Advertisement
Guest User

[Linux] Running With Rifles - NuCl34R's log - Part 1

a guest
Apr 5th, 2015
334
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 260.86 KB | None | 0 0
  1. 08:24:18: Creating resource group General
  2. 08:24:18: Creating resource group Internal
  3. 08:24:18: Creating resource group Autodetect
  4. 08:24:18: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 08:24:18: Registering ResourceManager for type Material
  6. 08:24:18: Registering ResourceManager for type Mesh
  7. 08:24:18: Registering ResourceManager for type Skeleton
  8. 08:24:18: MovableObjectFactory for type 'ParticleSystem' registered.
  9. 08:24:18: OverlayElementFactory for type Panel registered.
  10. 08:24:18: OverlayElementFactory for type BorderPanel registered.
  11. 08:24:18: OverlayElementFactory for type TextArea registered.
  12. 08:24:18: Registering ResourceManager for type Font
  13. 08:24:18: ArchiveFactory for archive type FileSystem registered.
  14. 08:24:18: ArchiveFactory for archive type Zip registered.
  15. 08:24:18: DDS codec registering
  16. 08:24:18: FreeImage version: 3.15.1
  17. 08:24:18: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  18. 08:24:18: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti
  19. 08:24:18: Registering ResourceManager for type HighLevelGpuProgram
  20. 08:24:18: Registering ResourceManager for type Compositor
  21. 08:24:18: MovableObjectFactory for type 'Entity' registered.
  22. 08:24:18: MovableObjectFactory for type 'Light' registered.
  23. 08:24:18: MovableObjectFactory for type 'BillboardSet' registered.
  24. 08:24:18: MovableObjectFactory for type 'ManualObject' registered.
  25. 08:24:18: MovableObjectFactory for type 'BillboardChain' registered.
  26. 08:24:18: MovableObjectFactory for type 'RibbonTrail' registered.
  27. 08:24:18: *-*-* OGRE Initialising
  28. 08:24:18: *-*-* Version 1.7.2 (Cthugha)
  29. 08:24:18: : initializing graphics
  30. 08:24:18: : loading plugins
  31. 08:24:18: Loading library lib/RenderSystem_GL.so
  32. 08:24:18: Installing plugin: GL RenderSystem
  33. 08:24:18: OpenGL Rendering Subsystem created.
  34. 08:24:18: Plugin successfully installed
  35. 08:24:18: Loading library lib/Plugin_CgProgramManager.so
  36. 08:24:18: Installing plugin: Cg Program Manager
  37. 08:24:18: Plugin successfully installed
  38. 08:24:18: Loading library lib/Plugin_OctreeSceneManager.so
  39. 08:24:18: Installing plugin: Octree & Terrain Scene Manager
  40. 08:24:18: Plugin successfully installed
  41. 08:24:18: Loading library lib/Plugin_ParticleFX.so
  42. 08:24:18: Installing plugin: ParticleFX
  43. 08:24:18: Particle Emitter Type 'Point' registered
  44. 08:24:18: Particle Emitter Type 'Box' registered
  45. 08:24:18: Particle Emitter Type 'Ellipsoid' registered
  46. 08:24:18: Particle Emitter Type 'Cylinder' registered
  47. 08:24:18: Particle Emitter Type 'Ring' registered
  48. 08:24:18: Particle Emitter Type 'HollowEllipsoid' registered
  49. 08:24:18: Particle Affector Type 'LinearForce' registered
  50. 08:24:18: Particle Affector Type 'ColourFader' registered
  51. 08:24:18: Particle Affector Type 'ColourFader2' registered
  52. 08:24:18: Particle Affector Type 'ColourImage' registered
  53. 08:24:18: Particle Affector Type 'ColourInterpolator' registered
  54. 08:24:18: Particle Affector Type 'Scaler' registered
  55. 08:24:18: Particle Affector Type 'Rotator' registered
  56. 08:24:18: Particle Affector Type 'DirectionRandomiser' registered
  57. 08:24:18: Particle Affector Type 'DeflectorPlane' registered
  58. 08:24:18: Plugin successfully installed
  59. 08:24:18: : initializing render system
  60. 08:24:18: : initializing render window
  61. 08:24:18: CPU Identifier & Features
  62. 08:24:18: -------------------------
  63. 08:24:18: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
  64. 08:24:18: * SSE: yes
  65. 08:24:18: * SSE2: yes
  66. 08:24:18: * SSE3: yes
  67. 08:24:18: * MMX: yes
  68. 08:24:18: * MMXEXT: yes
  69. 08:24:18: * 3DNOW: no
  70. 08:24:18: * 3DNOWEXT: no
  71. 08:24:18: * CMOV: yes
  72. 08:24:18: * TSC: yes
  73. 08:24:18: * FPU: yes
  74. 08:24:18: * PRO: yes
  75. 08:24:18: * HT: no
  76. 08:24:18: -------------------------
  77. 08:24:18: ******************************
  78. *** Starting GLX Subsystem ***
  79. ******************************
  80. 08:24:18: GLRenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2015", 1920x1080 windowed miscParams: FSAA=16 displayFrequency=50 MHz gamma=No vsync=Yes
  81. 08:24:18: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource GLX_icon.png in resource group General or any other group. in ResourceGroupManager::openResource at /build/buildd/ogre-1.7.2/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
  82. 08:24:18: GLXWindow::create used FBConfigID = 245
  83. 08:24:18: GL_VERSION = 4.5.0 NVIDIA 346.47
  84. 08:24:18: GL_VENDOR = NVIDIA Corporation
  85. 08:24:18: GL_RENDERER = GeForce GTX 970/PCIe/SSE2
  86. 08:24:18: GL_EXTENSIONS = GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  87. 08:24:18: Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address
  88. 08:24:18: ***************************
  89. 08:24:18: *** GL Renderer Started ***
  90. 08:24:18: ***************************
  91. 08:24:18: Registering ResourceManager for type GpuProgram
  92. 08:24:18: GLSL support detected
  93. 08:24:18: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
  94. 08:24:18: FBO PF_UNKNOWN depth/stencil support: D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  95. 08:24:18: FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  96. 08:24:18: FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  97. 08:24:18: FBO PF_A4L4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  98. 08:24:18: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  99. 08:24:18: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  100. 08:24:18: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  101. 08:24:18: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  102. 08:24:18: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  103. 08:24:18: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  104. 08:24:18: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  105. 08:24:18: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  106. 08:24:18: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  107. 08:24:18: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  108. 08:24:18: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  109. 08:24:18: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  110. 08:24:18: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  111. 08:24:18: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  112. 08:24:18: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  113. 08:24:18: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  114. 08:24:18: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  115. 08:24:18: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  116. 08:24:18: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  117. 08:24:18: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  118. 08:24:18: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  119. 08:24:18: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  120. 08:24:18: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  121. 08:24:18: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  122. 08:24:18: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
  123. 08:24:18: RenderSystem capabilities
  124. 08:24:18: -------------------------
  125. 08:24:18: RenderSystem Name: OpenGL Rendering Subsystem
  126. 08:24:18: GPU Vendor: nvidia
  127. 08:24:18: Device Name: GeForce GTX 970/PCIe/SSE2
  128. 08:24:18: Driver Version: 4.5.0.0
  129. 08:24:18: * Fixed function pipeline: yes
  130. 08:24:18: * Hardware generation of mipmaps: yes
  131. 08:24:18: * Texture blending: yes
  132. 08:24:18: * Anisotropic texture filtering: yes
  133. 08:24:18: * Dot product texture operation: yes
  134. 08:24:18: * Cube mapping: yes
  135. 08:24:18: * Hardware stencil buffer: yes
  136. 08:24:18: - Stencil depth: 8
  137. 08:24:18: - Two sided stencil support: yes
  138. 08:24:18: - Wrap stencil values: yes
  139. 08:24:18: * Hardware vertex / index buffers: yes
  140. 08:24:18: * Vertex programs: yes
  141. 08:24:18: * Number of floating-point constants for vertex programs: 1024
  142. 08:24:18: * Number of integer constants for vertex programs: 0
  143. 08:24:18: * Number of boolean constants for vertex programs: 0
  144. 08:24:18: * Fragment programs: yes
  145. 08:24:18: * Number of floating-point constants for fragment programs: 512
  146. 08:24:18: * Number of integer constants for fragment programs: 0
  147. 08:24:18: * Number of boolean constants for fragment programs: 0
  148. 08:24:18: * Geometry programs: yes
  149. 08:24:18: * Number of floating-point constants for geometry programs: 512
  150. 08:24:18: * Number of integer constants for geometry programs: 0
  151. 08:24:18: * Number of boolean constants for geometry programs: 0
  152. 08:24:18: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gpu_gp nvgp4 vp30 vp40
  153. 08:24:18: * Texture Compression: yes
  154. 08:24:18: - DXT: yes
  155. 08:24:18: - VTC: yes
  156. 08:24:18: - PVRTC: no
  157. 08:24:18: * Scissor Rectangle: yes
  158. 08:24:18: * Hardware Occlusion Query: yes
  159. 08:24:18: * User clip planes: yes
  160. 08:24:18: * VET_UBYTE4 vertex element type: yes
  161. 08:24:18: * Infinite far plane projection: yes
  162. 08:24:18: * Hardware render-to-texture: yes
  163. 08:24:18: * Floating point textures: yes
  164. 08:24:18: * Non-power-of-two textures: yes
  165. 08:24:18: * Volume textures: yes
  166. 08:24:18: * Multiple Render Targets: 8
  167. 08:24:18: - With different bit depths: yes
  168. 08:24:18: * Point Sprites: yes
  169. 08:24:18: * Extended point parameters: yes
  170. 08:24:18: * Max Point Size: 2047
  171. 08:24:18: * Vertex texture fetch: yes
  172. 08:24:18: * Number of world matrices: 0
  173. 08:24:18: * Number of texture units: 32
  174. 08:24:18: * Stencil buffer depth: 8
  175. 08:24:18: * Number of vertex blend matrices: 0
  176. 08:24:18: - Max vertex textures: 32
  177. 08:24:18: - Vertex textures shared: yes
  178. 08:24:18: * Render to Vertex Buffer : yes
  179. 08:24:18: * GL 1.5 without VBO workaround: no
  180. 08:24:18: * Frame Buffer objects: yes
  181. 08:24:18: * Frame Buffer objects (ARB extension): no
  182. 08:24:18: * Frame Buffer objects (ATI extension): no
  183. 08:24:18: * PBuffer support: yes
  184. 08:24:18: * GL 1.5 without HW-occlusion workaround: no
  185. 08:24:18: Registering ResourceManager for type Texture
  186. 08:24:18: Using FSAA from GL_ARB_multisample extension.
  187. 08:24:18: DefaultWorkQueue('Root') initialising on thread 0x8c619d8.
  188. 08:24:18: DefaultWorkQueue('Root')::WorkerFunc - thread 0x8e3fdd0 starting.
  189. 08:24:18: DefaultWorkQueue('Root')::WorkerFunc - thread 0x8e49248 starting.
  190. 08:24:18: DefaultWorkQueue('Root')::WorkerFunc - thread 0x8e3ffa8 starting.
  191. 08:24:18: DefaultWorkQueue('Root')::WorkerFunc - thread 0x8d2f110 starting.
  192. 08:24:18: Particle Renderer Type 'billboard' registered
  193. 08:24:18: SceneManagerFactory for type 'OctreeSceneManager' registered.
  194. 08:24:18: SceneManagerFactory for type 'TerrainSceneManager' registered.
  195. 08:24:18: Added resource location 'media' of type 'FileSystem' to resource group 'General'
  196. 08:24:18: Added resource location 'media/textures' of type 'FileSystem' to resource group 'General'
  197. 08:24:18: Added resource location 'media/sounds' of type 'FileSystem' to resource group 'General'
  198. 08:24:18: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
  199. 08:24:18: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
  200. 08:24:18: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
  201. 08:24:18: Parsing scripts for resource group Autodetect
  202. 08:24:18: Finished parsing scripts for resource group Autodetect
  203. 08:24:18: Parsing scripts for resource group General
  204. 08:24:18: Parsing script ShadowCaster.program
  205. 08:24:18: Parsing script AmbientOcclusion.program
  206. 08:24:18: Parsing script StdQuad_vp.program
  207. 08:24:18: Parsing script Vignette.program
  208. 08:24:18: Parsing script Intro.material
  209. 08:24:18: Parsing script ShadowCaster.material
  210. 08:24:18: Parsing script AmbientOcclusion.material
  211. 08:24:18: Parsing script Vignette.material
  212. 08:24:18: Parsing script AmbientOcclusion.compositor
  213. 08:24:18: Parsing script input_font_outline.fontdef
  214. 08:24:18: Parsing script input_font_outline_050.fontdef
  215. 08:24:18: Parsing script basic_font.fontdef
  216. 08:24:18: Parsing script basic_font_050.fontdef
  217. 08:24:18: Parsing script basic_font_outline_050.fontdef
  218. 08:24:18: Parsing script input_font_outline_025.fontdef
  219. 08:24:18: Parsing script basic_font_outline.fontdef
  220. 08:24:18: Parsing script basic_font_025.fontdef
  221. 08:24:18: Parsing script basic_font_outline_025.fontdef
  222. 08:24:18: Finished parsing scripts for resource group General
  223. 08:24:18: Parsing scripts for resource group Internal
  224. 08:24:18: Finished parsing scripts for resource group Internal
  225. 08:24:18: OverlayElementFactory for type TextArea2 registered.
  226. 08:24:18: : initializing scene manager
  227. 08:24:18: TerrainSceneManager: Registered a new PageSource for type Heightmap
  228. 08:24:18: : initializing audio
  229. 08:24:18: : audio devices found: 2
  230. 08:24:18: : audio enabled
  231. 08:24:18: : 0: PulseAudio Software
  232. 08:24:18: : 1: ALSA Software
  233. 08:24:18: : using device 0
  234. 08:24:18: : initializing input
  235. 08:24:18: : initializing Steam API
  236. 08:24:19: : using metagame: in=/tmp/rwr_server_in, out=/tmp/rwr_server_out
  237. 08:24:19: : -- using named pipes
  238. 08:24:19: : RUNNING WITH RIFLES, version 1.0
  239. 08:24:19: : Map resource location set as media/packages/vanilla/maps/lobby
  240. 08:24:19: : Using application folder /home/nucl34r/.running_with_rifles/
  241. 08:24:19: : Using save path /home/nucl34r/.running_with_rifles/savegames/
  242. 08:24:19: : activating metagame in regular game build
  243. 08:24:19: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  244. 08:24:19: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,970x137x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,970x137x1.
  245. 08:24:19: : application start done
  246. 08:24:19: : run simulation
  247. 08:24:19: : rendering the first frame
  248. 08:24:19: Texture: vignette.png: Loading 1 faces(PF_A8R8G8B8,1920x1080x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1920x1080x1.
  249. 08:24:19: Texture: basic_font_outline_050.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  250. 08:24:19: : first frame rendered ok
  251. 08:24:19: : adding frame listener
  252. 08:24:19: : starting rendering loop
  253. 08:24:20: : game init start
  254. 08:24:20: Creating resource group sessionResourceGroup
  255. 08:24:20: : adding package resource location media/packages/vanilla/
  256. 08:24:20: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
  257. 08:24:20: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
  258. 08:24:20: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  259. 08:24:20: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
  260. 08:24:20: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
  261. 08:24:20: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  262. 08:24:20: Added resource location 'media/packages/vanilla/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
  263. 08:24:20: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
  264. 08:24:20: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
  265. 08:24:20: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
  266. 08:24:20: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  267. 08:24:20: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
  268. 08:24:20: Added resource location 'media/packages/vanilla/calls' of type 'FileSystem' to resource group 'sessionResourceGroup'
  269. 08:24:20: Added resource location 'media/packages/vanilla/grenades' of type 'FileSystem' to resource group 'sessionResourceGroup'
  270. 08:24:20: Added resource location 'media/packages/vanilla/projectiles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  271. 08:24:20: Added resource location 'media/packages/vanilla/static_objects' of type 'FileSystem' to resource group 'sessionResourceGroup'
  272. 08:24:20: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  273. 08:24:20: Added resource location 'media/packages/vanilla/custom_matches' of type 'FileSystem' to resource group 'sessionResourceGroup'
  274. 08:24:20: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
  275. 08:24:20: Added resource location 'media/packages/vanilla/maps/lobby/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  276. 08:24:20: Added resource location 'media/packages/vanilla/maps/lobby/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
  277. 08:24:20: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
  278. 08:24:20: Initialising resource group sessionResourceGroup
  279. 08:24:20: Parsing scripts for resource group sessionResourceGroup
  280. 08:24:20: Parsing script Building.program
  281. 08:24:20: Parsing script MapViewForce.program
  282. 08:24:20: Parsing script NormalAndDepth.program
  283. 08:24:20: Parsing script soldieroutline.program
  284. 08:24:20: Parsing script soldierskin.program
  285. 08:24:21: Parsing script StdQuad_vp.program
  286. 08:24:21: Parsing script terrain.program
  287. 08:24:21: Parsing script tools.program
  288. 08:24:21: Parsing script WaterArea.program
  289. 08:24:21: Parsing script material.material
  290. 08:24:21: Parsing script flare.material
  291. 08:24:21: Parsing script laser.material
  292. 08:24:21: Parsing script flame2.material
  293. 08:24:21: Parsing script chute.material
  294. 08:24:21: Parsing script flash.material
  295. 08:24:21: Parsing script woosh.material
  296. 08:24:21: Parsing script remote_grenade.material
  297. 08:24:21: Parsing script shadow_airplane.material
  298. 08:24:21: Parsing script BackContour.material
  299. 08:24:21: Parsing script Blood.material
  300. 08:24:21: Parsing script Building.material
  301. 08:24:21: Parsing script Bullet.material
  302. 08:24:21: Parsing script BulletTrail.material
  303. 08:24:21: Parsing script BushPlant.material
  304. 08:24:21: Parsing script ChatBubble.material
  305. 08:24:21: Parsing script Cord.material
  306. 08:24:21: Parsing script Crate.material
  307. 08:24:21: Parsing script Crosshair.material
  308. 08:24:21: Parsing script Dust.material
  309. 08:24:21: Parsing script Explosion.material
  310. 08:24:21: Parsing script Flame.material
  311. 08:24:21: Parsing script Foam.material
  312. 08:24:21: Parsing script GenericColoredMesh.material
  313. 08:24:21: Parsing script GenericDecal.material
  314. 08:24:21: Parsing script GenericMesh.material
  315. 08:24:21: Parsing script GenericVehicle.material
  316. 08:24:21: Parsing script GrenadeCrate.material
  317. 08:24:21: Parsing script Hud.material
  318. 08:24:21: Parsing script InventoryView.material
  319. 08:24:21: Parsing script lines.material
  320. 08:24:21: Parsing script MapView.material
  321. 08:24:21: Parsing script MapViewForce.material
  322. 08:24:21: Parsing script MenuSystem.material
  323. 08:24:21: Parsing script MiniRank.material
  324. 08:24:21: Parsing script NormalAndDepth.material
  325. 08:24:21: Parsing script Piece.material
  326. 08:24:21: Parsing script Plant.material
  327. 08:24:21: Parsing script Platform.material
  328. 08:24:21: Parsing script PlayerFarMarker.material
  329. 08:24:21: Parsing script PlayerMarker.material
  330. 08:24:21: Parsing script RadioView.material
  331. 08:24:21: Parsing script ShadowPixel.material
  332. 08:24:21: Parsing script ShadowPlant.material
  333. 08:24:21: Parsing script ShoePrint.material
  334. 08:24:21: Parsing script Sign.material
  335. 08:24:21: Parsing script Soldier3dPixel.material
  336. 08:24:21: Parsing script TreeGroundBase.material
  337. 08:24:21: Parsing script TrophyView.material
  338. 08:24:21: Parsing script Wall.material
  339. 08:24:21: Parsing script WaterArea.material
  340. 08:24:21: Parsing script Weapon3dPixel.material
  341. 08:24:21: Parsing script Weave.material
  342. 08:24:21: Parsing script law_muzzle.particle
  343. 08:24:21: Parsing script burning_pieces_cleanup.particle
  344. 08:24:21: Parsing script deploy_hider.particle
  345. 08:24:21: Parsing script big_muzzle_repeat.particle
  346. 08:24:21: Parsing script shield_burst.particle
  347. 08:24:21: Parsing script prison_smoke.particle
  348. 08:24:21: Parsing script medium_smoke_vehicle.particle
  349. 08:24:21: Parsing script bigger_muzzle.particle
  350. 08:24:21: Parsing script propulsion.particle
  351. 08:24:21: Parsing script burst_shine.particle
  352. 08:24:21: Parsing script flash.particle
  353. 08:24:21: Parsing script burning_pieces.particle
  354. 08:24:21: Parsing script shadow_airplane_flyby.particle
  355. 08:24:21: Parsing script minor_fire_repeat.particle
  356. 08:24:21: Parsing script woosh_big.particle
  357. 08:24:21: Parsing script burst_repeat.particle
  358. 08:24:21: Parsing script flare.particle
  359. 08:24:21: Parsing script big_muzzle.particle
  360. 08:24:21: Parsing script woosh.particle
  361. 08:24:21: Parsing script small_smoke_vehicle.particle
  362. 08:24:21: Parsing script cannon_exhaust.particle
  363. 08:24:21: Parsing script flare_smoke.particle
  364. 08:24:21: Parsing script burning_pieces_barrier.particle
  365. 08:24:21: Parsing script Burst.particle
  366. 08:24:21: Parsing script Dust.particle
  367. 08:24:21: Parsing script Explosion.particle
  368. 08:24:21: Parsing script Foam.particle
  369. 08:24:21: Parsing script MinorExplosion.particle
  370. 08:24:21: Parsing script Muzzle.particle
  371. 08:24:21: Parsing script input_font_outline.fontdef
  372. 08:24:21: Parsing script input_font_outline_050.fontdef
  373. 08:24:21: Parsing script basic_font.fontdef
  374. 08:24:21: Parsing script basic_font_050.fontdef
  375. 08:24:21: Parsing script basic_font_outline_050.fontdef
  376. 08:24:21: Parsing script input_font_outline_025.fontdef
  377. 08:24:21: Parsing script basic_font_outline.fontdef
  378. 08:24:21: Parsing script basic_font_025.fontdef
  379. 08:24:21: Parsing script basic_font_outline_025.fontdef
  380. 08:24:21: Finished parsing scripts for resource group sessionResourceGroup
  381. 08:24:21: : r=12582
  382. 08:24:21: : loading factions in map config
  383. 08:24:21: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  384. 08:24:21: : loading map config, game=150871416
  385. 08:24:21: : loading faction in green.xml
  386. 08:24:21: : loading faction in media/packages/vanilla/maps/lobby/green.xml
  387. 08:24:21: : default
  388. 08:24:21: : creating faction, membership 0
  389. 08:24:21: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  390. 08:24:21: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  391. 08:24:21: : loading faction in neutral.xml
  392. 08:24:21: : loading faction in media/packages/vanilla/maps/lobby/neutral.xml
  393. 08:24:21: : default
  394. 08:24:21: : creating faction, membership 1
  395. 08:24:21: : loading names in media/packages/vanilla/names/russian_firstnames.txt, russian_firstnames.txt
  396. 08:24:21: : loading names in media/packages/vanilla/names/russian_lastnames.txt, russian_lastnames.txt
  397. 08:24:21: : map config factions loaded
  398. 08:24:21: : common sounds loaded
  399. 08:24:21: : loading terrain layers
  400. 08:24:21: : setting tag dirt, index=0
  401. 08:24:21: : setting tag road, index=1
  402. 08:24:21: : outline color=ColourValue(0.371094, 0.320312, 0.253906, 1)
  403. 08:24:21: : outline color=ColourValue(0.296875, 0.355469, 0.296875, 1)
  404. 08:24:21: : terrain.cfg: media/packages/vanilla//terrain.cfg
  405. 08:24:21: : page size read: 513
  406. 08:24:21: : terrain size read: 1024 inverse: 0.000976562
  407. 08:24:21: : max height read: 25
  408. 08:24:21: : heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png
  409. 08:24:21: : terrain normals
  410. 08:24:21: : terrain normals done
  411. 08:24:21: : world loaded
  412. 08:24:21: : initializing terrain
  413. 08:24:21: : terrain config 0: dirt.png,
  414. 08:24:21: : terrain config 1: rocky_mountain.png, terrain5_alpha_rocky_mountain.png
  415. 08:24:21: : terrain config 2: grass.png, terrain5_alpha_grass.png
  416. 08:24:21: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
  417. 08:24:21: : terrain config 4: road.png, terrain5_alpha_road.png
  418. 08:24:21: : splats=5, terrain5_combined_alpha.png exists
  419. 08:24:22: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  420. 08:24:22: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
  421. 08:24:22: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  422. 08:24:22: Texture: rocky_mountain.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  423. 08:24:22: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  424. 08:24:22: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  425. 08:24:22: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  426. 08:24:22: Texture: terrain5_alpha_rocky_mountain.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  427. 08:24:22: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  428. 08:24:22: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  429. 08:24:22: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  430. 08:24:22: : blitting effect_combined_alpha.png
  431. 08:24:22: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  432. 08:24:22: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  433. 08:24:22: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  434. 08:24:22: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  435. 08:24:22: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  436. 08:24:22: TerrainSceneManager: Activated PageSource Heightmap
  437. 08:24:22: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name WaterFoam not found. in Root::getRenderQueueInvocationSequence at /build/buildd/ogre-1.7.2/OgreMain/src/OgreRoot.cpp (line 1528)
  438. 08:24:22: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  439. 08:24:22: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  440. 08:24:22: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  441. 08:24:22: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
  442. 08:24:22: Texture: laser.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
  443. 08:24:22: : best usable soldier render technique: HighDetailHWSkin
  444. 08:24:22: : HW skeleton supported: 1
  445. 08:24:22: : best usable terrain render technique: ShadersShadows1Pass
  446. 08:24:22: : Integrated shadows supported: 1
  447. 08:24:22: : worldblocks loaded
  448. 08:24:22: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  449. 08:24:22: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name EffectCanvas not found. in Root::getRenderQueueInvocationSequence at /build/buildd/ogre-1.7.2/OgreMain/src/OgreRoot.cpp (line 1528)
  450. 08:24:22: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
  451. 08:24:22: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
  452. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
  453. 08:24:22: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  454. 08:24:22: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  455. 08:24:22: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  456. 08:24:22: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  457. 08:24:22: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  458. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
  459. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
  460. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
  461. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
  462. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
  463. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
  464. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
  465. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
  466. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
  467. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
  468. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
  469. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
  470. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
  471. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
  472. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
  473. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
  474. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
  475. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
  476. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
  477. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_truck6.visual_item
  478. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
  479. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
  480. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
  481. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank1.visual_item
  482. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank2.visual_item
  483. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar1.visual_item
  484. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar2.visual_item
  485. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar3.visual_item
  486. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
  487. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_aa.visual_item
  488. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower1.visual_item
  489. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower2.visual_item
  490. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower3.visual_item
  491. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates1.visual_item
  492. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates2.visual_item
  493. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates3.visual_item
  494. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates4.visual_item
  495. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates5.visual_item
  496. 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_cleanup.visual_item
  497. 08:24:22: : visual items loaded
  498. 08:24:22: : loading static objects in media/packages/vanilla/static_objects/all_static_objects.xml
  499. 08:24:22: : loading static objects in media/packages/vanilla/static_objects/crate.static_object
  500. 08:24:22: : loading static objects in media/packages/vanilla/static_objects/destructible_wall.static_object
  501. 08:24:22: : loading static objects in media/packages/vanilla/static_objects/scripted_wall.static_object
  502. 08:24:22: : loading resources in map config
  503. 08:24:22: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  504. 08:24:22: : loading weapons in all_weapons.xml, path=media/packages/vanilla/maps/lobby/all_weapons.xml
  505. 08:24:22: : loading weapons in media/packages/vanilla/maps/lobby/all_weapons.xml
  506. 08:24:22: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
  507. 08:24:22: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
  508. 08:24:22: : weapon:APC HMG
  509. 08:24:22: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  510. 08:24:22: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
  511. 08:24:22: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
  512. 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  513. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  514. 08:24:22: : weapon:
  515. 08:24:22: : weapon:M24-A2
  516. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  517. 08:24:22: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
  518. 08:24:22: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
  519. 08:24:22: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
  520. 08:24:22: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
  521. 08:24:22: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  522. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  523. 08:24:22: : weapon:riot shield
  524. 08:24:22: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
  525. 08:24:22: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
  526. 08:24:22: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  527. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  528. 08:24:22: : weapon:riot shield
  529. 08:24:22: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
  530. 08:24:22: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
  531. 08:24:22: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  532. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  533. 08:24:22: : weapon:M72 LAW
  534. 08:24:22: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
  535. 08:24:22: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
  536. 08:24:22: : loading weapons in media/packages/vanilla/weapons/m240.weapon
  537. 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  538. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  539. 08:24:22: : weapon:
  540. 08:24:22: : weapon:M240
  541. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  542. 08:24:22: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  543. 08:24:22: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  544. 08:24:22: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  545. 08:24:22: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
  546. 08:24:22: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
  547. 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  548. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  549. 08:24:22: : weapon:
  550. 08:24:22: : weapon:Mossberg 500
  551. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  552. 08:24:22: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
  553. 08:24:22: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
  554. 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  555. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  556. 08:24:22: : weapon:
  557. 08:24:22: : weapon:MP5SD
  558. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  559. 08:24:22: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
  560. 08:24:22: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
  561. 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  562. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  563. 08:24:22: : weapon:
  564. 08:24:22: : weapon:M16A4
  565. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  566. 08:24:22: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
  567. 08:24:22: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
  568. 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  569. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  570. 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  571. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  572. 08:24:22: : weapon:
  573. 08:24:22: : weapon:F2000
  574. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  575. 08:24:22: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
  576. 08:24:22: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
  577. 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  578. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  579. 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  580. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  581. 08:24:22: : weapon:
  582. 08:24:22: : weapon:Benelli M4
  583. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  584. 08:24:22: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
  585. 08:24:22: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
  586. 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  587. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  588. 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  589. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  590. 08:24:22: : weapon:
  591. 08:24:22: : weapon:pepperdust
  592. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  593. 08:24:22: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
  594. 08:24:22: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
  595. 08:24:22: : weapon:Tank cannon
  596. 08:24:22: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
  597. 08:24:22: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
  598. 08:24:22: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
  599. 08:24:22: : weapon:Tank MG
  600. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  601. 08:24:22: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
  602. 08:24:22: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
  603. 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  604. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  605. 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  606. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  607. 08:24:22: : weapon:
  608. 08:24:22: : weapon:AKS-74U
  609. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  610. 08:24:22: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
  611. 08:24:22: : loading weapons in media/packages/vanilla/weapons/p90.weapon
  612. 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  613. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  614. 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  615. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  616. 08:24:22: : weapon:
  617. 08:24:22: : weapon:P90
  618. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  619. 08:24:22: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
  620. 08:24:22: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
  621. 08:24:22: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  622. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  623. 08:24:22: : weapon:Medikit
  624. 08:24:22: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
  625. 08:24:22: : loading weapons in media/packages/vanilla/weapons/tow.weapon
  626. 08:24:22: : weapon:Tank cannon
  627. 08:24:22: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
  628. 08:24:22: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
  629. 08:24:22: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
  630. 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  631. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  632. 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  633. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  634. 08:24:22: : weapon:
  635. 08:24:22: : weapon:VSS Vintorez
  636. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  637. 08:24:22: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
  638. 08:24:22: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
  639. 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  640. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  641. 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  642. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  643. 08:24:22: : weapon:
  644. 08:24:22: : weapon:Neostead 2000
  645. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  646. 08:24:22: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
  647. 08:24:22: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
  648. 08:24:22: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  649. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  650. 08:24:22: : weapon:Cover deploy
  651. 08:24:22: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
  652. 08:24:22: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
  653. 08:24:22: : weapon:Humvee MG
  654. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  655. 08:24:22: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
  656. 08:24:22: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
  657. 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  658. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  659. 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  660. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  661. 08:24:22: : weapon:
  662. 08:24:22: : weapon:Stoner LMG
  663. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  664. 08:24:22: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
  665. 08:24:22: : loading weapons in media/packages/vanilla/weapons/m79.weapon
  666. 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  667. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  668. 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  669. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  670. 08:24:22: : weapon:
  671. 08:24:22: : weapon:m79 grenade launcher
  672. 08:24:22: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
  673. 08:24:22: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
  674. 08:24:22: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
  675. 08:24:22: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  676. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  677. 08:24:22: : weapon:MG deploy
  678. 08:24:22: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
  679. 08:24:22: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
  680. 08:24:22: : weapon:MG
  681. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  682. 08:24:22: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
  683. 08:24:22: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
  684. 08:24:22: : weapon:M240
  685. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  686. 08:24:22: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  687. 08:24:22: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  688. 08:24:22: : weapon:D40mm-Flak
  689. 08:24:22: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  690. 08:24:22: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  691. 08:24:22: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  692. 08:24:22: : weapon:PS Mortar
  693. 08:24:22: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
  694. 08:24:22: : loading weapons in pb.weapon, path=media/packages/vanilla/weapons/pb.weapon
  695. 08:24:22: : loading weapons in media/packages/vanilla/weapons/pb.weapon
  696. 08:24:22: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  697. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  698. 08:24:22: : weapon:
  699. 08:24:22: : weapon:PB
  700. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  701. 08:24:22: : loading weapons in glock17.weapon, path=media/packages/vanilla/weapons/glock17.weapon
  702. 08:24:22: : loading weapons in media/packages/vanilla/weapons/glock17.weapon
  703. 08:24:22: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  704. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  705. 08:24:22: : weapon:
  706. 08:24:22: : weapon:Glock 17
  707. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  708. 08:24:22: : loading weapons in beretta_m9.weapon, path=media/packages/vanilla/weapons/beretta_m9.weapon
  709. 08:24:22: : loading weapons in media/packages/vanilla/weapons/beretta_m9.weapon
  710. 08:24:22: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  711. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  712. 08:24:22: : weapon:
  713. 08:24:22: : weapon:Beretta M9
  714. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  715. 08:24:22: : loading weapons in desert_eagle.weapon, path=media/packages/vanilla/weapons/desert_eagle.weapon
  716. 08:24:22: : loading weapons in media/packages/vanilla/weapons/desert_eagle.weapon
  717. 08:24:22: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  718. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  719. 08:24:22: : weapon:
  720. 08:24:22: : weapon:Desert Eagle
  721. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  722. 08:24:22: : loading weapons in desert_eagle_gold.weapon, path=media/packages/vanilla/weapons/desert_eagle_gold.weapon
  723. 08:24:22: : loading weapons in media/packages/vanilla/weapons/desert_eagle_gold.weapon
  724. 08:24:22: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  725. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  726. 08:24:22: : weapon:
  727. 08:24:22: : weapon:Desert Eagle GOLD
  728. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  729. 08:24:22: : loading weapons in aa-12.weapon, path=media/packages/vanilla/weapons/aa-12.weapon
  730. 08:24:22: : loading weapons in media/packages/vanilla/weapons/aa-12.weapon
  731. 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  732. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  733. 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  734. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  735. 08:24:22: : weapon:
  736. 08:24:22: : weapon:AA-12
  737. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  738. 08:24:22: : loading weapons in mgl_flasher.weapon, path=media/packages/vanilla/weapons/mgl_flasher.weapon
  739. 08:24:22: : loading weapons in media/packages/vanilla/weapons/mgl_flasher.weapon
  740. 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  741. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  742. 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  743. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  744. 08:24:22: : weapon:
  745. 08:24:22: : weapon:MGL Flasher
  746. 08:24:22: : loading projectile in mgl_flasher.projectile, path=media/packages/vanilla/weapons/mgl_flasher.projectile
  747. 08:24:22: : loading weapons in barrett_m107.weapon, path=media/packages/vanilla/weapons/barrett_m107.weapon
  748. 08:24:22: : loading weapons in media/packages/vanilla/weapons/barrett_m107.weapon
  749. 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  750. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  751. 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  752. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  753. 08:24:22: : weapon:
  754. 08:24:22: : weapon:Barrett M107
  755. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  756. 08:24:22: : loading weapons in xm8.weapon, path=media/packages/vanilla/weapons/xm8.weapon
  757. 08:24:22: : loading weapons in media/packages/vanilla/weapons/xm8.weapon
  758. 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  759. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  760. 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  761. 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  762. 08:24:22: : weapon:
  763. 08:24:22: : weapon:XM8
  764. 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  765. 08:24:22: : loading weapons in apc_hmg_1.weapon, path=media/packages/vanilla/weapons/apc_hmg_1.weapon
  766. 08:24:22: : loading weapons in media/packages/vanilla/weapons/apc_hmg_1.weapon
  767. 08:24:22: : weapon:APC HMG
  768. 08:24:22: : loading projectile in apc_hmg_1.projectile, path=media/packages/vanilla/weapons/apc_hmg_1.projectile
  769. 08:24:22: : loading weapons in apc_hmg_2.weapon, path=media/packages/vanilla/weapons/apc_hmg_2.weapon
  770. 08:24:22: : loading weapons in media/packages/vanilla/weapons/apc_hmg_2.weapon
  771. 08:24:22: : weapon:APC HMG
  772. 08:24:22: : loading projectile in apc_hmg_2.projectile, path=media/packages/vanilla/weapons/apc_hmg_2.projectile
  773. 08:24:22: : loading weapons in tank_cannon_1.weapon, path=media/packages/vanilla/weapons/tank_cannon_1.weapon
  774. 08:24:22: : loading weapons in media/packages/vanilla/weapons/tank_cannon_1.weapon
  775. 08:24:22: : weapon:Tank cannon
  776. 08:24:22: : loading projectile in tank_cannon_1.projectile, path=media/packages/vanilla/weapons/tank_cannon_1.projectile
  777. 08:24:22: : loading weapons in tank_cannon_2.weapon, path=media/packages/vanilla/weapons/tank_cannon_2.weapon
  778. 08:24:22: : loading weapons in media/packages/vanilla/weapons/tank_cannon_2.weapon
  779. 08:24:22: : weapon:Tank cannon
  780. 08:24:22: : loading projectile in tank_cannon_2.projectile, path=media/packages/vanilla/weapons/tank_cannon_2.projectile
  781. 08:24:22: : loading weapons in tank_mg_1.weapon, path=media/packages/vanilla/weapons/tank_mg_1.weapon
  782. 08:24:22: : loading weapons in media/packages/vanilla/weapons/tank_mg_1.weapon
  783. 08:24:22: : weapon:Tank MG
  784. 08:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  785. 08:24:23: : loading weapons in tank_mg_2.weapon, path=media/packages/vanilla/weapons/tank_mg_2.weapon
  786. 08:24:23: : loading weapons in media/packages/vanilla/weapons/tank_mg_2.weapon
  787. 08:24:23: : weapon:Tank MG
  788. 08:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  789. 08:24:23: : loading weapons in bullseye.weapon, path=media/packages/vanilla/weapons/bullseye.weapon
  790. 08:24:23: : loading weapons in media/packages/vanilla/weapons/bullseye.weapon
  791. 08:24:23: : weapon:M240
  792. 08:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  793. 08:24:23: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
  794. 08:24:23: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
  795. 08:24:23: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
  796. 08:24:23: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
  797. 08:24:23: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
  798. 08:24:23: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
  799. 08:24:23: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
  800. 08:24:23: : loading projectile in flare.projectile, path=media/packages/vanilla/weapons/flare.projectile
  801. 08:24:23: : loading projectile in claymore.projectile, path=media/packages/vanilla/weapons/claymore.projectile
  802. 08:24:23: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  803. 08:24:23: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  804. 08:24:23: Texture: burst_shine.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  805. 08:24:23: : loading projectile in naval_mine.projectile, path=media/packages/vanilla/weapons/naval_mine.projectile
  806. 08:24:23: : loading projectile in flare_checkpoint.projectile, path=media/packages/vanilla/weapons/flare_checkpoint.projectile
  807. 08:24:23: : loading projectile in debri_stun.projectile, path=media/packages/vanilla/weapons/debri_stun.projectile
  808. 08:24:23: : loading projectile in debri_stun_medium.projectile, path=media/packages/vanilla/weapons/debri_stun_medium.projectile
  809. 08:24:23: : loading projectile in debri_stun_big.projectile, path=media/packages/vanilla/weapons/debri_stun_big.projectile
  810. 08:24:23: : loading projectile in debri_destroy_big.projectile, path=media/packages/vanilla/weapons/debri_destroy_big.projectile
  811. 08:24:23: : loading carry items in all_carry_items.xml
  812. 08:24:23: : ->media/packages/vanilla/items/all_carry_items.xml
  813. 08:24:23: : loading carry items in whiskey_bottle.carry_item
  814. 08:24:23: : ->media/packages/vanilla/items/whiskey_bottle.carry_item
  815. 08:24:23: : loading carry items in base_valuable.carry_item
  816. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  817. 08:24:23: : loading carry items in cigarettes.carry_item
  818. 08:24:23: : ->media/packages/vanilla/items/cigarettes.carry_item
  819. 08:24:23: : loading carry items in base_valuable.carry_item
  820. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  821. 08:24:23: : loading carry items in dollars.carry_item
  822. 08:24:23: : ->media/packages/vanilla/items/dollars.carry_item
  823. 08:24:23: : loading carry items in base_valuable.carry_item
  824. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  825. 08:24:23: : loading carry items in gamingdevice.carry_item
  826. 08:24:23: : ->media/packages/vanilla/items/gamingdevice.carry_item
  827. 08:24:23: : loading carry items in base_valuable.carry_item
  828. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  829. 08:24:23: : loading carry items in gem.carry_item
  830. 08:24:23: : ->media/packages/vanilla/items/gem.carry_item
  831. 08:24:23: : loading carry items in base_valuable.carry_item
  832. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  833. 08:24:23: : loading carry items in painting.carry_item
  834. 08:24:23: : ->media/packages/vanilla/items/painting.carry_item
  835. 08:24:23: : loading carry items in base_valuable.carry_item
  836. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  837. 08:24:23: : loading carry items in horny_magazine.carry_item
  838. 08:24:23: : ->media/packages/vanilla/items/horny_magazine.carry_item
  839. 08:24:23: : loading carry items in base_valuable.carry_item
  840. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  841. 08:24:23: : loading carry items in comic_book.carry_item
  842. 08:24:23: : ->media/packages/vanilla/items/comic_book.carry_item
  843. 08:24:23: : loading carry items in base_valuable.carry_item
  844. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  845. 08:24:23: : loading carry items in rwr_handbook.carry_item
  846. 08:24:23: : ->media/packages/vanilla/items/rwr_handbook.carry_item
  847. 08:24:23: : loading carry items in base_valuable.carry_item
  848. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  849. 08:24:23: : loading carry items in oscar_statue.carry_item
  850. 08:24:23: : ->media/packages/vanilla/items/oscar_statue.carry_item
  851. 08:24:23: : loading carry items in base_valuable.carry_item
  852. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  853. 08:24:23: : loading carry items in vest2.carry_item
  854. 08:24:23: : ->media/packages/vanilla/items/vest2.carry_item
  855. 08:24:23: : loading carry items in cigars.carry_item
  856. 08:24:23: : ->media/packages/vanilla/items/cigars.carry_item
  857. 08:24:23: : loading carry items in base_valuable.carry_item
  858. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  859. 08:24:23: : loading carry items in beer_can.carry_item
  860. 08:24:23: : ->media/packages/vanilla/items/beer_can.carry_item
  861. 08:24:23: : loading carry items in base_valuable.carry_item
  862. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  863. 08:24:23: : loading carry items in lighter.carry_item
  864. 08:24:23: : ->media/packages/vanilla/items/lighter.carry_item
  865. 08:24:23: : loading carry items in base_valuable.carry_item
  866. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  867. 08:24:23: : loading carry items in steroids.carry_item
  868. 08:24:23: : ->media/packages/vanilla/items/steroids.carry_item
  869. 08:24:23: : loading carry items in base_valuable.carry_item
  870. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  871. 08:24:23: : loading carry items in teddy.carry_item
  872. 08:24:23: : ->media/packages/vanilla/items/teddy.carry_item
  873. 08:24:23: : loading carry items in base_valuable.carry_item
  874. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  875. 08:24:23: : loading carry items in vest3.carry_item
  876. 08:24:23: : ->media/packages/vanilla/items/vest3.carry_item
  877. 08:24:23: : loading carry items in bible.carry_item
  878. 08:24:23: : ->media/packages/vanilla/items/bible.carry_item
  879. 08:24:23: : loading carry items in base_valuable.carry_item
  880. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  881. 08:24:23: : loading carry items in koran.carry_item
  882. 08:24:23: : ->media/packages/vanilla/items/koran.carry_item
  883. 08:24:23: : loading carry items in base_valuable.carry_item
  884. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  885. 08:24:23: : loading carry items in chewing_gum.carry_item
  886. 08:24:23: : ->media/packages/vanilla/items/chewing_gum.carry_item
  887. 08:24:23: : loading carry items in base_valuable.carry_item
  888. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  889. 08:24:23: : loading carry items in bizarre_rubber_bullet.carry_item
  890. 08:24:23: : ->media/packages/vanilla/items/bizarre_rubber_bullet.carry_item
  891. 08:24:23: : loading carry items in base_valuable.carry_item
  892. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  893. 08:24:23: : loading carry items in chocolate.carry_item
  894. 08:24:23: : ->media/packages/vanilla/items/chocolate.carry_item
  895. 08:24:23: : loading carry items in base_valuable.carry_item
  896. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  897. 08:24:23: : loading carry items in dollars_300.carry_item
  898. 08:24:23: : ->media/packages/vanilla/items/dollars_300.carry_item
  899. 08:24:23: : loading carry items in base_valuable.carry_item
  900. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  901. 08:24:23: : loading carry items in energy_drink.carry_item
  902. 08:24:23: : ->media/packages/vanilla/items/energy_drink.carry_item
  903. 08:24:23: : loading carry items in base_valuable.carry_item
  904. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  905. 08:24:23: : loading carry items in fancy_sunglasses.carry_item
  906. 08:24:23: : ->media/packages/vanilla/items/fancy_sunglasses.carry_item
  907. 08:24:23: : loading carry items in base_valuable.carry_item
  908. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  909. 08:24:23: : loading carry items in radio.carry_item
  910. 08:24:23: : ->media/packages/vanilla/items/radio.carry_item
  911. 08:24:23: : loading carry items in base_valuable.carry_item
  912. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  913. 08:24:23: : loading carry items in razor.carry_item
  914. 08:24:23: : ->media/packages/vanilla/items/razor.carry_item
  915. 08:24:23: : loading carry items in base_valuable.carry_item
  916. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  917. 08:24:23: : loading carry items in sheaths.carry_item
  918. 08:24:23: : ->media/packages/vanilla/items/sheaths.carry_item
  919. 08:24:23: : loading carry items in base_valuable.carry_item
  920. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  921. 08:24:23: : loading carry items in sheaths_xxl.carry_item
  922. 08:24:23: : ->media/packages/vanilla/items/sheaths_xxl.carry_item
  923. 08:24:23: : loading carry items in base_valuable.carry_item
  924. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  925. 08:24:23: : loading carry items in sunglasses.carry_item
  926. 08:24:23: : ->media/packages/vanilla/items/sunglasses.carry_item
  927. 08:24:23: : loading carry items in base_valuable.carry_item
  928. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  929. 08:24:23: : loading carry items in ipoo_player_blue.carry_item
  930. 08:24:23: : ->media/packages/vanilla/items/ipoo_player_blue.carry_item
  931. 08:24:23: : loading carry items in base_valuable.carry_item
  932. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  933. 08:24:23: : loading carry items in ipoo_player_red.carry_item
  934. 08:24:23: : ->media/packages/vanilla/items/ipoo_player_red.carry_item
  935. 08:24:23: : loading carry items in base_valuable.carry_item
  936. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  937. 08:24:23: : loading carry items in ipoo_player_white.carry_item
  938. 08:24:23: : ->media/packages/vanilla/items/ipoo_player_white.carry_item
  939. 08:24:23: : loading carry items in base_valuable.carry_item
  940. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  941. 08:24:23: : loading carry items in ipoo_player_silver.carry_item
  942. 08:24:23: : ->media/packages/vanilla/items/ipoo_player_silver.carry_item
  943. 08:24:23: : loading carry items in base_valuable.carry_item
  944. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  945. 08:24:23: : loading carry items in ipoo_player_yellow.carry_item
  946. 08:24:23: : ->media/packages/vanilla/items/ipoo_player_yellow.carry_item
  947. 08:24:23: : loading carry items in base_valuable.carry_item
  948. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  949. 08:24:23: : loading carry items in ipoo_player_green.carry_item
  950. 08:24:23: : ->media/packages/vanilla/items/ipoo_player_green.carry_item
  951. 08:24:23: : loading carry items in base_valuable.carry_item
  952. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  953. 08:24:23: : loading carry items in ipoo_player_pink.carry_item
  954. 08:24:23: : ->media/packages/vanilla/items/ipoo_player_pink.carry_item
  955. 08:24:23: : loading carry items in base_valuable.carry_item
  956. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  957. 08:24:23: : loading carry items in playing_cards.carry_item
  958. 08:24:23: : ->media/packages/vanilla/items/playing_cards.carry_item
  959. 08:24:23: : loading carry items in base_valuable.carry_item
  960. 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
  961. 08:24:23: : loading vehicle in all_vehicles.xml
  962. 08:24:23: : loading vehicle in jeep.vehicle
  963. 08:24:23: : loading vehicle in vehicle_base.vehicle
  964. 08:24:23: : loading vehicle in apc.vehicle
  965. 08:24:23: : loading vehicle in vehicle_base.vehicle
  966. 08:24:23: : loading vehicle in armored_truck.vehicle
  967. 08:24:23: : loading vehicle in vehicle_base.vehicle
  968. 08:24:23: : loading vehicle in radar_truck.vehicle
  969. 08:24:23: : loading vehicle in vehicle_base.vehicle
  970. 08:24:23: : loading vehicle in rubber_boat.vehicle
  971. 08:24:23: : loading vehicle in tank.vehicle
  972. 08:24:23: : loading vehicle in vehicle_base.vehicle
  973. 08:24:23: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  974. 08:24:23: Texture: woosh.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  975. 08:24:23: : loading vehicle in tow.vehicle
  976. 08:24:23: : loading vehicle in cover1.vehicle
  977. 08:24:23: : loading vehicle in humvee.vehicle
  978. 08:24:23: : loading vehicle in vehicle_base.vehicle
  979. 08:24:23: : loading vehicle in transport_truck.vehicle
  980. 08:24:23: : loading vehicle in vehicle_base.vehicle
  981. 08:24:23: : loading vehicle in radar_tower.vehicle
  982. 08:24:23: : loading vehicle in patrol_ship.vehicle
  983. 08:24:23: : loading vehicle in deployable_mg.vehicle
  984. 08:24:23: : loading vehicle in deco_vehicles.xml
  985. 08:24:23: : loading vehicle in deco_car1_brown.vehicle
  986. 08:24:23: : loading vehicle in deco_car1_blue.vehicle
  987. 08:24:23: : loading vehicle in deco_car1_yellow.vehicle
  988. 08:24:23: : loading vehicle in deco_car1_black.vehicle
  989. 08:24:23: : loading vehicle in deco_car1_white.vehicle
  990. 08:24:23: : loading vehicle in deco_car1_red.vehicle
  991. 08:24:23: : loading vehicle in deco_car1_pink.vehicle
  992. 08:24:23: : loading vehicle in deco_car1_green.vehicle
  993. 08:24:23: : loading vehicle in deco_car2_red.vehicle
  994. 08:24:23: : loading vehicle in deco_car2_green.vehicle
  995. 08:24:23: : loading vehicle in deco_car2_yellow.vehicle
  996. 08:24:23: : loading vehicle in deco_car2_white.vehicle
  997. 08:24:23: : loading vehicle in deco_car2_silver.vehicle
  998. 08:24:23: : loading vehicle in deco_car2_grey.vehicle
  999. 08:24:23: : loading vehicle in deco_car2_brown.vehicle
  1000. 08:24:23: : loading vehicle in deco_car2_blue.vehicle
  1001. 08:24:23: : loading vehicle in deco_car2_black.vehicle
  1002. 08:24:23: : loading vehicle in deco_car3_sky.vehicle
  1003. 08:24:23: : loading vehicle in deco_car3_green.vehicle
  1004. 08:24:23: : loading vehicle in deco_car3_blue.vehicle
  1005. 08:24:23: : loading vehicle in deco_car3_red.vehicle
  1006. 08:24:23: : loading vehicle in deco_car3_yellow.vehicle
  1007. 08:24:23: : loading vehicle in deco_car3_black.vehicle
  1008. 08:24:23: : loading vehicle in deco_van_blue.vehicle
  1009. 08:24:23: : loading vehicle in deco_van_khaki.vehicle
  1010. 08:24:23: : loading vehicle in deco_van_sky.vehicle
  1011. 08:24:23: : loading vehicle in deco_van_brown.vehicle
  1012. 08:24:23: : loading vehicle in deco_van_yellow.vehicle
  1013. 08:24:23: : loading vehicle in deco_van_red.vehicle
  1014. 08:24:23: : loading vehicle in deco_van_green.vehicle
  1015. 08:24:23: : loading vehicle in deco_pickup_red.vehicle
  1016. 08:24:23: : loading vehicle in deco_pickup_yellow.vehicle
  1017. 08:24:23: : loading vehicle in deco_pickup_blue.vehicle
  1018. 08:24:23: : loading vehicle in deco_pickup_green.vehicle
  1019. 08:24:23: : loading vehicle in deco_pickup_khaki.vehicle
  1020. 08:24:23: : loading vehicle in dumpster.vehicle
  1021. 08:24:23: : loading vehicle in mortar.vehicle
  1022. 08:24:23: : loading vehicle in deployable_minig.vehicle
  1023. 08:24:23: : loading vehicle in mobile_armory.vehicle
  1024. 08:24:23: : loading vehicle in vehicle_base.vehicle
  1025. 08:24:23: : loading vehicle in gas_tank.vehicle
  1026. 08:24:23: : loading vehicle in para_spawn.vehicle
  1027. 08:24:23: : loading vehicle in radio_jammer.vehicle
  1028. 08:24:23: : loading vehicle in water_tower.vehicle
  1029. 08:24:23: : loading vehicle in heli_extraction_broken.vehicle
  1030. 08:24:23: : loading vehicle in heli_broken1.vehicle
  1031. 08:24:23: : loading vehicle in heli_broken2.vehicle
  1032. 08:24:23: : loading vehicle in special_crates_wood.xml
  1033. 08:24:23: : loading vehicle in special_crate_wood_base.vehicle
  1034. 08:24:23: : loading vehicle in special_crate_wood_base.vehicle
  1035. 08:24:23: : loading vehicle in special_crate_wood_base.vehicle
  1036. 08:24:23: : loading vehicle in special_crate_wood_base.vehicle
  1037. 08:24:23: : loading vehicle in special_crate_wood_base.vehicle
  1038. 08:24:23: : loading vehicle in special_crate_wood_base.vehicle
  1039. 08:24:23: : loading vehicle in bullseye.vehicle
  1040. 08:24:23: : loading vehicle in bullseye2.vehicle
  1041. 08:24:23: : loading vehicle in tut_sign.vehicle
  1042. 08:24:23: : loading vehicle in tut_sign.vehicle
  1043. 08:24:23: : loading vehicle in tut_sign.vehicle
  1044. 08:24:23: : loading vehicle in tut_sign.vehicle
  1045. 08:24:23: : loading vehicle in tut_sign.vehicle
  1046. 08:24:23: : loading vehicle in tut_sign.vehicle
  1047. 08:24:23: Texture: sparkle.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1048. 08:24:23: Texture: smoke.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1049. 08:24:23: Texture: flare.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  1050. 08:24:23: : loading vehicle in tut_sign.vehicle
  1051. 08:24:23: : loading calls in media/packages/vanilla/maps/lobby/all_calls.xml
  1052. 08:24:23: : loading calls in media/packages/vanilla/calls/cover_drop.call
  1053. 08:24:23: : loading calls in media/packages/vanilla/calls/mortar1.call
  1054. 08:24:23: : loading calls in media/packages/vanilla/maps/lobby/paratroopers1_1st_time.call
  1055. 08:24:23: : loading calls in media/packages/vanilla/calls/paratroopers1.call
  1056. 08:24:23: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
  1057. 08:24:23: : loading squad configs in media/packages/vanilla/factions/default.squad_config
  1058. 08:24:23: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
  1059. 08:24:23: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
  1060. 08:24:23: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
  1061. 08:24:23: : loading reward config in media/packages/vanilla//rewards.xml
  1062. 08:24:23: : enabling all resources for all factions
  1063. 08:24:23: : setting up initial faction resources
  1064. 08:24:23: : loading faction resources in media/packages/vanilla/maps/lobby/green.xml
  1065. 08:24:23: : loading faction resources for 0
  1066. 08:24:23: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  1067. 08:24:23: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  1068. 08:24:23: : loading faction resources in media/packages/vanilla/maps/lobby/neutral.xml
  1069. 08:24:23: : loading faction resources for 1
  1070. 08:24:23: : loading names in media/packages/vanilla/names/russian_firstnames.txt, russian_firstnames.txt
  1071. 08:24:23: : loading names in media/packages/vanilla/names/russian_lastnames.txt, russian_lastnames.txt
  1072. 08:24:23: : map config weapons loaded
  1073. 08:24:23: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
  1074. 08:24:23: : loading world objects
  1075. 08:24:23: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1076. 08:24:24: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1077. 08:24:24: : adding tree config: TreeDefault
  1078. 08:24:24: : layer: materials
  1079. 08:24:24: : decal_template clover
  1080. 08:24:24: : decal_template pavement1
  1081. 08:24:24: : decal_template flower
  1082. 08:24:24: : decal_template pavement_tile1
  1083. 08:24:24: : decal_template roof_tile1
  1084. 08:24:24: : decal_template manhole
  1085. 08:24:24: : decal_template cracks_1
  1086. 08:24:24: : decal_template cracks_2
  1087. 08:24:24: : decal_template cracks_3
  1088. 08:24:24: : decal_template cracks_4
  1089. 08:24:24: : decal_template cracks_5
  1090. 08:24:24: : decal_template cracks_6
  1091. 08:24:24: : decal_template cracks_7
  1092. 08:24:24: : decal_template parking_line
  1093. 08:24:24: : not handled: 3 4 4
  1094. 08:24:24: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 1 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1095. 08:24:24: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1096. 08:24:24: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1097. 08:24:24: : not handled: #color = fill
  1098. 08:24:24: : adding tree config: TreeBirch
  1099. 08:24:24: : post_template post1_4
  1100. 08:24:24: : post_template post1_3
  1101. 08:24:24: : not handled: #color = fill
  1102. 08:24:24: : not handled: #color = fill
  1103. 08:24:24: : not handled: #color = fill
  1104. 08:24:24: : not handled: #side_texture_scale = 2.0 1.25
  1105. 08:24:24: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
  1106. 08:24:24: : not handled: #separator_side_texture_scale = 0.2 1.0
  1107. 08:24:24: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
  1108. 08:24:24: : not handled: #separator_top_texture_scale = 0.2 1.0
  1109. 08:24:24: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
  1110. 08:24:24: : not handled: #separator_color = stroke
  1111. 08:24:24: : layer: alpha_road
  1112. 08:24:24: : layer: offroad
  1113. 08:24:24: : layer: bases
  1114. 08:24:24: : layer: layer
  1115. 08:24:24: : layer: boundaries
  1116. 08:24:24: : layer: walls
  1117. 08:24:24: : layer: objects
  1118. 08:24:24: Mesh: Loading enclosure.mesh.
  1119. 08:24:24: : not handled: climbable = 0
  1120. 08:24:24: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1121. 08:24:24: Texture: alpha.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  1122. 08:24:24: Mesh: Loading container.mesh.
  1123. 08:24:24: : not handled: #collision_model_offset = 0 0.8 0
  1124. 08:24:24: : not handled: #walkable = 1
  1125. 08:24:24: : not handled: climbable = 0
  1126. 08:24:24: : layer: other
  1127. 08:24:24: Mesh: Loading barell.mesh.
  1128. 08:24:24: Texture: shooting_range.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1129. 08:24:24: Mesh: Loading shooting_range.mesh.
  1130. 08:24:24: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1131. 08:24:24: Mesh: Loading bush4.mesh.
  1132. 08:24:24: Mesh: Loading awning.mesh.
  1133. 08:24:24: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1134. 08:24:24: Mesh: Loading armory.mesh.
  1135. 08:24:24: Mesh: Loading bush2.mesh.
  1136. 08:24:24: Mesh: Loading weapon_rack.mesh.
  1137. 08:24:24: Mesh: Loading streetlight.mesh.
  1138. 08:24:24: Texture: ee_0: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1139. 08:24:24: Mesh: Loading placard.mesh.
  1140. 08:24:24: Mesh: Loading post1_3.mesh.
  1141. 08:24:24: : layer: rocks
  1142. 08:24:24: Mesh: Loading rock_s1.mesh.
  1143. 08:24:24: Mesh: Loading stone_3.mesh.
  1144. 08:24:24: Mesh: Loading stone_4.mesh.
  1145. 08:24:24: Mesh: Loading rock_m4.mesh.
  1146. 08:24:24: Mesh: Loading rock_s3.mesh.
  1147. 08:24:24: Mesh: Loading stone_5.mesh.
  1148. 08:24:24: Mesh: Loading rock_b2.mesh.
  1149. 08:24:24: Mesh: Loading stone_1.mesh.
  1150. 08:24:24: Mesh: Loading rock_b3.mesh.
  1151. 08:24:24: Mesh: Loading rock_s4.mesh.
  1152. 08:24:24: Mesh: Loading rock_m1.mesh.
  1153. 08:24:24: Mesh: Loading rock_m2.mesh.
  1154. 08:24:24: : layer: woods_pine
  1155. 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
  1156. 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
  1157. 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
  1158. 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
  1159. 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
  1160. 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
  1161. 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
  1162. 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
  1163. 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
  1164. 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
  1165. 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
  1166. 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
  1167. 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
  1168. 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
  1169. 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
  1170. 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
  1171. 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
  1172. 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
  1173. 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
  1174. 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
  1175. 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
  1176. 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
  1177. 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
  1178. 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
  1179. 08:24:24: : layer: crate
  1180. 08:24:24: : walls set to be merged = 0
  1181. 08:24:24: : create merged walls
  1182. 08:24:24: : merged walls created = 0
  1183. 08:24:24: : post process objects
  1184. 08:24:24: : post process objects done
  1185. 08:24:24: : layer: layer2
  1186. 08:24:24: : layer: objects
  1187. 08:24:24: Mesh: Loading pipe.mesh.
  1188. 08:24:24: : layer: walls
  1189. 08:24:24: : layer: crate
  1190. 08:24:24: Mesh: Loading crate.mesh.
  1191. 08:24:24: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
  1192. 08:24:24: : layer: other
  1193. 08:24:24: Texture: rwr.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1194. 08:24:24: Mesh: Loading rwr.mesh.
  1195. 08:24:24: : walls set to be merged = 0
  1196. 08:24:24: : create merged walls
  1197. 08:24:24: : merged walls created = 0
  1198. 08:24:24: : post process objects
  1199. 08:24:24: : post process objects done
  1200. 08:24:24: : attaching ladders, 4
  1201. 08:24:24: : attaching ladders done
  1202. 08:24:24: : road network
  1203. 08:24:24: : nodes: 34
  1204. 08:24:24: : connections: 34
  1205. 08:24:24: : cleaning up meshes, count 26
  1206. 08:24:24: : done
  1207. 08:24:24: : creating decoration
  1208. 08:24:24: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1209. 08:24:24: : creating decoration done
  1210. 08:24:24: : generate water nav map
  1211. 08:24:24: : generate water nav map done
  1212. 08:24:24: : nodes: 0
  1213. 08:24:24: : connections: 0
  1214. 08:24:24: : loading soldiers in map config
  1215. 08:24:24: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  1216. 08:24:24: : loading soldiers in media/packages/vanilla/maps/lobby/green.xml
  1217. 08:24:25: : loading faction resources in media/packages/vanilla/maps/lobby/common.resources
  1218. 08:24:25: : loading faction resources in media/packages/vanilla/factions/green_primaries.resources
  1219. 08:24:25: : loading faction resources in media/packages/vanilla/factions/green_secondaries.resources
  1220. 08:24:25: : loading faction resources in media/packages/vanilla/factions/green_default.resources
  1221. 08:24:25: : medic
  1222. 08:24:25: : copy_from = default
  1223. 08:24:25: : loading faction resources in media/packages/vanilla/factions/common_medic.resources
  1224. 08:24:25: : loading faction resources in media/packages/vanilla/factions/green_primaries.resources
  1225. 08:24:25: : loading soldiers in media/packages/vanilla/maps/lobby/neutral.xml
  1226. 08:24:25: : map config soldiers loaded
  1227. 08:24:25: : soldiers loaded
  1228. 08:24:25: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  1229. 08:24:25: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
  1230. 08:24:25: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
  1231. 08:24:25: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
  1232. 08:24:25: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
  1233. 08:24:25: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
  1234. 08:24:25: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
  1235. 08:24:25: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
  1236. 08:24:25: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
  1237. 08:24:25: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
  1238. 08:24:25: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
  1239. 08:24:25: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
  1240. 08:24:25: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  1241. 08:24:25: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
  1242. 08:24:25: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
  1243. 08:24:25: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
  1244. 08:24:25: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
  1245. 08:24:25: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
  1246. 08:24:25: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
  1247. 08:24:25: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
  1248. 08:24:25: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
  1249. 08:24:25: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
  1250. 08:24:25: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
  1251. 08:24:25: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  1252. 08:24:25: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  1253. 08:24:25: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1254. 08:24:25: Texture: hud_pb.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  1255. 08:24:25: Texture: hud_glock17.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  1256. 08:24:25: Texture: hud_beretta_m9.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  1257. 08:24:25: Texture: hud_desert_eagle.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
  1258. 08:24:25: Texture: hud_desert_eagle_gold.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
  1259. 08:24:25: Texture: hud_aa-12.png: Loading 1 faces(PF_A8R8G8B8,78x204x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,78x204x1.
  1260. 08:24:25: Texture: hud_mgl.png: Loading 1 faces(PF_A8R8G8B8,81x189x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x189x1.
  1261. 08:24:25: Texture: hud_barrett_m107.png: Loading 1 faces(PF_A8R8G8B8,81x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x290x1.
  1262. 08:24:25: Texture: hud_xm8.png: Loading 1 faces(PF_A8R8G8B8,70x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,70x158x1.
  1263. 08:24:25: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
  1264. 08:24:25: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
  1265. 08:24:25: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
  1266. 08:24:25: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
  1267. 08:24:25: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1268. 08:24:25: Texture: hud_flare.png: Loading 1 faces(PF_A8R8G8B8,100x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x122x1.
  1269. 08:24:25: Texture: hud_claymore.png: Loading 1 faces(PF_A8R8G8B8,100x99x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x99x1.
  1270. 08:24:25: Texture: hud_at_mine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1271. 08:24:25: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1272. 08:24:25: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1273. 08:24:25: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1274. 08:24:25: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1275. 08:24:25: Texture: hud_dollars_100.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1276. 08:24:25: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1277. 08:24:25: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1278. 08:24:25: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1279. 08:24:25: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1280. 08:24:25: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1281. 08:24:25: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1282. 08:24:25: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1283. 08:24:25: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  1284. 08:24:25: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  1285. 08:24:25: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  1286. 08:24:25: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1287. 08:24:25: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1288. 08:24:25: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1289. 08:24:25: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1290. 08:24:25: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1291. 08:24:25: Texture: hud_bible.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1292. 08:24:25: Texture: hud_koran.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1293. 08:24:25: Texture: hud_chewing_gum.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1294. 08:24:25: Texture: hud_bizarre_rubber_bullet.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1295. 08:24:25: Texture: hud_chocolate.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1296. 08:24:25: Texture: hud_dollars_300.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1297. 08:24:25: Texture: hud_energy_drink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1298. 08:24:25: Texture: hud_fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1299. 08:24:25: Texture: hud_radio.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1300. 08:24:25: Texture: hud_razor.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1301. 08:24:25: Texture: hud_sheaths.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1302. 08:24:25: Texture: hud_sheaths_xxl.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1303. 08:24:25: Texture: hud_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1304. 08:24:25: Texture: hud_ipoo_blue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1305. 08:24:25: Texture: hud_ipoo_red.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1306. 08:24:25: Texture: hud_ipoo_white.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1307. 08:24:25: Texture: hud_ipoo_silver.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1308. 08:24:25: Texture: hud_ipoo_yellow.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1309. 08:24:25: Texture: hud_ipoo_green.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1310. 08:24:25: Texture: hud_ipoo_pink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1311. 08:24:25: Texture: hud_playing_cards.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1312. 08:24:25: Texture: chat_icon_default.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1313. 08:24:25: Texture: chat_icon_soldier_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1314. 08:24:25: Texture: chat_icon_commander_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1315. 08:24:25: Texture: chat_icon_soldier_gray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1316. 08:24:25: Texture: chat_icon_commander_gray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1317. 08:24:25: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1318. 08:24:25: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1319. 08:24:25: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1320. 08:24:25: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1321. 08:24:25: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
  1322. 08:24:25: Texture: hud_meter_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1323. 08:24:25: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
  1324. 08:24:25: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1325. 08:24:25: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,400x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x80x1.
  1326. 08:24:25: Texture: squad_ai_marker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  1327. 08:24:25: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,320x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,320x64x1.
  1328. 08:24:25: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1329. 08:24:25: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1330. 08:24:25: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1331. 08:24:25: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1332. 08:24:25: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1333. 08:24:25: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  1334. 08:24:25: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1335. 08:24:25: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1336. 08:24:25: Texture: inventoryview_connection_reverse.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1337. 08:24:25: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1338. 08:24:25: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1339. 08:24:25: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1340. 08:24:25: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1341. 08:24:25: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1342. 08:24:25: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1343. 08:24:25: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1344. 08:24:25: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1345. 08:24:25: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1346. 08:24:25: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1347. 08:24:25: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
  1348. 08:24:25: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
  1349. 08:24:25: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1350. 08:24:25: Texture: map.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1351. 08:24:25: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1352. 08:24:25: Texture: mapview_force.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1353. 08:24:25: Texture: mapview_force_noise.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  1354. 08:24:25: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1355. 08:24:25: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1356. 08:24:25: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1357. 08:24:25: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1358. 08:24:25: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1359. 08:24:25: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1360. 08:24:25: Texture: mapview_positioner.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1361. 08:24:25: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1362. 08:24:25: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1363. 08:24:25: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1364. 08:24:25: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1365. 08:24:25: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,708x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,708x100x1.
  1366. 08:24:25: : game mode: 0
  1367. 08:24:25: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1368. 08:24:25: : loading map info
  1369. 08:24:26: : loading map info
  1370. 08:24:26: : loading map info
  1371. 08:24:26: : loading map info
  1372. 08:24:26: : loading map info
  1373. 08:24:26: : loading map info
  1374. 08:24:26: : loading map info
  1375. 08:24:26: : loading map info
  1376. 08:24:26: : loading map info
  1377. 08:24:26: : loading map info
  1378. 08:24:27: : loading map info
  1379. 08:24:27: : loading map info
  1380. 08:24:27: : loading map info
  1381. 08:24:27: : loading map info
  1382. 08:24:27: Texture: glow1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1383. 08:24:27: Texture: glow2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1384. 08:24:27: Texture: campaign_win_0.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1385. 08:24:27: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1386. 08:24:27: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at /build/buildd/ogre-1.7.2/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
  1387. 08:24:27: Error loading texture chatlog_channel.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at /build/buildd/ogre-1.7.2/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
  1388. 08:24:27: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1389. 08:24:27: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1390. 08:24:27: : game reset
  1391. 08:24:27: : 1: ColourValue(0, 0.5, 0.1, 1), Greenbelts
  1392. 08:24:27: : 1: ColourValue(1, 1, 0.95, 1), Neutral
  1393. 08:24:27: : profile folder = savegames/_default.save
  1394. 08:24:27: : profiles at /home/nucl34r/.running_with_rifles/savegames/_default.save/
  1395. 08:24:27: : savename _default.save
  1396. 08:24:27: : Setting init data, machine id = 0
  1397. 08:24:27: : init data set done
  1398. 08:24:27: : WARNING, problem at base divisioning, couldn't find initial base for 1
  1399. 08:24:27: : no old character, attempt load
  1400. 08:24:27: : WARNING, devirtualize, secondary weapon not set
  1401. 08:24:27: Mesh: Loading chute.mesh.
  1402. 08:24:27: Can't assign material _missing_material_ to SubEntity of Ogre/MO38 because this Material does not exist. Have you forgotten to define it in a .material script?
  1403. 08:24:27: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  1404. 08:24:27: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1405. 08:24:27: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1406. 08:24:27: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1407. 08:24:27: : WARNING, creating character, secondary weapon not set
  1408. 08:24:27: : saving
  1409. 08:24:27: : save path=/home/nucl34r/.running_with_rifles/savegames/_default.save
  1410. 08:24:27: : mode = 0
  1411. 08:24:27: : last script =
  1412. 08:24:27: : save done
  1413. 08:24:27: : saving /home/nucl34r/.running_with_rifles/savegames/_default.save/effect_splat_map.png
  1414. 08:24:27: : new game created
  1415. 08:24:27: : command: update_inventory
  1416. 08:24:27: : command: create_instance
  1417. 08:24:27: Mesh: Loading bullseye.mesh.
  1418. 08:24:27: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1419. 08:24:27: : command: create_instance
  1420. 08:24:27: : command: create_instance
  1421. 08:24:27: Mesh: Loading radio_jammer.mesh.
  1422. 08:24:27: Texture: radar_tower.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1423. 08:24:27: Mesh: Loading radio_jammer_broken.mesh.
  1424. 08:24:27: Texture: radar_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1425. 08:24:27: : command: create_instance
  1426. 08:24:27: Mesh: Loading tut_sign.mesh.
  1427. 08:24:27: Texture: tut_sign.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1428. 08:24:27: : command: create_instance
  1429. 08:24:27: : command: create_instance
  1430. 08:24:27: : command: create_instance
  1431. 08:24:27: : command: create_instance
  1432. 08:24:27: : command: create_instance
  1433. 08:24:27: : command: create_instance
  1434. 08:24:27: : settings loaded
  1435. 08:24:27: : r=4656
  1436. 08:24:27: : game init done
  1437. 08:24:27: Texture: terrain5_heightmap.png: Loading 1 faces(PF_L8,513x513x1) with 9 generated mipmaps from Image. Internal format is PF_L8,513x513x1.
  1438. 08:24:27: Texture: wave.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1439. 08:24:27: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
  1440. 08:24:27: Texture: hud_meter_cursor_capture_area_friendly.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1441. 08:24:27: Mesh: Loading jeep_body.mesh.
  1442. 08:24:27: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1443. 08:24:27: Mesh: Loading jeep_body_broken.mesh.
  1444. 08:24:27: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1445. 08:24:27: Mesh: Loading jeep_wheel.mesh.
  1446. 08:24:27: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1447. 08:24:27: Mesh: Loading dumpster.mesh.
  1448. 08:24:27: Texture: dumpster.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1449. 08:24:27: Mesh: Loading gas_tank.mesh.
  1450. 08:24:27: Texture: gas_tank.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1451. 08:24:27: Mesh: Loading gas_tank_broken.mesh.
  1452. 08:24:27: Texture: gas_tank_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1453. 08:24:27: : saving
  1454. 08:24:27: : save path=/home/nucl34r/.running_with_rifles/savegames/_default.save
  1455. 08:24:27: : mode = 0
  1456. 08:24:27: : last script =
  1457. 08:24:27: : save done
  1458. 08:24:27: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1459. 08:24:28: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,3x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,3x1x1.
  1460. 08:24:29: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1461. 08:24:37: : save before exit?
  1462. 08:24:37: : saving
  1463. 08:24:37: : save path=/home/nucl34r/.running_with_rifles/savegames/_default.save
  1464. 08:24:37: : mode = 0
  1465. 08:24:37: : last script =
  1466. 08:24:37: : save done
  1467. 08:24:37: : saving /home/nucl34r/.running_with_rifles/savegames/_default.save/effect_splat_map.png
  1468. 08:24:37: : check = 0
  1469. 08:24:37: : freeing regions
  1470. 08:24:37: Destroying resource group sessionResourceGroup
  1471. 08:24:37: Unloading resource group sessionResourceGroup
  1472. 08:24:37: Finished unloading resource group sessionResourceGroup
  1473. 08:24:37: : game uninitialized
  1474. 08:24:37: : Map resource location set as media/packages/vanilla/maps/map1
  1475. 08:24:37: : Using application folder /home/nucl34r/.running_with_rifles/
  1476. 08:24:37: : Using save path /home/nucl34r/.running_with_rifles/savegames/
  1477. 08:24:37: : using custom map config
  1478. 08:24:37: : <map_config>
  1479. <include_layer name="bases.default" />
  1480. <include_layer name="layer1.default" />
  1481. <include_layer name="layer2.default" />
  1482. <include_layer name="layer3.default" />
  1483. <faction file="green.xml" />
  1484. <faction file="grey.xml" />
  1485. <faction file="brown.xml" />
  1486. <weapon file="invasion_all_weapons.xml" />
  1487. <projectile file="invasion_all_throwables.xml" />
  1488. <carry_item file="invasion_all_carry_items.xml" />
  1489. <call file="invasion_all_calls.xml" />
  1490. <vehicle file="invasion_all_vehicles.xml" />
  1491. <achievement file="achievements.xml" />
  1492. </map_config>
  1493.  
  1494. 08:24:39: : game init start
  1495. 08:24:39: Creating resource group sessionResourceGroup
  1496. 08:24:39: : adding package resource location media/packages/vanilla/
  1497. 08:24:39: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1498. 08:24:39: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1499. 08:24:39: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1500. 08:24:39: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1501. 08:24:39: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1502. 08:24:39: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1503. 08:24:39: Added resource location 'media/packages/vanilla/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1504. 08:24:39: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1505. 08:24:39: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1506. 08:24:39: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1507. 08:24:39: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1508. 08:24:39: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1509. 08:24:39: Added resource location 'media/packages/vanilla/calls' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1510. 08:24:39: Added resource location 'media/packages/vanilla/grenades' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1511. 08:24:39: Added resource location 'media/packages/vanilla/projectiles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1512. 08:24:39: Added resource location 'media/packages/vanilla/static_objects' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1513. 08:24:39: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1514. 08:24:39: Added resource location 'media/packages/vanilla/custom_matches' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1515. 08:24:39: Added resource location 'media/packages/vanilla/maps/map1' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1516. 08:24:39: Added resource location 'media/packages/vanilla/maps/map1/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1517. 08:24:39: Added resource location 'media/packages/vanilla/maps/map1/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
  1518. 08:24:39: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
  1519. 08:24:39: Initialising resource group sessionResourceGroup
  1520. 08:24:39: Parsing scripts for resource group sessionResourceGroup
  1521. 08:24:39: Parsing script Building.program
  1522. 08:24:39: Parsing script MapViewForce.program
  1523. 08:24:39: Parsing script NormalAndDepth.program
  1524. 08:24:39: Parsing script soldieroutline.program
  1525. 08:24:39: Parsing script soldierskin.program
  1526. 08:24:39: Parsing script StdQuad_vp.program
  1527. 08:24:39: Parsing script terrain.program
  1528. 08:24:39: Parsing script tools.program
  1529. 08:24:39: Parsing script WaterArea.program
  1530. 08:24:39: Parsing script material.material
  1531. 08:24:39: Parsing script flare.material
  1532. 08:24:39: Parsing script laser.material
  1533. 08:24:39: Parsing script flame2.material
  1534. 08:24:39: Parsing script chute.material
  1535. 08:24:39: Parsing script flash.material
  1536. 08:24:39: Parsing script woosh.material
  1537. 08:24:39: Parsing script remote_grenade.material
  1538. 08:24:39: Parsing script shadow_airplane.material
  1539. 08:24:39: Parsing script BackContour.material
  1540. 08:24:39: Parsing script Blood.material
  1541. 08:24:39: Parsing script Building.material
  1542. 08:24:39: Parsing script Bullet.material
  1543. 08:24:39: Parsing script BulletTrail.material
  1544. 08:24:39: Parsing script BushPlant.material
  1545. 08:24:39: Parsing script ChatBubble.material
  1546. 08:24:39: Parsing script Cord.material
  1547. 08:24:39: Parsing script Crate.material
  1548. 08:24:39: Parsing script Crosshair.material
  1549. 08:24:39: Parsing script Dust.material
  1550. 08:24:39: Parsing script Explosion.material
  1551. 08:24:39: Parsing script Flame.material
  1552. 08:24:39: Parsing script Foam.material
  1553. 08:24:39: Parsing script GenericColoredMesh.material
  1554. 08:24:39: Parsing script GenericDecal.material
  1555. 08:24:39: Parsing script GenericMesh.material
  1556. 08:24:39: Parsing script GenericVehicle.material
  1557. 08:24:39: Parsing script GrenadeCrate.material
  1558. 08:24:39: Parsing script Hud.material
  1559. 08:24:39: Parsing script InventoryView.material
  1560. 08:24:39: Parsing script lines.material
  1561. 08:24:39: Parsing script MapView.material
  1562. 08:24:39: Parsing script MapViewForce.material
  1563. 08:24:39: Parsing script MenuSystem.material
  1564. 08:24:39: Parsing script MiniRank.material
  1565. 08:24:39: Parsing script NormalAndDepth.material
  1566. 08:24:39: Parsing script Piece.material
  1567. 08:24:39: Parsing script Plant.material
  1568. 08:24:39: Parsing script Platform.material
  1569. 08:24:39: Parsing script PlayerFarMarker.material
  1570. 08:24:39: Parsing script PlayerMarker.material
  1571. 08:24:39: Parsing script RadioView.material
  1572. 08:24:39: Parsing script ShadowPixel.material
  1573. 08:24:39: Parsing script ShadowPlant.material
  1574. 08:24:39: Parsing script ShoePrint.material
  1575. 08:24:39: Parsing script Sign.material
  1576. 08:24:39: Parsing script Soldier3dPixel.material
  1577. 08:24:39: Parsing script TreeGroundBase.material
  1578. 08:24:39: Parsing script TrophyView.material
  1579. 08:24:39: Parsing script Wall.material
  1580. 08:24:39: Parsing script WaterArea.material
  1581. 08:24:39: Parsing script Weapon3dPixel.material
  1582. 08:24:39: Parsing script Weave.material
  1583. 08:24:39: Parsing script law_muzzle.particle
  1584. 08:24:39: Parsing script burning_pieces_cleanup.particle
  1585. 08:24:39: Parsing script deploy_hider.particle
  1586. 08:24:39: Parsing script big_muzzle_repeat.particle
  1587. 08:24:39: Parsing script shield_burst.particle
  1588. 08:24:39: Parsing script prison_smoke.particle
  1589. 08:24:39: Parsing script medium_smoke_vehicle.particle
  1590. 08:24:39: Parsing script bigger_muzzle.particle
  1591. 08:24:39: Parsing script propulsion.particle
  1592. 08:24:39: Parsing script burst_shine.particle
  1593. 08:24:39: Parsing script flash.particle
  1594. 08:24:39: Parsing script burning_pieces.particle
  1595. 08:24:39: Parsing script shadow_airplane_flyby.particle
  1596. 08:24:39: Parsing script minor_fire_repeat.particle
  1597. 08:24:39: Parsing script woosh_big.particle
  1598. 08:24:39: Parsing script burst_repeat.particle
  1599. 08:24:39: Parsing script flare.particle
  1600. 08:24:39: Parsing script big_muzzle.particle
  1601. 08:24:39: Parsing script woosh.particle
  1602. 08:24:39: Parsing script small_smoke_vehicle.particle
  1603. 08:24:39: Parsing script cannon_exhaust.particle
  1604. 08:24:39: Parsing script flare_smoke.particle
  1605. 08:24:39: Parsing script burning_pieces_barrier.particle
  1606. 08:24:39: Parsing script Burst.particle
  1607. 08:24:39: Parsing script Dust.particle
  1608. 08:24:39: Parsing script Explosion.particle
  1609. 08:24:39: Parsing script Foam.particle
  1610. 08:24:39: Parsing script MinorExplosion.particle
  1611. 08:24:39: Parsing script Muzzle.particle
  1612. 08:24:39: Parsing script input_font_outline.fontdef
  1613. 08:24:39: Parsing script input_font_outline_050.fontdef
  1614. 08:24:39: Parsing script basic_font.fontdef
  1615. 08:24:39: Parsing script basic_font_050.fontdef
  1616. 08:24:39: Parsing script basic_font_outline_050.fontdef
  1617. 08:24:39: Parsing script input_font_outline_025.fontdef
  1618. 08:24:39: Parsing script basic_font_outline.fontdef
  1619. 08:24:39: Parsing script basic_font_025.fontdef
  1620. 08:24:39: Parsing script basic_font_outline_025.fontdef
  1621. 08:24:39: Finished parsing scripts for resource group sessionResourceGroup
  1622. 08:24:39: : r=12582
  1623. 08:24:39: : loading factions in map config
  1624. 08:24:39: : loading custom map config
  1625. 08:24:39: : loading map config, game=150871416
  1626. 08:24:39: : loading faction in green.xml
  1627. 08:24:39: : loading faction in media/packages/vanilla/factions/green.xml
  1628. 08:24:39: : default
  1629. 08:24:39: : creating faction, membership 0
  1630. 08:24:39: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  1631. 08:24:39: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  1632. 08:24:39: : loading faction in grey.xml
  1633. 08:24:39: : loading faction in media/packages/vanilla/factions/grey.xml
  1634. 08:24:39: : default
  1635. 08:24:39: : creating faction, membership 1
  1636. 08:24:39: : loading names in media/packages/vanilla/names/german_firstnames.txt, german_firstnames.txt
  1637. 08:24:39: : loading names in media/packages/vanilla/names/german_lastnames.txt, german_lastnames.txt
  1638. 08:24:39: : loading faction in brown.xml
  1639. 08:24:39: : loading faction in media/packages/vanilla/factions/brown.xml
  1640. 08:24:39: : default
  1641. 08:24:39: : creating faction, membership 2
  1642. 08:24:39: : loading names in media/packages/vanilla/names/russian_firstnames.txt, russian_firstnames.txt
  1643. 08:24:39: : loading names in media/packages/vanilla/names/russian_lastnames.txt, russian_lastnames.txt
  1644. 08:24:40: : map config factions loaded
  1645. 08:24:40: : common sounds loaded
  1646. 08:24:40: : loading terrain layers
  1647. 08:24:40: : outline color=ColourValue(0.402344, 0.34375, 0.28125, 1)
  1648. 08:24:40: : outline color=ColourValue(0.371094, 0.320312, 0.253906, 1)
  1649. 08:24:40: : setting tag dirt, index=0
  1650. 08:24:40: : setting tag road, index=1
  1651. 08:24:40: : terrain.cfg: media/packages/vanilla/maps/map1/terrain.cfg
  1652. 08:24:40: : page size read: 1025
  1653. 08:24:40: : terrain size read: 1024 inverse: 0.000976562
  1654. 08:24:40: : max height read: 25
  1655. 08:24:40: : heightmap load=media/packages/vanilla/maps/map1/terrain5_heightmap.png
  1656. 08:24:40: : terrain normals
  1657. 08:24:40: : terrain normals done
  1658. 08:24:40: : world loaded
  1659. 08:24:40: : initializing terrain
  1660. 08:24:40: : terrain config 0: dirt.png,
  1661. 08:24:40: : terrain config 1: grass.png, terrain5_alpha_grass.png
  1662. 08:24:40: : terrain config 2: sand.png, terrain5_alpha_sand.png
  1663. 08:24:40: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
  1664. 08:24:40: : terrain config 4: road.png, terrain5_alpha_road.png
  1665. 08:24:40: : splats=5, terrain5_combined_alpha.png exists
  1666. 08:24:40: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1667. 08:24:40: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
  1668. 08:24:40: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  1669. 08:24:40: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1670. 08:24:40: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1671. 08:24:40: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1672. 08:24:40: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1673. 08:24:40: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  1674. 08:24:40: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  1675. 08:24:40: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  1676. 08:24:40: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  1677. 08:24:41: : blitting effect_combined_alpha.png
  1678. 08:24:41: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2049x2051x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1679. 08:24:41: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1680. 08:24:41: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1681. 08:24:41: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1682. 08:24:41: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1683. 08:24:41: TerrainSceneManager: Activated PageSource Heightmap
  1684. 08:24:41: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1685. 08:24:41: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1686. 08:24:41: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  1687. 08:24:41: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
  1688. 08:24:41: Texture: laser.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
  1689. 08:24:41: : best usable soldier render technique: HighDetailHWSkin
  1690. 08:24:41: : HW skeleton supported: 1
  1691. 08:24:41: : best usable terrain render technique: ShadersShadows1Pass
  1692. 08:24:41: : Integrated shadows supported: 1
  1693. 08:24:41: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 1 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1694. 08:24:41: : worldblocks loaded
  1695. 08:24:41: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1696. 08:24:41: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
  1697. 08:24:41: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
  1698. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
  1699. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
  1700. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
  1701. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
  1702. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
  1703. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
  1704. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
  1705. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
  1706. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
  1707. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
  1708. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
  1709. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
  1710. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
  1711. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
  1712. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
  1713. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
  1714. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
  1715. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
  1716. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
  1717. 08:24:41: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1718. 08:24:41: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1719. 08:24:41: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1720. 08:24:41: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1721. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
  1722. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_truck6.visual_item
  1723. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
  1724. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
  1725. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
  1726. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank1.visual_item
  1727. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank2.visual_item
  1728. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_mortar1.visual_item
  1729. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_mortar2.visual_item
  1730. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_mortar3.visual_item
  1731. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
  1732. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_aa.visual_item
  1733. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower1.visual_item
  1734. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower2.visual_item
  1735. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower3.visual_item
  1736. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates1.visual_item
  1737. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates2.visual_item
  1738. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates3.visual_item
  1739. 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates4.visual_item
  1740. 08:24:42: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates5.visual_item
  1741. 08:24:42: : loading visual items in media/packages/vanilla/items/burning_piece_cleanup.visual_item
  1742. 08:24:42: : visual items loaded
  1743. 08:24:42: : loading static objects in media/packages/vanilla/static_objects/all_static_objects.xml
  1744. 08:24:42: : loading static objects in media/packages/vanilla/static_objects/crate.static_object
  1745. 08:24:42: : loading static objects in media/packages/vanilla/static_objects/destructible_wall.static_object
  1746. 08:24:42: : loading static objects in media/packages/vanilla/static_objects/scripted_wall.static_object
  1747. 08:24:42: : loading resources in map config
  1748. 08:24:42: : loading custom map config
  1749. 08:24:42: : loading weapons in invasion_all_weapons.xml, path=media/packages/vanilla/weapons/invasion_all_weapons.xml
  1750. 08:24:42: : loading weapons in media/packages/vanilla/weapons/invasion_all_weapons.xml
  1751. 08:24:42: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
  1752. 08:24:42: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
  1753. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1754. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1755. 08:24:42: : weapon:
  1756. 08:24:42: : weapon:AK47
  1757. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1758. 08:24:42: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
  1759. 08:24:42: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
  1760. 08:24:42: : weapon:APC HMG
  1761. 08:24:42: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  1762. 08:24:42: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
  1763. 08:24:42: : loading weapons in media/packages/vanilla/weapons/g36.weapon
  1764. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1765. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1766. 08:24:42: : weapon:
  1767. 08:24:42: : weapon:G36
  1768. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1769. 08:24:42: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
  1770. 08:24:42: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
  1771. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1772. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1773. 08:24:42: : weapon:
  1774. 08:24:42: : weapon:M24-A2
  1775. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1776. 08:24:42: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
  1777. 08:24:42: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
  1778. 08:24:42: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
  1779. 08:24:42: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
  1780. 08:24:42: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  1781. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  1782. 08:24:42: : weapon:riot shield
  1783. 08:24:42: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
  1784. 08:24:42: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
  1785. 08:24:42: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  1786. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  1787. 08:24:42: : weapon:riot shield
  1788. 08:24:42: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
  1789. 08:24:42: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
  1790. 08:24:42: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  1791. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  1792. 08:24:42: : weapon:M72 LAW
  1793. 08:24:42: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
  1794. 08:24:42: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
  1795. 08:24:42: : loading weapons in media/packages/vanilla/weapons/m240.weapon
  1796. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1797. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1798. 08:24:42: : weapon:
  1799. 08:24:42: : weapon:M240
  1800. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1801. 08:24:42: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
  1802. 08:24:42: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
  1803. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1804. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1805. 08:24:42: : weapon:
  1806. 08:24:42: : weapon:Mossberg 500
  1807. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1808. 08:24:42: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
  1809. 08:24:42: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
  1810. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1811. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1812. 08:24:42: : weapon:
  1813. 08:24:42: : weapon:MP5SD
  1814. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1815. 08:24:42: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
  1816. 08:24:42: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
  1817. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1818. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1819. 08:24:42: : weapon:
  1820. 08:24:42: : weapon:PKM
  1821. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1822. 08:24:42: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
  1823. 08:24:42: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
  1824. 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  1825. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  1826. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1827. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1828. 08:24:42: : weapon:
  1829. 08:24:42: : weapon:FAMAS G1
  1830. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1831. 08:24:42: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
  1832. 08:24:42: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
  1833. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1834. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1835. 08:24:42: : weapon:
  1836. 08:24:42: : weapon:M16A4
  1837. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1838. 08:24:42: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
  1839. 08:24:42: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
  1840. 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  1841. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  1842. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1843. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1844. 08:24:42: : weapon:
  1845. 08:24:42: : weapon:F2000
  1846. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1847. 08:24:42: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
  1848. 08:24:42: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
  1849. 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  1850. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  1851. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1852. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1853. 08:24:42: : weapon:
  1854. 08:24:42: : weapon:Benelli M4
  1855. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1856. 08:24:42: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
  1857. 08:24:42: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
  1858. 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  1859. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  1860. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1861. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1862. 08:24:42: : weapon:
  1863. 08:24:42: : weapon:pepperdust
  1864. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1865. 08:24:42: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
  1866. 08:24:42: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
  1867. 08:24:42: : weapon:Tank cannon
  1868. 08:24:42: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
  1869. 08:24:42: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1870. 08:24:42: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  1871. 08:24:42: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  1872. 08:24:42: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
  1873. 08:24:42: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
  1874. 08:24:42: : weapon:Tank MG
  1875. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1876. 08:24:42: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
  1877. 08:24:42: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
  1878. 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  1879. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  1880. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1881. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1882. 08:24:42: : weapon:
  1883. 08:24:42: : weapon:AKS-74U
  1884. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1885. 08:24:42: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
  1886. 08:24:42: : loading weapons in media/packages/vanilla/weapons/p90.weapon
  1887. 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  1888. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  1889. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1890. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1891. 08:24:42: : weapon:
  1892. 08:24:42: : weapon:P90
  1893. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1894. 08:24:42: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
  1895. 08:24:42: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
  1896. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1897. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1898. 08:24:42: : weapon:
  1899. 08:24:42: : weapon:Dragunov SVD
  1900. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1901. 08:24:42: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
  1902. 08:24:42: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
  1903. 08:24:42: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  1904. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  1905. 08:24:42: : weapon:Medikit
  1906. 08:24:42: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
  1907. 08:24:42: : loading weapons in media/packages/vanilla/weapons/tow.weapon
  1908. 08:24:42: : weapon:Tank cannon
  1909. 08:24:42: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
  1910. 08:24:42: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
  1911. 08:24:42: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
  1912. 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  1913. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  1914. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1915. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1916. 08:24:42: : weapon:
  1917. 08:24:42: : weapon:VSS Vintorez
  1918. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1919. 08:24:42: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
  1920. 08:24:42: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
  1921. 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  1922. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  1923. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1924. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1925. 08:24:42: : weapon:
  1926. 08:24:42: : weapon:Neostead 2000
  1927. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1928. 08:24:42: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
  1929. 08:24:42: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
  1930. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1931. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1932. 08:24:42: : weapon:
  1933. 08:24:42: : weapon:SPAS-12
  1934. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1935. 08:24:42: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
  1936. 08:24:42: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
  1937. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1938. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1939. 08:24:42: : weapon:
  1940. 08:24:42: : weapon:QCW-05
  1941. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1942. 08:24:42: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
  1943. 08:24:42: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
  1944. 08:24:42: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  1945. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  1946. 08:24:42: : weapon:Cover deploy
  1947. 08:24:42: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
  1948. 08:24:42: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
  1949. 08:24:42: : weapon:Humvee MG
  1950. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1951. 08:24:42: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
  1952. 08:24:42: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
  1953. 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  1954. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  1955. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1956. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1957. 08:24:42: : weapon:
  1958. 08:24:42: : weapon:Stoner LMG
  1959. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1960. 08:24:42: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
  1961. 08:24:42: : loading weapons in media/packages/vanilla/weapons/m79.weapon
  1962. 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  1963. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  1964. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1965. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1966. 08:24:42: : weapon:
  1967. 08:24:42: : weapon:m79 grenade launcher
  1968. 08:24:42: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
  1969. 08:24:42: : loading weapons in psg90.weapon, path=media/packages/vanilla/weapons/psg90.weapon
  1970. 08:24:42: : loading weapons in media/packages/vanilla/weapons/psg90.weapon
  1971. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1972. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1973. 08:24:42: : weapon:
  1974. 08:24:42: : weapon:PSG-90
  1975. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1976. 08:24:42: : loading weapons in rpg-7.weapon, path=media/packages/vanilla/weapons/rpg-7.weapon
  1977. 08:24:42: : loading weapons in media/packages/vanilla/weapons/rpg-7.weapon
  1978. 08:24:42: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  1979. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  1980. 08:24:42: : weapon:RPG-7
  1981. 08:24:42: : loading projectile in rpg-7_rocket.projectile, path=media/packages/vanilla/weapons/rpg-7_rocket.projectile
  1982. 08:24:42: : loading weapons in m2_carlgustav.weapon, path=media/packages/vanilla/weapons/m2_carlgustav.weapon
  1983. 08:24:42: : loading weapons in media/packages/vanilla/weapons/m2_carlgustav.weapon
  1984. 08:24:42: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  1985. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  1986. 08:24:42: : weapon:M2 Carl Gustav
  1987. 08:24:42: : loading projectile in m2_carlgustav_rocket.projectile, path=media/packages/vanilla/weapons/m2_carlgustav_rocket.projectile
  1988. 08:24:42: : loading weapons in l85a2.weapon, path=media/packages/vanilla/weapons/l85a2.weapon
  1989. 08:24:42: : loading weapons in media/packages/vanilla/weapons/l85a2.weapon
  1990. 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  1991. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  1992. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  1993. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  1994. 08:24:42: : weapon:
  1995. 08:24:42: : weapon:L85A2
  1996. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  1997. 08:24:42: : loading weapons in sg552.weapon, path=media/packages/vanilla/weapons/sg552.weapon
  1998. 08:24:42: : loading weapons in media/packages/vanilla/weapons/sg552.weapon
  1999. 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  2000. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  2001. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  2002. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  2003. 08:24:42: : weapon:
  2004. 08:24:42: : weapon:SG 552
  2005. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2006. 08:24:42: : loading weapons in imi_negev.weapon, path=media/packages/vanilla/weapons/imi_negev.weapon
  2007. 08:24:42: : loading weapons in media/packages/vanilla/weapons/imi_negev.weapon
  2008. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  2009. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  2010. 08:24:42: : weapon:
  2011. 08:24:42: : weapon:IMI Negev
  2012. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2013. 08:24:42: : loading weapons in qbs-09.weapon, path=media/packages/vanilla/weapons/qbs-09.weapon
  2014. 08:24:42: : loading weapons in media/packages/vanilla/weapons/qbs-09.weapon
  2015. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  2016. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  2017. 08:24:42: : weapon:
  2018. 08:24:42: : weapon:QBS-09
  2019. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2020. 08:24:42: : loading weapons in scorpion-evo.weapon, path=media/packages/vanilla/weapons/scorpion-evo.weapon
  2021. 08:24:42: : loading weapons in media/packages/vanilla/weapons/scorpion-evo.weapon
  2022. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  2023. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  2024. 08:24:42: : weapon:
  2025. 08:24:42: : weapon:Scorpion Evo III
  2026. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2027. 08:24:42: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
  2028. 08:24:42: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
  2029. 08:24:42: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  2030. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  2031. 08:24:42: : weapon:MG deploy
  2032. 08:24:42: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
  2033. 08:24:42: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
  2034. 08:24:42: : weapon:MG
  2035. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2036. 08:24:42: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
  2037. 08:24:42: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
  2038. 08:24:42: : weapon:M240
  2039. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2040. 08:24:42: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  2041. 08:24:42: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  2042. 08:24:42: : weapon:D40mm-Flak
  2043. 08:24:42: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  2044. 08:24:42: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  2045. 08:24:42: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  2046. 08:24:42: : weapon:PS Mortar
  2047. 08:24:42: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
  2048. 08:24:42: : loading weapons in deployable_minig.weapon, path=media/packages/vanilla/weapons/deployable_minig.weapon
  2049. 08:24:42: : loading weapons in media/packages/vanilla/weapons/deployable_minig.weapon
  2050. 08:24:42: : weapon:Minigun
  2051. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2052. 08:24:42: : loading weapons in minig_resource.weapon, path=media/packages/vanilla/weapons/minig_resource.weapon
  2053. 08:24:42: : loading weapons in media/packages/vanilla/weapons/minig_resource.weapon
  2054. 08:24:42: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  2055. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  2056. 08:24:42: : weapon:MiniGun deploy
  2057. 08:24:42: : loading weapons in mortar.weapon, path=media/packages/vanilla/weapons/mortar.weapon
  2058. 08:24:42: : loading weapons in media/packages/vanilla/weapons/mortar.weapon
  2059. 08:24:42: : weapon:Mortar
  2060. 08:24:42: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
  2061. 08:24:42: : loading weapons in mortar_resource.weapon, path=media/packages/vanilla/weapons/mortar_resource.weapon
  2062. 08:24:42: : loading weapons in media/packages/vanilla/weapons/mortar_resource.weapon
  2063. 08:24:42: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  2064. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  2065. 08:24:42: : weapon:Mortar deploy
  2066. 08:24:42: : loading weapons in beretta_m9.weapon, path=media/packages/vanilla/weapons/beretta_m9.weapon
  2067. 08:24:42: : loading weapons in media/packages/vanilla/weapons/beretta_m9.weapon
  2068. 08:24:42: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  2069. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  2070. 08:24:42: : weapon:
  2071. 08:24:42: : weapon:Beretta M9
  2072. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2073. 08:24:42: : loading weapons in glock17.weapon, path=media/packages/vanilla/weapons/glock17.weapon
  2074. 08:24:42: : loading weapons in media/packages/vanilla/weapons/glock17.weapon
  2075. 08:24:42: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  2076. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  2077. 08:24:42: : weapon:
  2078. 08:24:42: : weapon:Glock 17
  2079. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2080. 08:24:42: : loading weapons in pb.weapon, path=media/packages/vanilla/weapons/pb.weapon
  2081. 08:24:42: : loading weapons in media/packages/vanilla/weapons/pb.weapon
  2082. 08:24:42: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  2083. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  2084. 08:24:42: : weapon:
  2085. 08:24:42: : weapon:PB
  2086. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2087. 08:24:42: : loading weapons in xm25.weapon, path=media/packages/vanilla/weapons/xm25.weapon
  2088. 08:24:42: : loading weapons in media/packages/vanilla/weapons/xm25.weapon
  2089. 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  2090. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  2091. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  2092. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  2093. 08:24:42: : weapon:
  2094. 08:24:42: : weapon:XM-25
  2095. 08:24:42: : loading projectile in xm25.projectile, path=media/packages/vanilla/weapons/xm25.projectile
  2096. 08:24:42: : loading weapons in desert_eagle.weapon, path=media/packages/vanilla/weapons/desert_eagle.weapon
  2097. 08:24:42: : loading weapons in media/packages/vanilla/weapons/desert_eagle.weapon
  2098. 08:24:42: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  2099. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  2100. 08:24:42: : weapon:
  2101. 08:24:42: : weapon:Desert Eagle
  2102. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2103. 08:24:42: : loading weapons in desert_eagle_gold.weapon, path=media/packages/vanilla/weapons/desert_eagle_gold.weapon
  2104. 08:24:42: : loading weapons in media/packages/vanilla/weapons/desert_eagle_gold.weapon
  2105. 08:24:42: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  2106. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
  2107. 08:24:42: : weapon:
  2108. 08:24:42: : weapon:Desert Eagle GOLD
  2109. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2110. 08:24:42: : loading weapons in aa-12.weapon, path=media/packages/vanilla/weapons/aa-12.weapon
  2111. 08:24:42: : loading weapons in media/packages/vanilla/weapons/aa-12.weapon
  2112. 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  2113. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  2114. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  2115. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  2116. 08:24:42: : weapon:
  2117. 08:24:42: : weapon:AA-12
  2118. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2119. 08:24:42: : loading weapons in mgl_flasher.weapon, path=media/packages/vanilla/weapons/mgl_flasher.weapon
  2120. 08:24:42: : loading weapons in media/packages/vanilla/weapons/mgl_flasher.weapon
  2121. 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  2122. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  2123. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  2124. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  2125. 08:24:42: : weapon:
  2126. 08:24:42: : weapon:MGL Flasher
  2127. 08:24:42: : loading projectile in mgl_flasher.projectile, path=media/packages/vanilla/weapons/mgl_flasher.projectile
  2128. 08:24:42: : loading weapons in barrett_m107.weapon, path=media/packages/vanilla/weapons/barrett_m107.weapon
  2129. 08:24:42: : loading weapons in media/packages/vanilla/weapons/barrett_m107.weapon
  2130. 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  2131. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  2132. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  2133. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  2134. 08:24:42: : weapon:
  2135. 08:24:42: : weapon:Barrett M107
  2136. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2137. 08:24:42: : loading weapons in xm8.weapon, path=media/packages/vanilla/weapons/xm8.weapon
  2138. 08:24:42: : loading weapons in media/packages/vanilla/weapons/xm8.weapon
  2139. 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
  2140. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
  2141. 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
  2142. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
  2143. 08:24:42: : weapon:
  2144. 08:24:42: : weapon:XM8
  2145. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2146. 08:24:42: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
  2147. 08:24:42: : loading weapons in media/packages/vanilla/weapons/tow.weapon
  2148. 08:24:42: : weapon:Tank cannon
  2149. 08:24:42: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
  2150. 08:24:42: : loading weapons in tow_resource.weapon, path=media/packages/vanilla/weapons/tow_resource.weapon
  2151. 08:24:42: : loading weapons in media/packages/vanilla/weapons/tow_resource.weapon
  2152. 08:24:42: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
  2153. 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
  2154. 08:24:42: : weapon:TOW deploy
  2155. 08:24:42: Texture: burst_shine.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2156. 08:24:42: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  2157. 08:24:42: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  2158. 08:24:42: : loading weapons in apc_hmg_1.weapon, path=media/packages/vanilla/weapons/apc_hmg_1.weapon
  2159. 08:24:42: : loading weapons in media/packages/vanilla/weapons/apc_hmg_1.weapon
  2160. 08:24:42: : weapon:APC HMG
  2161. 08:24:42: : loading projectile in apc_hmg_1.projectile, path=media/packages/vanilla/weapons/apc_hmg_1.projectile
  2162. 08:24:42: : loading weapons in apc_hmg_2.weapon, path=media/packages/vanilla/weapons/apc_hmg_2.weapon
  2163. 08:24:42: : loading weapons in media/packages/vanilla/weapons/apc_hmg_2.weapon
  2164. 08:24:42: : weapon:APC HMG
  2165. 08:24:42: : loading projectile in apc_hmg_2.projectile, path=media/packages/vanilla/weapons/apc_hmg_2.projectile
  2166. 08:24:42: : loading weapons in tank_cannon_1.weapon, path=media/packages/vanilla/weapons/tank_cannon_1.weapon
  2167. 08:24:42: : loading weapons in media/packages/vanilla/weapons/tank_cannon_1.weapon
  2168. 08:24:42: : weapon:Tank cannon
  2169. 08:24:42: : loading projectile in tank_cannon_1.projectile, path=media/packages/vanilla/weapons/tank_cannon_1.projectile
  2170. 08:24:42: : loading weapons in tank_cannon_2.weapon, path=media/packages/vanilla/weapons/tank_cannon_2.weapon
  2171. 08:24:42: : loading weapons in media/packages/vanilla/weapons/tank_cannon_2.weapon
  2172. 08:24:42: : weapon:Tank cannon
  2173. 08:24:42: : loading projectile in tank_cannon_2.projectile, path=media/packages/vanilla/weapons/tank_cannon_2.projectile
  2174. 08:24:42: : loading weapons in tank2_cannon.weapon, path=media/packages/vanilla/weapons/tank2_cannon.weapon
  2175. 08:24:42: : loading weapons in media/packages/vanilla/weapons/tank2_cannon.weapon
  2176. 08:24:42: : weapon:D40mm-Flak-proto
  2177. 08:24:42: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  2178. 08:24:42: : loading weapons in tank2_mg.weapon, path=media/packages/vanilla/weapons/tank2_mg.weapon
  2179. 08:24:42: : loading weapons in media/packages/vanilla/weapons/tank2_mg.weapon
  2180. 08:24:42: : weapon:Minigun
  2181. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2182. 08:24:42: : loading weapons in tank2_missile_launcher.weapon, path=media/packages/vanilla/weapons/tank2_missile_launcher.weapon
  2183. 08:24:42: : loading weapons in media/packages/vanilla/weapons/tank2_missile_launcher.weapon
  2184. 08:24:42: : weapon:Missile launcher
  2185. 08:24:42: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
  2186. 08:24:42: : loading weapons in tank_mg_1.weapon, path=media/packages/vanilla/weapons/tank_mg_1.weapon
  2187. 08:24:42: : loading weapons in media/packages/vanilla/weapons/tank_mg_1.weapon
  2188. 08:24:42: : weapon:Tank MG
  2189. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2190. 08:24:42: : loading weapons in tank_mg_2.weapon, path=media/packages/vanilla/weapons/tank_mg_2.weapon
  2191. 08:24:42: : loading weapons in media/packages/vanilla/weapons/tank_mg_2.weapon
  2192. 08:24:42: : weapon:Tank MG
  2193. 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  2194. 08:24:42: : loading projectile in invasion_all_throwables.xml, path=media/packages/vanilla/weapons/invasion_all_throwables.xml
  2195. 08:24:42: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
  2196. 08:24:42: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
  2197. 08:24:42: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
  2198. 08:24:42: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
  2199. 08:24:42: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
  2200. 08:24:42: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
  2201. 08:24:42: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
  2202. 08:24:42: : loading projectile in flare.projectile, path=media/packages/vanilla/weapons/flare.projectile
  2203. 08:24:42: : loading projectile in claymore.projectile, path=media/packages/vanilla/weapons/claymore.projectile
  2204. 08:24:42: : loading projectile in naval_mine.projectile, path=media/packages/vanilla/weapons/naval_mine.projectile
  2205. 08:24:42: : loading projectile in flare_checkpoint.projectile, path=media/packages/vanilla/weapons/flare_checkpoint.projectile
  2206. 08:24:42: : loading projectile in debri_stun.projectile, path=media/packages/vanilla/weapons/debri_stun.projectile
  2207. 08:24:42: : loading projectile in debri_stun_medium.projectile, path=media/packages/vanilla/weapons/debri_stun_medium.projectile
  2208. 08:24:42: : loading projectile in debri_stun_big.projectile, path=media/packages/vanilla/weapons/debri_stun_big.projectile
  2209. 08:24:42: : loading projectile in debri_destroy_big.projectile, path=media/packages/vanilla/weapons/debri_destroy_big.projectile
  2210. 08:24:42: : loading carry items in invasion_all_carry_items.xml
  2211. 08:24:42: : ->media/packages/vanilla/items/invasion_all_carry_items.xml
  2212. 08:24:42: : loading carry items in all_carry_items.xml
  2213. 08:24:42: : ->media/packages/vanilla/items/all_carry_items.xml
  2214. 08:24:42: : loading carry items in whiskey_bottle.carry_item
  2215. 08:24:42: : ->media/packages/vanilla/items/whiskey_bottle.carry_item
  2216. 08:24:42: : loading carry items in base_valuable.carry_item
  2217. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2218. 08:24:42: : loading carry items in cigarettes.carry_item
  2219. 08:24:42: : ->media/packages/vanilla/items/cigarettes.carry_item
  2220. 08:24:42: : loading carry items in base_valuable.carry_item
  2221. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2222. 08:24:42: : loading carry items in dollars.carry_item
  2223. 08:24:42: : ->media/packages/vanilla/items/dollars.carry_item
  2224. 08:24:42: : loading carry items in base_valuable.carry_item
  2225. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2226. 08:24:42: : loading carry items in gamingdevice.carry_item
  2227. 08:24:42: : ->media/packages/vanilla/items/gamingdevice.carry_item
  2228. 08:24:42: : loading carry items in base_valuable.carry_item
  2229. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2230. 08:24:42: : loading carry items in gem.carry_item
  2231. 08:24:42: : ->media/packages/vanilla/items/gem.carry_item
  2232. 08:24:42: : loading carry items in base_valuable.carry_item
  2233. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2234. 08:24:42: : loading carry items in painting.carry_item
  2235. 08:24:42: : ->media/packages/vanilla/items/painting.carry_item
  2236. 08:24:42: : loading carry items in base_valuable.carry_item
  2237. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2238. 08:24:42: : loading carry items in horny_magazine.carry_item
  2239. 08:24:42: : ->media/packages/vanilla/items/horny_magazine.carry_item
  2240. 08:24:42: : loading carry items in base_valuable.carry_item
  2241. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2242. 08:24:42: : loading carry items in comic_book.carry_item
  2243. 08:24:42: : ->media/packages/vanilla/items/comic_book.carry_item
  2244. 08:24:42: : loading carry items in base_valuable.carry_item
  2245. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2246. 08:24:42: : loading carry items in rwr_handbook.carry_item
  2247. 08:24:42: : ->media/packages/vanilla/items/rwr_handbook.carry_item
  2248. 08:24:42: : loading carry items in base_valuable.carry_item
  2249. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2250. 08:24:42: : loading carry items in oscar_statue.carry_item
  2251. 08:24:42: : ->media/packages/vanilla/items/oscar_statue.carry_item
  2252. 08:24:42: : loading carry items in base_valuable.carry_item
  2253. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2254. 08:24:42: : loading carry items in vest2.carry_item
  2255. 08:24:42: : ->media/packages/vanilla/items/vest2.carry_item
  2256. 08:24:42: : loading carry items in cigars.carry_item
  2257. 08:24:42: : ->media/packages/vanilla/items/cigars.carry_item
  2258. 08:24:42: : loading carry items in base_valuable.carry_item
  2259. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2260. 08:24:42: : loading carry items in beer_can.carry_item
  2261. 08:24:42: : ->media/packages/vanilla/items/beer_can.carry_item
  2262. 08:24:42: : loading carry items in base_valuable.carry_item
  2263. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2264. 08:24:42: : loading carry items in lighter.carry_item
  2265. 08:24:42: : ->media/packages/vanilla/items/lighter.carry_item
  2266. 08:24:42: : loading carry items in base_valuable.carry_item
  2267. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2268. 08:24:42: : loading carry items in steroids.carry_item
  2269. 08:24:42: : ->media/packages/vanilla/items/steroids.carry_item
  2270. 08:24:42: : loading carry items in base_valuable.carry_item
  2271. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2272. 08:24:42: : loading carry items in teddy.carry_item
  2273. 08:24:42: : ->media/packages/vanilla/items/teddy.carry_item
  2274. 08:24:42: : loading carry items in base_valuable.carry_item
  2275. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2276. 08:24:42: : loading carry items in vest3.carry_item
  2277. 08:24:42: : ->media/packages/vanilla/items/vest3.carry_item
  2278. 08:24:42: : loading carry items in bible.carry_item
  2279. 08:24:42: : ->media/packages/vanilla/items/bible.carry_item
  2280. 08:24:42: : loading carry items in base_valuable.carry_item
  2281. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2282. 08:24:42: : loading carry items in koran.carry_item
  2283. 08:24:42: : ->media/packages/vanilla/items/koran.carry_item
  2284. 08:24:42: : loading carry items in base_valuable.carry_item
  2285. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2286. 08:24:42: : loading carry items in chewing_gum.carry_item
  2287. 08:24:42: : ->media/packages/vanilla/items/chewing_gum.carry_item
  2288. 08:24:42: : loading carry items in base_valuable.carry_item
  2289. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2290. 08:24:42: : loading carry items in bizarre_rubber_bullet.carry_item
  2291. 08:24:42: : ->media/packages/vanilla/items/bizarre_rubber_bullet.carry_item
  2292. 08:24:42: : loading carry items in base_valuable.carry_item
  2293. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2294. 08:24:42: : loading carry items in chocolate.carry_item
  2295. 08:24:42: : ->media/packages/vanilla/items/chocolate.carry_item
  2296. 08:24:42: : loading carry items in base_valuable.carry_item
  2297. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2298. 08:24:42: : loading carry items in dollars_300.carry_item
  2299. 08:24:42: : ->media/packages/vanilla/items/dollars_300.carry_item
  2300. 08:24:42: : loading carry items in base_valuable.carry_item
  2301. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2302. 08:24:42: : loading carry items in energy_drink.carry_item
  2303. 08:24:42: : ->media/packages/vanilla/items/energy_drink.carry_item
  2304. 08:24:42: : loading carry items in base_valuable.carry_item
  2305. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2306. 08:24:42: : loading carry items in fancy_sunglasses.carry_item
  2307. 08:24:42: : ->media/packages/vanilla/items/fancy_sunglasses.carry_item
  2308. 08:24:42: : loading carry items in base_valuable.carry_item
  2309. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2310. 08:24:42: : loading carry items in radio.carry_item
  2311. 08:24:42: : ->media/packages/vanilla/items/radio.carry_item
  2312. 08:24:42: : loading carry items in base_valuable.carry_item
  2313. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2314. 08:24:42: : loading carry items in razor.carry_item
  2315. 08:24:42: : ->media/packages/vanilla/items/razor.carry_item
  2316. 08:24:42: : loading carry items in base_valuable.carry_item
  2317. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2318. 08:24:42: : loading carry items in sheaths.carry_item
  2319. 08:24:42: : ->media/packages/vanilla/items/sheaths.carry_item
  2320. 08:24:42: : loading carry items in base_valuable.carry_item
  2321. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2322. 08:24:42: : loading carry items in sheaths_xxl.carry_item
  2323. 08:24:42: : ->media/packages/vanilla/items/sheaths_xxl.carry_item
  2324. 08:24:42: : loading carry items in base_valuable.carry_item
  2325. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2326. 08:24:42: : loading carry items in sunglasses.carry_item
  2327. 08:24:42: : ->media/packages/vanilla/items/sunglasses.carry_item
  2328. 08:24:42: : loading carry items in base_valuable.carry_item
  2329. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2330. 08:24:42: : loading carry items in ipoo_player_blue.carry_item
  2331. 08:24:42: : ->media/packages/vanilla/items/ipoo_player_blue.carry_item
  2332. 08:24:42: : loading carry items in base_valuable.carry_item
  2333. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2334. 08:24:42: : loading carry items in ipoo_player_red.carry_item
  2335. 08:24:42: : ->media/packages/vanilla/items/ipoo_player_red.carry_item
  2336. 08:24:42: : loading carry items in base_valuable.carry_item
  2337. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2338. 08:24:42: : loading carry items in ipoo_player_white.carry_item
  2339. 08:24:42: : ->media/packages/vanilla/items/ipoo_player_white.carry_item
  2340. 08:24:42: : loading carry items in base_valuable.carry_item
  2341. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2342. 08:24:42: : loading carry items in ipoo_player_silver.carry_item
  2343. 08:24:42: : ->media/packages/vanilla/items/ipoo_player_silver.carry_item
  2344. 08:24:42: : loading carry items in base_valuable.carry_item
  2345. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2346. 08:24:42: : loading carry items in ipoo_player_yellow.carry_item
  2347. 08:24:42: : ->media/packages/vanilla/items/ipoo_player_yellow.carry_item
  2348. 08:24:42: : loading carry items in base_valuable.carry_item
  2349. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2350. 08:24:42: : loading carry items in ipoo_player_green.carry_item
  2351. 08:24:42: : ->media/packages/vanilla/items/ipoo_player_green.carry_item
  2352. 08:24:42: : loading carry items in base_valuable.carry_item
  2353. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2354. 08:24:42: : loading carry items in ipoo_player_pink.carry_item
  2355. 08:24:42: : ->media/packages/vanilla/items/ipoo_player_pink.carry_item
  2356. 08:24:42: : loading carry items in base_valuable.carry_item
  2357. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2358. 08:24:42: : loading carry items in playing_cards.carry_item
  2359. 08:24:42: : ->media/packages/vanilla/items/playing_cards.carry_item
  2360. 08:24:42: : loading carry items in base_valuable.carry_item
  2361. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2362. 08:24:42: : loading carry items in suitcase.carry_item
  2363. 08:24:42: : ->media/packages/vanilla/items/suitcase.carry_item
  2364. 08:24:42: : loading carry items in base_valuable.carry_item
  2365. 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
  2366. 08:24:42: : loading vehicle in invasion_all_vehicles.xml
  2367. 08:24:42: : loading vehicle in jeep.vehicle
  2368. 08:24:42: : loading vehicle in vehicle_base.vehicle
  2369. 08:24:42: : loading vehicle in apc.vehicle
  2370. 08:24:42: : loading vehicle in vehicle_base.vehicle
  2371. 08:24:42: : loading vehicle in armored_truck.vehicle
  2372. 08:24:42: : loading vehicle in vehicle_base.vehicle
  2373. 08:24:42: : loading vehicle in radar_truck.vehicle
  2374. 08:24:42: : loading vehicle in vehicle_base.vehicle
  2375. 08:24:42: : loading vehicle in rubber_boat.vehicle
  2376. 08:24:42: : loading vehicle in tank.vehicle
  2377. 08:24:42: : loading vehicle in vehicle_base.vehicle
  2378. 08:24:42: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  2379. 08:24:42: Texture: woosh.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  2380. 08:24:42: : loading vehicle in cargo_truck.vehicle
  2381. 08:24:42: : loading vehicle in vehicle_base.vehicle
  2382. 08:24:42: : loading vehicle in tow.vehicle
  2383. 08:24:42: : loading vehicle in cover1.vehicle
  2384. 08:24:42: : loading vehicle in humvee.vehicle
  2385. 08:24:42: : loading vehicle in vehicle_base.vehicle
  2386. 08:24:42: : loading vehicle in radar_tower.vehicle
  2387. 08:24:42: : loading vehicle in patrol_ship.vehicle
  2388. 08:24:42: : loading vehicle in deployable_mg.vehicle
  2389. 08:24:42: : loading vehicle in transport_truck.vehicle
  2390. 08:24:42: : loading vehicle in vehicle_base.vehicle
  2391. 08:24:42: : loading vehicle in deco_vehicles.xml
  2392. 08:24:42: : loading vehicle in deco_car1_brown.vehicle
  2393. 08:24:42: : loading vehicle in deco_car1_blue.vehicle
  2394. 08:24:42: : loading vehicle in deco_car1_yellow.vehicle
  2395. 08:24:42: : loading vehicle in deco_car1_black.vehicle
  2396. 08:24:42: : loading vehicle in deco_car1_white.vehicle
  2397. 08:24:42: : loading vehicle in deco_car1_red.vehicle
  2398. 08:24:43: : loading vehicle in deco_car1_pink.vehicle
  2399. 08:24:43: : loading vehicle in deco_car1_green.vehicle
  2400. 08:24:43: : loading vehicle in deco_car2_red.vehicle
  2401. 08:24:43: : loading vehicle in deco_car2_green.vehicle
  2402. 08:24:43: : loading vehicle in deco_car2_yellow.vehicle
  2403. 08:24:43: : loading vehicle in deco_car2_white.vehicle
  2404. 08:24:43: : loading vehicle in deco_car2_silver.vehicle
  2405. 08:24:43: : loading vehicle in deco_car2_grey.vehicle
  2406. 08:24:43: : loading vehicle in deco_car2_brown.vehicle
  2407. 08:24:43: : loading vehicle in deco_car2_blue.vehicle
  2408. 08:24:43: : loading vehicle in deco_car2_black.vehicle
  2409. 08:24:43: : loading vehicle in deco_car3_sky.vehicle
  2410. 08:24:43: : loading vehicle in deco_car3_green.vehicle
  2411. 08:24:43: : loading vehicle in deco_car3_blue.vehicle
  2412. 08:24:43: : loading vehicle in deco_car3_red.vehicle
  2413. 08:24:43: : loading vehicle in deco_car3_yellow.vehicle
  2414. 08:24:43: : loading vehicle in deco_car3_black.vehicle
  2415. 08:24:43: : loading vehicle in deco_van_blue.vehicle
  2416. 08:24:43: : loading vehicle in deco_van_khaki.vehicle
  2417. 08:24:43: : loading vehicle in deco_van_sky.vehicle
  2418. 08:24:43: : loading vehicle in deco_van_brown.vehicle
  2419. 08:24:43: : loading vehicle in deco_van_yellow.vehicle
  2420. 08:24:43: : loading vehicle in deco_van_red.vehicle
  2421. 08:24:43: : loading vehicle in deco_van_green.vehicle
  2422. 08:24:43: : loading vehicle in deco_pickup_red.vehicle
  2423. 08:24:43: : loading vehicle in deco_pickup_yellow.vehicle
  2424. 08:24:43: : loading vehicle in deco_pickup_blue.vehicle
  2425. 08:24:43: : loading vehicle in deco_pickup_green.vehicle
  2426. 08:24:43: : loading vehicle in deco_pickup_khaki.vehicle
  2427. 08:24:43: : loading vehicle in dumpster.vehicle
  2428. 08:24:43: : loading vehicle in deployable_minig.vehicle
  2429. 08:24:43: : loading vehicle in gas_tank.vehicle
  2430. 08:24:43: : loading vehicle in mobile_armory.vehicle
  2431. 08:24:43: : loading vehicle in vehicle_base.vehicle
  2432. 08:24:43: : loading vehicle in prison_bus.vehicle
  2433. 08:24:43: : loading vehicle in prison_door.vehicle
  2434. 08:24:43: : loading vehicle in para_spawn.vehicle
  2435. 08:24:43: : loading vehicle in special_crates.xml
  2436. 08:24:43: : loading vehicle in special_crate_base.vehicle
  2437. 08:24:43: : loading vehicle in special_crate_base.vehicle
  2438. 08:24:43: : loading vehicle in special_crate_base.vehicle
  2439. 08:24:43: : loading vehicle in special_crate_base.vehicle
  2440. 08:24:43: : loading vehicle in special_crate_base.vehicle
  2441. 08:24:43: : loading vehicle in mortar.vehicle
  2442. 08:24:43: : loading vehicle in radio_jammer.vehicle
  2443. 08:24:43: : loading vehicle in aa_emplacement.vehicle
  2444. 08:24:43: : loading vehicle in water_tower.vehicle
  2445. 08:24:43: : loading vehicle in mortar_ammunition_crates.vehicle
  2446. 08:24:43: : loading vehicle in special_crates2.xml
  2447. 08:24:43: : loading vehicle in special_crate_base.vehicle
  2448. 08:24:43: : loading vehicle in special_crate_base.vehicle
  2449. 08:24:43: : loading vehicle in special_crate_base.vehicle
  2450. 08:24:43: Texture: sparkle.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2451. 08:24:43: Texture: smoke.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  2452. 08:24:43: Texture: flare.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  2453. 08:24:43: : loading vehicle in special_crate_base.vehicle
  2454. 08:24:43: : loading vehicle in special_crate_base.vehicle
  2455. 08:24:43: : loading vehicle in special_cargo_vehicles.xml
  2456. 08:24:43: : loading vehicle in special_cargo_vehicle_base.vehicle
  2457. 08:24:43: : loading vehicle in vehicle_base.vehicle
  2458. 08:24:43: : loading vehicle in special_cargo_vehicle_base.vehicle
  2459. 08:24:43: : loading vehicle in vehicle_base.vehicle
  2460. 08:24:43: : loading vehicle in special_cargo_vehicle_base.vehicle
  2461. 08:24:43: : loading vehicle in vehicle_base.vehicle
  2462. 08:24:43: : loading vehicle in special_cargo_vehicle_base.vehicle
  2463. 08:24:43: : loading vehicle in vehicle_base.vehicle
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement