, size = 4, type = GL_UNSIGNED_BYTE, normalized = GL_TRUE, stride = 20, pointer = 0x10)
- 3999 glBindTexture(target = GL_TEXTURE_2D, texture = 0)
- 4000 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 4001 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 4002 glBindVertexArray(array = 0)
- 4003 glGenTextures(n = 1, textures = &1)
- 4004 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 4005 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR)
- 4006 glTexParameteri(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR)
- 4007 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA, width = 512, height = 1024, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(2097152))
- 4008 glEnable(cap = GL_TEXTURE_2D)
- 4009 glGenTextures(n = 1, textures = &2)
- 4010 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 4011 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4012 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4013 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4014 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4015 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 256, height = 256, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(262144))
- 4016 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4017 glGenTextures(n = 1, textures = &3)
- 4018 glBindTexture(target = GL_TEXTURE_2D, texture = 3)
- 4019 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4020 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4021 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4022 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4023 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 256, height = 276, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(282624))
- 4024 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4025 glGenTextures(n = 1, textures = &4)
- 4026 glBindTexture(target = GL_TEXTURE_2D, texture = 4)
- 4027 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4028 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4029 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4030 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4031 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 128, height = 128, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
- 4032 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4033 glGenTextures(n = 1, textures = &5)
- 4034 glBindTexture(target = GL_TEXTURE_2D, texture = 5)
- 4035 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4036 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4037 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4038 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4039 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 4040 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4041 glGenTextures(n = 1, textures = &6)
- 4042 glBindTexture(target = GL_TEXTURE_2D, texture = 6)
- 4043 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4044 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4045 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4046 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4047 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 256, height = 256, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(262144))
- 4048 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4049 glGenTextures(n = 1, textures = &7)
- 4050 glBindTexture(target = GL_TEXTURE_2D, texture = 7)
- 4051 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4052 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4053 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4054 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4055 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 128, height = 128, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
- 4056 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4057 glGenTextures(n = 1, textures = &8)
- 4058 glBindTexture(target = GL_TEXTURE_2D, texture = 8)
- 4059 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4060 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4061 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4062 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4063 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 128, height = 128, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
- 4064 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4065 glGenTextures(n = 1, textures = &9)
- 4066 glBindTexture(target = GL_TEXTURE_2D, texture = 9)
- 4067 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4068 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4069 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4070 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4071 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 128, height = 128, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
- 4072 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4073 glGenTextures(n = 1, textures = &10)
- 4074 glBindTexture(target = GL_TEXTURE_2D, texture = 10)
- 4075 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4076 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4077 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4078 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4079 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 128, height = 128, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
- 4080 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4081 glGenTextures(n = 1, textures = &11)
- 4082 glBindTexture(target = GL_TEXTURE_2D, texture = 11)
- 4083 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4084 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4085 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4086 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4087 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 128, height = 128, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
- 4088 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4089 glGenTextures(n = 1, textures = &12)
- 4090 glBindTexture(target = GL_TEXTURE_2D, texture = 12)
- 4091 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4092 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4093 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4094 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4095 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 4096 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4097 glGenTextures(n = 1, textures = &13)
- 4098 glBindTexture(target = GL_TEXTURE_2D, texture = 13)
- 4099 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4100 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4101 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4102 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4103 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 20, height = 20, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1600))
- 4104 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4105 glGenTextures(n = 1, textures = &14)
- 4106 glBindTexture(target = GL_TEXTURE_2D, texture = 14)
- 4107 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4108 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4109 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4110 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4111 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 128, height = 128, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(65536))
- 4112 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4113 glGenTextures(n = 1, textures = &15)
- 4114 glBindTexture(target = GL_TEXTURE_2D, texture = 15)
- 4115 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4116 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4117 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4118 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4119 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 4120 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4121 glGenTextures(n = 1, textures = &16)
- 4122 glBindTexture(target = GL_TEXTURE_2D, texture = 16)
- 4123 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4124 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4125 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4126 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4127 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 4128 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4129 glGenTextures(n = 1, textures = &17)
- 4130 glBindTexture(target = GL_TEXTURE_2D, texture = 17)
- 4131 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4132 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4133 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4134 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4135 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 4136 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4137 glGenTextures(n = 1, textures = &18)
- 4138 glBindTexture(target = GL_TEXTURE_2D, texture = 18)
- 4139 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4140 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4141 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4142 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4143 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 20, height = 20, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1600))
- 4144 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4145 glGenTextures(n = 1, textures = &19)
- 4146 glBindTexture(target = GL_TEXTURE_2D, texture = 19)
- 4147 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4148 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4149 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4150 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4151 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 4152 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4153 glGenTextures(n = 1, textures = &20)
- 4154 glBindTexture(target = GL_TEXTURE_2D, texture = 20)
- 4155 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4156 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4157 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4158 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4159 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 4160 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4161 glGenTextures(n = 1, textures = &21)
- 4162 glBindTexture(target = GL_TEXTURE_2D, texture = 21)
- 4163 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4164 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4165 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4166 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4167 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 4168 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4169 glGenTextures(n = 1, textures = &22)
- 4170 glBindTexture(target = GL_TEXTURE_2D, texture = 22)
- 4171 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4172 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4173 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4174 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4175 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 4176 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4177 glGenTextures(n = 1, textures = &23)
- 4178 glBindTexture(target = GL_TEXTURE_2D, texture = 23)
- 4179 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4180 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4181 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4182 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4183 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 4184 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4185 glGenTextures(n = 1, textures = &24)
- 4186 glBindTexture(target = GL_TEXTURE_2D, texture = 24)
- 4187 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4188 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4189 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4190 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4191 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 4192 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4193 glGenTextures(n = 1, textures = &25)
- 4194 glBindTexture(target = GL_TEXTURE_2D, texture = 25)
- 4195 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4196 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4197 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4198 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4199 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 4200 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4201 glGenTextures(n = 1, textures = &26)
- 4202 glBindTexture(target = GL_TEXTURE_2D, texture = 26)
- 4203 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4204 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4205 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4206 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4207 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 512, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(1048576))
- 4208 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4209 glGenTextures(n = 1, textures = &27)
- 4210 glBindTexture(target = GL_TEXTURE_2D, texture = 27)
- 4211 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4212 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4213 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4214 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4215 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 462, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(946176))
- 4216 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4217 glGenTextures(n = 1, textures = &28)
- 4218 glBindTexture(target = GL_TEXTURE_2D, texture = 28)
- 4219 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4220 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4221 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4222 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4223 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 375, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(768000))
- 4224 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4225 glGenTextures(n = 1, textures = &29)
- 4226 glBindTexture(target = GL_TEXTURE_2D, texture = 29)
- 4227 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4228 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4229 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4230 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4231 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 400, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(819200))
- 4232 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4233 glGenTextures(n = 1, textures = &30)
- 4234 glBindTexture(target = GL_TEXTURE_2D, texture = 30)
- 4235 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4236 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4237 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4238 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4239 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 300, height = 206, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(247200))
- 4240 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4241 glGenTextures(n = 1, textures = &31)
- 4242 glBindTexture(target = GL_TEXTURE_2D, texture = 31)
- 4243 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4244 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4245 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4246 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4247 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 800, height = 800, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(2560000))
- 4248 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4249 glGenTextures(n = 1, textures = &32)
- 4250 glBindTexture(target = GL_TEXTURE_2D, texture = 32)
- 4251 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MIN_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4252 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_MAG_FILTER, param = GL_LINEAR_MIPMAP_NEAREST)
- 4253 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_S, param = GL_CLAMP_TO_EDGE)
- 4254 glTexParameterf(target = GL_TEXTURE_2D, pname = GL_TEXTURE_WRAP_T, param = GL_CLAMP_TO_EDGE)
- 4255 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_RGBA8, width = 512, height = 354, border = 0, format = GL_RGBA, type = GL_UNSIGNED_BYTE, pixels = blob(724992))
- 4256 glGenerateMipmap(target = GL_TEXTURE_2D)
- 4257 glViewport(x = 0, y = 0, width = 1200, height = 800)
- 4258 glClear(mask = GL_COLOR_BUFFER_BIT)
- 4259 glClearColor(red = 0.3, green = 0.3, blue = 0.3, alpha = 1)
- 4260 glEnable(cap = GL_BLEND)
- 4261 glBlendEquation(mode = GL_FUNC_ADD)
- 4262 glBlendFunc(sfactor = GL_SRC_ALPHA, dfactor = GL_ONE_MINUS_SRC_ALPHA)
- 4263 glDisable(cap = GL_CULL_FACE)
- 4264 glDisable(cap = GL_DEPTH_TEST)
- 4265 glEnable(cap = GL_SCISSOR_TEST)
- 4266 glActiveTexture(texture = GL_TEXTURE0)
- 4267 glUseProgram(program = 1)
- 4268 glUniform1i(location = 1, v0 = 0)
- 4269 glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.001666667, 0, 0, 0, 0, -0.0025, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1})
- 4270 glBindVertexArray(array = 1)
- 4271 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
- 4272 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 2)
- 4273 glBufferData(target = GL_ARRAY_BUFFER, size = 524288, data = NULL, usage = GL_STREAM_DRAW)
- 4274 glBufferData(target = GL_ELEMENT_ARRAY_BUFFER, size = 131072, data = NULL, usage = GL_STREAM_DRAW)
- 4275 glMapBuffer(target = GL_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0x4cba000
- 4276 glMapBuffer(target = GL_ELEMENT_ARRAY_BUFFER, access = GL_WRITE_ONLY) = 0xa890000
- 4277 memcpy(dest = 0x4cba000, src = blob(524288), n = 524288)
- 4278 glUnmapBuffer(target = GL_ARRAY_BUFFER) = GL_TRUE
- 4279 memcpy(dest = 0xa890000, src = blob(131072), n = 131072)
- 4280 glUnmapBuffer(target = GL_ELEMENT_ARRAY_BUFFER) = GL_TRUE
- 4281 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 4282 glScissor(x = -8192, y = -7392, width = 16384, height = 16384)
- 4283 glDrawElements(mode = GL_TRIANGLES, count = 120, type = GL_UNSIGNED_SHORT, indices = NULL)
- 4284 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 4285 glScissor(x = 326, y = 152, width = 253, height = 560)
- 4286 glDrawElements(mode = GL_TRIANGLES, count = 468, type = GL_UNSIGNED_SHORT, indices = 0xf0)
- 4287 glBindTexture(target = GL_TEXTURE_2D, texture = 13)
- 4288 glScissor(x = 326, y = 152, width = 253, height = 560)
- 4289 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x498)
- 4290 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 4291 glScissor(x = 326, y = 152, width = 253, height = 560)
- 4292 glDrawElements(mode = GL_TRIANGLES, count = 84, type = GL_UNSIGNED_SHORT, indices = 0x4a4)
- 4293 glBindTexture(target = GL_TEXTURE_2D, texture = 27)
- 4294 glScissor(x = 326, y = 152, width = 253, height = 560)
- 4295 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x54c)
- 4296 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 4297 glScissor(x = 326, y = 152, width = 253, height = 560)
- 4298 glDrawElements(mode = GL_TRIANGLES, count = 312, type = GL_UNSIGNED_SHORT, indices = 0x558)
- 4299 glBindTexture(target = GL_TEXTURE_2D, texture = 24)
- 4300 glScissor(x = 326, y = 152, width = 253, height = 560)
- 4301 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x7c8)
- 4302 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 4303 glScissor(x = 326, y = 152, width = 253, height = 560)
- 4304 glDrawElements(mode = GL_TRIANGLES, count = 372, type = GL_UNSIGNED_SHORT, indices = 0x7d4)
- 4305 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 4306 glScissor(x = -8192, y = -7392, width = 16384, height = 16384)
- 4307 glDrawElements(mode = GL_TRIANGLES, count = 198, type = GL_UNSIGNED_SHORT, indices = 0xabc)
- 4308 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 4309 glScissor(x = 56, y = 152, width = 233, height = 560)
- 4310 glDrawElements(mode = GL_TRIANGLES, count = 276, type = GL_UNSIGNED_SHORT, indices = 0xc48)
- 4311 glBindTexture(target = GL_TEXTURE_2D, texture = 7)
- 4312 glScissor(x = 56, y = 152, width = 233, height = 560)
- 4313 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0xe70)
- 4314 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 4315 glScissor(x = 56, y = 152, width = 233, height = 560)
- 4316 glDrawElements(mode = GL_TRIANGLES, count = 276, type = GL_UNSIGNED_SHORT, indices = 0xe7c)
- 4317 glBindTexture(target = GL_TEXTURE_2D, texture = 12)
- 4318 glScissor(x = 56, y = 152, width = 233, height = 560)
- 4319 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x10a4)
- 4320 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 4321 glScissor(x = 56, y = 152, width = 233, height = 560)
- 4322 glDrawElements(mode = GL_TRIANGLES, count = 276, type = GL_UNSIGNED_SHORT, indices = 0x10b0)
- 4323 glBindTexture(target = GL_TEXTURE_2D, texture = 5)
- 4324 glScissor(x = 56, y = 152, width = 233, height = 560)
- 4325 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x12d8)
- 4326 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 4327 glScissor(x = 56, y = 152, width = 233, height = 560)
- 4328 glDrawElements(mode = GL_TRIANGLES, count = 276, type = GL_UNSIGNED_SHORT, indices = 0x12e4)
- 4329 glBindTexture(target = GL_TEXTURE_2D, texture = 6)
- 4330 glScissor(x = 56, y = 152, width = 233, height = 560)
- 4331 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x150c)
- 4332 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 4333 glScissor(x = 56, y = 152, width = 233, height = 512)
- 4334 glDrawElements(mode = GL_TRIANGLES, count = 702, type = GL_UNSIGNED_SHORT, indices = 0x1518)
- 4335 glBindTexture(target = GL_TEXTURE_2D, texture = 4)
- 4336 glScissor(x = 56, y = 152, width = 233, height = 512)
- 4337 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x1a94)
- 4338 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 4339 glScissor(x = 56, y = 152, width = 233, height = 512)
- 4340 glDrawElements(mode = GL_TRIANGLES, count = 768, type = GL_UNSIGNED_SHORT, indices = 0x1aa0)
- 4341 glBindTexture(target = GL_TEXTURE_2D, texture = 3)
- 4342 glScissor(x = 56, y = 152, width = 233, height = 512)
- 4343 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x20a0)
- 4344 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 4345 glScissor(x = 56, y = 152, width = 233, height = 512)
- 4346 glDrawElements(mode = GL_TRIANGLES, count = 312, type = GL_UNSIGNED_SHORT, indices = 0x20ac)
- 4347 glBindTexture(target = GL_TEXTURE_2D, texture = 2)
- 4348 glScissor(x = 56, y = 152, width = 233, height = 512)
- 4349 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x231c)
- 4350 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 4351 glScissor(x = 56, y = 152, width = 233, height = 512)
- 4352 glDrawElements(mode = GL_TRIANGLES, count = 312, type = GL_UNSIGNED_SHORT, indices = 0x2328)
- 4353 glBindTexture(target = GL_TEXTURE_2D, texture = 3)
- 4354 glScissor(x = 56, y = 152, width = 233, height = 512)
- 4355 glDrawElements(mode = GL_TRIANGLES, count = 6, type = GL_UNSIGNED_SHORT, indices = 0x2598)
- 4356 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 4357 glScissor(x = 56, y = 152, width = 233, height = 512)
- 4358 glDrawElements(mode = GL_TRIANGLES, count = 1818, type = GL_UNSIGNED_SHORT, indices = 0x25a4)
- 4359 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 4360 glScissor(x = -8192, y = -7392, width = 16384, height = 16384)
- 4361 glDrawElements(mode = GL_TRIANGLES, count = 186, type = GL_UNSIGNED_SHORT, indices = 0x33d8)
- 4362 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 4363 glScissor(x = 606, y = 202, width = 263, height = 210)
- 4364 glDrawElements(mode = GL_TRIANGLES, count = 150, type = GL_UNSIGNED_SHORT, indices = 0x354c)
- 4365 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 4366 glScissor(x = 606, y = 202, width = 263, height = 210)
- 4367 glDrawElements(mode = GL_TRIANGLES, count = 132, type = GL_UNSIGNED_SHORT, indices = 0x3678)
- 4368 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 4369 glScissor(x = 606, y = 202, width = 263, height = 210)
- 4370 glDrawElements(mode = GL_TRIANGLES, count = 102, type = GL_UNSIGNED_SHORT, indices = 0x3780)
- 4371 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 4372 glScissor(x = 606, y = 202, width = 263, height = 210)
- 4373 glDrawElements(mode = GL_TRIANGLES, count = 363, type = GL_UNSIGNED_SHORT, indices = 0x384c)
- 4374 glBindTexture(target = GL_TEXTURE_2D, texture = 1)
- 4375 glScissor(x = -8192, y = -7392, width = 16384, height = 16384)
- 4376 glDrawElements(mode = GL_TRIANGLES, count = 72, type = GL_UNSIGNED_SHORT, indices = 0x3b22)
- 4377 glUseProgram(program = 0)
- 4378 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 0)
- 4379 glBindBuffer(target = GL_ELEMENT_ARRAY_BUFFER, buffer = 0)
- 4380 glBindVertexArray(array = 0)
- 4381 glDisable(cap = GL_BLEND)
- 4382 glDisable(cap = GL_SCISSOR_TEST)
- 4383 wglSwapBuffers(hdc = 0xa0113b7) = TRUE
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