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- {
- use macro (Ctrl+J) "headsa"
- to insert a file header
- }
- {$VERSION 3.0.0000}
- thread 'MAIN'
- var
- $PLAYER_CHAR: Player
- end // var
- 01F0: set_max_wanted_level_to 6
- set_wb_check_to 0
- 00C0: set_current_time 8 0
- 04E4: unknown_refresh_game_renderer_at 2488.5601 -1666.84
- Camera.SetAtPos(2488.5601, -1666.84, 13.38)
- $PLAYER_CHAR = Player.Create(#NULL, 2488.5601, -1666.84, 13.38)
- $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
- 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
- Camera.SetBehindPlayer
- set_weather 0
- wait 0 ms
- $PLAYER_CHAR.SetClothes("PLAYER_FACE", "HEAD", Head)
- $PLAYER_CHAR.SetClothes("JEANSDENIM", "JEANS", Legs)
- $PLAYER_CHAR.SetClothes("SNEAKERBINCBLK", "SNEAKER", Shoes)
- $PLAYER_CHAR.SetClothes("VEST", "VEST", Torso)
- $PLAYER_CHAR.Build
- $PLAYER_CHAR.CanMove = True
- fade 1 (out) 0 ms
- select_interior 0
- 0629: change_stat 181 (islands unlocked) to 4
- 016C: restart_if_wasted at 2027.77 -1420.52 15.99 angle 137.0 for_town_number 0
- 016D: restart_if_busted at 1550.68 -1675.49 14.51 angle 90.0 for_town_number 0
- 0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here ($ONMISSION)
- 03E6: remove_text_box
- create_thread @SPHERE
- // IDLE LOOP
- :leeg
- wait 500
- jump @leeg
- end_thread
- :SPHERE
- thread 'SPHERE'
- //Load models
- 0247: load_model #GREENWOO
- 038B: load_requested_models
- :MODEL_LOAD
- 00D6: if
- 8248: not model #GREENWOO available
- 004D: jump_if_false @MODEL_SPAWN
- 0001: wait 0 ms
- 0002: jump @MODEL_LOAD
- :MODEL_SPAWN
- 00A5: $greenwood = create_car #GREENWOO at 2458.2483 -1659.0264 13.3047
- Car.Angle($greenwood)= 270.0
- 0186: $m1 = create_marker_above_car $greenwood
- wait 5000 ms
- Marker.Disable($m1)
- 0249: release_model #GREENWOO
- end_thread
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