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- Conflict that binds us, war that drives us! From forth the flames of disaster let rise the champion of strife! TO ARMS, ARES, GOD OF WAR!
- Victini
- Psychic/Fire/Fighting (always best combination of two)
- Mind Mold/Blaze/Focus/Victory Star/Defiant/Flash Fire/Flare Boost/Magic Guard/Shield Dust/Serene Grace/Victory Power/Battle Armor/Unnerve/Tinted Lens/Super Luck/Filter/Sniper/Scrappy/Rock Head/Reckless/Regenerator/Pressure/Overcoat/Moxie/Levitate/Iron Fist/Infiltrator/Damp/Clear Body/Aftermath/Mold Breaker
- Victory Power is a cast that raises Attack and Special Attack to +6 stages.
- 2500/2500
- 20/30/50
- 20/30/50
- 20/30/50 (44)
- 20/30/50
- 20/30/50 (44)
- 20/30/50 (44)
- Confusion
- Focus Energy
- Incinerate
- Quick Attack
- Endure
- Headbutt
- Flame Charge
- Reversal
- Flame Burst
- Zen Headbutt
- Inferno
- Double Edge
- Flare Blitz
- Final Gambit
- Stored Power
- Overheat
- Searing Shot
- V-Create
- Basically, ALL the Psychic, Fire, and Fighting moves, and also Earthquake, Outrage, Thunderbolt, Snarl, Megahorn, Hurricane, Shadow Ball, Power Whip, Ice Beam, Tri Attack, Poison Jab, Rock Slide, Flash Cannon, Muddy Water.
- 4,0Battle Aura - Trainers can't use items or equipment except for weaponry!
- 13,0Purity Aura - Well Powers and Well Power-derived features are disabled!
- 7,0Nuclear Aura - All of Victini's Abilities may activate regardless of conditions!
- 12,0Victory Aura - Victini cannot be reduced below 1 HP!
- 0,1Unown Aura - Victini is immune to the horrors of the Unown!
- 3,0Regeneration Aura - Victini recovers 100 HP per turn!
- 5,0Exception Aura - Victini's Legendary Auras can be disabled one at a time by striking it with a Sacred Sword! Unown Aura cannot be disabled!
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