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- DebugMessage: Version 0.23 last updated on: Thu Sep 24 11:49:23 2009
- DebugMessage: Using 0 samples for multisampling.
- DebugMessage: *********DXDiag info follows.*********
- System Info
- Time: 9/25/2009, 09:07:18
- DirectX Version: DirectX 10
- Machine Name: MASONL7-30-08
- Operating System: Windows Vista� Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
- Languages: English (Regional Setting: English)
- System Manufacturer: emachines
- System Model: W3611
- BIOS: Default System BIOS
- Processor: Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPUs), ~3.0GHz
- Physical Memory: 1014MB RAM
- Page File: 1308MB used, 978MB available
- Windows Dir: C:\Windows
- Display Info
- Display device 1:
- Device Name: \\.\DISPLAY1
- Card Name: Intel(R) 82945G Express Chipset Family
- Manufacturer: Intel Corporation
- Chip Type: Intel(R) 82945G Express Chipset Family
- DAC Type: Internal
- Key Device: Enum\PCI\VEN_8086&DEV_2772&SUBSYS_6051107B&REV_02
- Display Memory: 224 MB
- Current Display Mode: 1680 x 1050 (32 bit) (59Hz)
- Monitor Name: Generic PnP Monitor
- Monitor Max Resolution:
- Driver Name: igdumd32.dll
- Driver Version: 7.14.0010.1147
- Driver Date: 12/12/2006 10:50:10
- DirectX Acceleration Enabled: Yes
- Sound info
- Sound device 1:
- Description: Speakers (SigmaTel High Definition Audio CODEC)
- Default Sound Playback: Yes
- Default Voice Playback: Yes
- Hardware ID: HDAUDIO\FUNC_01&VEN_8384&DEV_7680&SUBSYS_107B6051&REV_1036
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: stwrt.sys
- Provider: SigmaTel
- Driver Version: 6.10.5290.0000
- Driver Date: 11/22/2006 15:56:52
- Type: WDM
- Other Drivers:
- Acceleration Level: 1
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- DebugMessage: *********END dxdiag info.*********
- DebugMessage: Entering WinMain
- DebugMessage: ******* Starting Game Shell *******
- DebugMessage: Game Resolution: 1024 x 768 (full screen mode)
- DebugMessage: HAL (software vertex processing)Intel(R) 82945G Express Chipset Family
- DebugMessage: Presentation Interval: Immediate.
- DebugMessage: Refresh Rate: 0hz.
- DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
- DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
- DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
- DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
- DebugMessage: Bump mapping is supported.
- DebugMessage: Using 0 samples for multisampling.
- DebugError: Could not create a Direct3D 9 renderering device.
- DebugError: (CD3D9Renderer) Failed to initialize the Direct3D 9 driver.
- DebugError: (CDrawManager) Failed to initialize the rendering API.
- Debug Message: InitializeElementalDrawManager FAILED to initialize the device.
- Debug Message: InitializeD3DDrawManager FAILED
- DebugMessage: InitializeDirect3D Failed.
- Debug Message: Device is now ready
- Debug Message: GFX-THREAD: DISABLED
- DebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
- DebugMessage: Shell initialization complete
- DebugMessage: Elemental: War of Magic is activated.
- DebugMessage: Shell Initialization failed
- DebugMessage: Error flipping back buffer to primary buffer.
- DebugMessage: Device lost
- Debug Message: ResourceManager::Invalidate
- Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\ScreenSpace.fx has 17 refs
- Debug Message: Device has been lost
- Debug Message: Device is now ready
- DebugMessage: ***** Initializing Game *****
- DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tips
- DebugMessage: Timer Frequency is 0 da7a64
- DebugMessage: Initializing sound card.
- DebugMessage: initailizing bink
- DebugMessage: No files found matching mask Music\*.mp3
- DebugMessage: No files found matching mask Event Music\*.mp3
- DebugMessage: Create anchor mwin
- DebugMessage: Load texture atlas.
- DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
- DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
- DebugMessage: Not all memory has been freed from memory system Parse.
- DebugMessage: 258 bytes of memory still allocated.
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