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Dec 27th, 2008
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  1. /*
  2. This script is created by DC
  3. Thanks to SangerSpy
  4. Special Thanks to Spy'z
  5. This script includes stuff from Seif_
  6.  
  7. If i forgot your name here, im really sorry!
  8.  
  9. DO NOT REMOVE CREDITS FROM THIS SCRIPT!
  10.  
  11. Please don't upload this script somewere else then did.
  12. */
  13.  
  14. // Includes
  15. #include <a_samp>
  16.  
  17. // Color Defines
  18. #define COLOR_BRIGHTRED 0xE60000FF
  19. #define COLOR_VIOLET 0x9955DEEE
  20. #define COLOR_LIGHTRED 0xFF99AADD
  21. #define COLOR_SEAGREEN 0x00EEADDF
  22. #define COLOR_GRAYWHITE 0xEEEEFFC4
  23. #define COLOR_LIGHTNEUTRALBLUE 0xabcdef66
  24. #define COLOR_GREENISHGOLD 0xCCFFDD56
  25. #define COLOR_LIGHTBLUEGREEN 0x0FFDD349
  26. #define COLOR_NEUTRALBLUE 0xABCDEF01
  27. #define COLOR_LIGHTCYAN 0xAAFFCC33
  28. #define COLOR_LEMON 0xDDDD2357
  29. #define COLOR_MEDIUMBLUE 0x63AFF00A
  30. #define COLOR_NEUTRAL 0xABCDEF97
  31. #define COLOR_BLACK 0x00000000
  32. #define COLOR_NEUTRALGREEN 0x81CFAB00
  33. #define COLOR_DARKGREEN 0x12900BBF
  34. #define COLOR_LIGHTGREEN 0x24FF0AB9
  35. #define COLOR_DARKBLUE 0x300FFAAB
  36. #define COLOR_BLUEGREEN 0x46BBAA00
  37. #define COLOR_PINK 0xFF66FFAA
  38. #define COLOR_LIGHTBLUE 0x33CCFFAA
  39. #define COLOR_DARKRED 0x660000AA
  40. #define COLOR_ORANGE 0xFF9900AA
  41. #define COLOR_GRAY 0xAFAFAFAA
  42. #define COLOR_GREEN 0x33AA33AA
  43. #define COLOR_RED 0xAA3333AA
  44. #define COLOR_YELLOW 0xFFFF00AA
  45. #define COLOR_WHITE 0xFFFFFFAA
  46. #define COLOR_PURPLE 0x800080AA
  47. #define COLOR_BLUE 0x0000FFAA
  48. #define COLOR_LIGHTGREEN 0x24FF0AB9
  49. #define COLOR_DARKBLUE 0x300FFAAB
  50. #define COLOR_GREY 0xAFAFAFAA
  51. #define COLOR_GREEN 0x33AA33AA
  52. #define COLOR_RED 0xAA3333AA
  53. #define COLOR_YELLOW 0xFFFF00AA
  54. #define COLOR_WHITE 0xFFFFFFAA
  55. #define COLOR_BROWN 0x993300AA
  56. #define COLOR_CYAN 0x99FFFFAA
  57. #define COLOR_TAN 0xFFFFCCAA
  58. #define COLOR_PINK 0xFF66FFAA
  59. #define COLOR_KHAKI 0x999900AA
  60. #define COLOR_LIME 0x99FF00AA
  61. #define COLOR_TURQ 0x00A3C0AA
  62. #define COLOR_PLAYER 0xFFFFFFFF
  63. #define COLOR_ADMINRED 0xFB0000FF
  64. #define COLOR_ANNOUNCE 0x00CACAFB
  65. #define COLOR_SYSTEM 0xEFEFF7AA
  66. #define COLOR_NICESKY 0x99FFFFAA
  67. #define COLOR_NICEBLUE 0xa0d3ffAA
  68. #define COLOR_ADMINRED 0xFB0000FF
  69. #define COLOR_AFK 0x6AF7E1FF
  70. #define COLOR_SYSTEM 0xEFEFF7AA
  71. #define COLOR_PLAYERVIEW 0xC0C0C0FF
  72. #define COLOR_GRAD1 0xB4B5B7FF
  73. #define COLOR_NICESKY 0x99FFFFAA
  74. #define COLOR_TURQ 0x00A3C0AA
  75.  
  76. // Give Cash Defines
  77. #define PocketMoney 50000
  78. #define INACTIVE_PLAYER_ID 255
  79. #define GIVECASH_DELAY 5000
  80. #define NUMVALUES 4
  81.  
  82. //Countdown
  83. new Count = 3;
  84. new CountText[3][30] ={
  85. "~b~~h~countdown~n~~r~~h~1",
  86. "~b~~h~countdown~n~~y~2",
  87. "~b~~h~countdown~n~~w~3"
  88. };
  89.  
  90. forward CheckTime();
  91. public CheckTime()
  92. {
  93. new hour, minute, second;
  94. gettime(hour, minute, second);
  95. SetWorldTime(hour);
  96. }
  97.  
  98. main()
  99. {
  100. print("\n----------------------------------");
  101. print("|--- Pure Freeroam [v2] ---|");
  102. print("----------------------------------\n");
  103. }
  104.  
  105. public OnGameModeInit()
  106. {
  107. print("GameModeInit()");
  108. SetGameModeText("Drift/Stunt/Race/Fly/Tune");
  109. ShowNameTags(1);
  110. ShowPlayerMarkers(1);
  111. SetWorldTime(12);
  112.  
  113. //------------ Characters
  114. AddPlayerClass(23,-1753.4546,885.7697,295.8750,164.5207,0,0,0,0,0,0); // Tower SF
  115. AddPlayerClass(115,-1753.4546,885.7697,295.8750,164.5207,0,0,0,0,0,0); // Tower SF
  116. AddPlayerClass(60,-1753.4546,885.7697,295.8750,164.5207,0,0,0,0,0,0); // Tower SF
  117. AddPlayerClass(124,-1753.4546,885.7697,295.8750,164.5207,0,0,0,0,0,0); // Tower SF
  118. AddPlayerClass(19,-1753.4546,885.7697,295.8750,164.5207,0,0,0,0,0,0); // Tower SF
  119. AddPlayerClass(22,1549.6257,-1355.2527,329.4668,95.3639,0,0,0,0,0,0); // Tower SF
  120. // ------------------------------------------------------------------------------------------
  121. AddPlayerClass(29,1549.6257,-1355.2527,329.4668,95.3639,0,0,0,0,0,0); // Tower LS
  122. AddPlayerClass(28,1549.6257,-1355.2527,329.4668,95.3639,0,0,0,0,0,0); // Tower LS
  123. AddPlayerClass(170,1549.6257,-1355.2527,329.4668,95.3639,0,0,0,0,0,0); // Tower LS
  124. AddPlayerClass(211,1549.6257,-1355.2527,329.4668,95.3639,0,0,0,0,0,0); // Tower LS
  125. AddPlayerClass(233,1549.6257,-1355.2527,329.4668,95.3639,0,0,0,0,0,0); // Tower LS
  126.  
  127. //------------ Vehicles
  128. AddStaticVehicle(424,1931.2128,-1415.4460,13.4675,196.5547,6,16); // skatepark1
  129. AddStaticVehicle(443,1909.3904,-1361.7444,14.2021,92.0532,36,1); // packer
  130. AddStaticVehicle(443,1909.6224,-1367.7609,14.2353,92.1857,36,1); // packer
  131. AddStaticVehicle(424,1935.8036,-1412.8501,13.3792,194.7752,6,16); // skatepark 2
  132. AddStaticVehicle(468,1940.1991,-1411.1565,13.2917,198.2952,3,3); // skatepark 3
  133. AddStaticVehicle(468,1942.8281,-1410.2793,13.3276,198.3292,3,3); // skatepark 4
  134. AddStaticVehicle(468,1945.5226,-1409.3777,13.3653,198.6685,3,3); // skatepark 5
  135. AddStaticVehicle(471,1948.3784,-1409.0782,13.1592,207.3500,74,91); // quadbike
  136. AddStaticVehicle(471,1950.9653,-1408.2007,13.0754,202.9290,74,91); // quadbike
  137. AddStaticVehicle(471,1954.4321,-1409.9709,13.2230,205.3759,74,91); // quadbike 3
  138. AddStaticVehicle(481,1956.5378,-1409.8705,13.2025,187.8434,46,46); // bmx
  139. AddStaticVehicle(481,1958.9644,-1410.4252,13.1801,188.3541,46,46); // bmx2
  140. AddStaticVehicle(481,1960.8856,-1413.3777,13.3174,187.3459,46,46); // bmx3
  141. AddStaticVehicle(510,1962.7809,-1414.4598,13.2595,150.5514,39,39); // bike
  142. AddStaticVehicle(510,1964.7764,-1415.6127,13.1998,150.5561,39,39); // bike2
  143. AddStaticVehicle(522,1966.0790,-1417.5946,13.1493,125.7890,25,25); // nrg
  144. AddStaticVehicle(522,1967.4244,-1419.4668,13.1074,125.7908,25,25); // nrg2
  145. AddStaticVehicle(522,1952.2570,-1442.6819,13.1267,8.7602,25,25); // nrg3
  146. AddStaticVehicle(522,1947.2965,-1441.7946,13.2197,8.9816,25,25); // nrg4
  147. AddStaticVehicle(522,1942.5082,-1442.4879,13.1252,8.9461,25,25); // nrg5
  148. AddStaticVehicle(522,1939.4822,-1438.1611,13.3182,11.3385,25,25); // nrg6
  149. AddStaticVehicle(522,1937.0867,-1438.5721,13.1424,11.3696,25,25); // nrg7
  150. AddStaticVehicle(522,1932.4374,-1437.4290,13.1292,11.3529,25,25); // nrg8
  151. AddStaticVehicle(497,365.0834,2537.6804,16.8386,180.4628,0,1); // helie
  152. AddStaticVehicle(593,324.7180,2546.1201,17.2578,179.7332,58,8); // plane
  153. AddStaticVehicle(476,262.6964,2533.0139,17.4375,178.6365,103,102); // plane
  154. AddStaticVehicle(476,248.7046,2533.0193,17.4412,178.9428,77,87); // plane
  155. AddStaticVehicle(476,234.7073,2533.0364,17.4442,178.7711,71,77); // plane
  156. AddStaticVehicle(476,220.7079,2533.1428,17.3805,178.9314,6,7); // plane
  157. AddStaticVehicle(476,206.6717,2533.0422,17.3889,179.3279,119,117); // plane
  158. AddStaticVehicle(476,178.7056,2533.1455,17.3759,178.9439,89,91); // plane
  159. AddStaticVehicle(563,50.7276,2546.3972,17.5652,177.6536,1,6); // heli
  160. AddStaticVehicle(563,38.7800,2546.5320,17.6024,180.3770,1,6); // plane
  161. AddStaticVehicle(525,21.1726,2543.0461,16.2792,207.8074,18,20); // car
  162. AddStaticVehicle(592,-73.1901,2502.1987,17.6767,270.0000,24,24); // big plane
  163. AddStaticVehicle(520,260.0471,2469.8337,17.1998,1.6554,0,0); // hydra
  164. AddStaticVehicle(520,270.0461,2469.8330,17.2004,1.6802,0,0); // hydra
  165. AddStaticVehicle(520,280.0446,2469.9326,17.1992,1.6777,0,0); // hydra
  166. AddStaticVehicle(520,290.0465,2469.8230,17.1974,1.6795,0,0); // hydra
  167. AddStaticVehicle(520,300.0465,2469.8230,17.1974,1.6796,0,0); // hydra
  168. AddStaticVehicle(493,-638.0157,858.6732,-0.1625,316.7925,36,13); // jetmax
  169. AddStaticVehicle(559,1982.6246,-2289.7522,13.2032,179.8626,60,0); // jester 1
  170. AddStaticVehicle(559,1978.8604,-2289.6370,13.2054,179.2362,2,1); // jester 2
  171. AddStaticVehicle(559,1975.4597,-2289.8242,13.2032,180.1428,22,1); // jester 3
  172. AddStaticVehicle(560,1982.4446,-2283.7578,13.2731,0.3385,17,1); // sultan 11
  173. AddStaticVehicle(560,1979.0476,-2283.7900,13.2706,359.2815,33,0); // sultan 22
  174. AddStaticVehicle(560,1975.4696,-2283.7595,13.2616,359.3905,41,126); // sultan 33
  175. AddStaticVehicle(560,1972.3563,-2283.7520,13.2553,0.3459,52,39); // sultan44
  176. AddStaticVehicle(560,1969.3239,-2283.8977,13.2602,358.8092,17,1); // sultan55
  177. AddStaticVehicle(560,1966.1046,-2284.0073,13.2607,0.5003,33,0); // sultan 66
  178. AddStaticVehicle(560,1963.0828,-2283.7905,13.2552,1.2216,41,29); // sultan 77
  179. AddStaticVehicle(560,1959.6947,-2283.7520,13.2557,4.1726,52,39); // sultan 88
  180. AddStaticVehicle(559,1972.3259,-2289.7554,13.2032,180.6455,51,1); // jester 4
  181. AddStaticVehicle(559,1969.2815,-2289.8623,13.2032,181.5276,60,1); // jester5
  182. AddStaticVehicle(559,1966.1177,-2289.7439,13.2032,179.5313,2,126); // jester 6
  183. AddStaticVehicle(559,1963.1525,-2289.6714,13.2032,179.3828,22,1); // jester 7
  184. AddStaticVehicle(559,1960.1270,-2289.7734,13.2032,185.0394,51,1); // jester 8
  185. AddStaticVehicle(587,1982.0824,-2302.3013,13.2739,359.8108,53,1); //
  186. AddStaticVehicle(587,1978.3596,-2302.3835,13.2746,0.3641,75,1); // euros 2
  187. AddStaticVehicle(587,1982.1246,-2302.3867,13.2450,358.3217,53,1); // euros 1
  188. AddStaticVehicle(587,1974.7527,-2302.7104,13.2735,2.5553,101,1); // euros 3
  189. AddStaticVehicle(587,1971.1643,-2302.9619,13.2730,4.9412,40,126); // euros 4
  190. AddStaticVehicle(587,1967.4453,-2303.2053,13.2727,4.9210,53,1); // euros 5
  191. AddStaticVehicle(587,1964.1011,-2303.4558,13.2727,6.8782,75,1); // euros 6
  192. AddStaticVehicle(587,1960.9948,-2303.9839,13.2737,4.0047,101,1); // euros 7
  193. AddStaticVehicle(587,1957.5793,-2304.1912,13.2737,5.0596,40,1); // euros 8
  194. AddStaticVehicle(565,1957.8607,-2310.4558,13.1714,182.8562,62,62); // flash1
  195. AddStaticVehicle(565,1961.3749,-2309.8091,13.1722,184.1143,10,10); // flash 2
  196. AddStaticVehicle(565,1964.6586,-2309.5427,13.1696,184.6895,15,126); // flash3
  197. AddStaticVehicle(565,1968.0382,-2309.2979,13.1722,183.9578,42,42); // flash 4
  198. AddStaticVehicle(565,1971.5625,-2309.0442,13.1714,183.6225,62,62); // flash 5
  199. AddStaticVehicle(565,1974.9955,-2308.3601,13.1707,181.5804,10,10); // flash6
  200. AddStaticVehicle(565,1978.1737,-2308.1174,13.1721,180.1528,15,15); // flash7
  201. AddStaticVehicle(565,1982.0485,-2307.9089,13.1709,180.0662,42,42); // flash8
  202. AddStaticVehicle(562,1982.1831,-2319.0403,13.1484,1.0169,0,0); // elegy1
  203. AddStaticVehicle(562,1979.0022,-2319.4912,13.1494,3.0713,0,8); // elegy2
  204. AddStaticVehicle(562,1975.8103,-2319.6184,13.1494,4.0916,0,75); // elegy3
  205. AddStaticVehicle(562,1972.5753,-2319.9827,13.1486,3.2711,0,5); // elegy4
  206. AddStaticVehicle(562,1969.4933,-2320.2656,13.1495,4.8310,0,10); // elegy5
  207. AddStaticVehicle(562,1965.7504,-2320.3936,13.1491,3.0234,0,126); // elegy6
  208. AddStaticVehicle(562,1962.5728,-2320.6785,13.1490,7.4812,0,48); // elegy7
  209. AddStaticVehicle(562,1958.5947,-2321.7085,13.1495,2.6649,0,23); // elegy8
  210. AddStaticVehicle(562,1958.5598,-2320.9612,13.1487,2.6647,0,126); // elegy8
  211. AddStaticVehicle(558,1982.2916,-2325.8726,13.1773,182.5848,117,1); // uranus1
  212. AddStaticVehicle(558,1979.0839,-2325.2615,13.1775,183.4197,30,1); // uranus2
  213. AddStaticVehicle(558,1976.2078,-2325.6553,13.1774,185.0963,36,1); // uranus3
  214. AddStaticVehicle(558,1972.7439,-2325.9524,13.1783,182.6975,112,1); // uranus4
  215. AddStaticVehicle(558,1969.8409,-2325.8225,13.1781,183.5970,30,1); // uranus 5
  216. AddStaticVehicle(558,1966.5461,-2325.9827,13.1759,5.4317,117,1); // uranus 6
  217. AddStaticVehicle(558,1966.5503,-2325.9839,13.1802,185.6049,117,1); // uranus 6
  218. AddStaticVehicle(558,1963.4524,-2326.2034,13.1787,182.7171,36,1); // uranus7
  219. AddStaticVehicle(558,1959.3687,-2327.1597,13.1773,184.0745,112,1); // uranus 8
  220. AddStaticVehicle(541,1982.5743,-2339.0037,13.1720,2.4236,68,8); // bullet1
  221. AddStaticVehicle(541,1979.2874,-2339.2490,13.1718,0.8578,13,8); // bullet2
  222. AddStaticVehicle(541,1976.5255,-2339.3567,13.1717,3.5801,36,8); // bullet 3
  223. AddStaticVehicle(541,1973.6171,-2339.5293,13.1721,2.0285,58,8); // bullet4
  224. AddStaticVehicle(541,1970.3276,-2339.5891,13.1717,1.7242,68,8); // bullet5
  225. AddStaticVehicle(541,1967.3287,-2339.8843,13.1718,3.3152,13,8); // bullet 6
  226. AddStaticVehicle(541,1964.0250,-2339.8230,13.1716,2.7190,36,8); // bullet 7
  227. AddStaticVehicle(541,1960.4596,-2340.1335,13.1721,5.3843,58,8); // bullet 8
  228. AddStaticVehicle(477,1982.4950,-2345.1021,13.2735,181.4082,121,1); // zr1
  229. AddStaticVehicle(477,1979.5885,-2345.0774,13.2816,180.2684,22,1); // zr2
  230. AddStaticVehicle(477,1976.6381,-2345.1790,13.2737,182.1514,75,1); // zr3
  231. AddStaticVehicle(477,1973.7437,-2345.0562,13.2739,182.2617,94,1); // zr4
  232. AddStaticVehicle(477,1970.5469,-2345.1829,13.2736,182.2617,94,1); // zr5
  233. AddStaticVehicle(477,1967.6921,-2345.2959,13.2734,182.2617,94,1); // zr6
  234. AddStaticVehicle(477,1964.2294,-2345.4331,13.2731,182.2617,94,1); // zr8
  235. AddStaticVehicle(477,1960.8383,-2345.5669,13.2728,182.2617,94,1); // zr missing
  236. AddStaticVehicle(506,2145.2378,-2444.7964,13.2512,267.1068,52,52); // gt
  237. AddStaticVehicle(506,2145.7375,-2439.4409,13.2512,265.1838,3,3); // gt
  238. AddStaticVehicle(506,2146.0208,-2433.9780,13.2512,277.4644,7,7); // gt
  239. AddStaticVehicle(475,2146.2378,-2427.9802,13.3491,267.7693,17,1); // sabre
  240. AddStaticVehicle(475,2146.8269,-2422.1824,13.3505,265.3199,33,0); // sabre
  241. AddStaticVehicle(475,2147.0022,-2417.7249,13.3487,265.8599,41,29); // sabre
  242. AddStaticVehicle(429,2133.1184,-2414.1597,13.3558,359.6465,96,0); // banshee
  243. AddStaticVehicle(429,2125.8311,-2415.4629,13.3543,358.9809,96,0); // banshee
  244. AddStaticVehicle(429,2117.5881,-2414.3069,13.3548,2.2219,96,0); // banshee
  245. AddStaticVehicle(411,2112.1318,-2415.0247,13.2162,3.7932,116,1); // inf
  246. AddStaticVehicle(411,2104.3655,-2413.8030,13.2150,6.0596,116,1); // inf
  247. AddStaticVehicle(411,2098.3318,-2413.9487,13.2128,1.3613,116,1); // inf
  248. AddStaticVehicle(402,2086.8552,-2406.0955,13.2937,269.8484,30,30); // buff
  249. AddStaticVehicle(402,2087.0510,-2398.6558,13.2929,268.8331,30,30); // buff
  250. AddStaticVehicle(402,2087.0024,-2392.7854,13.2929,267.7903,30,30); // buff
  251. AddStaticVehicle(558,-2671.9404,268.6271,3.9362,359.9998,30,1); // uranus
  252. AddStaticVehicle(558,-2678.2393,268.6271,3.9348,359.9998,30,1); // uranus
  253. AddStaticVehicle(558,-2684.7070,268.6271,3.9333,359.9998,30,1); // uranus
  254. AddStaticVehicle(558,-2691.5903,268.6271,3.9317,359.9998,30,1); // uranus
  255. AddStaticVehicle(559,-2694.6414,268.3008,3.9810,0.0000,2,1); // jester
  256. AddStaticVehicle(559,-2678.6504,268.3008,3.9688,0.0000,2,1); // jester
  257. AddStaticVehicle(559,-2671.9866,268.3008,3.9637,0.0000,2,1); // jester
  258. AddStaticVehicle(559,-2665.0796,268.3008,3.9585,0.0000,2,1); // jester
  259. AddStaticVehicle(559,-2658.6091,268.3008,3.9536,0.0000,2,1); // jester
  260. AddStaticVehicle(559,-1773.8622,857.3323,24.5260,269.2596,2,1); // Jester
  261. AddStaticVehicle(415,-1765.7740,856.9456,24.5973,271.4691,116,1); // Cheetah
  262. AddStaticVehicle(558,-1758.7628,857.0455,24.6944,269.8534,30,1); // Uranus
  263. AddStaticVehicle(429,-1752.3989,857.0829,24.4185,268.0974,96,0); // Banshee
  264. AddStaticVehicle(562,-1746.8477,857.1608,24.4648,271.6306,0,5); // Elegy
  265. AddStaticVehicle(451,2145.1619,-2451.5249,13.2740,272.1688,0,42); // Turismo
  266. AddStaticVehicle(451,2145.4072,-2458.0005,13.2762,272.1688,0,42); // Turismo
  267. AddStaticVehicle(451,2145.5503,-2461.7771,13.2776,272.1688,0,42); // Turismo
  268. AddStaticVehicle(535,2086.3481,-2386.7727,13.2741,268.4540,0,42); // Slamvan
  269. AddStaticVehicle(535,2086.4814,-2381.8367,13.2723,268.4540,0,42); // slamvan
  270. AddStaticVehicle(444,2008.6335,-2356.1794,13.2265,175.3530,96,0); // Monster
  271. AddStaticVehicle(444,2015.2782,-2355.5410,13.2266,175.3530,96,0); // monster
  272. AddStaticVehicle(444,2023.8945,-2354.6301,13.2266,175.3530,96,0); // monster
  273. AddStaticVehicle(444,2030.6863,-2355.1824,13.2267,175.3530,96,0); // monster
  274. AddStaticVehicle(496,2036.6176,-2353.7019,13.2267,175.3530,96,0); // blistac
  275. AddStaticVehicle(496,2043.0315,-2354.2234,13.2267,175.3530,96,0); // blistac
  276. AddStaticVehicle(496,2047.6284,-2354.5972,13.2268,175.3530,96,0); // Blistac
  277. AddStaticVehicle(496,2052.1077,-2354.9619,13.2268,175.3530,96,0); // Blistac
  278. AddStaticVehicle(415,2052.1729,-2407.6482,13.2266,1.7935,96,0); // Cheetah
  279. AddStaticVehicle(415,2047.5186,-2407.7939,13.2266,1.7935,96,0); // cheetah
  280. AddStaticVehicle(415,2040.3472,-2408.0186,13.2266,1.7935,96,0); // cheetah
  281. AddStaticVehicle(415,2035.0989,-2408.1831,13.2267,1.7935,96,0); // cheetah
  282. AddStaticVehicle(603,2030.7981,-2408.5867,13.2065,358.1573,0,5); // Phoenix
  283. AddStaticVehicle(603,2026.4114,-2408.4456,13.2064,358.1573,0,5); // phoenix
  284. AddStaticVehicle(603,2021.5061,-2408.2878,13.2064,358.1573,0,5); // phoenix
  285. AddStaticVehicle(603,2016.7047,-2408.1333,13.2064,358.1573,0,5); // phoenix
  286. AddStaticVehicle(443,2081.2554,-2356.8093,13.2070,92.3383,0,5); // Packer
  287. AddStaticVehicle(443,2080.9111,-2348.3804,13.2070,92.3383,0,5); // packer
  288. AddStaticVehicle(443,2080.6440,-2341.8357,13.2071,92.3383,0,5); // packer
  289. AddStaticVehicle(443,2082.1853,-2335.1379,13.2064,92.3439,0,5); // packer
  290. AddStaticVehicle(416,2039.7119,-1447.8666,17.0522,88.7678,0,5); // ambulan
  291. AddStaticVehicle(416,2034.2892,-1411.9304,16.6505,231.4393,0,5); // ambulan
  292. AddStaticVehicle(416,2000.6635,-1426.1179,15.7717,180.8677,0,5); // ambulan
  293. AddStaticVehicle(542,2145.9622,-2468.2546,13.2266,275.1275,96,0); // Clover
  294. AddStaticVehicle(542,2145.3638,-2480.0190,13.2305,275.1275,96,0); // clover
  295. AddStaticVehicle(559,1576.5662,-1317.4154,16.3364,140.9973,60,0); // Jester
  296. AddStaticVehicle(560,1572.7721,-1316.7065,16.1214,135.6745,41,126); // Sultan
  297. AddStaticVehicle(562,1568.3243,-1316.6083,16.1419,135.3097,0,10); // Elegy
  298. AddStaticVehicle(415,1563.8376,-1316.5106,16.2551,133.3426,96,0); // Cheetah
  299. return 1;
  300. }
  301.  
  302. public OnPlayerRequestClass(playerid, classid)
  303. {
  304. printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
  305. // Random
  306. SetPlayerPos(playerid, 2193.1243,-2324.0867,43.9261);
  307. SetPlayerCameraPos(playerid, 2194.7441,-2322.5422,43.9261);
  308. SetPlayerCameraLookAt(playerid, 2193.0043,-2324.2867,43.9261);
  309. return 1;
  310. }
  311.  
  312. public OnGameModeExit()
  313. {
  314. print("GameModeExit()");
  315. return 1;
  316. }
  317.  
  318. public OnPlayerConnect(playerid)
  319. {
  320. new name[256];
  321. new string[256];
  322. GetPlayerName(playerid, name, sizeof(name));
  323. //
  324. format(string, sizeof(string), "!.. %s Has joined ..!", name);
  325. SendClientMessageToAll(COLOR_BLUE, string);
  326. //
  327. SendClientMessage(playerid, COLOR_DARKGREEN, "|--- Pure Freeroam [v2] ---|");
  328. //
  329. SendClientMessage(playerid, COLOR_YELLOW, "Type /register <password> to register on this server.");
  330. SendClientMessage(playerid, COLOR_YELLOW, "Type /login <password> to login into your account.");
  331. SendClientMessage(playerid, COLOR_YELLOW, "Before you spawn register/login, otherwise you'll be kicked!");
  332. //
  333. format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~%s ~w~Has joined.", name);
  334. GameTextForAll(string,3000,3);
  335. //
  336. GivePlayerMoney(playerid, 50000);
  337. return 1;
  338.  
  339. }
  340.  
  341. public OnPlayerDisconnect(playerid, reason)
  342. {
  343. new name[MAX_PLAYER_NAME];
  344. new string[56];
  345. GetPlayerName(playerid, name, sizeof(name));
  346.  
  347. switch(reason)
  348. {
  349. case 0: format(string, sizeof(string), "!.. %s Has lost the conection ..!", name);
  350. case 1: format(string, sizeof(string), "!.. %s Has decided to leave ..!", name);
  351. case 2: format(string, sizeof(string), "!.. %s Has been kicked/banned ..!", name);
  352. }
  353.  
  354. SendClientMessageToAll(COLOR_BLUE, string);
  355. format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~%s ~w~has left.", name);
  356. GameTextForAll(string,3000,3);
  357. return 1;
  358. }
  359.  
  360. public OnPlayerSpawn(playerid)
  361. {
  362. printf("OnPlayerSpawn(%d)", playerid);
  363. new name[256];
  364. new string[256];
  365. GetPlayerName(playerid, name, sizeof(name));
  366. format(string, sizeof(string), "!.. %s Has spawned ..!", name);
  367. SendClientMessageToAll(COLOR_BLUE, string);
  368. format(string, sizeof(string), "Type /start if you need help to get started.", name);
  369. SendClientMessage(playerid, COLOR_YELLOW, string);
  370. format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~%s ~w~has spawned.", name);
  371. GameTextForAll(string,3000,3);
  372. return 1;
  373. }
  374.  
  375. public OnPlayerDeath(playerid, killerid, reason)
  376. {
  377. printf("OnPlayerDeath(%d, %d)", playerid, killerid);
  378. new playercash;
  379. new name[256];
  380. new string[256];
  381. GetPlayerName(playerid, name, sizeof(name));
  382. format(string, sizeof(string), "!.. %s Is dead ..!", name);
  383. SendClientMessageToAll(COLOR_BLUE, string);
  384. format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~%s ~w~is dead.", name);
  385. GameTextForAll(string,3000,3);
  386. if(killerid == INVALID_PLAYER_ID) {
  387. SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
  388. ResetPlayerMoney(playerid);
  389. GameTextForPlayer(playerid,"~r~Wasted",5000,5);
  390. } else {
  391. SendDeathMessage(killerid,playerid,reason);
  392. SetPlayerScore(killerid,GetPlayerScore(killerid)+100);
  393. playercash = GetPlayerMoney(playerid);
  394. if (playercash > 0) {
  395. GivePlayerMoney(killerid, playercash);
  396. ResetPlayerMoney(playerid);
  397. }
  398. else
  399. {
  400. }
  401. }
  402. return 1;
  403. }
  404.  
  405. public OnVehicleSpawn(vehicleid)
  406. {
  407. printf("OnVehicleSpawn(%d)", vehicleid);
  408. return 1;
  409. }
  410.  
  411. public OnVehicleDeath(vehicleid, killerid)
  412. {
  413. printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);
  414. return 1;
  415. }
  416.  
  417. public OnPlayerText(playerid)
  418. {
  419. printf("OnPlayerText(%d)", playerid);
  420. return 1;
  421. }
  422. public OnPlayerPrivmsg(playerid, recieverid, text[])
  423. {
  424. new name[256];
  425. new string[256];
  426. GetPlayerName(playerid, name, sizeof(name));
  427. //
  428. format(string, sizeof(string), "!.. %s Has sent a private message to someone ..!", name);
  429. SendClientMessageToAll(COLOR_BLUE, string);
  430. //
  431. format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~%s ~w~Has sent a PM.", name);
  432. GameTextForAll(string,3000,3);
  433. return 1;
  434. }
  435.  
  436. public OnPlayerCommandText(playerid, cmdtext[])
  437. {
  438. new cmd[256];
  439. new string[256];
  440. new idx;
  441. new tmp[256];
  442. new ownedcar[MAX_PLAYERS];
  443. new nick[MAX_PLAYER_NAME];
  444. new owner[MAX_PLAYERS];
  445. new msg[256];
  446. new cartype = GetPlayerVehicleID(playerid);
  447. new State=GetPlayerState(playerid);
  448. new playermoney;
  449. new sendername[MAX_PLAYER_NAME];
  450. new giveplayer[MAX_PLAYER_NAME];
  451. new giveplayerid, moneys;
  452. cmd = strtok(cmdtext, idx);
  453.  
  454. //------------ Skins
  455. if (strcmp("/skins", cmdtext, true, 10) == 0)
  456. {
  457. if(strcmp(cmdtext, "/skins", true) == 0) {
  458. SendClientMessage(playerid, COLOR_YELLOW,"/cop /fun /gang /bitch /karate /fat /boxer /rich /poor /elvis");
  459. SendClientMessage(playerid, COLOR_YELLOW,"/special /contry /agent /beach /pilot /medic /fire /lady /cjgirls");
  460. return 1;
  461. }
  462. if(strcmp(cmdtext, "/gang", true) == 0) {
  463. SendClientMessage(playerid, COLOR_YELLOW,"/grove /ballas /vagos");
  464. SendClientMessage(playerid, COLOR_YELLOW,"/varrios /nang /rifa");
  465. return 1;
  466. }
  467. if(strcmp(cmdtext, "/cop", true) == 0) {
  468. SendClientMessage(playerid, COLOR_YELLOW,"/cop1 /cop2 /cop3 /cop4 /cop5 /cop6 /cop7");
  469. SendClientMessage(playerid, COLOR_YELLOW,"/cop8 /cop9");
  470. return 1;
  471. }
  472. if(strcmp(cmdtext, "/fun", true) == 0) {
  473. SendClientMessage(playerid, COLOR_YELLOW,"/fun1 /fun2 /fun3");
  474. return 1;
  475. }
  476. if(strcmp(cmdtext, "/grove", true) == 0) {
  477. SendClientMessage(playerid, COLOR_YELLOW,"/grove1 /grove2 /grove3");
  478. return 1;
  479. }
  480. if(strcmp(cmdtext, "/ballas", true) == 0) {
  481. SendClientMessage(playerid, COLOR_YELLOW,"/ballas1 /ballas2 /ballas3");
  482. return 1;
  483. }
  484. if(strcmp(cmdtext, "/vagos", true) == 0) {
  485. SendClientMessage(playerid, COLOR_YELLOW,"/vagos1 /vagos2 /vagos3");
  486. return 1;
  487. }
  488. if(strcmp(cmdtext, "/varrios", true) == 0) {
  489. SendClientMessage(playerid, COLOR_YELLOW,"/varrios1 /varrios2 /varrios3");
  490. return 1;
  491. }
  492. if(strcmp(cmdtext, "/nang", true) == 0) {
  493. SendClientMessage(playerid, COLOR_YELLOW,"/nang1 /nang2 /nang3");
  494. return 1;
  495. }
  496. if(strcmp(cmdtext, "/rifa", true) == 0) {
  497. SendClientMessage(playerid, COLOR_YELLOW,"/rifa1 /rifa2 /rifa3");
  498. return 1;
  499. }
  500.  
  501. if(strcmp(cmdtext, "/bitch", true) == 0) {
  502. SendClientMessage(playerid, COLOR_YELLOW,"/bitch1 /bitch2 /bitch3 /bitch4 /bitch5 /bitch6 /bitch7 /bitch8 /bitch9 /bitch10");
  503. return 1;
  504. }
  505. if(strcmp(cmdtext, "/karate", true) == 0) {
  506. SendClientMessage(playerid, COLOR_YELLOW,"/karate1 /karate2");
  507. return 1;
  508. }
  509. if(strcmp(cmdtext, "/boxer", true) == 0) {
  510. SendClientMessage(playerid, COLOR_YELLOW,"/boxer1 /boxer2");
  511. return 1;
  512. }
  513. if(strcmp(cmdtext, "/rich", true) == 0) {
  514. SendClientMessage(playerid, COLOR_YELLOW,"/rich1 /rich2");
  515. return 1;
  516. }
  517. if(strcmp(cmdtext, "/poor", true) == 0) {
  518. SendClientMessage(playerid, COLOR_YELLOW,"/poor1 /poor2 /poor3 /poor4 /poor5 /poor6 /poor7 /poor8 ");
  519. return 1;
  520. }
  521. if(strcmp(cmdtext, "/special", true) == 0) {
  522. SendClientMessage(playerid, COLOR_YELLOW,"/speciall /special2 /special3 /special4 /special5");
  523. return 1;
  524. }
  525. if(strcmp(cmdtext, "/contry", true) == 0) {
  526. SendClientMessage(playerid, COLOR_YELLOW,"/contry1 /contry2 /contry3 /contry4 /contry5 /contry6");
  527. return 1;
  528. }
  529. if(strcmp(cmdtext, "/agent", true) == 0) {
  530. SendClientMessage(playerid, COLOR_YELLOW,"/agent1 /agent2 /agent3 /agent4");
  531. return 1;
  532. }
  533. if(strcmp(cmdtext, "/elvis", true) == 0) {
  534. SendClientMessage(playerid, COLOR_YELLOW,"/elvis1 /elvis2 /elvis3");
  535. return 1;
  536. }
  537. if(strcmp(cmdtext, "/beach", true) == 0) {
  538. SendClientMessage(playerid, COLOR_YELLOW,"/beach1 /beach2");
  539. return 1;
  540. }
  541. if(strcmp(cmdtext, "/pilot", true) == 0) {
  542. SendClientMessage(playerid, COLOR_YELLOW,"/pilot1 /pilot2 /pilot3");
  543. return 1;
  544. }
  545. if(strcmp(cmdtext, "/medic", true) == 0) {
  546. SendClientMessage(playerid, COLOR_YELLOW,"/medic1 /medic2 /medic3");
  547. return 1;
  548. }
  549. if(strcmp(cmdtext, "/fire", true) == 0) {
  550. SendClientMessage(playerid, COLOR_YELLOW,"/fire1 /fire2 /fire3");
  551. return 1;
  552. }
  553. if(strcmp(cmdtext, "/fat", true) == 0) {
  554. SendClientMessage(playerid, COLOR_YELLOW,"/fat1 /fat2 /fat3 /fat4");
  555. return 1;
  556. }
  557. if(strcmp(cmdtext, "/lady", true) == 0) {
  558. SendClientMessage(playerid, COLOR_YELLOW,"/lady1 /lady2 /lady3 /lady4 /lady5");
  559. return 1;
  560. }
  561. if(strcmp(cmdtext, "/cjgirls", true) == 0) {
  562. SendClientMessage(playerid, COLOR_YELLOW,"/cjgirl1 /cjgirl2 /cjgirl3 /cjgirl4 /cjgirl5 /cjgirl6");
  563. return 1;
  564. }
  565. }
  566.  
  567. //------------ Teleports
  568. if (strcmp(cmdtext, "/teleports", true)==0)
  569. {
  570. SendClientMessage(playerid, COLOR_DARKGREEN, "|--- Pure Freeroam [v2] ---|");
  571. SendClientMessage(playerid, COLOR_YELLOW, "/drifts");
  572. SendClientMessage(playerid, COLOR_YELLOW, "/special");
  573. SendClientMessage(playerid, COLOR_YELLOW, "/drags");
  574. SendClientMessage(playerid, COLOR_YELLOW, "/airports");
  575. SendClientMessage(playerid, COLOR_YELLOW, "/tune");
  576. SendClientMessage(playerid, COLOR_YELLOW, "/vehiclelots");
  577. SendClientMessage(playerid, COLOR_YELLOW, "/parkours");
  578. SendClientMessage(playerid, COLOR_YELLOW, "/stunts");
  579. SendClientMessage(playerid, COLOR_YELLOW, "/teleports2");
  580. return 1;
  581. }
  582.  
  583. //------------ Teleports 2
  584. if (strcmp(cmdtext, "/teleports2", true)==0)
  585. {
  586. SendClientMessage(playerid, COLOR_DARKGREEN, "|--- Pure Freeroam [v2] ---|");
  587. SendClientMessage(playerid, COLOR_YELLOW, "/others");
  588. SendClientMessage(playerid, COLOR_YELLOW, "/motocross");
  589. SendClientMessage(playerid, COLOR_YELLOW, "/amminations");
  590. SendClientMessage(playerid, COLOR_YELLOW, "/interiors");
  591. return 1;
  592. }
  593.  
  594. //------------ Ammunations
  595. if (strcmp(cmdtext, "/ammunations", true)==0)
  596. {
  597. SendClientMessage(playerid, COLOR_DARKGREEN, "|--- Pure Freeroam [v2] ---|");
  598. SendClientMessage(playerid, COLOR_YELLOW, "/ammunationLS /ammunationSF /ammunationLV");
  599. return 1;
  600. }
  601.  
  602. //------------ Drifts
  603. if (strcmp(cmdtext, "/drifts", true)==0)
  604. {
  605. SendClientMessage(playerid, COLOR_LIGHTGREEN, "|--- Pure Freeroam [v2] ---|");
  606. SendClientMessage(playerid, COLOR_YELLOW, "/drift1-72 you can choose all numbers between 1 and 70.");
  607. SendClientMessage(playerid, COLOR_YELLOW, "Example: /drift43");
  608. return 1;
  609. }
  610.  
  611. //------------ Stunt
  612. if (strcmp(cmdtext, "/stunts", true)==0)
  613. {
  614. SendClientMessage(playerid, COLOR_LIGHTGREEN, "|--- Pure Freeroam [v2] ---|");
  615. SendClientMessage(playerid,COLOR_YELLOW, "/stunt1-40 you can choose all numbers between 1 and 40.");
  616. SendClientMessage(playerid,COLOR_YELLOW, "Example: /stunt27");
  617. return 1;
  618. }
  619.  
  620. //------------ Special
  621. if (strcmp(cmdtext, "/special", true)==0)
  622. {
  623. SendClientMessage(playerid, COLOR_DARKGREEN, "|--- Pure Freeroam [v2] ---|");
  624. SendClientMessage(playerid, COLOR_YELLOW, "/Akina /Sakina /Akagi /ProjectDust /TropicalDust /Rokko /OceanView");
  625. SendClientMessage(playerid, COLOR_YELLOW, "/irohakaza /Cea /Driftersbay /Shanghai /Laguna /Ghetto /Vinewood");
  626. SendClientMessage(playerid, COLOR_YELLOW, "/Deepforestmountain /Fantasyhill /Usui /Hiroshima /Carboncanyon");
  627. SendClientMessage(playerid, COLOR_YELLOW, "/Myogi /D1GPEvent /FreeStyleDrift");
  628. return 1;
  629. }
  630.  
  631. //------------ Motocross
  632. if (strcmp(cmdtext, "/motocross", true)==0)
  633. {
  634. SendClientMessage(playerid, COLOR_DARKGREEN, "|--- Pure Freeroam [v2] ---|");
  635. SendClientMessage(playerid,COLOR_YELLOW, "/motocross1 /motocross2 /motocross3 /motocross4 /motocross5");
  636. return 1;
  637. }
  638.  
  639. //------------ Parkours
  640. if (strcmp(cmdtext, "/parkours", true)==0)
  641. {
  642. SendClientMessage(playerid, COLOR_DARKGREEN, "|--- Pure Freeroam [v2] ---|");
  643. SendClientMessage(playerid, COLOR_YELLOW, "/parkourk1 /parkour2 /parkour3 /parkour4 /parkourk5");
  644. return 1;
  645. }
  646.  
  647. //------------ Drags
  648. if (strcmp(cmdtext, "/drags", true)==0)
  649. {
  650. SendClientMessage(playerid, COLOR_DARKGREEN, "|--- Pure Freeroam [v2] ---|");
  651. SendClientMessage(playerid,COLOR_YELLOW, "/drag1 /drag2 /drag3 /drag4 /drag5 /drag6");
  652. return 1;
  653. }
  654.  
  655. //------------ Carlots
  656. if (strcmp(cmdtext, "/vehiclelots", true)==0)
  657. {
  658. SendClientMessage(playerid, COLOR_DARKGREEN, "|--- Pure Freeroam [v2] ---|");
  659. SendClientMessage(playerid,COLOR_YELLOW, "/carlot1 /planelot1 /motolot1");
  660. return 1;
  661. }
  662.  
  663. //------------ Airports
  664. if (strcmp(cmdtext, "/airports", true)==0)
  665. {
  666. SendClientMessage(playerid, COLOR_DARKGREEN, "|--- Pure Freeroam [v2] ---|");
  667. SendClientMessage(playerid,COLOR_YELLOW, "/airportLS /airportLV /airportSF");
  668. return 1;
  669. }
  670.  
  671. //------------ Tune Shops
  672. if (strcmp(cmdtext, "/tune", true)==0)
  673. {
  674. SendClientMessage(playerid, COLOR_DARKGREEN, "|--- Pure Freeroam [v2] ---|");
  675. SendClientMessage(playerid, COLOR_YELLOW, "/trans /trans2 /arch /locolow /fender /weld /repair");
  676. return 1;
  677. }
  678.  
  679. //------------ Commands
  680. if (strcmp(cmdtext, "/commands", true)==0)
  681. {
  682. SendClientMessage(playerid, COLOR_DARKGREEN, "|--- Pure Freeroam [v2] ---|");
  683. SendClientMessage(playerid,COLOR_YELLOW, "/help /teleports /health /flip /kickpassengers /shelp");
  684. SendClientMessage(playerid,COLOR_YELLOW, "/cash /god /camera /parachute /kickpassenger /whisper /shout");
  685. SendClientMessage(playerid,COLOR_YELLOW, "/scount /lock /unlock /bigfall /purchase /callmycar /talk");
  686. SendClientMessage(playerid,COLOR_YELLOW, "/times /rules /leave /speakas /start");
  687. SendClientMessage(playerid,COLOR_YELLOW, "/getcash /invisible /wipe /colors /visible /ccount");
  688. SendClientMessage(playerid,COLOR_YELLOW, "/skins /rconcommands /looknorth /looksouth /lookwest");
  689. SendClientMessage(playerid,COLOR_YELLOW, "/lookeast /lookcancel /teleports2 /givecash /away /back");
  690. return 1;
  691. }
  692.  
  693. //------------ Rcon Commands
  694. if (strcmp(cmdtext, "/rconcommands", true)==0)
  695. {
  696. SendClientMessage(playerid, COLOR_DARKGREEN, "|--- Pure Freeroam [v2] ---|");
  697. SendClientMessage(playerid,COLOR_YELLOW, "Before you can use these commands you have to login as a Rcon admin.");
  698. SendClientMessage(playerid,COLOR_YELLOW, "Type: /rcon login <Rcon password>.");
  699. SendClientMessage(playerid,COLOR_YELLOW, "/rcon cmdlist /rcon varlist /rcon exit /rcon echo");
  700. SendClientMessage(playerid,COLOR_YELLOW, "/rcon exec /rcon ban /rcon kick /rcon changemode");
  701. SendClientMessage(playerid,COLOR_YELLOW, "/rcon gmx /rcon reloadbans /rcon reloadlog /rcon say");
  702. SendClientMessage(playerid,COLOR_YELLOW, "/rcon players /rcon banip /rcon unbanip /rcon gravity");
  703. SendClientMessage(playerid,COLOR_YELLOW, "/rcon weather /rcon loadfs /rcon unloadfs /rcon reloadfs");
  704.  
  705. return 1;
  706. }
  707.  
  708. //------------ Talk
  709. if (strcmp(cmdtext, "/talk", true)==0)
  710. {
  711. SendClientMessage(playerid, COLOR_DARKGREEN, "|--- Pure Freeroam [v2] ---|");
  712. SendClientMessage(playerid,COLOR_YELLOW, "/me /omg /rofalmao /rofl /lmao /shit /moron /n00b /lol");
  713. SendClientMessage(playerid,COLOR_YELLOW, "/thx /crazy /hi /happy /angry /sad");
  714. return 1;
  715. }
  716.  
  717. //------------ Times
  718. if(strcmp(cmdtext, "/times", true) ==0)
  719. {
  720. SendClientMessage(playerid, COLOR_DARKGREEN, "|--- Pure Freeroam [v2] ---|");
  721. SendClientMessage(playerid, COLOR_YELLOW, "/01 /02 /03 /04 /05 /06 /07 /08 /09 /10");
  722. SendClientMessage(playerid, COLOR_YELLOW, "/11 /12 /13 /14 /15 /16 /17 /18 /19 /20");
  723. SendClientMessage(playerid, COLOR_YELLOW, "/21 /22 /23 /24 /time /ertime /drtime");
  724. return 1;
  725. }
  726.  
  727. //------------ Tips
  728. if (strcmp(cmdtext, "/tips", true)==0)
  729. {
  730. SendClientMessage(playerid, COLOR_DARKGREEN, "|--- Pure Freeroam [v2] ---|");
  731. SendClientMessage(playerid, COLOR_YELLOW, "TELEPORTING: You may teleport to diffrent locations with your vehicle.");
  732. SendClientMessage(playerid, COLOR_YELLOW, "WARNING: If you get stuck teleporting with a vehicle, just exit it.");
  733. SendClientMessage(playerid, COLOR_YELLOW, "MOVE: If u teleported with a vehicle move away from the spawn point,");
  734. SendClientMessage(playerid, COLOR_YELLOW, "so other people might enter the location.");
  735. SendClientMessage(playerid, COLOR_YELLOW, "--> /rules");
  736. return 1;
  737. }
  738.  
  739. //------------ Rules
  740. if (strcmp(cmdtext, "/rules", true)==0)
  741. {
  742. SendClientMessage(playerid, COLOR_LIGHTGREEN, "|--- Pure Freeroam [v2] ---|");
  743. SendClientMessage(playerid, COLOR_YELLOW, "No vehicle jacking, take your own at /vehiclelots!");
  744. SendClientMessage(playerid, COLOR_YELLOW, "Don't use s0beit on other people!");
  745. SendClientMessage(playerid, COLOR_YELLOW, "Don't crash into people!");
  746. SendClientMessage(playerid, COLOR_YELLOW, "Death Matches are not allowed!");
  747. SendClientMessage(playerid, COLOR_YELLOW, "Don't ask to be a Admin!");
  748. SendClientMessage(playerid, COLOR_YELLOW, "Please try to speak english!");
  749. SendClientMessage(playerid, COLOR_YELLOW, "Only DM with white people on the rader (/white)!!!");
  750. return 1;
  751. }
  752.  
  753. //------------ Start
  754. if (strcmp(cmdtext, "/start", true)==0)
  755. {
  756. SendClientMessage(playerid, COLOR_DARKGREEN, "|--- Pure Freeroam [v2] ---|");
  757. SendClientMessage(playerid, COLOR_YELLOW, "This script is created by DC.");
  758. SendClientMessage(playerid, COLOR_YELLOW, "Thanks to SangerSpy.");
  759. SendClientMessage(playerid, COLOR_YELLOW, "Special thanks to Spy'z.");
  760. SendClientMessage(playerid, COLOR_YELLOW, "This script includes stuff from Seif_.");
  761. // Do not change the order of config ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  762. // If i forgot your name here, im really sorry!
  763. SendClientMessage(playerid, COLOR_YELLOW, "--------------------------------------------");
  764. SendClientMessage(playerid, COLOR_YELLOW, "/commands to see everything.");
  765. return 1;
  766. }
  767.  
  768. //------------ Others
  769. if(strcmp(cmdtext,"/others",true)==0){
  770. SendClientMessage(playerid, COLOR_GREEN, "|- Leet Freeroam -|");
  771. SendClientMessage(playerid,COLOR_YELLOW, "/chilliad /garage /area69 /ball /basejump /bowl /bridge /andy /buns /cage /cake");
  772. SendClientMessage(playerid,COLOR_YELLOW, "/bomb /quarry /skatepark /derby /bridge2 /cafe /cardealer /eggs2 /fcs /hqcc /hqrb");
  773. SendClientMessage(playerid,COLOR_YELLOW, "/bigjump /spawnls /LV /SF /LS /cargal /carpalace /dm /keep2 /leap2 /outer /pj");
  774. SendClientMessage(playerid,COLOR_YELLOW, "/policeSF /policeLV /cg /crooked /dunes /eggs /field /forest /pool2 /adminhq /srs");
  775. SendClientMessage(playerid,COLOR_YELLOW, "/policeLS /goldenbridge /graveyard /golf /golf2 /gym /hazzard /hippy /tools /tree2");
  776. SendClientMessage(playerid,COLOR_YELLOW, "/dam /wang /LC /jumpshaft /hobo /hoop /hotel /inn /kanada /keep /water");
  777. SendClientMessage(playerid,COLOR_YELLOW, "/desert /shooter /lake /alien /leap /mafia /military /monster");
  778. SendClientMessage(playerid,COLOR_YELLOW, "/trainstation /seaside /bumbercars /motel /movieset /rbed");
  779. SendClientMessage(playerid,COLOR_YELLOW, "/fight /spawnsf /backfliptrain /grovest /pier /pimp /pool");
  780. SendClientMessage(playerid,COLOR_YELLOW, "/ridge /rockman /sb /sv /5towers /tie /tree /tunnel /drop /drop2 /drop3");
  781. return 1;}
  782.  
  783. //------------ --------- ------------
  784. //------------ --------- ------------
  785. //------------ Teleports ------------
  786. //------------ --------- ------------
  787. //------------ --------- ------------
  788.  
  789. //------------ Drags
  790. if(strcmp(cmdtext, "/drag1", true) == 0)
  791. {
  792.  
  793. SetPlayerInterior(playerid,0);
  794. {if(State!=PLAYER_STATE_DRIVER)
  795. {SetPlayerPos(playerid,1024.2610,1351.3394,10.4764);}
  796. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  797. {SetVehiclePos(cartype,1024.2610,1351.3394,10.4764);
  798. SetVehicleZAngle(cartype,304.2583);}
  799. else
  800. {SetPlayerPos(playerid,1024.2610,1351.3394,10.4764);}
  801. GameTextForPlayer(playerid,"Drag 1",2500,3);}
  802. return 1;}
  803.  
  804. if(strcmp(cmdtext, "/drag2", true) == 0)
  805. {
  806.  
  807. SetPlayerInterior(playerid,0);
  808. {if(State!=PLAYER_STATE_DRIVER)
  809. {SetPlayerPos(playerid,1826.9436,831.2950,10.3619);}
  810. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  811. {SetVehiclePos(cartype,1826.9436,831.2950,10.3619);
  812. SetVehicleZAngle(cartype,304.2583);}
  813. else
  814. {SetPlayerPos(playerid,1826.9436,831.2950,10.3619);}
  815. GameTextForPlayer(playerid,"Drag 2",2500,3);}
  816. return 1;}
  817.  
  818. if(strcmp(cmdtext, "/drag3", true) == 0)
  819. {
  820.  
  821. SetPlayerInterior(playerid,0);
  822. {if(State!=PLAYER_STATE_DRIVER)
  823. {SetPlayerPos(playerid,-1703.6328,484.3624,38.2648);}
  824. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  825. {SetVehiclePos(cartype,-1703.6328,484.3624,38.2648);
  826. SetVehicleZAngle(cartype,304.2583);}
  827. else
  828. {SetPlayerPos(playerid,-1703.6328,484.3624,38.2648);}
  829. GameTextForPlayer(playerid,"Drag 3",2500,3);}
  830. return 1;}
  831.  
  832. if(strcmp(cmdtext, "/drag4", true) == 0)
  833. {
  834.  
  835. SetPlayerInterior(playerid,0);
  836. {if(State!=PLAYER_STATE_DRIVER)
  837. {SetPlayerPos(playerid,-1696.9434,-193.0134,14.1484);}
  838. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  839. {SetVehiclePos(cartype,-1696.9434,-193.0134,14.1484);
  840. SetVehicleZAngle(cartype,304.2583);}
  841. else
  842. {SetPlayerPos(playerid,-1696.9434,-193.0134,14.1484);}
  843. GameTextForPlayer(playerid,"Drag 4",2500,3);}
  844. return 1;}
  845.  
  846. if(strcmp(cmdtext, "/drag5", true) == 0)
  847. {
  848.  
  849. SetPlayerInterior(playerid,0);
  850. {if(State!=PLAYER_STATE_DRIVER)
  851. {SetPlayerPos(playerid,-2694.4731,1219.3494,55.3380);}
  852. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  853. {SetVehiclePos(cartype,-2694.4731,1219.3494,55.3380);
  854. SetVehicleZAngle(cartype,304.2583);}
  855. else
  856. {SetPlayerPos(playerid,-2694.4731,1219.3494,55.3380);}
  857. GameTextForPlayer(playerid,"Drag 5",2500,3);}
  858. return 1;}
  859.  
  860. if(strcmp(cmdtext, "/drag6", true) == 0)
  861. {
  862.  
  863. SetPlayerInterior(playerid,0);
  864. {if(State!=PLAYER_STATE_DRIVER)
  865. {SetPlayerPos(playerid,532.5832,-139.4616,38.6951);}
  866. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  867. {SetVehiclePos(cartype,532.5832,-139.4616,38.6951);
  868. SetVehicleZAngle(cartype,304.2583);}
  869. else
  870. {SetPlayerPos(playerid,532.5832,-139.4616,38.6951);}
  871. GameTextForPlayer(playerid,"Drag 6",2500,3);}
  872. return 1;}
  873.  
  874. //------------ Ammunations
  875. if(strcmp(cmdtext, "/ammunationLS", true) == 0)
  876. {
  877.  
  878. SetPlayerInterior(playerid,0);
  879. {if(State!=PLAYER_STATE_DRIVER)
  880. {SetPlayerPos(playerid,1362.3088,-1279.3876,13.3828);}
  881. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  882. {SetVehiclePos(cartype,1362.3088,-1279.3876,13.3828);
  883. SetVehicleZAngle(cartype,359.7314);}
  884. else
  885. {SetPlayerPos(playerid,1362.3088,-1279.3876,13.3828);}
  886. GameTextForPlayer(playerid,"Welcome to Ammunation LS",2500,3);}
  887. return 1;}
  888.  
  889. if(strcmp(cmdtext, "/ammunationLV", true) == 0)
  890. {
  891.  
  892. SetPlayerInterior(playerid,0);
  893. {if(State!=PLAYER_STATE_DRIVER)
  894. {SetPlayerPos(playerid,2154.6367,943.4865,10.8203);}
  895. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  896. {SetVehiclePos(cartype,2154.6367,943.4865,10.8203);
  897. SetVehicleZAngle(cartype,359.7314);}
  898. else
  899. {SetPlayerPos(playerid,2154.6367,943.4865,10.8203);}
  900. GameTextForPlayer(playerid,"Welcome to Ammunation LV",2500,3);}
  901. return 1;}
  902.  
  903. if(strcmp(cmdtext, "/ammunationSF", true) == 0)
  904. {
  905.  
  906. SetPlayerInterior(playerid,0);
  907. {if(State!=PLAYER_STATE_DRIVER)
  908. {SetPlayerPos(playerid,-2626.3171,213.5388,4.4592);}
  909. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  910. {SetVehiclePos(cartype,-2626.3171,213.5388,4.4592);
  911. SetVehicleZAngle(cartype,359.7314);}
  912. else
  913. {SetPlayerPos(playerid,-2626.3171,213.5388,4.4592);}
  914. GameTextForPlayer(playerid,"Welcome to Ammunation SF",2500,3);}
  915. return 1;}
  916.  
  917. //------------ Motocross
  918. if(strcmp(cmdtext, "/motocross5", true) == 0)
  919. {
  920.  
  921. SetPlayerInterior(playerid,0);
  922. {if(State!=PLAYER_STATE_DRIVER)
  923. {SetPlayerPos(playerid,-460.4411,2040.2698,60.5258);}
  924. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  925. {SetVehiclePos(cartype,-460.4411,2040.2698,60.5258);
  926. SetVehicleZAngle(cartype,304.2583);}
  927. else
  928. {SetPlayerPos(playerid,-460.4411,2040.2698,60.5258);}
  929. GameTextForPlayer(playerid,"Motocross 5",2500,3);}
  930. return 1;}
  931. if(strcmp(cmdtext, "/motocross4", true) == 0)
  932. {
  933.  
  934. SetPlayerInterior(playerid,0);
  935. {if(State!=PLAYER_STATE_DRIVER)
  936. {SetPlayerPos(playerid,-1134.9882,1766.1984,36.8384);}
  937. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  938. {SetVehiclePos(cartype,-1134.9882,1766.1984,36.8384);
  939. SetVehicleZAngle(cartype,304.2583);}
  940. else
  941. {SetPlayerPos(playerid,-1134.9882,1766.1984,36.8384);}
  942. GameTextForPlayer(playerid,"Motocross 4",2500,3);}
  943. return 1;}
  944. if(strcmp(cmdtext, "/motocross3", true) == 0)
  945. {
  946.  
  947. SetPlayerInterior(playerid,0);
  948. {if(State!=PLAYER_STATE_DRIVER)
  949. {SetPlayerPos(playerid,-1103.9147,2370.3601,84.8027);}
  950. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  951. {SetVehiclePos(cartype,-1103.9147,2370.3601,84.8027);
  952. SetVehicleZAngle(cartype,304.2583);}
  953. else
  954. {SetPlayerPos(playerid,-1103.9147,2370.3601,84.8027);}
  955. GameTextForPlayer(playerid,"Motocross 3",2500,3);}
  956. return 1;}
  957. if(strcmp(cmdtext, "/motocross2", true) == 0)
  958. {
  959.  
  960. SetPlayerInterior(playerid,0);
  961. {if(State!=PLAYER_STATE_DRIVER)
  962. {SetPlayerPos(playerid,-1224.5651,2677.3418,46.1532);}
  963. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  964. {SetVehiclePos(cartype,-1224.5651,2677.3418,46.1532);
  965. SetVehicleZAngle(cartype,304.2583);}
  966. else
  967. {SetPlayerPos(playerid,-1224.5651,2677.3418,46.1532);}
  968. GameTextForPlayer(playerid,"Motocross 2",2500,3);}
  969. return 1;}
  970. if(strcmp(cmdtext, "/motocross1", true) == 0)
  971. {
  972.  
  973. SetPlayerInterior(playerid,0);
  974. {if(State!=PLAYER_STATE_DRIVER)
  975. {SetPlayerPos(playerid,-1679.9742,2332.5867,31.6143);}
  976. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  977. {SetVehiclePos(cartype,-1679.9742,2332.5867,31.6143);
  978. SetVehicleZAngle(cartype,304.2583);}
  979. else
  980. {SetPlayerPos(playerid,-1679.9742,2332.5867,31.6143);}
  981. GameTextForPlayer(playerid,"Motocross 1",2500,3);}
  982. return 1;}
  983.  
  984. //------------ Parkours
  985. if(strcmp(cmdtext, "/parkour1", true) == 0)
  986. {
  987.  
  988. SetPlayerInterior(playerid,0);
  989. {if(State!=PLAYER_STATE_DRIVER)
  990. {SetPlayerPos(playerid,1920.4679,-1558.4470,28.2217);}
  991. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  992. {SetVehiclePos(cartype,1920.4679,-1558.4470,28.2217);
  993. SetVehicleZAngle(cartype,304.2583);}
  994. else
  995. {SetPlayerPos(playerid,1920.4679,-1558.4470,28.2217);}
  996. GameTextForPlayer(playerid,"Parkour 1",2500,3);}
  997. return 1;}
  998.  
  999. if(strcmp(cmdtext, "/parkour2", true) == 0)
  1000. {
  1001.  
  1002. SetPlayerInterior(playerid,0);
  1003. {if(State!=PLAYER_STATE_DRIVER)
  1004. {SetPlayerPos(playerid,2084.1646,2151.2729,19.1455);}
  1005. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1006. {SetVehiclePos(cartype,2084.1646,2151.2729,19.1455);
  1007. SetVehicleZAngle(cartype,304.2583);}
  1008. else
  1009. {SetPlayerPos(playerid,2084.1646,2151.2729,19.1455);}
  1010. GameTextForPlayer(playerid,"Parkour 2",2500,3);}
  1011. return 1;}
  1012.  
  1013. if(strcmp(cmdtext, "/parkour3", true) == 0)
  1014. {
  1015.  
  1016. SetPlayerInterior(playerid,0);
  1017. {if(State!=PLAYER_STATE_DRIVER)
  1018. {SetPlayerPos(playerid,2512.7539,1124.6720,10.8203);}
  1019. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1020. {SetVehiclePos(cartype,2512.7539,1124.6720,10.8203);
  1021. SetVehicleZAngle(cartype,304.2583);}
  1022. else
  1023. {SetPlayerPos(playerid,2512.7539,1124.6720,10.8203);}
  1024. GameTextForPlayer(playerid,"Parkour 3",2500,3);}
  1025. return 1;}
  1026. if(strcmp(cmdtext, "/parkour4", true) == 0)
  1027. {
  1028.  
  1029. SetPlayerInterior(playerid,0);
  1030. {if(State!=PLAYER_STATE_DRIVER)
  1031. {SetPlayerPos(playerid,1258.1304,-1631.0015,35.4320);}
  1032. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1033. {SetVehiclePos(cartype,1258.1304,-1631.0015,35.4320);
  1034. SetVehicleZAngle(cartype,132.3792);}
  1035. else
  1036. {SetPlayerPos(playerid,1258.1304,-1631.0015,35.4320);}
  1037. GameTextForPlayer(playerid,"parkour 4",2500,3);}
  1038. return 1;}
  1039. if(strcmp(cmdtext, "/parkour5", true) == 0)
  1040. {
  1041.  
  1042. SetPlayerInterior(playerid,0);
  1043. {if(State!=PLAYER_STATE_DRIVER)
  1044. {SetPlayerPos(playerid,-2439.281,1544.843,8.059);}
  1045. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1046. {SetVehiclePos(cartype,-2439.281,1544.843,8.059);
  1047. SetVehicleZAngle(cartype,132.3792);}
  1048. else
  1049. {SetPlayerPos(playerid,-2439.281,1544.843,8.059);}
  1050. GameTextForPlayer(playerid,"parkour 5",2500,3);}
  1051. return 1;}
  1052.  
  1053. //------------ Stunts
  1054. if(strcmp(cmdtext, "/stunt1", true) == 0)
  1055. {
  1056.  
  1057. SetPlayerInterior(playerid,0);
  1058. {if(State!=PLAYER_STATE_DRIVER)
  1059. {SetPlayerPos(playerid,1750.2471,-1289.6832,13.1949);}
  1060. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1061. {SetVehiclePos(cartype,1750.2471,-1289.6832,13.1949);
  1062. SetVehicleZAngle(cartype,304.2583);}
  1063. else
  1064. {SetPlayerPos(playerid,1750.2471,-1289.6832,13.1949);}
  1065. GameTextForPlayer(playerid,"Welcome to stunt zone 1",2500,3);}
  1066. return 1;}
  1067.  
  1068. if(strcmp(cmdtext, "/stunt2", true) == 0)
  1069. {
  1070.  
  1071. SetPlayerInterior(playerid,0);
  1072. {if(State!=PLAYER_STATE_DRIVER)
  1073. {SetPlayerPos(playerid,1713.3279,-1137.6354,23.6427);}
  1074. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1075. {SetVehiclePos(cartype,1713.3279,-1137.6354,23.6427);
  1076. SetVehicleZAngle(cartype,304.2583);}
  1077. else
  1078. {SetPlayerPos(playerid,1713.3279,-1137.6354,23.6427);}
  1079. GameTextForPlayer(playerid,"Welcome to stunt zone 2",2500,3);}
  1080. return 1;}
  1081.  
  1082. if(strcmp(cmdtext, "/stunt3", true) == 0)
  1083. {
  1084.  
  1085. SetPlayerInterior(playerid,0);
  1086. {if(State!=PLAYER_STATE_DRIVER)
  1087. {SetPlayerPos(playerid,1728.8290,-1018.4827,23.4987);}
  1088. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1089. {SetVehiclePos(cartype,1728.8290,-1018.4827,23.4987);
  1090. SetVehicleZAngle(cartype,304.2583);}
  1091. else
  1092. {SetPlayerPos(playerid,1728.8290,-1018.4827,23.4987);}
  1093. GameTextForPlayer(playerid,"Welcome to stunt zone 3",2500,3);}
  1094. return 1;}
  1095.  
  1096. if(strcmp(cmdtext, "/stunt4", true) == 0)
  1097. {
  1098.  
  1099. SetPlayerInterior(playerid,0);
  1100. {if(State!=PLAYER_STATE_DRIVER)
  1101. {SetPlayerPos(playerid,2079.7598,-1339.2150,23.5492);}
  1102. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1103. {SetVehiclePos(cartype,2079.7598,-1339.2150,23.5492);
  1104. SetVehicleZAngle(cartype,304.2583);}
  1105. else
  1106. {SetPlayerPos(playerid,2079.7598,-1339.2150,23.5492);}
  1107. GameTextForPlayer(playerid,"Welcome to stunt zone 4",2500,3);}
  1108. return 1;}
  1109.  
  1110. if(strcmp(cmdtext, "/stunt5", true) == 0)
  1111. {
  1112.  
  1113. SetPlayerInterior(playerid,0);
  1114. {if(State!=PLAYER_STATE_DRIVER)
  1115. {SetPlayerPos(playerid,1782.5503,-1460.4141,13.0770);}
  1116. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1117. {SetVehiclePos(cartype,1782.5503,-1460.4141,13.0770);
  1118. SetVehicleZAngle(cartype,304.2583);}
  1119. else
  1120. {SetPlayerPos(playerid,1782.5503,-1460.4141,13.0770);}
  1121. GameTextForPlayer(playerid,"Welcome to stunt zone 5",2500,3);}
  1122. return 1;}
  1123.  
  1124. if(strcmp(cmdtext, "/stunt6", true) == 0)
  1125. {
  1126.  
  1127. SetPlayerInterior(playerid,0);
  1128. {if(State!=PLAYER_STATE_DRIVER)
  1129. {SetPlayerPos(playerid,1293.1937,-1583.8781,12.9534);}
  1130. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1131. {SetVehiclePos(cartype,1293.1937,-1583.8781,12.9534);
  1132. SetVehicleZAngle(cartype,304.2583);}
  1133. else
  1134. {SetPlayerPos(playerid,1293.1937,-1583.8781,12.9534);}
  1135. GameTextForPlayer(playerid,"Welcome to stunt zone 6",2500,3);}
  1136. return 1;}
  1137.  
  1138. if(strcmp(cmdtext, "/stunt7", true) == 0)
  1139. {
  1140.  
  1141. SetPlayerInterior(playerid,0);
  1142. {if(State!=PLAYER_STATE_DRIVER)
  1143. {SetPlayerPos(playerid,1967.7866,-1422.4480,13.1389);}
  1144. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1145. {SetVehiclePos(cartype,1967.7866,-1422.4480,13.1389);
  1146. SetVehicleZAngle(cartype,304.2583);}
  1147. else
  1148. {SetPlayerPos(playerid,1967.7866,-1422.4480,13.1389);}
  1149. GameTextForPlayer(playerid,"Welcome to stunt zone 7",2500,3);}
  1150. return 1;}
  1151.  
  1152. if(strcmp(cmdtext, "/stunt8", true) == 0)
  1153. {
  1154.  
  1155. SetPlayerInterior(playerid,0);
  1156. {if(State!=PLAYER_STATE_DRIVER)
  1157. {SetPlayerPos(playerid,1623.2269,-1587.0670,13.1838);}
  1158. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1159. {SetVehiclePos(cartype,1623.2269,-1587.0670,13.1838);
  1160. SetVehicleZAngle(cartype,304.2583);}
  1161. else
  1162. {SetPlayerPos(playerid,1623.2269,-1587.0670,13.1838);}
  1163. GameTextForPlayer(playerid,"Welcome to stunt zone 8",2500,3);}
  1164. return 1;}
  1165.  
  1166. if(strcmp(cmdtext, "/stunt9", true) == 0)
  1167. {
  1168.  
  1169. SetPlayerInterior(playerid,0);
  1170. {if(State!=PLAYER_STATE_DRIVER)
  1171. {SetPlayerPos(playerid,1525.4633,-1589.4043,12.9595);}
  1172. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1173. {SetVehiclePos(cartype,1525.4633,-1589.4043,12.9595);
  1174. SetVehicleZAngle(cartype,304.2583);}
  1175. else
  1176. {SetPlayerPos(playerid,1525.4633,-1589.4043,12.9595);}
  1177. GameTextForPlayer(playerid,"Welcome to stunt zone 9",2500,3);}
  1178. return 1;}
  1179.  
  1180. if(strcmp(cmdtext, "/stunt10", true) == 0)
  1181. {
  1182.  
  1183. SetPlayerInterior(playerid,0);
  1184. {if(State!=PLAYER_STATE_DRIVER)
  1185. {SetPlayerPos(playerid,1364.8044,-2218.4951,13.1136);}
  1186. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1187. {SetVehiclePos(cartype,1364.8044,-2218.4951,13.1136);
  1188. SetVehicleZAngle(cartype,304.2583);}
  1189. else
  1190. {SetPlayerPos(playerid,1364.8044,-2218.4951,13.1136);}
  1191. GameTextForPlayer(playerid,"Welcome to stunt zone 10",2500,3);}
  1192. return 1;}
  1193.  
  1194. if(strcmp(cmdtext, "/stunt11", true) == 0)
  1195. {
  1196.  
  1197. SetPlayerInterior(playerid,0);
  1198. {if(State!=PLAYER_STATE_DRIVER)
  1199. {SetPlayerPos(playerid,2576.7727,-1640.7968,2.0986);}
  1200. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1201. {SetVehiclePos(cartype,2576.7727,-1640.7968,2.0986);
  1202. SetVehicleZAngle(cartype,304.2583);}
  1203. else
  1204. {SetPlayerPos(playerid,2576.7727,-1640.7968,2.0986);}
  1205. GameTextForPlayer(playerid,"Welcome to stunt zone 11",2500,3);}
  1206. return 1;}
  1207.  
  1208. if(strcmp(cmdtext, "/stunt12", true) == 0)
  1209. {
  1210.  
  1211. SetPlayerInterior(playerid,0);
  1212. {if(State!=PLAYER_STATE_DRIVER)
  1213. {SetPlayerPos(playerid,2303.2297,-1145.5686,26.5259);}
  1214. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1215. {SetVehiclePos(cartype,2303.2297,-1145.5686,26.5259);
  1216. SetVehicleZAngle(cartype,304.2583);}
  1217. else
  1218. {SetPlayerPos(playerid,2303.2297,-1145.5686,26.5259);}
  1219. GameTextForPlayer(playerid,"Welcome to stunt zone 12",2500,3);}
  1220. return 1;}
  1221.  
  1222. if(strcmp(cmdtext, "/stunt13", true) == 0)
  1223. {
  1224.  
  1225. SetPlayerInterior(playerid,0);
  1226. {if(State!=PLAYER_STATE_DRIVER)
  1227. {SetPlayerPos(playerid,1693.2688,1454.6400,10.3207);}
  1228. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1229. {SetVehiclePos(cartype,1693.2688,1454.6400,10.3207);
  1230. SetVehicleZAngle(cartype,304.2583);}
  1231. else
  1232. {SetPlayerPos(playerid,1693.2688,1454.6400,10.3207);}
  1233. GameTextForPlayer(playerid,"Welcome to stunt zone 13",2500,3);}
  1234. return 1;}
  1235.  
  1236. if(strcmp(cmdtext, "/stunt14", true) == 0)
  1237. {
  1238.  
  1239. SetPlayerInterior(playerid,0);
  1240. {if(State!=PLAYER_STATE_DRIVER)
  1241. {SetPlayerPos(playerid,2432.7717,1534.0717,10.3151);}
  1242. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1243. {SetVehiclePos(cartype,2432.7717,1534.0717,10.3151);
  1244. SetVehicleZAngle(cartype,304.2583);}
  1245. else
  1246. {SetPlayerPos(playerid,2432.7717,1534.0717,10.3151);}
  1247. GameTextForPlayer(playerid,"Welcome to stunt zone 14",2500,3);}
  1248. return 1;}
  1249.  
  1250. if(strcmp(cmdtext, "/stunt15", true) == 0)
  1251. {
  1252.  
  1253. SetPlayerInterior(playerid,0);
  1254. {if(State!=PLAYER_STATE_DRIVER)
  1255. {SetPlayerPos(playerid,2232.9409,1364.6090,10.3129);}
  1256. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1257. {SetVehiclePos(cartype,2232.9409,1364.6090,10.3129);
  1258. SetVehicleZAngle(cartype,304.2583);}
  1259. else
  1260. {SetPlayerPos(playerid,2232.9409,1364.6090,10.3129);}
  1261. GameTextForPlayer(playerid,"Welcome to stunt zone 15",2500,3);}
  1262. return 1;}
  1263.  
  1264. if(strcmp(cmdtext, "/stunt16", true) == 0)
  1265. {
  1266.  
  1267. SetPlayerInterior(playerid,0);
  1268. {if(State!=PLAYER_STATE_DRIVER)
  1269. {SetPlayerPos(playerid,2416.0972,1362.2249,20.9070);}
  1270. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1271. {SetVehiclePos(cartype,2416.0972,1362.2249,20.90707);
  1272. SetVehicleZAngle(cartype,304.2583);}
  1273. else
  1274. {SetPlayerPos(playerid,2416.0972,1362.2249,20.9070);}
  1275. GameTextForPlayer(playerid,"Welcome to stunt zone 16",2500,3);}
  1276. return 1;}
  1277.  
  1278. if(strcmp(cmdtext, "/stunt17", true) == 0)
  1279. {
  1280.  
  1281. SetPlayerInterior(playerid,0);
  1282. {if(State!=PLAYER_STATE_DRIVER)
  1283. {SetPlayerPos(playerid,2027.1781,1010.7444,10.3838);}
  1284. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1285. {SetVehiclePos(cartype,2027.1781,1010.7444,10.3838);
  1286. SetVehicleZAngle(cartype,304.2583);}
  1287. else
  1288. {SetPlayerPos(playerid,2027.1781,1010.7444,10.3838);}
  1289. GameTextForPlayer(playerid,"Welcome to stunt zone 17",2500,3);}
  1290. return 1;}
  1291.  
  1292. if(strcmp(cmdtext, "/stunt18", true) == 0)
  1293. {
  1294.  
  1295. SetPlayerInterior(playerid,0);
  1296. {if(State!=PLAYER_STATE_DRIVER)
  1297. {SetPlayerPos(playerid,1944.4529,2198.3125,10.3929);}
  1298. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1299. {SetVehiclePos(cartype,1944.4529,2198.3125,10.3929);
  1300. SetVehicleZAngle(cartype,304.2583);}
  1301. else
  1302. {SetPlayerPos(playerid,1944.4529,2198.3125,10.3929);}
  1303. GameTextForPlayer(playerid,"Welcome to stunt zone 18",2500,3);}
  1304. return 1;}
  1305.  
  1306. if(strcmp(cmdtext, "/stunt19", true) == 0)
  1307. {
  1308.  
  1309. SetPlayerInterior(playerid,0);
  1310. {if(State!=PLAYER_STATE_DRIVER)
  1311. {SetPlayerPos(playerid,2632.9878,2197.9036,10.3927);}
  1312. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1313. {SetVehiclePos(cartype,2632.9878,2197.9036,10.3927);
  1314. SetVehicleZAngle(cartype,304.2583);}
  1315. else
  1316. {SetPlayerPos(playerid,2632.9878,2197.9036,10.3927);}
  1317. GameTextForPlayer(playerid,"Welcome to stunt zone 19",2500,3);}
  1318. return 1;}
  1319.  
  1320. if(strcmp(cmdtext, "/stunt20", true) == 0)
  1321. {
  1322.  
  1323. SetPlayerInterior(playerid,0);
  1324. {if(State!=PLAYER_STATE_DRIVER)
  1325. {SetPlayerPos(playerid,2009.6667,900.3602,10.3864);}
  1326. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1327. {SetVehiclePos(cartype,2009.6667,900.3602,10.3864);
  1328. SetVehicleZAngle(cartype,304.2583);}
  1329. else
  1330. {SetPlayerPos(playerid,2009.6667,900.3602,10.3864);}
  1331. GameTextForPlayer(playerid,"Welcome to stunt zone 20",2500,3);}
  1332. return 1;}
  1333.  
  1334. if(strcmp(cmdtext, "/stunt21", true) == 0)
  1335. {
  1336.  
  1337. SetPlayerInterior(playerid,0);
  1338. {if(State!=PLAYER_STATE_DRIVER)
  1339. {SetPlayerPos(playerid,1684.8773,-1784.2139,13.3828);}
  1340. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1341. {SetVehiclePos(cartype,1684.8773,-1784.2139,13.3828);
  1342. SetVehicleZAngle(cartype,304.2583);}
  1343. else
  1344. {SetPlayerPos(playerid,1684.8773,-1784.2139,13.3828);}
  1345. GameTextForPlayer(playerid,"Welcome to stunt zone 21",2500,3);}
  1346. return 1;}
  1347.  
  1348. if(strcmp(cmdtext, "/stunt22", true) == 0)
  1349. {
  1350.  
  1351. SetPlayerInterior(playerid,0);
  1352. {if(State!=PLAYER_STATE_DRIVER)
  1353. {SetPlayerPos(playerid,198.0878,1049.1152,21.5588);}
  1354. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1355. {SetVehiclePos(cartype,198.0878,1049.1152,21.5588);
  1356. SetVehicleZAngle(cartype,304.2583);}
  1357. else
  1358. {SetPlayerPos(playerid,198.0878,1049.1152,21.5588);}
  1359. GameTextForPlayer(playerid,"Welcome to stunt zone 22",2500,3);}
  1360. return 1;}
  1361.  
  1362. if(strcmp(cmdtext, "/stunt23", true) == 0)
  1363. {
  1364.  
  1365. SetPlayerInterior(playerid,0);
  1366. {if(State!=PLAYER_STATE_DRIVER)
  1367. {SetPlayerPos(playerid,-1516.7938,1221.0905,6.8608);}
  1368. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1369. {SetVehiclePos(cartype,-1516.7938,1221.0905,6.8608);
  1370. SetVehicleZAngle(cartype,304.2583);}
  1371. else
  1372. {SetPlayerPos(playerid,-1516.7938,1221.0905,6.8608);}
  1373. GameTextForPlayer(playerid,"Welcome to stunt zone 23",2500,3);}
  1374. return 1;}
  1375.  
  1376. if(strcmp(cmdtext, "/stunt24", true) == 0)
  1377. {
  1378.  
  1379. SetPlayerInterior(playerid,0);
  1380. {if(State!=PLAYER_STATE_DRIVER)
  1381. {SetPlayerPos(playerid,-2229.0376,732.0911,48.9494);}
  1382. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1383. {SetVehiclePos(cartype,-2229.0376,732.0911,48.9494);
  1384. SetVehicleZAngle(cartype,304.2583);}
  1385. else
  1386. {SetPlayerPos(playerid,-2229.0376,732.0911,48.9494);}
  1387. GameTextForPlayer(playerid,"Welcome to stunt zone 24",2500,3);}
  1388. return 1;}
  1389.  
  1390. if(strcmp(cmdtext, "/stunt25", true) == 0)
  1391. {
  1392.  
  1393. SetPlayerInterior(playerid,0);
  1394. {if(State!=PLAYER_STATE_DRIVER)
  1395. {SetPlayerPos(playerid,-2104.9485,735.0295,69.0938);}
  1396. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1397. {SetVehiclePos(cartype,-2104.9485,735.0295,69.0938);
  1398. SetVehicleZAngle(cartype,304.2583);}
  1399. else
  1400. {SetPlayerPos(playerid,-2104.9485,735.0295,69.0938);}
  1401. GameTextForPlayer(playerid,"Welcome to stunt zone 25",2500,3);}
  1402. return 1;}
  1403.  
  1404. if(strcmp(cmdtext, "/stunt26", true) == 0)
  1405. {
  1406.  
  1407. SetPlayerInterior(playerid,0);
  1408. {if(State!=PLAYER_STATE_DRIVER)
  1409. {SetPlayerPos(playerid,-1997.5757,282.7231,33.1165);}
  1410. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1411. {SetVehiclePos(cartype,-1997.5757,282.7231,33.1165);
  1412. SetVehicleZAngle(cartype,304.2583);}
  1413. else
  1414. {SetPlayerPos(playerid,-1997.5757,282.7231,33.1165);}
  1415. GameTextForPlayer(playerid,"Welcome to stunt zone 26",2500,3);}
  1416. return 1;}
  1417.  
  1418. if(strcmp(cmdtext, "/stunt27", true) == 0)
  1419. {
  1420.  
  1421. SetPlayerInterior(playerid,0);
  1422. {if(State!=PLAYER_STATE_DRIVER)
  1423. {SetPlayerPos(playerid,-2230.7913,328.2187,34.8915);}
  1424. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1425. {SetVehiclePos(cartype,-2230.7913,328.2187,34.8915);
  1426. SetVehicleZAngle(cartype,304.2583);}
  1427. else
  1428. {SetPlayerPos(playerid,-2230.7913,328.2187,34.8915);}
  1429. GameTextForPlayer(playerid,"Welcome to stunt zone 27",2500,3);}
  1430. return 1;}
  1431.  
  1432. if(strcmp(cmdtext, "/stunt28", true) == 0)
  1433. {
  1434.  
  1435. SetPlayerInterior(playerid,0);
  1436. {if(State!=PLAYER_STATE_DRIVER)
  1437. {SetPlayerPos(playerid,-1654.4302,534.1951,37.9978);}
  1438. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1439. {SetVehiclePos(cartype,-1654.4302,534.1951,37.9978);
  1440. SetVehicleZAngle(cartype,304.2583);}
  1441. else
  1442. {SetPlayerPos(playerid,-1654.4302,534.1951,37.9978);}
  1443. GameTextForPlayer(playerid,"Welcome to stunt zone 28",2500,3);}
  1444. return 1;}
  1445.  
  1446. if(strcmp(cmdtext, "/stunt29", true) == 0)
  1447. {
  1448.  
  1449. SetPlayerInterior(playerid,0);
  1450. {if(State!=PLAYER_STATE_DRIVER)
  1451. {SetPlayerPos(playerid,-2004.1334,-295.9365,35.0340);}
  1452. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1453. {SetVehiclePos(cartype,-2004.1334,-295.9365,35.0340);
  1454. SetVehicleZAngle(cartype,304.2583);}
  1455. else
  1456. {SetPlayerPos(playerid,-2004.1334,-295.9365,35.0340);}
  1457. GameTextForPlayer(playerid,"Welcome to stunt zone 29",2500,3);}
  1458. return 1;}
  1459.  
  1460. if(strcmp(cmdtext, "/stunt30", true) == 0)
  1461. {
  1462.  
  1463. SetPlayerInterior(playerid,0);
  1464. {if(State!=PLAYER_STATE_DRIVER)
  1465. {SetPlayerPos(playerid,-2215.0603,-183.8233,34.9216);}
  1466. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1467. {SetVehiclePos(cartype,-2215.0603,-183.8233,34.9216);
  1468. SetVehicleZAngle(cartype,304.2583);}
  1469. else
  1470. {SetPlayerPos(playerid,-2215.0603,-183.8233,34.9216);}
  1471. GameTextForPlayer(playerid,"Welcome to stunt zone 30",2500,3);}
  1472. return 1;}
  1473.  
  1474. if(strcmp(cmdtext, "/stunt31", true) == 0)
  1475. {
  1476.  
  1477. SetPlayerInterior(playerid,0);
  1478. {if(State!=PLAYER_STATE_DRIVER)
  1479. {SetPlayerPos(playerid,1888.9617,2442.5017,10.7495);}
  1480. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1481. {SetVehiclePos(cartype,1888.9617,2442.5017,10.7495);
  1482. SetVehicleZAngle(cartype,304.2583);}
  1483. else
  1484. {SetPlayerPos(playerid,1888.9617,2442.5017,10.7495);}
  1485. GameTextForPlayer(playerid,"Welcome to stunt zone 31",2500,3);}
  1486. return 1;}
  1487.  
  1488. if(strcmp(cmdtext, "/stunt32", true) == 0)
  1489. {
  1490.  
  1491. SetPlayerInterior(playerid,0);
  1492. {if(State!=PLAYER_STATE_DRIVER)
  1493. {SetPlayerPos(playerid,1941.1532,2117.0420,10.2378);}
  1494. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1495. {SetVehiclePos(cartype,1941.1532,2117.0420,10.2378);
  1496. SetVehicleZAngle(cartype,304.2583);}
  1497. else
  1498. {SetPlayerPos(playerid,1941.1532,2117.0420,10.2378);}
  1499. GameTextForPlayer(playerid,"Welcome to stunt zone 32",2500,3);}
  1500. return 1;}
  1501.  
  1502. if(strcmp(cmdtext, "/stunt33", true) == 0)
  1503. {
  1504.  
  1505. SetPlayerInterior(playerid,0);
  1506. {if(State!=PLAYER_STATE_DRIVER)
  1507. {SetPlayerPos(playerid,1940.0601,1997.4951,7.1510);}
  1508. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1509. {SetVehiclePos(cartype,1940.0601,1997.4951,7.1510);
  1510. SetVehicleZAngle(cartype,304.2583);}
  1511. else
  1512. {SetPlayerPos(playerid,1940.0601,1997.4951,7.1510);}
  1513. GameTextForPlayer(playerid,"Welcome to stunt zone 33",2500,3);}
  1514. return 1;}
  1515.  
  1516. if(strcmp(cmdtext, "/stunt34", true) == 0)
  1517. {
  1518.  
  1519. SetPlayerInterior(playerid,0);
  1520. {if(State!=PLAYER_STATE_DRIVER)
  1521. {SetPlayerPos(playerid,2173.9138,-1006.3526,62.3761);}
  1522. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1523. {SetVehiclePos(cartype,2173.9138,-1006.3526,62.3761);
  1524. SetVehicleZAngle(cartype,304.2583);}
  1525. else
  1526. {SetPlayerPos(playerid,2173.9138,-1006.3526,62.3761);}
  1527. GameTextForPlayer(playerid,"Welcome to stunt zone 34",2500,3);}
  1528. return 1;}
  1529.  
  1530. if(strcmp(cmdtext, "/stunt35", true) == 0)
  1531. {
  1532.  
  1533. SetPlayerInterior(playerid,0);
  1534. {if(State!=PLAYER_STATE_DRIVER)
  1535. {SetPlayerPos(playerid,1357.7164,-1609.0529,8.1873);}
  1536. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1537. {SetVehiclePos(cartype,1357.7164,-1609.0529,8.1873);
  1538. SetVehicleZAngle(cartype,304.2583);}
  1539. else
  1540. {SetPlayerPos(playerid,1357.7164,-1609.0529,8.1873);}
  1541. GameTextForPlayer(playerid,"Welcome to stunt zone 35",2500,3);}
  1542. return 1;}
  1543.  
  1544. if(strcmp(cmdtext, "/stunt36", true) == 0)
  1545. {
  1546.  
  1547. SetPlayerInterior(playerid,0);
  1548. {if(State!=PLAYER_STATE_DRIVER)
  1549. {SetPlayerPos(playerid,-1329.1810,2660.7190,49.7815);}
  1550. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1551. {SetVehiclePos(cartype,-1329.1810,2660.7190,49.7815);
  1552. SetVehicleZAngle(cartype,304.2583);}
  1553. else
  1554. {SetPlayerPos(playerid,-1329.1810,2660.7190,49.7815);}
  1555. GameTextForPlayer(playerid,"Welcome to stunt zone 36",2500,3);}
  1556. return 1;}
  1557.  
  1558. if(strcmp(cmdtext, "/stunt37", true) == 0)
  1559. {
  1560.  
  1561. SetPlayerInterior(playerid,0);
  1562. {if(State!=PLAYER_STATE_DRIVER)
  1563. {SetPlayerPos(playerid,-818.0766,1836.3762,22.4938);}
  1564. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1565. {SetVehiclePos(cartype,-818.0766,1836.3762,22.4938);
  1566. SetVehicleZAngle(cartype,304.2583);}
  1567. else
  1568. {SetPlayerPos(playerid,-818.0766,1836.3762,22.4938);}
  1569. GameTextForPlayer(playerid,"Welcome to stunt zone 37",2500,3);}
  1570. return 1;}
  1571.  
  1572. if(strcmp(cmdtext, "/stunt38", true) == 0)
  1573. {
  1574.  
  1575. SetPlayerInterior(playerid,0);
  1576. {if(State!=PLAYER_STATE_DRIVER)
  1577. {SetPlayerPos(playerid,2629.6445,-1424.3263,54.3622);}
  1578. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1579. {SetVehiclePos(cartype,2629.6445,-1424.3263,54.3622);
  1580. SetVehicleZAngle(cartype,304.2583);}
  1581. else
  1582. {SetPlayerPos(playerid,2629.6445,-1424.3263,54.3622);}
  1583. GameTextForPlayer(playerid,"Welcome to stunt zone 38",2500,3);}
  1584. return 1;}
  1585.  
  1586. if(strcmp(cmdtext, "/stunt39", true) == 0)
  1587. {
  1588.  
  1589. SetPlayerInterior(playerid,0);
  1590. {if(State!=PLAYER_STATE_DRIVER)
  1591. {SetPlayerPos(playerid,2515.0342,1010.6794,10.2434);}
  1592. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1593. {SetVehiclePos(cartype,2515.0342,1010.6794,10.2434);
  1594. SetVehicleZAngle(cartype,304.2583);}
  1595. else
  1596. {SetPlayerPos(playerid,2515.0342,1010.6794,10.2434);}
  1597. GameTextForPlayer(playerid,"Welcome to stunt zone 39",2500,3);}
  1598. return 1;}
  1599.  
  1600. if(strcmp(cmdtext, "/stunt40", true) == 0)
  1601. {
  1602.  
  1603. SetPlayerInterior(playerid,0);
  1604. {if(State!=PLAYER_STATE_DRIVER)
  1605. {SetPlayerPos(playerid,1343.9917,-2553.9941,13.3750);}
  1606. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1607. {SetVehiclePos(cartype,1343.9917,-2553.9941,13.3750);
  1608. SetVehicleZAngle(cartype,304.2583);}
  1609. else
  1610. {SetPlayerPos(playerid,1343.9917,-2553.9941,13.3750);}
  1611. GameTextForPlayer(playerid,"Welcome to stunt zone 40",2500,3);}
  1612. return 1;}
  1613.  
  1614. //------------ Airports
  1615. if(strcmp(cmdtext, "/airportLS", true) == 0)
  1616. {
  1617.  
  1618. SetPlayerInterior(playerid,0);
  1619. {if(State!=PLAYER_STATE_DRIVER)
  1620. {SetPlayerPos(playerid,1936.1854,-2381.8931,13.5469);}
  1621. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1622. {SetVehiclePos(cartype,1936.1854,-2381.8931,13.5469);
  1623. SetVehicleZAngle(cartype,266);}
  1624. else
  1625. {SetPlayerPos(playerid,1936.1854,-2381.8931,13.5469);}
  1626. GameTextForPlayer(playerid,"Welcome to airport LS!",2500,3);}
  1627. return 1;}
  1628.  
  1629.  
  1630. if(strcmp(cmdtext, "/airportSF", true) == 0)
  1631. {
  1632.  
  1633. SetPlayerInterior(playerid,0);
  1634. {if(State!=PLAYER_STATE_DRIVER)
  1635. {SetPlayerPos(playerid,-1645.2598,-201.1026,13.9188);}
  1636. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1637. {SetVehiclePos(cartype,-1645.2598,-201.1026,13.9188);
  1638. SetVehicleZAngle(cartype,43.8785);}
  1639. else
  1640. {SetPlayerPos(playerid,-1645.2598,-201.1026,13.9188);}
  1641. GameTextForPlayer(playerid,"Welcome to airport SF!",2500,3);}
  1642. return 1;}
  1643.  
  1644. if(strcmp(cmdtext, "/airportLV", true) == 0)
  1645. {
  1646.  
  1647. SetPlayerInterior(playerid,0);
  1648. {if(State!=PLAYER_STATE_DRIVER)
  1649. {SetPlayerPos(playerid,1282.6499,1267.8385,10.8203);}
  1650. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1651. {SetVehiclePos(cartype,1282.6499,1267.8385,10.8203);
  1652. SetVehicleZAngle(cartype,324.4201);}
  1653. else
  1654. {SetPlayerPos(playerid,1282.6499,1267.8385,10.8203);}
  1655. GameTextForPlayer(playerid,"Welcome to airport LV",2500,3);}
  1656. return 1;}
  1657.  
  1658. //------------ Car/Moto/Plane Lots
  1659. if(strcmp(cmdtext, "/carlot1", true) == 0) {
  1660. if(IsPlayerInAnyVehicle(playerid)) {
  1661. new Float:X;
  1662. new Float:Y;
  1663. new Float:Z;
  1664. new VehicleID;
  1665. GetPlayerPos(playerid, X, Y, Z);
  1666. VehicleID = GetPlayerVehicleID(playerid);
  1667. SetVehiclePos(VehicleID, 1996.5775,-2309.0103,13.5469); //
  1668. } else {
  1669. new Float:X;
  1670. new Float:Y;
  1671. new Float:Z;
  1672. GetPlayerPos(playerid, X, Y, Z);
  1673. SetPlayerPos(playerid, 1996.5775,-2309.0103,13.5469); //
  1674. }
  1675. return 1;
  1676. }
  1677. if(strcmp(cmdtext, "/planelot1", true) == 0) {
  1678. if(IsPlayerInAnyVehicle(playerid)) {
  1679. new Float:X;
  1680. new Float:Y;
  1681. new Float:Z;
  1682. new VehicleID;
  1683. GetPlayerPos(playerid, X, Y, Z);
  1684. VehicleID = GetPlayerVehicleID(playerid);
  1685. SetVehiclePos(VehicleID, 350.9249,2530.8201,16.7353); //
  1686. } else {
  1687. new Float:X;
  1688. new Float:Y;
  1689. new Float:Z;
  1690. GetPlayerPos(playerid, X, Y, Z);
  1691. SetPlayerPos(playerid, 350.9249,2530.8201,16.7353); //
  1692. }
  1693. return 1;
  1694. }
  1695. if(strcmp(cmdtext, "/motolot1", true) == 0) {
  1696. if(IsPlayerInAnyVehicle(playerid)) {
  1697. new Float:X;
  1698. new Float:Y;
  1699. new Float:Z;
  1700. new VehicleID;
  1701. GetPlayerPos(playerid, X, Y, Z);
  1702. VehicleID = GetPlayerVehicleID(playerid);
  1703. SetVehiclePos(VehicleID, 1917.1691,-1417.9371,16.3594); //
  1704. } else {
  1705. new Float:X;
  1706. new Float:Y;
  1707. new Float:Z;
  1708. GetPlayerPos(playerid, X, Y, Z);
  1709. SetPlayerPos(playerid, 1917.1691,-1417.9371,16.3594); //
  1710. }
  1711. return 1;
  1712. }
  1713. //------------ Tune Shops
  1714. if(strcmp(cmdtext, "/weld", true) == 0)
  1715. {new name[256];
  1716. GetPlayerName(playerid, name, sizeof(name));
  1717. format(string, sizeof(string), "!.. %s Is at /trans if the server crashes, its his foul ..!", name);
  1718. SendClientMessageToAll(COLOR_BLUE, string);
  1719.  
  1720.  
  1721. SetPlayerInterior(playerid,0);
  1722. {if(State!=PLAYER_STATE_DRIVER)
  1723. {SetPlayerPos(playerid,2006.1238,2293.5125,10.4784);}
  1724. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1725. {SetVehiclePos(cartype,2006.1238,2293.5125,10.4784);
  1726. SetVehicleZAngle(cartype,1.3401);}
  1727. else
  1728. {SetPlayerPos(playerid,2006.1238,2293.5125,10.4784);}
  1729. GameTextForPlayer(playerid,"Weld",2500,3);}
  1730. return 1;}
  1731. if(strcmp(cmdtext, "/trans", true) == 0)
  1732. {
  1733. new name[256];
  1734. GetPlayerName(playerid, name, sizeof(name));
  1735. format(string, sizeof(string), "!.. %s Is at /trans if the server crashes, its his foul ..!", name);
  1736. SendClientMessageToAll(COLOR_BLUE, string);
  1737. SetPlayerInterior(playerid,0);
  1738. {if(State!=PLAYER_STATE_DRIVER)
  1739. {SetPlayerPos(playerid,1040.7844,-1051.6259,31.4096);}
  1740. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1741. {SetVehiclePos(cartype,1040.7844,-1051.6259,31.4096);
  1742. SetVehicleZAngle(cartype,360);}
  1743. else
  1744. {SetPlayerPos(playerid,1040.7844,-1051.6259,31.4096);}
  1745. GameTextForPlayer(playerid,"Trans",2500,3);}
  1746. GameTextForAll ("~r~Tuner Alert!!", 2500, 3);
  1747. return 1;}
  1748.  
  1749.  
  1750. if(strcmp(cmdtext, "/trans2", true) == 0)
  1751. {
  1752. new name[256];
  1753. GetPlayerName(playerid, name, sizeof(name));
  1754. format(string, sizeof(string), "!.. %s Is at /arch if the server crashes, its his foul ..!", name);
  1755. SendClientMessageToAll(COLOR_BLUE, string);
  1756. SetPlayerInterior(playerid,0);
  1757. {if(State!=PLAYER_STATE_DRIVER)
  1758. {SetPlayerPos(playerid,2385.7163,1012.6401,10.5273);}
  1759. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1760. {SetVehiclePos(cartype,2385.7163,1012.6401,10.5273);
  1761. SetVehicleZAngle(cartype,357.4084);}
  1762. else
  1763. {SetPlayerPos(playerid,2385.7163,1012.6401,10.5273);}
  1764. GameTextForPlayer(playerid,"Trans 2",2500,3);}
  1765. GameTextForAll ("~r~Tuner Alert!!", 2500, 3);
  1766. return 1;}
  1767.  
  1768. if(strcmp(cmdtext, "/arch", true) == 0)
  1769. {
  1770. new name[256];
  1771. GetPlayerName(playerid, name, sizeof(name));
  1772. format(string, sizeof(string), "!.. %s Is at /arch if the server crashes, its his foul ..!", name);
  1773. SendClientMessageToAll(COLOR_BLUE, string);
  1774. SetPlayerInterior(playerid,0);
  1775. {if(State!=PLAYER_STATE_DRIVER)
  1776. {SetPlayerPos(playerid,-2712.8408,217.7281,5.2436);}
  1777. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1778. {SetVehiclePos(cartype,-2712.8408,217.7281,5.2436);
  1779. SetVehicleZAngle(cartype,270);}
  1780. else
  1781. {SetPlayerPos(playerid,-2712.8408,217.7281,5.2436);}
  1782. GameTextForPlayer(playerid,"Arch",2500,3);}
  1783. GameTextForAll ("~r~Tuner Alert!!", 2500, 3);
  1784. return 1;}
  1785.  
  1786. if(strcmp(cmdtext, "/locolow", true) == 0)
  1787. {
  1788. new name[256];
  1789. GetPlayerName(playerid, name, sizeof(name));
  1790. format(string, sizeof(string), "!.. %s Is at /locolow if the server crashes, its his foul ..!", name);
  1791. SendClientMessageToAll(COLOR_BLUE, string);
  1792. SetPlayerInterior(playerid,0);
  1793. {if(State!=PLAYER_STATE_DRIVER)
  1794. {SetPlayerPos(playerid,2645.1208,-2018.3188,13.3512);}
  1795. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1796. {SetVehiclePos(cartype,2645.1208,-2018.3188,13.3512);
  1797. SetVehicleZAngle(cartype,182.8156);}
  1798. else
  1799. {SetPlayerPos(playerid,2645.1208,-2018.3188,13.3512);}
  1800. GameTextForPlayer(playerid,"loco low",2500,3);}
  1801. GameTextForAll ("~r~Tuner Alert!!", 2500, 3);
  1802. return 1;}
  1803.  
  1804. if(strcmp(cmdtext, "/repair", true) == 0) {
  1805. if(IsPlayerInAnyVehicle(playerid)) {
  1806. new Float:X;
  1807. new Float:Y;
  1808. new Float:Z;
  1809. new VehicleID;
  1810. GetPlayerPos(playerid, X, Y, Z);
  1811. VehicleID = GetPlayerVehicleID(playerid);
  1812. SetVehiclePos(VehicleID, -1904.8940,286.2698,40.7047); //
  1813. } else {
  1814. new Float:X;
  1815. new Float:Y;
  1816. new Float:Z;
  1817. GetPlayerPos(playerid, X, Y, Z);
  1818. SetPlayerPos(playerid, -1904.8940,286.2698,40.7047); //
  1819. }
  1820. return 1;
  1821. }
  1822.  
  1823. if(strcmp(cmdtext, "/fender", true) == 0) {
  1824. new name[256];
  1825. GetPlayerName(playerid, name, sizeof(name));
  1826. format(string, sizeof(string), "!.. %s is at /fender ,if the server crashes, it's his foul ..!", name);
  1827. SendClientMessageToAll(COLOR_BLUE, string);
  1828. if(IsPlayerInAnyVehicle(playerid)) {
  1829. new Float:X;
  1830. new Float:Y;
  1831. new Float:Z;
  1832. new VehicleID;
  1833. GetPlayerPos(playerid, X, Y, Z);
  1834. VehicleID = GetPlayerVehicleID(playerid);
  1835. SetVehiclePos(VehicleID, -1935.9980,236.0351,33.9725); //
  1836. } else {
  1837. new Float:X;
  1838. new Float:Y;
  1839. new Float:Z;
  1840. GetPlayerPos(playerid, X, Y, Z);
  1841. SetPlayerPos(playerid, -1935.9980,236.0351,33.9725); //
  1842. GameTextForAll ("~r~Tuner Alert!!", 2500, 3);
  1843. }
  1844. return 1;
  1845. }
  1846.  
  1847. //------------ Specials
  1848. if(strcmp(cmdtext, "/FreeStyleDrift", true) == 0){
  1849. SetPlayerInterior(playerid, 0);
  1850. {if(State!=PLAYER_STATE_DRIVER)
  1851. {SetPlayerPos(playerid,940.7169,-2151.0356,20.8029);}
  1852. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1853. {SetVehiclePos(cartype,940.7169,-2151.0356,20.8029);
  1854. SetVehicleZAngle(cartype,266.6323);}
  1855. else
  1856. {SetPlayerPos(playerid,940.7169,-2151.0356,20.8029);}
  1857. GameTextForPlayer(playerid,"FreeStyle Drift Track",2500,3);}
  1858. return 1;}
  1859. if(strcmp(cmdtext, "/TropicalDust", true) == 0){
  1860. SetPlayerInterior(playerid, 0);
  1861. {if(State!=PLAYER_STATE_DRIVER)
  1862. {SetPlayerPos(playerid,122.6904,1845.0054,178.7264);}
  1863. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1864. {SetVehiclePos(cartype,122.6904,1845.0054,178.7264);
  1865. SetVehicleZAngle(cartype,266.6323);}
  1866. else
  1867. {SetPlayerPos(playerid,122.6904,1845.0054,178.7264);}
  1868. GameTextForPlayer(playerid,"Tropical Dust",2500,3);}
  1869. return 1;}
  1870.  
  1871. if(strcmp(cmdtext, "/DeepForestMountain", true) == 0){
  1872. SetPlayerInterior(playerid, 0);
  1873. {if(State!=PLAYER_STATE_DRIVER)
  1874. {SetPlayerPos(playerid,-2038.6816,-1036.6898,248.1694);}
  1875. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1876. {SetVehiclePos(cartype,-2038.6816,-1036.6898,248.1694);
  1877. SetVehicleZAngle(cartype,266.6323);}
  1878. else
  1879. {SetPlayerPos(playerid,-2038.6816,-1036.6898,248.1694);}
  1880. GameTextForPlayer(playerid,"Deep forest mountain",2500,3);}
  1881. return 1;}
  1882. if(strcmp(cmdtext, "/Akina", true) == 0){
  1883. SetPlayerInterior(playerid, 0);
  1884. {if(State!=PLAYER_STATE_DRIVER)
  1885. {SetPlayerPos(playerid,473.4457,-2688.1062,186.6094);}
  1886. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1887. {SetVehiclePos(cartype,473.4457,-2688.1062,186.6094);
  1888. SetVehicleZAngle(cartype,266.6323);}
  1889. else
  1890. {SetPlayerPos(playerid,473.4457,-2688.1062,186.6094);}
  1891. GameTextForPlayer(playerid,"Akina",2500,3);}
  1892. return 1;}
  1893.  
  1894. if(strcmp(cmdtext, "/Sakina", true) == 0){
  1895. SetPlayerInterior(playerid, 0);
  1896. {if(State!=PLAYER_STATE_DRIVER)
  1897. {SetPlayerPos(playerid,-30.2942,-2431.9241,325.1821);}
  1898. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1899. {SetVehiclePos(cartype,-30.2942,-2431.9241,325.1821);
  1900. SetVehicleZAngle(cartype,266.6323);}
  1901. else
  1902. {SetPlayerPos(playerid,-30.2942,-2431.9241,325.1821);}
  1903. GameTextForPlayer(playerid,"Sakina",2500,3);}
  1904. return 1;}
  1905.  
  1906. if(strcmp(cmdtext, "/Akagi", true) == 0){
  1907. SetPlayerInterior(playerid, 0);
  1908. {if(State!=PLAYER_STATE_DRIVER)
  1909. {SetPlayerPos(playerid,1101.4336,-709.4138,174.3562);}
  1910. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1911. {SetVehiclePos(cartype,1101.4336,-709.4138,174.3562);
  1912. SetVehicleZAngle(cartype,266.6323);}
  1913. else
  1914. {SetPlayerPos(playerid,1101.4336,-709.4138,174.3562);}
  1915. GameTextForPlayer(playerid,"Akagi",2500,3);}
  1916. return 1;}
  1917.  
  1918. if(strcmp(cmdtext, "/Fantasyhill", true) == 0){
  1919. SetPlayerInterior(playerid, 0);
  1920. {if(State!=PLAYER_STATE_DRIVER)
  1921. {SetPlayerPos(playerid,-74.0694,-1884.2527,84.8379);}
  1922. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1923. {SetVehiclePos(cartype,-74.0694,-1884.2527,84.8379);
  1924. SetVehicleZAngle(cartype,266.6323);}
  1925. else
  1926. {SetPlayerPos(playerid,-74.0694,-1884.2527,84.8379);}
  1927. GameTextForPlayer(playerid,"Fantasy hill japan",2500,3);}
  1928. return 1;}
  1929.  
  1930. if(strcmp(cmdtext, "/ProjectDust", true) == 0){
  1931. SetPlayerInterior(playerid, 0);
  1932. {if(State!=PLAYER_STATE_DRIVER)
  1933. {SetPlayerPos(playerid,-438.9401,1710.4534,198.1886);}
  1934. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1935. {SetVehiclePos(cartype,-438.9401,1710.4534,198.1886);
  1936. SetVehicleZAngle(cartype,266.6323);}
  1937. else
  1938. {SetPlayerPos(playerid,-438.9401,1710.4534,198.1886);}
  1939. GameTextForPlayer(playerid,"Project Dust",2500,3);}
  1940. return 1;}
  1941.  
  1942. if(strcmp(cmdtext, "/Irohazaka", true) == 0){
  1943. SetPlayerInterior(playerid, 0);
  1944. {if(State!=PLAYER_STATE_DRIVER)
  1945. {SetPlayerPos(playerid,100.7775,-2303.9460,379.4753);}
  1946. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1947. {SetVehiclePos(cartype,100.7775,-2303.9460,379.4753);
  1948. SetVehicleZAngle(cartype,266.6323);}
  1949. else
  1950. {SetPlayerPos(playerid,100.7775,-2303.9460,379.4753);}
  1951. GameTextForPlayer(playerid,"Irohazaka",2500,3);}
  1952. return 1;}
  1953.  
  1954. if(strcmp(cmdtext, "/Cea", true) == 0){
  1955. SetPlayerInterior(playerid, 0);
  1956. {if(State!=PLAYER_STATE_DRIVER)
  1957. {SetPlayerPos(playerid,85.8431,-2227.3281,32.0730);}
  1958. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1959. {SetVehiclePos(cartype,85.8431,-2227.3281,32.0730);
  1960. SetVehicleZAngle(cartype,266.6323);}
  1961. else
  1962. {SetPlayerPos(playerid,85.8431,-2227.3281,32.0730);}
  1963. GameTextForPlayer(playerid,"Cea",2500,3);}
  1964. return 1;}
  1965.  
  1966. if(strcmp(cmdtext, "/DriftersBay", true) == 0){
  1967. SetPlayerInterior(playerid, 0);
  1968. {if(State!=PLAYER_STATE_DRIVER)
  1969. {SetPlayerPos(playerid,-1532.6060,489.4125,6.9590);}
  1970. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1971. {SetVehiclePos(cartype,-1532.6060,489.4125,6.9590);
  1972. SetVehicleZAngle(cartype,266.6323);}
  1973. else
  1974. {SetPlayerPos(playerid,-1532.6060,489.4125,6.9590);}
  1975. GameTextForPlayer(playerid,"Drifters Bay",2500,3);}
  1976. return 1;}
  1977.  
  1978. if(strcmp(cmdtext, "/Shanghai", true) == 0){
  1979. SetPlayerInterior(playerid, 0);
  1980. {if(State!=PLAYER_STATE_DRIVER)
  1981. {SetPlayerPos(playerid,437.4876,-2331.3447,40.3094);}
  1982. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1983. {SetVehiclePos(cartype,437.4876,-2331.3447,40.3094);
  1984. SetVehicleZAngle(cartype,266.6323);}
  1985. else
  1986. {SetPlayerPos(playerid,437.4876,-2331.3447,40.3094);}
  1987. GameTextForPlayer(playerid,"Shanghai",2500,3);}
  1988. return 1;}
  1989.  
  1990.  
  1991. if(strcmp(cmdtext, "/Laguna", true) == 0){
  1992. SetPlayerInterior(playerid, 0);
  1993. {if(State!=PLAYER_STATE_DRIVER)
  1994. {SetPlayerPos(playerid,390.0961,-2662.2576,19.3042);}
  1995. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1996. {SetVehiclePos(cartype,390.0961,-2662.2576,19.3042);
  1997. SetVehicleZAngle(cartype,266.6323);}
  1998. else
  1999. {SetPlayerPos(playerid,390.0961,-2662.2576,19.3042);}
  2000. GameTextForPlayer(playerid,"Laguna",2500,3);}
  2001. return 1;}
  2002.  
  2003. if(strcmp(cmdtext, "/Ghetto", true) == 0){
  2004. SetPlayerInterior(playerid, 0);
  2005. {if(State!=PLAYER_STATE_DRIVER)
  2006. {SetPlayerPos(playerid,212.4054,2756.7004,58.9680);}
  2007. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  2008. {SetVehiclePos(cartype,212.4054,2756.7004,58.9680);
  2009. SetVehicleZAngle(cartype,266.6323);}
  2010. else
  2011. {SetPlayerPos(playerid,212.4054,2756.7004,58.9680);}
  2012. GameTextForPlayer(playerid,"Ghetto",2500,3);}
  2013. return 1;}
  2014.  
  2015. if(strcmp(cmdtext, "/Vinewood", true) == 0){
  2016. SetPlayerInterior(playerid, 0);
  2017. {if(State!=PLAYER_STATE_DRIVER)
  2018. {SetPlayerPos(playerid,-3.8325,1215.7539,137.5025);}
  2019. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  2020. {SetVehiclePos(cartype,-3.8325,1215.7539,137.5025);
  2021. SetVehicleZAngle(cartype,266.6323);}
  2022. else
  2023. {SetPlayerPos(playerid,-3.8325,1215.7539,137.5025);}
  2024. GameTextForPlayer(playerid,"Vinewood hill",2500,3);}
  2025. return 1;}
  2026.  
  2027. if(strcmp(cmdtext, "/OceanView", true) == 0){
  2028. SetPlayerInterior(playerid, 0);
  2029. {if(State!=PLAYER_STATE_DRIVER)
  2030. {SetPlayerPos(playerid,1322.0444,-2577.4626,13.3326);}
  2031. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  2032. {SetVehiclePos(cartype,1322.0444,-2577.4626,13.3326);
  2033. SetVehicleZAngle(cartype,266.6323);}
  2034. else
  2035. {SetPlayerPos(playerid,1322.0444,-2577.4626,13.3326);}
  2036. GameTextForPlayer(playerid,"Ocean View",2500,3);}
  2037. return 1;}
  2038.  
  2039. if(strcmp(cmdtext, "/Rokko", true) == 0){
  2040. SetPlayerInterior(playerid, 0);
  2041. {if(State!=PLAYER_STATE_DRIVER)
  2042. {SetPlayerPos(playerid, 1431.4781,1231.2781,550.8796);}
  2043. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  2044. {SetVehiclePos(cartype, 1431.4781,1231.2781,550.8796);
  2045. SetVehicleZAngle(cartype,266.6323);}
  2046. else
  2047. {SetPlayerPos(playerid, 1431.4781,1231.2781,550.8796);}
  2048. GameTextForPlayer(playerid,"Rokko meeting",2500,3);}
  2049. return 1;}
  2050.  
  2051. if(strcmp(cmdtext, "/CarbonCanyon", true) == 0){
  2052. SetPlayerInterior(playerid, 0);
  2053. {if(State!=PLAYER_STATE_DRIVER)
  2054. {SetPlayerPos(playerid, 541.1191,-2487.0989,143.9898);}
  2055. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  2056. {SetVehiclePos(cartype, 541.1191,-2487.0989,143.9898);
  2057. SetVehicleZAngle(cartype,266.6323);}
  2058. else
  2059. {SetPlayerPos(playerid, 541.1191,-2487.0989,143.9898);}
  2060. GameTextForPlayer(playerid,"CarbonCanyon",2500,3);}
  2061. return 1;}
  2062.  
  2063. if(strcmp(cmdtext, "/Hiroshima", true) == 0){
  2064. SetPlayerInterior(playerid, 0);
  2065. {if(State!=PLAYER_STATE_DRIVER)
  2066. {SetPlayerPos(playerid, 775.0300,1912.7466,184.2778);}
  2067. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  2068. {SetVehiclePos(cartype, 775.0300,1912.7466,184.2778);
  2069. SetVehicleZAngle(cartype,266.6323);}
  2070. else
  2071. {SetPlayerPos(playerid, 775.0300,1912.7466,184.2778);}
  2072. GameTextForPlayer(playerid,"Hiroshima mountain",2500,3);}
  2073. return 1;}
  2074.  
  2075. if(strcmp(cmdtext, "/Usui", true) == 0){
  2076. SetPlayerInterior(playerid, 0);
  2077. {if(State!=PLAYER_STATE_DRIVER)
  2078. {SetPlayerPos(playerid, -1569.5739,2026.3900,130.1458);}
  2079. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  2080. {SetVehiclePos(cartype, -1569.5739,2026.3900,130.1458);
  2081. SetVehicleZAngle(cartype,266.6323);}
  2082. else
  2083. {SetPlayerPos(playerid, -1569.5739,2026.3900,130.1458);}
  2084. GameTextForPlayer(playerid,"Usui mountain",2500,3);}
  2085. return 1;}
  2086.  
  2087. if(strcmp(cmdtext, "/Myogi", true) == 0){
  2088. SetPlayerInterior(playerid, 0);
  2089. {if(State!=PLAYER_STATE_DRIVER)
  2090. {SetPlayerPos(playerid, -749.7348,1726.5731,153.7791);}
  2091. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  2092. {SetVehiclePos(cartype, -749.7348,1726.5731,153.7791);
  2093. SetVehicleZAngle(cartype,266.6323);}
  2094. else
  2095. {SetPlayerPos(playerid, -749.7348,1726.5731,153.7791);}
  2096. GameTextForPlayer(playerid,"Myogi mountain",2500,3);}
  2097. return 1;}
  2098.  
  2099. if(strcmp(cmdtext, "/D1GPEvent", true) == 0){
  2100. SetPlayerInterior(playerid, 0);
  2101. {if(State!=PLAYER_STATE_DRIVER)
  2102. {SetPlayerPos(playerid, -1027.4792,471.0652,14.2670);}
  2103. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  2104. {SetVehiclePos(cartype, -1027.4792,471.0652,14.2670);
  2105. SetVehicleZAngle(cartype,266.6323);}
  2106. else
  2107. {SetPlayerPos(playerid, -1027.4792,471.0652,14.2670);}
  2108. GameTextForPlayer(playerid,"D1GP Event",2500,3);}
  2109. return 1;}
  2110.  
  2111. //------------ Drags
  2112. if(strcmp(cmdtext, "/dr6", true) == 0) {
  2113. if(IsPlayerInAnyVehicle(playerid)) {
  2114. new Float:X;
  2115. new Float:Y;
  2116. new Float:Z;
  2117. new VehicleID;
  2118. GetPlayerPos(playerid, X, Y, Z);
  2119. VehicleID = GetPlayerVehicleID(playerid);
  2120. SetVehiclePos(VehicleID, 1024.2610,1351.3394,10.4764); //
  2121. } else {
  2122. new Float:X;
  2123. new Float:Y;
  2124. new Float:Z;
  2125. GetPlayerPos(playerid, X, Y, Z);
  2126. SetPlayerPos(playerid, 1024.2610,1351.3394,10.4764); //
  2127. }
  2128. return 1;
  2129. }
  2130. if(strcmp(cmdtext, "/dr1", true) == 0)
  2131. {
  2132.  
  2133. SetPlayerInterior(playerid,0);
  2134. {if(State!=PLAYER_STATE_DRIVER)
  2135. {SetPlayerPos(playerid,1826.9436,831.2950,10.3619);}
  2136. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  2137. {SetVehiclePos(cartype,1826.9436,831.2950,10.3619);
  2138. SetVehicleZAngle(cartype,304.2583);}
  2139. else
  2140. {SetPlayerPos(playerid,1826.9436,831.2950,10.3619);}
  2141. GameTextForPlayer(playerid,"Drag 1",2500,3);}
  2142. return 1;}
  2143.  
  2144. if(strcmp(cmdtext, "/dr2", true) == 0)
  2145. {
  2146.  
  2147. SetPlayerInterior(playerid,0);
  2148. {if(State!=PLAYER_STATE_DRIVER)
  2149. {SetPlayerPos(playerid,-1703.6328,484.3624,38.2648);}
  2150. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  2151. {SetVehiclePos(cartype,-1703.6328,484.3624,38.2648);
  2152. SetVehicleZAngle(cartype,304.2583);}
  2153. else
  2154. {SetPlayerPos(playerid,-1703.6328,484.3624,38.2648);}
  2155. GameTextForPlayer(playerid,"Drag 2",2500,3);}
  2156. return 1;}
  2157.  
  2158. if(strcmp(cmdtext, "/dr3", true) == 0)
  2159. {
  2160.  
  2161. SetPlayerInterior(playerid,0);
  2162. {if(State!=PLAYER_STATE_DRIVER)
  2163. {SetPlayerPos(playerid,-1696.9434,-193.0134,14.1484);}
  2164. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  2165. {SetVehiclePos(cartype,-1696.9434,-193.0134,14.1484);
  2166. SetVehicleZAngle(cartype,304.2583);}
  2167. else
  2168. {SetPlayerPos(playerid,-1696.9434,-193.0134,14.1484);}
  2169. GameTextForPlayer(playerid,"Drag 3",2500,3);}
  2170. return 1;}
  2171.  
  2172. if(strcmp(cmdtext, "/dr4", true) == 0)
  2173. {
  2174.  
  2175. SetPlayerInterior(playerid,0);
  2176. {if(State!=PLAYER_STATE_DRIVER)
  2177. {SetPlayerPos(playerid,-2694.4731,1219.3494,55.3380);}
  2178. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  2179. {SetVehiclePos(cartype,-2694.4731,1219.3494,55.3380);
  2180. SetVehicleZAngle(cartype,304.2583);}
  2181. else
  2182. {SetPlayerPos(playerid,-2694.4731,1219.3494,55.3380);}
  2183. GameTextForPlayer(playerid,"Drag 4",2500,3);}
  2184. return 1;}
  2185.  
  2186. if(strcmp(cmdtext, "/dr5", true) == 0)
  2187. {
  2188.  
  2189. SetPlayerInterior(playerid,0);
  2190. {if(State!=PLAYER_STATE_DRIVER)
  2191. {SetPlayerPos(playerid,532.5832,-139.4616,38.6951);}
  2192. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  2193. {SetVehiclePos(cartype,532.5832,-139.4616,38.6951);
  2194. SetVehicleZAngle(cartype,304.2583);}
  2195. else
  2196. {SetPlayerPos(playerid,532.5832,-139.4616,38.6951);}
  2197. GameTextForPlayer(playerid,"Drag 5",2500,3);}
  2198. return 1;}
  2199.  
  2200.  
  2201. //------------ Others
  2202. if(strcmp(cmdtext,"/crooked",true)==0){
  2203. SetPlayerInterior(playerid,0);{
  2204. if(State!=PLAYER_STATE_DRIVER){
  2205. SetPlayerPos(playerid,-2129.1333,917.3199,79.8624);}
  2206. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2207. SetVehiclePos(cartype,-2129.1333,917.3199,79.8624);
  2208. SetVehicleZAngle(cartype,267.2490);}
  2209. else{
  2210. SetPlayerPos(playerid,-2129.1333,917.3199,79.8624);}
  2211. GameTextForPlayer(playerid,"Welcome to Crooked Street",2500,3);}
  2212. return 1;}
  2213. if(strcmp(cmdtext,"/dunes",true)==0){
  2214. SetPlayerInterior(playerid,0);{
  2215. if(State!=PLAYER_STATE_DRIVER){
  2216. SetPlayerPos(playerid,-2666.3081,-2418.3198,3.0000);}
  2217. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2218. SetVehiclePos(cartype,-2666.3081,-2418.3198,3.0000);
  2219. SetVehicleZAngle(cartype,287.0157);}
  2220. else{
  2221. SetPlayerPos(playerid,-2666.3081,-2418.3198,3.0000);}
  2222. GameTextForPlayer(playerid,"beach dunes!!",2500,3);}
  2223. return 1;}
  2224. if(strcmp(cmdtext,"/gym",true)==0){
  2225. SetPlayerInterior(playerid,0);{
  2226. SetPlayerPos(playerid,2228.0334,-1723.2167,13.5531);
  2227. GameTextForPlayer(playerid,"Get in Shape lard ass!",2500,3);}
  2228. return 1;}
  2229. if(strcmp(cmdtext,"/cg",true)==0){
  2230. SetPlayerInterior(playerid,0);{
  2231. if(State!=PLAYER_STATE_DRIVER){
  2232. SetPlayerPos(playerid,-69.3315,-1132.8688,1.0781);}
  2233. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2234. SetVehiclePos(cartype,-69.3315,-1132.8688,1.0781);
  2235. SetVehicleZAngle(cartype,66.8035);}
  2236. else{
  2237. SetPlayerPos(playerid,-69.3315,-1132.8688,1.0781);}
  2238. GameTextForPlayer(playerid,"C and G Hut",2500,3);}
  2239. return 1;}
  2240. if(strcmp(cmdtext,"/cage",true)==0){
  2241. SetPlayerInterior(playerid,1);{
  2242. SetPlayerPos(playerid,264.3591,77.5832,1001.0391);
  2243. GameTextForPlayer(playerid,"Visiting hours are over!!!",2500,3);}
  2244. return 1;}
  2245. if(strcmp(cmdtext,"/outer",true)==0){
  2246. SetPlayerInterior(playerid,1);{
  2247. SetPlayerPos(playerid,952.2515,-51.0183,1001.1172);
  2248. GameTextForPlayer(playerid,"The Outer Limits",2500,3);}
  2249. return 1;}
  2250. if(strcmp(cmdtext,"/buns",true)==0){
  2251. SetPlayerInterior(playerid,0);{
  2252. SetPlayerPos(playerid,1276.0300,2522.3987,10.8203);
  2253. GameTextForPlayer(playerid,"House of bunnyjump",2500,3);}
  2254. return 1;}
  2255. if(strcmp(cmdtext,"/water",true)==0){
  2256.  
  2257.  
  2258. SetPlayerInterior(playerid,0);{
  2259. if(State!=PLAYER_STATE_DRIVER){
  2260. SetPlayerPos(playerid,-182.4991,-638.5092,-0.1008);}
  2261. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2262. SetVehiclePos(cartype,-182.4991,-638.5092,-0.1008);
  2263. SetVehicleZAngle(cartype,280.1208);}
  2264. else{
  2265. SetPlayerPos(playerid,-182.4991,-638.5092,-0.1008);}
  2266. GameTextForPlayer(playerid,"Got stuck huh?",2500,3);}
  2267. return 1;}
  2268. if(strcmp(cmdtext,"/pj",true)==0){
  2269. SetPlayerInterior(playerid,0);{
  2270. SetPlayerPos(playerid,-383.9648,-494.4330,54.5625);
  2271. GameTextForPlayer(playerid,"Run and jump!!!",2500,3);}
  2272. return 1;}
  2273. if(strcmp(cmdtext,"/dm",true)==0){
  2274. SetPlayerInterior(playerid,0);{
  2275. SetPlayerPos(playerid,2544.2734,2805.6677,19.9999);
  2276. GameTextForPlayer(playerid,"Fire down below!!!",2500,3);}
  2277. return 1;}
  2278. if(strcmp(cmdtext,"/cake",true)==0){
  2279.  
  2280.  
  2281. SetPlayerInterior(playerid,0);{
  2282. if(State!=PLAYER_STATE_DRIVER){
  2283. SetPlayerPos(playerid,-277.7861,2171.3105,112.5746);}
  2284. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2285. SetVehiclePos(cartype,-277.7861,2171.3105,112.5746);
  2286. SetVehicleZAngle(cartype,345.0796);}
  2287. else{
  2288. SetPlayerPos(playerid,-277.7861,2171.3105,112.5746);}
  2289. GameTextForPlayer(playerid,"Your private andromada awaits",2500,3);}
  2290. return 1;}
  2291. if(strcmp(cmdtext,"/golf",true)==0){
  2292.  
  2293.  
  2294. SetPlayerInterior(playerid,0);{
  2295. if(State!=PLAYER_STATE_DRIVER){
  2296. SetPlayerPos(playerid,-2277.4480,-386.9685,67.4771);}
  2297. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2298. SetVehiclePos(cartype,-2277.4480,-386.9685,67.4771);
  2299. SetVehicleZAngle(cartype,120.4444);}
  2300. else{
  2301. SetPlayerPos(playerid,-2277.4480,-386.9685,67.4771);}
  2302. GameTextForPlayer(playerid,"Tee-off!",2500,3);}
  2303. return 1;}
  2304. if(strcmp(cmdtext,"/golf2",true)==0){
  2305.  
  2306.  
  2307. SetPlayerInterior(playerid,0);{
  2308. if(State!=PLAYER_STATE_DRIVER){
  2309. SetPlayerPos(playerid,1437.8885,2833.1636,10.8203);}
  2310. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2311. SetVehiclePos(cartype,1437.8885,2833.1636,10.8203);
  2312. SetVehicleZAngle(cartype,136.4890);}
  2313. else{
  2314. SetPlayerPos(playerid,1437.8885,2833.1636,10.8203);}
  2315. GameTextForPlayer(playerid,"Tee-off 2!",2500,3);}
  2316. return 1;}
  2317. if(strcmp(cmdtext,"/andy",true)==0){
  2318.  
  2319.  
  2320. SetPlayerInterior(playerid,0);{
  2321. if(State!=PLAYER_STATE_DRIVER){
  2322. SetPlayerPos(playerid,-377.0659,-1441.3119,25.7032);}
  2323. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2324. SetVehiclePos(cartype,-377.0659,-1441.3119,25.7032);
  2325. SetVehicleZAngle(cartype,0.3985);}
  2326. else{
  2327. SetPlayerPos(playerid,-377.0659,-1441.3119,25.7032);}
  2328. GameTextForPlayer(playerid,"Welcome to Andrew's place!",2500,3);}
  2329. return 1;}
  2330. if(strcmp(cmdtext,"/tree2",true)==0){
  2331.  
  2332.  
  2333. SetPlayerInterior(playerid,0);{
  2334. if(State!=PLAYER_STATE_DRIVER){
  2335. SetPlayerPos(playerid,-733.3952,-1916.3763,79.8056);}
  2336. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2337. SetVehiclePos(cartype,-733.3952,-1916.3763,79.8056);
  2338. SetVehicleZAngle(cartype,194.3837);}
  2339. else{
  2340. SetPlayerPos(playerid,-733.3952,-1916.3763,79.8056);}
  2341. GameTextForPlayer(playerid,"Bring a vehicle to the fight!",2500,3);}
  2342. return 1;}
  2343. if(strcmp(cmdtext,"/tree",true)==0){
  2344. SetPlayerInterior(playerid,0);{
  2345. SetPlayerPos(playerid,-733.3952,-1916.3763,79.8056);
  2346. GameTextForPlayer(playerid,"Deathmatch Zone!!!",2500,3);}
  2347. return 1;}
  2348. if(strcmp(cmdtext,"/eggs2",true)==0){
  2349.  
  2350.  
  2351. SetPlayerInterior(playerid,0);{
  2352. if(State!=PLAYER_STATE_DRIVER){
  2353. SetPlayerPos(playerid,-2681.6519,1594.9670,217.2739);}
  2354. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2355. SetVehiclePos(cartype,-2681.6519,1594.9670,217.2739);
  2356. SetVehicleZAngle(cartype,270.0253);}
  2357. else{
  2358. SetPlayerPos(playerid,-2681.6519,1594.9670,217.2739);}
  2359. GameTextForPlayer(playerid,"Go Away!!!",2500,3);}
  2360. return 1;}
  2361. if(strcmp(cmdtext,"/eggs",true)==0){
  2362. SetPlayerInterior(playerid,0);{
  2363. SetPlayerPos(playerid,-2681.6519,1594.9670,217.2739);
  2364. GameTextForPlayer(playerid,"Go Away!!!",2500,3);}
  2365. return 1;}
  2366. if(strcmp(cmdtext,"/srs",true)==0){
  2367.  
  2368.  
  2369. SetPlayerInterior(playerid,0);{
  2370. if(State!=PLAYER_STATE_DRIVER){
  2371. SetPlayerPos(playerid,-1429.2487,-952.5726,200.9666);}
  2372. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2373. SetVehiclePos(cartype,-1429.2487,-952.5726,200.9666);
  2374. SetVehicleZAngle(cartype,260.3735);}
  2375. else{
  2376. SetPlayerPos(playerid,-1429.2487,-952.5726,200.9666);}
  2377. GameTextForPlayer(playerid,"Sniper rifle in hut",2500,3);}
  2378. return 1;}
  2379. if(strcmp(cmdtext,"/hoop",true)==0){
  2380.  
  2381.  
  2382. SetPlayerInterior(playerid,0);{
  2383. if(State!=PLAYER_STATE_DRIVER){
  2384. SetPlayerPos(playerid,2034.3971,1029.8380,10.5945);}
  2385. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2386. SetVehiclePos(cartype,2034.3971,1029.8380,10.5945);
  2387. SetVehicleZAngle(cartype,164.8500);}
  2388. else{
  2389. SetPlayerPos(playerid,2034.3971,1029.8380,10.5945);}
  2390. GameTextForPlayer(playerid,"loop da loop!",2500,3);}
  2391. return 1;}
  2392. if(strcmp(cmdtext,"/kanada",true)==0){
  2393.  
  2394.  
  2395. SetPlayerInterior(playerid,0);{
  2396. if(State!=PLAYER_STATE_DRIVER){
  2397. SetPlayerPos(playerid,-1467.0079,1847.0300,32.8336);}
  2398. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2399. SetVehiclePos(cartype,-1467.0079,1847.0300,32.8336);
  2400. SetVehicleZAngle(cartype,95.1723);}
  2401. else{
  2402. SetPlayerPos(playerid,-1467.0079,1847.0300,32.8336);}
  2403. GameTextForPlayer(playerid,"Welcome to Kanada's Drift point!",2500,3);}
  2404. return 1;}
  2405. if(strcmp(cmdtext,"/keep2",true)==0){
  2406.  
  2407.  
  2408. SetPlayerInterior(playerid,0);{
  2409. if(State!=PLAYER_STATE_DRIVER){
  2410. SetPlayerPos(playerid,-2015.3188,2269.7856,18.2150);}
  2411. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2412. SetVehiclePos(cartype,-2015.3188,2269.7856,18.2150);
  2413. SetVehicleZAngle(cartype,60.9372);}
  2414. else{
  2415. SetPlayerPos(playerid,-2015.3188,2269.7856,18.2150);}
  2416. GameTextForPlayer(playerid,"Bring a vehicle to the fight!",2500,3);}
  2417. return 1;}
  2418. if(strcmp(cmdtext,"/keep",true)==0){
  2419. SetPlayerInterior(playerid,0);{
  2420. SetPlayerPos(playerid,-2015.3188,2269.7856,18.2150);
  2421. GameTextForPlayer(playerid,"Deathmatch Zone!!!",2500,3);}
  2422. return 1;}
  2423. if(strcmp(cmdtext,"/pool2",true)==0){
  2424.  
  2425.  
  2426. SetPlayerInterior(playerid,0);{
  2427. if(State!=PLAYER_STATE_DRIVER){
  2428. SetPlayerPos(playerid,2596.2161,2371.7339,47.4453);}
  2429. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2430. SetVehiclePos(cartype,2596.2161,2371.7339,47.4453);
  2431. SetVehicleZAngle(cartype,49.3613);}
  2432. else{
  2433. SetPlayerPos(playerid,2596.2161,2371.7339,47.4453);}
  2434. GameTextForPlayer(playerid,"Jump for it!!!",2500,3);}
  2435. return 1;}
  2436. if(strcmp(cmdtext,"/pool",true)==0){
  2437. SetPlayerInterior(playerid,0);{
  2438. SetPlayerPos(playerid,2596.2161,2371.7339,47.4453);
  2439. GameTextForPlayer(playerid,"Jump for it!!!",2500,3);}
  2440. return 1;}
  2441. if(strcmp(cmdtext,"/leap",true)==0){
  2442. SetPlayerInterior(playerid,0);{
  2443. SetPlayerPos(playerid,1960.2781,1595.4114,75.7188);
  2444. GameTextForPlayer(playerid,"Leap of faith!!!",2500,3);}
  2445. return 1;}
  2446. if(strcmp(cmdtext,"/leap2",true)==0){
  2447.  
  2448.  
  2449. SetPlayerInterior(playerid,0);{
  2450. if(State!=PLAYER_STATE_DRIVER){
  2451. SetPlayerPos(playerid,1960.2781,1595.4114,75.7188);}
  2452. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2453. SetVehiclePos(cartype,1960.2781,1595.4114,75.7188);
  2454. SetVehicleZAngle(cartype,221.0863);}
  2455. else{
  2456. SetPlayerPos(playerid,1960.2781,1595.4114,75.7188);}
  2457. GameTextForPlayer(playerid,"Bring a vehicle to Leap of faith!!!",2500,3);}
  2458. return 1;}
  2459. if(strcmp(cmdtext,"/bridge",true)==0){
  2460.  
  2461.  
  2462. SetPlayerInterior(playerid,0);{
  2463. if(State!=PLAYER_STATE_DRIVER){
  2464. SetPlayerPos(playerid,-1519.8152,676.1623,139.2734);}
  2465. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2466. SetVehiclePos(cartype,-1519.8152,676.1623,139.2734);
  2467. SetVehicleZAngle(cartype,316.0252);}
  2468. else{
  2469. SetPlayerPos(playerid,-1519.8152,676.1623,139.2734);}
  2470. GameTextForPlayer(playerid,"Can you make it up here by yourself?",2500,3);}
  2471. return 1;}
  2472. if(strcmp(cmdtext,"/bridge2",true)==0){
  2473.  
  2474.  
  2475. SetPlayerInterior(playerid,0);{
  2476. if(State!=PLAYER_STATE_DRIVER){
  2477. SetPlayerPos(playerid,-1128.3569,849.8029,84.0078);}
  2478. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2479. SetVehiclePos(cartype,-1128.3569,849.8029,84.0078);
  2480. SetVehicleZAngle(cartype,125.6566);}
  2481. else{
  2482. SetPlayerPos(playerid,-1128.3569,849.8029,84.0078);}
  2483. GameTextForPlayer(playerid,"OMFG!!! Watch your balance",2500,3);}
  2484. return 1;}
  2485. if(strcmp(cmdtext,"/beach",true)==0){
  2486.  
  2487.  
  2488. SetPlayerInterior(playerid,0);{
  2489. if(State!=PLAYER_STATE_DRIVER){
  2490. SetPlayerPos(playerid,-2941.4392,440.1520,3.0172);}
  2491. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2492. SetVehiclePos(cartype,-2941.4392,440.1520,3.0172);
  2493. SetVehicleZAngle(cartype,179.0032);}
  2494. else{
  2495. SetPlayerPos(playerid,-2941.4392,440.1520,3.0172);}
  2496. GameTextForPlayer(playerid,"Welcome to the Beach",2500,3);}
  2497. return 1;}
  2498. if(strcmp(cmdtext,"/ridge",true)==0){
  2499.  
  2500.  
  2501. SetPlayerInterior(playerid,0);{
  2502. if(State!=PLAYER_STATE_DRIVER){
  2503. SetPlayerPos(playerid,-2869.6301,2678.7876,285.1329);}
  2504. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2505. SetVehiclePos(cartype,-2869.6301,2678.7876,285.1329);
  2506. SetVehicleZAngle(cartype,267.7324);}
  2507. else{
  2508. SetPlayerPos(playerid,-2869.6301,2678.7876,285.1329);}
  2509. GameTextForPlayer(playerid,"Welcome to Ridge Jump!!",2500,3);}
  2510. return 1;}
  2511. if(strcmp(cmdtext,"/pier",true)==0){
  2512.  
  2513.  
  2514. SetPlayerInterior(playerid,0);{
  2515. if(State!=PLAYER_STATE_DRIVER){
  2516. SetPlayerPos(playerid,383.6013,-2051.0151,7.8359);}
  2517. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2518. SetVehiclePos(cartype,383.6013,-2051.0151,7.8359);
  2519. SetVehicleZAngle(cartype,42.4790);}
  2520. else{
  2521. SetPlayerPos(playerid,383.6013,-2051.0151,7.8359);}
  2522. GameTextForPlayer(playerid,"Welcome to Beach Pier!!",2500,3);}
  2523. return 1;}
  2524. if(strcmp(cmdtext,"/tools",true)==0){
  2525.  
  2526.  
  2527. SetPlayerInterior(playerid,0);{
  2528. if(State!=PLAYER_STATE_DRIVER){
  2529. SetPlayerPos(playerid,2149.9751,942.9152,10.6719);}
  2530. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2531. SetVehiclePos(cartype,2149.9751,942.9152,10.6719);
  2532. SetVehicleZAngle(cartype,180.7417);}
  2533. else{
  2534. SetPlayerPos(playerid,2149.9751,942.9152,10.6719);}
  2535. GameTextForPlayer(playerid,"Get tooled up!!",2500,3);}
  2536. return 1;}
  2537. if(strcmp(cmdtext,"/tie",true)==0){
  2538.  
  2539.  
  2540. SetPlayerInterior(playerid,0);{
  2541. if(State!=PLAYER_STATE_DRIVER){
  2542. SetPlayerPos(playerid,-533.4955,2592.4180,53.4154);}
  2543. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2544. SetVehiclePos(cartype,-533.4955,2592.4180,53.4154);
  2545. SetVehicleZAngle(cartype,270.4511);}
  2546. else{
  2547. SetPlayerPos(playerid,-533.4955,2592.4180,53.4154);}
  2548. GameTextForPlayer(playerid,"Welcome to Tierra Robada!",2500,3);}
  2549. return 1;}
  2550. if(strcmp(cmdtext,"/drop",true)==0){
  2551.  
  2552.  
  2553. SetPlayerInterior(playerid,0);{
  2554. if(State!=PLAYER_STATE_DRIVER){
  2555. SetPlayerPos(playerid,2695.4519,-1047.8087,78.4216);}
  2556. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2557. SetVehiclePos(cartype,2695.4519,-1047.8087,78.4216);
  2558. SetVehicleZAngle(cartype,270.5289);}
  2559. else{
  2560. SetPlayerPos(playerid,2695.4519,-1047.8087,78.4216);}
  2561. GameTextForPlayer(playerid,"Welcome to Drop 1!",2500,3);}
  2562. return 1;}
  2563. if(strcmp(cmdtext,"/drop2",true)==0){
  2564.  
  2565.  
  2566. SetPlayerInterior(playerid,0);{
  2567. if(State!=PLAYER_STATE_DRIVER){
  2568. SetPlayerPos(playerid,2722.8638,-1202.3391,77.7174);}
  2569. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2570. SetVehiclePos(cartype,2722.8638,-1202.3391,77.7174);
  2571. SetVehicleZAngle(cartype,179.8688);}
  2572. else{
  2573. SetPlayerPos(playerid,2722.8638,-1202.3391,77.7174);}
  2574. GameTextForPlayer(playerid,"Welcome to Drop 2!",2500,3);}
  2575. return 1;}
  2576. if(strcmp(cmdtext,"/drop3",true)==0){
  2577.  
  2578.  
  2579. SetPlayerInterior(playerid,0);{
  2580. if(State!=PLAYER_STATE_DRIVER){
  2581. SetPlayerPos(playerid,2642.6606,-1124.0916,76.1217);}
  2582. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2583. SetVehiclePos(cartype,2642.6606,-1124.0916,76.1217);
  2584. SetVehicleZAngle(cartype,178.9054);}
  2585. else{
  2586. SetPlayerPos(playerid,2642.6606,-1124.0916,76.1217);}
  2587. GameTextForPlayer(playerid,"Welcome to Drop 3!",2500,3);}
  2588. return 1;}
  2589. if(strcmp(cmdtext,"/frank",true)==0){
  2590.  
  2591.  
  2592. SetPlayerInterior(playerid,0);{
  2593. if(State!=PLAYER_STATE_DRIVER){
  2594. SetPlayerPos(playerid,1465.033447, 1919.972167, 11.460937);}
  2595. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2596. SetVehiclePos(cartype,1471.254638, 1925.026367, 11.338704);
  2597. SetVehicleZAngle(cartype,269);}
  2598. else{
  2599. SetPlayerPos(playerid,1465.033447, 1919.972167, 11.460937);}
  2600. GameTextForPlayer(playerid,"Welcome to francis' place",2500,3);}
  2601. return 1;}
  2602. if(strcmp(cmdtext,"/cafe",true)==0){
  2603. SetPlayerInterior(playerid,1);{
  2604. SetPlayerPos(playerid,-781.8113,489.3232,1376.1953);
  2605. GameTextForPlayer(playerid,"Punch up at Marco's Bistro!!!",2500,3);}
  2606. return 1;}
  2607. if(strcmp(cmdtext,"/graveyard",true)==0){
  2608.  
  2609.  
  2610. SetPlayerInterior(playerid,0);{
  2611. if(State!=PLAYER_STATE_DRIVER){
  2612. SetPlayerPos(playerid,-330.6945,2221.7065,42.4897);}
  2613. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2614. SetVehiclePos(cartype,-330.6945,2221.7065,42.4897);
  2615. SetVehicleZAngle(cartype,110.9196);}
  2616. else{
  2617. SetPlayerPos(playerid,-330.6945,2221.7065,42.4897);}
  2618. GameTextForPlayer(playerid,"graveyard r.i.p.",2500,3);}
  2619. return 1;}
  2620. if(strcmp(cmdtext,"/rockman",true)==0){
  2621.  
  2622.  
  2623. SetPlayerInterior(playerid,0);{
  2624. if(State!=PLAYER_STATE_DRIVER){
  2625. SetPlayerPos(playerid,-1889.6552,-1644.8467,21.7500);}
  2626. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2627. SetVehiclePos(cartype,-1889.6552,-1644.8467,21.7500);
  2628. SetVehicleZAngle(cartype,212.5083);}
  2629. else{
  2630. SetPlayerPos(playerid,-1889.6552,-1644.8467,21.7500);}
  2631. GameTextForPlayer(playerid,"Welcome to Rock Quarry",2500,3);}
  2632. return 1;}
  2633. if(strcmp(cmdtext,"/basejump",true)==0){
  2634.  
  2635.  
  2636. SetPlayerInterior(playerid,0);{
  2637. if(State!=PLAYER_STATE_DRIVER){
  2638. SetPlayerPos(playerid,1544.2968,-1354.2650,329.4727);}
  2639. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2640. SetVehiclePos(cartype,1544.2968,-1354.2650,329.4727);
  2641. SetVehicleZAngle(cartype,0.4678);}
  2642. else{
  2643. SetPlayerPos(playerid,1544.2968,-1354.2650,329.4727);}
  2644. GameTextForPlayer(playerid,"Welcome to Base Jump",2500,3);}
  2645. return 1;}
  2646. if(strcmp(cmdtext,"/cc",true)==0){
  2647.  
  2648.  
  2649. SetPlayerInterior(playerid,0);{
  2650. if(State!=PLAYER_STATE_DRIVER){
  2651. SetPlayerPos(playerid,-690.4940,917.8240,12.2079);}
  2652. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2653. SetVehiclePos(cartype,-690.4940,917.8240,12.2079);
  2654. SetVehicleZAngle(cartype,356.1463);}
  2655. else{
  2656. SetPlayerPos(playerid,-690.4940,917.8240,12.2079);}
  2657. GameTextForPlayer(playerid,"Crucio clan HQ",2500,3);}
  2658. return 1;}
  2659. if(strcmp(cmdtext,"/field",true)==0){
  2660.  
  2661.  
  2662. SetPlayerInterior(playerid,0);{
  2663. if(State!=PLAYER_STATE_DRIVER){
  2664. SetPlayerPos(playerid,-1139.9530,-1008.8403,129.2188);}
  2665. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2666. SetVehiclePos(cartype,-1139.9530,-1008.8403,129.2188);
  2667. SetVehicleZAngle(cartype,180.0000);}
  2668. else{
  2669. SetPlayerPos(playerid,-1139.9530,-1008.8403,129.2188);}
  2670. GameTextForPlayer(playerid,"Drift Field!",2500,3);}
  2671. return 1;}
  2672. if(strcmp(cmdtext,"/tunnel",true)==0){
  2673.  
  2674.  
  2675. SetPlayerInterior(playerid,0);{
  2676. if(State!=PLAYER_STATE_DRIVER){
  2677. SetPlayerPos(playerid,1409.2642,-1328.0328,8.5632);}
  2678. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2679. SetVehiclePos(cartype,1409.2642,-1328.0328,8.5632);
  2680. SetVehicleZAngle(cartype,180.3060);}
  2681. else{
  2682. SetPlayerPos(playerid,1409.2642,-1328.0328,8.5632);}
  2683. GameTextForPlayer(playerid,"Welcome to the Tunnel",2500,3);}
  2684. return 1;}
  2685. if(strcmp(cmdtext,"/fcs",true)==0){
  2686.  
  2687.  
  2688. SetPlayerInterior(playerid,0);{
  2689. if(State!=PLAYER_STATE_DRIVER){
  2690. SetPlayerPos(playerid,-2442.6572,1548.5519,20.2344);}
  2691. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2692. SetVehiclePos(cartype,-2442.6572,1548.5519,20.2344);
  2693. SetVehicleZAngle(cartype,182.0000);}
  2694. else{
  2695. SetPlayerPos(playerid,-2442.6572,1548.5519,20.2344);}
  2696. GameTextForPlayer(playerid,"Welcome to the love boat",2500,3);}
  2697. return 1;}
  2698. if(strcmp(cmdtext,"/pimp",true)==0){
  2699.  
  2700.  
  2701. SetPlayerInterior(playerid,0);{
  2702. if(State!=PLAYER_STATE_DRIVER){
  2703. SetPlayerPos(playerid,786.1298,-509.4973,16.8773);}
  2704. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2705. SetVehiclePos(cartype,786.1298,-509.4973,16.8773);
  2706. SetVehicleZAngle(cartype,177.6599);}
  2707. else{
  2708. SetPlayerPos(playerid,786.1298,-509.4973,16.8773);}
  2709. GameTextForPlayer(playerid,"Welcome Home Pimp!",2500,3);}
  2710. return 1;}
  2711. if(strcmp(cmdtext,"/5towers",true)==0){
  2712.  
  2713.  
  2714. SetPlayerInterior(playerid,0);{
  2715. if(State!=PLAYER_STATE_DRIVER){
  2716. SetPlayerPos(playerid,1649.2350,-1677.8900,21.4301);}
  2717. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2718. SetVehiclePos(cartype,1649.2350,-1677.8900,21.4301);
  2719. SetVehicleZAngle(cartype,178.9641);}
  2720. else{
  2721. SetPlayerPos(playerid,1649.2350,-1677.8900,21.4301);}
  2722. GameTextForPlayer(playerid,"Welcome to 5 Towers",2500,3);}
  2723. return 1;}
  2724. if(strcmp(cmdtext,"/rbed",true)==0){
  2725.  
  2726.  
  2727. SetPlayerInterior(playerid,0);{
  2728. if(State!=PLAYER_STATE_DRIVER){
  2729. SetPlayerPos(playerid,2584.1023,-1662.4365,2.0494);}
  2730. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2731. SetVehiclePos(cartype,2584.1023,-1662.4365,2.0494);
  2732. SetVehicleZAngle(cartype,179.9969);}
  2733. else{
  2734. SetPlayerPos(playerid,2584.1023,-1662.4365,2.0494);}
  2735. GameTextForPlayer(playerid,"Welcome to Da RiverBed",2500,3);}
  2736. return 1;}
  2737. if(strcmp(cmdtext,"/sv",true)==0){
  2738.  
  2739.  
  2740. SetPlayerInterior(playerid,0);{
  2741. if(State!=PLAYER_STATE_DRIVER){
  2742. SetPlayerPos(playerid,-2261.1379,2290.6130,4.8202);}
  2743. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2744. SetVehiclePos(cartype,-2261.1379,2290.6130,4.8202);
  2745. SetVehicleZAngle(cartype,360.0000);}
  2746. else{
  2747. SetPlayerPos(playerid,-2261.1379,2290.6130,4.8202);}
  2748. GameTextForPlayer(playerid,"Welcome to SV",2500,3);}
  2749. return 1;}
  2750. if(strcmp(cmdtext, "/dive", true) == 0){
  2751. new Float:x;
  2752. new Float:y;
  2753. new Float:z;
  2754. GivePlayerWeapon(playerid,46,1);
  2755. GetPlayerPos(playerid,x,y,z);
  2756. SetPlayerPos(playerid,x,y,z+1000);
  2757. GameTextForPlayer(playerid,"~n~~g~SKY DIVE!!",5000,5);
  2758. return 1;}
  2759. if(strcmp(cmdtext, "/monster", true) == 0)
  2760. {
  2761. SetPlayerInterior(playerid,0);
  2762. SetPlayerPos(playerid,-284.2166,2164.1335,112.8475);
  2763. GameTextForPlayer(playerid,"welcome to monster mash",5000,3);
  2764. return 1;
  2765. }
  2766. if(strcmp(cmdtext,"/cardealer",true)==0){
  2767.  
  2768.  
  2769. SetPlayerInterior(playerid,0);{
  2770. if(State!=PLAYER_STATE_DRIVER){
  2771. SetPlayerPos(playerid,-1974.2872,270.7369,35.1719);}
  2772. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2773. SetVehiclePos(cartype,-1974.2872,270.7369,35.1719);
  2774. SetVehicleZAngle(cartype,359.7314);}
  2775. else{
  2776. SetPlayerPos(playerid,-1974.2872,270.7369,35.1719);}
  2777. GameTextForPlayer(playerid,"Welcome to Car Dealer",2500,3);}
  2778. return 1;}
  2779. if(strcmp(cmdtext,"/bomb",true)==0){
  2780.  
  2781.  
  2782. SetPlayerInterior(playerid,0);{
  2783. if(State!=PLAYER_STATE_DRIVER){
  2784. SetPlayerPos(playerid,1829.6621,-1856.1829,13.2850);}
  2785. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2786. SetVehiclePos(cartype,1829.6621,-1856.1829,13.2850);
  2787. SetVehicleZAngle(cartype,269.6725);}
  2788. else{
  2789. SetPlayerPos(playerid,1829.6621,-1856.1829,13.2850);}
  2790. GameTextForPlayer(playerid,"Welcome to bomb shop",2500,3);}
  2791. return 1;}
  2792. if(strcmp(cmdtext,"/hippy",true)==0){
  2793.  
  2794.  
  2795. SetPlayerInterior(playerid,0);{
  2796. if(State!=PLAYER_STATE_DRIVER){
  2797. SetPlayerPos(playerid,-1097.5809,-1648.8492,76.3672);}
  2798. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2799. SetVehiclePos(cartype,-1097.5809,-1648.8492,76.3672);
  2800. SetVehicleZAngle(cartype,265.0000);}
  2801. else{
  2802. SetPlayerPos(playerid,-1097.5809,-1648.8492,76.3672);}
  2803. GameTextForPlayer(playerid,"hippy pad!",2500,3);}
  2804. return 1;}
  2805. if(strcmp(cmdtext,"/movieset",true)==0){
  2806.  
  2807.  
  2808. SetPlayerInterior(playerid,0);{
  2809. if(State!=PLAYER_STATE_DRIVER){
  2810. SetPlayerPos(playerid,886.0962,-1217.8142,16.9766);}
  2811. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2812. SetVehiclePos(cartype,886.0962,-1217.8142,16.9766);
  2813. SetVehicleZAngle(cartype,262.9998);}
  2814. else{
  2815. SetPlayerPos(playerid,886.0962,-1217.8142,16.9766);}
  2816. GameTextForPlayer(playerid,"movie set!",2500,3);}
  2817. return 1;}
  2818. if(strcmp(cmdtext,"/motel",true)==0){
  2819.  
  2820.  
  2821. SetPlayerInterior(playerid,0);{
  2822. if(State!=PLAYER_STATE_DRIVER){
  2823. SetPlayerPos(playerid,2220.3696,-1140.6147,25.7969);}
  2824. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2825. SetVehiclePos(cartype,2220.3696,-1140.6147,25.7969);
  2826. SetVehicleZAngle(cartype,347.9058);}
  2827. else{
  2828. SetPlayerPos(playerid,2220.3696,-1140.6147,25.7969);}
  2829. GameTextForPlayer(playerid,"down low motel!",2500,3);}
  2830. return 1;}
  2831. if(strcmp(cmdtext,"/carpalace",true)==0){
  2832.  
  2833.  
  2834. SetPlayerInterior(playerid,0);{
  2835. if(State!=PLAYER_STATE_DRIVER){
  2836. SetPlayerPos(playerid,-1643.3248,1218.8916,7.0391);}
  2837. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2838. SetVehiclePos(cartype,-1643.3248,1218.8916,7.0391);
  2839. SetVehicleZAngle(cartype,222.0000);}
  2840. else{
  2841. SetPlayerPos(playerid,-1643.3248,1218.8916,7.0391);}
  2842. GameTextForPlayer(playerid,"car palace!",2500,3);}
  2843. return 1;}
  2844. if(strcmp(cmdtext,"/inn",true)==0){
  2845.  
  2846.  
  2847. SetPlayerInterior(playerid,0);{
  2848. if(State!=PLAYER_STATE_DRIVER){
  2849. SetPlayerPos(playerid,2036.8822,1932.5518,12.1310);}
  2850. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2851. SetVehiclePos(cartype,2036.8822,1932.5518,12.1310);
  2852. SetVehicleZAngle(cartype,182.0129);}
  2853. else{
  2854. SetPlayerPos(playerid,2036.8822,1932.5518,12.1310);}
  2855. GameTextForPlayer(playerid,"holiday inn!",2500,3);}
  2856. return 1;}
  2857. if(strcmp(cmdtext,"/derby",true)==0){
  2858.  
  2859.  
  2860. SetPlayerInterior(playerid,0);{
  2861. if(State!=PLAYER_STATE_DRIVER){
  2862. SetPlayerPos(playerid,1383.4088,2184.9304,11.0234);}
  2863. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2864. SetVehiclePos(cartype,1383.4088,2184.9304,11.0234);
  2865. SetVehicleZAngle(cartype,132.3792);}
  2866. else{
  2867. SetPlayerPos(playerid,1383.4088,2184.9304,11.0234);}
  2868. GameTextForPlayer(playerid,"demolition derby!",2500,3);}
  2869. return 1;}
  2870. if(strcmp(cmdtext,"/hqrb",true)==0){
  2871.  
  2872.  
  2873. SetPlayerInterior(playerid,0);{
  2874. if(State!=PLAYER_STATE_DRIVER){
  2875. SetPlayerPos(playerid,1281.1615,-831.0143,83.1406);}
  2876. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2877. SetVehiclePos(cartype,1281.1615,-831.0143,83.1406);
  2878. SetVehicleZAngle(cartype,359.9999);}
  2879. else{
  2880. SetPlayerPos(playerid,1281.1615,-831.0143,83.1406);}
  2881. GameTextForPlayer(playerid,"Ruff Boyz HQ",2500,3);}
  2882. return 1;}
  2883. if(strcmp(cmdtext,"/hazzard",true)==0){
  2884.  
  2885.  
  2886. SetPlayerInterior(playerid,0);{
  2887. if(State!=PLAYER_STATE_DRIVER){
  2888. SetPlayerPos(playerid,2218.7546,91.4701,26.4844);}
  2889. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2890. SetVehiclePos(cartype,2218.7546,91.4701,26.4844);
  2891. SetVehicleZAngle(cartype,62.0806);}
  2892. else{
  2893. SetPlayerPos(playerid,2218.7546,91.4701,26.4844);}
  2894. GameTextForPlayer(playerid,"hazzard county",2500,3);}
  2895. return 1;}
  2896. if(strcmp(cmdtext,"/forest",true)==0){
  2897.  
  2898.  
  2899. SetPlayerInterior(playerid,0);{
  2900. if(State!=PLAYER_STATE_DRIVER){
  2901. SetPlayerPos(playerid,-496.4475,-188.3409,78.2797);}
  2902. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2903. SetVehiclePos(cartype,-496.4475,-188.3409,78.2797);
  2904. SetVehicleZAngle(cartype,268.9961);}
  2905. else{
  2906. SetPlayerPos(playerid,-496.4475,-188.3409,78.2797);}
  2907. GameTextForPlayer(playerid,"the forest",2500,3);}
  2908. return 1;}
  2909. if(strcmp(cmdtext,"/military",true)==0){
  2910.  
  2911.  
  2912. SetPlayerInterior(playerid,0);{
  2913. if(State!=PLAYER_STATE_DRIVER){
  2914. SetPlayerPos(playerid,2743.7339,-2405.9058,13.4507);}
  2915. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2916. SetVehiclePos(cartype,2743.7339,-2405.9058,13.4507);
  2917. SetVehicleZAngle(cartype,87.4943);}
  2918. else{
  2919. SetPlayerPos(playerid,2743.7339,-2405.9058,13.4507);}
  2920. GameTextForPlayer(playerid,"welcome home soldier",2500,3);}
  2921. return 1;}
  2922. if(strcmp(cmdtext,"/hotel",true)==0){
  2923.  
  2924.  
  2925. SetPlayerInterior(playerid,0);{
  2926. if(State!=PLAYER_STATE_DRIVER){
  2927. SetPlayerPos(playerid,-2758.1851,-281.7936,7.0391);}
  2928. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2929. SetVehiclePos(cartype,-2758.1851,-281.7936,7.0391);
  2930. SetVehicleZAngle(cartype,46.2260);}
  2931. else{
  2932. SetPlayerPos(playerid,-2758.1851,-281.7936,7.0391);}
  2933. GameTextForPlayer(playerid,"the no tell hotel",2500,3);}
  2934. return 1;}
  2935. if(strcmp(cmdtext,"/hobo",true)==0){
  2936.  
  2937.  
  2938. SetPlayerInterior(playerid,0);{
  2939. if(State!=PLAYER_STATE_DRIVER){
  2940. SetPlayerPos(playerid,-1308.3987,2506.6489,87.0420);}
  2941. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2942. SetVehiclePos(cartype,-1308.3987,2506.6489,87.0420);
  2943. SetVehicleZAngle(cartype,15.5094);}
  2944. else{
  2945. SetPlayerPos(playerid,-1308.3987,2506.6489,87.0420);}
  2946. GameTextForPlayer(playerid,"hoboville!",2500,3);}
  2947. return 1;}
  2948. if(strcmp(cmdtext,"/mafia",true)==0){
  2949.  
  2950.  
  2951. SetPlayerInterior(playerid,0);{
  2952. if(State!=PLAYER_STATE_DRIVER){
  2953. SetPlayerPos(playerid,1149.0634,-2036.9148,69.0078);}
  2954. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2955. SetVehiclePos(cartype,1149.0634,-2036.9148,69.0078);
  2956. SetVehicleZAngle(cartype,269.5194);}
  2957. else{
  2958. SetPlayerPos(playerid,1149.0634,-2036.9148,69.0078);}
  2959. GameTextForPlayer(playerid,"mafia hideout",2500,3);}
  2960. return 1;}
  2961. if(strcmp(cmdtext,"/bowl",true)==0){
  2962.  
  2963.  
  2964. SetPlayerInterior(playerid,0);{
  2965. if(State!=PLAYER_STATE_DRIVER){
  2966. SetPlayerPos(playerid,-1611.2828,164.6952,3.5547);}
  2967. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2968. SetVehiclePos(cartype,-1611.2828,164.6952,3.5547);
  2969. SetVehicleZAngle(cartype,152.0583);}
  2970. else{
  2971. SetPlayerPos(playerid,-1611.2828,164.6952,3.5547);}
  2972. GameTextForPlayer(playerid,"big bowl!!",2500,3);}
  2973. return 1;}
  2974. if(strcmp(cmdtext,"/cardealer",true)==0){
  2975.  
  2976.  
  2977. SetPlayerInterior(playerid,0);{
  2978. if(State!=PLAYER_STATE_DRIVER){
  2979. SetPlayerPos(playerid,-1974.2872,270.7369,35.1719);}
  2980. else if(IsPlayerInVehicle(playerid,cartype)==1){
  2981. SetVehiclePos(cartype,-1974.2872,270.7369,35.1719);
  2982. SetVehicleZAngle(cartype,359.7314);}
  2983. else{
  2984. SetPlayerPos(playerid,-1974.2872,270.7369,35.1719);}
  2985. GameTextForPlayer(playerid,"Welcome to Car Dealer",2500,3);}
  2986. return 1;}
  2987. if(strcmp(cmdtext, "/backfliptrain", true) == 0)
  2988. {
  2989.  
  2990. SetPlayerInterior(playerid,0);
  2991. {if(State!=PLAYER_STATE_DRIVER)
  2992. {SetPlayerPos(playerid,-1829.9330,558.6760,234.4960);}
  2993. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  2994. {SetVehiclePos(cartype,-1829.9330,558.6760,234.4960);
  2995. SetVehicleZAngle(cartype,304.2583);}
  2996. else
  2997. {SetPlayerPos(playerid,-1829.9330,558.6760,234.4960);}
  2998. GameTextForPlayer(playerid,"Backflip Train",2500,3);}
  2999. return 1;}
  3000. if(strcmp(cmdtext, "/spawnls", true) == 0)
  3001. {
  3002.  
  3003. SetPlayerInterior(playerid,0);
  3004. {if(State!=PLAYER_STATE_DRIVER)
  3005. {SetPlayerPos(playerid,1549.2720,-1355.2860,329.4675);}
  3006. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3007. {SetVehiclePos(cartype,1549.2720,-1355.2860,329.4675);
  3008. SetVehicleZAngle(cartype,304.2583);}
  3009. else
  3010. {SetPlayerPos(playerid,1549.2720,-1355.2860,329.4675);}
  3011. GameTextForPlayer(playerid,"Tower LS",2500,3);}
  3012. return 1;}
  3013. if(strcmp(cmdtext, "/spawnsf", true) == 0)
  3014. {
  3015.  
  3016. SetPlayerInterior(playerid,0);
  3017. {if(State!=PLAYER_STATE_DRIVER)
  3018. {SetPlayerPos(playerid,-1753.4546,885.7697,295.8750);}
  3019. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3020. {SetVehiclePos(cartype,-1753.4546,885.7697,295.8750);
  3021. SetVehicleZAngle(cartype,304.2583);}
  3022. else
  3023. {SetPlayerPos(playerid,-1753.4546,885.7697,295.8750);}
  3024. GameTextForPlayer(playerid,"Tower SF",2500,3);}
  3025. return 1;}
  3026. if(strcmp(cmdtext, "/seaside", true) == 0)
  3027. {
  3028.  
  3029. SetPlayerInterior(playerid,0);
  3030. {if(State!=PLAYER_STATE_DRIVER)
  3031. {SetPlayerPos(playerid,317.0632,-1782.9794,5.4167);}
  3032. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3033. {SetVehiclePos(cartype,317.0632,-1782.9794,5.4167);
  3034. SetVehicleZAngle(cartype,304.2583);}
  3035. else
  3036. {SetPlayerPos(playerid,317.0632,-1782.9794,5.4167);}
  3037. GameTextForPlayer(playerid,"Welcome to beach!",2500,3);}
  3038. return 1;}
  3039. if(strcmp(cmdtext, "/lake", true) == 0)
  3040. {
  3041.  
  3042. SetPlayerInterior(playerid,0);
  3043. {if(State!=PLAYER_STATE_DRIVER)
  3044. {SetPlayerPos(playerid,1180.0378,-2389.1980,11.2999);}
  3045. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3046. {SetVehiclePos(cartype,1180.0378,-2389.1980,11.2999);
  3047. SetVehicleZAngle(cartype,304.2583);}
  3048. else
  3049. {SetPlayerPos(playerid,1180.0378,-2389.1980,11.2999);}
  3050. GameTextForPlayer(playerid,"Welcome to the lake",2500,3);}
  3051. return 1;}
  3052.  
  3053. if(strcmp(cmdtext, "/alien", true) == 0)
  3054. {
  3055.  
  3056. SetPlayerInterior(playerid,0);
  3057. {if(State!=PLAYER_STATE_DRIVER)
  3058. {SetPlayerPos(playerid,-85.7278,1378.9852,10.2734);}
  3059. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3060. {SetVehiclePos(cartype,-85.7278,1378.9852,10.2734);
  3061. SetVehicleZAngle(cartype,304.2583);}
  3062. else
  3063. {SetPlayerPos(playerid,-85.7278,1378.9852,10.2734);}
  3064. GameTextForPlayer(playerid,"Welcome to alien's hideout",2500,3);}
  3065. return 1;}
  3066.  
  3067. if(strcmp(cmdtext, "/trainstation", true) == 0)
  3068. {
  3069.  
  3070. SetPlayerInterior(playerid,0);
  3071. {if(State!=PLAYER_STATE_DRIVER)
  3072. {SetPlayerPos(playerid,-1954.0470,88.0194,26.2591);}
  3073. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3074. {SetVehiclePos(cartype,-1954.0470,88.0194,26.2591);
  3075. SetVehicleZAngle(cartype,304.2583);}
  3076. else
  3077. {SetPlayerPos(playerid,-1954.0470,88.0194,26.2591);}
  3078. GameTextForPlayer(playerid,"Welcome to sf train station",2500,3);}
  3079. return 1;}
  3080.  
  3081. if(strcmp(cmdtext, "/desert", true) == 0)
  3082. {
  3083.  
  3084. SetPlayerInterior(playerid,0);
  3085. {if(State!=PLAYER_STATE_DRIVER)
  3086. {SetPlayerPos(playerid,-377.8752,2220.4167,42.0938);}
  3087. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3088. {SetVehiclePos(cartype,-377.8752,2220.4167,42.0938);
  3089. SetVehicleZAngle(cartype,304.2583);}
  3090. else
  3091. {SetPlayerPos(playerid,-377.8752,2220.4167,42.0938);}
  3092. GameTextForPlayer(playerid,"Welcome to the Desert",2500,3);}
  3093. return 1;}
  3094.  
  3095. if(strcmp(cmdtext, "/shooter", true) == 0)
  3096. {
  3097.  
  3098. SetPlayerInterior(playerid,0);
  3099. {if(State!=PLAYER_STATE_DRIVER)
  3100. {SetPlayerPos(playerid,774.2864,1872.7299,8.0957);}
  3101. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3102. {SetVehiclePos(cartype,774.2864,1872.7299,8.0957);
  3103. SetVehicleZAngle(cartype,304.2583);}
  3104. else
  3105. {SetPlayerPos(playerid,774.2864,1872.7299,8.0957);}
  3106. GameTextForPlayer(playerid,"Welcome to shooter's hideout",2500,3);}
  3107. return 1;}
  3108. if(strcmp(cmdtext, "/jumpshaft", true) == 0)
  3109. {
  3110.  
  3111. SetPlayerInterior(playerid,0);
  3112. {if(State!=PLAYER_STATE_DRIVER)
  3113. {SetPlayerPos(playerid,1245.5386,-2056.4998,59.8263);}
  3114. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3115. {SetVehiclePos(cartype,1245.5386,-2056.4998,59.8263);
  3116. SetVehicleZAngle(cartype,222);}
  3117. else
  3118. {SetPlayerPos(playerid,1245.5386,-2056.4998,59.8263);}
  3119. GameTextForPlayer(playerid,"Jump Shaft",2500,3);}
  3120. return 1;}
  3121. if(strcmp(cmdtext, "/LC", true)==0)
  3122. {
  3123. SetPlayerInterior(playerid, 1);
  3124. SetPlayerPos(playerid, -750.80, 491.00, 1371.70);
  3125. return 1;
  3126. }
  3127. if(strcmp(cmdtext, "/carpalace", true) == 0)
  3128. {
  3129.  
  3130. SetPlayerInterior(playerid,0);
  3131. {if(State!=PLAYER_STATE_DRIVER)
  3132. {SetPlayerPos(playerid,-1643.3248,1218.8916,7.0391);}
  3133. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3134. {SetVehiclePos(cartype,-1643.3248,1218.8916,7.0391);
  3135. SetVehicleZAngle(cartype,222);}
  3136. else
  3137. {SetPlayerPos(playerid,-1643.3248,1218.8916,7.0391);}
  3138. GameTextForPlayer(playerid,"Car Palace",2500,3);}
  3139. return 1;}
  3140.  
  3141. if(strcmp(cmdtext, "/skatepark", true) == 0)
  3142. {
  3143.  
  3144. SetPlayerInterior(playerid,0);
  3145. {if(State!=PLAYER_STATE_DRIVER)
  3146. {SetPlayerPos(playerid,1880.9452,-1394.7611,13.1246);}
  3147. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3148. {SetVehiclePos(cartype,1880.9452,-1394.7611,13.1246);
  3149. SetVehicleZAngle(cartype,304.2583);}
  3150. else
  3151. {SetPlayerPos(playerid,1880.9452,-1394.7611,13.1246);}
  3152. GameTextForPlayer(playerid,"Skate Park",2500,3);}
  3153. return 1;}
  3154.  
  3155.  
  3156. if(strcmp(cmdtext, "/goldenbridge", true) == 0)
  3157. {
  3158.  
  3159. SetPlayerInterior(playerid,0);
  3160. {if(State!=PLAYER_STATE_DRIVER)
  3161. {SetPlayerPos(playerid,-2676.7385,1271.4111,55.4297);}
  3162. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3163. {SetVehiclePos(cartype,-2676.7385,1271.4111,55.4297);
  3164. SetVehicleZAngle(cartype,304.2583);}
  3165. else
  3166. {SetPlayerPos(playerid,-2676.7385,1271.4111,55.4297);}
  3167. GameTextForPlayer(playerid,"Golden Bridge",2500,3);}
  3168. return 1;}
  3169.  
  3170. if(strcmp(cmdtext, "/dam", true) == 0)
  3171. {
  3172.  
  3173. SetPlayerInterior(playerid,0);
  3174. {if(State!=PLAYER_STATE_DRIVER)
  3175. {SetPlayerPos(playerid,-585.8121,2029.9879,60.3828);}
  3176. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3177. {SetVehiclePos(cartype,-585.8121,2029.9879,60.3828);
  3178. SetVehicleZAngle(cartype,89.3546);}
  3179. else
  3180. {SetPlayerPos(playerid,-585.8121,2029.9879,60.3828);}
  3181. GameTextForPlayer(playerid,"Dam",2500,3);}
  3182. return 1;}
  3183.  
  3184. if(strcmp(cmdtext, "/beach", true) == 0)
  3185. {
  3186.  
  3187. SetPlayerInterior(playerid,0);
  3188. {if(State!=PLAYER_STATE_DRIVER)
  3189. {SetPlayerPos(playerid,317.0632,-1782.9794,5.4167);}
  3190. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3191. {SetVehiclePos(cartype,317.0632,-1782.9794,5.4167);
  3192. SetVehicleZAngle(cartype,304.2583);}
  3193. else
  3194. {SetPlayerPos(playerid,317.0632,-1782.9794,5.4167);}
  3195. GameTextForPlayer(playerid,"Beach",2500,3);}
  3196. return 1;}
  3197.  
  3198. if(strcmp(cmdtext, "/ammunation", true) == 0)
  3199. {
  3200.  
  3201. SetPlayerInterior(playerid,0);
  3202. {if(State!=PLAYER_STATE_DRIVER)
  3203. {SetPlayerPos(playerid,1362.2941,-1279.2216,12.9331);}
  3204. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3205. {SetVehiclePos(cartype,1362.2941,-1279.2216,12.9331);
  3206. SetVehicleZAngle(cartype,304.2583);}
  3207. else
  3208. {SetPlayerPos(playerid,1362.2941,-1279.2216,12.9331);}
  3209. GameTextForPlayer(playerid,"Ammunation",2500,3);}
  3210. return 1;}
  3211. if(strcmp(cmdtext, "/policeLV", true) == 0)
  3212. {
  3213.  
  3214. SetPlayerInterior(playerid,0);
  3215. {if(State!=PLAYER_STATE_DRIVER)
  3216. {SetPlayerPos(playerid,2280.1506,2452.0774,10.8203);}
  3217. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3218. {SetVehiclePos(cartype,2280.1506,2452.0774,10.8203);
  3219. SetVehicleZAngle(cartype,89.3546);}
  3220. else
  3221. {SetPlayerPos(playerid,2280.1506,2452.0774,10.8203);}
  3222. GameTextForPlayer(playerid,"Police LV",2500,3);}
  3223. return 1;}
  3224.  
  3225.  
  3226. if(strcmp(cmdtext, "/policeLS", true) == 0)
  3227. {
  3228.  
  3229. SetPlayerInterior(playerid,0);
  3230. {if(State!=PLAYER_STATE_DRIVER)
  3231. {SetPlayerPos(playerid,1552.2251,-1626.7228,13.3828);}
  3232. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3233. {SetVehiclePos(cartype,1552.2251,-1626.7228,13.3828);
  3234. SetVehicleZAngle(cartype,89.3546);}
  3235. else
  3236. {SetPlayerPos(playerid,1552.2251,-1626.7228,13.3828);}
  3237. GameTextForPlayer(playerid,"Police LS",2500,3);}
  3238. return 1;}
  3239.  
  3240.  
  3241. if(strcmp(cmdtext, "/policeSF", true) == 0)
  3242. {
  3243.  
  3244. SetPlayerInterior(playerid,0);
  3245. {if(State!=PLAYER_STATE_DRIVER)
  3246. {SetPlayerPos(playerid,-1583.4585,663.1516,7.1875);}
  3247. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3248. {SetVehiclePos(cartype,-1583.4585,663.1516,7.1875);
  3249. SetVehicleZAngle(cartype,89.3546);}
  3250. else
  3251. {SetPlayerPos(playerid,-1583.4585,663.1516,7.1875);}
  3252. GameTextForPlayer(playerid,"Police SF",2500,3);}
  3253. return 1;}
  3254.  
  3255. if(strcmp(cmdtext, "/Wang", true) == 0)
  3256. {
  3257.  
  3258. SetPlayerInterior(playerid,0);
  3259. {if(State!=PLAYER_STATE_DRIVER)
  3260. {SetPlayerPos(playerid,-1974.2872,270.7369,35.1719);}
  3261. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3262. {SetVehiclePos(cartype,-1974.2872,270.7369,35.1719);
  3263. SetVehicleZAngle(cartype,359.7314);}
  3264. else
  3265. {SetPlayerPos(playerid,-1974.2872,270.7369,35.1719);}
  3266. GameTextForPlayer(playerid,"Wang",2500,3);}
  3267. return 1;}
  3268.  
  3269. if (strcmp(cmdtext, "/grove", true)==0)
  3270. {
  3271.  
  3272. SetPlayerInterior(playerid,0);
  3273. {if(State!=PLAYER_STATE_DRIVER)
  3274. {SetPlayerPos(playerid,2500.9519,-1668.9618,13.3554);}
  3275. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3276. {SetVehiclePos(cartype,2500.9519,-1668.9618,13.3554);
  3277. SetVehicleZAngle(cartype,78.1831);}
  3278. else
  3279. {SetPlayerPos(playerid,2500.9519,-1668.9618,13.3554);}
  3280. GameTextForPlayer(playerid,"Grove Street",2500,3);}
  3281. return 1;}
  3282. if(strcmp(cmdtext, "/area69", true) == 0)
  3283. {
  3284.  
  3285.  
  3286. SetPlayerInterior(playerid,0);
  3287. {if(State!=PLAYER_STATE_DRIVER)
  3288. {SetPlayerPos(playerid,216.0368,1911.4246,17.6406);}
  3289. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3290. {SetVehiclePos(cartype,216.0368,1911.4246,17.6406);
  3291. SetVehicleZAngle(cartype,90);}
  3292. else
  3293. {SetPlayerPos(playerid,216.0368,1911.4246,17.6406);}
  3294. GameTextForPlayer(playerid,"Area 69",2500,3);}
  3295. return 1;}
  3296. if(strcmp(cmdtext, "/quarry", true) == 0)
  3297. {
  3298.  
  3299. SetPlayerInterior(playerid,0);
  3300. {if(State!=PLAYER_STATE_DRIVER)
  3301. {SetPlayerPos(playerid,637.3473,871.5872,-42.9609);}
  3302. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3303. {SetVehiclePos(cartype,637.3473,871.5872,-42.9609);
  3304. SetVehicleZAngle(cartype,123.0766);}
  3305. else
  3306. {SetPlayerPos(playerid,637.3473,871.5872,-42.9609);}
  3307. GameTextForPlayer(playerid,"Quary",2500,3);}
  3308. return 1;}
  3309. if (strcmp(cmdtext, "/garage", true)==0)
  3310. {
  3311.  
  3312. SetPlayerInterior(playerid,0);
  3313. {if(State!=PLAYER_STATE_DRIVER)
  3314. {SetPlayerPos(playerid,2081.6099,-1811.3613,13.3828);}
  3315. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3316. {SetVehiclePos(cartype,2081.6099,-1811.3613,13.3828);
  3317. SetVehicleZAngle(cartype,182.0849);}
  3318. else
  3319. {SetPlayerPos(playerid,2081.6099,-1811.3613,13.3828);}
  3320. GameTextForPlayer(playerid,"Garage",2500,3);}
  3321. return 1;}
  3322. if(strcmp(cmdtext, "/weld", true) == 0)
  3323. {
  3324.  
  3325. SetPlayerInterior(playerid,0);
  3326. {if(State!=PLAYER_STATE_DRIVER)
  3327. {SetPlayerPos(playerid,2006.1238,2293.5125,10.4784);}
  3328. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3329. {SetVehiclePos(cartype,2006.1238,2293.5125,10.4784);
  3330. SetVehicleZAngle(cartype,1.3401);}
  3331. else
  3332. {SetPlayerPos(playerid,2006.1238,2293.5125,10.4784);}
  3333. GameTextForPlayer(playerid,"Weld",2500,3);}
  3334. return 1;}
  3335. if(strcmp(cmdtext, "/bigjump", true) == 0)
  3336. {
  3337.  
  3338. SetPlayerInterior(playerid,0);
  3339. {if(State!=PLAYER_STATE_DRIVER)
  3340. {SetPlayerPos(playerid,-669.7441,2306.3635,135.4752);}
  3341. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3342. {SetVehiclePos(cartype,-669.7441,2306.3635,135.4752);
  3343. SetVehicleZAngle(cartype,88.4296);}
  3344. else
  3345. {SetPlayerPos(playerid,-669.7441,2306.3635,135.4752);}
  3346. GameTextForPlayer(playerid,"Big Jump",2500,3);}
  3347. return 1;}
  3348. if(strcmp(cmdtext, "/bomb", true) == 0)
  3349. {
  3350.  
  3351. SetPlayerInterior(playerid,0);
  3352. {if(State!=PLAYER_STATE_DRIVER)
  3353. {SetPlayerPos(playerid,1829.6621,-1856.1829,13.2850);}
  3354. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3355. {SetVehiclePos(cartype,1829.6621,-1856.1829,13.2850);
  3356. SetVehicleZAngle(cartype,269.6725);}
  3357. else
  3358. {SetPlayerPos(playerid,1829.6621,-1856.1829,13.2850);}
  3359. GameTextForPlayer(playerid,"Bomb",2500,3);}
  3360. return 1;}
  3361. if(strcmp(cmdtext, "/chilliad", true) == 0)
  3362. {
  3363.  
  3364. SetPlayerInterior(playerid,0);
  3365. {if(State!=PLAYER_STATE_DRIVER)
  3366. {SetPlayerPos(playerid,-2245.3813,-1715.3920,480.3623);}
  3367. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3368. {SetVehiclePos(cartype,-2245.3813,-1715.3920,480.3623);
  3369. SetVehicleZAngle(cartype,30.6101);}
  3370. else
  3371. {SetPlayerPos(playerid,-2245.3813,-1715.3920,480.3623);}
  3372. GameTextForPlayer(playerid,"MT Chilliad",2500,3);}
  3373. return 1;}
  3374. if(strcmp(cmdtext, "/derby", true) == 0)
  3375. {
  3376.  
  3377. SetPlayerInterior(playerid,0);
  3378. {if(State!=PLAYER_STATE_DRIVER)
  3379. {SetPlayerPos(playerid,1383.4088,2184.9304,11.0234);}
  3380. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3381. {SetVehiclePos(cartype,1383.4088,2184.9304,11.0234);
  3382. SetVehicleZAngle(cartype,132.3792);}
  3383. else
  3384. {SetPlayerPos(playerid,1383.4088,2184.9304,11.0234);}
  3385. GameTextForPlayer(playerid,"Derby",2500,3);}
  3386. return 1;}
  3387. if(strcmp(cmdtext, "/SF", true) == 0) {
  3388. if(IsPlayerInAnyVehicle(playerid)) {
  3389. new Float:X;
  3390. new Float:Y;
  3391. new Float:Z;
  3392. new VehicleID;
  3393. GetPlayerPos(playerid, X, Y, Z);
  3394. VehicleID = GetPlayerVehicleID(playerid);
  3395. SetVehiclePos(VehicleID, -2000.5510,305.2843,34.5061); //
  3396. } else {
  3397. new Float:X;
  3398. new Float:Y;
  3399. new Float:Z;
  3400. GetPlayerPos(playerid, X, Y, Z);
  3401. SetPlayerPos(playerid, -2000.5510,305.2843,34.5061); //
  3402. }
  3403. return 1;
  3404.  
  3405. }
  3406. if(strcmp(cmdtext, "/LS", true) == 0) {
  3407. if(IsPlayerInAnyVehicle(playerid)) {
  3408. new Float:X;
  3409. new Float:Y;
  3410. new Float:Z;
  3411. new VehicleID;
  3412. GetPlayerPos(playerid, X, Y, Z);
  3413. VehicleID = GetPlayerVehicleID(playerid);
  3414. SetVehiclePos(VehicleID, 2318.1538,-1744.4657,13.0862); //
  3415. } else {
  3416. new Float:X;
  3417. new Float:Y;
  3418. new Float:Z;
  3419. GetPlayerPos(playerid, X, Y, Z);
  3420. SetPlayerPos(playerid, 2318.1538,-1744.4657,13.0862); //
  3421. }
  3422. return 1;
  3423.  
  3424. }
  3425. if(strcmp(cmdtext, "/LV", true) == 0) {
  3426. if(IsPlayerInAnyVehicle(playerid)) {
  3427. new Float:X;
  3428. new Float:Y;
  3429. new Float:Z;
  3430. new VehicleID;
  3431. GetPlayerPos(playerid, X, Y, Z);
  3432. VehicleID = GetPlayerVehicleID(playerid);
  3433. SetVehiclePos(VehicleID, 2131.6333,1966.2222,10.3594); //
  3434. } else {
  3435. new Float:X;
  3436. new Float:Y;
  3437. new Float:Z;
  3438. GetPlayerPos(playerid, X, Y, Z);
  3439. SetPlayerPos(playerid, 2131.6333,1966.2222,10.3594); //
  3440. }
  3441. return 1;
  3442. }
  3443.  
  3444. //------------ Drifting Places
  3445. if(strcmp(cmdtext, "/drift1", true) == 0)
  3446. {
  3447.  
  3448. SetPlayerInterior(playerid,0);
  3449. {if(State!=PLAYER_STATE_DRIVER)
  3450. {SetPlayerPos(playerid,1063.4424,1746.3445,10.6122);}
  3451. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3452. {SetVehiclePos(cartype,1063.4424,1746.3445,10.6122);
  3453. SetVehicleZAngle(cartype,304.2583);}
  3454. else
  3455. {SetPlayerPos(playerid,1063.4424,1746.3445,10.6122);}
  3456. GameTextForPlayer(playerid,"Welcome to dirft 1",2500,3);}
  3457. return 1;}
  3458. if(strcmp(cmdtext, "/drift2", true) == 0)
  3459. {
  3460.  
  3461. SetPlayerInterior(playerid,0);
  3462. {if(State!=PLAYER_STATE_DRIVER)
  3463. {SetPlayerPos(playerid,1755.6753,2799.6624,10.5179);}
  3464. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3465. {SetVehiclePos(cartype,1755.6753,2799.6624,10.5179);
  3466. SetVehicleZAngle(cartype,304.2583);}
  3467. else
  3468. {SetPlayerPos(playerid,1755.6753,2799.6624,10.5179);}
  3469. GameTextForPlayer(playerid,"Welcome to dirft 2",2500,3);}
  3470. return 1;}
  3471. if(strcmp(cmdtext, "/drift3", true) == 0)
  3472. {
  3473.  
  3474. SetPlayerInterior(playerid,0);
  3475. {if(State!=PLAYER_STATE_DRIVER)
  3476. {SetPlayerPos(playerid,154.0897,-1936.1246,3.4304);}
  3477. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3478. {SetVehiclePos(cartype,154.0897,-1936.1246,3.4304);
  3479. SetVehicleZAngle(cartype,304.2583);}
  3480. else
  3481. {SetPlayerPos(playerid,154.0897,-1936.1246,3.4304);}
  3482. GameTextForPlayer(playerid,"Welcome to dirft 3",2500,3);}
  3483. return 1;}
  3484. if(strcmp(cmdtext, "/drift4", true) == 0)
  3485. {
  3486. SetPlayerInterior(playerid,0);
  3487. {if(State!=PLAYER_STATE_DRIVER)
  3488. {SetPlayerPos(playerid,-1969.2866,676.3817,46.4543);}
  3489. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3490. {SetVehiclePos(cartype,-1969.2866,676.3817,46.4543);
  3491. SetVehicleZAngle(cartype,304.2583);}
  3492. else
  3493. {SetPlayerPos(playerid,-1969.2866,676.3817,46.4543);}
  3494. GameTextForPlayer(playerid,"Welcome to dirft 4",2500,3);}
  3495. return 1;}
  3496. if(strcmp(cmdtext, "/drift5", true) == 0)
  3497. {
  3498. SetPlayerInterior(playerid,0);
  3499. {if(State!=PLAYER_STATE_DRIVER)
  3500. {SetPlayerPos(playerid,1610.1160,-1541.4785,13.3179);}
  3501. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3502. {SetVehiclePos(cartype,1610.1160,-1541.4785,13.3179);
  3503. SetVehicleZAngle(cartype,304.2583);}
  3504. else
  3505. {SetPlayerPos(playerid,1610.1160,-1541.4785,13.3179);}
  3506. GameTextForPlayer(playerid,"Welcome to drift 5",2500,3);}
  3507. return 1;}
  3508. if(strcmp(cmdtext, "/drift6", true) == 0)
  3509. {
  3510.  
  3511. SetPlayerInterior(playerid,0);
  3512. {if(State!=PLAYER_STATE_DRIVER)
  3513. {SetPlayerPos(playerid,-2117.6387,-762.7694,32.0234);}
  3514. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3515. {SetVehiclePos(cartype,-2117.6387,-762.7694,32.0234);
  3516. SetVehicleZAngle(cartype,304.2583);}
  3517. else
  3518. {SetPlayerPos(playerid,-2117.6387,-762.7694,32.0234);}
  3519. GameTextForPlayer(playerid,"Welcome to drift 6",2500,3);}
  3520. return 1;}
  3521. if(strcmp(cmdtext, "/drift7", true) == 0)
  3522. {
  3523.  
  3524. SetPlayerInterior(playerid,0);
  3525. {if(State!=PLAYER_STATE_DRIVER)
  3526. {SetPlayerPos(playerid,2618.0977,2321.1042,10.6719);}
  3527. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3528. {SetVehiclePos(cartype,2618.0977,2321.1042,10.6719);
  3529. SetVehicleZAngle(cartype,304.2583);}
  3530. else
  3531. {SetPlayerPos(playerid,2618.0977,2321.1042,10.6719);}
  3532. GameTextForPlayer(playerid,"Welcome to drift 7",2500,3);}
  3533. return 1;}
  3534. if(strcmp(cmdtext, "/drift8", true) == 0)
  3535. {
  3536.  
  3537. SetPlayerInterior(playerid,0);
  3538. {if(State!=PLAYER_STATE_DRIVER)
  3539. {SetPlayerPos(playerid,-2706.1841,361.0477,4.4132);}
  3540. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3541. {SetVehiclePos(cartype,-2706.1841,361.0477,4.4132);
  3542. SetVehicleZAngle(cartype,304.2583);}
  3543. else
  3544. {SetPlayerPos(playerid,-2706.1841,361.0477,4.4132);}
  3545. GameTextForPlayer(playerid,"Welcome to circle drift 8",2500,3);}
  3546. return 1;}
  3547. if(strcmp(cmdtext, "/drift9", true) == 0)
  3548. {
  3549.  
  3550. SetPlayerInterior(playerid,0);
  3551. {if(State!=PLAYER_STATE_DRIVER)
  3552. {SetPlayerPos(playerid,1190.3572,-2036.7101,69.0078);}
  3553. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3554. {SetVehiclePos(cartype,1190.3572,-2036.7101,69.0078);
  3555. SetVehicleZAngle(cartype,304.2583);}
  3556. else
  3557. {SetPlayerPos(playerid,-1974.6334,655.7664,46.5683);}
  3558. GameTextForPlayer(playerid,"Welcome to drift 9",2500,3);}
  3559. return 1;}
  3560. if(strcmp(cmdtext, "/drift10", true) == 0)
  3561. {
  3562.  
  3563. SetPlayerInterior(playerid,0);
  3564. {if(State!=PLAYER_STATE_DRIVER)
  3565. {SetPlayerPos(playerid,1190.3572,-2036.7101,69.0078);}
  3566. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3567. {SetVehiclePos(cartype,1190.3572,-2036.7101,69.0078);
  3568. SetVehicleZAngle(cartype,304.2583);}
  3569. else
  3570. {SetPlayerPos(playerid,1190.3572,-2036.7101,69.0078);}
  3571. GameTextForPlayer(playerid,"Welcome to drift 10",2500,3);}
  3572. return 1;}
  3573. if(strcmp(cmdtext, "/drift11", true) == 0)
  3574. {
  3575.  
  3576. SetPlayerInterior(playerid,0);
  3577. {if(State!=PLAYER_STATE_DRIVER)
  3578. {SetPlayerPos(playerid,714.7948,928.3239,-18.6933);}
  3579. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3580. {SetVehiclePos(cartype,714.7948,928.3239,-18.6933);
  3581. SetVehicleZAngle(cartype,304.2583);}
  3582. else
  3583. {SetPlayerPos(playerid,714.7948,928.3239,-18.6933);}
  3584. GameTextForPlayer(playerid,"Welcome to drift 11",2500,3);}
  3585. return 1;}
  3586.  
  3587. if(strcmp(cmdtext, "/drift12", true) == 0){
  3588. SetPlayerInterior(playerid, 0);
  3589. {if(State!=PLAYER_STATE_DRIVER)
  3590. {SetPlayerPos(playerid,-2409.4253,-600.0413,132.5273);}
  3591. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3592. {SetVehiclePos(cartype,-2409.4253,-600.0413,132.5273);
  3593. SetVehicleZAngle(cartype,266.6323);}
  3594. else
  3595. {SetPlayerPos(playerid,-2409.4253,-600.0413,132.5273);}
  3596. GameTextForPlayer(playerid,"Welcome to Drift 12",2500,3);}
  3597. return 1;}
  3598. if(strcmp(cmdtext, "/drift13", true) == 0){
  3599. SetPlayerInterior(playerid, 0);
  3600. {if(State!=PLAYER_STATE_DRIVER)
  3601. {SetPlayerPos(playerid,-305.5237,1511.7852,74.9899);}
  3602. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3603. {SetVehiclePos(cartype,-305.5237,1511.7852,74.9899);
  3604. SetVehicleZAngle(cartype,266.6323);}
  3605. else
  3606. {SetPlayerPos(playerid,-305.5237,1511.7852,74.9899);}
  3607. GameTextForPlayer(playerid,"Welcome to Drift 13",2500,3);}
  3608. return 1;}
  3609.  
  3610. if(strcmp(cmdtext, "/drift14", true) == 0){
  3611. SetPlayerInterior(playerid, 0);
  3612. {if(State!=PLAYER_STATE_DRIVER)
  3613. {SetPlayerPos(playerid,-2130.1484,918.8044,79.4905);}
  3614. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3615. {SetVehiclePos(cartype,-2130.1484,918.8044,79.4905);
  3616. SetVehicleZAngle(cartype,266.6323);}
  3617. else
  3618. {SetPlayerPos(playerid,-2130.1484,918.8044,79.4905);}
  3619. GameTextForPlayer(playerid,"Welcome to Drift 14",2500,3);}
  3620. return 1;}
  3621.  
  3622. if(strcmp(cmdtext, "/drift15", true) == 0){
  3623. SetPlayerInterior(playerid, 0);
  3624. {if(State!=PLAYER_STATE_DRIVER)
  3625. {SetPlayerPos(playerid,1238.9991,-736.8847,95.2229);}
  3626. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3627. {SetVehiclePos(cartype,1238.9991,-736.8847,95.2229);
  3628. SetVehicleZAngle(cartype,266.6323);}
  3629. else
  3630. {SetPlayerPos(playerid,1238.9991,-736.8847,95.2229);}
  3631. GameTextForPlayer(playerid,"Welcome to Drift 15",2500,3);}
  3632. return 1;}
  3633.  
  3634. if(strcmp(cmdtext, "/drift16", true) == 0){
  3635. SetPlayerInterior(playerid, 0);
  3636. {if(State!=PLAYER_STATE_DRIVER)
  3637. {SetPlayerPos(playerid,1258.9465,-2042.6565,59.0761);}
  3638. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3639. {SetVehiclePos(cartype,1258.9465,-2042.6565,59.0761);
  3640. SetVehicleZAngle(cartype,266.6323);}
  3641. else
  3642. {SetPlayerPos(playerid,1258.9465,-2042.6565,59.0761);}
  3643. GameTextForPlayer(playerid,"Welcome to Drift 16",2500,3);}
  3644. return 1;}
  3645. if(strcmp(cmdtext, "/drift17", true) == 0)
  3646. {
  3647. SetPlayerInterior(playerid,0);
  3648. {if(State!=PLAYER_STATE_DRIVER)
  3649. {SetPlayerPos(playerid,2409.3254,-598.0782,132.6484);}
  3650. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3651. {SetVehiclePos(cartype,2409.3254,-598.0782,132.6484);
  3652. SetVehicleZAngle(cartype,304.2583);}
  3653. else
  3654. {SetPlayerPos(playerid,2409.3254,-598.0782,132.6484);}
  3655. GameTextForPlayer(playerid,"Welcome to drift 17",2500,3);}
  3656. return 1;}
  3657.  
  3658. if(strcmp(cmdtext, "/drift18", true) == 0){
  3659. SetPlayerInterior(playerid, 0);
  3660. {if(State!=PLAYER_STATE_DRIVER)
  3661. {SetPlayerPos(playerid,2659.0078,-1414.9922,30.1716);}
  3662. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3663. {SetVehiclePos(cartype,2659.0078,-1414.9922,30.1716);
  3664. SetVehicleZAngle(cartype,266.6323);}
  3665. else
  3666. {SetPlayerPos(playerid,2659.0078,-1414.9922,30.1716);}
  3667. GameTextForPlayer(playerid,"Welcome to drift 18",2500,3);}
  3668. return 1;}
  3669. if(strcmp(cmdtext, "/drift19", true) == 0){
  3670. SetPlayerInterior(playerid, 0);
  3671. {if(State!=PLAYER_STATE_DRIVER)
  3672. {SetPlayerPos(playerid,-2257.8169,1190.1008,55.4893);}
  3673. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3674. {SetVehiclePos(cartype,-2257.8169,1190.1008,55.4893);
  3675. SetVehicleZAngle(cartype,266.6323);}
  3676. else
  3677. {SetPlayerPos(playerid,-2257.8169,1190.1008,55.4893);}
  3678. GameTextForPlayer(playerid,"Welcome to drift 19",2500,3);}
  3679. return 1;}
  3680. if(strcmp(cmdtext, "/drift20", true) == 0){
  3681. SetPlayerInterior(playerid, 0);
  3682. {if(State!=PLAYER_STATE_DRIVER)
  3683. {SetPlayerPos(playerid,-1882.9452,1178.9291,45.2538);}
  3684. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3685. {SetVehiclePos(cartype,-1882.9452,1178.9291,45.2538);
  3686. SetVehicleZAngle(cartype,266.6323);}
  3687. else
  3688. {SetPlayerPos(playerid,-1882.9452,1178.9291,45.2538);}
  3689. GameTextForPlayer(playerid,"Welcome to drift 20",2500,3);}
  3690. return 1;}
  3691. if(strcmp(cmdtext, "/drift21", true) == 0){
  3692. SetPlayerInterior(playerid, 0);
  3693. {if(State!=PLAYER_STATE_DRIVER)
  3694. {SetPlayerPos(playerid,-1659.1443,436.3427,7.1367);}
  3695. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3696. {SetVehiclePos(cartype,-1659.1443,436.3427,7.1367);
  3697. SetVehicleZAngle(cartype,266.6323);}
  3698. else
  3699. {SetPlayerPos(playerid,-1659.1443,436.3427,7.1367);}
  3700. GameTextForPlayer(playerid,"Welcome to drift 21",2500,3);}
  3701. return 1;}
  3702. if(strcmp(cmdtext, "/drift22", true) == 0){
  3703. SetPlayerInterior(playerid, 0);
  3704. {if(State!=PLAYER_STATE_DRIVER)
  3705. {SetPlayerPos(playerid,-1535.6158,474.8803,7.1447);}
  3706. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3707. {SetVehiclePos(cartype,-1535.6158,474.8803,7.1447);
  3708. SetVehicleZAngle(cartype,266.6323);}
  3709. else
  3710. {SetPlayerPos(playerid,-1535.6158,474.8803,7.1447);}
  3711. GameTextForPlayer(playerid,"Welcome to drift 11",2500,3);}
  3712. return 1;}
  3713. if(strcmp(cmdtext, "/drift23", true) == 0){
  3714. SetPlayerInterior(playerid, 0);
  3715. {if(State!=PLAYER_STATE_DRIVER)
  3716. {SetPlayerPos(playerid,-1620.0026,665.7796,7.1451);}
  3717. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3718. {SetVehiclePos(cartype,-1620.0026,665.7796,7.1451);
  3719. SetVehicleZAngle(cartype,266.6323);}
  3720. else
  3721. {SetPlayerPos(playerid,-1620.0026,665.7796,7.1451);}
  3722. GameTextForPlayer(playerid,"Welcome to drift 23",2500,3);}
  3723. return 1;}
  3724. if(strcmp(cmdtext, "/drift24", true) == 0){
  3725. SetPlayerInterior(playerid, 0);
  3726. {if(State!=PLAYER_STATE_DRIVER)
  3727. {SetPlayerPos(playerid,1236.3572,1127.9125,6.5325);}
  3728. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3729. {SetVehiclePos(cartype,1236.3572,1127.9125,6.5325);
  3730. SetVehicleZAngle(cartype,266.6323);}
  3731. else
  3732. {SetPlayerPos(playerid,1236.3572,1127.9125,6.5325);}
  3733. GameTextForPlayer(playerid,"Welcome to drift 24",2500,3);}
  3734. return 1;}
  3735. if(strcmp(cmdtext, "/drift25", true) == 0){
  3736. SetPlayerInterior(playerid, 0);
  3737. {if(State!=PLAYER_STATE_DRIVER)
  3738. {SetPlayerPos(playerid,2681.9082,-1047.3495,69.0733);}
  3739. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3740. {SetVehiclePos(cartype,2681.9082,-1047.3495,69.0733);
  3741. SetVehicleZAngle(cartype,266.6323);}
  3742. else
  3743. {SetPlayerPos(playerid,2681.9082,-1047.3495,69.0733);}
  3744. GameTextForPlayer(playerid,"Welcome to drift 25",2500,3);}
  3745. return 1;}
  3746. if(strcmp(cmdtext, "/drift26", true) == 0){
  3747. SetPlayerInterior(playerid, 0);
  3748. {if(State!=PLAYER_STATE_DRIVER)
  3749. {SetPlayerPos(playerid,2807.2683,-1436.6375,39.7027);}
  3750. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3751. {SetVehiclePos(cartype,2807.2683,-1436.6375,39.7027);
  3752. SetVehicleZAngle(cartype,266.6323);}
  3753. else
  3754. {SetPlayerPos(playerid,2807.2683,-1436.6375,39.7027);}
  3755. GameTextForPlayer(playerid,"Welcome to drift 26",2500,3);}
  3756. return 1;}
  3757. if(strcmp(cmdtext, "/drift27", true) == 0){
  3758. SetPlayerInterior(playerid, 0);
  3759. {if(State!=PLAYER_STATE_DRIVER)
  3760. {SetPlayerPos(playerid,-895.4269,2002.6281,60.4696);}
  3761. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3762. {SetVehiclePos(cartype,-895.4269,2002.6281,60.4696);
  3763. SetVehicleZAngle(cartype,266.6323);}
  3764. else
  3765. {SetPlayerPos(playerid,-895.4269,2002.6281,60.4696);}
  3766. GameTextForPlayer(playerid,"Welcome to drift 27",2500,3);}
  3767. return 1;}
  3768. if(strcmp(cmdtext, "/drift28", true) == 0){
  3769. SetPlayerInterior(playerid, 0);
  3770. {if(State!=PLAYER_STATE_DRIVER)
  3771. {SetPlayerPos(playerid,2524.9619,-2324.3899,22.7358);}
  3772. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3773. {SetVehiclePos(cartype,2524.9619,-2324.3899,22.7358);
  3774. SetVehicleZAngle(cartype,266.6323);}
  3775. else
  3776. {SetPlayerPos(playerid,2524.9619,-2324.3899,22.7358);}
  3777. GameTextForPlayer(playerid,"Welcome to drift 28",2500,3);}
  3778. return 1;}
  3779. if(strcmp(cmdtext, "/drift29", true) == 0){
  3780. SetPlayerInterior(playerid, 0);
  3781. {if(State!=PLAYER_STATE_DRIVER)
  3782. {SetPlayerPos(playerid,1476.1217,-2348.9014,12.9328);}
  3783. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3784. {SetVehiclePos(cartype,1476.1217,-2348.9014,12.9328);
  3785. SetVehicleZAngle(cartype,266.6323);}
  3786. else
  3787. {SetPlayerPos(playerid,1476.1217,-2348.9014,12.9328);}
  3788. GameTextForPlayer(playerid,"Welcome to drift 29",2500,3);}
  3789. return 1;}
  3790. if(strcmp(cmdtext, "/drift30", true) == 0){
  3791. SetPlayerInterior(playerid, 0);
  3792. {if(State!=PLAYER_STATE_DRIVER)
  3793. {SetPlayerPos(playerid,-1547.0781,-506.8915,13.7664);}
  3794. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3795. {SetVehiclePos(cartype,-1547.0781,-506.8915,13.7664);
  3796. SetVehicleZAngle(cartype,266.6323);}
  3797. else
  3798. {SetPlayerPos(playerid,-1547.0781,-506.8915,13.7664);}
  3799. GameTextForPlayer(playerid,"Welcome to drift 30",2500,3);}
  3800. return 1;}
  3801. if(strcmp(cmdtext, "/drift31", true) == 0){
  3802. SetPlayerInterior(playerid, 0);
  3803. {if(State!=PLAYER_STATE_DRIVER)
  3804. {SetPlayerPos(playerid,332.4254,-1519.6577,35.8672);}
  3805. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3806. {SetVehiclePos(cartype,332.4254,-1519.6577,35.8672);
  3807. SetVehicleZAngle(cartype,266.6323);}
  3808. else
  3809. {SetPlayerPos(playerid,332.4254,-1519.6577,35.8672);}
  3810. GameTextForPlayer(playerid,"Welcome to drift 31",2500,3);}
  3811. return 1;}
  3812. if(strcmp(cmdtext, "/drift32", true) == 0){
  3813. SetPlayerInterior(playerid, 0);
  3814. {if(State!=PLAYER_STATE_DRIVER)
  3815. {SetPlayerPos(playerid,536.9763,1688.0693,11.1447);}
  3816. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3817. {SetVehiclePos(cartype,536.9763,1688.0693,11.1447);
  3818. SetVehicleZAngle(cartype,266.6323);}
  3819. else
  3820. {SetPlayerPos(playerid,536.9763,1688.0693,11.1447);}
  3821. GameTextForPlayer(playerid,"Welcome to drift 32",2500,3);}
  3822. return 1;}
  3823. if(strcmp(cmdtext, "/drift33", true) == 0){
  3824. SetPlayerInterior(playerid, 0);
  3825. {if(State!=PLAYER_STATE_DRIVER)
  3826. {SetPlayerPos(playerid,263.8242,1343.2961,10.5859);}
  3827. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3828. {SetVehiclePos(cartype,263.8242,1343.2961,10.5859);
  3829. SetVehicleZAngle(cartype,266.6323);}
  3830. else
  3831. {SetPlayerPos(playerid,263.8242,1343.2961,10.5859);}
  3832. GameTextForPlayer(playerid,"Welcome to drift 33",2500,3);}
  3833. return 1;}
  3834. if(strcmp(cmdtext, "/drift34", true) == 0){
  3835. SetPlayerInterior(playerid, 0);
  3836. {if(State!=PLAYER_STATE_DRIVER)
  3837. {SetPlayerPos(playerid,-1692.6417,989.4325,17.5859);}
  3838. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3839. {SetVehiclePos(cartype,-1692.6417,989.4325,17.5859);
  3840. SetVehicleZAngle(cartype,266.6323);}
  3841. else
  3842. {SetPlayerPos(playerid,-1692.6417,989.4325,17.5859);}
  3843. GameTextForPlayer(playerid,"Welcome to drift curve 34",2500,3);}
  3844. return 1;}
  3845. if(strcmp(cmdtext, "/drift35", true) == 0){
  3846. SetPlayerInterior(playerid, 0);
  3847. {if(State!=PLAYER_STATE_DRIVER)
  3848. {SetPlayerPos(playerid,1636.8208,-1150.8206,23.9063);}
  3849. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3850. {SetVehiclePos(cartype,1636.8208,-1150.8206,23.9063);
  3851. SetVehicleZAngle(cartype,266.6323);}
  3852. else
  3853. {SetPlayerPos(playerid,1636.8208,-1150.8206,23.9063);}
  3854. GameTextForPlayer(playerid,"Welcome to drift 35",2500,3);}
  3855. return 1;}
  3856. if(strcmp(cmdtext, "/drift36", true) == 0){
  3857. SetPlayerInterior(playerid, 0);
  3858. {if(State!=PLAYER_STATE_DRIVER)
  3859. {SetPlayerPos(playerid,-1291.2501,-1373.1105,117.2457);}
  3860. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3861. {SetVehiclePos(cartype,-1291.2501,-1373.1105,117.2457);
  3862. SetVehicleZAngle(cartype,266.6323);}
  3863. else
  3864. {SetPlayerPos(playerid,-1291.2501,-1373.1105,117.2457);}
  3865. GameTextForPlayer(playerid,"Welcome to drift 36",2500,3);}
  3866. return 1;}
  3867. if(strcmp(cmdtext, "/drift37", true) == 0){
  3868. SetPlayerInterior(playerid, 0);
  3869. {if(State!=PLAYER_STATE_DRIVER)
  3870. {SetPlayerPos(playerid,-767.5710,-1720.7428,96.6230);}
  3871. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3872. {SetVehiclePos(cartype,-767.5710,-1720.7428,96.6230);
  3873. SetVehicleZAngle(cartype,266.6323);}
  3874. else
  3875. {SetPlayerPos(playerid,-767.5710,-1720.7428,96.6230);}
  3876. GameTextForPlayer(playerid,"Welcome to drift 37",2500,3);}
  3877. return 1;}
  3878. if(strcmp(cmdtext, "/drift38", true) == 0){
  3879. SetPlayerInterior(playerid, 0);
  3880. {if(State!=PLAYER_STATE_DRIVER)
  3881. {SetPlayerPos(playerid,1366.1057,-2466.3765,7.6563);}
  3882. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3883. {SetVehiclePos(cartype,1366.1057,-2466.3765,7.6563);
  3884. SetVehicleZAngle(cartype,266.6323);}
  3885. else
  3886. {SetPlayerPos(playerid,1366.1057,-2466.3765,7.6563);}
  3887. GameTextForPlayer(playerid,"Welcome to drift 38",2500,3);}
  3888. return 1;}
  3889. if(strcmp(cmdtext, "/drift39", true) == 0){
  3890. SetPlayerInterior(playerid, 0);
  3891. {if(State!=PLAYER_STATE_DRIVER)
  3892. {SetPlayerPos(playerid,-1785.3634,921.2769,24.7422);}
  3893. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3894. {SetVehiclePos(cartype,-1785.3634,921.2769,24.7422);
  3895. SetVehicleZAngle(cartype,266.6323);}
  3896. else
  3897. {SetPlayerPos(playerid,-1785.3634,921.2769,24.7422);}
  3898. GameTextForPlayer(playerid,"Welcome to drift 39",2500,3);}
  3899. return 1;}
  3900. if(strcmp(cmdtext, "/drift40", true) == 0){
  3901. SetPlayerInterior(playerid, 0);
  3902. {if(State!=PLAYER_STATE_DRIVER)
  3903. {SetPlayerPos(playerid,1660.1128,-1709.1042,20.4772);}
  3904. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3905. {SetVehiclePos(cartype,1660.1128,-1709.1042,20.4772);
  3906. SetVehicleZAngle(cartype,266.6323);}
  3907. else
  3908. {SetPlayerPos(playerid,1660.1128,-1709.1042,20.4772);}
  3909. GameTextForPlayer(playerid,"Welcome to drift 40",2500,3);}
  3910. return 1;}
  3911. if(strcmp(cmdtext, "/drift41", true) == 0){
  3912. SetPlayerInterior(playerid, 0);
  3913. {if(State!=PLAYER_STATE_DRIVER)
  3914. {SetPlayerPos(playerid,675.0275,2520.0437,30.6502);}
  3915. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3916. {SetVehiclePos(cartype,675.0275,2520.0437,30.6502);
  3917. SetVehicleZAngle(cartype,266.6323);}
  3918. else
  3919. {SetPlayerPos(playerid,675.0275,2520.0437,30.6502);}
  3920. GameTextForPlayer(playerid,"Welcome to drift 41",2500,3);}
  3921. return 1;}
  3922.  
  3923. if(strcmp(cmdtext, "/drift42", true) == 0){
  3924. SetPlayerInterior(playerid, 0);
  3925. {if(State!=PLAYER_STATE_DRIVER)
  3926. {SetPlayerPos(playerid,1150.1456,2460.3613,10.2950);}
  3927. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3928. {SetVehiclePos(cartype,1150.1456,2460.3613,10.2950);
  3929. SetVehicleZAngle(cartype,266.6323);}
  3930. else
  3931. {SetPlayerPos(playerid,1150.1456,2460.3613,10.2950);}
  3932. GameTextForPlayer(playerid,"Welcome to drift 42",2500,3);}
  3933. return 1;}
  3934. if(strcmp(cmdtext, "/drift43", true) == 0)
  3935. {
  3936.  
  3937. SetPlayerInterior(playerid,0);
  3938. {if(State!=PLAYER_STATE_DRIVER)
  3939. {SetPlayerPos(playerid,-1988.4089,-1084.4012,32.0234);}
  3940. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3941. {SetVehiclePos(cartype,-1988.4089,-1084.4012,32.0234);
  3942. SetVehicleZAngle(cartype,304.2583);}
  3943. else
  3944. {SetPlayerPos(playerid,-1988.4089,-1084.4012,32.0234);}
  3945. GameTextForPlayer(playerid,"Welcome to drift 43",2500,3);}
  3946. return 1;}
  3947. if(strcmp(cmdtext, "/drift44", true) == 0)
  3948. {
  3949.  
  3950. SetPlayerInterior(playerid,0);
  3951. {if(State!=PLAYER_STATE_DRIVER)
  3952. {SetPlayerPos(playerid,-2062.0850,-353.8317,35.3047);}
  3953. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3954. {SetVehiclePos(cartype,-2062.0850,-353.8317,35.3047);
  3955. SetVehicleZAngle(cartype,304.2583);}
  3956. else
  3957. {SetPlayerPos(playerid,-2062.0850,-353.8317,35.3047);}
  3958. GameTextForPlayer(playerid,"Welcome to drift 44",2500,3);}
  3959. return 1;}
  3960. if(strcmp(cmdtext, "/drift", true) == 0)
  3961. {
  3962.  
  3963. SetPlayerInterior(playerid,0);
  3964. {if(State!=PLAYER_STATE_DRIVER)
  3965. {SetPlayerPos(playerid,2527.0303,2266.8025,10.6719);}
  3966. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3967. {SetVehiclePos(cartype,2527.0303,2266.8025,10.6719);
  3968. SetVehicleZAngle(cartype,304.2583);}
  3969. else
  3970. {SetPlayerPos(playerid,2527.0303,2266.8025,10.6719);}
  3971. GameTextForPlayer(playerid,"Welcome to drift 45",2500,3);}
  3972. return 1;}
  3973. if(strcmp(cmdtext, "/drift45", true) == 0)
  3974. {
  3975.  
  3976. SetPlayerInterior(playerid,0);
  3977. {if(State!=PLAYER_STATE_DRIVER)
  3978. {SetPlayerPos(playerid,2518.7131,2778.0750,10.8203);}
  3979. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3980. {SetVehiclePos(cartype,2518.7131,2778.0750,10.8203);
  3981. SetVehicleZAngle(cartype,304.2583);}
  3982. else
  3983. {SetPlayerPos(playerid,2518.7131,2778.0750,10.8203);}
  3984. GameTextForPlayer(playerid,"Welcome to drift 45",2500,3);}
  3985. return 1;}
  3986. if(strcmp(cmdtext, "/drift46", true) == 0)
  3987. {
  3988.  
  3989. SetPlayerInterior(playerid,0);
  3990. {if(State!=PLAYER_STATE_DRIVER)
  3991. {SetPlayerPos(playerid,1044.6011,1136.0498,11.0000);}
  3992. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  3993. {SetVehiclePos(cartype,1044.6011,1136.0498,11.0000);
  3994. SetVehicleZAngle(cartype,304.2583);}
  3995. else
  3996. {SetPlayerPos(playerid,1044.6011,1136.0498,11.0000);}
  3997. GameTextForPlayer(playerid,"Welcome to drift curve 46",2500,3);}
  3998. return 1;}
  3999. if(strcmp(cmdtext, "/drift47", true) == 0)
  4000. {
  4001.  
  4002. SetPlayerInterior(playerid,0);
  4003. {if(State!=PLAYER_STATE_DRIVER)
  4004. {SetPlayerPos(playerid,2124.3833,1972.1869,10.6876);}
  4005. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4006. {SetVehiclePos(cartype,2124.3833,1972.1869,10.6876);
  4007. SetVehicleZAngle(cartype,304.2583);}
  4008. else
  4009. {SetPlayerPos(playerid,2124.3833,1972.1869,10.6876);}
  4010. GameTextForPlayer(playerid,"Welcome to drift 47",2500,3);}
  4011. return 1;}
  4012. if(strcmp(cmdtext, "/drift48", true) == 0)
  4013. {
  4014.  
  4015. SetPlayerInterior(playerid,0);
  4016. {if(State!=PLAYER_STATE_DRIVER)
  4017. {SetPlayerPos(playerid,2074.4419,1644.0564,10.6679);}
  4018. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4019. {SetVehiclePos(cartype,2074.4419,1644.0564,10.6679);
  4020. SetVehicleZAngle(cartype,304.2583);}
  4021. else
  4022. {SetPlayerPos(playerid,2074.4419,1644.0564,10.6679);}
  4023. GameTextForPlayer(playerid,"Welcome to drift 48",2500,3);}
  4024. return 1;}
  4025. if(strcmp(cmdtext, "/drift49", true) == 0)
  4026. {
  4027. SetPlayerInterior(playerid,0);
  4028. {if(State!=PLAYER_STATE_DRIVER)
  4029. {SetPlayerPos(playerid,-111.0211,-1419.6462,12.2854);}
  4030. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4031. {SetVehiclePos(cartype,-111.0211,-1419.6462,12.2854);
  4032. SetVehicleZAngle(cartype,304.2583);}
  4033. else
  4034. {SetPlayerPos(playerid,-111.0211,-1419.6462,12.2854);}
  4035. GameTextForPlayer(playerid,"Welcome to drift 49",2500,3);}
  4036. return 1;}
  4037. if(strcmp(cmdtext, "/drift50", true) == 0)
  4038. {
  4039. SetPlayerInterior(playerid,0);
  4040. {if(State!=PLAYER_STATE_DRIVER)
  4041. {SetPlayerPos(playerid,1659.3489,319.2128,29.9578);}
  4042. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4043. {SetVehiclePos(cartype,1659.3489,319.2128,29.9578);
  4044. SetVehicleZAngle(cartype,304.2583);}
  4045. else
  4046. {SetPlayerPos(playerid,1659.3489,319.2128,29.9578);}
  4047. GameTextForPlayer(playerid,"Welcome to drift 50",2500,3);}
  4048. return 1;}
  4049. if(strcmp(cmdtext, "/drift51", true) == 0)
  4050. {
  4051. SetPlayerInterior(playerid,0);
  4052. {if(State!=PLAYER_STATE_DRIVER)
  4053. {SetPlayerPos(playerid,2392.8120,326.9266,32.3636);}
  4054. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4055. {SetVehiclePos(cartype,2392.8120,326.9266,32.3636);
  4056. SetVehicleZAngle(cartype,304.2583);}
  4057. else
  4058. {SetPlayerPos(playerid,2392.8120,326.9266,32.3636);}
  4059. GameTextForPlayer(playerid,"Welcome to drift 51",2500,3);}
  4060. return 1;}
  4061. if(strcmp(cmdtext, "/drift52", true) == 0)
  4062. {
  4063. SetPlayerInterior(playerid,0);
  4064. {if(State!=PLAYER_STATE_DRIVER)
  4065. {SetPlayerPos(playerid,2061.6187,2378.5186,49.2313);}
  4066. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4067. {SetVehiclePos(cartype,2061.6187,2378.5186,49.2313);
  4068. SetVehicleZAngle(cartype,304.2583);}
  4069. else
  4070. {SetPlayerPos(playerid,2061.6187,2378.5186,49.2313);}
  4071. GameTextForPlayer(playerid,"Welcome to drift 52",2500,3);}
  4072. return 1;}
  4073.  
  4074. if(strcmp(cmdtext, "/drift53", true) == 0){
  4075. SetPlayerInterior(playerid, 0);
  4076. {if(State!=PLAYER_STATE_DRIVER)
  4077. {SetPlayerPos(playerid,2226.8286,1964.0273,31.7797);}
  4078. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4079. {SetVehiclePos(cartype,2226.8286,1964.0273,31.7797);
  4080. SetVehicleZAngle(cartype,266.6323);}
  4081. else
  4082. {SetPlayerPos(playerid,2226.8286,1964.0273,31.7797);}
  4083. GameTextForPlayer(playerid,"Welcome to Drift 53",2500,3);}
  4084. return 1;}
  4085.  
  4086. if(strcmp(cmdtext, "/drift54", true) == 0){
  4087. SetPlayerInterior(playerid, 0);
  4088. {if(State!=PLAYER_STATE_DRIVER)
  4089. {SetPlayerPos(playerid,2308.0017,1403.8669,42.8203);}
  4090. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4091. {SetVehiclePos(cartype,2308.0017,1403.8669,42.8203);
  4092. SetVehicleZAngle(cartype,266.6323);}
  4093. else
  4094. {SetPlayerPos(playerid,2308.0017,1403.8669,42.8203);}
  4095. GameTextForPlayer(playerid,"Welcome to Drift 54",2500,3);}
  4096. return 1;}
  4097.  
  4098. if(strcmp(cmdtext, "/drift55", true) == 0){
  4099. SetPlayerInterior(playerid, 0);
  4100. {if(State!=PLAYER_STATE_DRIVER)
  4101. {SetPlayerPos(playerid,1937.0874,1772.8141,18.9046);}
  4102. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4103. {SetVehiclePos(cartype,1937.0874,1772.8141,18.9046);
  4104. SetVehicleZAngle(cartype,266.6323);}
  4105. else
  4106. {SetPlayerPos(playerid,1937.0874,1772.8141,18.9046);}
  4107. GameTextForPlayer(playerid,"Welcome to Drift 55",2500,3);}
  4108. return 1;}
  4109.  
  4110.  
  4111. if(strcmp(cmdtext, "/drift56", true) == 0){
  4112. SetPlayerInterior(playerid, 0);
  4113. {if(State!=PLAYER_STATE_DRIVER)
  4114. {SetPlayerPos(playerid,2805.3328,-1451.8434,39.8144);}
  4115. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4116. {SetVehiclePos(cartype,2805.3328,-1451.8434,39.8144);
  4117. SetVehicleZAngle(cartype,266.6323);}
  4118. else
  4119. {SetPlayerPos(playerid,2805.3328,-1451.8434,39.8144);}
  4120. GameTextForPlayer(playerid,"Welcome to Drift 56",2500,3);}
  4121. return 1;}
  4122.  
  4123. if(strcmp(cmdtext, "/drift57", true) == 0)
  4124. {
  4125.  
  4126. SetPlayerInterior(playerid,0);
  4127. {if(State!=PLAYER_STATE_DRIVER)
  4128. {SetPlayerPos(playerid,-1778.1930,2706.6423,58.4093);}
  4129. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4130. {SetVehiclePos(cartype,-1778.1930,2706.6423,58.4093);
  4131. SetVehicleZAngle(cartype,182.8156);}
  4132. else
  4133. {SetPlayerPos(playerid,-1778.1930,2706.6423,58.4093);}
  4134. GameTextForPlayer(playerid,"Welcome to Drift 57",2500,3);}
  4135. return 1;}
  4136.  
  4137. if(strcmp(cmdtext, "/drift58", true) == 0)
  4138. {
  4139.  
  4140. SetPlayerInterior(playerid,0);
  4141. {if(State!=PLAYER_STATE_DRIVER)
  4142. {SetPlayerPos(playerid,2135.6531,1529.7898,10.5154);}
  4143. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4144. {SetVehiclePos(cartype,2135.6531,1529.7898,10.5154);
  4145. SetVehicleZAngle(cartype,182.8156);}
  4146. else
  4147. {SetPlayerPos(playerid,2135.6531,1529.7898,10.51545);}
  4148. GameTextForPlayer(playerid,"Welcome to Drift 58",2500,3);}
  4149. return 1;}
  4150.  
  4151. if(strcmp(cmdtext, "/drift59", true) == 0)
  4152. {
  4153.  
  4154. SetPlayerInterior(playerid,0);
  4155. {if(State!=PLAYER_STATE_DRIVER)
  4156. {SetPlayerPos(playerid,-1422.1797,-814.7192,80.1567);}
  4157. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4158. {SetVehiclePos(cartype,-1422.1797,-814.7192,80.1567);
  4159. SetVehicleZAngle(cartype,182.8156);}
  4160. else
  4161. {SetPlayerPos(playerid,-1422.1797,-814.7192,80.1567);}
  4162. GameTextForPlayer(playerid,"Welcome to Drift 59",2500,3);}
  4163. return 1;}
  4164.  
  4165. if(strcmp(cmdtext, "/drift60", true) == 0)
  4166. {
  4167.  
  4168. SetPlayerInterior(playerid,0);
  4169. {if(State!=PLAYER_STATE_DRIVER)
  4170. {SetPlayerPos(playerid,-2314.4231,-182.7202,35.0382);}
  4171. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4172. {SetVehiclePos(cartype,-2314.4231,-182.7202,35.0382);
  4173. SetVehicleZAngle(cartype,182.8156);}
  4174. else
  4175. {SetPlayerPos(playerid,-2314.4231,-182.7202,35.0382);}
  4176. GameTextForPlayer(playerid,"Welcome to Drift 60",2500,3);}
  4177. return 1;}
  4178.  
  4179. if(strcmp(cmdtext, "/drift61", true) == 0)
  4180. {
  4181.  
  4182. SetPlayerInterior(playerid,0);
  4183. {if(State!=PLAYER_STATE_DRIVER)
  4184. {SetPlayerPos(playerid,2486.5596,1274.0951,10.8125);}
  4185. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4186. {SetVehiclePos(cartype,2486.5596,1274.0951,10.8125);
  4187. SetVehicleZAngle(cartype,182.8156);}
  4188. else
  4189. {SetPlayerPos(playerid,2486.5596,1274.0951,10.8125);}
  4190. GameTextForPlayer(playerid,"Welcome to Drift 61",2500,3);}
  4191. return 1;}
  4192.  
  4193. if(strcmp(cmdtext, "/drift62", true) == 0)
  4194. {
  4195.  
  4196. SetPlayerInterior(playerid,0);
  4197. {if(State!=PLAYER_STATE_DRIVER)
  4198. {SetPlayerPos(playerid,2485.8770,1575.4689,10.6797);}
  4199. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4200. {SetVehiclePos(cartype,2485.8770,1575.4689,10.6797);
  4201. SetVehicleZAngle(cartype,182.8156);}
  4202. else
  4203. {SetPlayerPos(playerid,2485.8770,1575.4689,10.6797);}
  4204. GameTextForPlayer(playerid,"Welcome to Drift 62",2500,3);}
  4205. return 1;}
  4206.  
  4207. if(strcmp(cmdtext, "/drift63", true) == 0)
  4208. {
  4209.  
  4210. SetPlayerInterior(playerid,0);
  4211. {if(State!=PLAYER_STATE_DRIVER)
  4212. {SetPlayerPos(playerid,2812.7151,-547.0565,10.8239);}
  4213. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4214. {SetVehiclePos(cartype,2812.7151,-547.0565,10.8239);
  4215. SetVehicleZAngle(cartype,182.8156);}
  4216. else
  4217. {SetPlayerPos(playerid,2812.7151,-547.0565,10.8239);}
  4218. GameTextForPlayer(playerid,"Welcome to Drift 63",2500,3);}
  4219. return 1;}
  4220.  
  4221. if(strcmp(cmdtext, "/drift64", true) == 0)
  4222. {
  4223.  
  4224. SetPlayerInterior(playerid,0);
  4225. {if(State!=PLAYER_STATE_DRIVER)
  4226. {SetPlayerPos(playerid,2775.2483,180.4683,20.2656);}
  4227. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4228. {SetVehiclePos(cartype,2775.2483,180.4683,20.2656);
  4229. SetVehicleZAngle(cartype,182.8156);}
  4230. else
  4231. {SetPlayerPos(playerid,2775.2483,180.4683,20.2656);}
  4232. GameTextForPlayer(playerid,"Welcome to Drift 64",2500,3);}
  4233. return 1;}
  4234.  
  4235. if(strcmp(cmdtext, "/drift65", true) == 0)
  4236. {
  4237.  
  4238. SetPlayerInterior(playerid,0);
  4239. {if(State!=PLAYER_STATE_DRIVER)
  4240. {SetPlayerPos(playerid,1483.6519,-2292.1587,22.3047);}
  4241. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4242. {SetVehiclePos(cartype,1483.6519,-2292.1587,22.3047);
  4243. SetVehicleZAngle(cartype,182.8156);}
  4244. else
  4245. {SetPlayerPos(playerid,1483.6519,-2292.1587,22.3047);}
  4246. GameTextForPlayer(playerid,"Welcome to Drift 65",2500,3);}
  4247. return 1;}
  4248.  
  4249. if(strcmp(cmdtext, "/drift66", true) == 0)
  4250. {
  4251.  
  4252. SetPlayerInterior(playerid,0);
  4253. {if(State!=PLAYER_STATE_DRIVER)
  4254. {SetPlayerPos(playerid,1348.5778,-696.9735,91.5164);}
  4255. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4256. {SetVehiclePos(cartype,1348.5778,-696.9735,91.5164);
  4257. SetVehicleZAngle(cartype,182.8156);}
  4258. else
  4259. {SetPlayerPos(playerid,1348.5778,-696.9735,91.5164);}
  4260. GameTextForPlayer(playerid,"Welcome to Drift 66",2500,3);}
  4261. return 1;}
  4262.  
  4263. if(strcmp(cmdtext, "/drift67", true) == 0)
  4264. {
  4265.  
  4266. SetPlayerInterior(playerid,0);
  4267. {if(State!=PLAYER_STATE_DRIVER)
  4268. {SetPlayerPos(playerid,640.5416,-595.5502,16.1875);}
  4269. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4270. {SetVehiclePos(cartype,640.5416,-595.5502,16.1875);
  4271. SetVehicleZAngle(cartype,182.8156);}
  4272. else
  4273. {SetPlayerPos(playerid,640.5416,-595.5502,16.1875);}
  4274. GameTextForPlayer(playerid,"Welcome to Drift 67",2500,3);}
  4275. return 1;}
  4276.  
  4277. if(strcmp(cmdtext, "/drift68", true) == 0)
  4278. {
  4279.  
  4280. SetPlayerInterior(playerid,0);
  4281. {if(State!=PLAYER_STATE_DRIVER)
  4282. {SetPlayerPos(playerid,2337.1160,-1254.1990,22.5000);}
  4283. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4284. {SetVehiclePos(cartype,2337.1160,-1254.1990,22.5000);
  4285. SetVehicleZAngle(cartype,182.8156);}
  4286. else
  4287. {SetPlayerPos(playerid,2337.1160,-1254.1990,22.5000);}
  4288. GameTextForPlayer(playerid,"Welcome to Drift 68",2500,3);}
  4289. return 1;}
  4290.  
  4291. if(strcmp(cmdtext, "/drift69", true) == 0)
  4292. {
  4293.  
  4294. SetPlayerInterior(playerid,0);
  4295. {if(State!=PLAYER_STATE_DRIVER)
  4296. {SetPlayerPos(playerid,1669.9825,1043.1130,10.6811);}
  4297. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4298. {SetVehiclePos(cartype,1669.9825,1043.1130,10.6811);
  4299. SetVehicleZAngle(cartype,182.8156);}
  4300. else
  4301. {SetPlayerPos(playerid,1669.9825,1043.1130,10.6811);}
  4302. GameTextForPlayer(playerid,"Welcome to Drift 69",2500,3);}
  4303. return 1;}
  4304.  
  4305. if(strcmp(cmdtext, "/drift70", true) == 0)
  4306. {
  4307.  
  4308. SetPlayerInterior(playerid,0);
  4309. {if(State!=PLAYER_STATE_DRIVER)
  4310. {SetPlayerPos(playerid,-2125.3931,-77.9634,34.8534);}
  4311. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4312. {SetVehiclePos(cartype,-2125.3931,-77.9634,34.8534);
  4313. SetVehicleZAngle(cartype,182.8156);}
  4314. else
  4315. {SetPlayerPos(playerid,-2125.3931,-77.9634,34.8534);}
  4316. GameTextForPlayer(playerid,"Welcome to Drift 70",2500,3);}
  4317. return 1;}
  4318.  
  4319. if(strcmp(cmdtext, "/drift71", true) == 0)
  4320. {
  4321.  
  4322. SetPlayerInterior(playerid,0);
  4323. {if(State!=PLAYER_STATE_DRIVER)
  4324. {SetPlayerPos(playerid,1000.8905,-1331.3082,13.1818);}
  4325. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4326. {SetVehiclePos(cartype,1000.8905,-1331.3082,13.1818);
  4327. SetVehicleZAngle(cartype,182.8156);}
  4328. else
  4329. {SetPlayerPos(playerid,1000.8905,-1331.3082,13.1818);}
  4330. GameTextForPlayer(playerid,"Welcome to Drift 71",2500,3);}
  4331. return 1;}
  4332.  
  4333. if(strcmp(cmdtext, "/drift72", true) == 0)
  4334. {
  4335.  
  4336. SetPlayerInterior(playerid,0);
  4337. {if(State!=PLAYER_STATE_DRIVER)
  4338. {SetPlayerPos(playerid,2343.7507,-1257.4523,22.3051);}
  4339. else if(IsPlayerInVehicle(playerid, cartype) == 1)
  4340. {SetVehiclePos(cartype,2343.7507,-1257.4523,22.3051);
  4341. SetVehicleZAngle(cartype,182.8156);}
  4342. else
  4343. {SetPlayerPos(playerid,2343.7507,-1257.4523,22.3051);}
  4344. GameTextForPlayer(playerid,"Welcome to Drift 72",2500,3);}
  4345. return 1;}
  4346.  
  4347. //------------ -------- ------------
  4348. //------------ -------- ------------
  4349. //------------ Commands ------------
  4350. //------------ -------- ------------
  4351. //------------ -------- ------------
  4352.  
  4353. //------------ Skins
  4354. //COPS
  4355. if(strcmp(cmdtext, "/cop1", true) == 0) {
  4356. SetPlayerSkin(playerid,280);
  4357. return 1;
  4358. }
  4359. if(strcmp(cmdtext, "/cop2", true) == 0) {
  4360. SetPlayerSkin(playerid,281);
  4361. return 1;
  4362. }
  4363. if(strcmp(cmdtext, "/cop3", true) == 0) {
  4364. SetPlayerSkin(playerid,282);
  4365. return 1;
  4366. }
  4367. if(strcmp(cmdtext, "/cop4", true) == 0) {
  4368. SetPlayerSkin(playerid,283);
  4369. return 1;
  4370. }
  4371. if(strcmp(cmdtext, "/cop5", true) == 0) {
  4372. SetPlayerSkin(playerid,284);
  4373. return 1;
  4374. }
  4375. if(strcmp(cmdtext, "/cop6", true) == 0) {
  4376. SetPlayerSkin(playerid,285);
  4377. return 1;
  4378. }
  4379. if(strcmp(cmdtext, "/cop7", true) == 0) {
  4380. SetPlayerSkin(playerid,286);
  4381. return 1;
  4382. }
  4383. if(strcmp(cmdtext, "/cop8", true) == 0) {
  4384. SetPlayerSkin(playerid,287);
  4385. return 1;
  4386. }
  4387. if(strcmp(cmdtext, "/cop9", true) == 0) {
  4388. SetPlayerSkin(playerid,246);
  4389. return 1;
  4390. }
  4391. //FUN
  4392. if(strcmp(cmdtext, "/fun1", true) == 0) {
  4393. SetPlayerSkin(playerid,264);
  4394. return 1;
  4395. }
  4396. if(strcmp(cmdtext, "/fun2", true) == 0) {
  4397. SetPlayerSkin(playerid,167);
  4398. return 1;
  4399. }
  4400. if(strcmp(cmdtext, "/fun3", true) == 0) {
  4401. SetPlayerSkin(playerid,205);
  4402. return 1;
  4403. }
  4404. //GROOVE
  4405. if(strcmp(cmdtext, "/grove1", true) == 0) {
  4406. SetPlayerSkin(playerid,105);
  4407. return 1;
  4408. }
  4409. if(strcmp(cmdtext, "/grove2", true) == 0) {
  4410. SetPlayerSkin(playerid,106);
  4411. return 1;
  4412. }
  4413. if(strcmp(cmdtext, "/grove3", true) == 0) {
  4414. SetPlayerSkin(playerid,107);
  4415. return 1;
  4416. }
  4417. //BALLAS
  4418. if(strcmp(cmdtext, "/ballas1", true) == 0) {
  4419. SetPlayerSkin(playerid,102);
  4420. return 1;
  4421. }
  4422. if(strcmp(cmdtext, "/ballas2", true) == 0) {
  4423. SetPlayerSkin(playerid,103);
  4424. return 1;
  4425. }
  4426. if(strcmp(cmdtext, "/ballas3", true) == 0) {
  4427. SetPlayerSkin(playerid,104);
  4428. return 1;
  4429. }
  4430. //VAGOS
  4431. if(strcmp(cmdtext, "/vagos1", true) == 0) {
  4432. SetPlayerSkin(playerid,108);
  4433. return 1;
  4434. }
  4435. if(strcmp(cmdtext, "/vagos2", true) == 0) {
  4436. SetPlayerSkin(playerid,109);
  4437. return 1;
  4438. }
  4439. if(strcmp(cmdtext, "/vagos3", true) == 0) {
  4440. SetPlayerSkin(playerid,110);
  4441. return 1;
  4442. }
  4443. //VARRIOS
  4444. if(strcmp(cmdtext, "/varrios1", true) == 0) {
  4445. SetPlayerSkin(playerid,173);
  4446. return 1;
  4447. }
  4448. if(strcmp(cmdtext, "/varrios2", true) == 0) {
  4449. SetPlayerSkin(playerid,174);
  4450. return 1;
  4451. }
  4452. if(strcmp(cmdtext, "/varrios3", true) == 0) {
  4453. SetPlayerSkin(playerid,175);
  4454. return 1;
  4455. }
  4456. //NANG
  4457. if(strcmp(cmdtext, "/nang1", true) == 0) {
  4458. SetPlayerSkin(playerid,121);
  4459. return 1;
  4460. }
  4461. if(strcmp(cmdtext, "/nang2", true) == 0) {
  4462. SetPlayerSkin(playerid,122);
  4463. return 1;
  4464. }
  4465. if(strcmp(cmdtext, "/nang3", true) == 0) {
  4466. SetPlayerSkin(playerid,123);
  4467. return 1;
  4468. }
  4469. //RIFA
  4470. if(strcmp(cmdtext, "/rifa1", true) == 0) {
  4471. SetPlayerSkin(playerid,114);
  4472. return 1;
  4473. }
  4474. if(strcmp(cmdtext, "/rifa2", true) == 0) {
  4475. SetPlayerSkin(playerid,115);
  4476. return 1;
  4477. }
  4478. if(strcmp(cmdtext, "/rifa3", true) == 0) {
  4479. SetPlayerSkin(playerid,116);
  4480. return 1;
  4481. }
  4482. //BITCH
  4483. if(strcmp(cmdtext, "/bitch1", true) == 0) {
  4484. SetPlayerSkin(playerid,1);
  4485. return 1;
  4486. }
  4487. if(strcmp(cmdtext, "/bitch2", true) == 0) {
  4488. SetPlayerSkin(playerid,85);
  4489. return 1;
  4490. }
  4491. if(strcmp(cmdtext, "/bitch3", true) == 0) {
  4492. SetPlayerSkin(playerid,178);
  4493. return 1;
  4494. }
  4495. if(strcmp(cmdtext, "/bitch4", true) == 0) {
  4496. SetPlayerSkin(playerid,87);
  4497. return 1;
  4498. }
  4499. if(strcmp(cmdtext, "/bitch5", true) == 0) {
  4500. SetPlayerSkin(playerid,157);
  4501. return 1;
  4502. }
  4503. if(strcmp(cmdtext, "/bitch6", true) == 0) {
  4504. SetPlayerSkin(playerid,75);
  4505. return 1;
  4506. }
  4507. if(strcmp(cmdtext, "/bitch7", true) == 0) {
  4508. SetPlayerSkin(playerid,256);
  4509. return 1;
  4510. }
  4511. if(strcmp(cmdtext, "/bitch8", true) == 0) {
  4512. SetPlayerSkin(playerid,257);
  4513. return 1;
  4514. }
  4515. if(strcmp(cmdtext, "/bitch9", true) == 0) {
  4516. SetPlayerSkin(playerid,63);
  4517. return 1;
  4518. }
  4519. if(strcmp(cmdtext, "/bitch10", true) == 0) {
  4520. SetPlayerSkin(playerid,64);
  4521. return 1;
  4522. }
  4523. //KARATE
  4524. if(strcmp(cmdtext, "/karate1", true) == 0) {
  4525. SetPlayerSkin(playerid,203);
  4526. return 1;
  4527. }
  4528. if(strcmp(cmdtext, "/karate2", true) == 0) {
  4529. SetPlayerSkin(playerid,204);
  4530. return 1;
  4531. }
  4532. //BOXER
  4533. if(strcmp(cmdtext, "/boxer1", true) == 0) {
  4534. SetPlayerSkin(playerid,80);
  4535. return 1;
  4536. }
  4537. if(strcmp(cmdtext, "/boxer2", true) == 0) {
  4538. SetPlayerSkin(playerid,81);
  4539. return 1;
  4540. }
  4541. //RICH
  4542. if(strcmp(cmdtext, "/rich1", true) == 0) {
  4543. SetPlayerSkin(playerid,249);
  4544. return 1;
  4545. }
  4546. if(strcmp(cmdtext, "/rich2", true) == 0) {
  4547. SetPlayerSkin(playerid,296);
  4548. return 1;
  4549. }
  4550. //POOR
  4551. if(strcmp(cmdtext, "/poor1", true) == 0) {
  4552. SetPlayerSkin(playerid,212);
  4553. return 1;
  4554. }
  4555. if(strcmp(cmdtext, "/poor2", true) == 0) {
  4556. SetPlayerSkin(playerid,78);
  4557. return 1;
  4558. }
  4559. if(strcmp(cmdtext, "/poor3", true) == 0) {
  4560. SetPlayerSkin(playerid,79);
  4561. return 1;
  4562. }
  4563. if(strcmp(cmdtext, "/poor4", true) == 0) {
  4564. SetPlayerSkin(playerid,230);
  4565. return 1;
  4566. }
  4567. if(strcmp(cmdtext, "/poor5", true) == 0) {
  4568. SetPlayerSkin(playerid,239);
  4569. return 1;
  4570. }
  4571. if(strcmp(cmdtext, "/poor6", true) == 0) {
  4572. SetPlayerSkin(playerid,213);
  4573. return 1;
  4574. }
  4575. if(strcmp(cmdtext, "/poor7", true) == 0) {
  4576. SetPlayerSkin(playerid,137);
  4577. return 1;
  4578. }
  4579. //ELVIS
  4580. if(strcmp(cmdtext, "/elvis1", true) == 0) {
  4581. SetPlayerSkin(playerid,82);
  4582. return 1;
  4583. }
  4584. if(strcmp(cmdtext, "/elvis2", true) == 0) {
  4585. SetPlayerSkin(playerid,83);
  4586. return 1;
  4587. }
  4588. if(strcmp(cmdtext, "/elvis3", true) == 0) {
  4589. SetPlayerSkin(playerid,84);
  4590. return 1;
  4591. }
  4592. //SPECIAL
  4593. if(strcmp(cmdtext, "/special1", true) == 0) {
  4594. SetPlayerSkin(playerid,145);
  4595. return 1;
  4596. }
  4597. if(strcmp(cmdtext, "/special2", true) == 0) {
  4598. SetPlayerSkin(playerid,146);
  4599. return 1;
  4600. }
  4601. if(strcmp(cmdtext, "/special3", true) == 0) {
  4602. SetPlayerSkin(playerid,152);
  4603. return 1;
  4604. }
  4605. if(strcmp(cmdtext, "/special4", true) == 0) {
  4606. SetPlayerSkin(playerid,260);
  4607. return 1;
  4608. }
  4609. if(strcmp(cmdtext, "/special5", true) == 0) {
  4610. SetPlayerSkin(playerid,179);
  4611. return 1;
  4612. }
  4613. //COUNTRY
  4614. if(strcmp(cmdtext, "/contry1", true) == 0) {
  4615. SetPlayerSkin(playerid,157);
  4616. return 1;
  4617. }
  4618. if(strcmp(cmdtext, "/contry2", true) == 0) {
  4619. SetPlayerSkin(playerid,158);
  4620. return 1;
  4621. }
  4622. if(strcmp(cmdtext, "/contry3", true) == 0) {
  4623. SetPlayerSkin(playerid,159);
  4624. return 1;
  4625. }
  4626. if(strcmp(cmdtext, "/contry4", true) == 0) {
  4627. SetPlayerSkin(playerid,160);
  4628. return 1;
  4629. }
  4630. if(strcmp(cmdtext, "/contry5", true) == 0) {
  4631. SetPlayerSkin(playerid,161);
  4632. return 1;
  4633. }
  4634. if(strcmp(cmdtext, "/contry6", true) == 0) {
  4635. SetPlayerSkin(playerid,162);
  4636. return 1;
  4637. }
  4638. //AGENT
  4639. if(strcmp(cmdtext, "/agent1", true) == 0) {
  4640. SetPlayerSkin(playerid,163);
  4641. return 1;
  4642. }
  4643. if(strcmp(cmdtext, "/agent2", true) == 0) {
  4644. SetPlayerSkin(playerid,164);
  4645. return 1;
  4646. }
  4647. if(strcmp(cmdtext, "/agent3", true) == 0) {
  4648. SetPlayerSkin(playerid,165);
  4649. return 1;
  4650. }
  4651. if(strcmp(cmdtext, "/agent4", true) == 0) {
  4652. SetPlayerSkin(playerid,166);
  4653. return 1;
  4654. }
  4655. //BEACH
  4656. if(strcmp(cmdtext, "/beach1", true) == 0) {
  4657. SetPlayerSkin(playerid,97);
  4658. return 1;
  4659. }
  4660. if(strcmp(cmdtext, "/beach2", true) == 0) {
  4661. SetPlayerSkin(playerid,154);
  4662. return 1;
  4663. }
  4664. //PILOT
  4665. if(strcmp(cmdtext, "/pilot1", true) == 0) {
  4666. SetPlayerSkin(playerid,255);
  4667. return 1;
  4668. }
  4669. if(strcmp(cmdtext, "/pilot2", true) == 0) {
  4670. SetPlayerSkin(playerid,61);
  4671. return 1;
  4672. }
  4673. if(strcmp(cmdtext, "/pilot3", true) == 0) {
  4674. SetPlayerSkin(playerid,253);
  4675. return 1;
  4676. }
  4677. //MEDIC
  4678. if(strcmp(cmdtext, "/medic1", true) == 0) {
  4679. SetPlayerSkin(playerid,274);
  4680. return 1;
  4681. }
  4682. if(strcmp(cmdtext, "/medic2", true) == 0) {
  4683. SetPlayerSkin(playerid,275);
  4684. return 1;
  4685. }
  4686. if(strcmp(cmdtext, "/medic2", true) == 0) {
  4687. SetPlayerSkin(playerid,276);
  4688. return 1;
  4689. }
  4690. //FIRE
  4691. if(strcmp(cmdtext, "/fire1", true) == 0) {
  4692. SetPlayerSkin(playerid,277);
  4693. return 1;
  4694. }
  4695. if(strcmp(cmdtext, "/fire2", true) == 0) {
  4696. SetPlayerSkin(playerid,278);
  4697. return 1;
  4698. }
  4699. if(strcmp(cmdtext, "/fire3", true) == 0) {
  4700. SetPlayerSkin(playerid,279);
  4701. return 1;
  4702. }
  4703. //LADY
  4704. if(strcmp(cmdtext, "/lady1", true) == 0) {
  4705. SetPlayerSkin(playerid,92);
  4706. return 1;
  4707. }
  4708. if(strcmp(cmdtext, "/lady2", true) == 0) {
  4709. SetPlayerSkin(playerid,93);
  4710. return 1;
  4711. }
  4712. if(strcmp(cmdtext, "/lady3", true) == 0) {
  4713. SetPlayerSkin(playerid,138);
  4714. return 1;
  4715. }
  4716. if(strcmp(cmdtext, "/lady4", true) == 0) {
  4717. SetPlayerSkin(playerid,139);
  4718. return 1;
  4719. }
  4720. if(strcmp(cmdtext, "/lady5", true) == 0) {
  4721. SetPlayerSkin(playerid,140);
  4722. return 1;
  4723. }
  4724. //FAT
  4725. if(strcmp(cmdtext, "/fat1", true) == 0) {
  4726. SetPlayerSkin(playerid,258);
  4727. return 1;
  4728. }
  4729. if(strcmp(cmdtext, "/fat2", true) == 0) {
  4730. SetPlayerSkin(playerid,259);
  4731. return 1;
  4732. }
  4733. if(strcmp(cmdtext, "/fat3", true) == 0) {
  4734. SetPlayerSkin(playerid,241);
  4735. return 1;
  4736. }
  4737. if(strcmp(cmdtext, "/fat4", true) == 0) {
  4738. SetPlayerSkin(playerid,242);
  4739. return 1;
  4740. }
  4741. //CJGIRLS
  4742. if(strcmp(cmdtext, "/cjgirl1", true) == 0) {
  4743. SetPlayerSkin(playerid,190);
  4744. return 1;
  4745. }
  4746. if(strcmp(cmdtext, "/cjgirl2", true) == 0) {
  4747. SetPlayerSkin(playerid,191);
  4748. return 1;
  4749. }
  4750. if(strcmp(cmdtext, "/cjgirl3", true) == 0) {
  4751. SetPlayerSkin(playerid,192);
  4752. return 1;
  4753. }
  4754. if(strcmp(cmdtext, "/cjgirl4", true) == 0) {
  4755. SetPlayerSkin(playerid,193);
  4756. return 1;
  4757. }
  4758. if(strcmp(cmdtext, "/cjgirl5", true) == 0) {
  4759. SetPlayerSkin(playerid,194);
  4760. return 1;
  4761. }
  4762. if(strcmp(cmdtext, "/cjgirl6", true) == 0) {
  4763. SetPlayerSkin(playerid,195);
  4764. return 1;
  4765. }
  4766.  
  4767. //------------ Chat Countdown
  4768. if(strcmp(cmdtext, "/ccount", true) == 0)
  4769. {
  4770. new playername[MAX_PLAYER_NAME];
  4771. GetPlayerName(playerid,playername,sizeof(playername));
  4772. format(string,sizeof(string),"!.. The chat countdown has started ..!",playername);
  4773. SendClientMessageToAll(COLOR_BLUE,string);
  4774.  
  4775. SetTimer("countdown",500,0);
  4776.  
  4777. return 1;
  4778. }
  4779.  
  4780. //------------ Look North
  4781. if (strcmp(cmd, "/looknorth", true)==0)
  4782. {
  4783. new Float:clx, Float:cly, Float:clz;
  4784. GetPlayerPos(playerid, clx, cly, clz);
  4785. SetPlayerCameraPos(playerid, clx, cly, clz+1);
  4786. SetPlayerCameraLookAt(playerid, clx, cly+10, clz);
  4787. return 1;
  4788. }
  4789.  
  4790. //------------ Look South
  4791. if (strcmp(cmd, "/looksouth", true)==0)
  4792. {
  4793. new Float:clx, Float:cly, Float:clz;
  4794. GetPlayerPos(playerid, clx, cly, clz);
  4795. SetPlayerCameraPos(playerid, clx, cly, clz+1);
  4796. SetPlayerCameraLookAt(playerid, clx, cly-10, clz);
  4797. return 1;
  4798. }
  4799.  
  4800. //------------ Loo East
  4801. if (strcmp(cmd, "/lookeast", true)==0)
  4802. {
  4803. new Float:clx, Float:cly, Float:clz;
  4804. GetPlayerPos(playerid, clx, cly, clz);
  4805. SetPlayerCameraPos(playerid, clx, cly, clz+1);
  4806. SetPlayerCameraLookAt(playerid, clx+10, cly, clz);
  4807. return 1;
  4808. }
  4809.  
  4810. //------------ Look West
  4811. if (strcmp(cmd, "/lookwest", true)==0)
  4812. {
  4813. new Float:clx, Float:cly, Float:clz;
  4814. GetPlayerPos(playerid, clx, cly, clz);
  4815. SetPlayerCameraPos(playerid, clx, cly, clz+1);
  4816. SetPlayerCameraLookAt(playerid, clx-10, cly, clz);
  4817. return 1;
  4818. }
  4819.  
  4820. //------------ Look Cancel
  4821. if (strcmp(cmd, "/lookcancel", true)==0)
  4822. {
  4823. SetCameraBehindPlayer(playerid);
  4824. return 1;
  4825. }
  4826.  
  4827. //------------ D Real Time
  4828. if (strcmp(cmdtext, "/drtime", true)==0)
  4829. {
  4830. new name[256];
  4831. GetPlayerName(playerid, name, sizeof(name));
  4832. format(string, sizeof(string), "!.. %s has changed the server time back to the 'Game Time' ..!", name);
  4833. SendClientMessageToAll(COLOR_BLUE, string);
  4834. SetWorldTime(12);
  4835. return 1;
  4836. }
  4837.  
  4838. //------------ E Real Time
  4839. if(strcmp(cmdtext,"/ertime",true)==0)
  4840. {
  4841. new hour, minute, second;
  4842. gettime(hour, minute, second);
  4843. new name[256];
  4844. GetPlayerName(playerid, name, sizeof(name));
  4845. format(string, sizeof(string), "!.. %s has changed the server time to the 'Real Time' of the hoster ..!", name);
  4846. SendClientMessageToAll(COLOR_BLUE, string);
  4847. SetWorldTime(hour);
  4848. return 1;
  4849. }
  4850.  
  4851. //------------ screen CountDown
  4852. if (strcmp(cmdtext, "/scount", true)==0)
  4853. {
  4854. if(Count >= 3)
  4855. {
  4856. SendClientMessageToAll(COLOR_BLUE, "!.. The screen countdown has started ..!");
  4857. CountDown();
  4858. return 1;
  4859. }
  4860. else
  4861. {
  4862. SendClientMessage(playerid, COLOR_RED, "Sorry but the screen countdown is already in progress!!");
  4863. return 1;
  4864. }
  4865. }
  4866.  
  4867. //------------ busy
  4868. if(strcmp(cmdtext, "/busy", true) == 0)
  4869. {
  4870. new name[MAX_PLAYER_NAME];
  4871. GetPlayerName(playerid, name, MAX_PLAYER_NAME);
  4872. format(string, sizeof(string), "!.. %s is now busy ..!", name);
  4873. SendClientMessageToAll(COLOR_BLUE, string);
  4874. format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~%s ~w~is busy.", name);
  4875. GameTextForAll(string,3000,3);
  4876. return 1;
  4877. }
  4878.  
  4879. //------------ afk
  4880. if(strcmp(cmdtext, "/afk", true) == 0)
  4881. {
  4882. new name[MAX_PLAYER_NAME];
  4883. GetPlayerName(playerid, name, MAX_PLAYER_NAME);
  4884. format(string, sizeof(string), "!.. %s is now away from keyboard ..!", name);
  4885. SendClientMessageToAll(COLOR_BLUE, string);
  4886. format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~%s ~w~is afk.", name);
  4887. GameTextForAll(string,3000,3);
  4888. return 1;
  4889. }
  4890.  
  4891. //------------ brb
  4892. if(strcmp(cmdtext, "/brb", true) == 0)
  4893. {
  4894. new name[MAX_PLAYER_NAME];
  4895. GetPlayerName(playerid, name, MAX_PLAYER_NAME);
  4896. format(string, sizeof(string), "!.. %s is now be right back ..!", name);
  4897. SendClientMessageToAll(COLOR_BLUE, string);
  4898. format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~%s ~w~is brb.", name);
  4899. GameTextForAll(string,3000,3);
  4900. return 1;
  4901. }
  4902.  
  4903. //------------ Back
  4904. if(strcmp(cmdtext, "/back", true) == 0)
  4905. {
  4906. new name[MAX_PLAYER_NAME];
  4907. GetPlayerName(playerid, name, MAX_PLAYER_NAME);
  4908. format(string, sizeof(string), "!.. %s is now Back ..!", name);
  4909. SendClientMessageToAll(COLOR_BLUE, string);
  4910. format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~%s ~w~is back.", name);
  4911. GameTextForAll(string,3000,3);
  4912. return 1;
  4913. }
  4914.  
  4915. //------------ Give Cash
  4916. if(strcmp(cmd, "/givecash", true) == 0) {
  4917. tmp = strtok(cmdtext, idx);
  4918.  
  4919. if(!strlen(tmp)) {
  4920. SendClientMessage(playerid, COLOR_YELLOW, "SERVER: Usage: /givecash [playerid] [amount]");
  4921. return 1;
  4922. }
  4923. giveplayerid = strval(tmp);
  4924.  
  4925. tmp = strtok(cmdtext, idx);
  4926. if(!strlen(tmp)) {
  4927. SendClientMessage(playerid, COLOR_YELLOW, "SERVER: Usage: /givecash [playerid] [amount]");
  4928. return 1;
  4929. }
  4930. moneys = strval(tmp);
  4931.  
  4932. if (IsPlayerConnected(giveplayerid)) {
  4933. GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
  4934. GetPlayerName(playerid, sendername, sizeof(sendername));
  4935. playermoney = GetPlayerMoney(playerid);
  4936. if (moneys > 0 && playermoney >= moneys) {
  4937. GivePlayerMoney(playerid, (0 - moneys));
  4938. GivePlayerMoney(giveplayerid, moneys);
  4939. format(string, sizeof(string), "You have sent %s(player: %d), $%d.", giveplayer,giveplayerid, moneys);
  4940. SendClientMessage(playerid, COLOR_YELLOW, string);
  4941. format(string, sizeof(string), "You have recieved $%d from %s(player: %d).", moneys, sendername, playerid);
  4942. SendClientMessage(giveplayerid, COLOR_YELLOW, string);
  4943. printf("%s(playerid:%d) has transfered %d to %s(playerid:%d)",sendername, playerid, moneys, giveplayer, giveplayerid);
  4944. }
  4945. else {
  4946. SendClientMessage(playerid, COLOR_RED, "Invalid transaction amount.");
  4947. }
  4948. }
  4949. else {
  4950. format(string, sizeof(string), "%d is not an active player.", giveplayerid);
  4951. SendClientMessage(playerid, COLOR_RED, string);
  4952. }
  4953. return 1;
  4954. }
  4955.  
  4956. //------------ sad
  4957. if(strcmp(cmdtext,"/sad",true)==0)
  4958. {
  4959. new name[256];
  4960. GetPlayerName(playerid, name, sizeof(name));
  4961. format(string, sizeof(string), "!.. %s is really sad ..!", name);
  4962. SendClientMessageToAll(COLOR_BLUE, string);
  4963. format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~%s ~w~is really sad.", name);
  4964. GameTextForAll(string,3000,3);
  4965. return 1;
  4966. }
  4967.  
  4968. //------------ Angry
  4969. if(strcmp(cmdtext,"/angry",true)==0)
  4970. {
  4971. new name[256];
  4972. GetPlayerName(playerid, name, sizeof(name));
  4973. format(string, sizeof(string), "!.. %s is really angry.", name);
  4974. SendClientMessageToAll(COLOR_BLUE, string);
  4975. format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~%s ~w~is really angry.", name);
  4976. GameTextForAll(string,3000,3);
  4977. return 1;
  4978. }
  4979.  
  4980. //------------ hi
  4981. if(strcmp(cmdtext,"/hi",true)==0)
  4982. {
  4983. new name[256];
  4984. GetPlayerName(playerid, name, sizeof(name));
  4985. format(string, sizeof(string), "!.. %s says: Hi to erevyone ..!", name);
  4986. SendClientMessageToAll(COLOR_BLUE, string);
  4987. format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~%s ~w~says Hi to everyone.", name);
  4988. GameTextForAll(string,3000,3);
  4989. return 1;
  4990. }
  4991.  
  4992. //------------ happy
  4993. if(strcmp(cmdtext,"/happy",true)==0)
  4994. {
  4995. new name[256];
  4996. GetPlayerName(playerid, name, sizeof(name));
  4997. format(string, sizeof(string), "!.. %s is really happy ..!", name);
  4998. SendClientMessageToAll(COLOR_BLUE, string);
  4999. format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~%s ~w~is really happy.", name);
  5000. GameTextForAll(string,3000,3);
  5001. return 1;
  5002. }
  5003.  
  5004. //------------ Crazy
  5005. if(strcmp(cmdtext,"/crazy",true)==0)
  5006. {
  5007. new name[256];
  5008. GetPlayerName(playerid, name, sizeof(name));
  5009. format(string, sizeof(string), "!.. %s is Crazy Enough To Play Here ..!", name);
  5010. SendClientMessageToAll(COLOR_BLUE, string);
  5011. format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~%s ~w~is crazy enough to play here.", name);
  5012. GameTextForAll(string,3000,3);
  5013. return 1;
  5014. }
  5015.  
  5016. //------------ n00b
  5017. if(strcmp(cmdtext,"/n00b",true)==0)
  5018. {
  5019. new name[256];
  5020. GetPlayerName(playerid, name, sizeof(name));
  5021. format(string, sizeof(string), "!.. %s says: so much n00bs here :O ..!", name);
  5022. SendClientMessageToAll(COLOR_BLUE, string);
  5023. format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~%s ~w~says so much n00bs here.", name);
  5024. GameTextForAll(string,3000,3);
  5025. return 1;
  5026. }
  5027.  
  5028. //------------ Moron
  5029. if(strcmp(cmdtext,"/moron",true)==0)
  5030. {
  5031. new name[256];
  5032. GetPlayerName(playerid, name, sizeof(name));
  5033. format(string, sizeof(string), "!.. %s thinks anyone is a big Moron ..!", name);
  5034. SendClientMessageToAll(COLOR_BLUE, string);
  5035. format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~%s ~w~thinks anyone is a moron.", name);
  5036. GameTextForAll(string,3000,3);
  5037. return 1;
  5038. }
  5039.  
  5040. //------------ Shit
  5041. if(strcmp(cmdtext,"/shit",true)==0)
  5042. {
  5043. new name[256];
  5044. GetPlayerName(playerid, name, sizeof(name));
  5045. format(string, sizeof(string), "!.. %s says verry loud: Shit ..!", name);
  5046. SendClientMessageToAll(COLOR_BLUE, string);
  5047. format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~%s ~w~says shit.", name);
  5048. GameTextForAll(string,3000,3);
  5049. return 1;
  5050. }
  5051.  
  5052. //------------ Thx
  5053. if(strcmp(cmdtext,"/thx",true)==0)
  5054. {
  5055. new name[256];
  5056. GetPlayerName(playerid, name, sizeof(name));
  5057. format(string, sizeof(string), "!.. %s is thanking anyone verry much ..!", name);
  5058. SendClientMessageToAll(COLOR_BLUE, string);
  5059. format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~%s ~w~is thanking anyone.", name);
  5060. GameTextForAll(string,3000,3);
  5061. return 1;
  5062. }
  5063.  
  5064. //------------ Omg
  5065. if(strcmp(cmdtext,"/omg",true)==0)
  5066. {
  5067. new name[256];
  5068. GetPlayerName(playerid, name, sizeof(name));
  5069. format(string, sizeof(string), "!.. %s says verry loud: Oh my God ..!", name);
  5070. SendClientMessageToAll(COLOR_BLUE, string);
  5071. format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~%s ~w~says Oh my god .", name);
  5072. GameTextForAll(string,3000,3);
  5073. return 1;
  5074. }
  5075.  
  5076. //------------ Lmao
  5077. if(strcmp(cmdtext,"/lmao",true)==0)
  5078. {
  5079. new name[256];
  5080. GetPlayerName(playerid, name, sizeof(name));
  5081. format(string, sizeof(string), "!.. %s is laughing is ass off ..!", name);
  5082. SendClientMessageToAll(COLOR_BLUE, string);
  5083. format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~%s ~w~is laughing his ass off.", name);
  5084. GameTextForAll(string,3000,3);
  5085. return 1;
  5086. }
  5087.  
  5088. //------------ rofl
  5089. if(strcmp(cmdtext,"/rofl",true)==0)
  5090. {
  5091. new name[256];
  5092. GetPlayerName(playerid, name, sizeof(name));
  5093. format(string, sizeof(string), "!.. %s is rolling on floor laughing ..!", name);
  5094. SendClientMessageToAll(COLOR_BLUE, string);
  5095. format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~%s ~w~is rolling on floor laughing.", name);
  5096. GameTextForAll(string,3000,3);
  5097. return 1;
  5098. }
  5099.  
  5100. //------------ rolf a lmao
  5101. if(strcmp(cmdtext,"/rolalmao",true)==0)
  5102. {
  5103. new name[256];
  5104. GetPlayerName(playerid, name, sizeof(name));
  5105. format(string, sizeof(string), "!.. %s is rolling on floor & laughing is ass off ..!", name);
  5106. SendClientMessageToAll(COLOR_BLUE, string);
  5107. format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~%s ~w~is Rolling on floor and laughing his ass off.", name);
  5108. GameTextForAll(string,3000,3);
  5109. return 1;
  5110. }
  5111.  
  5112. //------------ lol
  5113. if(strcmp(cmdtext,"/lol",true)==0)
  5114. {
  5115. new name[256];
  5116. GetPlayerName(playerid, name, sizeof(name));
  5117. format(string, sizeof(string), "!.. %s thinks something is funny ..!", name);
  5118. SendClientMessageToAll(COLOR_BLUE, string);
  5119. format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~%s ~w~thinks something is funny.", name);
  5120. GameTextForAll(string,3000,3);
  5121. return 1;
  5122. }
  5123.  
  5124. //------------ Time
  5125. if (strcmp(cmdtext, "/time", true)==0)
  5126. {
  5127. new Hours;
  5128. new Minutes;
  5129. new Seconds;
  5130. new Days;
  5131. new Months;
  5132. new Years;
  5133. gettime(Hours, Minutes, Seconds);
  5134. getdate(Years, Months, Days);
  5135. format(string, sizeof(string), "Date: %d/%d/%d, Time %d:%d:%d", Days,Months,Years,Hours,Minutes,Seconds);
  5136. SendClientMessage(playerid,COLOR_YELLOW,string);
  5137. return 1;
  5138. }
  5139.  
  5140. //------------ Clean
  5141. if(strcmp(cmdtext,"/clean",true)==0)
  5142. {
  5143. SendClientMessageToAll(COLOR_GREY," ");
  5144. SendClientMessageToAll(COLOR_GREY," ");
  5145. SendClientMessageToAll(COLOR_GREY," ");
  5146. SendClientMessageToAll(COLOR_GREY," ");
  5147. SendClientMessageToAll(COLOR_GREY," ");
  5148. SendClientMessageToAll(COLOR_GREY," ");
  5149. SendClientMessageToAll(COLOR_GREY," ");
  5150. SendClientMessageToAll(COLOR_GREY," ");
  5151. SendClientMessageToAll(COLOR_GREY," ");
  5152. SendClientMessageToAll(COLOR_GREY," ");
  5153. SendClientMessageToAll(COLOR_GREY," ");
  5154. return 1;
  5155. }
  5156.  
  5157. //------------ Times
  5158. if (strcmp(cmdtext, "/24", true)==0)
  5159. {
  5160. SetWorldTime(24);
  5161. return 1;
  5162. }
  5163. if (strcmp(cmdtext, "/01", true)==0)
  5164. {
  5165. SetWorldTime(1);
  5166. return 1;
  5167. }
  5168. if (strcmp(cmdtext, "/02", true)==0)
  5169. {
  5170. SetWorldTime(2);
  5171. return 1;
  5172. }
  5173. if (strcmp(cmdtext, "/03", true)==0)
  5174. {
  5175. SetWorldTime(3);
  5176. return 1;
  5177. }
  5178. if (strcmp(cmdtext, "/04", true)==0)
  5179. {
  5180. SetWorldTime(4);
  5181. return 1;
  5182. }
  5183. if (strcmp(cmdtext, "/05", true)==0)
  5184. {
  5185. SetWorldTime(5);
  5186. return 1;
  5187. }
  5188. if (strcmp(cmdtext, "/06", true)==0)
  5189. {
  5190. SetWorldTime(6);
  5191. return 1;
  5192. }
  5193. if (strcmp(cmdtext, "/07", true)==0)
  5194. {
  5195. SetWorldTime(7);
  5196. return 1;
  5197. }
  5198. if (strcmp(cmdtext, "/08", true)==0)
  5199. {
  5200. SetWorldTime(8);
  5201. return 1;
  5202. }
  5203. if (strcmp(cmdtext, "/09", true)==0)
  5204. {
  5205. SetWorldTime(9);
  5206. return 1;
  5207. }
  5208. if (strcmp(cmdtext, "/10", true)==0)
  5209. {
  5210. SetWorldTime(10);
  5211. return 1;
  5212. }
  5213. if (strcmp(cmdtext, "/11", true)==0)
  5214. {
  5215. SetWorldTime(11);
  5216. return 1;
  5217. }
  5218. if (strcmp(cmdtext, "/12", true)==0)
  5219. {
  5220. SetWorldTime(12);
  5221. return 1;
  5222. }
  5223. if (strcmp(cmdtext, "/13", true)==0)
  5224. {
  5225. SetWorldTime(13);
  5226. return 1;
  5227. }
  5228. if (strcmp(cmdtext, "/14", true)==0)
  5229. {
  5230. SetWorldTime(14);
  5231. return 1;
  5232. }
  5233. if (strcmp(cmdtext, "/15", true)==0)
  5234. {
  5235. SetWorldTime(15);
  5236. return 1;
  5237. }
  5238. if (strcmp(cmdtext, "/16", true)==0)
  5239. {
  5240. SetWorldTime(16);
  5241. return 1;
  5242. }
  5243. if (strcmp(cmdtext, "/17", true)==0)
  5244. {
  5245. SetWorldTime(17);
  5246. return 1;
  5247. }
  5248. if (strcmp(cmdtext, "/18", true)==0)
  5249. {
  5250. SetWorldTime(18);
  5251. return 1;
  5252. }
  5253. if (strcmp(cmdtext, "/19", true)==0)
  5254. {
  5255. SetWorldTime(19);
  5256. return 1;
  5257. }
  5258. if (strcmp(cmdtext, "/20", true)==0)
  5259. {
  5260. SetWorldTime(20);
  5261. return 1;
  5262. }
  5263. if (strcmp(cmdtext, "/21", true)==0)
  5264. {
  5265. SetWorldTime(21);
  5266. return 1;
  5267. }
  5268. if (strcmp(cmdtext, "/22", true)==0)
  5269. {
  5270. SetWorldTime(22);
  5271. return 1;
  5272. }
  5273. if (strcmp(cmdtext, "/23", true)==0)
  5274. {
  5275. SetWorldTime(23);
  5276. return 1;
  5277. }
  5278.  
  5279. //------------ Kill
  5280. if(strcmp("/kill", cmdtext, true, 10) == 0) { //kill
  5281. SetPlayerHealth(playerid, 000.0);
  5282. return 1;
  5283. }
  5284.  
  5285. //------------ Parachute
  5286. if(strcmp(cmdtext, "/parachute", true) == 0)
  5287. {
  5288. GivePlayerWeapon(playerid, 46, 1);
  5289. SendClientMessage(playerid, 0x00BFFFFF, "Check this out... you got a Parachute");
  5290. return 1;}
  5291. //------------ Camera
  5292. if(strcmp(cmdtext, "/camera", true) == 0)
  5293. {
  5294. GivePlayerWeapon(playerid, 43, 5);
  5295. SendClientMessage(playerid, 0x00BFFFFF, "Nice a Camera... Take your friends some pics...");
  5296. return 1;
  5297. }
  5298.  
  5299. //------------ Heal
  5300. if(strcmp(cmdtext, "/god") == 0) { //heal
  5301. SetPlayerHealth(playerid, 99999999999);
  5302. return 1;
  5303. }
  5304.  
  5305. if (strcmp(cmdtext, "/lock", true)==0)
  5306. {
  5307. if(IsPlayerInAnyVehicle(playerid))
  5308. {
  5309.  
  5310. if(State!=PLAYER_STATE_DRIVER)
  5311. {
  5312. SendClientMessage(playerid,0xFFFF00AA,"You can only lock the doors as the driver.");
  5313. return 1;
  5314. }
  5315. new i;
  5316. for(i=0;i<MAX_PLAYERS;i++)
  5317. {
  5318. if(i != playerid)
  5319. {
  5320. SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
  5321. }
  5322. }
  5323. SendClientMessage(playerid, 0xFFFF00AA, "Vehicle locked!");
  5324. new Float:pX, Float:pY, Float:pZ;
  5325. GetPlayerPos(playerid,pX,pY,pZ);
  5326. PlayerPlaySound(playerid,1056,pX,pY,pZ);
  5327. }
  5328. else
  5329. {
  5330. SendClientMessage(playerid, 0xFFFF00AA, "You're not in a vehicle!");
  5331. }
  5332. return 1;
  5333. }
  5334.  
  5335.  
  5336. if (strcmp(cmdtext, "/unlock", true)==0)
  5337. {
  5338. if(IsPlayerInAnyVehicle(playerid))
  5339. {
  5340.  
  5341. if(State!=PLAYER_STATE_DRIVER)
  5342. {
  5343. SendClientMessage(playerid,0xFFFF00AA,"You can only unlock the doors as the driver.");
  5344. return 1;
  5345. }
  5346. new i;
  5347. for(i=0;i<MAX_PLAYERS;i++)
  5348. {
  5349. SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
  5350. }
  5351. SendClientMessage(playerid, 0xFFFF00AA, "Vehicle unlocked!");
  5352. new Float:pX, Float:pY, Float:pZ;
  5353. GetPlayerPos(playerid,pX,pY,pZ);
  5354. PlayerPlaySound(playerid,1057,pX,pY,pZ);
  5355. }
  5356. else
  5357. {
  5358. SendClientMessage(playerid, 0xFFFF00AA, "You're not in a vehicle!");
  5359. }
  5360. return 1;
  5361. }
  5362.  
  5363. if(strcmp(cmd, "/bigfall", true) == 0) {
  5364. if(IsPlayerInAnyVehicle(playerid)) {
  5365. new Float:X;
  5366. new Float:Y;
  5367. new Float:Z;
  5368. new VehicleID;
  5369. GetPlayerPos(playerid, X, Y, Z);
  5370. VehicleID = GetPlayerVehicleID(playerid);
  5371. SetVehiclePos(VehicleID, X, Y, Z + 800.00);
  5372. GivePlayerWeapon(playerid,46,1);
  5373. } else {
  5374. new Float:X;
  5375. new Float:Y;
  5376. new Float:Z;
  5377. GetPlayerPos(playerid, X, Y, Z);
  5378. SetPlayerPos(playerid, X, Y, Z + 800.00);
  5379. GivePlayerWeapon(playerid,46,1);
  5380. GameTextForPlayer(playerid, "~w~Weeeeeeeeeeeeeeeeee!!",8000,5);
  5381. }
  5382. return 1;
  5383. }
  5384.  
  5385. if (strcmp(cmdtext, "/purchase", true)==0) // to set the vehicle that you register to be teleported
  5386. {
  5387. if (GetPlayerMoney(playerid) < 5000)
  5388. {
  5389. SendClientMessage(playerid,COLOR_YELLOW,"Sorry, you don't have enough money to buy a car.");
  5390. }
  5391. else
  5392. {
  5393. if (IsPlayerInAnyVehicle(playerid) == 1)
  5394. {
  5395. SetVehicleToRespawn(ownedcar[playerid]);
  5396. ownedcar[playerid] = GetPlayerVehicleID(playerid);
  5397. owner[ownedcar[playerid]] = playerid;
  5398. SendClientMessage(playerid,COLOR_YELLOW,"Congragulations! You have purchased a new car.");
  5399. GivePlayerMoney(playerid,-5000);
  5400. }
  5401. else
  5402. {
  5403. SendClientMessage(playerid,COLOR_YELLOW,"Please get in a vehicle to buy it.");
  5404. }
  5405. }
  5406. return 1;
  5407. }
  5408. if (strcmp(cmdtext, "/callmycar", true)==0)
  5409. {
  5410. if (ownedcar[playerid] != 0)
  5411. {
  5412. if (GetPlayerMoney(playerid) < 500)
  5413. {
  5414. SendClientMessage(playerid,COLOR_YELLOW,"Sorry, you don't have enough money to use the car teleport service.");
  5415. }
  5416. else
  5417. {
  5418. new Float:playerpos[4];
  5419. GetPlayerPos(playerid,playerpos[0],playerpos[1],playerpos[2]);
  5420. GetPlayerFacingAngle(playerid,playerpos[3]);
  5421. SetVehicleZAngle(ownedcar[playerid],playerpos[3]+90.0);
  5422. SetVehiclePos(ownedcar[playerid],playerpos[0]+3.0*floatsin(-playerpos[3],degrees),playerpos[1]+3.0*floatcos(-playerpos[3],degrees),playerpos[2]+0.5); // This one is cool that I am using trigo functions to set the vehicle just before you.
  5423. SendClientMessage(playerid,COLOR_YELLOW,"Thank you for using car teleport service. Your car has came.");
  5424. GivePlayerMoney(playerid,-500);
  5425. }
  5426. }
  5427. return 1;
  5428. }
  5429.  
  5430. if (strcmp(cmdtext, "/night", true)==0)
  5431. {
  5432. SetWorldTime(0);
  5433. GameTextForPlayer(playerid,"Nighty Night",5000,5);
  5434. return 1;
  5435. }
  5436.  
  5437. if (strcmp(cmdtext, "/day", true)==0)
  5438. {
  5439. /* Do something here */
  5440. SetWorldTime(12);
  5441. GameTextForPlayer(playerid,"Good Morning",5000,5);
  5442. return 1;
  5443. }
  5444.  
  5445.  
  5446. if (strcmp(cmdtext, "/health", true)==0)
  5447. {
  5448. if(GetPlayerMoney(playerid) > 4999){
  5449. GivePlayerMoney(playerid, GetPlayerMoney(playerid) - 5000);
  5450. SetPlayerHealth(playerid,100);
  5451. }
  5452. else{
  5453. SendClientMessage(playerid,COLOR_RED,"Not enough money.");
  5454. }
  5455. return 1;
  5456. }
  5457.  
  5458. if (strcmp(cmdtext, "/flip", true)==0)
  5459. {
  5460. new VehicleID, Float:X, Float:Y, Float:Z;
  5461. GetPlayerPos(playerid, X, Y, Z);
  5462. VehicleID = GetPlayerVehicleID(playerid);
  5463. SetVehiclePos(VehicleID, X, Y, Z);
  5464. SetVehicleZAngle(VehicleID, 0);
  5465.  
  5466. return 1;
  5467. }
  5468.  
  5469. if(strcmp(cmd,"/kickpassengers",true)==0){
  5470. new vehicleid;
  5471. new vcount;
  5472. new playerstate = GetPlayerState(playerid);
  5473. new playername[MAX_PLAYER_NAME];
  5474. GetPlayerName(playerid,playername,sizeof(playername));
  5475. if(!IsPlayerInAnyVehicle(playerid)){
  5476. SendClientMessage(playerid,COLOR_RED,"You are not in a vehicle");
  5477. return 1;
  5478. }
  5479. if(playerstate == PLAYER_STATE_PASSENGER){
  5480. SendClientMessage(playerid,COLOR_RED,"Passengers can't use This!");
  5481. return 1;
  5482. }
  5483. vehicleid = GetPlayerVehicleID(playerid);
  5484. for(new i=0;i<MAX_PLAYERS;i++){
  5485. if(IsPlayerConnected(playerid)){
  5486. if(IsPlayerInVehicle(i,vehicleid) && i != playerid){
  5487. vcount++;
  5488. RemovePlayerFromVehicle(i);
  5489. format(string,sizeof(string),"You have been kicked from %s's Vehicle",playername);
  5490. SendClientMessage(i,COLOR_RED,string);
  5491. }
  5492. }
  5493. }
  5494. if(vcount == 0){
  5495. SendClientMessage(playerid,COLOR_RED,"There are no passengers in your vehicle");
  5496. return 1;
  5497. }
  5498. return 1;
  5499. }
  5500.  
  5501. if(strcmp(cmdtext,"/kickpassenger",true)==0){
  5502. new vehicleid;
  5503. new pid;
  5504. new playerstate = GetPlayerState(playerid);
  5505. new playername[MAX_PLAYER_NAME];
  5506. GetPlayerName(playerid,playername,sizeof(playername));
  5507. tmp = strtok(cmdtext,idx);
  5508. if(!IsPlayerInAnyVehicle(playerid)){
  5509. SendClientMessage(playerid,COLOR_RED,"You are not in a vehicle");
  5510. return 1;
  5511. }
  5512. if(playerstate == PLAYER_STATE_PASSENGER){
  5513. SendClientMessage(playerid,COLOR_RED,"Passengers can't use This!");
  5514. return 1;
  5515. }
  5516. vehicleid = GetPlayerVehicleID(playerid);
  5517. if(!strlen(tmp)){
  5518. SendClientMessage(playerid,COLOR_WHITE,"USAGE: /kickpassenger [playerid]");
  5519. return 1;
  5520. }
  5521. pid = strval(tmp);
  5522. if(!IsPlayerConnected(pid)){
  5523. SendClientMessage(playerid,COLOR_RED,"That Player Is Not Connected...");
  5524. return 1;
  5525. }
  5526. if(!IsPlayerInVehicle(pid,vehicleid)){
  5527. SendClientMessage(playerid,COLOR_RED,"That Player Is Not In Your Vehicle...");
  5528. return 1;
  5529. }
  5530. RemovePlayerFromVehicle(pid);
  5531. format(string,sizeof(string),"You have been kicked from %s's Vehicle",playername);
  5532. SendClientMessage(pid,COLOR_RED,string);
  5533. return 1;
  5534. }
  5535.  
  5536. if(strcmp(cmd, "/whisper", true) == 0){
  5537. new playername[MAX_PLAYER_NAME];
  5538. tmp = strrest(cmdtext, idx);
  5539. if(!strlen(tmp)) {
  5540. SendClientMessage(playerid, COLOR_WHITE, "USAGE: /whisper [text]]");
  5541. return 1;
  5542. }
  5543. GetPlayerName(playerid,playername,sizeof(playername));
  5544. format(string,sizeof(string),"%s whispers: %s",playername,tmp);
  5545. for(new i=0; i<MAX_PLAYERS; i++){
  5546. if(IsPlayerConnected(i)){
  5547. if(GetDistanceBetweenPlayers(playerid,i) < 20){
  5548. SendClientMessage(i,COLOR_BLUE,string);
  5549. }
  5550. }
  5551. else{
  5552. return 1;
  5553. }
  5554. }
  5555. return 1;
  5556. }
  5557.  
  5558. if(strcmp(cmd, "/shout", true) == 0){
  5559. new playername[MAX_PLAYER_NAME];
  5560. tmp = strrest(cmdtext, idx);
  5561. if(!strlen(tmp)) {
  5562. SendClientMessage(playerid, COLOR_WHITE, "USAGE: /shout [text]]");
  5563. return 1;
  5564. }
  5565. GetPlayerName(playerid,playername,sizeof(playername));
  5566. format(string,sizeof(string),"%s shouts: %s",playername,tmp);
  5567. for(new i=0; i<MAX_PLAYERS; i++){
  5568. if(IsPlayerConnected(i)){
  5569. if(GetDistanceBetweenPlayers(playerid,i) < 200){
  5570. SendClientMessage(i,COLOR_BLUE,string);
  5571. }
  5572. }
  5573. else{
  5574. return 1;
  5575. }
  5576. }
  5577. return 1;
  5578. }
  5579.  
  5580. if(strcmp(cmdtext, "/interiors", true) == 0)
  5581. {
  5582. SendClientMessage(playerid, 0xFF9900AA, "/interior1 - Andromeda");
  5583. SendClientMessage(playerid, 0xFF9900AA, "/interior2 - Bloodbowl Stadium");
  5584. SendClientMessage(playerid, 0xFF9900AA, "/interior3 - Kickstart Stadium");
  5585. SendClientMessage(playerid, 0xFF9900AA, "/interior4 - RC Battlefield");
  5586. SendClientMessage(playerid, 0xFF9900AA, "/interior5 - Liberty City");
  5587. SendClientMessage(playerid, 0xFF9900AA, "/interior6 - Pleasures Dome/Jizzy's");
  5588. SendClientMessage(playerid, 0xFF9900AA, "/interior7 - Shamal");
  5589. SendClientMessage(playerid, 0xFF9900AA, "/interior8 - Burning Desire House");
  5590. SendClientMessage(playerid, 0xFF9900AA, "/interior9 - Big Smoke's Crack Palace");
  5591. SendClientMessage(playerid, 0xFF9900AA, "/moreinteriors - for more interiors");
  5592.  
  5593. return 1;
  5594. }
  5595.  
  5596. if(strcmp(cmdtext, "/moreinteriors", true) == 0)
  5597. {
  5598. SendClientMessage(playerid, 0xFF9900AA, "/interior10 - SF Police Department");
  5599. SendClientMessage(playerid, 0xFF9900AA, "/interior11 - Madd Doggs Mansion");
  5600. SendClientMessage(playerid, 0xFF9900AA, "/interior12 - Zombotech Lab");
  5601. SendClientMessage(playerid, 0xFF9900AA, "/interior13 - Wang Cars");
  5602. return 1;
  5603. }
  5604.  
  5605. if(strcmp(cmd, "/interior1", true) == 0)
  5606. {
  5607. SetPlayerInterior(playerid, 9);
  5608. SetPlayerPos(playerid,315.48,984.13,1959.11);
  5609. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Andromeda");
  5610. return 1;
  5611. }
  5612.  
  5613. if(strcmp(cmd, "/interior2", true) == 0)
  5614. {
  5615. SetPlayerInterior(playerid, 15);
  5616. SetPlayerPos(playerid,-1394.20,987.62,1023.96);
  5617. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Bloodbowl Stadium");
  5618. return 1;
  5619. }
  5620.  
  5621.  
  5622. if(strcmp(cmd, "/interior3", true) == 0)
  5623. {
  5624. SetPlayerInterior(playerid, 14);
  5625. SetPlayerPos(playerid,-1410.72,1591.16,1052.53);
  5626. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Kickstart Stadium");
  5627. return 1;
  5628. }
  5629.  
  5630.  
  5631. if(strcmp(cmd, "/interior4", true) == 0)
  5632. {
  5633. SetPlayerInterior(playerid, 10);
  5634. SetPlayerPos(playerid,-1079.99,1061.58,1343.04);
  5635. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To RC Battlefield");
  5636. return 1;
  5637. }
  5638.  
  5639.  
  5640. if(strcmp(cmd, "/interior5", true) == 0)
  5641. {
  5642. SetPlayerInterior(playerid, 1);
  5643. SetPlayerPos(playerid,-750.80,491.00,1371.70);
  5644. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Liberty City");
  5645. return 1;
  5646. }
  5647.  
  5648.  
  5649. if(strcmp(cmd, "/interior6", true) == 0)
  5650. {
  5651. SetPlayerInterior(playerid, 3);
  5652. SetPlayerPos(playerid,-2637.69,1404.24,906.46);
  5653. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Pleasures Dome/Jizzy's");
  5654. return 1;
  5655. }
  5656.  
  5657.  
  5658. if(strcmp(cmd, "/interior7", true) == 0)
  5659. {
  5660. SetPlayerInterior(playerid, 1);
  5661. SetPlayerPos(playerid,1.6127,34.7411,1199.0);
  5662. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Shamal");
  5663. return 1;
  5664. }
  5665.  
  5666.  
  5667. if(strcmp(cmd, "/interior8", true) == 0)
  5668. {
  5669. SetPlayerInterior(playerid, 5);
  5670. SetPlayerPos(playerid,2338.32,-1180.61,1027.98);
  5671. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Burning Desire House");
  5672. return 1;
  5673. }
  5674.  
  5675.  
  5676. if(strcmp(cmd, "/interior9", true) == 0)
  5677. {
  5678. SetPlayerInterior(playerid, 2);
  5679. SetPlayerPos(playerid,2567.52,-1294.59,1063.25);
  5680. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Big Smoke's Crack Palace");
  5681. return 1;
  5682. }
  5683.  
  5684.  
  5685. if(strcmp(cmd, "/interior10", true) == 0)
  5686. {
  5687. SetPlayerInterior(playerid, 10);
  5688. SetPlayerPos(playerid,246.40,110.84,1003.22);
  5689. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To SF Police Department");
  5690. return 1;
  5691. }
  5692.  
  5693.  
  5694. if(strcmp(cmd, "/interior11", true) == 0)
  5695. {
  5696. SetPlayerInterior(playerid, 5);
  5697. SetPlayerPos(playerid,1299.14,-794.77,1084.00);
  5698. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Madd Doggs Mansion");
  5699. return 1;
  5700. }
  5701.  
  5702.  
  5703. if(strcmp(cmd, "/interior12", true) == 0)
  5704. {
  5705. SetPlayerInterior(playerid, 0);
  5706. SetPlayerPos(playerid,-1950.92,673.89,46.56);
  5707. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Zombotech Lab");
  5708. return 1;
  5709. }
  5710.  
  5711.  
  5712. if(strcmp(cmd, "/interior13", true) == 0)
  5713. {
  5714. SetPlayerInterior(playerid, 0);
  5715. SetPlayerPos(playerid,-1954.85,292.82,35.47);
  5716. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Wang Cars");
  5717. return 1;
  5718. }
  5719.  
  5720. if(strcmp(cmd,"/leave",true) == 0) {
  5721. new reason[256], sname[MAX_PLAYER_NAME];
  5722. strmid(reason, cmdtext, 7, strlen(cmdtext));
  5723. if(!strlen(reason)) {
  5724. SendClientMessage(playerid, COLOR_WHITE, "USAGE: /leave [message]");
  5725. return true;}
  5726. GetPlayerName(playerid, sname, sizeof(sname));
  5727. format(msg, sizeof(msg), "*** %s left the server. (%s)", sname, reason);
  5728. SendClientMessageToAll(COLOR_GREY, msg);
  5729. printf(msg);
  5730. return 1;}
  5731.  
  5732. if(strcmp(cmd,"/speakas",true) == 0)
  5733. {
  5734. new id[256],str[256],PName[256];
  5735. id = strtok(cmdtext,idx);
  5736. str = strrest(cmdtext,idx);
  5737. if(!strlen(id) || !strlen(str))
  5738. {
  5739. SendClientMessage(playerid,COLOR_WHITE,"USAGE: /speakas [id] [message]");
  5740. return 1;
  5741. }
  5742. GetPlayerName(strval(id),PName,256);
  5743. format(str,256,"%s: %s",PName,str);
  5744. SendClientMessageToAll(COLOR_GREEN,str);
  5745. return 1;
  5746. }
  5747.  
  5748. if(strcmp(cmdtext, "/fight", true) == 0)
  5749. {
  5750. new VehicleID; VehicleID = GetPlayerVehicleID(playerid);
  5751.  
  5752. if (IsPlayerInAnyVehicle(playerid))
  5753. {
  5754. if(State==PLAYER_STATE_DRIVER)
  5755. {
  5756. SetPlayerInterior(playerid,0);
  5757. SetVehiclePos(VehicleID,2225.6548,-1717.1576,13.5047);
  5758. ResetPlayerWeapons(playerid);
  5759. SendClientMessage(playerid,COLOR_GREEN,"You've been teleported to YOUR DESTINATION");
  5760. }
  5761.  
  5762. else
  5763. {
  5764. SendClientMessage(playerid,COLOR_RED,"Only the driver can teleport the car!");
  5765. }
  5766. }
  5767.  
  5768. else
  5769. {
  5770.  
  5771. SetPlayerPos(playerid,762.9915,8.7244,1001.1639);
  5772. SetPlayerFacingAngle(playerid,55.6288);
  5773. SetPlayerInterior(playerid,5);
  5774. GameTextForPlayer(playerid,"Fight Dude !",2500,3);
  5775. }
  5776. return 1;
  5777. }
  5778.  
  5779. if (strcmp(cmdtext, "/getcash", true)==0)
  5780. {
  5781. GivePlayerMoney(playerid, 10000);
  5782. return 1;
  5783. }
  5784.  
  5785.  
  5786. if (strcmp(cmdtext, "/bumpercars", true)==0)
  5787. {
  5788. SetPlayerPos(playerid, -2049.728515625, -112.015975952148, 35.2698135375977);
  5789. GameTextForPlayer(playerid,"~r~Welcome to BumperCars Have fun! :)",2500,5);
  5790. return 1;
  5791. }
  5792.  
  5793. if(strcmp(cmdtext, "/lv", true)==0)
  5794. {
  5795. if(IsPlayerInAnyVehicle(playerid))
  5796. {
  5797. new Float:X;
  5798. new Float:Y;
  5799. new Float:Z;
  5800. new VehicleID;
  5801. GetPlayerPos(playerid, X, Y, Z);
  5802. VehicleID = GetPlayerVehicleID(playerid);
  5803. SetVehiclePos(VehicleID, 2038.4742,1338.9492,10.6719);
  5804. SetVehicleZAngle(VehicleID,265.7448);
  5805. SetPlayerInterior(playerid,0); //Sets the interior, set it to 0 if its on the normal "outside" world.
  5806. GameTextForPlayer(playerid, "~W~Welcome to Las Venturas",3000,5);
  5807. } else {
  5808. new Float:X;
  5809. new Float:Y;
  5810. new Float:Z;
  5811. GetPlayerPos(playerid, X, Y, Z);
  5812. SetPlayerPos(playerid, 2038.4742,1338.9492,10.6719);
  5813. SetPlayerFacingAngle(playerid,181.7940);
  5814. SetPlayerInterior(playerid,0); //Sets the interior, set it to 0 if its on the normal "outside" world.
  5815. GameTextForPlayer(playerid, "~W~Welcome to Las Venturas",3000,5);
  5816. }
  5817. return 1;
  5818. }
  5819.  
  5820.  
  5821. if(strcmp(cmdtext, "/sf", true)==0)
  5822. {
  5823. if(IsPlayerInAnyVehicle(playerid))
  5824. {
  5825. new Float:X;
  5826. new Float:Y;
  5827. new Float:Z;
  5828. new VehicleID;
  5829. GetPlayerPos(playerid, X, Y, Z);
  5830. VehicleID = GetPlayerVehicleID(playerid);
  5831. SetVehiclePos(VehicleID, -2030.0209,174.6712,28.8359);
  5832. SetVehicleZAngle(VehicleID,265.7448);
  5833. SetPlayerInterior(playerid,0); //Sets the interior, set it to 0 if its on the normal "outside" world.
  5834. GameTextForPlayer(playerid, "~W~Welcome to San Fierro",3000,5);
  5835. } else {
  5836. new Float:X;
  5837. new Float:Y;
  5838. new Float:Z;
  5839. GetPlayerPos(playerid, X, Y, Z);
  5840. SetPlayerPos(playerid, -2030.0209,174.6712,28.8359);
  5841. SetPlayerFacingAngle(playerid,181.7940);
  5842. SetPlayerInterior(playerid,0); //Sets the interior, set it to 0 if its on the normal "outside" world.
  5843. GameTextForPlayer(playerid, "~W~Welcome to San Fierro",3000,5);
  5844. }
  5845. return 1;
  5846. }
  5847.  
  5848. if(strcmp(cmdtext, "/magenta", true) == 0)
  5849. {
  5850. SetPlayerColor(playerid, 0xA587DE0BA354);
  5851. return 1;
  5852. }
  5853.  
  5854.  
  5855. if(strcmp(cmdtext, "/medgreen", true) == 0)
  5856. {
  5857. SetPlayerColor(playerid, 0x9CDE7180);
  5858. return 1;
  5859. }
  5860.  
  5861.  
  5862. if(strcmp(cmdtext, "/lightred", true) == 0)
  5863. {
  5864. SetPlayerColor(playerid, 0xFF99AADD);
  5865. return 1;
  5866. }
  5867.  
  5868.  
  5869. if(strcmp(cmd, "/darkmagenta", true) == 0)
  5870. {
  5871. SetPlayerColor(playerid, 0xA7105DEF);
  5872. return 1;
  5873. }
  5874.  
  5875.  
  5876. if(strcmp(cmdtext, "/lightblue", true) == 0)
  5877. {
  5878. SetPlayerColor(playerid, 0x33CCFFAA);
  5879. return 1;
  5880. }
  5881.  
  5882.  
  5883. if(strcmp(cmdtext, "/lightgreen", true) == 0)
  5884. {
  5885. SetPlayerColor(playerid, 0x24FF0AB9);
  5886. return 1;
  5887. }
  5888.  
  5889.  
  5890. if(strcmp(cmdtext, "/lemon", true) == 0)
  5891. {
  5892. SetPlayerColor(playerid, 0xDDDD2357);
  5893. return 1;
  5894. }
  5895.  
  5896.  
  5897. if(strcmp(cmdtext, "/orangered", true) == 0)
  5898. {
  5899. SetPlayerColor(playerid, 0xE9370DFC);
  5900. return 1;
  5901. }
  5902.  
  5903.  
  5904. if(strcmp(cmdtext, "/yellow", true) == 0)
  5905. {
  5906. SetPlayerColor(playerid, 0xFFFF00AA);
  5907. return 1;
  5908. }
  5909.  
  5910.  
  5911. if(strcmp(cmdtext, "/darkgreen", true) == 0)
  5912. {
  5913. SetPlayerColor(playerid, 0x12900BBF);
  5914. return 1;
  5915. }
  5916.  
  5917.  
  5918. if(strcmp(cmdtext, "/medblue", true) == 0)
  5919. {
  5920. SetPlayerColor(playerid, 0x63AFF00A);
  5921. return 1;
  5922. }
  5923.  
  5924.  
  5925. if(strcmp(cmdtext, "/darkpurple", true) == 0)
  5926. {
  5927. SetPlayerColor(playerid, 0x800080AA);
  5928. return 1;
  5929. }
  5930.  
  5931.  
  5932. if(strcmp(cmdtext, "/lightbrown", true) == 0)
  5933. {
  5934. SetPlayerColor(playerid, 0x99934EFA);
  5935. return 1;
  5936. }
  5937.  
  5938.  
  5939. if(strcmp(cmdtext, "/pink", true) == 0)
  5940. {
  5941. SetPlayerColor(playerid, 0xFF66FFAA);
  5942. return 1;
  5943. }
  5944.  
  5945.  
  5946. if(strcmp(cmdtext, "/orange", true) == 0)
  5947. {
  5948. SetPlayerColor(playerid, 0xFF9900AA);
  5949. return 1;
  5950. }
  5951.  
  5952.  
  5953. if(strcmp(cmdtext, "/black", true) == 0)
  5954. {
  5955. SetPlayerColor(playerid, 0x00000000);
  5956. return 1;
  5957. }
  5958.  
  5959.  
  5960. if(strcmp(cmdtext, "/violet", true) == 0)
  5961. {
  5962. SetPlayerColor(playerid, 0x9955DEEE);
  5963. return 1;
  5964. }
  5965.  
  5966.  
  5967. if(strcmp(cmdtext, "/lightcyan", true) == 0)
  5968. {
  5969. SetPlayerColor(playerid, 0xAAFFCC33);
  5970. return 1;
  5971. }
  5972.  
  5973.  
  5974. if(strcmp(cmdtext, "/red", true) == 0)
  5975. {
  5976. SetPlayerColor(playerid, 0xAA3333AA);
  5977. return 1;
  5978. }
  5979.  
  5980.  
  5981. if(strcmp(cmdtext, "/lightbluegreen", true) == 0)
  5982. {
  5983. SetPlayerColor(playerid, 0x0FFDD349);
  5984. return 1;
  5985. }
  5986.  
  5987.  
  5988. if(strcmp(cmdtext, "/gold", true) == 0)
  5989. {
  5990. SetPlayerColor(playerid, 0xDEAD4370);
  5991. return 1;
  5992. }
  5993.  
  5994.  
  5995. if(strcmp(cmdtext, "/grayblue", true) == 0)
  5996. {
  5997. SetPlayerColor(playerid, 0x456EAF67);
  5998. return 1;
  5999. }
  6000.  
  6001.  
  6002.  
  6003. if(strcmp(cmdtext, "/bluegreen", true) == 0)
  6004. {
  6005. SetPlayerColor(playerid, 0x46BBAA00);
  6006. return 1;
  6007. }
  6008.  
  6009.  
  6010. if(strcmp(cmdtext, "/neutralblue", true) == 0)
  6011. {
  6012. SetPlayerColor(playerid, 0xABCDEF01);
  6013. return 1;
  6014. }
  6015.  
  6016.  
  6017. if(strcmp(cmdtext, "/white", true) == 0)
  6018. {
  6019. SetPlayerColor(playerid, 0xFFFFFFAA);
  6020. return 1;
  6021. }
  6022.  
  6023. new command[256];
  6024. new space;
  6025. space = strfind(cmdtext, " ", true, 0);
  6026. if(space == -1)
  6027. {
  6028. space = strlen(cmdtext);
  6029. }
  6030. strmid(command, cmdtext, 0, space, sizeof(command));
  6031.  
  6032. if(strcmp(command, "/invisible", true) == 0)
  6033. {
  6034. SetPlayerColor(playerid, 0xFFFFFF00);
  6035. SendClientMessage(playerid, COLOR_WHITE, "Done.");
  6036. return 1;
  6037. }
  6038.  
  6039. if (strcmp(cmd, "/wipe", true) == 0)
  6040. {
  6041. wiper(playerid);
  6042. return 1;
  6043. }
  6044.  
  6045. if(strcmp(cmdtext, "/colors", true) ==0)
  6046. {
  6047. SendClientMessage(playerid, 0xFF9900AA, "for color commands type /lightgreen, /lightblue, /medgreen");
  6048. SendClientMessage(playerid, 0xFF9900AA, "/lightred, /pink, /orange, /black, /violet, /orangered");
  6049. SendClientMessage(playerid, 0xFF9900AA, "/lightcyan, /red, /lightbluegreen, /bluegreen, /magenta");
  6050. SendClientMessage(playerid, 0xFF9900AA, "/neutralblue, /white, /darkpurple, /lightbrown, /grayblue");
  6051. SendClientMessage(playerid, 0xFF9900AA, "/gold, /lemon, /yellow, /darkgreen, /medblue, /darkmagenta");
  6052. return 1;
  6053. }
  6054.  
  6055. if(strcmp(cmd, "/me", true) == 0)
  6056. {
  6057. new dir[256];
  6058. dir = strtok(cmdtext, idx);
  6059.  
  6060. strmid(tmp, cmdtext, 4, strlen(cmdtext));
  6061. if(!strlen(dir)) {
  6062. SendClientMessage(playerid,COLOR_YELLOW,"USAGE: /me [message]");
  6063. return 1;
  6064. }
  6065.  
  6066. dir = strtok(cmdtext, idx);
  6067. GetPlayerName(playerid, sendername, sizeof(sendername));
  6068. format(string, sizeof(string), "***%s %s", sendername, tmp);
  6069. SendClientMessageToAll(COLOR_LIGHTCYAN,string);
  6070. format(string, sizeof(string), "***%s %s", sendername, tmp);
  6071. print(string);
  6072. return 1;
  6073. }
  6074.  
  6075. if(strcmp(cmd, "/announce", true) == 0){
  6076. new dir[256];
  6077. dir = strtok(cmdtext, idx);
  6078. strmid(tmp, cmdtext, 4, strlen(cmdtext));
  6079. if(!strlen(dir)) {
  6080. SendClientMessage(playerid, COLOR_WHITE, "USAGE: /ann [Message]");
  6081. SendClientMessage(playerid, COLOR_WHITE, "To Add Color Type /acolors");
  6082. return 1;
  6083. }
  6084. format(string, sizeof(string), "%s",tmp);
  6085. GameTextForAll(string, 3000, 3);
  6086. return 1;
  6087. }
  6088.  
  6089. if(strcmp(cmd, "/acolors", true) == 0){
  6090. SendClientMessage(playerid, COLOR_BLUE, "Here are the colors for /announce.");
  6091. SendClientMessage(playerid, COLOR_WHITE, "~l~[text] = For black.");
  6092. SendClientMessage(playerid, COLOR_WHITE, "~y~[text] = For yellow.");
  6093. SendClientMessage(playerid, COLOR_WHITE, "~b~[text] = For blue.");
  6094. SendClientMessage(playerid, COLOR_WHITE, "~r~[text] = For red.");
  6095. SendClientMessage(playerid, COLOR_WHITE, "~w~[text] = For white.");
  6096. SendClientMessage(playerid, COLOR_WHITE, "~p~[text] = For purplish pink.");
  6097. SendClientMessage(playerid, COLOR_WHITE, "~g~[text] = For green.");
  6098. return 1;
  6099. }
  6100.  
  6101. if(strcmp(cmd,"/brb",true)==0){
  6102. space = strfind(cmd, "", true, 0);
  6103. GetPlayerName(playerid, nick, sizeof(nick));
  6104. strmid(msg, cmd, space+1, strlen(cmd), sizeof(msg));
  6105. format(string, sizeof(string), "%s is in be right back mode", nick, msg);
  6106. SendClientMessageToAll(COLOR_LIGHTBLUE, string);
  6107. return 1;
  6108. }
  6109.  
  6110. if(strcmp(cmd,"/back",true)==0){
  6111. space = strfind(cmd, "", true, 0);
  6112. GetPlayerName(playerid, nick, sizeof(nick));
  6113. strmid(msg, cmd, space+1, strlen(cmd), sizeof(msg));
  6114. format(string, sizeof(string), "%s is back", nick, msg);
  6115. SendClientMessageToAll(COLOR_LIGHTBLUE, string);
  6116. return 1;
  6117. }
  6118.  
  6119. if(strcmp(cmdtext, "/interiors", true) == 0)
  6120. {
  6121. SendClientMessage(playerid, 0xFF9900AA, "/interior1 - Andromeda");
  6122. SendClientMessage(playerid, 0xFF9900AA, "/interior2 - Bloodbowl Stadium");
  6123. SendClientMessage(playerid, 0xFF9900AA, "/interior3 - Kickstart Stadium");
  6124. SendClientMessage(playerid, 0xFF9900AA, "/interior4 - RC Battlefield");
  6125. SendClientMessage(playerid, 0xFF9900AA, "/interior5 - Liberty City");
  6126. SendClientMessage(playerid, 0xFF9900AA, "/interior6 - Pleasures Dome/Jizzy's");
  6127. SendClientMessage(playerid, 0xFF9900AA, "/interior7 - Shamal");
  6128. SendClientMessage(playerid, 0xFF9900AA, "/interior8 - Burning Desire House");
  6129. SendClientMessage(playerid, 0xFF9900AA, "/interior9 - Big Smoke's Crack Palace");
  6130. SendClientMessage(playerid, 0xFF9900AA, "/moreinteriors - for more interiors");
  6131.  
  6132. return 1;
  6133. }
  6134.  
  6135. if(strcmp(cmdtext, "/moreinteriors", true) == 0)
  6136. {
  6137. SendClientMessage(playerid, 0xFF9900AA, "/interior10 - SF Police Department");
  6138. SendClientMessage(playerid, 0xFF9900AA, "/interior11 - Madd Doggs Mansion");
  6139. SendClientMessage(playerid, 0xFF9900AA, "/interior12 - Zombotech Lab");
  6140. SendClientMessage(playerid, 0xFF9900AA, "/interior13 - Wang Cars");
  6141. return 1;
  6142. }
  6143.  
  6144. if(strcmp(cmd, "/interior1", true) == 0)
  6145. {
  6146. SetPlayerInterior(playerid, 9);
  6147. SetPlayerPos(playerid,315.48,984.13,1959.11);
  6148. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Andromeda");
  6149. return 1;
  6150. }
  6151.  
  6152. if(strcmp(cmd, "/interior2", true) == 0)
  6153. {
  6154. SetPlayerInterior(playerid, 15);
  6155. SetPlayerPos(playerid,-1394.20,987.62,1023.96);
  6156. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Bloodbowl Stadium");
  6157. return 1;
  6158. }
  6159.  
  6160.  
  6161. if(strcmp(cmd, "/interior3", true) == 0)
  6162. {
  6163. SetPlayerInterior(playerid, 14);
  6164. SetPlayerPos(playerid,-1410.72,1591.16,1052.53);
  6165. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Kickstart Stadium");
  6166. return 1;
  6167. }
  6168.  
  6169.  
  6170. if(strcmp(cmd, "/interior4", true) == 0)
  6171. {
  6172. SetPlayerInterior(playerid, 10);
  6173. SetPlayerPos(playerid,-1079.99,1061.58,1343.04);
  6174. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To RC Battlefield");
  6175. return 1;
  6176. }
  6177.  
  6178.  
  6179. if(strcmp(cmd, "/interior5", true) == 0)
  6180. {
  6181. SetPlayerInterior(playerid, 1);
  6182. SetPlayerPos(playerid,-750.80,491.00,1371.70);
  6183. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Liberty City");
  6184. return 1;
  6185. }
  6186.  
  6187.  
  6188. if(strcmp(cmd, "/interior6", true) == 0)
  6189. {
  6190. SetPlayerInterior(playerid, 3);
  6191. SetPlayerPos(playerid,-2637.69,1404.24,906.46);
  6192. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Pleasures Dome/Jizzy's");
  6193. return 1;
  6194. }
  6195.  
  6196.  
  6197. if(strcmp(cmd, "/interior7", true) == 0)
  6198. {
  6199. SetPlayerInterior(playerid, 1);
  6200. SetPlayerPos(playerid,1.6127,34.7411,1199.0);
  6201. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Shamal");
  6202. return 1;
  6203. }
  6204.  
  6205.  
  6206. if(strcmp(cmd, "/interior8", true) == 0)
  6207. {
  6208. SetPlayerInterior(playerid, 5);
  6209. SetPlayerPos(playerid,2338.32,-1180.61,1027.98);
  6210. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Burning Desire House");
  6211. return 1;
  6212. }
  6213.  
  6214.  
  6215. if(strcmp(cmd, "/interior9", true) == 0)
  6216. {
  6217. SetPlayerInterior(playerid, 2);
  6218. SetPlayerPos(playerid,2567.52,-1294.59,1063.25);
  6219. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Big Smoke's Crack Palace");
  6220. return 1;
  6221. }
  6222.  
  6223.  
  6224. if(strcmp(cmd, "/interior10", true) == 0)
  6225. {
  6226. SetPlayerInterior(playerid, 10);
  6227. SetPlayerPos(playerid,246.40,110.84,1003.22);
  6228. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To SF Police Department");
  6229. return 1;
  6230. }
  6231.  
  6232.  
  6233. if(strcmp(cmd, "/interior11", true) == 0)
  6234. {
  6235. SetPlayerInterior(playerid, 5);
  6236. SetPlayerPos(playerid,1299.14,-794.77,1084.00);
  6237. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Madd Doggs Mansion");
  6238. return 1;
  6239. }
  6240.  
  6241.  
  6242. if(strcmp(cmd, "/interior12", true) == 0)
  6243. {
  6244. SetPlayerInterior(playerid, 0);
  6245. SetPlayerPos(playerid,-1950.92,673.89,46.56);
  6246. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Zombotech Lab");
  6247. return 1;
  6248. }
  6249.  
  6250.  
  6251. if(strcmp(cmd, "/interior13", true) == 0)
  6252. {
  6253. SetPlayerInterior(playerid, 0);
  6254. SetPlayerPos(playerid,-1954.85,292.82,35.47);
  6255. SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Wang Cars");
  6256. return 1;
  6257. }
  6258. return 0;
  6259. }
  6260.  
  6261. public OnPlayerInfoChange(playerid)
  6262. {
  6263. printf("OnPlayerInfoChange(%d)");
  6264. return 1;
  6265. }
  6266.  
  6267. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  6268. {
  6269. printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);
  6270. return 1;
  6271. }
  6272.  
  6273.  
  6274. public OnPlayerExitVehicle(playerid, vehicleid)
  6275. {
  6276. printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
  6277. return 1;
  6278. }
  6279.  
  6280. public OnPlayerStateChange(playerid, newstate, oldstate)
  6281. {
  6282. printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate);
  6283. return 1;
  6284. }
  6285.  
  6286. public SendPlayerFormattedText(playerid, const str[], define)
  6287. {
  6288. new tmpbuf[256];
  6289. format(tmpbuf, sizeof(tmpbuf), str, define);
  6290. SendClientMessage(playerid, 0xFFFF00AA, tmpbuf);
  6291. }
  6292.  
  6293. public SendAllFormattedText(playerid, const str[], define)
  6294. {
  6295. new tmpbuf[256];
  6296. format(tmpbuf, sizeof(tmpbuf), str, define);
  6297. SendClientMessageToAll(0xFFFF00AA, tmpbuf);
  6298. }
  6299.  
  6300. public OnPlayerEnterCheckpoint(playerid)
  6301. {
  6302. printf("OnPlayerEnterCheckpoint(%d)", playerid);
  6303. return 1;
  6304. }
  6305.  
  6306. public OnPlayerLeaveCheckpoint(playerid)
  6307. {
  6308. printf("OnPlayerLeaveCheckpoint(%d)", playerid);
  6309. return 1;
  6310. }
  6311.  
  6312. strtok(const string[], &index)
  6313. {
  6314. new length = strlen(string);
  6315. while ((index < length) && (string[index] <= ' '))
  6316. {
  6317. index++;
  6318. }
  6319.  
  6320. new offset = index;
  6321. new result[20];
  6322. while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
  6323. {
  6324. result[index - offset] = string[index];
  6325. index++;
  6326. }
  6327. result[index - offset] = EOS;
  6328. return result;
  6329. }
  6330.  
  6331. public GetDistanceBetweenPlayers(playerid,playerid2) //By Slick (Edited by Sacky)
  6332. {
  6333. new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
  6334. new Float:tmpdis;
  6335. GetPlayerPos(playerid,x1,y1,z1);
  6336. GetPlayerPos(playerid2,x2,y2,z2);
  6337. tmpdis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
  6338. return floatround(tmpdis);
  6339. }
  6340.  
  6341. public wiper(playerid) //By Spectre
  6342. {
  6343. for (new a=1;a<=10;a++)
  6344. {
  6345. SendClientMessage(playerid,0xFFFFFFFF,"\n");
  6346. }
  6347. return 1;
  6348. }
  6349.  
  6350. public countdown()
  6351. {
  6352. static loops = 3;
  6353. if (loops)
  6354. {
  6355. new cdtimer = SetTimer("countdown", 1000, 0);
  6356. #pragma unused cdtimer
  6357. new str[256];
  6358. format(str, sizeof (str), "***%d***", loops);
  6359. SendClientMessageToAll(COLOR_WHITE,str);
  6360. for(new i=0; i<MAX_PLAYERS; i++) {
  6361.  
  6362. if (IsPlayerConnected(i))
  6363. {
  6364. PlayerPlaySound(i,1056,-2982.8105,472.6976,4.9141);
  6365. }
  6366. }
  6367. loops--;
  6368. }
  6369. else
  6370. {
  6371. SendClientMessageToAll(COLOR_GREEN,"Go!!!");
  6372. for(new i=0; i<MAX_PLAYERS; i++) {
  6373. {
  6374. if (IsPlayerConnected(i))
  6375. {
  6376. PlayerPlaySound(i,1057,-2982.8105,472.6976,4.9141);
  6377. }
  6378. }
  6379. loops = 3;
  6380. }
  6381. }
  6382. }
  6383.  
  6384. public CountDown(){
  6385. if (Count > 0){
  6386. GameTextForAll( CountText[Count-1], 2500, 3);
  6387. Count--;
  6388. SetTimer("CountDown", 1000, 0);
  6389. }
  6390. else{
  6391. GameTextForAll("~g~Go! ~y~Go! ~r~Go! ~p~Go!", 2500, 3);
  6392. Count = 3;
  6393. }
  6394. return 1;}
  6395.  
  6396.  
  6397. strrest(const string[], index)
  6398. {
  6399. new length = strlen(string);
  6400.  
  6401. new offset = index;
  6402. new result[256];
  6403. while ((index < length) && ((index - offset) < (sizeof(result) - 1)) && (string[index] > '\r'))
  6404. {
  6405. result[index - offset] = string[index];
  6406. index++;
  6407. }
  6408. result[index - offset] = EOS;
  6409. return result;
  6410. }
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