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  1. //Journal
  2. class RscIGUIShortcutButton;
  3. #include "scripts\journal\CfgPlayerStats\defines.hpp"
  4. #include "scripts\journal\CfgPlayerStats\p__cover.hpp"
  5. #include "scripts\journal\CfgPlayerStats\p_journal_humanity.hpp"
  6. #include "scripts\journal\CfgPlayerStats\p_humanity_art.hpp"
  7. #include "scripts\journal\CfgPlayerStats\p_zombies_killed.hpp"
  8. #include "scripts\journal\CfgPlayerStats\p_bandits_killed.hpp"
  9. #include "scripts\journal\CfgPlayerStats\p_headshots.hpp"
  10. #include "scripts\journal\CfgPlayerStats\p_murders.hpp"
  11.  
  12. //Custom Loot
  13. #include "CustomLoot\CfgBuildingLoot.hpp"
  14.  
  15. respawn = "BASE";
  16. respawndelay = 5;
  17. onLoadMission= "DayZ Epoch Chernarus";
  18. OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
  19. OnLoadIntroTime = False;
  20. OnLoadMissionTime = False;
  21. disabledAI = true;
  22. disableChannels[]={0,2,6};
  23. enableItemsDropping = 0;
  24.  
  25. briefing = 0;
  26. debriefing = 0;
  27.  
  28. onPauseScript = "";
  29. loadScreen = "pictures\loadscreen.jpg";
  30.  
  31.  
  32. class RscButton
  33. {
  34. access = 0;
  35. type = 1;
  36. text = "";
  37. colorText[] = {1,1,1,1};
  38. colorDisabled[] = {1,1,1,0.25};
  39. colorBackground[] = {0.45,0.45,0.45,1};
  40. colorBackgroundDisabled[] = {0,0,0,0.5};
  41. colorBackgroundActive[] = {0.75,0.75,0.75,1};
  42. colorFocused[] = {0.75,0.75,0.75,1};
  43. colorShadow[] = {0,0,0,0};
  44. colorBorder[] = {0,0,0,1};
  45. soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};
  46. soundPush[] = {"\ca\ui\data\sound\new1",0,0};
  47. soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};
  48. soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};
  49. style = 2;
  50. x = 0;
  51. y = 0;
  52. w = 0.095589;
  53. h = 0.039216;
  54. shadow = 2;
  55. font = "Zeppelin32";
  56. sizeEx = 0.03921;
  57. offsetX = 0.003;
  58. offsetY = 0.003;
  59. offsetPressedX = 0.002;
  60. offsetPressedY = 0.002;
  61. borderSize = 0;
  62. };
  63.  
  64. class RscProgressF
  65. {
  66. type = 8;
  67. style = 0;
  68. colorFrame[] = {1,1,1,1};
  69. colorBar[] = {1,1,1,0.5};
  70. texture = "#(argb,8,8,3)color(1,1,1,1)";
  71. w = 1;
  72. h = 0.02;
  73. };
  74.  
  75.  
  76. /////////////
  77. #define CT_SLIDER 3
  78. #define SL_HORZ 0x400
  79.  
  80. class RscTextT
  81. {
  82. access = 0;
  83. type = 0;
  84. idc = -1;
  85. colorBackground[] = {0,0,0,0};
  86. colorText[] = {0.8784,0.8471,0.651,1};
  87. text = "";
  88. fixedWidth = 0;
  89. x = 0;
  90. y = 0;
  91. h = 0.037;
  92. w = 0.3;
  93. style = 0;
  94. shadow = 2;
  95. font = "Zeppelin32";
  96. SizeEx = 0.03921;
  97. };
  98. class RscEdit
  99. {
  100. access = 0;
  101. type = 2;
  102. x = 0;
  103. y = 0;
  104. h = 0.04;
  105. w = 0.2;
  106. colorBackground[] = {0,0,0,1};
  107. colorText[] = {0.95,0.95,0.95,1};
  108. colorSelection[] = {0.8784,0.8471,0.651,1};
  109. autocomplete = "";
  110. text = "";
  111. size = 0.2;
  112. style = "0x00 + 0x40";
  113. font = "Zeppelin32";
  114. shadow = 2;
  115. sizeEx = 0.03921;
  116. };
  117. class RscListBox
  118. {
  119. access = 0;
  120. type = 5;
  121. w = 0.4;
  122. h = 0.4;
  123. rowHeight = 0;
  124. colorText[] = {0.8784,0.8471,0.651,1};
  125. colorScrollbar[] = {0.95,0.95,0.95,1};
  126. colorSelect[] = {0.95,0.95,0.95,1};
  127. colorSelect2[] = {0.95,0.95,0.95,1};
  128. colorSelectBackground[] = {0,0,0,1};
  129. colorSelectBackground2[] = {0.8784,0.8471,0.651,1};
  130. colorBackground[] = {0,0,0,1};
  131. soundSelect[] = {"",0.1,1};
  132. soundExpand[] = {"",0.1,1};
  133. soundCollapse[] = {"",0.1,1};
  134. arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
  135. arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
  136. class ScrollBar
  137. {
  138. color[] = {1,1,1,0.6};
  139. colorActive[] = {1,1,1,1};
  140. colorDisabled[] = {1,1,1,0.3};
  141. shadow = 0;
  142. thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa";
  143. arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa";
  144. arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa";
  145. border = "\ca\ui\data\ui_border_scroll_ca.paa";
  146. };
  147. style = 16;
  148. font = "Zeppelin32";
  149. shadow = 2;
  150. sizeEx = 0.03921;
  151. color[] = {1,1,1,1};
  152. period = 1.2;
  153. maxHistoryDelay = 1;
  154. autoScrollSpeed = -1;
  155. autoScrollDelay = 5;
  156. autoScrollRewind = 0;
  157. };
  158. class RscShortcutButton
  159. {
  160. type = 16;
  161. x = 0.1;
  162. y = 0.1;
  163. class HitZone
  164. {
  165. left = 0.004;
  166. top = 0.029;
  167. right = 0.004;
  168. bottom = 0.029;
  169. };
  170. class ShortcutPos
  171. {
  172. left = 0.0145;
  173. top = 0.026;
  174. w = 0.0392157;
  175. h = 0.0522876;
  176. };
  177. class TextPos
  178. {
  179. left = 0.05;
  180. top = 0.034;
  181. right = 0.005;
  182. bottom = 0.005;
  183. };
  184. shortcuts[] = {};
  185. textureNoShortcut = "#(argb,8,8,3)color(0,0,0,0)";
  186. color[] = {0.8784,0.8471,0.651,1};
  187. color2[] = {0.95,0.95,0.95,1};
  188. colorDisabled[] = {1,1,1,0.25};
  189. colorBackground[] = {1,1,1,1};
  190. colorBackground2[] = {1,1,1,0.4};
  191. class Attributes
  192. {
  193. font = "Zeppelin32";
  194. color = "#E5E5E5";
  195. align = "left";
  196. shadow = "true";
  197. };
  198. idc = -1;
  199. style = 0;
  200. default = 0;
  201. shadow = 2;
  202. w = 0.183825;
  203. h = 0.104575;
  204. periodFocus = 1.2;
  205. periodOver = 0.8;
  206. animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa";
  207. animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa";
  208. animTextureOver = "\ca\ui\data\ui_button_over_ca.paa";
  209. animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa";
  210. animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa";
  211. animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa";
  212. period = 0.4;
  213. font = "Zeppelin32";
  214. size = 0.03921;
  215. sizeEx = 0.03921;
  216. text = "";
  217. soundPush[] = { "", 0, 1 };
  218. soundEnter[] = { "", 0, 1 };
  219. soundClick[] ={ "", 0, 1 };
  220. soundEscape[] ={ "", 0, 1 };
  221. sound[] ={ "", 0, 1 };
  222.  
  223.  
  224.  
  225. action = "";
  226. class AttributesImage
  227. {
  228. font = "Zeppelin32";
  229. color = "#E5E5E5";
  230. align = "left";
  231. };
  232. };
  233. class RscStructuredText
  234. {
  235. access = 0;
  236. type = 13;
  237. idc = -1;
  238. style = 0;
  239. colorText[] = {0.8784,0.8471,0.651,1};
  240. class Attributes
  241. {
  242. font = "Zeppelin32";
  243. color = "#e0d8a6";
  244. align = "center";
  245. shadow = 1;
  246. };
  247. x = 0;
  248. y = 0;
  249. h = 0.035;
  250. w = 0.1;
  251. text = "";
  252. size = 0.03921;
  253. shadow = 2;
  254. };
  255.  
  256. class RscCombo
  257. {
  258. access = 0;
  259. type = 4;
  260. style = 0;
  261. colorSelect[] = {0,0,0,1};
  262. colorText[] = {1,1,1,1};
  263. colorBackground[] = {0,0,0,1};
  264. colorScrollbar[] = {1,0,0,1};
  265. soundSelect[] = {"",0.1,1};
  266. soundExpand[] = {"",0.1,1};
  267. soundCollapse[] = {"",0.1,1};
  268. maxHistoryDelay = 1;
  269. class ScrollBar
  270. {
  271. color[] = {1,1,1,1};
  272. colorActive[] = {0.8784,0.8471,0.651,1};
  273. colorDisabled[] = {0.8784,0.8471,0.651,1};
  274. shadow = 0;
  275. thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa";
  276. arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa";
  277. arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa";
  278. border = "\ca\ui\data\ui_border_scroll_ca.paa";
  279. };
  280. x = 0;
  281. y = 0;
  282. w = 0.12;
  283. h = 0.035;
  284. shadow = 0;
  285. colorSelectBackground[] = {1,1,1,0.7};
  286. arrowEmpty = "\ca\ui\data\ui_arrow_combo_ca.paa";
  287. arrowFull = "\ca\ui\data\ui_arrow_combo_active_ca.paa";
  288. wholeHeight = 0.45;
  289. color[] = {0,0,0,0.6};
  290. colorActive[] = {1,0,0,1};
  291. colorDisabled[] = {1,1,1,0.25};
  292. font = "Zeppelin32";
  293. sizeEx = 0.03921;
  294. };
  295.  
  296. class Zupa_RscButton {
  297. idc = -1;
  298. style = 0;
  299. default = 0;
  300. shadow = 1;
  301. w = 0.183825;
  302. h = "((((safezoneW / safezoneH) min 1.2) / 1.2) / 20)";
  303. color[] = {1,1,1,1.0};
  304. colorFocused[] = {1,1,1,1.0};
  305. color2[] = {0.95,0.95,0.95,1};
  306. colorDisabled[] = {1,1,1,0.25};
  307. colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",1};
  308. colorBackgroundFocused[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",1};
  309. colorBackground2[] = {1,1,1,1};
  310. periodFocus = 1.2;
  311. periodOver = 0.8;
  312. class HitZone
  313. {
  314. left = 0.0;
  315. top = 0.0;
  316. right = 0.0;
  317. bottom = 0.0;
  318. };
  319. class ShortcutPos
  320. {
  321. left = 0;
  322. top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2";
  323. w = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)";
  324. h = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
  325. };
  326. class TextPos
  327. {
  328. left = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)";
  329. top = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - ( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2";
  330. right = 0.005;
  331. bottom = 0.0;
  332. };
  333. period = 0.4;
  334. font = "Zeppelin32";
  335. size = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
  336. sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
  337. text = "";
  338. action = "";
  339. class Attributes
  340. {
  341. font = "Zeppelin32";
  342. color = "#E5E5E5";
  343. align = "left";
  344. shadow = "true";
  345. };
  346. class AttributesImage
  347. {
  348. font = "Zeppelin32";
  349. color = "#E5E5E5";
  350. align = "left";
  351. };
  352.  
  353. soundPush[] = { "", 0, 1 };
  354. soundEnter[] = { "", 0, 1 };
  355. soundClick[] ={ "", 0, 1 };
  356. soundEscape[] ={ "", 0, 1 };
  357. sound[] ={ "", 0, 1 };
  358. };
  359.  
  360. class Zupa_RscButtonMenu : Zupa_RscButton
  361. {
  362. idc = -1;
  363. type = 16;
  364. style = "0x02 + 0xC0";
  365. default = 0;
  366. shadow = 0;
  367. x = 0;
  368. y = 0;
  369. w = 0.095589;
  370. h = 0.039216;
  371. animTextureNormal = "#(argb,8,8,3)color(1,1,1,1)";
  372. animTextureDisabled = "#(argb,8,8,3)color(1,1,1,1)";
  373. animTextureOver = "#(argb,8,8,3)color(1,1,1,1)";
  374. animTextureFocused = "#(argb,8,8,3)color(1,1,1,1)";
  375. animTexturePressed = "#(argb,8,8,3)color(1,1,1,1)";
  376. animTextureDefault = "#(argb,8,8,3)color(1,1,1,1)";
  377. colorBackgroundFocused[] = {1,1,1,1};
  378. colorBackground2[] = {0.75,0.75,0.75,1};
  379. color[] = {1,1,1,1};
  380. colorFocused[] = {0,0,0,1};
  381. color2[] = {0,0,0,1};
  382. colorText[] = {1,1,1,1};
  383. colorDisabled[] = {1,1,1,0.25};
  384. colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
  385. period = 1.2;
  386. periodFocus = 1.2;
  387. periodOver = 1.2;
  388. size = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
  389. sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
  390. tooltipColorText[] = {1,1,1,1};
  391. tooltipColorBox[] = {1,1,1,1};
  392. tooltipColorShade[] = {0,0,0,0.65};
  393. class TextPos
  394. {
  395. left = "0.25 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
  396. top = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) - ( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2";
  397. right = 0.005;
  398. bottom = 0.0;
  399. };
  400. class Attributes
  401. {
  402. font = "Zeppelin32";
  403. color = "#E5E5E5";
  404. align = "center";
  405. shadow = "false";
  406. };
  407. class ShortcutPos
  408. {
  409. left = "(6.25 * ( ((safezoneW / safezoneH) min 1.2) / 40)) - 0.0225 - 0.005";
  410. top = 0.005;
  411. w = 0.0225;
  412. h = 0.03;
  413. };
  414. textureNoShortcut = "";
  415. };
  416.  
  417. class Zupa_RscEdit {
  418. type = 2;
  419. style = 0x00 + 0x40;
  420. font = "Zeppelin32";
  421. shadow = 2;
  422. sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
  423. colorBackground[] = {0, 0, 0, 1};
  424. colorText[] = {0.95, 0.95, 0.95, 1};
  425. colorDisabled[] = {1, 1, 1, 0.25};
  426. autocomplete = false;
  427. colorSelection[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 1};
  428. canModify = 1;
  429. soundPush[] = { "", 0, 1 };
  430. soundEnter[] = { "", 0, 1 };
  431. soundClick[] ={ "", 0, 1 };
  432. soundEscape[] ={ "", 0, 1 };
  433. sound[] ={ "", 0, 1 };
  434.  
  435. };
  436.  
  437. class RscBackground
  438. {
  439. type = 0;
  440. style = ST_BACKGROUND;
  441. shadow = 2;
  442. colorBackground[] = {0,0,0,1};
  443. colorText[] = {1,1,1,1};
  444. font = "Zeppelin32";
  445. sizeEx = 0.02;
  446. text = "";
  447.  
  448. };
  449.  
  450. class RscFrame
  451. {
  452. type = 0;
  453. idc = -1;
  454. style = 64;
  455. shadow = 2;
  456. colorBackground[] = {0,0,0,0};
  457. colorText[] = {1,1,1,1};
  458. font = "Zeppelin32";
  459. sizeEx = 0.02;
  460. text = "";
  461. };
  462. class RscScButton
  463. {
  464. type = 16;
  465. x = 0.1;
  466. y = 0.1;
  467. class HitZone
  468. {
  469. left = 0.004;
  470. top = 0.029;
  471. right = 0.004;
  472. bottom = 0.029;
  473. };
  474. class ShortcutPos
  475. {
  476. left = 0.0145;
  477. top = 0.026;
  478. w = 0.0392157;
  479. h = 0.0522876;
  480. };
  481. class TextPos
  482. {
  483. left = 0.05;
  484. top = 0.034;
  485. right = 0.005;
  486. bottom = 0.005;
  487. };
  488. shortcuts[] = {};
  489. textureNoShortcut = "#(argb,8,8,3)color(0,0,0,0)";
  490. color[] = {0.8784,0.8471,0.651,1};
  491. color2[] = {0.95,0.95,0.95,1};
  492. colorDisabled[] = {1,1,1,0.25};
  493. colorBackground[] = {1,1,1,1};
  494. colorBackground2[] = {1,1,1,0.4};
  495. class Attributes
  496. {
  497. font = "Zeppelin32";
  498. color = "#E5E5E5";
  499. align = "left";
  500. shadow = "true";
  501. };
  502. idc = -1;
  503. style = 0;
  504. default = 0;
  505. shadow = 2;
  506. w = 0.183825;
  507. h = 0.104575;
  508. periodFocus = 1.2;
  509. periodOver = 0.8;
  510. animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa";
  511. animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa";
  512. animTextureOver = "\ca\ui\data\ui_button_over_ca.paa";
  513. animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa";
  514. animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa";
  515. animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa";
  516. period = 0.4;
  517. font = "Zeppelin32";
  518. size = 0.03921;
  519. sizeEx = 0.03921;
  520. text = "";
  521. soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};
  522. soundPush[] = {"\ca\ui\data\sound\new1",0,0};
  523. soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};
  524. soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};
  525. action = "";
  526. class AttributesImage
  527. {
  528. font = "Zeppelin32";
  529. color = "#E5E5E5";
  530. align = "left";
  531. };
  532. };
  533. class RscStrText
  534. {
  535. access = 0;
  536. type = 13;
  537. idc = -1;
  538. style = 0;
  539. colorText[] = {0.8784,0.8471,0.651,1};
  540. class Attributes
  541. {
  542. font = "Zeppelin32";
  543. color = "#e0d8a6";
  544. align = "center";
  545. shadow = 1;
  546. };
  547. x = 0;
  548. y = 0;
  549. h = 0.035;
  550. w = 0.1;
  551. text = "";
  552. size = 0.03921;
  553. shadow = 2;
  554. };
  555.  
  556. class RscText
  557. {
  558. type = 0;
  559. idc = -1;
  560. x = 0;
  561. y = 0;
  562. h = 0.037;
  563. w = 0.3;
  564. style = 0x100;
  565. font = Zeppelin32;
  566. SizeEx = 0.03921;
  567. colorText[] = {1,1,1,1};
  568. colorBackground[] = {0, 0, 0, 0};
  569. linespacing = 1;
  570. };
  571. class RscPicture
  572. {
  573. access=0;
  574. type=0;
  575. idc=-1;
  576. style=48;
  577. colorBackground[]={0,0,0,0};
  578. colorText[]={1,1,1,1};
  579. font="TahomaB";
  580. sizeEx=0;
  581. lineSpacing=0;
  582. text="";
  583. };
  584. class RscLoadingText : RscText
  585. {
  586. style = 2;
  587. x = 0.323532;
  588. y = 0.666672;
  589. w = 0.352944;
  590. h = 0.039216;
  591. sizeEx = 0.03921;
  592. colorText[] = {0.543,0.5742,0.4102,1.0};
  593. };
  594. class RscProgress
  595. {
  596. x = 0.344;
  597. y = 0.619;
  598. w = 0.313726;
  599. h = 0.0261438;
  600. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  601. colorFrame[] = {0,0,0,0};
  602. colorBar[] = {1,1,1,1};
  603. };
  604. class RscProgressNotFreeze
  605. {
  606. idc = -1;
  607. type = 45;
  608. style = 0;
  609. x = 0.022059;
  610. y = 0.911772;
  611. w = 0.029412;
  612. h = 0.039216;
  613. texture = "#(argb,8,8,3)color(0,0,0,0)";
  614. };
  615. class RscTextNS
  616. {
  617. idc = -1;
  618. type = 0;
  619. style = 2;
  620. LineSpacing = 1.0;
  621. h = 0.04;
  622. ColorBackground[] = {1,1,1,0.2};
  623. ColorText[] = {0.1,0.1,0.1,1};
  624. font = "BitStream";
  625. SizeEx = 0.025;
  626. };
  627. class RscTxtT
  628. {
  629. access = 0;
  630. type = 0;
  631. idc = -1;
  632. colorBackground[] = {0,0,0,0};
  633. colorText[] = {0.8784,0.8471,0.651,1};
  634. text = "";
  635. fixedWidth = 0;
  636. x = 0;
  637. y = 0;
  638. h = 0.037;
  639. w = 0.3;
  640. style = 0;
  641. shadow = 2;
  642. font = "Zeppelin32";
  643. SizeEx = 0.03921;
  644. };
  645.  
  646. //Custom Hud
  647. class RscTextGUIK {
  648. type = 0;
  649. idc = -1;
  650. style = 0x02;
  651. colorBackground[] = {0,0,0,0};
  652. colorText[] = {1, 1, 1, 0.5};
  653. //color[] = {1, 1, 1, 0.5};
  654. font = "TahomaB";
  655. size = 0.03;
  656. sizeEx = 0.03;
  657. x = 0;
  658. y = 0;
  659. w = 0.1;
  660. h = 0.2;
  661. };
  662. class AdminDialog
  663. {
  664. idd = -1;
  665. movingenable = 0;
  666.  
  667. class Controls {
  668. class RscText_1000: RscTextT
  669. {
  670. idc = 1000;
  671. x = 0.283646 * safezoneW + safezoneX;
  672. y = 0.22492 * safezoneH + safezoneY;
  673. w = 0.432709 * safezoneW;
  674. h = 0.55016 * safezoneH;
  675. colorBackground[] = {0,0,0,0.7};
  676. };
  677. class RscText_1001: RscTextT
  678. {
  679. idc = 1001;
  680. text = "Pick a vehicle or select a category";
  681. x = 0.295498 * safezoneW + safezoneX;
  682. y = 0.235917 * safezoneH + safezoneY;
  683. w = 0.170212 * safezoneW;
  684. h = 0.0166935 * safezoneH;
  685. };
  686. class RscListbox_1500: RscListbox
  687. {
  688. idc = 13000;
  689. x = 0.290407 * safezoneW + safezoneX;
  690. y = 0.268674 * safezoneH + safezoneY;
  691. w = 0.419186 * safezoneW;
  692. h = 0.447636 * safezoneH;
  693. };
  694. class RscShortcutButton_1700: RscShortcutButton
  695. {
  696. idc = -1;
  697. text = "Temp";
  698. x = 0.297168 * safezoneW + safezoneX;
  699. y = 0.720556 * safezoneH + safezoneY;
  700. w = 0.0651391 * safezoneW;
  701. h = 0.0590864 * safezoneH;
  702. onButtonClick = "TempDialogSelected = (lbCurSel 13000); ((ctrlParent (_this select 0)) closeDisplay 9000);";
  703. };
  704. class RscShortcutButton_1701: RscShortcutButton
  705. {
  706. idc = -1;
  707. text = "Perm";
  708. x = 0.37154 * safezoneW + safezoneX;
  709. y = 0.720556 * safezoneH + safezoneY;
  710. w = 0.0651391 * safezoneW;
  711. h = 0.0590864 * safezoneH;
  712. onButtonClick = "PermDialogSelected = (lbCurSel 13000); ((ctrlParent (_this select 0)) closeDisplay 9000);";
  713. };
  714. class RscShortcutButton_1702: RscShortcutButton
  715. {
  716. idc = 12004;
  717. text = "Air";
  718. x = 0.485168 * safezoneW + safezoneX;
  719. y = 0.218000 * safezoneH + safezoneY;
  720. w = 0.0651391 * safezoneW;
  721. h = 0.0590864 * safezoneH;
  722. onButtonClick="[""Air""] call LoadSpecificList;";
  723. };
  724. class RscShortcutButton_1704: RscShortcutButton
  725. {
  726. idc = 12005;
  727. text = "Land";
  728. x = 0.55954 * safezoneW + safezoneX;
  729. y = 0.218000 * safezoneH + safezoneY;
  730. w = 0.0651391 * safezoneW;
  731. h = 0.0590864 * safezoneH;
  732. onButtonClick="[""LandVehicle""] call LoadSpecificList;";
  733. };
  734. class RscShortcutButton_1705: RscShortcutButton
  735. {
  736. idc = 12006;
  737. text = "Sea";
  738. x = 0.633912 * safezoneW + safezoneX;
  739. y = 0.218000 * safezoneH + safezoneY;
  740. w = 0.0651391 * safezoneW;
  741. h = 0.0590864 * safezoneH;
  742. onButtonClick="[""Ship""] call LoadSpecificList;";
  743. };
  744. class RscShortcutButton_1710: RscShortcutButton
  745. {
  746. idc = -1;
  747. text = "Close";
  748. x = 0.633912 * safezoneW + safezoneX;
  749. y = 0.720556 * safezoneH + safezoneY;
  750. w = 0.0651391 * safezoneW;
  751. h = 0.0590864 * safezoneH;
  752. onButtonClick = "((ctrlParent (_this select 0)) closeDisplay 9000);";
  753. };
  754. };
  755. };
  756. class RscPictureGUI
  757. {
  758. access=0;
  759. type=0;
  760. idc=-1;
  761. colorBackground[]={0,0,0,0};
  762. colorText[]={0.38,0.63,0.25999999,0.75};
  763. font="TahomaB";
  764. sizeEx=0;
  765. lineSpacing=0;
  766. text="";
  767. style="0x30 + 0x100";
  768. x=0;
  769. y=0;
  770. w=0.2;
  771. h=0.15000001;
  772. };
  773. //DZGM
  774. #include "scripts\dzgm\defines.hpp"
  775. class RscTitles
  776. {
  777. //DZGM
  778. #include "scripts\dzgm\icons.hpp"
  779. titles[] = {"DeathScr","wm_disp"};
  780. class DeathScr {
  781. idd = -1;
  782. movingEnable = 0;
  783. duration = 10;
  784. fadein = 2;
  785. fadeout = 2;
  786. name="DeathScr";
  787. controls[]={"Picture"};
  788. class Picture {
  789. x = safezoneX; y = safezoneY; w = safezoneW; h = safezoneH;
  790. text="pictures\DeathScr.paa";
  791. sizeEx = -1;
  792. type=0;
  793. idc=-1;
  794. style=48;
  795. colorBackground[]={0,0,0,0};
  796. colorText[]={1,1,1,1};
  797. font="Bitstream";
  798. };
  799. };
  800. class playerStatusGUI {
  801. idd = 6900;
  802. movingEnable = 0;
  803. duration = 100000;
  804. name = "statusBorder";
  805. onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];";
  806. class ControlsBackground {
  807. //PLAYER NAME
  808. class RscStructuredText_1199 : RscStructuredText {
  809. idc = 1199;
  810. x = 0.250001;
  811. y = 0.350001;
  812. w = 0.5;
  813. h = 0.1;
  814. };
  815. //FOOD BACKGROUND
  816. class RscPicture_1901: RscPictureGUI
  817. {
  818. idc = 1901;
  819. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  820. x = 0.905 * safezoneW + safezoneX;
  821. y = 0.93 * safezoneH + safezoneY;//2
  822. w = 0.075;
  823. h = 0.10;
  824. };
  825. //FOOD BORDER
  826. class RscPicture_1201: RscPictureGUI
  827. {
  828. idc = 1201;
  829. text = "\z\addons\dayz_code\gui\status\status_food_border_ca.paa";
  830. x = 0.905 * safezoneW + safezoneX;
  831. y = 0.93 * safezoneH + safezoneY;//2
  832. w = 0.075;
  833. h = 0.10;
  834. };
  835. //BLOOD BACKGROUND
  836. class RscPicture_1900: RscPictureGUI
  837. {
  838. idc = 1900;
  839. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  840. x = 0.875 * safezoneW + safezoneX;
  841. y = 0.93 * safezoneH + safezoneY; //3
  842. w = 0.075;
  843. h = 0.10;
  844. };
  845. //BLOOD BORDER
  846. class RscPicture_1200: RscPictureGUI
  847. {
  848. idc = 1200;
  849. text = "\z\addons\dayz_code\gui\status\status_blood_border_ca.paa";
  850. x = 0.875 * safezoneW + safezoneX;
  851. y = 0.93* safezoneH + safezoneY; //3
  852. w = 0.075;
  853. h = 0.10;
  854. };
  855. //THIRST BACKGROUND
  856. class RscPicture_1902: RscPictureGUI
  857. {
  858. idc = 1902;
  859. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  860. x = 0.935 * safezoneW + safezoneX;
  861. y = 0.93 * safezoneH + safezoneY; //1
  862. w = 0.075;
  863. h = 0.10;
  864. };
  865. //THIRST BORDER
  866. class RscPicture_1202: RscPictureGUI
  867. {
  868. idc = 1202;
  869. text = "\z\addons\dayz_code\gui\status\status_thirst_border_ca.paa";
  870. x = 0.935 * safezoneW + safezoneX;
  871. y = 0.93 * safezoneH + safezoneY; //1
  872. w = 0.075;
  873. h = 0.10;
  874. };
  875. //TEMP BACKGROUND
  876. class RscPicture_1908: RscPictureGUI
  877. {
  878. idc = 1908;
  879. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  880. x = 0.845 * safezoneW + safezoneX;
  881. y = 0.93 * safezoneH + safezoneY; //3
  882. w = 0.075;
  883. h = 0.10;
  884. };
  885. //TEMP BORDER
  886. class RscPicture_1208: RscPictureGUI
  887. {
  888. idc = 1208;
  889. text = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa";
  890. x = 0.845 * safezoneW + safezoneX;
  891. y = 0.93 * safezoneH + safezoneY; //3
  892. w = 0.075;
  893. h = 0.10;
  894. };
  895. //BROKEN LEG
  896. class RscPicture_1203: RscPictureGUI
  897. {
  898. idc = 1203;
  899. text = "\z\addons\dayz_code\gui\status\status_effect_brokenleg.paa";
  900. x = 0.810 * safezoneW + safezoneX;
  901. y = 0.93 * safezoneH + safezoneY;
  902. w = 0.075;
  903. h = 0.10;
  904. colorText[] = {1,1,1,1};
  905. };
  906. //NOISE BACKGROUND
  907. class RscPicture_1205: RscPictureGUI
  908. {
  909. idc = 1205;
  910. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  911. x = 0.960 * safezoneW + safezoneX;
  912. y = 0.825 * safezoneH + safezoneY;
  913. w = 0.075;
  914. h = 0.10;
  915. };
  916. //VISIBLE BACKGROUND
  917. class RscPicture_1206: RscPictureGUI
  918. {
  919. idc = 1206;
  920. text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  921. x = 0.960 * safezoneW + safezoneX;
  922. y = 0.875 * safezoneH + safezoneY;
  923. w = 0.075;
  924. h = 0.10;
  925. };
  926. /*--------------------------------------------*/
  927. //SURVIVOR ICON
  928. class RscPicture_1307: RscPictureGUI
  929. {
  930. idc = 1307;
  931. text = "gui\status\st_humanity_survivor.paa";
  932. x = 0.670 * safezoneW + safezoneX;
  933. y = 0.933 * safezoneH + safezoneY;
  934. w = 0.027 * safezoneW;
  935. h = 0.037 * safezoneH;
  936. colorText[] = {1,1,1,1};
  937. };
  938. //BANDIT ICON
  939. class RscPicture_1309: RscPictureGUI
  940. {
  941. idc = 1309;
  942. text = "gui\status\st_humanity_bandit.paa";
  943. x = 0.713 * safezoneW + safezoneX;
  944. y = 0.933 * safezoneH + safezoneY;
  945. w = 0.027 * safezoneW;
  946. h = 0.037 * safezoneH;
  947. colorText[] = {1,1,1,1};
  948. };
  949. //ZOMBIE ICON
  950. class RscPicture_1310: RscPictureGUI
  951. {
  952. idc = 1310;
  953. text = "gui\status\zombie.paa";
  954. x = 0.756 * safezoneW + safezoneX;
  955. y = 0.933 * safezoneH + safezoneY;
  956. w = 0.027 * safezoneW;
  957. h = 0.037 * safezoneH;
  958. colorText[] = {1,1,1,1};
  959. };
  960. };
  961. class Controls {
  962. //FOOD ICON
  963. class RscPicture_1301: RscPictureGUI
  964. {
  965. idc = 1301;
  966. //text = "\z\addons\dayz_code\gui\status\status_food_inside_ca.paa";
  967. x = 0.905 * safezoneW + safezoneX;
  968. y = 0.93 * safezoneH + safezoneY;
  969. w = 0.075;
  970. h = 0.10;
  971. };
  972. //BLOOD ICON
  973. class RscPicture_1300: RscPictureGUI
  974. {
  975. idc = 1300;
  976. //text = "\z\addons\dayz_code\gui\status\status_blood_inside_ca.paa";
  977. x = 0.875 * safezoneW + safezoneX;
  978. y = 0.93 * safezoneH + safezoneY;
  979. w = 0.075;
  980. h = 0.10;
  981. };
  982. //THIRST ICON
  983. class RscPicture_1302: RscPictureGUI
  984. {
  985. idc = 1302;
  986. //text = "\z\addons\dayz_code\gui\status\status_thirst_inside_ca.paa";
  987. x = 0.935 * safezoneW + safezoneX;
  988. y = 0.93 * safezoneH + safezoneY;
  989. w = 0.075;
  990. h = 0.10;
  991. };
  992. //TEMP ICON
  993. class RscPicture_1306: RscPictureGUI
  994. {
  995. idc = 1306;
  996. //text = "\z\addons\dayz_code\gui\status\status_temp_ca.paa";
  997. x = 0.845 * safezoneW + safezoneX;
  998. y = 0.93 * safezoneH + safezoneY;
  999. w = 0.075;
  1000. h = 0.10;
  1001. };
  1002. //BLOOD ICON - BLEEDING
  1003. class RscPicture_1303: RscPictureGUI
  1004. {
  1005. idc = 1303;
  1006. text = "\z\addons\dayz_code\gui\status\status_bleeding_ca.paa";
  1007. x = 0.875 * safezoneW + safezoneX;
  1008. y = 0.93 * safezoneH + safezoneY;
  1009. w = 0.075;
  1010. h = 0.10;
  1011. colorText[] = {1,1,1,0.5};
  1012. };
  1013. //NOISE ICON
  1014. class RscPicture_1304: RscPictureGUI
  1015. {
  1016. idc = 1304;
  1017. text = "\z\addons\dayz_code\gui\status\status_noise.paa";
  1018. x = 0.960 * safezoneW + safezoneX;
  1019. y = 0.825 * safezoneH + safezoneY;
  1020. w = 0.075;
  1021. h = 0.10;
  1022. };
  1023. //VISIBLE ICON
  1024. class RscPicture_1305: RscPictureGUI
  1025. {
  1026. idc = 1305;
  1027. text = "\z\addons\dayz_code\gui\status\status_visible.paa";
  1028. x = 0.960 * safezoneW + safezoneX;
  1029. y = 0.875 * safezoneH + safezoneY;
  1030. w = 0.075;
  1031. h = 0.10;
  1032. };
  1033. //FPS
  1034. class RscText_1321: RscTextGUIK
  1035. {
  1036. idc = 1321;
  1037. text = "fps";
  1038. x = 0.960 * safezoneW + safezoneX;
  1039. y = 0.93 * safezoneH + safezoneY;
  1040. w = 0.037 * safezoneW;
  1041. h = 0.047 * safezoneH;
  1042. size = 0.065;
  1043. sizeEx = 0.065;
  1044. colorText[] = {1,1,1,0.0};
  1045. };
  1046. //FPS BACKGROUND
  1047. class RscText_1322: RscPictureGUI
  1048. {
  1049. idc = 1322;
  1050. //text = "\z\addons\dayz_code\gui\status\status_bg.paa";
  1051. x = 0.960 * safezoneW + safezoneX;
  1052. y = 0.93 * safezoneH + safezoneY;
  1053. w = 0.037 * safezoneW;
  1054. h = 0.047 * safezoneH;
  1055. colorText[] = {1,1,1,0.0};
  1056. };
  1057. /*-----------------------------------------------*/
  1058. //SURVIVOR KILLS
  1059. class RscText_1400: RscTextGUIK
  1060. {
  1061. idc = 1400;
  1062. text = "1000";
  1063. x = 0.683 * safezoneW + safezoneX;
  1064. y = 0.931 * safezoneH + safezoneY;
  1065. w = 0.037 * safezoneW;
  1066. h = 0.047 * safezoneH;
  1067. colorText[] = {1,1,1,1.0};
  1068. size = 0.03;
  1069. sizeEx = 0.03;
  1070. };
  1071. //BANDIT KILLS
  1072. class RscText_1402: RscTextGUIK
  1073. {
  1074. idc = 1402;
  1075. text = "1000";
  1076. x = 0.726 * safezoneW + safezoneX;
  1077. y = 0.931 * safezoneH + safezoneY;
  1078. w = 0.037 * safezoneW;
  1079. h = 0.047 * safezoneH;
  1080. colorText[] = {1,1,1,1.0};
  1081. size = 0.03;
  1082. sizeEx = 0.03;
  1083. };
  1084. //ZOMBIE KILLS
  1085. class RscText_1403: RscTextGUIK
  1086. {
  1087. idc = 1403;
  1088. text = "1000";
  1089. x = 0.769 * safezoneW + safezoneX;
  1090. y = 0.931 * safezoneH + safezoneY;
  1091. w = 0.037 * safezoneW;
  1092. h = 0.047 * safezoneH;
  1093. colorText[] = {1,1,1,1.0};
  1094. size = 0.03;
  1095. sizeEx = 0.03;
  1096. };
  1097. //BLOOD AMOUNT
  1098. class RscText_1420: RscTextGUIK
  1099. {
  1100. idc = 1420;
  1101. text = "1000";
  1102. x = 0.915 * safezoneW + safezoneX;
  1103. y = 0.842 * safezoneH + safezoneY;
  1104. w = 0.040 * safezoneW;
  1105. h = 0.047 * safezoneH;
  1106. colorText[] = {0.8,0.07,0.06,1.0};
  1107. size = 0.03;
  1108. sizeEx = 0.03;
  1109. };
  1110. //HUMANITY AMOUNT
  1111. class RscText_1421: RscTextGUIK
  1112. {
  1113. idc = 1421;
  1114. text = "1000";
  1115. x = 0.915 * safezoneW + safezoneX;
  1116. y = 0.862 * safezoneH + safezoneY;
  1117. w = 0.040 * safezoneW;
  1118. h = 0.047 * safezoneH;
  1119. colorText[] = {1,1,1,1.0};
  1120. size = 0.03;
  1121. sizeEx = 0.03;
  1122. };
  1123. //SERVER RESTART AMOUNT
  1124. class RscText_1422: RscTextGUIK
  1125. {
  1126. idc = 1422;
  1127. text = "1000";
  1128. x = 0.915 * safezoneW + safezoneX;
  1129. y = 0.882 * safezoneH + safezoneY;
  1130. w = 0.040 * safezoneW;
  1131. h = 0.047 * safezoneH;
  1132. colorText[] = {1,0.8,0,1.0};
  1133. size = 0.03;
  1134. sizeEx = 0.03;
  1135. };
  1136. //BLOOD LABEL
  1137. class RscText_1423: RscTextGUIK
  1138. {
  1139. idc = 1423;
  1140. text = "Blood Left:";
  1141. x = 0.845 * safezoneW + safezoneX;
  1142. y = 0.842 * safezoneH + safezoneY;
  1143. w = 0.08 * safezoneW;
  1144. h = 0.047 * safezoneH;
  1145. colorText[] = {1,1,1,1.0};
  1146. size = 0.03;
  1147. sizeEx = 0.03;
  1148. };
  1149. //HUMANITY LABEL
  1150. class RscText_1424: RscTextGUIK
  1151. {
  1152. idc = 1424;
  1153. text = "Humanity:";
  1154. x = 0.845 * safezoneW + safezoneX;
  1155. y = 0.862 * safezoneH + safezoneY;
  1156. w = 0.08 * safezoneW;
  1157. h = 0.047 * safezoneH;
  1158. colorText[] = {1,1,1,1.0};
  1159. size = 0.03;
  1160. sizeEx = 0.03;
  1161. };
  1162. //RESTART LABEL
  1163. class RscText_1425: RscTextGUIK
  1164. {
  1165. idc = 1425;
  1166. text = "Restart in (min):";
  1167. x = 0.845 * safezoneW + safezoneX;
  1168. y = 0.882 * safezoneH + safezoneY;
  1169. w = 0.08 * safezoneW;
  1170. h = 0.047 * safezoneH;
  1171. colorText[] = {1,1,1,1.0};
  1172. size = 0.03;
  1173. sizeEx = 0.03;
  1174. };
  1175. };
  1176. };
  1177. class wm_disp {
  1178. idd = -1;
  1179. onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
  1180. fadein = 0;
  1181. fadeout = 0;
  1182. duration = 10e10;
  1183. controlsBackground[] = {};
  1184. objects[] = {};
  1185. class controls {
  1186. class wm_text2 {
  1187. idc = 1;
  1188. x = safeZoneX+0.027;//safeZoneW*0.01;
  1189. y = safeZoneY+safeZoneH-0.16;
  1190. w = 0.151*safeZoneH;
  1191. h = 0.057*safeZoneH;
  1192. shadow = 2;
  1193. class Attributes
  1194. {
  1195. font = "EtelkaNarrowMediumPro";
  1196. color = "#24FFFFFF";
  1197. align = "left"; // put "center" here if you want some background
  1198. valign = "middle";
  1199. shadow = 2;
  1200. };
  1201. colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background
  1202. font = "EtelkaNarrowMediumPro";
  1203. size = 0.06*safeZoneH;
  1204. type = 13;
  1205. style = 0;
  1206. text="";
  1207. };
  1208. };
  1209. };
  1210. class zCamoStatusGUI {
  1211. idd = -1;
  1212. fadeout=0;
  1213. fadein=0;
  1214. onLoad = "uiNamespace setVariable ['zCamo_GUI_display', _this select 0]";
  1215. duration = 10e10;
  1216. name= "zCamoGui";
  1217. controlsBackground[] = {};
  1218. objects[] = {};
  1219. class controls {
  1220. class zCamoIcon:RscPictureGUI {
  1221. idc = 1;
  1222. text="scripts\walkamongstthedead\zombie.paa";
  1223. x="0.958313 * safezoneW + safezoneX";
  1224. y="0.43 * safezoneH + safezoneY";
  1225. w=0.059999999;
  1226. h=0.079999998;
  1227. colorText[]={1,1,1,1};
  1228. };
  1229. };
  1230. };
  1231. //EVR
  1232. class RscAPSI_h1
  1233. {
  1234. idd = -1;
  1235. duration = 4;
  1236. fadein = 0;
  1237. movingEnable = 0;
  1238. enableSimulation = 0;
  1239. enableDisplay = 0;
  1240. class controls
  1241. {
  1242. class APSILog: RscTextNS
  1243. {
  1244. x = 0.5;
  1245. y = 0.99;
  1246. w = 0.5;
  1247. h = 0.03;
  1248. text = "APSI: Stronger activity of floax field has been detected..";
  1249. colorBackground[] = {0.5,0.5,0.5,0.4};
  1250. ColorText[] = {1.0,0.2,0.1,1};
  1251. };
  1252. };
  1253. };
  1254. class RscAPSI_h2: RscAPSI_h1
  1255. {
  1256. class controls
  1257. {
  1258. class APSILog: RscTextNS
  1259. {
  1260. x = 0.5;
  1261. y = 0.99;
  1262. w = 0.4;
  1263. h = 0.03;
  1264. text = "APSI: EVR sequence detected..";
  1265. colorBackground[] = {0.5,0.5,0.5,0.4};
  1266. ColorText[] = {1.0,0.0,0.2,1};
  1267. };
  1268. };
  1269. };
  1270. class RscAPSI_h3: RscAPSI_h1
  1271. {
  1272. class controls
  1273. {
  1274. class APSILog: RscTextNS
  1275. {
  1276. x = 0.5;
  1277. y = 0.99;
  1278. w = 0.4;
  1279. h = 0.03;
  1280. text = "APSI: EM and PSI protection enabled..";
  1281. colorBackground[] = {0.5,0.5,0.5,0.4};
  1282. ColorText[] = {0.0,1.0,0.2,1};
  1283. };
  1284. };
  1285. };
  1286. class RscAPSI_h4: RscAPSI_h1
  1287. {
  1288. class controls
  1289. {
  1290. class APSILog: RscTextNS
  1291. {
  1292. x = 0.5;
  1293. y = 0.99;
  1294. w = 0.4;
  1295. h = 0.03;
  1296. text = "APSI: Ready..";
  1297. colorBackground[] = {0.5,0.5,0.5,0.4};
  1298. ColorText[] = {0.0,1.0,0.2,1};
  1299. };
  1300. };
  1301. };
  1302. class RscAPSI_h5: RscAPSI_h1
  1303. {
  1304. class controls
  1305. {
  1306. class APSILog: RscTextNS
  1307. {
  1308. x = 0.5;
  1309. y = 0.99;
  1310. w = 0.4;
  1311. h = 0.03;
  1312. text = "APSI: EVR sequence start..";
  1313. colorBackground[] = {0.5,0.5,0.5,0.4};
  1314. ColorText[] = {1.0,0.0,0.2,1};
  1315. };
  1316. };
  1317. };
  1318. class RscAPSI_h6: RscAPSI_h1
  1319. {
  1320. class controls
  1321. {
  1322. class APSILog: RscTextNS
  1323. {
  1324. x = 0.5;
  1325. y = 0.99;
  1326. w = 0.4;
  1327. h = 0.03;
  1328. text = "APSI: End of EVR..";
  1329. colorBackground[] = {0.5,0.5,0.5,0.4};
  1330. ColorText[] = {0.0,1.0,0.2,1};
  1331. };
  1332. };
  1333. };
  1334. class RscAPSI_ha: RscAPSI_h1
  1335. {
  1336. class controls
  1337. {
  1338. class APSILog: RscTextNS
  1339. {
  1340. x = 0.5;
  1341. y = 0.99;
  1342. w = 0.4;
  1343. h = 0.03;
  1344. text = "Blowout module, v1.0, by Sumrak.";
  1345. colorBackground[] = {0.5,0.5,0.5,0.4};
  1346. ColorText[] = {0.0,1.0,0.2,1};
  1347. };
  1348. };
  1349. };
  1350. };
  1351.  
  1352. class Header
  1353. {
  1354. gameType = COOP; //DM, Team, Coop, ...
  1355. minPlayers = 1; //min # of players the mission supports
  1356. maxPlayers = 100; //Max # of players the mission supports
  1357. };
  1358.  
  1359. aiKills = 1;
  1360. diagRadio = 1;
  1361. diagHit = 1;
  1362.  
  1363.  
  1364. //
  1365. // the loading screen itself
  1366. //
  1367. class DayZ_loadingScreen
  1368. {
  1369. idd = -1;
  1370. duration = 10e10;
  1371. fadein = 0;
  1372. fadeout = 0;
  1373. name = "loading screen";
  1374. class controlsBackground
  1375. {
  1376. class blackBG : RscText
  1377. {
  1378. x = safezoneX;
  1379. y = safezoneY;
  1380. w = safezoneW;
  1381. h = safezoneH;
  1382. text = "";
  1383. colorText[] = {0,0,0,0};
  1384. colorBackground[] = {0,0,0,1};
  1385. };
  1386. /*
  1387. class nicePic : RscPicture
  1388. {
  1389. style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  1390. x = safezoneX + safezoneW/2 - 0.25;
  1391. y = safezoneY + safezoneH/2 - 0.2;
  1392. w = 0.5;
  1393. h = 0.4;
  1394. text = "img\nicePic.paa";
  1395. };
  1396. */
  1397. };
  1398. class controls
  1399. {
  1400. class Title1 : RscLoadingText
  1401. {
  1402. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  1403. };
  1404. class CA_Progress : RscProgress // progress bar, has to have idc 104
  1405. {
  1406. idc = 104;
  1407. type = 8; // CT_PROGRESS
  1408. style = 0; // ST_SINGLE
  1409. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  1410. };
  1411. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  1412. {
  1413. idc = 103;
  1414. };
  1415. class Name2: RscText // the text on the top-left
  1416. {
  1417. idc = 101;
  1418. x = 0.05;
  1419. y = 0.029412;
  1420. w = 0.9;
  1421. h = 0.04902;
  1422. text = "";
  1423. sizeEx = 0.05;
  1424. colorText[] = {0.543,0.5742,0.4102,1.0};
  1425. };
  1426. };
  1427. };
  1428. class CfgSounds
  1429. {
  1430. class Vas_yessir;
  1431. class horde_sound_turning_page: Vas_yessir
  1432. {
  1433. name = "horde_sound_turning_page";
  1434. sound[] = {"sounds\page.ogg", 0.5, 1};
  1435. titles[] = {};
  1436. };
  1437. class horde_sound_close_book: Vas_yessir
  1438. {
  1439. name = "horde_sound_close_book";
  1440. sound[] = {"sounds\close.ogg", 1, 1};
  1441. titles[] = {};
  1442. };
  1443. class bl_begin
  1444. {
  1445. name = "NS blowout_begin";
  1446. sound[] = {"sounds\blowout_begin.ogg",3.162278,1.0};
  1447. titles[] = {};
  1448. };
  1449. class bl_hit1
  1450. {
  1451. name = "NS blowout_begin";
  1452. sound[] = {"sounds\blowout_hit_1.ogg",1.584893,1.0};
  1453. titles[] = {};
  1454. };
  1455. class bl_hit2
  1456. {
  1457. name = "NS blowout_begin";
  1458. sound[] = {"sounds\blowout_hit_2.ogg",1.584893,1.0};
  1459. titles[] = {};
  1460. };
  1461. class bl_hit3
  1462. {
  1463. name = "NS blowout_begin";
  1464. sound[] = {"sounds\blowout_hit_3.ogg",1.584893,1.0};
  1465. titles[] = {};
  1466. };
  1467. class bl_wave1
  1468. {
  1469. name = "NS blowout_begin";
  1470. sound[] = {"sounds\blowout_wave_1.ogg",1.584893,1.0};
  1471. titles[] = {};
  1472. };
  1473. class bl_wave2
  1474. {
  1475. name = "NS blowout_begin";
  1476. sound[] = {"sounds\blowout_wave_2.ogg",1.584893,1.0};
  1477. titles[] = {};
  1478. };
  1479. class bl_wave3
  1480. {
  1481. name = "NS blowout_begin";
  1482. sound[] = {"sounds\blowout_wave_3.ogg",1.584893,1.0};
  1483. titles[] = {};
  1484. };
  1485. class bl_psi
  1486. {
  1487. name = "NS blowout_psi";
  1488. sound[] = {"sounds\blowout_psy_voices.ogg",1.778279,1.0};
  1489. titles[] = {};
  1490. };
  1491. class bl_full
  1492. {
  1493. name = "NS blowout_full";
  1494. sound[] = {"sounds\blowout_full_wave.ogg",1.778279,1.0};
  1495. titles[] = {};
  1496. };
  1497. class bl_detect
  1498. {
  1499. name = "NS blowout_detect";
  1500. sound[] = {"sounds\blowout_detect.ogg",1.778279,1.0};
  1501. titles[] = {};
  1502. };
  1503. class apsi_on
  1504. {
  1505. name = "NS apsi_on";
  1506. sound[] = {"sounds\apsi_start.ogg",1.778279,1.0};
  1507. titles[] = {};
  1508. };
  1509. class apsi_off
  1510. {
  1511. name = "NS apsi_off";
  1512. sound[] = {"sounds\apsi_off.ogg",1.778279,1.0};
  1513. titles[] = {};
  1514. };
  1515. class ns_fx_misc4
  1516. {
  1517. name = "Misc strange wind";
  1518. sound[] = {"sounds\fx_misc4.ogg",1.0,1.0};
  1519. titles[] = {};
  1520. };
  1521. class ns_fx_drone1
  1522. {
  1523. name = "Drone 1";
  1524. sound[] = {"sounds\fx_drone1.ogg",1.0,1.0};
  1525. titles[] = {};
  1526. };
  1527. class ns_fx_drone2
  1528. {
  1529. name = "Drone 2";
  1530. sound[] = {"sounds\fx_drone2.ogg",1.0,1.0};
  1531. titles[] = {};
  1532. };
  1533. class z_wzombie1 {
  1534. name = "";
  1535. sound[] = {"sounds\femalezombie_attack_04.ogg",0.3,1,40};
  1536. titles[] = {0, ""};
  1537. };
  1538.  
  1539. class z_wzombie2 : z_wzombie1 {
  1540. sound[] = {"sounds\femalezombie_spotted_01.ogg",0.3,1,40};
  1541. };
  1542. class drink_water
  1543. {
  1544. name="drink_water";
  1545. sound[]={sounds\drink_water.ogg,1,1};
  1546. titles[] = {};
  1547. };
  1548. class nitro {
  1549. name="nitro";
  1550. sound[]={sounds\nitro.ogg,0.9,1};
  1551. titles[] = {};
  1552. };
  1553. class siren
  1554. {
  1555. name="siren";
  1556. sound[]={sounds\siren.ogg,0.9,1};
  1557. titles[] = {};
  1558. };
  1559. class introSong
  1560. {
  1561. name="introSong";
  1562. sound[]={sounds\introSong.ogg,0.9,1};
  1563. titles[] = {};
  1564. };
  1565.  
  1566. };
  1567.  
  1568. //Snap Pro
  1569. #include "scripts\snap_pro\snappoints.hpp"
  1570.  
  1571. //DZGM
  1572. #include "scripts\dzgm\groupManagement.hpp"
  1573.  
  1574. //Config based traders
  1575. #include "CfgServerTrader\cfgServerTrader.hpp"
  1576.  
  1577. //Door Mangement
  1578. #include "scripts\doorManagement\doorUnlock.hpp"
  1579. #include "scripts\doorManagement\doorManagement.hpp"
  1580. #include "scripts\doorManagement\ComboLockUI.hpp"
  1581.  
  1582. //Advanced Alchemy
  1583. #include "scripts\Buildables\MT_Defines.hpp"
  1584. #include "scripts\Buildables\Crafting_Dialogs.hpp"
  1585.  
  1586. //plot management
  1587. #include "scripts\plotManagement\plotManagement.hpp"
  1588.  
  1589. //slot machine
  1590. #include "scripts\gambling\slotmachine\slots.hpp"
  1591. #include "scripts\gambling\guessinggame\guess.hpp"
  1592. //Skin Trader
  1593. #include "scripts\zupa\skins\SkinGui.hpp"
  1594.  
  1595. #include "scripts\spawn\class.hpp"
  1596. #include "scripts\spawn\halo.hpp"
  1597. #include "scripts\spawn\spawn.hpp"
  1598. #include "fixes\extra_rc.hpp"
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