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- --premake4.lua
- --Solution
- solution "3DSpaceSolution"
- configurations {"Debug","Release"}
- --Ohcan Engine
- project "OhcanEngine"
- kind "StaticLib"
- language "C++"
- location "vsproject"
- targetdir "build"
- libdirs
- {
- "depen/GLFW/lib-vc2013"
- }
- includedirs
- {
- "include/Engine",
- "depen/GLFW/include"
- }
- files
- {
- "src/Engine/*.cc",
- "include/Engine/*.h"
- }
- links
- {
- "glfw3",
- "opengl32"
- }
- configuration "Debug"
- defines "_ITERATOR_DEBUG_LEVEL"
- flags "Symbols"
- configuration "Release"
- defines "_ITERATOR_DEBUG_LEVEL"
- flags "Optimize"
- --Project Game
- project "3DSpaceGame"
- kind "ConsoleApp"
- language "C++"
- location "vsproject"
- targetdir "build"
- libdirs
- {
- "build",
- "depen/GLFW/lib-vc2013"
- }
- includedirs
- {
- "include"
- }
- links
- {
- "OhcanEngine",
- --"glfw3",
- "opengl32"
- }
- files
- {
- "src/Game/**.cc",
- "include/Game/**.h"
- }
- configuration "Debug"
- defines "_ITERATOR_DEBUG_LEVEL"
- flags "Symbols"
- configuration "Release"
- defines "_ITERATOR_DEBUG_LEVEL"
- flags "Optimize"
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