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secondcoming

DMS settings

Mar 18th, 2016
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  1. span class="re5"> DMS_ThrottleBlacklists                    = true;                     // Whether or not to "throttle" the blacklist distance parameters in DMS_fnc_FindSafePos. This will reduce the values of the minimum
  2.                                                                     //distances for some of the below parameters if several attempts have been made, but a suitable position was not yet found. This
  3.                                                                     //should help with server performance drops when spawning a mission, as DMS_fnc_findSafePos is the most resource-intensive function.
  4. DMS_AttemptsUntilThrottle               = 15;                       // How many attempts until the parameters are throttled.
  5. DMS_ThrottleCoefficient                 = 0.9;                      // How much the parameters are throttled. The parameters are multiplied by the coefficient, so 0.9 means 90% of whatever the parameter was.
  6. DMS_MinThrottledDistance                = 100;                      // The minimum distance to which it will throttle. If the throttled value is less than this, then this value is used instead.
  7. DMS_PlayerNearBlacklist                 = 2000;                     // Missions won't spawn in a position this many meters close to a player
  8. DMS_SpawnZoneNearBlacklist              = 1500;                     // Missions won't spawn in a position this many meters close to a spawn zone
  9. DMS_TraderZoneNearBlacklist             = 1500;                     // Missions won't spawn in a position this many meters close to a trader zone
  10. DMS_MissionNearBlacklist                = 1500;                     // Missions won't spawn in a position this many meters close to another mission
  11. DMS_WaterNearBlacklist                  = 500;                      // Missions won't spawn in a position this many meters close to water
  12. DMS_TerritoryNearBlacklist              = 100;                      // Missions won't spawn in a position this many meters close to a territory flag
  13. DMS_MinSurfaceNormal                    = 0.9;                      // Missions won't spawn in a position where its surfaceNormal is less than this amount. The lower the value, the steeper the location. Greater values means flatter locations. Values can range from 0-1, with 0 being sideways, and 1 being perfectly flat. For reference: SurfaceNormal of about 0.7 is when you are forced to walk up a surface. If you want to convert surfaceNormal to degrees, use the arc-cosine of the surfaceNormal. 0.9 is about 25 degrees. Google "(arccos 0.9) in degrees"
  14. DMS_MinDistFromWestBorder               = 250;                      // Missions won't spawn in a position this many meters close to the western map border.
  15. DMS_MinDistFromEastBorder               = 250;                      // Missions won't spawn in a position this many meters close to the easter map border.
  16. DMS_MinDistFromSouthBorder              = 250;                      // Missions won't spawn in a position this many meters close to the southern map border.
  17. DMS_MinDistFromNorthBorder              = 250;                      // Missions won't spawn in a position this many meters close to the northern map border.
  18. DMS_SpawnZoneMarkerTypes                = ["ExileSpawnZone"];
  19. DMS_TraderZoneMarkerTypes               = ["ExileTraderZone"];
  20. DMS_MinWaterDepth                       = 20;                       // Minimum depth of water that an underwater mission can spawn at.
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