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- /*
- _______________________
- [ ]
- [ AntiKill Filterscript ]
- [ Version 1.1 ]
- [ [2008] (C) by MaVe ]
- [_______________________]
- Don't take my scripts and call them your's!
- ==> Go to line 37 to define your own exceptions for AntiKill.
- */
- #include <a_samp>
- new bool:KillFreezed[MAX_PLAYERS];
- new RestSeconds[MAX_PLAYERS];
- #define NOKILLING_STR "~r~No Killing here!~n~~n~~b~You are freezed~n~~n~~g~%d ~w~secs left"
- #define GAMETEXT_STYLE 5
- forward GameTextUpdate(playerid);
- public OnPlayerDisconnect(playerid, reason)
- {
- KillFreezed[playerid] = false;
- RestSeconds[playerid] = 0;
- return 1;
- }
- // Define your own exceptions, e.g. DM-check
- stock Exception(playerid)
- {
- if (IsPlayerInAnyVehicle(playerid)) return 1; // Don't check for killings if the player is in a vehicle.
- return 0;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if (newkeys & KEY_FIRE && !KillFreezed[playerid] && !Exception(playerid))
- {
- KillFreezed[playerid] = true;
- TogglePlayerControllable(playerid, false);
- RestSeconds[playerid] = 5;
- new str[128];
- format(str, sizeof(str), NOKILLING_STR, RestSeconds[playerid]);
- GameTextForPlayer(playerid, str, 1000, GAMETEXT_STYLE);
- SetTimerEx("GameTextUpdate", 1000, 0, "i", playerid);
- }
- return 1;
- }
- public GameTextUpdate(playerid)
- {
- if (RestSeconds[playerid] != 0)
- {
- RestSeconds[playerid]--;
- new str[128];
- format(str, sizeof(str), NOKILLING_STR, RestSeconds[playerid]);
- GameTextForPlayer(playerid, str, 1000, GAMETEXT_STYLE);
- SetTimerEx("GameTextUpdate", 1000, 0, "i", playerid);
- }
- else
- {
- GameTextForPlayer(playerid, "~r~No Killing again!", 1000, GAMETEXT_STYLE);
- KillFreezed[playerid] = false;
- TogglePlayerControllable(playerid, true);
- }
- }
- public OnFilterScriptExit()
- {
- for (new i=0; i<MAX_PLAYERS; i++)
- {
- if (KillFreezed[i])
- {
- TogglePlayerControllable(i, true);
- KillFreezed[i] = false;
- }
- }
- return 1;
- }
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