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yekcim

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Aug 17th, 2009
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  1. <movement name="weapon-gun-end-shoot" duration_per_frame="100" nb_loops="1">
  2.     <collision_rect left="0" right="0" top="0" bottom="2"/>
  3.     <frame>
  4.         <member type="head" follow_half_crosshair="true"/>
  5.         <member type="arm-left" follow_crosshair="true" angle="-90"/>
  6.         <member type="weapon" angle="0"/>
  7.     </frame>
  8.     <frame>
  9.         <member type="head" follow_half_crosshair="true"/>
  10.         <member type="arm-left" follow_crosshair="true" angle="-90"/>
  11.         <member type="weapon" angle="20"/>
  12.     </frame>
  13.     <frame>
  14.         <member type="head" follow_half_crosshair="true"/>
  15.         <member type="arm-left" follow_crosshair="true" angle="-90"/>
  16.         <member type="weapon" angle="40"/>
  17.     </frame>
  18.     <frame>
  19.         <member type="head" follow_half_crosshair="true"/>
  20.         <member type="arm-left" follow_crosshair="true" angle="-90"/>
  21.         <member type="weapon" angle="60"/>
  22.     </frame>
  23.     <frame>
  24.         <member type="head" follow_half_crosshair="true"/>
  25.         <member type="arm-left" follow_crosshair="true" angle="-90"/>
  26.         <member type="weapon"  angle="80"/>
  27.     </frame>
  28.     <frame>
  29.         <member type="head" follow_half_crosshair="true"/>
  30.         <member type="arm-left" follow_crosshair="true" angle="-90"/>
  31.         <member type="weapon" angle="100"/>
  32.     </frame>
  33.     <frame>
  34.         <member type="head" follow_half_crosshair="true"/>
  35.         <member type="arm-left" follow_crosshair="true" angle="-90"/>
  36.         <member type="weapon" angle="120"/>
  37.     </frame>
  38.     <frame>
  39.         <member type="head" follow_half_crosshair="true"/>
  40.         <member type="arm-left" follow_crosshair="true" angle="-90"/>
  41.         <member type="weapon" angle="140"/>
  42.     </frame>
  43.     <frame>
  44.         <member type="head" follow_half_crosshair="true"/>
  45.         <member type="arm-left" follow_crosshair="true" angle="-90"/>
  46.         <member type="weapon" angle="160"/>
  47.     </frame>
  48.     <frame>
  49.         <member type="head" follow_half_crosshair="true"/>
  50.         <member type="arm-left" follow_crosshair="true" angle="-90"/>
  51.         <member type="weapon" angle="180"/>
  52.     </frame>
  53.     <frame>
  54.         <member type="head" follow_half_crosshair="true"/>
  55.         <member type="arm-left" follow_crosshair="true" angle="-90"/>
  56.         <member type="weapon" angle="-160"/>
  57.     </frame>
  58.     <frame>
  59.         <member type="head" follow_half_crosshair="true"/>
  60.         <member type="arm-left" follow_crosshair="true" angle="-90"/>
  61.         <member type="weapon" angle="-140"/>
  62.     </frame>
  63.     <frame>
  64.         <member type="head" follow_half_crosshair="true"/>
  65.         <member type="arm-left" follow_crosshair="true" angle="-90"/>
  66.         <member type="weapon" angle="-120"/>
  67.     </frame>
  68.     <frame>
  69.         <member type="head" follow_half_crosshair="true"/>
  70.         <member type="arm-left" follow_crosshair="true" angle="-90"/>
  71.         <member type="weapon" angle="-100"/>
  72.     </frame>
  73.     <frame>
  74.         <member type="head" follow_half_crosshair="true"/>
  75.         <member type="arm-left" follow_crosshair="true" angle="-90"/>
  76.         <member type="weapon" angle="-80"/>
  77.     </frame>
  78.     <frame>
  79.         <member type="head" follow_half_crosshair="true"/>
  80.         <member type="arm-left" follow_crosshair="true" angle="-90"/>
  81.         <member type="weapon" angle="-60"/>
  82.     </frame>
  83.     <frame>
  84.         <member type="head" follow_half_crosshair="true"/>
  85.         <member type="arm-left" follow_crosshair="true" angle="-90"/>
  86.         <member type="weapon" angle="-40"/>
  87.     </frame>
  88.     <frame>
  89.         <member type="head" follow_half_crosshair="true"/>
  90.         <member type="arm-left" follow_crosshair="true" angle="-90"/>
  91.         <member type="weapon" angle="-20"/>
  92.     </frame>
  93.     <frame>
  94.         <member type="head" follow_half_crosshair="true"/>
  95.         <member type="arm-left" follow_crosshair="true" angle="-90"/>
  96.         <member type="weapon" angle="0"/>
  97.     </frame>
  98.     <frame>
  99.         <member type="head" follow_half_crosshair="true"/>
  100.         <member type="arm-left" follow_crosshair="true" angle="-80"/>
  101.         <member type="weapon" angle="20"/>
  102.     </frame>
  103.     <frame>
  104.         <member type="head" follow_half_crosshair="true"/>
  105.         <member type="arm-left" follow_crosshair="true" angle="-70"/>
  106.         <member type="weapon" angle="40"/>
  107.     </frame>
  108.     <frame>
  109.         <member type="head" follow_half_crosshair="true"/>
  110.         <member type="arm-left" follow_crosshair="true" angle="-60"/>
  111.         <member type="weapon" angle="60"/>
  112.     </frame>
  113.     <frame>
  114.         <member type="head" follow_half_crosshair="true"/>
  115.         <member type="arm-left" follow_crosshair="true" angle="-50"/>
  116.         <member type="weapon" angle="80"/>
  117.     </frame>
  118.     <frame>
  119.         <member type="head" follow_half_crosshair="true"/>
  120.         <member type="arm-left" follow_crosshair="true" angle="-40"/>
  121.         <member type="weapon" angle="100"/>
  122.     </frame>
  123.     <frame>
  124.         <member type="head" follow_half_crosshair="true"/>
  125.         <member type="arm-left" follow_crosshair="true" angle="-30"/>
  126.         <member type="weapon" angle="120"/>
  127.     </frame>
  128.     <frame>
  129.         <member type="head" follow_half_crosshair="true"/>
  130.         <member type="arm-left" follow_crosshair="true" angle="-20"/>
  131.         <member type="weapon" angle="140"/>
  132.     </frame>
  133.     <frame>
  134.         <member type="head" follow_half_crosshair="true"/>
  135.         <member type="arm-left" follow_crosshair="true" angle="-10"/>
  136.         <member type="weapon" angle="160"/>
  137.     </frame>
  138.     <frame>
  139.         <member type="head" follow_half_crosshair="true"/>
  140.         <member type="arm-left" follow_crosshair="true" angle="0"/>
  141.         <member type="weapon" angle="180"/>
  142.     </frame>
  143. </movement>
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