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- 08:24:18: Creating resource group General
- 08:24:18: Creating resource group Internal
- 08:24:18: Creating resource group Autodetect
- 08:24:18: SceneManagerFactory for type 'DefaultSceneManager' registered.
- 08:24:18: Registering ResourceManager for type Material
- 08:24:18: Registering ResourceManager for type Mesh
- 08:24:18: Registering ResourceManager for type Skeleton
- 08:24:18: MovableObjectFactory for type 'ParticleSystem' registered.
- 08:24:18: OverlayElementFactory for type Panel registered.
- 08:24:18: OverlayElementFactory for type BorderPanel registered.
- 08:24:18: OverlayElementFactory for type TextArea registered.
- 08:24:18: Registering ResourceManager for type Font
- 08:24:18: ArchiveFactory for archive type FileSystem registered.
- 08:24:18: ArchiveFactory for archive type Zip registered.
- 08:24:18: DDS codec registering
- 08:24:18: FreeImage version: 3.15.1
- 08:24:18: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
- 08:24:18: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti
- 08:24:18: Registering ResourceManager for type HighLevelGpuProgram
- 08:24:18: Registering ResourceManager for type Compositor
- 08:24:18: MovableObjectFactory for type 'Entity' registered.
- 08:24:18: MovableObjectFactory for type 'Light' registered.
- 08:24:18: MovableObjectFactory for type 'BillboardSet' registered.
- 08:24:18: MovableObjectFactory for type 'ManualObject' registered.
- 08:24:18: MovableObjectFactory for type 'BillboardChain' registered.
- 08:24:18: MovableObjectFactory for type 'RibbonTrail' registered.
- 08:24:18: *-*-* OGRE Initialising
- 08:24:18: *-*-* Version 1.7.2 (Cthugha)
- 08:24:18: : initializing graphics
- 08:24:18: : loading plugins
- 08:24:18: Loading library lib/RenderSystem_GL.so
- 08:24:18: Installing plugin: GL RenderSystem
- 08:24:18: OpenGL Rendering Subsystem created.
- 08:24:18: Plugin successfully installed
- 08:24:18: Loading library lib/Plugin_CgProgramManager.so
- 08:24:18: Installing plugin: Cg Program Manager
- 08:24:18: Plugin successfully installed
- 08:24:18: Loading library lib/Plugin_OctreeSceneManager.so
- 08:24:18: Installing plugin: Octree & Terrain Scene Manager
- 08:24:18: Plugin successfully installed
- 08:24:18: Loading library lib/Plugin_ParticleFX.so
- 08:24:18: Installing plugin: ParticleFX
- 08:24:18: Particle Emitter Type 'Point' registered
- 08:24:18: Particle Emitter Type 'Box' registered
- 08:24:18: Particle Emitter Type 'Ellipsoid' registered
- 08:24:18: Particle Emitter Type 'Cylinder' registered
- 08:24:18: Particle Emitter Type 'Ring' registered
- 08:24:18: Particle Emitter Type 'HollowEllipsoid' registered
- 08:24:18: Particle Affector Type 'LinearForce' registered
- 08:24:18: Particle Affector Type 'ColourFader' registered
- 08:24:18: Particle Affector Type 'ColourFader2' registered
- 08:24:18: Particle Affector Type 'ColourImage' registered
- 08:24:18: Particle Affector Type 'ColourInterpolator' registered
- 08:24:18: Particle Affector Type 'Scaler' registered
- 08:24:18: Particle Affector Type 'Rotator' registered
- 08:24:18: Particle Affector Type 'DirectionRandomiser' registered
- 08:24:18: Particle Affector Type 'DeflectorPlane' registered
- 08:24:18: Plugin successfully installed
- 08:24:18: : initializing render system
- 08:24:18: : initializing render window
- 08:24:18: CPU Identifier & Features
- 08:24:18: -------------------------
- 08:24:18: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
- 08:24:18: * SSE: yes
- 08:24:18: * SSE2: yes
- 08:24:18: * SSE3: yes
- 08:24:18: * MMX: yes
- 08:24:18: * MMXEXT: yes
- 08:24:18: * 3DNOW: no
- 08:24:18: * 3DNOWEXT: no
- 08:24:18: * CMOV: yes
- 08:24:18: * TSC: yes
- 08:24:18: * FPU: yes
- 08:24:18: * PRO: yes
- 08:24:18: * HT: no
- 08:24:18: -------------------------
- 08:24:18: ******************************
- *** Starting GLX Subsystem ***
- ******************************
- 08:24:18: GLRenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2015", 1920x1080 windowed miscParams: FSAA=16 displayFrequency=50 MHz gamma=No vsync=Yes
- 08:24:18: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource GLX_icon.png in resource group General or any other group. in ResourceGroupManager::openResource at /build/buildd/ogre-1.7.2/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
- 08:24:18: GLXWindow::create used FBConfigID = 245
- 08:24:18: GL_VERSION = 4.5.0 NVIDIA 346.47
- 08:24:18: GL_VENDOR = NVIDIA Corporation
- 08:24:18: GL_RENDERER = GeForce GTX 970/PCIe/SSE2
- 08:24:18: GL_EXTENSIONS = GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
- 08:24:18: Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address
- 08:24:18: ***************************
- 08:24:18: *** GL Renderer Started ***
- 08:24:18: ***************************
- 08:24:18: Registering ResourceManager for type GpuProgram
- 08:24:18: GLSL support detected
- 08:24:18: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
- 08:24:18: FBO PF_UNKNOWN depth/stencil support: D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_A4L4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
- 08:24:18: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
- 08:24:18: RenderSystem capabilities
- 08:24:18: -------------------------
- 08:24:18: RenderSystem Name: OpenGL Rendering Subsystem
- 08:24:18: GPU Vendor: nvidia
- 08:24:18: Device Name: GeForce GTX 970/PCIe/SSE2
- 08:24:18: Driver Version: 4.5.0.0
- 08:24:18: * Fixed function pipeline: yes
- 08:24:18: * Hardware generation of mipmaps: yes
- 08:24:18: * Texture blending: yes
- 08:24:18: * Anisotropic texture filtering: yes
- 08:24:18: * Dot product texture operation: yes
- 08:24:18: * Cube mapping: yes
- 08:24:18: * Hardware stencil buffer: yes
- 08:24:18: - Stencil depth: 8
- 08:24:18: - Two sided stencil support: yes
- 08:24:18: - Wrap stencil values: yes
- 08:24:18: * Hardware vertex / index buffers: yes
- 08:24:18: * Vertex programs: yes
- 08:24:18: * Number of floating-point constants for vertex programs: 1024
- 08:24:18: * Number of integer constants for vertex programs: 0
- 08:24:18: * Number of boolean constants for vertex programs: 0
- 08:24:18: * Fragment programs: yes
- 08:24:18: * Number of floating-point constants for fragment programs: 512
- 08:24:18: * Number of integer constants for fragment programs: 0
- 08:24:18: * Number of boolean constants for fragment programs: 0
- 08:24:18: * Geometry programs: yes
- 08:24:18: * Number of floating-point constants for geometry programs: 512
- 08:24:18: * Number of integer constants for geometry programs: 0
- 08:24:18: * Number of boolean constants for geometry programs: 0
- 08:24:18: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gpu_gp nvgp4 vp30 vp40
- 08:24:18: * Texture Compression: yes
- 08:24:18: - DXT: yes
- 08:24:18: - VTC: yes
- 08:24:18: - PVRTC: no
- 08:24:18: * Scissor Rectangle: yes
- 08:24:18: * Hardware Occlusion Query: yes
- 08:24:18: * User clip planes: yes
- 08:24:18: * VET_UBYTE4 vertex element type: yes
- 08:24:18: * Infinite far plane projection: yes
- 08:24:18: * Hardware render-to-texture: yes
- 08:24:18: * Floating point textures: yes
- 08:24:18: * Non-power-of-two textures: yes
- 08:24:18: * Volume textures: yes
- 08:24:18: * Multiple Render Targets: 8
- 08:24:18: - With different bit depths: yes
- 08:24:18: * Point Sprites: yes
- 08:24:18: * Extended point parameters: yes
- 08:24:18: * Max Point Size: 2047
- 08:24:18: * Vertex texture fetch: yes
- 08:24:18: * Number of world matrices: 0
- 08:24:18: * Number of texture units: 32
- 08:24:18: * Stencil buffer depth: 8
- 08:24:18: * Number of vertex blend matrices: 0
- 08:24:18: - Max vertex textures: 32
- 08:24:18: - Vertex textures shared: yes
- 08:24:18: * Render to Vertex Buffer : yes
- 08:24:18: * GL 1.5 without VBO workaround: no
- 08:24:18: * Frame Buffer objects: yes
- 08:24:18: * Frame Buffer objects (ARB extension): no
- 08:24:18: * Frame Buffer objects (ATI extension): no
- 08:24:18: * PBuffer support: yes
- 08:24:18: * GL 1.5 without HW-occlusion workaround: no
- 08:24:18: Registering ResourceManager for type Texture
- 08:24:18: Using FSAA from GL_ARB_multisample extension.
- 08:24:18: DefaultWorkQueue('Root') initialising on thread 0x8c619d8.
- 08:24:18: DefaultWorkQueue('Root')::WorkerFunc - thread 0x8e3fdd0 starting.
- 08:24:18: DefaultWorkQueue('Root')::WorkerFunc - thread 0x8e49248 starting.
- 08:24:18: DefaultWorkQueue('Root')::WorkerFunc - thread 0x8e3ffa8 starting.
- 08:24:18: DefaultWorkQueue('Root')::WorkerFunc - thread 0x8d2f110 starting.
- 08:24:18: Particle Renderer Type 'billboard' registered
- 08:24:18: SceneManagerFactory for type 'OctreeSceneManager' registered.
- 08:24:18: SceneManagerFactory for type 'TerrainSceneManager' registered.
- 08:24:18: Added resource location 'media' of type 'FileSystem' to resource group 'General'
- 08:24:18: Added resource location 'media/textures' of type 'FileSystem' to resource group 'General'
- 08:24:18: Added resource location 'media/sounds' of type 'FileSystem' to resource group 'General'
- 08:24:18: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
- 08:24:18: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
- 08:24:18: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
- 08:24:18: Parsing scripts for resource group Autodetect
- 08:24:18: Finished parsing scripts for resource group Autodetect
- 08:24:18: Parsing scripts for resource group General
- 08:24:18: Parsing script ShadowCaster.program
- 08:24:18: Parsing script AmbientOcclusion.program
- 08:24:18: Parsing script StdQuad_vp.program
- 08:24:18: Parsing script Vignette.program
- 08:24:18: Parsing script Intro.material
- 08:24:18: Parsing script ShadowCaster.material
- 08:24:18: Parsing script AmbientOcclusion.material
- 08:24:18: Parsing script Vignette.material
- 08:24:18: Parsing script AmbientOcclusion.compositor
- 08:24:18: Parsing script input_font_outline.fontdef
- 08:24:18: Parsing script input_font_outline_050.fontdef
- 08:24:18: Parsing script basic_font.fontdef
- 08:24:18: Parsing script basic_font_050.fontdef
- 08:24:18: Parsing script basic_font_outline_050.fontdef
- 08:24:18: Parsing script input_font_outline_025.fontdef
- 08:24:18: Parsing script basic_font_outline.fontdef
- 08:24:18: Parsing script basic_font_025.fontdef
- 08:24:18: Parsing script basic_font_outline_025.fontdef
- 08:24:18: Finished parsing scripts for resource group General
- 08:24:18: Parsing scripts for resource group Internal
- 08:24:18: Finished parsing scripts for resource group Internal
- 08:24:18: OverlayElementFactory for type TextArea2 registered.
- 08:24:18: : initializing scene manager
- 08:24:18: TerrainSceneManager: Registered a new PageSource for type Heightmap
- 08:24:18: : initializing audio
- 08:24:18: : audio devices found: 2
- 08:24:18: : audio enabled
- 08:24:18: : 0: PulseAudio Software
- 08:24:18: : 1: ALSA Software
- 08:24:18: : using device 0
- 08:24:18: : initializing input
- 08:24:18: : initializing Steam API
- 08:24:19: : using metagame: in=/tmp/rwr_server_in, out=/tmp/rwr_server_out
- 08:24:19: : -- using named pipes
- 08:24:19: : RUNNING WITH RIFLES, version 1.0
- 08:24:19: : Map resource location set as media/packages/vanilla/maps/lobby
- 08:24:19: : Using application folder /home/nucl34r/.running_with_rifles/
- 08:24:19: : Using save path /home/nucl34r/.running_with_rifles/savegames/
- 08:24:19: : activating metagame in regular game build
- 08:24:19: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 08:24:19: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,970x137x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,970x137x1.
- 08:24:19: : application start done
- 08:24:19: : run simulation
- 08:24:19: : rendering the first frame
- 08:24:19: Texture: vignette.png: Loading 1 faces(PF_A8R8G8B8,1920x1080x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1920x1080x1.
- 08:24:19: Texture: basic_font_outline_050.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:19: : first frame rendered ok
- 08:24:19: : adding frame listener
- 08:24:19: : starting rendering loop
- 08:24:20: : game init start
- 08:24:20: Creating resource group sessionResourceGroup
- 08:24:20: : adding package resource location media/packages/vanilla/
- 08:24:20: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:20: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:20: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:20: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:20: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:20: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:20: Added resource location 'media/packages/vanilla/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:20: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:20: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:20: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:20: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:20: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:20: Added resource location 'media/packages/vanilla/calls' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:20: Added resource location 'media/packages/vanilla/grenades' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:20: Added resource location 'media/packages/vanilla/projectiles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:20: Added resource location 'media/packages/vanilla/static_objects' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:20: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:20: Added resource location 'media/packages/vanilla/custom_matches' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:20: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:20: Added resource location 'media/packages/vanilla/maps/lobby/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:20: Added resource location 'media/packages/vanilla/maps/lobby/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:20: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
- 08:24:20: Initialising resource group sessionResourceGroup
- 08:24:20: Parsing scripts for resource group sessionResourceGroup
- 08:24:20: Parsing script Building.program
- 08:24:20: Parsing script MapViewForce.program
- 08:24:20: Parsing script NormalAndDepth.program
- 08:24:20: Parsing script soldieroutline.program
- 08:24:20: Parsing script soldierskin.program
- 08:24:21: Parsing script StdQuad_vp.program
- 08:24:21: Parsing script terrain.program
- 08:24:21: Parsing script tools.program
- 08:24:21: Parsing script WaterArea.program
- 08:24:21: Parsing script material.material
- 08:24:21: Parsing script flare.material
- 08:24:21: Parsing script laser.material
- 08:24:21: Parsing script flame2.material
- 08:24:21: Parsing script chute.material
- 08:24:21: Parsing script flash.material
- 08:24:21: Parsing script woosh.material
- 08:24:21: Parsing script remote_grenade.material
- 08:24:21: Parsing script shadow_airplane.material
- 08:24:21: Parsing script BackContour.material
- 08:24:21: Parsing script Blood.material
- 08:24:21: Parsing script Building.material
- 08:24:21: Parsing script Bullet.material
- 08:24:21: Parsing script BulletTrail.material
- 08:24:21: Parsing script BushPlant.material
- 08:24:21: Parsing script ChatBubble.material
- 08:24:21: Parsing script Cord.material
- 08:24:21: Parsing script Crate.material
- 08:24:21: Parsing script Crosshair.material
- 08:24:21: Parsing script Dust.material
- 08:24:21: Parsing script Explosion.material
- 08:24:21: Parsing script Flame.material
- 08:24:21: Parsing script Foam.material
- 08:24:21: Parsing script GenericColoredMesh.material
- 08:24:21: Parsing script GenericDecal.material
- 08:24:21: Parsing script GenericMesh.material
- 08:24:21: Parsing script GenericVehicle.material
- 08:24:21: Parsing script GrenadeCrate.material
- 08:24:21: Parsing script Hud.material
- 08:24:21: Parsing script InventoryView.material
- 08:24:21: Parsing script lines.material
- 08:24:21: Parsing script MapView.material
- 08:24:21: Parsing script MapViewForce.material
- 08:24:21: Parsing script MenuSystem.material
- 08:24:21: Parsing script MiniRank.material
- 08:24:21: Parsing script NormalAndDepth.material
- 08:24:21: Parsing script Piece.material
- 08:24:21: Parsing script Plant.material
- 08:24:21: Parsing script Platform.material
- 08:24:21: Parsing script PlayerFarMarker.material
- 08:24:21: Parsing script PlayerMarker.material
- 08:24:21: Parsing script RadioView.material
- 08:24:21: Parsing script ShadowPixel.material
- 08:24:21: Parsing script ShadowPlant.material
- 08:24:21: Parsing script ShoePrint.material
- 08:24:21: Parsing script Sign.material
- 08:24:21: Parsing script Soldier3dPixel.material
- 08:24:21: Parsing script TreeGroundBase.material
- 08:24:21: Parsing script TrophyView.material
- 08:24:21: Parsing script Wall.material
- 08:24:21: Parsing script WaterArea.material
- 08:24:21: Parsing script Weapon3dPixel.material
- 08:24:21: Parsing script Weave.material
- 08:24:21: Parsing script law_muzzle.particle
- 08:24:21: Parsing script burning_pieces_cleanup.particle
- 08:24:21: Parsing script deploy_hider.particle
- 08:24:21: Parsing script big_muzzle_repeat.particle
- 08:24:21: Parsing script shield_burst.particle
- 08:24:21: Parsing script prison_smoke.particle
- 08:24:21: Parsing script medium_smoke_vehicle.particle
- 08:24:21: Parsing script bigger_muzzle.particle
- 08:24:21: Parsing script propulsion.particle
- 08:24:21: Parsing script burst_shine.particle
- 08:24:21: Parsing script flash.particle
- 08:24:21: Parsing script burning_pieces.particle
- 08:24:21: Parsing script shadow_airplane_flyby.particle
- 08:24:21: Parsing script minor_fire_repeat.particle
- 08:24:21: Parsing script woosh_big.particle
- 08:24:21: Parsing script burst_repeat.particle
- 08:24:21: Parsing script flare.particle
- 08:24:21: Parsing script big_muzzle.particle
- 08:24:21: Parsing script woosh.particle
- 08:24:21: Parsing script small_smoke_vehicle.particle
- 08:24:21: Parsing script cannon_exhaust.particle
- 08:24:21: Parsing script flare_smoke.particle
- 08:24:21: Parsing script burning_pieces_barrier.particle
- 08:24:21: Parsing script Burst.particle
- 08:24:21: Parsing script Dust.particle
- 08:24:21: Parsing script Explosion.particle
- 08:24:21: Parsing script Foam.particle
- 08:24:21: Parsing script MinorExplosion.particle
- 08:24:21: Parsing script Muzzle.particle
- 08:24:21: Parsing script input_font_outline.fontdef
- 08:24:21: Parsing script input_font_outline_050.fontdef
- 08:24:21: Parsing script basic_font.fontdef
- 08:24:21: Parsing script basic_font_050.fontdef
- 08:24:21: Parsing script basic_font_outline_050.fontdef
- 08:24:21: Parsing script input_font_outline_025.fontdef
- 08:24:21: Parsing script basic_font_outline.fontdef
- 08:24:21: Parsing script basic_font_025.fontdef
- 08:24:21: Parsing script basic_font_outline_025.fontdef
- 08:24:21: Finished parsing scripts for resource group sessionResourceGroup
- 08:24:21: : r=12582
- 08:24:21: : loading factions in map config
- 08:24:21: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 08:24:21: : loading map config, game=150871416
- 08:24:21: : loading faction in green.xml
- 08:24:21: : loading faction in media/packages/vanilla/maps/lobby/green.xml
- 08:24:21: : default
- 08:24:21: : creating faction, membership 0
- 08:24:21: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 08:24:21: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 08:24:21: : loading faction in neutral.xml
- 08:24:21: : loading faction in media/packages/vanilla/maps/lobby/neutral.xml
- 08:24:21: : default
- 08:24:21: : creating faction, membership 1
- 08:24:21: : loading names in media/packages/vanilla/names/russian_firstnames.txt, russian_firstnames.txt
- 08:24:21: : loading names in media/packages/vanilla/names/russian_lastnames.txt, russian_lastnames.txt
- 08:24:21: : map config factions loaded
- 08:24:21: : common sounds loaded
- 08:24:21: : loading terrain layers
- 08:24:21: : setting tag dirt, index=0
- 08:24:21: : setting tag road, index=1
- 08:24:21: : outline color=ColourValue(0.371094, 0.320312, 0.253906, 1)
- 08:24:21: : outline color=ColourValue(0.296875, 0.355469, 0.296875, 1)
- 08:24:21: : terrain.cfg: media/packages/vanilla//terrain.cfg
- 08:24:21: : page size read: 513
- 08:24:21: : terrain size read: 1024 inverse: 0.000976562
- 08:24:21: : max height read: 25
- 08:24:21: : heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png
- 08:24:21: : terrain normals
- 08:24:21: : terrain normals done
- 08:24:21: : world loaded
- 08:24:21: : initializing terrain
- 08:24:21: : terrain config 0: dirt.png,
- 08:24:21: : terrain config 1: rocky_mountain.png, terrain5_alpha_rocky_mountain.png
- 08:24:21: : terrain config 2: grass.png, terrain5_alpha_grass.png
- 08:24:21: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
- 08:24:21: : terrain config 4: road.png, terrain5_alpha_road.png
- 08:24:21: : splats=5, terrain5_combined_alpha.png exists
- 08:24:22: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 08:24:22: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
- 08:24:22: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 08:24:22: Texture: rocky_mountain.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 08:24:22: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:22: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:22: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:22: Texture: terrain5_alpha_rocky_mountain.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 08:24:22: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 08:24:22: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 08:24:22: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 08:24:22: : blitting effect_combined_alpha.png
- 08:24:22: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 08:24:22: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:22: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:22: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:22: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:22: TerrainSceneManager: Activated PageSource Heightmap
- 08:24:22: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name WaterFoam not found. in Root::getRenderQueueInvocationSequence at /build/buildd/ogre-1.7.2/OgreMain/src/OgreRoot.cpp (line 1528)
- 08:24:22: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:22: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:22: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 08:24:22: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
- 08:24:22: Texture: laser.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
- 08:24:22: : best usable soldier render technique: HighDetailHWSkin
- 08:24:22: : HW skeleton supported: 1
- 08:24:22: : best usable terrain render technique: ShadersShadows1Pass
- 08:24:22: : Integrated shadows supported: 1
- 08:24:22: : worldblocks loaded
- 08:24:22: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:22: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name EffectCanvas not found. in Root::getRenderQueueInvocationSequence at /build/buildd/ogre-1.7.2/OgreMain/src/OgreRoot.cpp (line 1528)
- 08:24:22: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
- 08:24:22: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
- 08:24:22: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 08:24:22: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:22: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:22: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:22: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_truck6.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank1.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank2.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar1.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar2.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar3.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_aa.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower1.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower2.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower3.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates1.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates2.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates3.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates4.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates5.visual_item
- 08:24:22: : loading visual items in media/packages/vanilla/items/burning_piece_cleanup.visual_item
- 08:24:22: : visual items loaded
- 08:24:22: : loading static objects in media/packages/vanilla/static_objects/all_static_objects.xml
- 08:24:22: : loading static objects in media/packages/vanilla/static_objects/crate.static_object
- 08:24:22: : loading static objects in media/packages/vanilla/static_objects/destructible_wall.static_object
- 08:24:22: : loading static objects in media/packages/vanilla/static_objects/scripted_wall.static_object
- 08:24:22: : loading resources in map config
- 08:24:22: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 08:24:22: : loading weapons in all_weapons.xml, path=media/packages/vanilla/maps/lobby/all_weapons.xml
- 08:24:22: : loading weapons in media/packages/vanilla/maps/lobby/all_weapons.xml
- 08:24:22: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
- 08:24:22: : weapon:APC HMG
- 08:24:22: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 08:24:22: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
- 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : weapon:
- 08:24:22: : weapon:M24-A2
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
- 08:24:22: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
- 08:24:22: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:22: : weapon:riot shield
- 08:24:22: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
- 08:24:22: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:22: : weapon:riot shield
- 08:24:22: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
- 08:24:22: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:22: : weapon:M72 LAW
- 08:24:22: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
- 08:24:22: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/m240.weapon
- 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : weapon:
- 08:24:22: : weapon:M240
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:22: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 08:24:22: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 08:24:22: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
- 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : weapon:
- 08:24:22: : weapon:Mossberg 500
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
- 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : weapon:
- 08:24:22: : weapon:MP5SD
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
- 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : weapon:
- 08:24:22: : weapon:M16A4
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
- 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : weapon:
- 08:24:22: : weapon:F2000
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
- 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : weapon:
- 08:24:22: : weapon:Benelli M4
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
- 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : weapon:
- 08:24:22: : weapon:pepperdust
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
- 08:24:22: : weapon:Tank cannon
- 08:24:22: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
- 08:24:22: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
- 08:24:22: : weapon:Tank MG
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
- 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : weapon:
- 08:24:22: : weapon:AKS-74U
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/p90.weapon
- 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : weapon:
- 08:24:22: : weapon:P90
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
- 08:24:22: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:22: : weapon:Medikit
- 08:24:22: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/tow.weapon
- 08:24:22: : weapon:Tank cannon
- 08:24:22: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
- 08:24:22: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
- 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : weapon:
- 08:24:22: : weapon:VSS Vintorez
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
- 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : weapon:
- 08:24:22: : weapon:Neostead 2000
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
- 08:24:22: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:22: : weapon:Cover deploy
- 08:24:22: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
- 08:24:22: : weapon:Humvee MG
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
- 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : weapon:
- 08:24:22: : weapon:Stoner LMG
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/m79.weapon
- 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : weapon:
- 08:24:22: : weapon:m79 grenade launcher
- 08:24:22: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
- 08:24:22: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
- 08:24:22: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:22: : weapon:MG deploy
- 08:24:22: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
- 08:24:22: : weapon:MG
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 08:24:22: : weapon:M240
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 08:24:22: : weapon:D40mm-Flak
- 08:24:22: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 08:24:22: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 08:24:22: : weapon:PS Mortar
- 08:24:22: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
- 08:24:22: : loading weapons in pb.weapon, path=media/packages/vanilla/weapons/pb.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/pb.weapon
- 08:24:22: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 08:24:22: : weapon:
- 08:24:22: : weapon:PB
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: : loading weapons in glock17.weapon, path=media/packages/vanilla/weapons/glock17.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/glock17.weapon
- 08:24:22: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 08:24:22: : weapon:
- 08:24:22: : weapon:Glock 17
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: : loading weapons in beretta_m9.weapon, path=media/packages/vanilla/weapons/beretta_m9.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/beretta_m9.weapon
- 08:24:22: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 08:24:22: : weapon:
- 08:24:22: : weapon:Beretta M9
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: : loading weapons in desert_eagle.weapon, path=media/packages/vanilla/weapons/desert_eagle.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/desert_eagle.weapon
- 08:24:22: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 08:24:22: : weapon:
- 08:24:22: : weapon:Desert Eagle
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: : loading weapons in desert_eagle_gold.weapon, path=media/packages/vanilla/weapons/desert_eagle_gold.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/desert_eagle_gold.weapon
- 08:24:22: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 08:24:22: : weapon:
- 08:24:22: : weapon:Desert Eagle GOLD
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: : loading weapons in aa-12.weapon, path=media/packages/vanilla/weapons/aa-12.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/aa-12.weapon
- 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : weapon:
- 08:24:22: : weapon:AA-12
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: : loading weapons in mgl_flasher.weapon, path=media/packages/vanilla/weapons/mgl_flasher.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/mgl_flasher.weapon
- 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : weapon:
- 08:24:22: : weapon:MGL Flasher
- 08:24:22: : loading projectile in mgl_flasher.projectile, path=media/packages/vanilla/weapons/mgl_flasher.projectile
- 08:24:22: : loading weapons in barrett_m107.weapon, path=media/packages/vanilla/weapons/barrett_m107.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/barrett_m107.weapon
- 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : weapon:
- 08:24:22: : weapon:Barrett M107
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: : loading weapons in xm8.weapon, path=media/packages/vanilla/weapons/xm8.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/xm8.weapon
- 08:24:22: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:22: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:22: : weapon:
- 08:24:22: : weapon:XM8
- 08:24:22: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:22: : loading weapons in apc_hmg_1.weapon, path=media/packages/vanilla/weapons/apc_hmg_1.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/apc_hmg_1.weapon
- 08:24:22: : weapon:APC HMG
- 08:24:22: : loading projectile in apc_hmg_1.projectile, path=media/packages/vanilla/weapons/apc_hmg_1.projectile
- 08:24:22: : loading weapons in apc_hmg_2.weapon, path=media/packages/vanilla/weapons/apc_hmg_2.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/apc_hmg_2.weapon
- 08:24:22: : weapon:APC HMG
- 08:24:22: : loading projectile in apc_hmg_2.projectile, path=media/packages/vanilla/weapons/apc_hmg_2.projectile
- 08:24:22: : loading weapons in tank_cannon_1.weapon, path=media/packages/vanilla/weapons/tank_cannon_1.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/tank_cannon_1.weapon
- 08:24:22: : weapon:Tank cannon
- 08:24:22: : loading projectile in tank_cannon_1.projectile, path=media/packages/vanilla/weapons/tank_cannon_1.projectile
- 08:24:22: : loading weapons in tank_cannon_2.weapon, path=media/packages/vanilla/weapons/tank_cannon_2.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/tank_cannon_2.weapon
- 08:24:22: : weapon:Tank cannon
- 08:24:22: : loading projectile in tank_cannon_2.projectile, path=media/packages/vanilla/weapons/tank_cannon_2.projectile
- 08:24:22: : loading weapons in tank_mg_1.weapon, path=media/packages/vanilla/weapons/tank_mg_1.weapon
- 08:24:22: : loading weapons in media/packages/vanilla/weapons/tank_mg_1.weapon
- 08:24:22: : weapon:Tank MG
- 08:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:23: : loading weapons in tank_mg_2.weapon, path=media/packages/vanilla/weapons/tank_mg_2.weapon
- 08:24:23: : loading weapons in media/packages/vanilla/weapons/tank_mg_2.weapon
- 08:24:23: : weapon:Tank MG
- 08:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:23: : loading weapons in bullseye.weapon, path=media/packages/vanilla/weapons/bullseye.weapon
- 08:24:23: : loading weapons in media/packages/vanilla/weapons/bullseye.weapon
- 08:24:23: : weapon:M240
- 08:24:23: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:23: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
- 08:24:23: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
- 08:24:23: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
- 08:24:23: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 08:24:23: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
- 08:24:23: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
- 08:24:23: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
- 08:24:23: : loading projectile in flare.projectile, path=media/packages/vanilla/weapons/flare.projectile
- 08:24:23: : loading projectile in claymore.projectile, path=media/packages/vanilla/weapons/claymore.projectile
- 08:24:23: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 08:24:23: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 08:24:23: Texture: burst_shine.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:23: : loading projectile in naval_mine.projectile, path=media/packages/vanilla/weapons/naval_mine.projectile
- 08:24:23: : loading projectile in flare_checkpoint.projectile, path=media/packages/vanilla/weapons/flare_checkpoint.projectile
- 08:24:23: : loading projectile in debri_stun.projectile, path=media/packages/vanilla/weapons/debri_stun.projectile
- 08:24:23: : loading projectile in debri_stun_medium.projectile, path=media/packages/vanilla/weapons/debri_stun_medium.projectile
- 08:24:23: : loading projectile in debri_stun_big.projectile, path=media/packages/vanilla/weapons/debri_stun_big.projectile
- 08:24:23: : loading projectile in debri_destroy_big.projectile, path=media/packages/vanilla/weapons/debri_destroy_big.projectile
- 08:24:23: : loading carry items in all_carry_items.xml
- 08:24:23: : ->media/packages/vanilla/items/all_carry_items.xml
- 08:24:23: : loading carry items in whiskey_bottle.carry_item
- 08:24:23: : ->media/packages/vanilla/items/whiskey_bottle.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in cigarettes.carry_item
- 08:24:23: : ->media/packages/vanilla/items/cigarettes.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in dollars.carry_item
- 08:24:23: : ->media/packages/vanilla/items/dollars.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in gamingdevice.carry_item
- 08:24:23: : ->media/packages/vanilla/items/gamingdevice.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in gem.carry_item
- 08:24:23: : ->media/packages/vanilla/items/gem.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in painting.carry_item
- 08:24:23: : ->media/packages/vanilla/items/painting.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in horny_magazine.carry_item
- 08:24:23: : ->media/packages/vanilla/items/horny_magazine.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in comic_book.carry_item
- 08:24:23: : ->media/packages/vanilla/items/comic_book.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in rwr_handbook.carry_item
- 08:24:23: : ->media/packages/vanilla/items/rwr_handbook.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in oscar_statue.carry_item
- 08:24:23: : ->media/packages/vanilla/items/oscar_statue.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in vest2.carry_item
- 08:24:23: : ->media/packages/vanilla/items/vest2.carry_item
- 08:24:23: : loading carry items in cigars.carry_item
- 08:24:23: : ->media/packages/vanilla/items/cigars.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in beer_can.carry_item
- 08:24:23: : ->media/packages/vanilla/items/beer_can.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in lighter.carry_item
- 08:24:23: : ->media/packages/vanilla/items/lighter.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in steroids.carry_item
- 08:24:23: : ->media/packages/vanilla/items/steroids.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in teddy.carry_item
- 08:24:23: : ->media/packages/vanilla/items/teddy.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in vest3.carry_item
- 08:24:23: : ->media/packages/vanilla/items/vest3.carry_item
- 08:24:23: : loading carry items in bible.carry_item
- 08:24:23: : ->media/packages/vanilla/items/bible.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in koran.carry_item
- 08:24:23: : ->media/packages/vanilla/items/koran.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in chewing_gum.carry_item
- 08:24:23: : ->media/packages/vanilla/items/chewing_gum.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in bizarre_rubber_bullet.carry_item
- 08:24:23: : ->media/packages/vanilla/items/bizarre_rubber_bullet.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in chocolate.carry_item
- 08:24:23: : ->media/packages/vanilla/items/chocolate.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in dollars_300.carry_item
- 08:24:23: : ->media/packages/vanilla/items/dollars_300.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in energy_drink.carry_item
- 08:24:23: : ->media/packages/vanilla/items/energy_drink.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in fancy_sunglasses.carry_item
- 08:24:23: : ->media/packages/vanilla/items/fancy_sunglasses.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in radio.carry_item
- 08:24:23: : ->media/packages/vanilla/items/radio.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in razor.carry_item
- 08:24:23: : ->media/packages/vanilla/items/razor.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in sheaths.carry_item
- 08:24:23: : ->media/packages/vanilla/items/sheaths.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in sheaths_xxl.carry_item
- 08:24:23: : ->media/packages/vanilla/items/sheaths_xxl.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in sunglasses.carry_item
- 08:24:23: : ->media/packages/vanilla/items/sunglasses.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in ipoo_player_blue.carry_item
- 08:24:23: : ->media/packages/vanilla/items/ipoo_player_blue.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in ipoo_player_red.carry_item
- 08:24:23: : ->media/packages/vanilla/items/ipoo_player_red.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in ipoo_player_white.carry_item
- 08:24:23: : ->media/packages/vanilla/items/ipoo_player_white.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in ipoo_player_silver.carry_item
- 08:24:23: : ->media/packages/vanilla/items/ipoo_player_silver.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in ipoo_player_yellow.carry_item
- 08:24:23: : ->media/packages/vanilla/items/ipoo_player_yellow.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in ipoo_player_green.carry_item
- 08:24:23: : ->media/packages/vanilla/items/ipoo_player_green.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in ipoo_player_pink.carry_item
- 08:24:23: : ->media/packages/vanilla/items/ipoo_player_pink.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading carry items in playing_cards.carry_item
- 08:24:23: : ->media/packages/vanilla/items/playing_cards.carry_item
- 08:24:23: : loading carry items in base_valuable.carry_item
- 08:24:23: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:23: : loading vehicle in all_vehicles.xml
- 08:24:23: : loading vehicle in jeep.vehicle
- 08:24:23: : loading vehicle in vehicle_base.vehicle
- 08:24:23: : loading vehicle in apc.vehicle
- 08:24:23: : loading vehicle in vehicle_base.vehicle
- 08:24:23: : loading vehicle in armored_truck.vehicle
- 08:24:23: : loading vehicle in vehicle_base.vehicle
- 08:24:23: : loading vehicle in radar_truck.vehicle
- 08:24:23: : loading vehicle in vehicle_base.vehicle
- 08:24:23: : loading vehicle in rubber_boat.vehicle
- 08:24:23: : loading vehicle in tank.vehicle
- 08:24:23: : loading vehicle in vehicle_base.vehicle
- 08:24:23: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:23: Texture: woosh.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:23: : loading vehicle in tow.vehicle
- 08:24:23: : loading vehicle in cover1.vehicle
- 08:24:23: : loading vehicle in humvee.vehicle
- 08:24:23: : loading vehicle in vehicle_base.vehicle
- 08:24:23: : loading vehicle in transport_truck.vehicle
- 08:24:23: : loading vehicle in vehicle_base.vehicle
- 08:24:23: : loading vehicle in radar_tower.vehicle
- 08:24:23: : loading vehicle in patrol_ship.vehicle
- 08:24:23: : loading vehicle in deployable_mg.vehicle
- 08:24:23: : loading vehicle in deco_vehicles.xml
- 08:24:23: : loading vehicle in deco_car1_brown.vehicle
- 08:24:23: : loading vehicle in deco_car1_blue.vehicle
- 08:24:23: : loading vehicle in deco_car1_yellow.vehicle
- 08:24:23: : loading vehicle in deco_car1_black.vehicle
- 08:24:23: : loading vehicle in deco_car1_white.vehicle
- 08:24:23: : loading vehicle in deco_car1_red.vehicle
- 08:24:23: : loading vehicle in deco_car1_pink.vehicle
- 08:24:23: : loading vehicle in deco_car1_green.vehicle
- 08:24:23: : loading vehicle in deco_car2_red.vehicle
- 08:24:23: : loading vehicle in deco_car2_green.vehicle
- 08:24:23: : loading vehicle in deco_car2_yellow.vehicle
- 08:24:23: : loading vehicle in deco_car2_white.vehicle
- 08:24:23: : loading vehicle in deco_car2_silver.vehicle
- 08:24:23: : loading vehicle in deco_car2_grey.vehicle
- 08:24:23: : loading vehicle in deco_car2_brown.vehicle
- 08:24:23: : loading vehicle in deco_car2_blue.vehicle
- 08:24:23: : loading vehicle in deco_car2_black.vehicle
- 08:24:23: : loading vehicle in deco_car3_sky.vehicle
- 08:24:23: : loading vehicle in deco_car3_green.vehicle
- 08:24:23: : loading vehicle in deco_car3_blue.vehicle
- 08:24:23: : loading vehicle in deco_car3_red.vehicle
- 08:24:23: : loading vehicle in deco_car3_yellow.vehicle
- 08:24:23: : loading vehicle in deco_car3_black.vehicle
- 08:24:23: : loading vehicle in deco_van_blue.vehicle
- 08:24:23: : loading vehicle in deco_van_khaki.vehicle
- 08:24:23: : loading vehicle in deco_van_sky.vehicle
- 08:24:23: : loading vehicle in deco_van_brown.vehicle
- 08:24:23: : loading vehicle in deco_van_yellow.vehicle
- 08:24:23: : loading vehicle in deco_van_red.vehicle
- 08:24:23: : loading vehicle in deco_van_green.vehicle
- 08:24:23: : loading vehicle in deco_pickup_red.vehicle
- 08:24:23: : loading vehicle in deco_pickup_yellow.vehicle
- 08:24:23: : loading vehicle in deco_pickup_blue.vehicle
- 08:24:23: : loading vehicle in deco_pickup_green.vehicle
- 08:24:23: : loading vehicle in deco_pickup_khaki.vehicle
- 08:24:23: : loading vehicle in dumpster.vehicle
- 08:24:23: : loading vehicle in mortar.vehicle
- 08:24:23: : loading vehicle in deployable_minig.vehicle
- 08:24:23: : loading vehicle in mobile_armory.vehicle
- 08:24:23: : loading vehicle in vehicle_base.vehicle
- 08:24:23: : loading vehicle in gas_tank.vehicle
- 08:24:23: : loading vehicle in para_spawn.vehicle
- 08:24:23: : loading vehicle in radio_jammer.vehicle
- 08:24:23: : loading vehicle in water_tower.vehicle
- 08:24:23: : loading vehicle in heli_extraction_broken.vehicle
- 08:24:23: : loading vehicle in heli_broken1.vehicle
- 08:24:23: : loading vehicle in heli_broken2.vehicle
- 08:24:23: : loading vehicle in special_crates_wood.xml
- 08:24:23: : loading vehicle in special_crate_wood_base.vehicle
- 08:24:23: : loading vehicle in special_crate_wood_base.vehicle
- 08:24:23: : loading vehicle in special_crate_wood_base.vehicle
- 08:24:23: : loading vehicle in special_crate_wood_base.vehicle
- 08:24:23: : loading vehicle in special_crate_wood_base.vehicle
- 08:24:23: : loading vehicle in special_crate_wood_base.vehicle
- 08:24:23: : loading vehicle in bullseye.vehicle
- 08:24:23: : loading vehicle in bullseye2.vehicle
- 08:24:23: : loading vehicle in tut_sign.vehicle
- 08:24:23: : loading vehicle in tut_sign.vehicle
- 08:24:23: : loading vehicle in tut_sign.vehicle
- 08:24:23: : loading vehicle in tut_sign.vehicle
- 08:24:23: : loading vehicle in tut_sign.vehicle
- 08:24:23: : loading vehicle in tut_sign.vehicle
- 08:24:23: Texture: sparkle.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:23: Texture: smoke.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:23: Texture: flare.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 08:24:23: : loading vehicle in tut_sign.vehicle
- 08:24:23: : loading calls in media/packages/vanilla/maps/lobby/all_calls.xml
- 08:24:23: : loading calls in media/packages/vanilla/calls/cover_drop.call
- 08:24:23: : loading calls in media/packages/vanilla/calls/mortar1.call
- 08:24:23: : loading calls in media/packages/vanilla/maps/lobby/paratroopers1_1st_time.call
- 08:24:23: : loading calls in media/packages/vanilla/calls/paratroopers1.call
- 08:24:23: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
- 08:24:23: : loading squad configs in media/packages/vanilla/factions/default.squad_config
- 08:24:23: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
- 08:24:23: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
- 08:24:23: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
- 08:24:23: : loading reward config in media/packages/vanilla//rewards.xml
- 08:24:23: : enabling all resources for all factions
- 08:24:23: : setting up initial faction resources
- 08:24:23: : loading faction resources in media/packages/vanilla/maps/lobby/green.xml
- 08:24:23: : loading faction resources for 0
- 08:24:23: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 08:24:23: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 08:24:23: : loading faction resources in media/packages/vanilla/maps/lobby/neutral.xml
- 08:24:23: : loading faction resources for 1
- 08:24:23: : loading names in media/packages/vanilla/names/russian_firstnames.txt, russian_firstnames.txt
- 08:24:23: : loading names in media/packages/vanilla/names/russian_lastnames.txt, russian_lastnames.txt
- 08:24:23: : map config weapons loaded
- 08:24:23: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
- 08:24:23: : loading world objects
- 08:24:23: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:24: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 08:24:24: : adding tree config: TreeDefault
- 08:24:24: : layer: materials
- 08:24:24: : decal_template clover
- 08:24:24: : decal_template pavement1
- 08:24:24: : decal_template flower
- 08:24:24: : decal_template pavement_tile1
- 08:24:24: : decal_template roof_tile1
- 08:24:24: : decal_template manhole
- 08:24:24: : decal_template cracks_1
- 08:24:24: : decal_template cracks_2
- 08:24:24: : decal_template cracks_3
- 08:24:24: : decal_template cracks_4
- 08:24:24: : decal_template cracks_5
- 08:24:24: : decal_template cracks_6
- 08:24:24: : decal_template cracks_7
- 08:24:24: : decal_template parking_line
- 08:24:24: : not handled: 3 4 4
- 08:24:24: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 1 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:24: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:24: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 08:24:24: : not handled: #color = fill
- 08:24:24: : adding tree config: TreeBirch
- 08:24:24: : post_template post1_4
- 08:24:24: : post_template post1_3
- 08:24:24: : not handled: #color = fill
- 08:24:24: : not handled: #color = fill
- 08:24:24: : not handled: #color = fill
- 08:24:24: : not handled: #side_texture_scale = 2.0 1.25
- 08:24:24: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 08:24:24: : not handled: #separator_side_texture_scale = 0.2 1.0
- 08:24:24: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 08:24:24: : not handled: #separator_top_texture_scale = 0.2 1.0
- 08:24:24: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 08:24:24: : not handled: #separator_color = stroke
- 08:24:24: : layer: alpha_road
- 08:24:24: : layer: offroad
- 08:24:24: : layer: bases
- 08:24:24: : layer: layer
- 08:24:24: : layer: boundaries
- 08:24:24: : layer: walls
- 08:24:24: : layer: objects
- 08:24:24: Mesh: Loading enclosure.mesh.
- 08:24:24: : not handled: climbable = 0
- 08:24:24: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:24: Texture: alpha.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 08:24:24: Mesh: Loading container.mesh.
- 08:24:24: : not handled: #collision_model_offset = 0 0.8 0
- 08:24:24: : not handled: #walkable = 1
- 08:24:24: : not handled: climbable = 0
- 08:24:24: : layer: other
- 08:24:24: Mesh: Loading barell.mesh.
- 08:24:24: Texture: shooting_range.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:24: Mesh: Loading shooting_range.mesh.
- 08:24:24: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:24: Mesh: Loading bush4.mesh.
- 08:24:24: Mesh: Loading awning.mesh.
- 08:24:24: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:24: Mesh: Loading armory.mesh.
- 08:24:24: Mesh: Loading bush2.mesh.
- 08:24:24: Mesh: Loading weapon_rack.mesh.
- 08:24:24: Mesh: Loading streetlight.mesh.
- 08:24:24: Texture: ee_0: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:24: Mesh: Loading placard.mesh.
- 08:24:24: Mesh: Loading post1_3.mesh.
- 08:24:24: : layer: rocks
- 08:24:24: Mesh: Loading rock_s1.mesh.
- 08:24:24: Mesh: Loading stone_3.mesh.
- 08:24:24: Mesh: Loading stone_4.mesh.
- 08:24:24: Mesh: Loading rock_m4.mesh.
- 08:24:24: Mesh: Loading rock_s3.mesh.
- 08:24:24: Mesh: Loading stone_5.mesh.
- 08:24:24: Mesh: Loading rock_b2.mesh.
- 08:24:24: Mesh: Loading stone_1.mesh.
- 08:24:24: Mesh: Loading rock_b3.mesh.
- 08:24:24: Mesh: Loading rock_s4.mesh.
- 08:24:24: Mesh: Loading rock_m1.mesh.
- 08:24:24: Mesh: Loading rock_m2.mesh.
- 08:24:24: : layer: woods_pine
- 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
- 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
- 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
- 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
- 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
- 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
- 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
- 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
- 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
- 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
- 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
- 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
- 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
- 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
- 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
- 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
- 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
- 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
- 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
- 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
- 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
- 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
- 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
- 08:24:24: : WARNING, decal template not found, template=tree_ground_base1
- 08:24:24: : layer: crate
- 08:24:24: : walls set to be merged = 0
- 08:24:24: : create merged walls
- 08:24:24: : merged walls created = 0
- 08:24:24: : post process objects
- 08:24:24: : post process objects done
- 08:24:24: : layer: layer2
- 08:24:24: : layer: objects
- 08:24:24: Mesh: Loading pipe.mesh.
- 08:24:24: : layer: walls
- 08:24:24: : layer: crate
- 08:24:24: Mesh: Loading crate.mesh.
- 08:24:24: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
- 08:24:24: : layer: other
- 08:24:24: Texture: rwr.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:24: Mesh: Loading rwr.mesh.
- 08:24:24: : walls set to be merged = 0
- 08:24:24: : create merged walls
- 08:24:24: : merged walls created = 0
- 08:24:24: : post process objects
- 08:24:24: : post process objects done
- 08:24:24: : attaching ladders, 4
- 08:24:24: : attaching ladders done
- 08:24:24: : road network
- 08:24:24: : nodes: 34
- 08:24:24: : connections: 34
- 08:24:24: : cleaning up meshes, count 26
- 08:24:24: : done
- 08:24:24: : creating decoration
- 08:24:24: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:24: : creating decoration done
- 08:24:24: : generate water nav map
- 08:24:24: : generate water nav map done
- 08:24:24: : nodes: 0
- 08:24:24: : connections: 0
- 08:24:24: : loading soldiers in map config
- 08:24:24: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 08:24:24: : loading soldiers in media/packages/vanilla/maps/lobby/green.xml
- 08:24:25: : loading faction resources in media/packages/vanilla/maps/lobby/common.resources
- 08:24:25: : loading faction resources in media/packages/vanilla/factions/green_primaries.resources
- 08:24:25: : loading faction resources in media/packages/vanilla/factions/green_secondaries.resources
- 08:24:25: : loading faction resources in media/packages/vanilla/factions/green_default.resources
- 08:24:25: : medic
- 08:24:25: : copy_from = default
- 08:24:25: : loading faction resources in media/packages/vanilla/factions/common_medic.resources
- 08:24:25: : loading faction resources in media/packages/vanilla/factions/green_primaries.resources
- 08:24:25: : loading soldiers in media/packages/vanilla/maps/lobby/neutral.xml
- 08:24:25: : map config soldiers loaded
- 08:24:25: : soldiers loaded
- 08:24:25: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 08:24:25: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
- 08:24:25: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
- 08:24:25: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
- 08:24:25: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
- 08:24:25: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
- 08:24:25: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
- 08:24:25: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
- 08:24:25: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
- 08:24:25: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
- 08:24:25: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
- 08:24:25: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
- 08:24:25: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 08:24:25: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
- 08:24:25: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
- 08:24:25: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
- 08:24:25: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
- 08:24:25: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
- 08:24:25: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
- 08:24:25: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
- 08:24:25: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
- 08:24:25: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
- 08:24:25: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
- 08:24:25: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 08:24:25: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 08:24:25: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_pb.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 08:24:25: Texture: hud_glock17.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 08:24:25: Texture: hud_beretta_m9.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 08:24:25: Texture: hud_desert_eagle.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
- 08:24:25: Texture: hud_desert_eagle_gold.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
- 08:24:25: Texture: hud_aa-12.png: Loading 1 faces(PF_A8R8G8B8,78x204x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,78x204x1.
- 08:24:25: Texture: hud_mgl.png: Loading 1 faces(PF_A8R8G8B8,81x189x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x189x1.
- 08:24:25: Texture: hud_barrett_m107.png: Loading 1 faces(PF_A8R8G8B8,81x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x290x1.
- 08:24:25: Texture: hud_xm8.png: Loading 1 faces(PF_A8R8G8B8,70x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,70x158x1.
- 08:24:25: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
- 08:24:25: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
- 08:24:25: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
- 08:24:25: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
- 08:24:25: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_flare.png: Loading 1 faces(PF_A8R8G8B8,100x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x122x1.
- 08:24:25: Texture: hud_claymore.png: Loading 1 faces(PF_A8R8G8B8,100x99x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x99x1.
- 08:24:25: Texture: hud_at_mine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_dollars_100.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 08:24:25: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 08:24:25: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 08:24:25: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_bible.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_koran.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_chewing_gum.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_bizarre_rubber_bullet.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_chocolate.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_dollars_300.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_energy_drink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_radio.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_razor.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_sheaths.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_sheaths_xxl.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_ipoo_blue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_ipoo_red.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_ipoo_white.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_ipoo_silver.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_ipoo_yellow.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_ipoo_green.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_ipoo_pink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_playing_cards.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: chat_icon_default.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:25: Texture: chat_icon_soldier_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:25: Texture: chat_icon_commander_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:25: Texture: chat_icon_soldier_gray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:25: Texture: chat_icon_commander_gray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:25: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 08:24:25: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 08:24:25: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:25: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 08:24:25: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
- 08:24:25: Texture: hud_meter_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:24:25: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
- 08:24:25: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:25: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,400x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x80x1.
- 08:24:25: Texture: squad_ai_marker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 08:24:25: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,320x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,320x64x1.
- 08:24:25: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 08:24:25: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:25: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 08:24:25: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 08:24:25: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:25: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 08:24:25: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:25: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:25: Texture: inventoryview_connection_reverse.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:25: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:25: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:25: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:25: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:25: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:25: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 08:24:25: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 08:24:25: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:25: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:25: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:25: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
- 08:24:25: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
- 08:24:25: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 08:24:25: Texture: map.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 08:24:25: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:24:25: Texture: mapview_force.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:25: Texture: mapview_force_noise.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- 08:24:25: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:25: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:25: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:25: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:25: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:25: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:25: Texture: mapview_positioner.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:25: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:24:25: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:24:25: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:24:25: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 08:24:25: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,708x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,708x100x1.
- 08:24:25: : game mode: 0
- 08:24:25: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:24:25: : loading map info
- 08:24:26: : loading map info
- 08:24:26: : loading map info
- 08:24:26: : loading map info
- 08:24:26: : loading map info
- 08:24:26: : loading map info
- 08:24:26: : loading map info
- 08:24:26: : loading map info
- 08:24:26: : loading map info
- 08:24:26: : loading map info
- 08:24:27: : loading map info
- 08:24:27: : loading map info
- 08:24:27: : loading map info
- 08:24:27: : loading map info
- 08:24:27: Texture: glow1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:27: Texture: glow2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:27: Texture: campaign_win_0.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:27: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:27: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at /build/buildd/ogre-1.7.2/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
- 08:24:27: Error loading texture chatlog_channel.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at /build/buildd/ogre-1.7.2/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
- 08:24:27: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:24:27: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:24:27: : game reset
- 08:24:27: : 1: ColourValue(0, 0.5, 0.1, 1), Greenbelts
- 08:24:27: : 1: ColourValue(1, 1, 0.95, 1), Neutral
- 08:24:27: : profile folder = savegames/_default.save
- 08:24:27: : profiles at /home/nucl34r/.running_with_rifles/savegames/_default.save/
- 08:24:27: : savename _default.save
- 08:24:27: : Setting init data, machine id = 0
- 08:24:27: : init data set done
- 08:24:27: : WARNING, problem at base divisioning, couldn't find initial base for 1
- 08:24:27: : no old character, attempt load
- 08:24:27: : WARNING, devirtualize, secondary weapon not set
- 08:24:27: Mesh: Loading chute.mesh.
- 08:24:27: Can't assign material _missing_material_ to SubEntity of Ogre/MO38 because this Material does not exist. Have you forgotten to define it in a .material script?
- 08:24:27: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 08:24:27: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:24:27: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 08:24:27: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:27: : WARNING, creating character, secondary weapon not set
- 08:24:27: : saving
- 08:24:27: : save path=/home/nucl34r/.running_with_rifles/savegames/_default.save
- 08:24:27: : mode = 0
- 08:24:27: : last script =
- 08:24:27: : save done
- 08:24:27: : saving /home/nucl34r/.running_with_rifles/savegames/_default.save/effect_splat_map.png
- 08:24:27: : new game created
- 08:24:27: : command: update_inventory
- 08:24:27: : command: create_instance
- 08:24:27: Mesh: Loading bullseye.mesh.
- 08:24:27: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:27: : command: create_instance
- 08:24:27: : command: create_instance
- 08:24:27: Mesh: Loading radio_jammer.mesh.
- 08:24:27: Texture: radar_tower.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:24:27: Mesh: Loading radio_jammer_broken.mesh.
- 08:24:27: Texture: radar_tower_broken.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:24:27: : command: create_instance
- 08:24:27: Mesh: Loading tut_sign.mesh.
- 08:24:27: Texture: tut_sign.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:27: : command: create_instance
- 08:24:27: : command: create_instance
- 08:24:27: : command: create_instance
- 08:24:27: : command: create_instance
- 08:24:27: : command: create_instance
- 08:24:27: : command: create_instance
- 08:24:27: : settings loaded
- 08:24:27: : r=4656
- 08:24:27: : game init done
- 08:24:27: Texture: terrain5_heightmap.png: Loading 1 faces(PF_L8,513x513x1) with 9 generated mipmaps from Image. Internal format is PF_L8,513x513x1.
- 08:24:27: Texture: wave.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:27: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 08:24:27: Texture: hud_meter_cursor_capture_area_friendly.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:27: Mesh: Loading jeep_body.mesh.
- 08:24:27: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:27: Mesh: Loading jeep_body_broken.mesh.
- 08:24:27: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:27: Mesh: Loading jeep_wheel.mesh.
- 08:24:27: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:27: Mesh: Loading dumpster.mesh.
- 08:24:27: Texture: dumpster.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:27: Mesh: Loading gas_tank.mesh.
- 08:24:27: Texture: gas_tank.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:27: Mesh: Loading gas_tank_broken.mesh.
- 08:24:27: Texture: gas_tank_broken.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:27: : saving
- 08:24:27: : save path=/home/nucl34r/.running_with_rifles/savegames/_default.save
- 08:24:27: : mode = 0
- 08:24:27: : last script =
- 08:24:27: : save done
- 08:24:27: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 08:24:28: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,3x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,3x1x1.
- 08:24:29: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 08:24:37: : save before exit?
- 08:24:37: : saving
- 08:24:37: : save path=/home/nucl34r/.running_with_rifles/savegames/_default.save
- 08:24:37: : mode = 0
- 08:24:37: : last script =
- 08:24:37: : save done
- 08:24:37: : saving /home/nucl34r/.running_with_rifles/savegames/_default.save/effect_splat_map.png
- 08:24:37: : check = 0
- 08:24:37: : freeing regions
- 08:24:37: Destroying resource group sessionResourceGroup
- 08:24:37: Unloading resource group sessionResourceGroup
- 08:24:37: Finished unloading resource group sessionResourceGroup
- 08:24:37: : game uninitialized
- 08:24:37: : Map resource location set as media/packages/vanilla/maps/map1
- 08:24:37: : Using application folder /home/nucl34r/.running_with_rifles/
- 08:24:37: : Using save path /home/nucl34r/.running_with_rifles/savegames/
- 08:24:37: : using custom map config
- 08:24:37: : <map_config>
- <include_layer name="bases.default" />
- <include_layer name="layer1.default" />
- <include_layer name="layer2.default" />
- <include_layer name="layer3.default" />
- <faction file="green.xml" />
- <faction file="grey.xml" />
- <faction file="brown.xml" />
- <weapon file="invasion_all_weapons.xml" />
- <projectile file="invasion_all_throwables.xml" />
- <carry_item file="invasion_all_carry_items.xml" />
- <call file="invasion_all_calls.xml" />
- <vehicle file="invasion_all_vehicles.xml" />
- <achievement file="achievements.xml" />
- </map_config>
- 08:24:39: : game init start
- 08:24:39: Creating resource group sessionResourceGroup
- 08:24:39: : adding package resource location media/packages/vanilla/
- 08:24:39: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:39: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:39: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:39: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:39: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:39: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:39: Added resource location 'media/packages/vanilla/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:39: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:39: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:39: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:39: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:39: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:39: Added resource location 'media/packages/vanilla/calls' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:39: Added resource location 'media/packages/vanilla/grenades' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:39: Added resource location 'media/packages/vanilla/projectiles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:39: Added resource location 'media/packages/vanilla/static_objects' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:39: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:39: Added resource location 'media/packages/vanilla/custom_matches' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:39: Added resource location 'media/packages/vanilla/maps/map1' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:39: Added resource location 'media/packages/vanilla/maps/map1/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:39: Added resource location 'media/packages/vanilla/maps/map1/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 08:24:39: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
- 08:24:39: Initialising resource group sessionResourceGroup
- 08:24:39: Parsing scripts for resource group sessionResourceGroup
- 08:24:39: Parsing script Building.program
- 08:24:39: Parsing script MapViewForce.program
- 08:24:39: Parsing script NormalAndDepth.program
- 08:24:39: Parsing script soldieroutline.program
- 08:24:39: Parsing script soldierskin.program
- 08:24:39: Parsing script StdQuad_vp.program
- 08:24:39: Parsing script terrain.program
- 08:24:39: Parsing script tools.program
- 08:24:39: Parsing script WaterArea.program
- 08:24:39: Parsing script material.material
- 08:24:39: Parsing script flare.material
- 08:24:39: Parsing script laser.material
- 08:24:39: Parsing script flame2.material
- 08:24:39: Parsing script chute.material
- 08:24:39: Parsing script flash.material
- 08:24:39: Parsing script woosh.material
- 08:24:39: Parsing script remote_grenade.material
- 08:24:39: Parsing script shadow_airplane.material
- 08:24:39: Parsing script BackContour.material
- 08:24:39: Parsing script Blood.material
- 08:24:39: Parsing script Building.material
- 08:24:39: Parsing script Bullet.material
- 08:24:39: Parsing script BulletTrail.material
- 08:24:39: Parsing script BushPlant.material
- 08:24:39: Parsing script ChatBubble.material
- 08:24:39: Parsing script Cord.material
- 08:24:39: Parsing script Crate.material
- 08:24:39: Parsing script Crosshair.material
- 08:24:39: Parsing script Dust.material
- 08:24:39: Parsing script Explosion.material
- 08:24:39: Parsing script Flame.material
- 08:24:39: Parsing script Foam.material
- 08:24:39: Parsing script GenericColoredMesh.material
- 08:24:39: Parsing script GenericDecal.material
- 08:24:39: Parsing script GenericMesh.material
- 08:24:39: Parsing script GenericVehicle.material
- 08:24:39: Parsing script GrenadeCrate.material
- 08:24:39: Parsing script Hud.material
- 08:24:39: Parsing script InventoryView.material
- 08:24:39: Parsing script lines.material
- 08:24:39: Parsing script MapView.material
- 08:24:39: Parsing script MapViewForce.material
- 08:24:39: Parsing script MenuSystem.material
- 08:24:39: Parsing script MiniRank.material
- 08:24:39: Parsing script NormalAndDepth.material
- 08:24:39: Parsing script Piece.material
- 08:24:39: Parsing script Plant.material
- 08:24:39: Parsing script Platform.material
- 08:24:39: Parsing script PlayerFarMarker.material
- 08:24:39: Parsing script PlayerMarker.material
- 08:24:39: Parsing script RadioView.material
- 08:24:39: Parsing script ShadowPixel.material
- 08:24:39: Parsing script ShadowPlant.material
- 08:24:39: Parsing script ShoePrint.material
- 08:24:39: Parsing script Sign.material
- 08:24:39: Parsing script Soldier3dPixel.material
- 08:24:39: Parsing script TreeGroundBase.material
- 08:24:39: Parsing script TrophyView.material
- 08:24:39: Parsing script Wall.material
- 08:24:39: Parsing script WaterArea.material
- 08:24:39: Parsing script Weapon3dPixel.material
- 08:24:39: Parsing script Weave.material
- 08:24:39: Parsing script law_muzzle.particle
- 08:24:39: Parsing script burning_pieces_cleanup.particle
- 08:24:39: Parsing script deploy_hider.particle
- 08:24:39: Parsing script big_muzzle_repeat.particle
- 08:24:39: Parsing script shield_burst.particle
- 08:24:39: Parsing script prison_smoke.particle
- 08:24:39: Parsing script medium_smoke_vehicle.particle
- 08:24:39: Parsing script bigger_muzzle.particle
- 08:24:39: Parsing script propulsion.particle
- 08:24:39: Parsing script burst_shine.particle
- 08:24:39: Parsing script flash.particle
- 08:24:39: Parsing script burning_pieces.particle
- 08:24:39: Parsing script shadow_airplane_flyby.particle
- 08:24:39: Parsing script minor_fire_repeat.particle
- 08:24:39: Parsing script woosh_big.particle
- 08:24:39: Parsing script burst_repeat.particle
- 08:24:39: Parsing script flare.particle
- 08:24:39: Parsing script big_muzzle.particle
- 08:24:39: Parsing script woosh.particle
- 08:24:39: Parsing script small_smoke_vehicle.particle
- 08:24:39: Parsing script cannon_exhaust.particle
- 08:24:39: Parsing script flare_smoke.particle
- 08:24:39: Parsing script burning_pieces_barrier.particle
- 08:24:39: Parsing script Burst.particle
- 08:24:39: Parsing script Dust.particle
- 08:24:39: Parsing script Explosion.particle
- 08:24:39: Parsing script Foam.particle
- 08:24:39: Parsing script MinorExplosion.particle
- 08:24:39: Parsing script Muzzle.particle
- 08:24:39: Parsing script input_font_outline.fontdef
- 08:24:39: Parsing script input_font_outline_050.fontdef
- 08:24:39: Parsing script basic_font.fontdef
- 08:24:39: Parsing script basic_font_050.fontdef
- 08:24:39: Parsing script basic_font_outline_050.fontdef
- 08:24:39: Parsing script input_font_outline_025.fontdef
- 08:24:39: Parsing script basic_font_outline.fontdef
- 08:24:39: Parsing script basic_font_025.fontdef
- 08:24:39: Parsing script basic_font_outline_025.fontdef
- 08:24:39: Finished parsing scripts for resource group sessionResourceGroup
- 08:24:39: : r=12582
- 08:24:39: : loading factions in map config
- 08:24:39: : loading custom map config
- 08:24:39: : loading map config, game=150871416
- 08:24:39: : loading faction in green.xml
- 08:24:39: : loading faction in media/packages/vanilla/factions/green.xml
- 08:24:39: : default
- 08:24:39: : creating faction, membership 0
- 08:24:39: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 08:24:39: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 08:24:39: : loading faction in grey.xml
- 08:24:39: : loading faction in media/packages/vanilla/factions/grey.xml
- 08:24:39: : default
- 08:24:39: : creating faction, membership 1
- 08:24:39: : loading names in media/packages/vanilla/names/german_firstnames.txt, german_firstnames.txt
- 08:24:39: : loading names in media/packages/vanilla/names/german_lastnames.txt, german_lastnames.txt
- 08:24:39: : loading faction in brown.xml
- 08:24:39: : loading faction in media/packages/vanilla/factions/brown.xml
- 08:24:39: : default
- 08:24:39: : creating faction, membership 2
- 08:24:39: : loading names in media/packages/vanilla/names/russian_firstnames.txt, russian_firstnames.txt
- 08:24:39: : loading names in media/packages/vanilla/names/russian_lastnames.txt, russian_lastnames.txt
- 08:24:40: : map config factions loaded
- 08:24:40: : common sounds loaded
- 08:24:40: : loading terrain layers
- 08:24:40: : outline color=ColourValue(0.402344, 0.34375, 0.28125, 1)
- 08:24:40: : outline color=ColourValue(0.371094, 0.320312, 0.253906, 1)
- 08:24:40: : setting tag dirt, index=0
- 08:24:40: : setting tag road, index=1
- 08:24:40: : terrain.cfg: media/packages/vanilla/maps/map1/terrain.cfg
- 08:24:40: : page size read: 1025
- 08:24:40: : terrain size read: 1024 inverse: 0.000976562
- 08:24:40: : max height read: 25
- 08:24:40: : heightmap load=media/packages/vanilla/maps/map1/terrain5_heightmap.png
- 08:24:40: : terrain normals
- 08:24:40: : terrain normals done
- 08:24:40: : world loaded
- 08:24:40: : initializing terrain
- 08:24:40: : terrain config 0: dirt.png,
- 08:24:40: : terrain config 1: grass.png, terrain5_alpha_grass.png
- 08:24:40: : terrain config 2: sand.png, terrain5_alpha_sand.png
- 08:24:40: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
- 08:24:40: : terrain config 4: road.png, terrain5_alpha_road.png
- 08:24:40: : splats=5, terrain5_combined_alpha.png exists
- 08:24:40: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 08:24:40: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
- 08:24:40: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 08:24:40: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:40: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:40: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:40: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:40: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 08:24:40: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 08:24:40: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 08:24:40: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 08:24:41: : blitting effect_combined_alpha.png
- 08:24:41: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2049x2051x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 08:24:41: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:41: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:41: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:41: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:41: TerrainSceneManager: Activated PageSource Heightmap
- 08:24:41: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 08:24:41: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:41: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 08:24:41: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
- 08:24:41: Texture: laser.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
- 08:24:41: : best usable soldier render technique: HighDetailHWSkin
- 08:24:41: : HW skeleton supported: 1
- 08:24:41: : best usable terrain render technique: ShadersShadows1Pass
- 08:24:41: : Integrated shadows supported: 1
- 08:24:41: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 1 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:41: : worldblocks loaded
- 08:24:41: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:41: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
- 08:24:41: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
- 08:24:41: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:41: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:41: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:41: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_truck6.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank1.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank2.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_mortar1.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_mortar2.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_mortar3.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_aa.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower1.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower2.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower3.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates1.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates2.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates3.visual_item
- 08:24:41: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates4.visual_item
- 08:24:42: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates5.visual_item
- 08:24:42: : loading visual items in media/packages/vanilla/items/burning_piece_cleanup.visual_item
- 08:24:42: : visual items loaded
- 08:24:42: : loading static objects in media/packages/vanilla/static_objects/all_static_objects.xml
- 08:24:42: : loading static objects in media/packages/vanilla/static_objects/crate.static_object
- 08:24:42: : loading static objects in media/packages/vanilla/static_objects/destructible_wall.static_object
- 08:24:42: : loading static objects in media/packages/vanilla/static_objects/scripted_wall.static_object
- 08:24:42: : loading resources in map config
- 08:24:42: : loading custom map config
- 08:24:42: : loading weapons in invasion_all_weapons.xml, path=media/packages/vanilla/weapons/invasion_all_weapons.xml
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/invasion_all_weapons.xml
- 08:24:42: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:AK47
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
- 08:24:42: : weapon:APC HMG
- 08:24:42: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 08:24:42: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/g36.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:G36
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:M24-A2
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
- 08:24:42: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
- 08:24:42: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:42: : weapon:riot shield
- 08:24:42: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
- 08:24:42: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:42: : weapon:riot shield
- 08:24:42: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
- 08:24:42: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:42: : weapon:M72 LAW
- 08:24:42: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
- 08:24:42: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/m240.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:M240
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:Mossberg 500
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:MP5SD
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:PKM
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
- 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:FAMAS G1
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:M16A4
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
- 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:F2000
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
- 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:Benelli M4
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
- 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:pepperdust
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
- 08:24:42: : weapon:Tank cannon
- 08:24:42: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
- 08:24:42: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:42: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 08:24:42: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 08:24:42: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
- 08:24:42: : weapon:Tank MG
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
- 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:AKS-74U
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/p90.weapon
- 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:P90
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:Dragunov SVD
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
- 08:24:42: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:42: : weapon:Medikit
- 08:24:42: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/tow.weapon
- 08:24:42: : weapon:Tank cannon
- 08:24:42: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
- 08:24:42: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
- 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:VSS Vintorez
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
- 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:Neostead 2000
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:SPAS-12
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:QCW-05
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
- 08:24:42: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:42: : weapon:Cover deploy
- 08:24:42: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
- 08:24:42: : weapon:Humvee MG
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
- 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:Stoner LMG
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/m79.weapon
- 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:m79 grenade launcher
- 08:24:42: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
- 08:24:42: : loading weapons in psg90.weapon, path=media/packages/vanilla/weapons/psg90.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/psg90.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:PSG-90
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in rpg-7.weapon, path=media/packages/vanilla/weapons/rpg-7.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/rpg-7.weapon
- 08:24:42: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:42: : weapon:RPG-7
- 08:24:42: : loading projectile in rpg-7_rocket.projectile, path=media/packages/vanilla/weapons/rpg-7_rocket.projectile
- 08:24:42: : loading weapons in m2_carlgustav.weapon, path=media/packages/vanilla/weapons/m2_carlgustav.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/m2_carlgustav.weapon
- 08:24:42: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:42: : weapon:M2 Carl Gustav
- 08:24:42: : loading projectile in m2_carlgustav_rocket.projectile, path=media/packages/vanilla/weapons/m2_carlgustav_rocket.projectile
- 08:24:42: : loading weapons in l85a2.weapon, path=media/packages/vanilla/weapons/l85a2.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/l85a2.weapon
- 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:L85A2
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in sg552.weapon, path=media/packages/vanilla/weapons/sg552.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/sg552.weapon
- 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:SG 552
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in imi_negev.weapon, path=media/packages/vanilla/weapons/imi_negev.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/imi_negev.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:IMI Negev
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in qbs-09.weapon, path=media/packages/vanilla/weapons/qbs-09.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/qbs-09.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:QBS-09
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in scorpion-evo.weapon, path=media/packages/vanilla/weapons/scorpion-evo.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/scorpion-evo.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:Scorpion Evo III
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
- 08:24:42: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:42: : weapon:MG deploy
- 08:24:42: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
- 08:24:42: : weapon:MG
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 08:24:42: : weapon:M240
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 08:24:42: : weapon:D40mm-Flak
- 08:24:42: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 08:24:42: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 08:24:42: : weapon:PS Mortar
- 08:24:42: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
- 08:24:42: : loading weapons in deployable_minig.weapon, path=media/packages/vanilla/weapons/deployable_minig.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/deployable_minig.weapon
- 08:24:42: : weapon:Minigun
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in minig_resource.weapon, path=media/packages/vanilla/weapons/minig_resource.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/minig_resource.weapon
- 08:24:42: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:42: : weapon:MiniGun deploy
- 08:24:42: : loading weapons in mortar.weapon, path=media/packages/vanilla/weapons/mortar.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/mortar.weapon
- 08:24:42: : weapon:Mortar
- 08:24:42: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 08:24:42: : loading weapons in mortar_resource.weapon, path=media/packages/vanilla/weapons/mortar_resource.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/mortar_resource.weapon
- 08:24:42: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:42: : weapon:Mortar deploy
- 08:24:42: : loading weapons in beretta_m9.weapon, path=media/packages/vanilla/weapons/beretta_m9.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/beretta_m9.weapon
- 08:24:42: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:Beretta M9
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in glock17.weapon, path=media/packages/vanilla/weapons/glock17.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/glock17.weapon
- 08:24:42: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:Glock 17
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in pb.weapon, path=media/packages/vanilla/weapons/pb.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/pb.weapon
- 08:24:42: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:PB
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in xm25.weapon, path=media/packages/vanilla/weapons/xm25.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/xm25.weapon
- 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:XM-25
- 08:24:42: : loading projectile in xm25.projectile, path=media/packages/vanilla/weapons/xm25.projectile
- 08:24:42: : loading weapons in desert_eagle.weapon, path=media/packages/vanilla/weapons/desert_eagle.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/desert_eagle.weapon
- 08:24:42: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:Desert Eagle
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in desert_eagle_gold.weapon, path=media/packages/vanilla/weapons/desert_eagle_gold.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/desert_eagle_gold.weapon
- 08:24:42: : loading weapons in base_secondary_sidearm.weapon, path=media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary_sidearm.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:Desert Eagle GOLD
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in aa-12.weapon, path=media/packages/vanilla/weapons/aa-12.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/aa-12.weapon
- 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:AA-12
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in mgl_flasher.weapon, path=media/packages/vanilla/weapons/mgl_flasher.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/mgl_flasher.weapon
- 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:MGL Flasher
- 08:24:42: : loading projectile in mgl_flasher.projectile, path=media/packages/vanilla/weapons/mgl_flasher.projectile
- 08:24:42: : loading weapons in barrett_m107.weapon, path=media/packages/vanilla/weapons/barrett_m107.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/barrett_m107.weapon
- 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:Barrett M107
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in xm8.weapon, path=media/packages/vanilla/weapons/xm8.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/xm8.weapon
- 08:24:42: : loading weapons in base_primary_rare.weapon, path=media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary_rare.weapon
- 08:24:42: : loading weapons in base_primary.weapon, path=media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_primary.weapon
- 08:24:42: : weapon:
- 08:24:42: : weapon:XM8
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/tow.weapon
- 08:24:42: : weapon:Tank cannon
- 08:24:42: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
- 08:24:42: : loading weapons in tow_resource.weapon, path=media/packages/vanilla/weapons/tow_resource.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/tow_resource.weapon
- 08:24:42: : loading weapons in base_secondary.weapon, path=media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/base_secondary.weapon
- 08:24:42: : weapon:TOW deploy
- 08:24:42: Texture: burst_shine.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:42: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 08:24:42: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 08:24:42: : loading weapons in apc_hmg_1.weapon, path=media/packages/vanilla/weapons/apc_hmg_1.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/apc_hmg_1.weapon
- 08:24:42: : weapon:APC HMG
- 08:24:42: : loading projectile in apc_hmg_1.projectile, path=media/packages/vanilla/weapons/apc_hmg_1.projectile
- 08:24:42: : loading weapons in apc_hmg_2.weapon, path=media/packages/vanilla/weapons/apc_hmg_2.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/apc_hmg_2.weapon
- 08:24:42: : weapon:APC HMG
- 08:24:42: : loading projectile in apc_hmg_2.projectile, path=media/packages/vanilla/weapons/apc_hmg_2.projectile
- 08:24:42: : loading weapons in tank_cannon_1.weapon, path=media/packages/vanilla/weapons/tank_cannon_1.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/tank_cannon_1.weapon
- 08:24:42: : weapon:Tank cannon
- 08:24:42: : loading projectile in tank_cannon_1.projectile, path=media/packages/vanilla/weapons/tank_cannon_1.projectile
- 08:24:42: : loading weapons in tank_cannon_2.weapon, path=media/packages/vanilla/weapons/tank_cannon_2.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/tank_cannon_2.weapon
- 08:24:42: : weapon:Tank cannon
- 08:24:42: : loading projectile in tank_cannon_2.projectile, path=media/packages/vanilla/weapons/tank_cannon_2.projectile
- 08:24:42: : loading weapons in tank2_cannon.weapon, path=media/packages/vanilla/weapons/tank2_cannon.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/tank2_cannon.weapon
- 08:24:42: : weapon:D40mm-Flak-proto
- 08:24:42: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 08:24:42: : loading weapons in tank2_mg.weapon, path=media/packages/vanilla/weapons/tank2_mg.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/tank2_mg.weapon
- 08:24:42: : weapon:Minigun
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in tank2_missile_launcher.weapon, path=media/packages/vanilla/weapons/tank2_missile_launcher.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/tank2_missile_launcher.weapon
- 08:24:42: : weapon:Missile launcher
- 08:24:42: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
- 08:24:42: : loading weapons in tank_mg_1.weapon, path=media/packages/vanilla/weapons/tank_mg_1.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/tank_mg_1.weapon
- 08:24:42: : weapon:Tank MG
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading weapons in tank_mg_2.weapon, path=media/packages/vanilla/weapons/tank_mg_2.weapon
- 08:24:42: : loading weapons in media/packages/vanilla/weapons/tank_mg_2.weapon
- 08:24:42: : weapon:Tank MG
- 08:24:42: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 08:24:42: : loading projectile in invasion_all_throwables.xml, path=media/packages/vanilla/weapons/invasion_all_throwables.xml
- 08:24:42: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
- 08:24:42: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
- 08:24:42: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
- 08:24:42: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 08:24:42: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
- 08:24:42: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
- 08:24:42: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
- 08:24:42: : loading projectile in flare.projectile, path=media/packages/vanilla/weapons/flare.projectile
- 08:24:42: : loading projectile in claymore.projectile, path=media/packages/vanilla/weapons/claymore.projectile
- 08:24:42: : loading projectile in naval_mine.projectile, path=media/packages/vanilla/weapons/naval_mine.projectile
- 08:24:42: : loading projectile in flare_checkpoint.projectile, path=media/packages/vanilla/weapons/flare_checkpoint.projectile
- 08:24:42: : loading projectile in debri_stun.projectile, path=media/packages/vanilla/weapons/debri_stun.projectile
- 08:24:42: : loading projectile in debri_stun_medium.projectile, path=media/packages/vanilla/weapons/debri_stun_medium.projectile
- 08:24:42: : loading projectile in debri_stun_big.projectile, path=media/packages/vanilla/weapons/debri_stun_big.projectile
- 08:24:42: : loading projectile in debri_destroy_big.projectile, path=media/packages/vanilla/weapons/debri_destroy_big.projectile
- 08:24:42: : loading carry items in invasion_all_carry_items.xml
- 08:24:42: : ->media/packages/vanilla/items/invasion_all_carry_items.xml
- 08:24:42: : loading carry items in all_carry_items.xml
- 08:24:42: : ->media/packages/vanilla/items/all_carry_items.xml
- 08:24:42: : loading carry items in whiskey_bottle.carry_item
- 08:24:42: : ->media/packages/vanilla/items/whiskey_bottle.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in cigarettes.carry_item
- 08:24:42: : ->media/packages/vanilla/items/cigarettes.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in dollars.carry_item
- 08:24:42: : ->media/packages/vanilla/items/dollars.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in gamingdevice.carry_item
- 08:24:42: : ->media/packages/vanilla/items/gamingdevice.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in gem.carry_item
- 08:24:42: : ->media/packages/vanilla/items/gem.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in painting.carry_item
- 08:24:42: : ->media/packages/vanilla/items/painting.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in horny_magazine.carry_item
- 08:24:42: : ->media/packages/vanilla/items/horny_magazine.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in comic_book.carry_item
- 08:24:42: : ->media/packages/vanilla/items/comic_book.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in rwr_handbook.carry_item
- 08:24:42: : ->media/packages/vanilla/items/rwr_handbook.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in oscar_statue.carry_item
- 08:24:42: : ->media/packages/vanilla/items/oscar_statue.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in vest2.carry_item
- 08:24:42: : ->media/packages/vanilla/items/vest2.carry_item
- 08:24:42: : loading carry items in cigars.carry_item
- 08:24:42: : ->media/packages/vanilla/items/cigars.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in beer_can.carry_item
- 08:24:42: : ->media/packages/vanilla/items/beer_can.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in lighter.carry_item
- 08:24:42: : ->media/packages/vanilla/items/lighter.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in steroids.carry_item
- 08:24:42: : ->media/packages/vanilla/items/steroids.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in teddy.carry_item
- 08:24:42: : ->media/packages/vanilla/items/teddy.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in vest3.carry_item
- 08:24:42: : ->media/packages/vanilla/items/vest3.carry_item
- 08:24:42: : loading carry items in bible.carry_item
- 08:24:42: : ->media/packages/vanilla/items/bible.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in koran.carry_item
- 08:24:42: : ->media/packages/vanilla/items/koran.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in chewing_gum.carry_item
- 08:24:42: : ->media/packages/vanilla/items/chewing_gum.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in bizarre_rubber_bullet.carry_item
- 08:24:42: : ->media/packages/vanilla/items/bizarre_rubber_bullet.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in chocolate.carry_item
- 08:24:42: : ->media/packages/vanilla/items/chocolate.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in dollars_300.carry_item
- 08:24:42: : ->media/packages/vanilla/items/dollars_300.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in energy_drink.carry_item
- 08:24:42: : ->media/packages/vanilla/items/energy_drink.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in fancy_sunglasses.carry_item
- 08:24:42: : ->media/packages/vanilla/items/fancy_sunglasses.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in radio.carry_item
- 08:24:42: : ->media/packages/vanilla/items/radio.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in razor.carry_item
- 08:24:42: : ->media/packages/vanilla/items/razor.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in sheaths.carry_item
- 08:24:42: : ->media/packages/vanilla/items/sheaths.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in sheaths_xxl.carry_item
- 08:24:42: : ->media/packages/vanilla/items/sheaths_xxl.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in sunglasses.carry_item
- 08:24:42: : ->media/packages/vanilla/items/sunglasses.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in ipoo_player_blue.carry_item
- 08:24:42: : ->media/packages/vanilla/items/ipoo_player_blue.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in ipoo_player_red.carry_item
- 08:24:42: : ->media/packages/vanilla/items/ipoo_player_red.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in ipoo_player_white.carry_item
- 08:24:42: : ->media/packages/vanilla/items/ipoo_player_white.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in ipoo_player_silver.carry_item
- 08:24:42: : ->media/packages/vanilla/items/ipoo_player_silver.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in ipoo_player_yellow.carry_item
- 08:24:42: : ->media/packages/vanilla/items/ipoo_player_yellow.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in ipoo_player_green.carry_item
- 08:24:42: : ->media/packages/vanilla/items/ipoo_player_green.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in ipoo_player_pink.carry_item
- 08:24:42: : ->media/packages/vanilla/items/ipoo_player_pink.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in playing_cards.carry_item
- 08:24:42: : ->media/packages/vanilla/items/playing_cards.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading carry items in suitcase.carry_item
- 08:24:42: : ->media/packages/vanilla/items/suitcase.carry_item
- 08:24:42: : loading carry items in base_valuable.carry_item
- 08:24:42: : ->media/packages/vanilla/items/base_valuable.carry_item
- 08:24:42: : loading vehicle in invasion_all_vehicles.xml
- 08:24:42: : loading vehicle in jeep.vehicle
- 08:24:42: : loading vehicle in vehicle_base.vehicle
- 08:24:42: : loading vehicle in apc.vehicle
- 08:24:42: : loading vehicle in vehicle_base.vehicle
- 08:24:42: : loading vehicle in armored_truck.vehicle
- 08:24:42: : loading vehicle in vehicle_base.vehicle
- 08:24:42: : loading vehicle in radar_truck.vehicle
- 08:24:42: : loading vehicle in vehicle_base.vehicle
- 08:24:42: : loading vehicle in rubber_boat.vehicle
- 08:24:42: : loading vehicle in tank.vehicle
- 08:24:42: : loading vehicle in vehicle_base.vehicle
- 08:24:42: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 08:24:42: Texture: woosh.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 08:24:42: : loading vehicle in cargo_truck.vehicle
- 08:24:42: : loading vehicle in vehicle_base.vehicle
- 08:24:42: : loading vehicle in tow.vehicle
- 08:24:42: : loading vehicle in cover1.vehicle
- 08:24:42: : loading vehicle in humvee.vehicle
- 08:24:42: : loading vehicle in vehicle_base.vehicle
- 08:24:42: : loading vehicle in radar_tower.vehicle
- 08:24:42: : loading vehicle in patrol_ship.vehicle
- 08:24:42: : loading vehicle in deployable_mg.vehicle
- 08:24:42: : loading vehicle in transport_truck.vehicle
- 08:24:42: : loading vehicle in vehicle_base.vehicle
- 08:24:42: : loading vehicle in deco_vehicles.xml
- 08:24:42: : loading vehicle in deco_car1_brown.vehicle
- 08:24:42: : loading vehicle in deco_car1_blue.vehicle
- 08:24:42: : loading vehicle in deco_car1_yellow.vehicle
- 08:24:42: : loading vehicle in deco_car1_black.vehicle
- 08:24:42: : loading vehicle in deco_car1_white.vehicle
- 08:24:42: : loading vehicle in deco_car1_red.vehicle
- 08:24:43: : loading vehicle in deco_car1_pink.vehicle
- 08:24:43: : loading vehicle in deco_car1_green.vehicle
- 08:24:43: : loading vehicle in deco_car2_red.vehicle
- 08:24:43: : loading vehicle in deco_car2_green.vehicle
- 08:24:43: : loading vehicle in deco_car2_yellow.vehicle
- 08:24:43: : loading vehicle in deco_car2_white.vehicle
- 08:24:43: : loading vehicle in deco_car2_silver.vehicle
- 08:24:43: : loading vehicle in deco_car2_grey.vehicle
- 08:24:43: : loading vehicle in deco_car2_brown.vehicle
- 08:24:43: : loading vehicle in deco_car2_blue.vehicle
- 08:24:43: : loading vehicle in deco_car2_black.vehicle
- 08:24:43: : loading vehicle in deco_car3_sky.vehicle
- 08:24:43: : loading vehicle in deco_car3_green.vehicle
- 08:24:43: : loading vehicle in deco_car3_blue.vehicle
- 08:24:43: : loading vehicle in deco_car3_red.vehicle
- 08:24:43: : loading vehicle in deco_car3_yellow.vehicle
- 08:24:43: : loading vehicle in deco_car3_black.vehicle
- 08:24:43: : loading vehicle in deco_van_blue.vehicle
- 08:24:43: : loading vehicle in deco_van_khaki.vehicle
- 08:24:43: : loading vehicle in deco_van_sky.vehicle
- 08:24:43: : loading vehicle in deco_van_brown.vehicle
- 08:24:43: : loading vehicle in deco_van_yellow.vehicle
- 08:24:43: : loading vehicle in deco_van_red.vehicle
- 08:24:43: : loading vehicle in deco_van_green.vehicle
- 08:24:43: : loading vehicle in deco_pickup_red.vehicle
- 08:24:43: : loading vehicle in deco_pickup_yellow.vehicle
- 08:24:43: : loading vehicle in deco_pickup_blue.vehicle
- 08:24:43: : loading vehicle in deco_pickup_green.vehicle
- 08:24:43: : loading vehicle in deco_pickup_khaki.vehicle
- 08:24:43: : loading vehicle in dumpster.vehicle
- 08:24:43: : loading vehicle in deployable_minig.vehicle
- 08:24:43: : loading vehicle in gas_tank.vehicle
- 08:24:43: : loading vehicle in mobile_armory.vehicle
- 08:24:43: : loading vehicle in vehicle_base.vehicle
- 08:24:43: : loading vehicle in prison_bus.vehicle
- 08:24:43: : loading vehicle in prison_door.vehicle
- 08:24:43: : loading vehicle in para_spawn.vehicle
- 08:24:43: : loading vehicle in special_crates.xml
- 08:24:43: : loading vehicle in special_crate_base.vehicle
- 08:24:43: : loading vehicle in special_crate_base.vehicle
- 08:24:43: : loading vehicle in special_crate_base.vehicle
- 08:24:43: : loading vehicle in special_crate_base.vehicle
- 08:24:43: : loading vehicle in special_crate_base.vehicle
- 08:24:43: : loading vehicle in mortar.vehicle
- 08:24:43: : loading vehicle in radio_jammer.vehicle
- 08:24:43: : loading vehicle in aa_emplacement.vehicle
- 08:24:43: : loading vehicle in water_tower.vehicle
- 08:24:43: : loading vehicle in mortar_ammunition_crates.vehicle
- 08:24:43: : loading vehicle in special_crates2.xml
- 08:24:43: : loading vehicle in special_crate_base.vehicle
- 08:24:43: : loading vehicle in special_crate_base.vehicle
- 08:24:43: : loading vehicle in special_crate_base.vehicle
- 08:24:43: Texture: sparkle.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:43: Texture: smoke.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 08:24:43: Texture: flare.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 08:24:43: : loading vehicle in special_crate_base.vehicle
- 08:24:43: : loading vehicle in special_crate_base.vehicle
- 08:24:43: : loading vehicle in special_cargo_vehicles.xml
- 08:24:43: : loading vehicle in special_cargo_vehicle_base.vehicle
- 08:24:43: : loading vehicle in vehicle_base.vehicle
- 08:24:43: : loading vehicle in special_cargo_vehicle_base.vehicle
- 08:24:43: : loading vehicle in vehicle_base.vehicle
- 08:24:43: : loading vehicle in special_cargo_vehicle_base.vehicle
- 08:24:43: : loading vehicle in vehicle_base.vehicle
- 08:24:43: : loading vehicle in special_cargo_vehicle_base.vehicle
- 08:24:43: : loading vehicle in vehicle_base.vehicle
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