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AoARyDeR

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Feb 24th, 2009
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  1. #include <a_samp>
  2.  
  3. new Menu:teleport;
  4. new Menu:modif;
  5. new Menu:drift;
  6. new Menu:ah;
  7. new Menu:diger;
  8. new Menu:inter;
  9. new Menu:dm;
  10. new Menu:dm2;
  11. new var0[25];
  12. new var1[256];
  13.  
  14. public OnFilterScriptInit()
  15. {
  16. print("\n--------------------------------------");
  17. print(" Teleport List by [AoA]RyDeR");
  18. print("--------------------------------------\n");
  19. teleport = CreateMenu("Teleports", 1,20,120,150,40);
  20. AddMenuItem(teleport, 0, "Tunning");
  21. AddMenuItem(teleport, 0, "Drifts");
  22. AddMenuItem(teleport, 0, "Airports");
  23. AddMenuItem(teleport, 0, "Other");
  24. AddMenuItem(teleport, 0, "Interiors");
  25. AddMenuItem(teleport, 0, "Dm1");
  26. AddMenuItem(teleport, 0, "Dm2");
  27.  
  28. modif = CreateMenu("Tunning", 1,20,120,150,40);
  29. AddMenuItem(modif, 0, "Tunning 1");
  30. AddMenuItem(modif, 0, "Tunning 2");
  31. AddMenuItem(modif, 0, "Tunning 3");
  32. AddMenuItem(modif, 0, "Tunning 4");
  33. AddMenuItem(modif, 0, "~r~Menu");
  34.  
  35. drift = CreateMenu("Drifts", 1,20,120,150,40);
  36. AddMenuItem(drift, 0, "Drift 1");
  37. AddMenuItem(drift, 0, "Drift 2");
  38. AddMenuItem(drift, 0, "Drift 3");
  39. AddMenuItem(drift, 0, "Drift 4");
  40. AddMenuItem(drift, 0, "~r~Menu");
  41.  
  42. ah = CreateMenu("Airports", 1,20,120,150,40);
  43. AddMenuItem(ah, 0, "Airport 1");
  44. AddMenuItem(ah, 0, "Airport 2");
  45. AddMenuItem(ah, 0, "Airport 3");
  46. AddMenuItem(ah, 0, "~r~Menu");
  47.  
  48. diger = CreateMenu("Other", 1,20,120,150,40);
  49. AddMenuItem(diger, 0, "Army");
  50. AddMenuItem(diger, 0, "Army Boat");
  51. AddMenuItem(diger, 0, "4dragon");
  52. AddMenuItem(diger, 0, "Chilliad");
  53. AddMenuItem(diger, 0, "GroveStreet");
  54. AddMenuItem(diger, 0, "Park");
  55. AddMenuItem(diger, 0, "Sea");
  56. AddMenuItem(diger, 0, "Picknick");
  57. AddMenuItem(diger, 0, "~r~Menu");
  58.  
  59. inter = CreateMenu("Interiors", 1,20,120,150,40);
  60. AddMenuItem(inter, 0, "Liberty City");
  61. AddMenuItem(inter, 0, "Shamal");
  62. AddMenuItem(inter, 0, "Jizzy");
  63. AddMenuItem(inter, 0, "Andromeda");
  64. AddMenuItem(inter, 0, "Bloodbowl");
  65. AddMenuItem(inter, 0, "Burndes");
  66. AddMenuItem(inter, 0, "Bigsmoke");
  67. AddMenuItem(inter, 0, "Maddog Mainson");
  68. AddMenuItem(inter, 0, "~r~Menu");
  69.  
  70. dm = CreateMenu("List 1", 1,20,120,150,40);
  71. AddMenuItem(dm, 0, "DeathMatch 1 (Sawn-Off)");
  72. AddMenuItem(dm, 0, "DeathMatch 2 (MP5)");
  73. AddMenuItem(dm, 0, "DeathMatch 3 (Tec9)");
  74. AddMenuItem(dm, 0, "DeathMatch 4 (CShotgun)");
  75. AddMenuItem(dm, 0, "DeathMatch 5 (M4)");
  76. AddMenuItem(dm, 0, "DeathMatch 6 (MicroUzi)");
  77. AddMenuItem(dm, 0, "DeathMatch 7 (AK47)");
  78. AddMenuItem(dm, 0, "DeathMatch 8 (Boks)");
  79. AddMenuItem(dm, 0, "DeathMatch 9 (Rifle)");
  80. AddMenuItem(dm, 0, "~r~Menu");
  81.  
  82. dm2 = CreateMenu("List 2", 1,20,120,150,40);
  83. AddMenuItem(dm2, 0, "DeathMatch 10 (Sawn-Off)");
  84. AddMenuItem(dm2, 0, "DeathMatch 11 (M4)");
  85. AddMenuItem(dm2, 0, "DeathMatch 12 (Shotgun)");
  86. AddMenuItem(dm2, 0, "DeathMatch 13 (Eagle)");
  87. AddMenuItem(dm2, 0, "DeathMatch 14 (AK47)");
  88. AddMenuItem(dm2, 0, "DeathMatch 15 (Dildo)");
  89. AddMenuItem(dm2, 0, "DeathMatch 16 (Sniper)");
  90. AddMenuItem(dm2, 0, "~r~Menu");
  91. return 1;
  92. }
  93. public OnPlayerCommandText(playerid, cmdtext[])
  94. {
  95. if (strcmp("/tele", cmdtext, true, 10) == 0)
  96. {
  97. ShowMenuForPlayer(teleport,playerid);
  98. TogglePlayerControllable(playerid,false);
  99. return 1;
  100. }
  101. return 0;
  102. }
  103. public OnPlayerSelectedMenuRow(playerid, row)
  104. {
  105. new Menu:CurrentMenu = GetPlayerMenu(playerid);
  106. if(CurrentMenu == teleport)
  107. {
  108. switch(row)
  109. {
  110. case 0:
  111. {
  112. ShowMenuForPlayer(modif, playerid);
  113. }
  114. case 1:
  115. {
  116. ShowMenuForPlayer(drift, playerid);
  117. }
  118. case 2:
  119. {
  120. ShowMenuForPlayer(ah, playerid);
  121. }
  122. case 3:
  123. {
  124. ShowMenuForPlayer(diger, playerid);
  125. }
  126. case 4:
  127. {
  128. ShowMenuForPlayer(inter, playerid);
  129. }
  130. case 5:
  131. {
  132. ShowMenuForPlayer(dm, playerid);
  133. }
  134. case 6:
  135. {
  136. ShowMenuForPlayer(dm2, playerid);
  137. }
  138. }
  139. }
  140. if(CurrentMenu == modif)
  141. {
  142. switch(row)
  143. {
  144. case 0:
  145. {
  146. new araba;
  147. araba=GetPlayerVehicleID(playerid);
  148. SetPlayerPos(playerid, 2644.5220,-2004.0026,13.3828);
  149. SetVehiclePos(araba, 2644.5220,-2004.0026,13.3828);
  150. PutPlayerInVehicle(playerid,araba,0);
  151. TogglePlayerControllable(playerid,1);
  152. }
  153. case 1:
  154. {
  155. new araba;
  156. araba=GetPlayerVehicleID(playerid);
  157. SetPlayerPos(playerid, -1917.2754,287.0215,41.0469);
  158. SetVehiclePos(araba, -1917.2754,287.0215,41.0469);
  159. PutPlayerInVehicle(playerid,araba,0);
  160. TogglePlayerControllable(playerid,1);
  161. }
  162. case 2:
  163. {
  164. new araba;
  165. araba=GetPlayerVehicleID(playerid);
  166. SetPlayerPos(playerid, -2705.5503, 206.1621, 4.1797);
  167. SetVehiclePos(araba, -2705.5503, 206.1621, 4.1797);
  168. PutPlayerInVehicle(playerid,araba,0);
  169. TogglePlayerControllable(playerid,1);
  170. }
  171. case 3:
  172. {
  173. new araba;
  174. araba=GetPlayerVehicleID(playerid);
  175. SetPlayerPos(playerid, 2387.4126,1022.6620,10.8203);
  176. SetVehiclePos(araba, 2387.4126,1022.6620,10.8203);
  177. PutPlayerInVehicle(playerid,araba,0);
  178. TogglePlayerControllable(playerid,1);
  179. }
  180. case 4: //main menu
  181. {
  182. ShowMenuForPlayer(teleport, playerid);
  183. }
  184. }
  185. }
  186. if(CurrentMenu == drift)
  187. {
  188. switch(row)
  189. {
  190. case 0:
  191. {
  192. new araba;
  193. araba=GetPlayerVehicleID(playerid);
  194. SetPlayerPos(playerid, -274.9351,1535.3416,75.3594);
  195. SetVehiclePos(araba, -274.9351,1535.3416,75.3594);
  196. PutPlayerInVehicle(playerid,araba,0);
  197. TogglePlayerControllable(playerid,1);
  198. }
  199. case 1:
  200. {
  201. new araba;
  202. araba=GetPlayerVehicleID(playerid);
  203. SetPlayerPos(playerid, 2273.3972,1395.4358,42.8203);
  204. SetVehiclePos(araba, 2273.3972,1395.4358,42.8203);
  205. PutPlayerInVehicle(playerid,araba,0);
  206. TogglePlayerControllable(playerid,1);
  207. }
  208. case 2:
  209. {
  210. new araba;
  211. araba=GetPlayerVehicleID(playerid);
  212. SetPlayerPos(playerid, 1210.4374,-2037.3204,69.0078);
  213. SetVehiclePos(araba, 1210.4374,-2037.3204,69.0078);
  214. PutPlayerInVehicle(playerid,araba,0);
  215. TogglePlayerControllable(playerid,1);
  216. }
  217. case 3:
  218. {
  219. new araba;
  220. araba=GetPlayerVehicleID(playerid);
  221. SetPlayerPos(playerid, -2399.6096,-613.3132,132.3755);
  222. SetVehiclePos(araba, -2399.6096,-613.3132,132.3755);
  223. PutPlayerInVehicle(playerid,araba,0);
  224. TogglePlayerControllable(playerid,1);
  225. }
  226. case 4: //main menu
  227. {
  228. ShowMenuForPlayer(teleport, playerid);
  229. }
  230. }
  231. }
  232. if(CurrentMenu == ah)
  233. {
  234. switch(row)
  235. {
  236. case 0:
  237. {
  238. new araba;
  239. araba=GetPlayerVehicleID(playerid);
  240. SetPlayerPos(playerid, -1347.1360,-234.9015,14.1484);
  241. SetVehiclePos(araba, -1347.1360,-234.9015,14.1484);
  242. PutPlayerInVehicle(playerid,araba,0);
  243. TogglePlayerControllable(playerid,1);
  244. }
  245. case 1:
  246. {
  247. new araba;
  248. araba=GetPlayerVehicleID(playerid);
  249. SetPlayerPos(playerid, 1317.7917,1260.0190,10.8203);
  250. SetVehiclePos(araba, 1317.7917,1260.0190,10.8203);
  251. PutPlayerInVehicle(playerid,araba,0);
  252. TogglePlayerControllable(playerid,1);
  253. }
  254. case 2:
  255. {
  256. new araba;
  257. araba=GetPlayerVehicleID(playerid);
  258. SetPlayerPos(playerid, 420.2640,2521.1553,16.4844);
  259. SetVehiclePos(araba, 420.2640,2521.1553,16.4844);
  260. PutPlayerInVehicle(playerid,araba,0);
  261. TogglePlayerControllable(playerid,1);
  262. }
  263. case 3: //main menu
  264. {
  265. ShowMenuForPlayer(teleport, playerid);
  266. }
  267. }
  268. }
  269. if(CurrentMenu == diger)
  270. {
  271. switch(row)
  272. {
  273. case 0:
  274. {
  275. new araba;
  276. araba=GetPlayerVehicleID(playerid);
  277. SetPlayerPos(playerid, 308.2827,1989.2064,17.6406);
  278. SetVehiclePos(araba, 308.2827,1989.2064,17.6406);
  279. PutPlayerInVehicle(playerid,araba,0);
  280. TogglePlayerControllable(playerid,1);
  281. }
  282. case 1:
  283. {
  284. new araba;
  285. araba=GetPlayerVehicleID(playerid);
  286. SetPlayerPos(playerid, -1385.3300,493.5960,27.6945);
  287. SetVehiclePos(araba, -1385.3300,493.5960,27.6945);
  288. PutPlayerInVehicle(playerid,araba,0);
  289. TogglePlayerControllable(playerid,1);
  290. }
  291. case 2:
  292. {
  293. new araba;
  294. araba=GetPlayerVehicleID(playerid);
  295. SetPlayerPos(playerid, 2028.5538, 1008.3543, 10.8203);
  296. SetVehiclePos(araba, 2028.5538, 1008.3543, 10.8203);
  297. PutPlayerInVehicle(playerid,araba,0);
  298. TogglePlayerControllable(playerid,1);
  299. }
  300. case 3:
  301. {
  302. new araba;
  303. araba=GetPlayerVehicleID(playerid);
  304. SetPlayerPos(playerid, -2319.8105,-1652.5789,483.7031);
  305. SetVehiclePos(araba, -2319.8105,-1652.5789,483.7031);
  306. PutPlayerInVehicle(playerid,araba,0);
  307. TogglePlayerControllable(playerid,1);
  308. }
  309. case 4:
  310. {
  311. new araba;
  312. araba=GetPlayerVehicleID(playerid);
  313. SetPlayerPos(playerid, 2493.9133, -1682.3986, 13.3382);
  314. SetVehiclePos(araba, 2493.9133, -1682.3986, 13.3382);
  315. PutPlayerInVehicle(playerid,araba,0);
  316. TogglePlayerControllable(playerid,1);
  317. }
  318. case 5:
  319. {
  320. new araba;
  321. araba=GetPlayerVehicleID(playerid);
  322. SetPlayerPos(playerid, 1880.9452,-1394.7611,13.1246);
  323. SetVehiclePos(araba, 1880.9452,-1394.7611,13.1246);
  324. PutPlayerInVehicle(playerid,araba,0);
  325. TogglePlayerControllable(playerid,1);
  326. }
  327. case 6:
  328. {
  329. new araba;
  330. ResetPlayerWeapons(playerid);
  331. SetPlayerPos(playerid,324.8073,-1773.4330,4.8532);
  332. SetVehiclePos(araba, 324.8073,-1773.4330,4.8532);
  333. PutPlayerInVehicle(playerid,araba,0);
  334. TogglePlayerControllable(playerid,1);
  335. }
  336. case 7:
  337. {
  338. new araba;
  339. ResetPlayerWeapons(playerid);
  340. SetPlayerPos(playerid,-456.9700,-2479.3562,116.3534);
  341. SetVehiclePos(araba, -456.9700,-2479.3562,116.3534);
  342. PutPlayerInVehicle(playerid,araba,0);
  343. TogglePlayerControllable(playerid,1);
  344. }
  345. case 8: //main menu
  346. {
  347. ShowMenuForPlayer(teleport, playerid);
  348. }
  349.  
  350. }
  351. }
  352. if(CurrentMenu == inter)
  353. {
  354. switch(row)
  355. {
  356. case 0:
  357. {
  358. SetPlayerInterior(playerid, 1);
  359. SetPlayerPos(playerid,-750.80,491.00,1371.70);
  360. TogglePlayerControllable(playerid,1);
  361. }
  362. case 1:
  363. {
  364. SetPlayerInterior(playerid, 1);
  365. SetPlayerPos(playerid,1.6127,34.7411,1199.0);
  366. TogglePlayerControllable(playerid,1);
  367. }
  368. case 2:
  369. {
  370. SetPlayerInterior(playerid, 3);
  371. SetPlayerPos(playerid,-2637.69,1404.24,906.46);
  372. TogglePlayerControllable(playerid,1);
  373. }
  374. case 3:
  375. {
  376. SetPlayerInterior(playerid, 9);
  377. SetPlayerPos(playerid,315.48,984.13,1959.11);
  378. TogglePlayerControllable(playerid,1);
  379. }
  380. case 4:
  381. {
  382. SetPlayerInterior(playerid, 15);
  383. SetPlayerPos(playerid,-1394.20,987.62,1023.96);
  384. TogglePlayerControllable(playerid,1);
  385. }
  386. case 5:
  387. {
  388. SetPlayerInterior(playerid, 5);
  389. SetPlayerPos(playerid,2338.32,-1180.61,1027.98);
  390. TogglePlayerControllable(playerid,1);
  391. }
  392. case 6:
  393. {
  394. SetPlayerInterior(playerid, 2);
  395. SetPlayerPos(playerid,2567.52,-1294.59,1063.25);
  396. TogglePlayerControllable(playerid,1);
  397. }
  398. case 7:
  399. {
  400. SetPlayerInterior(playerid, 2);
  401. SetPlayerPos(playerid,2567.52,-1294.59,1063.25);
  402. TogglePlayerControllable(playerid,1);
  403. }
  404. case 8:
  405. {
  406. ShowMenuForPlayer(teleport, playerid);
  407. }
  408. }
  409. }
  410. if(CurrentMenu == dm)
  411. {
  412. switch(row)
  413. {
  414. case 0:
  415. {
  416. ResetPlayerWeapons(playerid);
  417. SetPlayerInterior(playerid, 0);
  418. GivePlayerWeapon(playerid, 26, 999);
  419. SetPlayerHealth(playerid, 100.0);
  420. SetPlayerPos(playerid, 1127.9473, -1446.7574, 15.7968);
  421. GetPlayerName(playerid, var0, 25);
  422. format(var1, 256, "*** %s has teleported to deathmatch 1 (SAWNOFF).", var0);
  423. SendClientMessageToAll(0xFF9900AA, var1);
  424. TogglePlayerControllable(playerid,1);
  425. }
  426. case 1:
  427. {
  428. ResetPlayerWeapons(playerid);
  429. SetPlayerInterior(playerid, 0);
  430. GivePlayerWeapon(playerid, 29, 999);
  431. SetPlayerHealth(playerid, 100.0);
  432. SetPlayerPos(playerid, 2508.3786, 2786.6369, 10.8203);
  433. GetPlayerName(playerid, var0, 25);
  434. format(var1, 256, "*** %s has teleported to deathmatch 2 (MP5).", var0);
  435. SendClientMessageToAll(0xFF9900AA, var1);
  436. TogglePlayerControllable(playerid,1);
  437. }
  438. case 2:
  439. {
  440. ResetPlayerWeapons(playerid);
  441. SetPlayerInterior(playerid, 0);
  442. GivePlayerWeapon(playerid, 32, 999);
  443. SetPlayerHealth(playerid, 100.0);
  444. SetPlayerPos(playerid, 1445.934, -1064.5279, 213.3827);
  445. GetPlayerName(playerid, var0, 25);
  446. format(var1, 256, "*** %s has teleported to deathmatch 3 (TEC9).", var0);
  447. SendClientMessageToAll(0xFF9900AA, var1);
  448. TogglePlayerControllable(playerid,1);
  449. }
  450. case 3:
  451. {
  452. ResetPlayerWeapons(playerid);
  453. SetPlayerInterior(playerid, 0);
  454. GivePlayerWeapon(playerid, 27, 999);
  455. SetPlayerHealth(playerid, 100.0);
  456. SetPlayerPos(playerid, -924.254, -498.0311, 26.7656);
  457. GetPlayerName(playerid, var0, 25);
  458. format(var1, 256, "*** %s has teleported to deathmatch 4(CombatShotgun).", var0);
  459. SendClientMessageToAll(0xFF9900AA, var1);
  460. TogglePlayerControllable(playerid,1);
  461. }
  462. case 4:
  463. {
  464. ResetPlayerWeapons(playerid);
  465. SetPlayerInterior(playerid, 0);
  466. GivePlayerWeapon(playerid, 31, 999);
  467. SetPlayerHealth(playerid, 100.0);
  468. SetPlayerPos(playerid, -2129.3096, -444.2732, 35.5344);
  469. GetPlayerName(playerid, var0, 25);
  470. format(var1, 256, "*** %s has teleported to deathmatch 5(M4).", var0);
  471. SendClientMessageToAll(0xFF9900AA, var1);
  472. TogglePlayerControllable(playerid,1);
  473. }
  474. case 5:
  475. {
  476. ResetPlayerWeapons(playerid);
  477. SetPlayerInterior(playerid, 0);
  478. GivePlayerWeapon(playerid, 28, 999);
  479. SetPlayerHealth(playerid, 100.0);
  480. SetPlayerPos(playerid, 1315.9521, -987.8052, 148.6437);
  481. GetPlayerName(playerid, var0, 25);
  482. format(var1, 256, "*** %s has teleported to deathmatch 6(MicroUzi).", var0);
  483. SendClientMessageToAll(0xFF9900AA, var1);
  484. TogglePlayerControllable(playerid,1);
  485. }
  486. case 6:
  487. {
  488. ResetPlayerWeapons(playerid);
  489. SetPlayerInterior(playerid, 0);
  490. GivePlayerWeapon(playerid, 30, 999);
  491. SetPlayerHealth(playerid, 100.0);
  492. SetPlayerPos(playerid, 214.5838, 1875.3218, 17.6406);
  493. GetPlayerName(playerid, var0, 25);
  494. format(var1, 256, "*** %s has teleported to deathmatch 7(AK47).", var0);
  495. SendClientMessageToAll(0xFF9900AA, var1);
  496. TogglePlayerControllable(playerid,1);
  497. }
  498. case 7:
  499. {
  500. ResetPlayerWeapons(playerid);
  501. SetPlayerInterior(playerid, 0);
  502. SetPlayerHealth(playerid, 100.0);
  503. SetPlayerInterior(playerid, 5);
  504. SetPlayerPos(playerid, 761.6077, 11.0399, 1001.1638);
  505. GetPlayerName(playerid, var0, 25);
  506. format(var1, 256, "*** %s has teleported to deathmatch 8 (Boks).", var0);
  507. SendClientMessageToAll(0xFF9900AA, var1);
  508. TogglePlayerControllable(playerid,1);
  509. }
  510. case 8:
  511. {
  512. ResetPlayerWeapons(playerid);
  513. SetPlayerInterior(playerid, 0);
  514. GivePlayerWeapon(playerid, 33, 999);
  515. SetPlayerHealth(playerid, 100.0);
  516. SetPlayerPos(playerid, 2276.2846, 1070.2078, 10.8203);
  517. GetPlayerName(playerid, var0, 25);
  518. format(var1, 256, "*** %s has teleported to deathmatch 9 (Rifle).", var0);
  519. SendClientMessageToAll(0xFF9900AA, var1);
  520. TogglePlayerControllable(playerid,1);
  521. }
  522. case 9:
  523. {
  524. ShowMenuForPlayer(teleport, playerid);
  525. }
  526. }
  527. }
  528. if(CurrentMenu == dm2)
  529. {
  530. switch(row)
  531. {
  532. case 0:
  533. {
  534. ResetPlayerWeapons(playerid);
  535. SetPlayerInterior(playerid, 0);
  536. GivePlayerWeapon(playerid, 26, 999);
  537. SetPlayerHealth(playerid, 100.0);
  538. SetPlayerPos(playerid, 2256.1511, 1081.4821, 33.5284);
  539. GetPlayerName(playerid, var0, 25);
  540. format(var1, 256, "*** %s has teleported to deathmatch 10(SAWNOFF2).", var0);
  541. SendClientMessageToAll(0xFF9900AA, var1);
  542. TogglePlayerControllable(playerid,1);
  543. }
  544. case 1:
  545. {
  546. ResetPlayerWeapons(playerid);
  547. SetPlayerInterior(playerid, 0);
  548. GivePlayerWeapon(playerid, 31, 999);
  549. SetPlayerHealth(playerid, 100.0);
  550. SetPlayerPos(playerid, -1470.9282, 382.7427, 30.0858);
  551. GetPlayerName(playerid, var0, 25);
  552. format(var1, 256, "*** %s has teleported to deathmatch 11(M4).", var0);
  553. SendClientMessageToAll(0xFF9900AA, var1);
  554. TogglePlayerControllable(playerid,1);
  555. }
  556. case 2:
  557. {
  558. ResetPlayerWeapons(playerid);
  559. SetPlayerInterior(playerid, 0);
  560. GivePlayerWeapon(playerid, 25, 999);
  561. SetPlayerHealth(playerid, 100.0);
  562. SetPlayerPos(playerid, -1596.9136, 149.0782, -10.8312);
  563. GetPlayerName(playerid, var0, 25);
  564. format(var1, 256, "*** %s has teleported to deathmatch 12(Shotgun).", var0);
  565. SendClientMessageToAll(0xFF9900AA, var1);
  566. TogglePlayerControllable(playerid,1);
  567. }
  568. case 3:
  569. {
  570. ResetPlayerWeapons(playerid);
  571. SetPlayerInterior(playerid, 0);
  572. GivePlayerWeapon(playerid, 24, 999);
  573. SetPlayerHealth(playerid, 100.0);
  574. SetPlayerPos(playerid, 260.5979, 2898.8537, 8.9909);
  575. GetPlayerName(playerid, var0, 25);
  576. format(var1, 256, "*** %s has teleported to deathmatch 13(DesertEagle).", var0);
  577. SendClientMessageToAll(0xFF9900AA, var1);
  578. TogglePlayerControllable(playerid,1);
  579. }
  580. case 4:
  581. {
  582. ResetPlayerWeapons(playerid);
  583. SetPlayerInterior(playerid, 0);
  584. GivePlayerWeapon(playerid, 30, 999);
  585. SetPlayerHealth(playerid, 100.0);
  586. SetPlayerPos(playerid, -273.9698, 2353.0808, 109.2238);
  587. GetPlayerName(playerid, var0, 25);
  588. format(var1, 256, "*** %s has teleported to deathmatch 14(AK47).", var0);
  589. SendClientMessageToAll(0xFF9900AA, var1);
  590. TogglePlayerControllable(playerid,1);
  591. }
  592. case 5:
  593. {
  594. ResetPlayerWeapons(playerid);
  595. SetPlayerInterior(playerid, 0);
  596. GivePlayerWeapon(playerid, 9, 1);
  597. SetPlayerHealth(playerid, 100.0);
  598. SetPlayerPos(playerid, -924.0569, 2675.6586, 42.3703);
  599. GetPlayerName(playerid, var0, 25);
  600. format(var1, 256, "*** %s has teleported to deathmatch 15(Dildo).", var0);
  601. SendClientMessageToAll(0xFF9900AA, var1);
  602. TogglePlayerControllable(playerid,1);
  603. }
  604. case 6:
  605. {
  606. ResetPlayerWeapons(playerid);
  607. SetPlayerInterior(playerid, 0);
  608. GivePlayerWeapon(playerid, 34, 999);
  609. SetPlayerHealth(playerid, 100.0);
  610. SetPlayerPos(playerid, -1288.9788,2504.3210,86.9994);
  611. GetPlayerName(playerid, var0, 25);
  612. format(var1, 256, "*** %s has teleported to deathmatch 16(Sniper).", var0);
  613. SendClientMessageToAll(0xFF9900AA, var1);
  614. TogglePlayerControllable(playerid,1);
  615. }
  616. case 7:
  617. {
  618. ShowMenuForPlayer(teleport, playerid);
  619. }
  620. }
  621. }
  622. return 1;
  623. }
  624.  
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