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Crazy Joe

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Jan 15th, 2009
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  1. /*
  2. nevada Passenger Seat filterscript by [cRaZy]Joe[FA]
  3. */
  4. /*x---------------------------------Important-------------------------------------x*/
  5. //**INCLUDES**//
  6. #include <a_samp>
  7. //**PRAGMAS**//
  8.  
  9. //**MISC**//
  10.  
  11. /*x---------------------------------Defining-------------------------------------x*/
  12. //**COLORS*//
  13. #define GREEN 0x21DD00FF
  14. #define RED 0xE60000FF
  15. #define ADMIN_RED 0xFB0000FF
  16. #define YELLOW 0xFFFF00FF
  17. #define ORANGE 0xF97804FF
  18. #define LIGHTRED 0xFF8080FF
  19. #define LIGHTBLUE 0x00C2ECFF
  20. #define PURPLE 0xB360FDFF
  21. #define PLAYER_COLOR 0xFFFFFFFF
  22. #define BLUE 0x1229FAFF
  23. #define LIGHTGREEN 0x38FF06FF
  24. #define DARKPINK 0xE100E1FF
  25. #define DARKGREEN 0x008040FF
  26. #define ANNOUNCEMENT 0x6AF7E1FF
  27. #define COLOR_SYSTEM 0xEFEFF7AA
  28. #define GREY 0xCECECEFF
  29. #define PINK 0xD52DFFFF
  30. #define DARKGREY 0x626262FF
  31. #define AQUAGREEN 0x03D687FF
  32. #define NICESKY 0x99FFFFAA
  33. #define WHITE 0xFFFFFFFF
  34. //**MISC**//
  35.  
  36. //**VARIABLES**//
  37. new bool:IsInnevada[MAX_PLAYERS];
  38. new Playernevada[MAX_PLAYERS];
  39. // **FORWARDS** //
  40.  
  41. /*x---------------------------------CallBacks-------------------------------------x*/
  42. public OnFilterScriptInit()
  43. {
  44. print("<|-----------------------------------------|>");
  45. print(" .:[ - nevada Passenger Seat by [cRaZy]Joe[FA] - ]:.");
  46. print("<|-----------------------------------------|>");
  47. for(new i; i < MAX_PLAYERS; i++) IsInnevada[i] = false;
  48. return 1;
  49. }
  50.  
  51. public OnFilterScriptExit()
  52. {
  53. return 1;
  54. }
  55.  
  56. public OnPlayerRequestClass(playerid, classid)
  57. {
  58. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  59. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  60. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  61. return 1;
  62. }
  63.  
  64. public OnPlayerRequestSpawn(playerid)
  65. {
  66. return 1;
  67. }
  68.  
  69. public OnPlayerConnect(playerid)
  70. {
  71. IsInnevada[playerid] = false;
  72. return 1;
  73. }
  74.  
  75. public OnPlayerDisconnect(playerid, reason)
  76. {
  77. IsInnevada[playerid] = false;
  78. return 1;
  79. }
  80.  
  81. public OnPlayerSpawn(playerid)
  82. {
  83. IsInnevada[playerid] = false;
  84. return 1;
  85. }
  86.  
  87. public OnPlayerDeath(playerid, killerid, reason)
  88. {
  89. return 1;
  90. }
  91.  
  92. public OnVehicleSpawn(vehicleid)
  93. {
  94. return 1;
  95. }
  96.  
  97. public OnVehicleDeath(vehicleid, killerid)
  98. {
  99. if (GetVehicleModel(vehicleid) == 553)
  100. {
  101. for(new i; i < GetMaxPlayers(); i++)
  102. {
  103. if (IsPlayerConnected(i))
  104. {
  105. if (IsInnevada[i] == true)
  106. {
  107. if (Playernevada[i] == vehicleid)
  108. {
  109. TogglePlayerSpectating(i, false);
  110. new Float:X,Float:Y,Float:Z,Float:A;
  111. GetVehiclePos(vehicleid, X, Y, Z);
  112. GetVehicleZAngle(vehicleid, A);
  113. X += (2 * floatsin(-A, degrees));
  114. Y += (2 * floatcos(-A, degrees));
  115. SetPlayerPos(i, X, Y, Z);
  116. X += (2 * floatsin(-(A-45.0), degrees));
  117. Y += (2 * floatcos(-(A-45.0), degrees));
  118. SetPlayerPos(i, X, Y, Z);
  119. SetPlayerPos(i, X, Y, Z);
  120. SetPlayerFacingAngle(i, A+90);
  121. SetCameraBehindPlayer(i);
  122. IsInnevada[i] = false;
  123. Playernevada[i] = 0;
  124. SetPlayerHealth(i, 0.0);
  125. }
  126. }
  127. }
  128. }
  129. }
  130. IsInnevada[killerid] = false;
  131. Playernevada[killerid] = 0;
  132. return 1;
  133. }
  134.  
  135. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  136. {
  137. if (GetVehicleModel(vehicleid) == 553)
  138. {
  139. if (ispassenger)
  140. {
  141. if (IsInnevada[playerid] == false)
  142. {
  143. TogglePlayerSpectating(playerid, true);
  144. PlayerSpectateVehicle(playerid, vehicleid);
  145. IsInnevada[playerid] = true;
  146. Playernevada[playerid] = vehicleid;
  147. }
  148. }
  149. }
  150. return 1;
  151. }
  152.  
  153. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  154. {
  155. if (GetVehicleModel(Playernevada[playerid]) == 553)
  156. {
  157. new vehicleid = Playernevada[playerid];
  158. if (IsInnevada[playerid] == true)
  159. {
  160. if (newkeys & KEY_SECONDARY_ATTACK)
  161. {
  162. TogglePlayerSpectating(playerid, false);
  163. new Float:X,Float:Y,Float:Z,Float:A;
  164. GetVehiclePos(vehicleid, X, Y, Z);
  165. GetVehicleZAngle(vehicleid, A);
  166. X += (2 * floatsin(-A, degrees));
  167. Y += (2 * floatcos(-A, degrees));
  168. SetPlayerPos(playerid, X, Y, Z);
  169. X += (2 * floatsin(-(A-45.0), degrees));
  170. Y += (2 * floatcos(-(A-45.0), degrees));
  171. SetPlayerPos(playerid, X, Y, Z);
  172. SetPlayerFacingAngle(playerid, A);
  173. SetCameraBehindPlayer(playerid);
  174. IsInnevada[playerid] = false;
  175. Playernevada[playerid] = 0;
  176. }
  177. }
  178. }
  179. return 1;
  180. }
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