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Nitramy

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Mar 7th, 2009
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  1. Cyber Optic Dragon
  2. Light / Machine / Effect
  3. 3 Stars / 1600 ATK / 500 DEF
  4.  
  5. This card is treated as DRAGON-type in the Graveyard.
  6.  
  7. Cyberdark Crystal Core
  8. Dark / Machine / Effect
  9. 3 Stars / 1550 ATK / 500 DEF
  10.  
  11. This card is treated as a DRAGON-type in the Graveyard. This card is not treated as a DARK monster in the Graveyard. Remove a "Cyberdark" monster in your Graveyard from play to equip this card to a "Cyberdark" monster you control.
  12.  
  13. Cyberdark Stormbringer
  14. Dark / Machine / Effect
  15. 8 Stars / 2500 ATK / 1200 DEF
  16.  
  17. This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Hand by having at least 1 "Cyberdark Horn", 1 "Cyberdark Edge", and 1 "Cyberdark Keel" in your Graveyard. Once per turn, you can equip a Level 3 or lower Dragon-type monster in your Graveyard to a Level 4 "Cyberdark" monster you control.
  18.  
  19. Cyberdark Arrow
  20. Dark / Machine / Fusion / Effect
  21. 9 Stars / 1000 ATK / 1000 DEF
  22. "Cyberdark Edge" + "Cyberdark Keel" + "Cyberdark Horn"
  23.  
  24. This monster can only be Fusion Summoned with the above Fusion-Material monsters. When this card is Special Summoned, you can select a Dragon-type Monster in your Graveyard and equip it to this card (increase this card's ATK by the equipped monster's ATK). If this card would be destroyed by battle, the equipped monster is destroyed instead. Any Battle Damage this card inflicts is halved. Negate all effects that activate during the Damage Step this card battles in. This face-up card cannot be affected by Spell Cards.
  25.  
  26. Cyberdark Aegis
  27. Dark / Machine / Fusion / Effect
  28. 10 Stars / 1500 ATK / 1500 DEF
  29. "Cyberdark Keel" + "Cyberdark Horn" + "Cyberdark Edge"
  30.  
  31. This monster can only be Fusion Summoned with the above Fusion-Material monsters. When this card is Special Summoned, you can select a Dragon-type Monster in your Graveyard and equip it to this card (increase this card's DEF by the equipped monster's DEF). If this card would be destroyed by a Spell, Trap, or Effect Monster's Effect, the equipped monster is destroyed instead. This card cannot be destroyed in battle. Once per turn, you can send the monster equipped to this card to the Graveyard to activate 1 of the following effects:
  32. * Return to their owner's Graveyards a Monster Card from either player's remove from play whose level is equal to or less than the equipped monster.
  33. * Negate a number of attacks equal to half of the equipped monster's (truncated) Level.
  34.  
  35. Cyberdark Dragon Lord
  36. Dark / Dragon / Fusion / Effect
  37. 8 Stars / 2000 ATK / 1500 DEF
  38. "Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel"
  39.  
  40. This monster can only be Fusion Summoned with the above Fusion-Material monsters. When this card is Special Summoned, you can select a "Cyberdark" Monster in your Graveyard and equip it to this card (increase this card's ATK and DEF by the equipped monster's ATK and DEF). If this card would be destroyed by battle, the equipped monster is destroyed instead. This monster cannot be removed from the field except by battle if it has no monster equipped to it. This monster is also treated as a Machine-type when a monster is equipped to it. You can remove from play the monster currently equipped to this face-up monster to activate 1 of the following effects:
  41. * Return a Spell Card used in the Fusion Summon of a "Cyberdark" monster from your Graveyard to your Hand.
  42. * Send, to the Graveyard, random cards from your deck equal to half (truncated) the removed monster's level.
  43. * Negate the effect of a card that affects monster/s you control with "Cyberdark" in its name and return that card to the bottom of its owner's Deck.
  44.  
  45. Cyberdark Reaver
  46. Dark / Machine / Effect
  47. 8 Stars / 2400 ATK / 2200 DEF
  48.  
  49. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" on your side of the Field OR Graveyard. There can only be 1 face-up "Cyberdark Reaver" on your side of the Field. This card cannot be removed from play from your Graveyard. Once per turn, you can use 1 of the following effect(s):
  50. * Pay 2000 LP to return all cards on the Field (except this card) to their respective decks (shuffle afterwards).
  51. * Once per turn, you can negate a Spell, Trap, or Effect Monster effect that targets a "Cyberdark" monster you control.
  52. * Special Summon a "Cyberdark" monster from your Hand.
  53.  
  54. Cyberdark Mach Open Formation
  55. Quick-Play Spell Card
  56.  
  57. You cannot activate this card when you control a Level 7 or higher monster. Discard a card from your hand. Return a "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" on your side of the Field, Graveyard and/or removed-from-play zone to your Deck to Special Summon a "Cyberdark" Fusion Monster (this Special Summon is treated as a Fusion Summon). This card's activation and effect cannot be chained to.
  58.  
  59. Cyberdark Perforator
  60. Dark / Machine / Effect
  61. 8 Stars / 2800 ATK / 2000 DEF
  62.  
  63. This card cannot be Special Summoned. If you Tribute Summon this card by Tributing any of the following monster(s), this card gets the appropriate effect(s):
  64. * Cyberdark Horn - This card can inflict Piercing damage.
  65. * Cyberdark Edge - This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved.
  66. * Cyberdark Keel - Negate the effects of Effect Monsters destroyed by this card in battle.
  67.  
  68. Cyberdark Channeler
  69. Dark / Machine / Effect
  70. 8 Stars / 2300 ATK / 1650 DEF
  71.  
  72. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play two "Cyberdark" monsters from your Graveyard. While this monster is face-up on the Field, "Cyberdark" monsters you control can equip Dragon-type monsters when Flip Summoned or Special Summoned.
  73.  
  74. Cyberdark Advent
  75. Normal Spell Card
  76.  
  77. Return 1 "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" from your removed from play zone to your Graveyard to Special Summon a "Cyberdark" monster from your Extra Deck (this Summon counts as a Fusion Summon).
  78. (artwork: Cyberdark Dragon, Dragon Lord, Aegis, Arrow, and the 3 Cyberdark pieces - Horn, Edge and Keel - flying out of Fusion Gate.)
  79.  
  80. Cyberdark Harbringer
  81. Dark / Machine / Effect
  82. 2 Stars / 900 ATK / 600 DEF
  83.  
  84. This card is treated as Dragon-type in the Graveyard. This card is not treated as a DARK monster in the Graveyard. When this card is sent from the Field to the Graveyard, select a "Cyberdark" monster with 1500 or less ATK from your Deck and add it to your Hand. If this card is removed from play when it is on the Field, select a "Cyberdark" monster from your Deck and add it to your Hand.
  85.  
  86. Diabolous Ex Machina
  87. Ritual Spell Card
  88.  
  89. This card is used to Ritual Summon "Cyberdark Nightmare Engine" OR "Cyberdark Phoenix". You must also Tribute monsters whose total Levels equal 8 or more from your side of the field or hand.
  90.  
  91. Cyberdark Nightmare Engine
  92. Dark / Machine / Ritual / Effect
  93. 8 Stars / 2500 ATK / 2000 DEF
  94.  
  95. This monster can only be Special Summoned by the effect of the Spell Card "Diabolous Ex Machina". When an Effect Monster's effect is activated, you must Tribute this card. Negate that effect's activation, and destroy the monster. It becomes a Dragon-type monster in the Graveyard when said effect triggers.
  96.  
  97. Cyberdark Phoenix
  98. Fire / Machine / Ritual / Effect
  99. 8 Stars / 2400 ATK / 2000 DEF
  100.  
  101. This monster can only be Special Summoned by the effect of the Spell Card "Diabolous Ex Machina". Remove this face-up card from play to Special Summon a "Cyberdark Dragon" from your Graveyard, ignoring summoning conditions. If this card is sent from the Field to the Graveyard, draw a card from your deck.
  102.  
  103. Cyberdark Replicator Core
  104. Dark / Machine / Effect
  105. 3 Stars / 1200 ATK / 1000 DEF
  106.  
  107. This monster is treated as Earth-attribute and Dragon-type in the Graveyard. While this card is equipped to a "Cyberdark" monster you control, every time your opponent Special Summons a monster, Special Summon a "Cyberdark Construct Token" (DARK / MACHINE / 4 STARS / 800 ATK / 800 DEF) in Defense Position on your side of the Field. 1 Cyberdark Construct Token can be used as a valid Fusion Substitute (overriding any restrictions) for the Special Summon of a "Cyberdark" monster.
  108.  
  109. Cyberdark Relay Circuit
  110. Normal Trap Card
  111.  
  112. When a level 4 "Cyberdark" monster you control is sent to the Graveyard, activate this card to Special Summon a Level 4 or lower "Cyberdark" monster from your Hand or Deck.
  113.  
  114. Cyberdark Change Attack!
  115. Quick-Play Spell Card
  116.  
  117. You can only activate this card on your opponent's turn. Return a "Cyberdark" fusion monster you control to the Extra Deck and Special Summon a "Cyberdark" fusion monster with a different name and the same Fusion-Material Monsters as the monster you returned. Activate the following effects based on the "Cyberdark" fusion monster you Special Summoned this way:
  118. * Cyberdark Dragon (Lord): Destroy a card on the Field.
  119. * Cyberdark Arrow: Send a random card from either player's Hand to the Graveyard.
  120. * Cyberdark Aegis: Inflict 800 LP damage to your opponent.
  121.  
  122. Cyberdark Remote Detonation
  123. Counter Trap Card
  124.  
  125. Activate this card when you control a "Cyberdark" monster. Negate an Effect Monster's effect and return it to the bottom of its owner's Deck.
  126.  
  127. Cyberdark Reversal Return
  128. Counter Trap Card
  129.  
  130. Activate this card when a "Cyberdark" monster is sent from your hand or deck to the Graveyard, or removed from play from the Field or the Graveyard by your opponent's card effect. Negate the effect and Special Summon a Level 4 or lower "Cyberdark" monster from your Hand.
  131.  
  132. Cyberdark Greed
  133. Normal Spell Card
  134.  
  135. Send up to two monsters equipped to "Cyberdark" monsters you control to draw up to two cards from your deck.
  136.  
  137. Cyberdark Emperor Dragon
  138. Dark / Machine / Fusion / Effect
  139. 12 Stars / ???? ATK / ???? DEF
  140. [Note: This card needs work because it's uber broken, but the brokenness is well deserved - CED is, after all, a homage to Getter Emperor. As if the "Open Dark!" and "Cyberdark Mach Open Formation" cards weren't enough clues.]
  141.  
  142. This card can only be Special Summoned when you have 1000 or less LP, and by returning at least nine "Cyberdark" monsters (at least three of these "Cyberdark" monsters have to be "Cyberdark" Fusion monsters) with different names from your Field and/or Graveyard to your Deck (you do not need to use Polymerization). This card's Original ATK and DEF equals half of the total ATK of the fusion material monsters used in this card's Fusion Summon. Remove from play 1 "Cyberdark" Monster from your graveyard. This monster gains the written effect of the selected monster. The Special Summon of this card cannot be chained to.
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