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- span class="re5"> DMS_ThrottleBlacklists = true; // Whether or not to "throttle" the blacklist distance parameters in DMS_fnc_FindSafePos. This will reduce the values of the minimum
- //distances for some of the below parameters if several attempts have been made, but a suitable position was not yet found. This
- //should help with server performance drops when spawning a mission, as DMS_fnc_findSafePos is the most resource-intensive function.
- DMS_AttemptsUntilThrottle = 15; // How many attempts until the parameters are throttled.
- DMS_ThrottleCoefficient = 0.9; // How much the parameters are throttled. The parameters are multiplied by the coefficient, so 0.9 means 90% of whatever the parameter was.
- DMS_MinThrottledDistance = 100; // The minimum distance to which it will throttle. If the throttled value is less than this, then this value is used instead.
- DMS_PlayerNearBlacklist = 2000; // Missions won't spawn in a position this many meters close to a player
- DMS_SpawnZoneNearBlacklist = 1500; // Missions won't spawn in a position this many meters close to a spawn zone
- DMS_TraderZoneNearBlacklist = 1500; // Missions won't spawn in a position this many meters close to a trader zone
- DMS_MissionNearBlacklist = 1500; // Missions won't spawn in a position this many meters close to another mission
- DMS_WaterNearBlacklist = 500; // Missions won't spawn in a position this many meters close to water
- DMS_TerritoryNearBlacklist = 100; // Missions won't spawn in a position this many meters close to a territory flag
- DMS_MinSurfaceNormal = 0.9; // Missions won't spawn in a position where its surfaceNormal is less than this amount. The lower the value, the steeper the location. Greater values means flatter locations. Values can range from 0-1, with 0 being sideways, and 1 being perfectly flat. For reference: SurfaceNormal of about 0.7 is when you are forced to walk up a surface. If you want to convert surfaceNormal to degrees, use the arc-cosine of the surfaceNormal. 0.9 is about 25 degrees. Google "(arccos 0.9) in degrees"
- DMS_MinDistFromWestBorder = 250; // Missions won't spawn in a position this many meters close to the western map border.
- DMS_MinDistFromEastBorder = 250; // Missions won't spawn in a position this many meters close to the easter map border.
- DMS_MinDistFromSouthBorder = 250; // Missions won't spawn in a position this many meters close to the southern map border.
- DMS_MinDistFromNorthBorder = 250; // Missions won't spawn in a position this many meters close to the northern map border.
- DMS_SpawnZoneMarkerTypes = ["ExileSpawnZone"];
- DMS_TraderZoneMarkerTypes = ["ExileTraderZone"];
- DMS_MinWaterDepth = 20; // Minimum depth of water that an underwater mission can spawn at.
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