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- // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
- DEFINE OBJECTS 1
- DEFINE OBJECT SANNY BUILDER 3.01
- DEFINE MISSIONS 0
- DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script
- DEFINE UNKNOWN_EMPTY_SEGMENT 0
- DEFINE UNKNOWN_THREADS_MEMORY 0
- {$VERSION 3.1.0027}
- //-------------MAIN---------------
- thread 'MAIN'
- 01F0: set_max_wanted_level_to 6
- set_wb_check_to 0
- 00C0: set_current_time_hours_to 8 minutes_to 0
- 04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84
- Camera.SetAtPos(2488.56, -1666.84, 13.38)
- $PLAYER_CHAR = Player.Create(#NULL, 2488.56, -1666.84, 13.38)
- $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
- 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
- Camera.SetBehindPlayer
- set_weather 0
- wait 0
- Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head)
- Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)
- Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes)
- Player.SetClothes($PLAYER_CHAR, "VEST", "VEST", Torso)
- Player.Build($PLAYER_CHAR)
- Player.CanMove($PLAYER_CHAR) = True
- fade 1 0
- select_interior 0
- 0629: change_integer_stat 181 to 4
- 016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0
- 016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0
- 0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here
- $DEFAULT_WAIT_TIME = 250
- 03E6: remove_text_box
- create_thread @SAVE
- :MAIN_305
- wait $DEFAULT_WAIT_TIME
- 00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
- jump @MAIN_305
- :SAVE
- thread "SAVE"
- // location of the save pickup
- $save_x = 2488.6506
- $save_y = -1660.9884
- $save_z = 13.3359
- :SAVE_LOOP
- 0395: clear_area 1 at $save_x $save_y $save_z range 1.0
- $SAVE_PICKUP = Pickup.Create(#PICKUPSAVE, 3, $save_x, $save_y, $save_z)
- repeat
- wait 100
- until 0214: pickup $SAVE_PICKUP picked_up
- $ONMISSION = 1 // integer values
- Player.CanMove($PLAYER_CHAR) = False
- 03D8: show_save_screen
- repeat
- wait 100
- until 03D9: save_done
- Pickup.Destroy($SAVE_PICKUP)
- repeat
- wait 100
- until Player.Defined($PLAYER_CHAR)
- Camera.Restore_WithJumpCut
- Camera.SetBehindPlayer
- Player.CanMove($PLAYER_CHAR) = True
- $ONMISSION = 0
- repeat
- wait 0
- until 80EC: not actor $PLAYER_ACTOR 0 near_point 2488.6506 -1660.9884 radius 2.0 2.0
- jump @SAVE_LOOP
- end_thread
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