Guest User

William Stanley

a guest
Sep 25th, 2009
558
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.18 KB | None | 0 0
  1. DebugMessage: Version 0.23 last updated on: Thu Sep 24 11:49:23 2009
  2. DebugMessage: Using 0 samples for multisampling.
  3. DebugMessage: *********DXDiag info follows.*********
  4. System Info
  5. Time: 9/25/2009, 09:07:18
  6. DirectX Version: DirectX 10
  7. Machine Name: MASONL7-30-08
  8. Operating System: Windows Vista� Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
  9. Languages: English (Regional Setting: English)
  10. System Manufacturer: emachines
  11. System Model: W3611
  12. BIOS: Default System BIOS
  13. Processor: Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPUs), ~3.0GHz
  14. Physical Memory: 1014MB RAM
  15. Page File: 1308MB used, 978MB available
  16. Windows Dir: C:\Windows
  17.  
  18.  
  19. Display Info
  20. Display device 1:
  21. Device Name: \\.\DISPLAY1
  22. Card Name: Intel(R) 82945G Express Chipset Family
  23. Manufacturer: Intel Corporation
  24. Chip Type: Intel(R) 82945G Express Chipset Family
  25. DAC Type: Internal
  26. Key Device: Enum\PCI\VEN_8086&DEV_2772&SUBSYS_6051107B&REV_02
  27. Display Memory: 224 MB
  28. Current Display Mode: 1680 x 1050 (32 bit) (59Hz)
  29. Monitor Name: Generic PnP Monitor
  30. Monitor Max Resolution:
  31. Driver Name: igdumd32.dll
  32. Driver Version: 7.14.0010.1147
  33. Driver Date: 12/12/2006 10:50:10
  34. DirectX Acceleration Enabled: Yes
  35.  
  36.  
  37.  
  38. Sound info
  39. Sound device 1:
  40. Description: Speakers (SigmaTel High Definition Audio CODEC)
  41. Default Sound Playback: Yes
  42. Default Voice Playback: Yes
  43. Hardware ID: HDAUDIO\FUNC_01&VEN_8384&DEV_7680&SUBSYS_107B6051&REV_1036
  44. Manufacturer ID: 1
  45. Product ID: 100
  46. Driver Name: stwrt.sys
  47. Provider: SigmaTel
  48. Driver Version: 6.10.5290.0000
  49. Driver Date: 11/22/2006 15:56:52
  50. Type: WDM
  51. Other Drivers:
  52. Acceleration Level: 1
  53. Cap Flags: 0
  54. Min/Max Sample Rate: 0, 0
  55.  
  56.  
  57.  
  58. DebugMessage: *********END dxdiag info.*********
  59. DebugMessage: Entering WinMain
  60. DebugMessage: ******* Starting Game Shell *******
  61. DebugMessage: Game Resolution: 1024 x 768 (full screen mode)
  62. DebugMessage: HAL (software vertex processing)Intel(R) 82945G Express Chipset Family
  63. DebugMessage: Presentation Interval: Immediate.
  64. DebugMessage: Refresh Rate: 0hz.
  65. DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
  66. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
  67. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
  68. DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
  69. DebugMessage: Bump mapping is supported.
  70. DebugMessage: Using 0 samples for multisampling.
  71. DebugError: Could not create a Direct3D 9 renderering device.
  72. DebugError: (CD3D9Renderer) Failed to initialize the Direct3D 9 driver.
  73. DebugError: (CDrawManager) Failed to initialize the rendering API.
  74. Debug Message: InitializeElementalDrawManager FAILED to initialize the device.
  75. Debug Message: InitializeD3DDrawManager FAILED
  76. DebugMessage: InitializeDirect3D Failed.
  77. Debug Message: Device is now ready
  78. Debug Message: GFX-THREAD: DISABLED
  79. DebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
  80. DebugMessage: Shell initialization complete
  81. DebugMessage: Elemental: War of Magic is activated.
  82. DebugMessage: Shell Initialization failed
  83. DebugMessage: Error flipping back buffer to primary buffer.
  84. DebugMessage: Device lost
  85. Debug Message: ResourceManager::Invalidate
  86. Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\ScreenSpace.fx has 17 refs
  87. Debug Message: Device has been lost
  88. Debug Message: Device is now ready
  89. DebugMessage: ***** Initializing Game *****
  90. DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tips
  91. DebugMessage: Timer Frequency is 0 da7a64
  92. DebugMessage: Initializing sound card.
  93. DebugMessage: initailizing bink
  94. DebugMessage: No files found matching mask Music\*.mp3
  95. DebugMessage: No files found matching mask Event Music\*.mp3
  96. DebugMessage: Create anchor mwin
  97. DebugMessage: Load texture atlas.
  98. DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
  99. DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
  100. DebugMessage: Not all memory has been freed from memory system Parse.
  101. DebugMessage: 258 bytes of memory still allocated.
  102.  
Advertisement
Add Comment
Please, Sign In to add comment