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- //Col.mp file thingys
- //Header
- {
- float unknownFloat1X;
- float unknownFloat1Y;
- float unknownFloat1Z;
- float unknownFloat2X;
- float unknownFloat2Y;
- float unknownFloat2Z;
- float unknownFloat3X;
- float unknownFloat3Y;
- float unknownFLoat3Z;
- u32 Offset1;
- u32 Offset2;
- u32 Offset3;
- u32 Offset4;
- u32 Offset5;//Offset 5 & 6 have the same offset location. Maybe unused group?
- u32 Offset6;
- u32 Offset7;
- }
- //Group1
- {
- float G1PosX;
- float G1PosY;
- float G1PosZ;
- }
- //Group2
- {
- float Matrix[0][0];
- float Matrix[0][1];
- float Matrix[0][2];
- float Matrix[1][0];
- float Matrix[1][1];
- float Matrix[1][2];
- float Matrix[2][0];
- float Matrix[2][1];
- float Matrix[2][2];
- }
- //Group3
- {
- u16 G3Unknown1;
- u16 G3Unknown2;
- u16 G3Unknown3;
- u16 G3Unknown4;
- u16 G3Unknown5;
- u16 G3Unknown6;
- u16 G3Unknown7;
- u16 G3Unknown8;
- float G3UnknownFloat1;
- float G3UnknownFloat2;
- }
- //Group4 //I really don't know the size of each object, so I just put it at one short, because all the formats are in shorts.
- {
- u16 G4Unknown[2]; //Could be some sort of dynamic array, ending with 0xFFFF's
- }
- //Group 5 & 6 //Since it's unknown what the first group does, I just put them together.
- {
- u32 G5Unknown1[10];
- }
- //Group 7 //It's just the same value repeated. //Also, no value to tell where it ends, other than detecting the 0x40's and the EOL function.
- {
- u8 G7unknown1[3];
- }
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