Posted by Anonymous on Sun 6 Apr 22:49
report abuse | View followups from xxxxx | download | new post
- #include <a_samp>
- #define FILTERSCRIPT
- #if defined FILTERSCRIPT
- #define Driver 0
- #define Passanger 2
- new Act[MAX_PLAYERS];
- new InCar[MAX_PLAYERS];
- new WhatCar[MAX_PLAYERS];
- public OnFilterScriptInit()
- {
- print("--------------------------------");
- print(" Anti fall off bike v2.5 loaded ");
- print("--------------------------------");
- return 1;
- }
- #endif
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- InCar[playerid] = 0;
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- if(Act[playerid] == 1)
- {
- if(oldstate == PLAYER_STATE_DRIVER)
- {
- if(newstate == PLAYER_STATE_ONFOOT)
- {
- if(InCar[playerid] == 1)
- {
- PutPlayerInVehicle(playerid, WhatCar[playerid], Driver);
- }
- }
- }
- if(oldstate == PLAYER_STATE_PASSENGER)
- {
- if(newstate == PLAYER_STATE_ONFOOT)
- {
- if(InCar[playerid] == 1)
- {
- PutPlayerInVehicle(playerid, WhatCar[playerid], Passanger);
- }
- }
- }
- if(oldstate == PLAYER_STATE_ONFOOT)
- {
- if(newstate == PLAYER_STATE_DRIVER || PLAYER_STATE_PASSENGER)
- {
- InCar[playerid] = 1;
- WhatCar[playerid] = GetPlayerVehicleID(playerid);
- }
- }
- }
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/afon", cmdtext, true) == 0)
- {
- Act[playerid] = 1;
- GameTextForPlayer(playerid, "~w~Anti fall off bike is now ~g~on", 5000, 5);
- return 1;
- }
- if (strcmp("/afoff", cmdtext, true) == 0)
- {
- GameTextForPlayer(playerid, "~w~Anti fall off bike is now ~r~off", 5000, 5);
- Act[playerid] = 0;
- return 1;
- }
- return 0;
- }
Submit a correction or amendment below (click here to make a fresh posting)
After submitting an amendment, you'll be able to view the differences between the old and new posts easily.