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- #define ADDR_GetMaxPlayers_03A (0x463C40)
- #define ADDR_SetTimerEx_03A (0x463ED0)
- #define ADDR_LimitGlobalChatRadius_03A (0x463C60)
- #define ADDR_SetWeather_03A (0x4641B0)
- #define ADDR_SetPlayerWeather_03A (0x469580)
- #define ADDR_CallRemoteFunction_03A (0x464440)
- #define ADDR_CallLocalFunction_03A (0x4647F0)
- #define ADDR_asin_03A (0x4641D0)
- #define ADDR_acos_03A (0x4641F0)
- #define ADDR_atan2_03A (0x464230)
- #define ADDR_atan_03A (0x464210)
- #define ADDR_GameModeExit_03A (0x461A00)
- #define ADDR_SetGameModeText_03A (0x461A40)
- #define ADDR_SetTeamCount_03A (0x407350)
- #define ADDR_AddPlayerClass_03A (0x461AC0)
- #define ADDR_AddPlayerClassEx_03A (0x461B30)
- #define ADDR_AddStaticVehicle_03A (0x461BA0)
- #define ADDR_AddStaticVehicleEx_03A (0x461CF0)
- #define ADDR_AddStaticPickup_03A (0x462250)
- #define ADDR_CreatePickup_03A (0x4622B0)
- #define ADDR_DestroyPickup_03A (0x462310)
- #define ADDR_SetPlayerWorldBounds_03A (0x466CD0)
- #define ADDR_SetWorldTime_03A (0x463950)
- #define ADDR_GetWeaponName_03A (0x462CE0) // ?????
- #define ADDR_EnableTirePopping_03A (0x464190)
- #define ADDR_AllowInteriorWeapons_03A (0x463DA0)
- #define ADDR_SetGravity_03A (0x464250)
- #define ADDR_GetGravity_03A (0x464B50)
- #define ADDR_AllowAdminTeleport_03A (0x464380)
- #define ADDR_SetDeathDropAmount_03A (0x464B30)
- #define ADDR_CreateExplosion_03A (0x46AB20)
- #define ADDR_SetDisabledWeapons_03A (0x465420)
- #define ADDR_UsePlayerPedAnims_03A (0x463DC0)
- #define ADDR_DisableInteriorEnterExits_03A (0x4660E0)
- #define ADDR_SetNameTagDrawDistance_03A (0x4660F0)
- #define ADDR_DisableNameTagLOS_03A (0x466110)
- #define ADDR_ConnectNPC_03A (0x466760)
- #define ADDR_IsPlayerNPC_03A (0x4669B0)
- #define ADDR_Create3DTextLabel_03A (0x466280)
- #define ADDR_Delete3DTextLabel_03A (0x466440)
- #define ADDR_Attach3DTextLabelToPlayer_03A (0x4664F0)
- #define ADDR_Attach3DTextLabelToVehicle_03A (0x466550)
- #define ADDR_Update3DTextLabelText_03A (0x4665B0)
- #define ADDR_CreatePlayer3DTextLabel_03A (0x466340)
- #define ADDR_DeletePlayer3DTextLabel_03A (0x466480)
- #define ADDR_UpdatePlayer3DTextLabelText_03A (0x466670)
- #define ADDR_EnableZoneNames_03A (0x465440)
- #define ADDR_GangZoneCreate_03A (0x465AC0)
- #define ADDR_GangZoneDestroy_03A (0x465B00)
- #define ADDR_GangZoneShowForPlayer_03A (0x465B40)
- #define ADDR_GangZoneShowForAll_03A (0x465BA0)
- #define ADDR_GangZoneHideForPlayer_03A (0x465BE0)
- #define ADDR_GangZoneHideForAll_03A (0x465C40)
- #define ADDR_GangZoneFlashForPlayer_03A (0x465C80)
- #define ADDR_GangZoneFlashForAll_03A (0x465CE0)
- #define ADDR_GangZoneStopFlashForPlayer_03A (0x465D20)
- #define ADDR_GangZoneStopFlashForAll_03A (0x465D80)
- #define ADDR_IsPlayerAdmin_03A (0x462530)
- #define ADDR_Kick_03A (0x462330)
- #define ADDR_Ban_03A (0x462370)
- #define ADDR_BanEx_03A (0x462420)
- #define ADDR_SendRconCommand_03A (0x463FA0)
- #define ADDR_GetServerVarAsString_03A (0x465DC0)
- #define ADDR_GetServerVarAsInt_03A (0x465E50)
- #define ADDR_GetServerVarAsBool_03A (0x465EC0)
- #define ADDR_SetSpawnInfo_03A (0x462560)
- #define ADDR_SetPlayerTeam_03A (0x467680)
- #define ADDR_GetPlayerTeam_03A (0x462770)
- #define ADDR_SetPlayerName_03A (0x466F00)
- #define ADDR_SetPlayerSkin_03A (0x4670F0)
- #define ADDR_GetPlayerSkin_03A (0x4627C0)
- #define ADDR_GetPlayerPos_03A (0x462900)
- #define ADDR_SetPlayerPos_03A (0x4677A0)
- #define ADDR_SetPlayerPosFindZ_03A (0x4678D0)
- #define ADDR_GetPlayerHealth_03A (0x4629A0)
- #define ADDR_SetPlayerHealth_03A (0x467A00)
- #define ADDR_SetPlayerColor_03A (0x463190)
- #define ADDR_GetPlayerColor_03A (0x4631D0)
- #define ADDR_GetPlayerVehicleID_03A (0x463200)
- #define ADDR_GetPlayerVehicleSeat_03A (0x463290)
- #define ADDR_GetPlayerSurfingVehicleID_03A (0x463240)
- #define ADDR_PutPlayerInVehicle_03A (0x467AF0) // ?????
- #define ADDR_RemovePlayerFromVehicle_03A (0x4629F0)
- #define ADDR_IsPlayerInVehicle_03A (0x462AB0)
- #define ADDR_IsPlayerInAnyVehicle_03A (0x462B00)
- #define ADDR_GetPlayerName_03A (0x462B40)
- #define ADDR_SetPlayerCheckpoint_03A (0x4632E0)
- #define ADDR_DisablePlayerCheckpoint_03A (0x463330)
- #define ADDR_IsPlayerInCheckpoint_03A (0x463370)
- #define ADDR_SetPlayerRaceCheckpoint_03A (0x4633A0)
- #define ADDR_DisablePlayerRaceCheckpoint_03A (0x463400)
- #define ADDR_IsPlayerInRaceCheckpoint_03A (0x463440)
- #define ADDR_SetPlayerInterior_03A (0x468360)
- #define ADDR_GetPlayerInterior_03A (0x463470)
- #define ADDR_SetPlayerCameraLookAt_03A (0x468620)
- #define ADDR_SetPlayerCameraPos_03A (0x468500)
- #define ADDR_SetCameraBehindPlayer_03A (0x4634F0)
- #define ADDR_TogglePlayerControllable_03A (0x468740)
- #define ADDR_PlayerPlaySound_03A (0x468EF0)
- #define ADDR_SetPlayerScore_03A (0x4635B0)
- #define ADDR_GetPlayerScore_03A (0x4635F0)
- #define ADDR_SetPlayerFacingAngle_03A (0x468B50)
- #define ADDR_GetPlayerFacingAngle_03A (0x463840)
- #define ADDR_GivePlayerMoney_03A (0x468940)
- #define ADDR_GetPlayerMoney_03A (0x463620)
- #define ADDR_ResetPlayerMoney_03A (0x463650)
- #define ADDR_IsPlayerConnected_03A (0x4637E0)
- #define ADDR_GetPlayerState_03A (0x463810)
- #define ADDR_ResetPlayerWeapons_03A (0x463890)
- #define ADDR_GivePlayerWeapon_03A (0x468C20)
- #define ADDR_SetPlayerArmedWeapon_03A (0x468D10)
- #define ADDR_GetPlayerIp_03A (0x463DD0)
- #define ADDR_GetPlayerPing_03A (0x463E40)
- #define ADDR_GetPlayerWeapon_03A (0x463EA0)
- #define ADDR_SetPlayerArmour_03A (0x469120)
- #define ADDR_GetPlayerArmour_03A (0x464020)
- #define ADDR_SetPlayerMapIcon_03A (0x469320)
- #define ADDR_RemovePlayerMapIcon_03A (0x469490)
- #define ADDR_GetPlayerKeys_03A (0x464070)
- #define ADDR_SetPlayerMarkerForPlayer_03A (0x469200)
- #define ADDR_GetPlayerAmmo_03A (0x463720)
- #define ADDR_SetPlayerAmmo_03A (0x468A50)
- #define ADDR_GetPlayerWeaponData_03A (0x463750)
- #define ADDR_AllowPlayerTeleport_03A (0x464340)
- #define ADDR_ForceClassSelection_03A (0x4626B0)
- #define ADDR_SetPlayerWantedLevel_03A (0x46AE00)
- #define ADDR_GetPlayerWantedLevel_03A (0x465480)
- #define ADDR_GetPlayerFightingStyle_03A (0x4654B0)
- #define ADDR_SetPlayerFightingStyle_03A (0x46AEF0)
- #define ADDR_GetPlayerVelocity_03A (0x466120)
- #define ADDR_SetPlayerVelocity_03A (0x46B040)
- #define ADDR_IsPlayerInRangeOfPoint_03A (0x462B90)
- #define ADDR_IsPlayerStreamedIn_03A (0x462C10)
- #define ADDR_IsVehicleStreamedIn_03A (0x462C70) // ????
- #define ADDR_SetPlayerVirtualWorld_03A (0x462800)
- #define ADDR_GetPlayerVirtualWorld_03A (0x462840)
- #define ADDR_EnableStuntBonusForAll_03A (0x465F40)
- #define ADDR_EnableStuntBonusForPlayer_03A (0x466000)
- #define ADDR_TogglePlayerSpectating_03A (0x467250)
- #define ADDR_GetPlayerDrunkLevel_03A (0x466240)
- #define ADDR_SetPlayerDrunkLevel_03A (0x46B290)
- #define ADDR_PlayerSpectateVehicle_03A (0x467350)
- #define ADDR_PlayerSpectatePlayer_03A (0x4674F0)
- #define ADDR_ApplyAnimation_03A (0x469650)
- #define ADDR_ClearAnimations_03A (0x469920)
- #define ADDR_SetPlayerSpecialAction_03A (0x468430)
- #define ADDR_GetPlayerSpecialAction_03A (0x4634A0)
- #define ADDR_StartRecordingPlayerData_03A (0x462F50)
- #define ADDR_StopRecordingPlayerData_03A (0x463000)
- #define ADDR_PlayCrimeReportForPlayer_03A (0x46B570) // ????
- #define ADDR_SetPlayerShopName_03A (0x466A00)
- #define ADDR_SetPlayerSkillLevel_03A (0x466B50)
- #define ADDR_SetPlayerChatBubble_03A (0x46B370)
- #define ADDR_IsValidVehicle_03A (0x4642B0)
- #define ADDR_CreateVehicle_03A (0x462C70 + 0x0B0) // ????
- #define ADDR_DestroyVehicle_03A (0x462C70 + 0x130) // ????
- #define ADDR_GetVehiclePos_03A (0x462C70 + 0x170) // ????
- #define ADDR_SetVehiclePos_03A (0x462C70 + 0x200) // ????
- #define ADDR_GetVehicleZAngle_03A (0x463C80)
- #define ADDR_SetVehicleZAngle_03A (0x468DE0)
- #define ADDR_SetVehicleParamsForPlayer_03A (0x468810)
- #define ADDR_SetVehicleToRespawn_03A (0x461E40)
- #define ADDR_RepairVehicle_03A (0x461E80)
- #define ADDR_AddVehicleComponent_03A (0x461EC0)
- #define ADDR_RemoveVehicleComponent_03A (0x461F00)
- #define ADDR_ChangeVehicleColor_03A (0x461F40)
- #define ADDR_ChangeVehiclePaintjob_03A (0x461F90)
- #define ADDR_LinkVehicleToInterior_03A (0x466BC0)
- #define ADDR_SetVehicleHealth_03A (0x464270)
- #define ADDR_GetVehicleHealth_03A (0x4642E0)
- #define ADDR_AttachTrailerToVehicle_03A (0x469A00)
- #define ADDR_DetachTrailerFromVehicle_03A (0x469B30)
- #define ADDR_IsTrailerAttachedToVehicle_03A (0x4643A0)
- #define ADDR_GetVehicleTrailer_03A (0x4643F0)
- #define ADDR_SetVehicleNumberPlate_03A (0x461FD0)
- #define ADDR_GetVehicleModel_03A (0x462170)
- #define ADDR_GetVehicleComponentInSlot_03A (0x4621C0)
- #define ADDR_GetVehicleComponentType_03A (0x462220)
- #define ADDR_GetVehicleVelocity_03A (0x4661B0)
- #define ADDR_SetVehicleVelocity_03A (0x46B150)
- #define ADDR_SetVehicleVirtualWorld_03A (0x462880)
- #define ADDR_GetVehicleVirtualWorld_03A (0x4628C0)
- #define ADDR_SendClientMessage_03A (0x463040)
- #define ADDR_SendClientMessageToAll_03A (0x463100)
- #define ADDR_SendDeathMessage_03A (0x467F90)
- #define ADDR_GameTextForAll_03A (0x468070)
- #define ADDR_GameTextForPlayer_03A (0x4681D0)
- #define ADDR_SendPlayerMessageToPlayer_03A (0x467CD0)
- #define ADDR_SendPlayerMessageToAll_03A (0x467E40)
- #define ADDR_TextDrawCreate_03A (0x465500)
- #define ADDR_TextDrawSetString_03A (0x4655A0)
- #define ADDR_TextDrawLetterSize_03A (0x465660)
- #define ADDR_TextDrawTextSize_03A (0x4656A0)
- #define ADDR_TextDrawAlignment_03A (0x4656E0)
- #define ADDR_TextDrawColor_03A (0x465720)
- #define ADDR_TextDrawUseBox_03A (0x465760)
- #define ADDR_TextDrawBoxColor_03A (0x4657B0)
- #define ADDR_TextDrawSetShadow_03A (0x4657F0)
- #define ADDR_TextDrawSetOutline_03A (0x465830)
- #define ADDR_TextDrawBackgroundColor_03A (0x465870)
- #define ADDR_TextDrawFont_03A (0x4658B0)
- #define ADDR_TextDrawSetProportional_03A (0x4658F0)
- #define ADDR_TextDrawShowForPlayer_03A (0x465940)
- #define ADDR_TextDrawShowForAll_03A (0x465A00)
- #define ADDR_TextDrawHideForPlayer_03A (0x4659A0)
- #define ADDR_TextDrawHideForAll_03A (0x465A40)
- #define ADDR_TextDrawDestroy_03A (0x465A80)
- #define ADDR_CreateObject_03A (0x464B60)
- #define ADDR_SetObjectPos_03A (0x469C10)
- #define ADDR_SetObjectRot_03A (0x469D60)
- #define ADDR_GetObjectPos_03A (0x464C20)
- #define ADDR_GetObjectRot_03A (0x464CB0)
- #define ADDR_IsValidObject_03A (0x464D50)
- #define ADDR_DestroyObject_03A (0x469EB0)
- #define ADDR_MoveObject_03A (0x469FB0)
- #define ADDR_StopObject_03A (0x46A190)
- #define ADDR_CreatePlayerObject_03A (0x464D80)
- #define ADDR_SetPlayerObjectPos_03A (0x46A2E0)
- #define ADDR_SetPlayerObjectRot_03A (0x46A490)
- #define ADDR_GetPlayerObjectPos_03A (0x464E40)
- #define ADDR_GetPlayerObjectRot_03A (0x464EF0)
- #define ADDR_IsValidPlayerObject_03A (0x464FB0)
- #define ADDR_DestroyPlayerObject_03A (0x46A660)
- #define ADDR_MovePlayerObject_03A (0x46A790)
- #define ADDR_StopPlayerObject_03A (0x46A9A0)
- #define ADDR_AttachObjectToPlayer_03A (0x46AC20)
- #define ADDR_AttachPlayerObjectToPlayer_03A (0x465470)
- #define ADDR_CreateMenu_03A (0x465010)
- #define ADDR_DestroyMenu_03A (0x4650C0)
- #define ADDR_AddMenuItem_03A (0x4650F0)
- #define ADDR_SetMenuColumnHeader_03A (0x4651B0)
- #define ADDR_HideMenuForPlayer_03A (0x4652D0)
- #define ADDR_IsValidMenu_03A (0x465330)
- #define ADDR_DisableMenu_03A (0x465360)
- #define ADDR_DisableMenuRow_03A (0x4653A0)
- #define ADDR_GetPlayerMenu_03A (0x4653E0)
- #define ADDR_SetPlayerTime_03A (0x463970)
- #define ADDR_TogglePlayerClock_03A (0x463A50)
- #define ADDR_GetPlayerTime_03A (0x4639B0
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