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Shady91

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Aug 3rd, 2009
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  1. /*HELLO THIS IS MY MOVING TEXTDRAW WERE YOU SEE WHATS UNDER ONPLAYER CONNECT THAT WHAT YOU NEED TO ADD SAME AS ONGAMEMODEINIT ETC...
  2. PLEASE DONT CLAIM THIS AS YOUR WORK!*/
  3.  
  4. new Shady91;
  5. new Text:TextDraw1;
  6.  
  7. public OnGameModeInit()
  8. {
  9. new var0[128];
  10. format(var0, 128, " ");
  11. TextDraw1 = TextDrawCreate(1.0, 433.0, var0);
  12. TextDrawSetOutline(TextDraw1, 1);
  13. TextDrawFont(TextDraw1, 1);
  14. TextDrawUseBox(TextDraw1, true);
  15. TextDrawBoxColor(TextDraw1, 0x00A4F222);
  16. SetTimer("TextDraw", 60, true);
  17.  
  18. return 1;
  19. } //add this under ongamemodeinit
  20.  
  21. public OnPlayerConnect(playerid)
  22. {
  23. TextDrawShowForPlayer(playerid, TextDraw1);
  24. return 1;
  25. } //add this under onplayerconnect
  26.  
  27. forward TextDraw();
  28. public TextDraw() //add this hole thing. make sure you add the forward with it :)
  29. {
  30. Shady91++;
  31. if(Shady91 == 1)
  32. {
  33. TextDrawSetString(TextDraw1, "w");//Shady TextDraw
  34. }
  35. if(Shady91 == 2)
  36. {
  37. TextDrawSetString(TextDraw1, "aw");
  38. }
  39. if(Shady91 == 3)
  40. {
  41. TextDrawSetString(TextDraw1, "raw");
  42. }
  43. if(Shady91 == 4)
  44. {
  45. TextDrawSetString(TextDraw1, "Draw");
  46. }
  47. if(Shady91 == 5)
  48. {
  49. TextDrawSetString(TextDraw1, "tDraw");
  50. }
  51. if(Shady91 == 6)
  52. {
  53. TextDrawSetString(TextDraw1, "xtDraw");
  54. }
  55. if(Shady91 == 7)
  56. {
  57. TextDrawSetString(TextDraw1, "extDraw");
  58. }
  59. if(Shady91 == 8)
  60. {
  61. TextDrawSetString(TextDraw1, "TextDraw");
  62. }
  63. if(Shady91 == 9)
  64. {
  65. TextDrawSetString(TextDraw1, "TextDraw");
  66. }
  67. if(Shady91 == 10)
  68. {
  69. TextDrawSetString(TextDraw1, "y TextDraw");
  70. }
  71. if(Shady91 == 11)
  72. {// pugs the next level rpg v1.5a
  73. TextDrawSetString(TextDraw1, "dy TextDraw");
  74. }
  75. if(Shady91 == 12)
  76. {
  77. TextDrawSetString(TextDraw1, "ady TextDraw");
  78. }
  79. if(Shady91 == 13)
  80. {
  81. TextDrawSetString(TextDraw1, "hady TextDraw");
  82. }
  83. if(Shady91 == 14)
  84. {
  85. TextDrawSetString(TextDraw1, "Shady TextDraw");
  86. }
  87. if(Shady91 == 15)
  88. {
  89. TextDrawSetString(TextDraw1, " Shady TextDraw");
  90. }
  91. if(Shady91 == 16)
  92. {
  93. TextDrawSetString(TextDraw1, " Shady TextDraw");
  94. }
  95. if(Shady91 == 17)
  96. {
  97. TextDrawSetString(TextDraw1, " Shady TextDraw");
  98. }
  99. if(Shady91 == 18)
  100. {
  101. TextDrawSetString(TextDraw1, " Shady TextDraw");
  102. }
  103. if(Shady91 == 19)
  104. {// pugs the next level rpg v1.5a
  105. TextDrawSetString(TextDraw1, " Shady TextDraw");
  106. }
  107. if(Shady91 == 20)
  108. {
  109. TextDrawSetString(TextDraw1, " Shady TextDraw");
  110. }
  111. if(Shady91 == 21)
  112. {
  113. TextDrawSetString(TextDraw1, " Shady TextDraw");
  114. }
  115. if(Shady91 == 22)
  116. {
  117. TextDrawSetString(TextDraw1, " Shady TextDraw");
  118. }
  119. if(Shady91 == 23)
  120. {// pugs the next level rpg v1.5a
  121. TextDrawSetString(TextDraw1, " Shady TextDraw");
  122. }
  123. if(Shady91 == 24)
  124. {
  125. TextDrawSetString(TextDraw1, " Shady TextDraw");
  126. }
  127. if(Shady91 == 25)
  128. {
  129. TextDrawSetString(TextDraw1, " Shady TextDraw");
  130. }
  131. if(Shady91 == 26)
  132. {
  133. TextDrawSetString(TextDraw1, " Shady TextDraw");
  134. }
  135. if(Shady91 == 27)
  136. {
  137. TextDrawSetString(TextDraw1, " Shady TextDraw");
  138. }
  139. if(Shady91 == 28)
  140. {
  141. TextDrawSetString(TextDraw1, " Shady TextDraw");
  142. }
  143. if(Shady91 == 29)
  144. {
  145. TextDrawSetString(TextDraw1, " Shady TextDraw");
  146. }
  147. if(Shady91 == 30)
  148. {
  149. TextDrawSetString(TextDraw1, " Shady TextDraw");
  150. }
  151. if(Shady91 == 31)
  152. {
  153. TextDrawSetString(TextDraw1, " Shady TextDraw");
  154. }
  155. if(Shady91 == 32)
  156. {
  157. TextDrawSetString(TextDraw1, " Shady TextDraw");
  158. }
  159. if(Shady91 == 33)
  160. {
  161. TextDrawSetString(TextDraw1, " Shady TextDraw");
  162. }
  163. if(Shady91 == 34)
  164. {
  165. TextDrawSetString(TextDraw1, " Shady TextDraw");
  166. }
  167. if(Shady91 == 35)
  168. {
  169. TextDrawSetString(TextDraw1, " Shady TextDraw");
  170. }
  171. if(Shady91 == 36)
  172. {
  173. TextDrawSetString(TextDraw1, " Shady TextDraw");
  174. }
  175. if(Shady91 == 37)
  176. {
  177. TextDrawSetString(TextDraw1, " Shady TextDraw");
  178. }
  179. if(Shady91 == 38)
  180. {
  181. TextDrawSetString(TextDraw1, " Shady TextDraw");
  182. }
  183. if(Shady91 == 39)
  184. {
  185. TextDrawSetString(TextDraw1, " Shady TextDraw");
  186. }
  187. if(Shady91 == 40)
  188. {
  189. TextDrawSetString(TextDraw1, " Shady TextDraw");
  190. }
  191. if(Shady91 == 41)
  192. {
  193. TextDrawSetString(TextDraw1, " Shady TextDraw");
  194. }
  195. if(Shady91 == 42)
  196. {
  197. TextDrawSetString(TextDraw1, " Shady TextDraw");
  198. }
  199. if(Shady91 == 43)
  200. {
  201. TextDrawSetString(TextDraw1, " Shady TextDraw");
  202. }
  203. if(Shady91 == 44)
  204. {
  205. TextDrawSetString(TextDraw1, " Shady TextDraw");
  206. }
  207. if(Shady91 == 45)
  208. {
  209. TextDrawSetString(TextDraw1, " Shady TextDraw");
  210. }
  211. if(Shady91 == 46)
  212. {
  213. TextDrawSetString(TextDraw1, " Shady TextDraw");
  214. }
  215. if(Shady91 == 46)
  216. {
  217. TextDrawSetString(TextDraw1, " Shady TextDraw");
  218. }
  219. if(Shady91 == 47)
  220. {
  221. TextDrawSetString(TextDraw1, " Shady TextDraw");
  222. }
  223. if(Shady91 == 48)
  224. {
  225. TextDrawSetString(TextDraw1, " Shady TextDraw");
  226. }
  227. if(Shady91 == 49)
  228. {
  229. TextDrawSetString(TextDraw1, " Shady TextDraw");
  230. }
  231. if(Shady91 == 50)
  232. {
  233. TextDrawSetString(TextDraw1, " Shady TextDraw");
  234. }
  235. if(Shady91 == 51)
  236. {
  237. TextDrawSetString(TextDraw1, " Shady TextDraw");
  238. }
  239. if(Shady91 == 52)
  240. {
  241. TextDrawSetString(TextDraw1, " Shady TextDraw");
  242. }
  243. if(Shady91 == 53)
  244. {
  245. TextDrawSetString(TextDraw1, " Shady TextDraw");
  246. }
  247. if(Shady91 == 54)
  248. {
  249. TextDrawSetString(TextDraw1, " Shady TextDraw");
  250. }
  251. if(Shady91 == 55)
  252. {
  253. TextDrawSetString(TextDraw1, " Shady TextDraw");
  254. }
  255. if(Shady91 == 56)
  256. {
  257. TextDrawSetString(TextDraw1, " Shady TextDraw");
  258. }
  259. if(Shady91 == 57)
  260. {
  261. TextDrawSetString(TextDraw1, " Shady TextDraw");
  262. }
  263. if(Shady91 == 58)
  264. {
  265. TextDrawSetString(TextDraw1, " Shady TextDraw");
  266. }
  267. if(Shady91 == 59)
  268. {
  269. TextDrawSetString(TextDraw1, " Shady TextDraw");
  270. }
  271. if(Shady91 == 60)
  272. {
  273. TextDrawSetString(TextDraw1, " Shady TextDraw");
  274. }
  275. if(Shady91 == 61)
  276. {
  277. TextDrawSetString(TextDraw1, " Shady TextDraw");
  278. }
  279. if(Shady91 == 62)
  280. {
  281. TextDrawSetString(TextDraw1, " Shady TextDraw");
  282. }
  283. if(Shady91 == 63)
  284. {
  285. TextDrawSetString(TextDraw1, " Shady TextDraw");
  286. }
  287. if(Shady91 == 64)
  288. {
  289. TextDrawSetString(TextDraw1, " Shady TextDraw");
  290. }
  291. if(Shady91 == 65)
  292. {
  293. TextDrawSetString(TextDraw1, " Shady TextDraw");
  294. }
  295. if(Shady91 == 66)
  296. {
  297. TextDrawSetString(TextDraw1, " Shady TextDraw");
  298. }
  299. if(Shady91 == 67)
  300. {
  301. TextDrawSetString(TextDraw1, " Shady TextDraw");
  302. }
  303. if(Shady91 == 68)
  304. {
  305. TextDrawSetString(TextDraw1, " Shady TextDraw");
  306. }
  307. if(Shady91 == 69)
  308. {
  309. TextDrawSetString(TextDraw1, " Shady TextDraw");
  310. }
  311. if(Shady91 == 70)
  312. {
  313. TextDrawSetString(TextDraw1, " Shady TextDraw");
  314. }
  315. if(Shady91 == 71)
  316. {
  317. TextDrawSetString(TextDraw1, " Shady TextDraw");
  318. }
  319. if(Shady91 == 72)
  320. {
  321. TextDrawSetString(TextDraw1, " Shady TextDraw");
  322. }
  323. if(Shady91 == 73)
  324. {
  325. TextDrawSetString(TextDraw1, " Shady TextDraw");
  326. }
  327. if(Shady91 == 74)
  328. {
  329. TextDrawSetString(TextDraw1, " Shady TextDraw");
  330. }
  331. if(Shady91 == 75)
  332. {
  333. TextDrawSetString(TextDraw1, " Shady TextDraw");
  334. }
  335. if(Shady91 == 76)
  336. {
  337. TextDrawSetString(TextDraw1, " Shady TextDraw");
  338. }
  339. if(Shady91 == 77)
  340. {
  341. TextDrawSetString(TextDraw1, " Shady TextDraw");
  342. }
  343. if(Shady91 == 78)
  344. {
  345. TextDrawSetString(TextDraw1, " Shady TextDraw");
  346. }
  347. if(Shady91 == 79)
  348. {
  349. TextDrawSetString(TextDraw1, " Shady TextDraw");
  350. }
  351. if(Shady91 == 80)
  352. {
  353. TextDrawSetString(TextDraw1, " Shady TextDraw");
  354. }
  355. if(Shady91 == 81)
  356. {
  357. TextDrawSetString(TextDraw1, " Shady TextDraw");
  358. }
  359. if(Shady91 == 82)
  360. {
  361. TextDrawSetString(TextDraw1, " Shady TextDraw");
  362. }
  363. if(Shady91 == 83)
  364. {
  365. TextDrawSetString(TextDraw1, " Shady TextDraw");
  366. }
  367. if(Shady91 == 84)
  368. {
  369. TextDrawSetString(TextDraw1, " Shady TextDraw");
  370. }
  371. if(Shady91 == 85)
  372. {
  373. TextDrawSetString(TextDraw1, " Shady TextDraw");
  374. }
  375. if(Shady91 == 86)
  376. {
  377. TextDrawSetString(TextDraw1, " Shady TextDraw");
  378. }
  379. if(Shady91 == 87)
  380. {
  381. TextDrawSetString(TextDraw1, " Shady TextDraw");
  382. }
  383. if(Shady91 == 88)
  384. {
  385. TextDrawSetString(TextDraw1, " Shady TextDraw");
  386. }
  387. if(Shady91 == 89)
  388. {
  389. TextDrawSetString(TextDraw1, " Shady TextDraw");
  390. }
  391. if(Shady91 == 90)
  392. {
  393. TextDrawSetString(TextDraw1, " Shady TextDraw");
  394. }
  395. if(Shady91 == 91)
  396. {
  397. TextDrawSetString(TextDraw1, " Shady TextDraw");
  398. }
  399. if(Shady91 == 92)
  400. {
  401. TextDrawSetString(TextDraw1, " Shady TextDraw");
  402. }
  403. if(Shady91 == 93)
  404. {
  405. TextDrawSetString(TextDraw1, " Shady TextDraw");
  406. }
  407. if(Shady91 == 94)
  408. {
  409. TextDrawSetString(TextDraw1, " Shady TextDraw");
  410. }
  411. if(Shady91 == 95)
  412. {
  413. TextDrawSetString(TextDraw1, " Shady TextDraw");
  414. }
  415. if(Shady91 == 96)
  416. {
  417. TextDrawSetString(TextDraw1, " Shady TextDraw");
  418. }
  419. if(Shady91 == 97)
  420. {
  421. TextDrawSetString(TextDraw1, " Shady TextDraw");
  422. }
  423. if(Shady91 == 98)
  424. {
  425. TextDrawSetString(TextDraw1, " Shady TextDraw");
  426. }
  427. if(Shady91 == 99)
  428. {
  429. TextDrawSetString(TextDraw1, " Shady TextDraw");
  430. }
  431. if(Shady91 == 100)
  432. {
  433. TextDrawSetString(TextDraw1, " Shady TextDraw");
  434. }
  435. if(Shady91 == 101)
  436. {
  437. TextDrawSetString(TextDraw1, " Shady TextDraw");
  438. }
  439. if(Shady91 == 102)
  440. {
  441. TextDrawSetString(TextDraw1, " Shady TextDraw");
  442. }
  443. if(Shady91 == 103)
  444. {
  445. TextDrawSetString(TextDraw1, " Shady TextDraw");
  446. }
  447. if(Shady91 == 104)
  448. {
  449. TextDrawSetString(TextDraw1, " Shady TextDraw");
  450. }
  451. if(Shady91 == 105)
  452. {
  453. TextDrawSetString(TextDraw1, " Shady TextDraw");
  454. }
  455. if(Shady91 == 106)
  456. {
  457. TextDrawSetString(TextDraw1, " Shady TextDraw");
  458. Shady91 = -5;
  459. }
  460. return 1;
  461. }
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