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Dec 17th, 2008
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  1. #include <a_samp>
  2.  
  3. #define filterscript
  4. #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
  5. //*****EDIT BELOW THIS LINE:*****
  6. //------------------------------------------------------------------------------------------------------------------------------------------------------------
  7. #define DISTANCE_BETWEEN_PLAYERS 5 //The minimum distance between players to be able to rob |
  8. #define COLOR_ROB 0x00FFFFFF //The color of the text send to the players when made a successfull rob |
  9. #define COLOR_FAIL 0x00FFFFFF //Color of the text displayed to the players when a rob has failed |
  10. #define COLOR_ERROR 0xFF0000FF //Color of the text when there is an error |
  11. #define ROB_TIME 7000 //Time between rob commands to prevent spam (in milliseconds) |
  12. //*****NO NEED TO EDIT BELOW THIS LINE:***** |
  13. //------------------------------------------------------------------------------------------------------------------------------------------------------------
  14.  
  15. new robtime[MAX_PLAYERS];
  16. new ID;
  17.  
  18.  
  19. stock Float:GetDistanceBetweenPlayers(p1,p2){
  20. new Float:x1,Float:y1,Float:z1,Float:x3,Float:y3,Float:z3;
  21. if (!IsPlayerConnected(p1) || !IsPlayerConnected(p2)){
  22. return -1.00;
  23. }
  24. GetPlayerPos(p1,x1,y1,z1);
  25. GetPlayerPos(p2,x3,y3,z3);
  26. return floatsqroot(floatpower(floatabs(floatsub(x3,x1)),2)+floatpower(floatabs(floatsub(y3,y1)),2)+floatpower(floatabs(floatsub(z3,z1)),2));
  27. }
  28.  
  29. forward robtimer(id);
  30.  
  31. dcmd_rob(playerid, params[])
  32. {
  33. new pname[MAX_PLAYER_NAME];
  34. GetPlayerName(playerid, pname, sizeof(pname));
  35. if(!strlen(params))
  36. {
  37. SendClientMessage(playerid, COLOR_ERROR, "Correct usage: /rob [ID]");
  38. }
  39. else
  40. {
  41. ID = strval(params);
  42. if(robtime[playerid] == 0)
  43. {
  44. if(ID != playerid)
  45. {
  46. if(IsPlayerConnected(ID))
  47. {
  48. new oname[MAX_PLAYER_NAME];
  49. GetPlayerName(ID, oname, sizeof(oname));
  50. if(GetDistanceBetweenPlayers(playerid, ID) <= DISTANCE_BETWEEN_PLAYERS)
  51. {
  52. if(!GetPlayerVehicleID(ID) || GetPlayerVehicleID(ID) == GetPlayerVehicleID(ID))
  53. {
  54. if(GetPlayerMoney(ID) > 0)
  55. {
  56. new rob = random(11);
  57. if(rob == 1 || rob == 2 || rob == 10 || rob == 11)
  58. {
  59. new string[256];
  60. format(string, sizeof(string), "%s (%i) noticed you trying to rob him. Attempt failed!",oname, ID);
  61. SendClientMessage(playerid, COLOR_ROB, string);
  62. format(string, sizeof(string), "~w~%s Noticed you trying to rob him.~n~Attempt failed!.",oname, ID);
  63. GameTextForPlayer(playerid, string, 5000, 4);
  64. GetPlayerName(playerid,pname,sizeof(pname));
  65. format(string, sizeof(string), "You noticed %s (%i) trying to rob you. His attempt has failed!", pname, playerid);
  66. SendClientMessage(ID, COLOR_ROB, string);
  67. format(string, sizeof(string), "~w~You noticed %s trying to rob you.~n~His attempt has failed!", pname, playerid);
  68. GameTextForPlayer(ID, string, 5000, 4);
  69. }
  70. else if(rob == 3)
  71. {
  72. new pcash = GetPlayerMoney(ID);
  73. new robcash = random(pcash);
  74. GivePlayerMoney(ID, -robcash);
  75. GivePlayerMoney(playerid, robcash);
  76. GetPlayerName(playerid, pname, sizeof(pname));
  77. new string[256];
  78. format(string, sizeof(string), "You have robbed $%i from %s (%i).", robcash, oname, ID);
  79. SendClientMessage(playerid, COLOR_ROB, string);
  80. format(string, sizeof(string), "~w~Robbed $%i from %s.", robcash, oname);
  81. GameTextForPlayer(playerid, string, 5000, 4);
  82. format(string, sizeof(string), "%s (%i) has robbed $%i from you.", pname, playerid, robcash);
  83. SendClientMessage(ID, COLOR_ROB, string);
  84. format(string, sizeof(string), "~w~%s has robbed $%i from you.", pname, robcash);
  85. GameTextForPlayer(ID, string, 5000, 4);
  86. }
  87. else if(rob == 4 || rob == 5 || rob == 8)
  88. {
  89. new pcash = GetPlayerMoney(ID);
  90. new robcash = random(pcash);
  91. new robcash2 = robcash-random(robcash);
  92. GivePlayerMoney(ID, -robcash2);
  93. GivePlayerMoney(playerid, robcash2);
  94. new string[256];
  95. GetPlayerName(playerid, pname, sizeof(pname));
  96. format(string, sizeof(string), "You have robbed $%i from %s (%i).", robcash2, oname, ID);
  97. SendClientMessage(playerid, COLOR_ROB, string);
  98. format(string, sizeof(string), "~w~Robbed $%i from %s.", robcash2, oname);
  99. GameTextForPlayer(playerid, string, 5000, 4);
  100. format(string, sizeof(string), "%s (%i) has robbed $%i from you.", pname, playerid, robcash2);
  101. SendClientMessage(ID, COLOR_ROB, string);
  102. format(string, sizeof(string), "~w~%s has robbed $%i from you.", pname, robcash2);
  103. GameTextForPlayer(ID, string, 5000, 4);
  104. }
  105. else if(rob == 6 || rob == 7)
  106. {
  107. new pcash = GetPlayerMoney(ID);
  108. new robcash = random(pcash);
  109. new robcash2 = robcash-random(robcash);
  110. new robcash3 = robcash2-random(robcash2);
  111. GivePlayerMoney(ID, -robcash3);
  112. GivePlayerMoney(playerid, robcash3);
  113. new string[256];
  114. GetPlayerName(playerid, pname, sizeof(pname));
  115. format(string, sizeof(string), "You have robbed $%i from %s (%i).", robcash3, oname, ID);
  116. SendClientMessage(playerid, COLOR_ROB, string);
  117. format(string, sizeof(string), "%s (%i) has robbed $%i from you.", pname, playerid, robcash3);
  118. SendClientMessage(ID, COLOR_ROB, string);
  119. format(string, sizeof(string), "~w~Robbed $%i from %s.", robcash3, oname);
  120. GameTextForPlayer(playerid, string, 5000, 4);
  121. format(string, sizeof(string), "~w~%s has robbed $%i from you.", pname, robcash3);
  122. GameTextForPlayer(ID, string, 5000, 4);
  123. }
  124. else
  125. {
  126. SetPlayerHealth(playerid, -69);
  127. new string[256];
  128. GetPlayerName(playerid, pname, sizeof(pname));
  129. format(string, sizeof(string), "Your hand has stuck to %s (%i)'s pocket. ", oname, ID);
  130. SendClientMessage(playerid, COLOR_FAIL, string);
  131. SendClientMessage(playerid, COLOR_FAIL, "He noticed it and ripped your arms off.");
  132. format(string, sizeof(string), "%s (%i)'s hand has stuck to your pocket while trying to rob you.", pname, playerid);
  133. SendClientMessage(ID, COLOR_FAIL, string);
  134. SendClientMessage(ID, COLOR_FAIL, "You noticed it and ripped his arms off.");
  135. format(string, sizeof(string), "*** %s (%i) has bled to death.", pname, playerid);
  136. SendClientMessageToAll(0x880000FF, string);
  137. format(string, sizeof(string), "~w~%s has ripped your arms off.", oname, ID);
  138. GameTextForPlayer(playerid, string, 5000, 4);
  139. format(string, sizeof(string), "~w~Ripped %s's arms off.", oname, ID);
  140. GameTextForPlayer(ID, string, 5000, 4);
  141. }
  142. robtime[playerid] = 1;
  143. SetTimerEx("robtimer", ROB_TIME, false, "i", playerid);
  144. }
  145. else
  146. {
  147. new string[256];
  148. format(string, sizeof(string), "%s (%i) has no money to rob!", oname, ID);
  149. SendClientMessage(playerid, COLOR_ERROR, string);
  150. }
  151. }
  152. else
  153. {
  154. new string[256];
  155. format(string, sizeof(string), "%s (%i) has to be in the same vehicle as you to be able to rob!", oname, ID);
  156. SendClientMessage(playerid, COLOR_ERROR, string);
  157. }
  158. }
  159. else
  160. {
  161. new string[256];
  162. format(string, sizeof(string), "%s (%i) is not close enough to rob.", oname, ID);
  163. SendClientMessage(playerid, COLOR_ERROR, string);
  164. }
  165. }
  166. else
  167. {
  168. SendClientMessage(playerid, COLOR_ERROR, "That player is not connected!");
  169. }
  170. }
  171. else
  172. {
  173. SendClientMessage(playerid, COLOR_ERROR, "You cannot rob yourself!");
  174. }
  175. }
  176. else
  177. {
  178. SendClientMessage(playerid, COLOR_ERROR, "Please wait before robbing someone again.");
  179. }
  180. }
  181. return 1;
  182. }
  183.  
  184. public OnPlayerCommandText(playerid, cmdtext[])
  185. {
  186. dcmd(rob, 3, cmdtext);
  187. return 0;
  188. }
  189. public robtimer(id)
  190. {
  191. robtime[id] = 0;
  192. }
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