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Jun 2nd, 2009
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  1. This plugin has its own website:
  2. http://d2parser.randomshit.org
  3.  
  4. Original thread on RedVex forums:
  5. http://redvex.d2help.com/viewtopic.php?f=13&t=8814a
  6.  
  7.  
  8. Default Output Directory:
  9. [Diablo 2 Installation Directory]\d2plog\
  10.  
  11. Configuration INI:
  12.  
  13. D2Parser.ini (located in RedVex dir)
  14.  
  15. Output Files:
  16. [Realm].[Account].[Character Name].xml
  17.  
  18. REQUIREMENTS:
  19.  
  20. - Actual BlueVex (RedVex Plugin) from http://www.redvex.net (Tested with Bluevex version 5.3)
  21. - Microsoft .NET Framework 3.5 SP 1 from http://msdn.microsoft.com/en-us/netframework/default.aspx
  22.  
  23. INSTALLATION:
  24.  
  25. Just put the file D2Parser.dll in:
  26. [BlueVex Directory]/ManagedPlugins
  27.  
  28. Additionally install D2ParseViewer.air (Requires ADOBE AIR from http://www.adobe.com/products/air)
  29. to View the Output in a searchable Database Program
  30.  
  31. HOW TO USE:
  32.  
  33. - Start Bluevex and Enable both D2Parser Game and Chat Plugins
  34. - Start Diablo 2 and play
  35.  
  36. The Plugin is running totally in the background, you have to leave the game before a file is created
  37.  
  38. - Start D2ParseViewer
  39. - Locate the d2plog directory in your Diablo 2 Install Directory
  40. - Have Fun
  41.  
  42. SECURITY:
  43.  
  44. The Plugin is NOT phishing any Account Names/Passwords
  45. The Plugin is not sending ANY packets to BNET or elsewhere
  46. The Plugin reads your Diablo 2 InstallPath Key from your Registry, nothing else
  47. The Plugin creates and writes to xml files in the "d2plog" directory, it doesn't read or write any other files
  48.  
  49. I am not responsible for Realm/Key Bans
  50. (but you will hardly get one as the Plugin doesn't send anything to BNET and also doesn't touch the diablo 2 memory)
  51.  
  52. This has been tested to work with multiple instances of D2 running on BlueVex. You can drop items, move them between stash/cube/inv, etc. Trading is also supported, though it is not thoroughly tested. If something is wrong in the XML/Viewer (ie. items showing up twice, items not showing up), just create a game with the character, then exit. It will save the correct information over the old one. Read the original topic to see exactly what problems I have found and fixed between bimf's original version and this one.
  53.  
  54. Fixes that were made in my versions are catalogued in this thread.
  55.  
  56. View posts in this thread for changes made between versions.
  57.  
  58. Current D2Parser version: 1.0.0.8
  59. Current D2ParseViewer version: 1.0.7
  60.  
  61. Other notes:
  62. Inventory Viewer is mostly done. Weapon switch and merc equipment are viewable.
  63. Old XML files from 1.0.0.3 and earlier still work, but they don't have all of the information, so fields such as Character Class will be empty.
  64. XML Files from D2Parser v1.0.0.4 DO work, you do not have to rename them to the new format. It will be done automatically.
  65. New fields have been added for D2Parser v1.0.0.7 for mercenary equipment. If you want to view mercenary equipment, you will have to redo the characters.
  66. I am looking for feedback, feature requests, etc. for this plugin. Please PLEASE post any thoughts or suggestions you have to this thread.
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