Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <movement name="weapon-gun-end-shoot" duration_per_frame="100" nb_loops="1">
- <collision_rect left="0" right="0" top="0" bottom="2"/>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-90"/>
- <member type="weapon" angle="0"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-90"/>
- <member type="weapon" angle="20"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-90"/>
- <member type="weapon" angle="40"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-90"/>
- <member type="weapon" angle="60"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-90"/>
- <member type="weapon" angle="80"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-90"/>
- <member type="weapon" angle="100"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-90"/>
- <member type="weapon" angle="120"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-90"/>
- <member type="weapon" angle="140"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-90"/>
- <member type="weapon" angle="160"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-90"/>
- <member type="weapon" angle="180"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-90"/>
- <member type="weapon" angle="-160"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-90"/>
- <member type="weapon" angle="-140"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-90"/>
- <member type="weapon" angle="-120"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-90"/>
- <member type="weapon" angle="-100"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-90"/>
- <member type="weapon" angle="-80"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-90"/>
- <member type="weapon" angle="-60"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-90"/>
- <member type="weapon" angle="-40"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-90"/>
- <member type="weapon" angle="-20"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-90"/>
- <member type="weapon" angle="0"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-80"/>
- <member type="weapon" angle="20"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-70"/>
- <member type="weapon" angle="40"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-60"/>
- <member type="weapon" angle="60"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-50"/>
- <member type="weapon" angle="80"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-40"/>
- <member type="weapon" angle="100"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-30"/>
- <member type="weapon" angle="120"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-20"/>
- <member type="weapon" angle="140"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="-10"/>
- <member type="weapon" angle="160"/>
- </frame>
- <frame>
- <member type="head" follow_half_crosshair="true"/>
- <member type="arm-left" follow_crosshair="true" angle="0"/>
- <member type="weapon" angle="180"/>
- </frame>
- </movement>
Add Comment
Please, Sign In to add comment