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- {
- m_classname=Weapon
- m_code=10271
- m_iId=-2426189973456936202
- m_active=0
- m_master_id=-2173868478492250368 <------------ FIRST BLOCK. DEFINES IDENTIFICATION, WEAPON DROP TIME, STUFF LIKE THAT. PROBABLY BEST NOT TO EDIT THIS BIT
- m_owner_id=-6165649638142809253
- m_desowning_time=0.75
- m_container=false
- m_children=2079
- {
- m_classname=Bonus
- m_code=2079
- m_iId=-1339616910800635132
- m_active=2
- m_master_id=-2426189973456936202 <------------ BEGINNING OF BONUS BLOCK. AGAIN, ID'S AND OTHER THINGS RELATING TO WHICH WEAPON IT CONNECTS TO, I PRESUME.
- m_owner_id=0 <----------------- NOTE THE MASTER ID IS THE SAME AS THE m_iId OF THE ORIGINAL WEAPON. THIS WAY, YOU CAN CHANGE IT TO FIT
- m_desowning_time=0.75 ANOTHER WEAPON.
- m_container=false
- m_state=1073741827
- {
- m_classname=phState
- 0
- 0
- 0
- 0 <----- PHYSICAL STATE SUB-BLOCK... NOT IMPORTANT AT THIS POINT...
- 0
- 0
- 0
- 0
- 0
- }
- m_animationname=
- m_animationname_glare=
- m_spritename=socket_l <------------ SPRITE FOR BONUS SOCKET... LARGE IN THIS CASE, PROBABLY CAN BE CHANGED TO socket_s OR socket_m.
- m_spritename2=
- m_spritename_icon=
- m_spritename_glare=
- m_spritename_fade=
- m_color_fade=0
- m_overlayname=
- m_z=1
- m_gui=false
- m_scale_x=1
- m_scale_y=1 <----------- GRAPHICAL SCALE OF SPRITE
- m_scale_icon=1
- m_dance=false
- m_notaproximate=false
- m_endcutter=0
- m_wheelsprite=false <-------- SPRITE SPINS FREELY AROUND ITS CENTER IF SET TO TRUE
- m_opacity=1
- m_shading=1
- m_glare_ex=0
- m_glare_timeout=0
- m_glare_axis=0
- m_glare_dens=0.1
- m_coloring=-1
- m_brightness=0
- m_fxwidth=0
- m_fxwidth_opacity=1
- m_animation_speed=0
- m_meta=1
- m_scores=5
- m_mesh=268435459
- {
- m_classname=Mesh
- m_size=6
- -3.93403e-007
- 9
- -7.79423 <----------- MESH BLOCK: PHYSICAL PRESCENCE, I THINK... NOT WISE TO EDIT THIS.
- 4.5
- -7.79423
- -4.5
- 1.07324e-007
- -9
- 7.79423
- -4.5
- 7.79423
- 4.5
- }
- health=1e+008
- health_low=12
- m_belongs=0
- m_priority=0
- m_lightcolor.r=1
- m_lightcolor.g=1
- m_lightcolor.b=1
- m_lighttype=0
- m_brightshift=0
- m_ambient=0.2
- m_fDensity=0
- m_fDensity2=30 <---------- VARIABLES HERE ARE USED FOR SPECIAL EFFECTS AND STUFF. NOT REALLY RELEVANT...
- m_dump=0
- m_winded=0
- m_aero=0
- m_fCoF=0.2
- m_fCoR=0.3
- m_glow=0
- m_glow_min=0
- m_glow_max=0
- m_glowdensity=1
- m_glowcolor=-1
- m_glowcounter=0
- m_energy=0
- m_ec=0
- m_impact_emmission=0
- m_layer=0
- m_shadensity=0
- m_shadensity_ambient=0
- m_irate=50
- m_sharpness=1
- m_bladeable=0
- m_spikeable=0
- m_extra_shock=1
- m_jaws=0
- m_explosive=0 <-------- EXPLOSIVE VARIABLE. SINCE THIS IS A GEM SOCKET, WE DON'T REALLY WANT THE THING TO EXPLODE, DO WE?
- m_explosive_timer=0
- m_explosive_type=0
- m_explode_type=0
- m_spasmtype=0
- m_spasm=0
- m_spasm_vitality=0
- m_spasm_dump=0
- m_spasm_moto=1
- m_spasm_firestab=0
- m_spasm_shock=0
- m_stuck=false
- m_wheeling=0
- m_collisions=-1
- m_ttl=0
- m_ttl_desolvetime=2 <------ ALL SORTS OF INTERESTING STUFF IN THIS SECTION... SPASMS, MOTION BLUR, RESISTANCE TO FIRE/ICE...
- m_salute=false
- m_effect_type=0
- m_effect_subtype=0
- m_effect_x=0
- m_effect_y=0
- m_effect_value=1
- m_motionblured=0
- m_collision_effect=1
- m_freeze_resist=0
- m_fire_resist=1
- m_arm=0
- m_arm_level=1
- m_arm_axis=0
- m_extra_stvol=0
- m_recoil_time=2
- m_ammoclip_size=1
- m_stvolshift_x=0
- m_stvolshift_y=0
- m_level=1
- m_importent=false
- m_shock_value=0
- m_isoverlay=false
- m_halo_harm=1
- m_halogen=0
- m_help_index=0
- m_wheel=0
- m_wheel_angle=0
- m_wheel_radius=0
- m_smile_family=
- m_smile_ttl=0
- m_replayer=16387
- {
- m_classname=Replayer <--------- I'M NOT SURE WHAT THESE BLOCKS DO. BEST TO LEAVE THEM ALONE.
- m_size=0
- }
- m_type=3672064
- m_itemcode=0
- m_next_id=0
- m_action=0
- m_wear_x=0
- m_wear_y=0
- m_name=n/a
- m_lockbit=0
- m_new=false
- }
- m_children=2079
- {
- m_classname=Bonus
- m_code=2079
- m_iId=4245736765264691300
- m_active=2
- m_master_id=-2426189973456936202 <------------ THE BEGINNING OF A SECOND BONUS BLOCK, BUT THIS ONE IS INSIDE THE OTHER. IT SEEMS TO BE MORE CONCERNED WITH FUNCTION RATHER THAN APPEARANCE.
- m_owner_id=-2426189973456936202
- m_desowning_time=0.75
- m_container=false
- m_children=31
- {
- m_classname=Body
- m_code=31
- m_iId=6740540061173034998
- m_active=2
- m_master_id=4245736765264691300 <--------- BODY BLOCK BEGINNING... NOT QUITE SURE WHAT IT DOES, BUT THE m_code VARIABLE MIGHT BE THE SIZE OF THE GEM SOCKET.
- m_owner_id=0
- m_desowning_time=0.75
- m_container=false
- m_state=1073741827
- {
- m_classname=phState
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- }
- m_animationname=
- m_animationname_glare=
- m_spritename=gem_purple
- m_spritename2=
- m_spritename_icon=
- m_spritename_glare=gem_purple_gl <----- AH, THIS MIGHT BE THE SPECIAL EFFECTS BLOCKS STARTING UP... THIS WEAPON CURRENTLY HOLDS A GIANT PURPLE GEM, YOU SEE.
- m_spritename_fade=
- m_color_fade=0
- m_overlayname=
- m_z=1
- m_gui=false
- m_scale_x=0.7
- m_scale_y=0.4
- m_scale_icon=1
- m_dance=false
- m_notaproximate=false
- m_endcutter=0
- m_wheelsprite=false
- m_opacity=1
- m_shading=1
- m_glare_ex=5
- m_glare_timeout=0
- m_glare_axis=1
- m_glare_dens=0.1
- m_coloring=-1
- m_brightness=0
- m_fxwidth=0
- m_fxwidth_opacity=1
- m_animation_speed=0
- m_meta=1
- m_scores=0
- m_mesh=268435459
- {
- m_classname=Mesh
- m_size=4
- -4.99925
- 4.99925
- -4.99924
- -4.99925
- 4.99925
- -4.99924
- 4.99924
- 4.99925
- }
- health=1e+008
- health_low=12
- m_belongs=0
- m_priority=0
- m_lightcolor.r=1
- m_lightcolor.g=1
- m_lightcolor.b=1
- m_lighttype=0
- m_brightshift=0
- m_ambient=0
- m_fDensity=0
- m_fDensity2=0
- m_dump=0
- m_winded=0
- m_aero=0
- m_fCoF=0.2
- m_fCoR=0.3
- m_glow=0
- m_glow_min=0
- m_glow_max=0
- m_glowdensity=1
- m_glowcolor=-1
- m_glowcounter=0
- m_energy=0
- m_ec=0
- m_impact_emmission=0
- m_layer=3
- m_shadensity=0
- m_shadensity_ambient=0
- m_irate=50
- m_sharpness=1
- m_bladeable=0
- m_spikeable=0
- m_extra_shock=1
- m_jaws=0
- m_explosive=0
- m_explosive_timer=0
- m_explosive_type=0
- m_explode_type=0
- m_spasmtype=0
- m_spasm=0
- m_spasm_vitality=0
- m_spasm_dump=0
- m_spasm_moto=1
- m_spasm_firestab=0
- m_spasm_shock=0
- m_stuck=false
- m_wheeling=0
- m_collisions=-1
- m_ttl=0
- m_ttl_desolvetime=2
- m_salute=false
- m_effect_type=0
- m_effect_subtype=0
- m_effect_x=0
- m_effect_y=0
- m_effect_value=1
- m_motionblured=0
- m_collision_effect=1
- m_freeze_resist=0
- m_fire_resist=1
- m_arm=0
- m_arm_level=1
- m_arm_axis=0
- m_extra_stvol=0
- m_recoil_time=2
- m_ammoclip_size=1
- m_stvolshift_x=0
- m_stvolshift_y=0
- m_level=1
- m_importent=false
- m_shock_value=0
- m_isoverlay=false
- m_halo_harm=1
- m_halogen=0
- m_help_index=0
- m_wheel=0
- m_wheel_angle=0
- m_wheel_radius=0
- m_smile_family=
- m_smile_ttl=0
- m_replayer=16387
- {
- m_classname=Replayer
- m_size=0
- }
- }
- m_children=31
- {
- #################### ANOTHER ONE EXACTLY THE SAME WAS HERE, SO I REMOVED IT FOR EASE OF USE #################
- }
- m_children=31
- {
- #################### AND AGAIN ########################
- }
- m_children=31
- {
- ###################### AND *AGAIN* #####################
- }
- m_children=31
- {
- ###################### YEP, AGAIN #####################
- }
- m_children=31
- {
- ##################### SHORTER, BUT MUCH AND SUCH THE SAME ############
- }
- m_state=1073741827
- {
- m_classname=phState
- 0
- 0
- 7.52612e+024
- -138.24
- 0
- 0
- 0
- 0
- 0
- }
- m_animationname=
- m_animationname_glare=
- m_spritename=empty
- m_spritename2=
- m_spritename_icon=gem_amethyst
- m_spritename_glare= <----------------- THIS BIT IS THE ACTUAL GEM, RESTING IN THE SOCKET.
- m_spritename_fade=
- m_color_fade=0
- m_overlayname=
- m_z=1
- m_gui=false
- m_scale_x=1
- m scale_y=1
- m_scale_icon=1
- m_dance=false
- m_notaproximate=false
- m_endcutter=0
- m_wheelsprite=false
- m_opacity=1
- m_shading=1
- m_glare_ex=0
- m_glare_timeout=0
- m_glare_axis=0
- m_glare_dens=0.1
- m_coloring=-1
- m_brightness=0
- m_fxwidth=0
- m_fxwidth_opacity=1
- m_animation_speed=0
- m_meta=32784
- m_scores=50
- m_mesh=268435459
- {
- m_classname=Mesh
- m_size=4
- -9.99849
- 9.99849
- -9.99849
- -9.99849
- 9.99849
- -9.99849
- 9.99849
- 9.9985
- }
- health=1e+008
- health_low=12
- m_belongs=0
- m_priority=0
- m_lightcolor.r=0.501961
- m_lightcolor.g=0.32549 <------ THE COLOUR OF THE GEM! :D
- m_lightcolor.b=1
- m_lighttype=1
- m_brightshift=0
- m_ambient=1
- m_fDensity=80
- m_fDensity2=80
- m_dump=0
- m_winded=0
- m_aero=0
- m_fCoF=0.2
- m_fCoR=0.3
- m_glow=26.0842
- m_glow_min=0
- m_glow_max=0
- m_glowdensity=2
- m_glowcolor=-1769974785
- m_glowcounter=999999
- m_energy=0
- m_ec=0
- m_impact_emmission=0
- m_layer=1
- m_shadensity=0
- m_shadensity_ambient=0
- m_irate=50
- m_sharpness=1
- m_bladeable=0
- m_spikeable=0
- m_extra_shock=1
- m_jaws=0
- m_explosive=0
- m_explosive_timer=0
- m_explosive_type=0
- m_explode_type=0
- m_spasmtype=0
- m_spasm=0
- m_spasm_vitality=0
- m_spasm_dump=0
- m_spasm_moto=1
- m_spasm_firestab=0
- m_spasm_shock=0
- m_stuck=false
- m_wheeling=0
- m_collisions=-1
- m_ttl=0
- m_ttl_desolvetime=2
- m_salute=false
- m_effect_type=12
- m_effect_subtype=5
- m_effect_x=0
- m_effect_y=0
- m_effect_value=0
- m_motionblured=0
- m_collision_effect=1
- m_freeze_resist=0
- m_fire_resist=1
- m_arm=0
- m_arm_level=1
- m_arm_axis=0
- m_extra_stvol=0
- m_recoil_time=2
- m_ammoclip_size=1
- m_stvolshift_x=0
- m_stvolshift_y=0
- m_level=1
- m_importent=false
- m_shock_value=0
- m_isoverlay=false
- m_halo_harm=1
- m_halogen=0
- m_help_index=0
- m_wheel=0
- m_wheel_angle=0
- m_wheel_radius=0
- m_smile_family=
- m_smile_ttl=0
- m_replayer=16387
- {
- m_classname=Replayer
- m_size=0
- }
- m_type=10485776
- m_itemcode=38 <---------- NUMBER OF THE GEM
- m_next_id=0
- m_action=3 <-------- POSSIBLY THE SIZE OF THE GEM
- m_wear_x=0
- m_wear_y=0
- m_name=Priceless Amethyst <------- THE NAME, OF COURSE.
- m_lockbit=32 <----- m_bonus_lock LOCKBIT. NOT SURE OF THE LOCKING ALGORITHM, THOUGH.
- m_new=false <------- IS IT NEW?
- m_improvements=134217731 <---------- IMPROVEMENTS CODE
- {
- m_classname=Improvement
- m_code=134217731
- m_active=1 <----------- IMPROVEMENT BLOCK - ID CORRESPONDS TO THE ONE ABOVE, m_type IS THE KIND OF EFFECT IT HAS, AND m_value IS HOW POWERFUL IT IS. FUN!
- m_type=4
- m_value=8
- }
- }
- m_state=1073741827
- {
- m_classname=phState
- 47.9653
- 15.6853
- 47.9653
- 15.6853
- -19.9158
- 233.147
- 5.96713
- 5.96713
- -5.39589
- }
- m_animationname=
- m_animationname_glare=
- m_spritename=hammer_gold
- m_spritename2=
- m_spritename_icon=hammer_gold_icon <---------- OUR ACTUAL HAMMER NOW
- m_spritename_glare=hammer_gold_gl
- m_spritename_fade=
- m_color_fade=0
- m_overlayname=
- m_z=1
- m_gui=false
- m_scale_x=1
- m_scale_y=1
- m_scale_icon=1
- m_dance=false
- m_notaproximate=false
- m_endcutter=20
- m_wheelsprite=true
- m_opacity=1
- m_shading=1
- m_glare_ex=4
- m_glare_timeout=0
- m_glare_axis=1
- m_glare_dens=0.1
- m_coloring=-1
- m_brightness=0
- m_fxwidth=0
- m_fxwidth_opacity=0.5
- m_animation_speed=0
- m_meta=4
- m_scores=5
- m_mesh=268435459
- {
- m_classname=Mesh
- m_size=4
- -9.49857
- 15.4977 <----- PHYSICS MESH. PROBABLY A BOUNDING BOX...
- -9.49856
- -15.4977
- 9.49857
- -15.4977
- 9.49856
- 15.4977
- }
- health=9.99938e+007
- health_low=12
- m_belongs=0
- m_priority=0
- m_lightcolor.r=0.501961
- m_lightcolor.g=0.32549
- m_lightcolor.b=1
- m_lighttype=0
- m_brightshift=0
- m_ambient=0.2
- m_fDensity=60
- m_fDensity2=60
- m_dump=0
- m_winded=0
- m_aero=0
- m_fCoF=0.2
- m_fCoR=0.3
- m_glow=0
- m_glow_min=0
- m_glow_max=0
- m_glowdensity=1
- m_glowcolor=-1
- m_glowcounter=0
- m_energy=0
- m_ec=0
- m_impact_emmission=0
- m_layer=11
- m_shadensity=0.0908845
- m_shadensity_ambient=0
- m_irate=50
- m_sharpness=3 <-------------- HOW SHARP THE WEAPON IS. WE COULD MAKE THE HAMMER SHARPER THAN DEATH'S SCYTHE IF WE WANTED TO.
- m_bladeable=0
- m_spikeable=0
- m_extra_shock=1
- m_jaws=0
- m_explosive=0
- m_explosive_timer=0
- m_explosive_type=0
- m_explode_type=0
- m_spasmtype=0
- m_spasm=0
- m_spasm_vitality=0
- m_spasm_dump=0
- m_spasm_moto=1
- m_spasm_firestab=0
- m_spasm_shock=0
- m_stuck=false
- m_wheeling=0
- m_collisions=-1
- m_ttl=0
- m_ttl_desolvetime=2
- m_salute=false
- m_effect_type=1
- m_effect_subtype=0
- m_effect_x=0
- m_effect_y=0
- m_effect_value=1
- m_motionblured=1
- m_collision_effect=1
- m_freeze_resist=0
- m_fire_resist=1
- m_arm=0
- m_arm_level=1
- m_arm_axis=0
- m_extra_stvol=0
- m_recoil_time=2
- m_ammoclip_size=1
- m_stvolshift_x=0
- m_stvolshift_y=0
- m_level=1
- m_importent=false
- m_shock_value=0
- m_isoverlay=false
- m_halo_harm=1
- m_halogen=0
- m_help_index=1
- m_wheel=0
- m_wheel_angle=0
- m_wheel_radius=0
- m_smile_family=
- m_smile_ttl=0
- m_replayer=16387
- {
- m_classname=Replayer
- m_size=0
- }
- m_type=128
- m_itemcode=206 <------- ITEM CODE
- m_next_id=0
- m_action=0
- m_wear_x=0
- m_wear_y=0
- m_name=Hammer of Dayram <-------- WEAPON NAME
- m_lockbit=256 <-------- m_weapon_lock LOCKBIT
- m_new=false <---------- IS IT NEW?
- m_joineer1=-2426189973456936202 <------- THE HAMMER IS JOINED TO AN ARQUEBUS IN MY SAVE: THIS IS THE CODE OF THE WEAPON TO JOIN WITH.
- m_joineer2=0
- m_jtype=2
- m_jitter=5
- m_para_id=-6549970958968223407
- m_max_ammo=0
- m_jrad_x=60
- m_jrad_y=0
- m_overkill=1
- m_wheelsize=20
- m_sharpness_u=1
- m_sharpness_d=1
- m_bladeable_u=1
- m_bladeable_d=1
- m_spikeable_u=1
- m_spikeable_d=1
- } <------- END OF WEAPON BLOCK
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