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- "lang"
- {
- "Language" "English"
- "Tokens"
- {
- // Teams
- "TF_AutoAssign" "&1 AUTO ASSIGN"
- "TF_BlueTeam" "&3 BLU"
- "TF_RedTeam" "&4 RED"
- "TF_Observer" "OBSERVER"
- "TF_Random" "RANDOM"
- "TF_BlueTeam_Name" "BLU"
- "TF_RedTeam_Name" "RED"
- // Classes
- "TF_Scout" "SCOUT"
- "TF_Sniper" "SNIPER"
- "TF_Soldier" "SOLDIER"
- "TF_Demoman" "DEMOMAN"
- "TF_Medic" "MEDIC"
- "TF_HWGuy" "HEAVY"
- "TF_Pyro" "PYRO"
- "TF_Spy" "SPY"
- "TF_Engineer" "ENGINEER"
- "TF_Class_Name_Undefined" " "
- "TF_Class_Name_Scout" "Scout"
- "TF_Class_Name_Sniper" "Sniper"
- "TF_Class_Name_Soldier" "Soldier"
- "TF_Class_Name_Demoman" "Demoman"
- "TF_Class_Name_Medic" "Medic"
- "TF_Class_Name_HWGuy" "Heavy"
- "TF_Class_Name_Pyro" "Pyro"
- "TF_Class_Name_Spy" "Spy"
- "TF_Class_Name_Engineer" "Engineer"
- // Scoreboard strings
- "TF_ScoreBoard_Blue" "BLU"
- "TF_ScoreBoard_Red" "RED"
- "TF_ScoreBoard_Player" "%s1 player"
- "TF_ScoreBoard_Players" "%s1 players"
- "ScoreBoard_Spectator" "%s1 spectator: %s2"
- "ScoreBoard_Spectators" "%s1 spectators: %s2"
- "TF_ScoreBoard_DEAD" "DEAD"
- "TF_Scoreboard_Name" "Name"
- "TF_Scoreboard_Score" "Score"
- "TF_Scoreboard_Ping" "Ping"
- "TF_Scoreboard_Bot" "BOT"
- "TF_ScoreBoard_Point" "%s1 point"
- "TF_ScoreBoard_Points" "%s1 points"
- "TF_ScoreBoard_KillsLabel" "Kills:"
- "TF_ScoreBoard_DeathsLabel" "Deaths:"
- "TF_ScoreBoard_AssistsLabel" "Assists:"
- "TF_ScoreBoard_DestructionLabel" "Destruction:"
- "TF_ScoreBoard_CapturesLabel" "Captures:"
- "TF_ScoreBoard_DefensesLabel" "Defenses:"
- "TF_ScoreBoard_DominationLabel" "Domination:"
- "TF_ScoreBoard_RevengeLabel" "Revenge:"
- "TF_ScoreBoard_HealingLabel" "Healing:"
- "TF_ScoreBoard_InvulnLabel" "Invulns:"
- "TF_ScoreBoard_TeleportsLabel" "Teleports:"
- "TF_ScoreBoard_HeadshotsLabel" "Headshots:"
- "TF_ScoreBoard_BackstabsLabel" "Backstabs:"
- "TF_ScoreBoard_BonusLabel" "Bonus:"
- "TF_ScoreBoard_DamageLabel" "Damage:"
- "TF_ScoreBoard_SentryKillsLabel" "Sentry Kills:"
- "Scoreboard_Server" "Server: %s1"
- "Scoreboard_TimeLeft" "Server map time left: %s1:%s2:%s3"
- "Scoreboard_TimeLeftNoHours" "Server map time left: %s1:%s2"
- "Scoreboard_NoTimeLimit" "Server map time left: No time limit"
- "Scoreboard_ChangeOnRoundEnd" "(Map change on round end...) Server map time left: 00:00"
- "TF_SteamRequired" "Steam Required"
- "TF_SteamRequiredResetStats" "A connection to Steam is required in order to reset your statistics."
- "TF_Nemesis" "NEMESIS"
- "TF_Dominated" "DOMINATED"
- "TF_Nemesis_lodef" "NEM"
- "TF_Dominated_lodef" "DOM"
- "TF_NewNemesis" "New Nemesis!"
- "TF_GotRevenge" "Revenge!"
- "TF_FreezeNemesis" "Nemesis"
- "TF_Taunt" "Taunt"
- "TF_FeignArmed" "-ARMED-"
- "classinfo_scout" "You capture points faster than other classes!
- double jump while in the air!"
- "classinfo_sniper" "Your sniper rifle will power up to do more damage while you are zoomed in!
- aim for the head to do critical hits!"
- "classinfo_soldier" "Shoot your rocket launcher at enemy's feet!
- Use your rocket launcher to rocket jump!"
- "classinfo_demo" "Remote detonate your stickybombs when enemies are near them!
- Stickybomb jump by standing on a stickybomb and jumping as you detonate it!"
- "classinfo_medic" "Fill your �berCharge by healing your team mates!
- Use a full �berCharge to gain invulnerability for you and your medi gun target!"
- "classinfo_heavy" "Spin your minigun without firing to be ready for approaching enemies!"
- "classinfo_pyro" "Ambush enemies at corners!
- Your flamethrower is more effective the closer you are to your target!"
- "classinfo_spy" "Disguise yourself as a enemy and infiltrate the enemy base!
- cloak yourself to avoid being seen!
- Backstab your enemies with your knife for an instant kill!
- Plant sappers on enemy sentry guns to destroy them!"
- "classinfo_engineer" "Collect metal from fallen weapons to build with!
- Build sentry guns to defend your base! Upgrade them to level 3!
- Build dispensers to supply your teammates with health & ammo!
- Build teleporters to help team mates get to the front lines!"
- "classinfo_random" "Let the game randomly choose a class for you."
- "TF_Welcome" "Welcome"
- "TF_Cancel" "CANCEL (&0)"
- "TF_Back" "&BACK"
- "TF_WatchIntro" "&WATCH MOVIE"
- "Button_SkipIntro" "&SKIP MOVIE"
- "TF_Continue" "&CONTINUE"
- "TF_SelectATeam" "SELECT A TEAM"
- "TF_SelectAClass" "SELECT A CLASS"
- "TF_AutoTeamSelect" "AUTO SELECT"
- "TF_Spectate" "SPECTATE"
- "TF_Play" "PLAY!"
- "TF_Close" "&CLOSE"
- "TF_ResetStats" "&RESET STATS"
- "TF_NextTip" "NEXT &TIP"
- "TF_NextTip_360" "Next Tip"
- "TF_Confirm" "Confirm"
- "TF_ConfirmResetStats" "Are you sure you want to reset your player stats?\nOnce reset your old stats cannot be recovered!"
- "TF_TeamsSwitched" "Teams have been switched."
- "TF_WatchIntro_360" "Watch Movie"
- "Button_SkipIntro_360" "Skip Movie"
- "TF_Continue_360" "Continue"
- "TF_Offense" "OFFENSE"
- "TF_Defense" "DEFENSE"
- "TF_Support" "SUPPORT"
- "TF_Next" "Next"
- "TF_Prev" "Previous"
- "TF_NextPrev" "Next / Previous"
- "TF_timeleft" "Time left: %s1:%s2"
- "TF_timeleft_nolimit" "* No Time Limit *"
- "TF_nextmap" "Next map : %s1"
- "TF_PlayingTo" "Playing to: %rounds%"
- "TF_Cloak" "CLOAK"
- "TF_Metal" "METAL"
- "TF_Phase" "DODGE"
- "TF_Ball" "BALL"
- "TF_Jar" "JAR"
- "TF_OUT_OF_AMMO" "OUT OF AMMO"
- "Game_connected" "%s1 connected"
- "game_spawn_as" "*You will spawn as %s1"
- "game_respawn_as" "*You will respawn as %s1"
- "game_spawn_asrandom" "*You will spawn as random class"
- "game_respawn_asrandom" "*You will respawn as a random class"
- "round_restart_in_sec" "The round will restart in %s1 second"
- "round_restart_in_secs" "The round will restart in %s1 seconds"
- "game_restart_in_sec" "The game will restart in %s1 second"
- "game_restart_in_secs" "The game will restart in %s1 seconds"
- "game_switch_in_sec" "Switching teams!\nThe game will restart in %s1 second"
- "game_switch_in_secs" "Switching teams!\nThe game will restart in %s1 seconds"
- "game_scramble_in_sec" "Scrambling the teams!\nThe game will restart in %s1 second"
- "game_scramble_in_secs" "Scrambling the teams!\nThe game will restart in %s1 seconds"
- "game_respawntime_now" "Prepare to respawn"
- "game_respawntime_in_sec" "Respawn in: 1 second"
- "game_respawntime_in_secs" "Respawn in: %s1 seconds"
- "game_respawntime_stalemate" "No respawning in Sudden Death"
- "game_respawntime_next_round" "Respawn in: Wait for next round"
- "game_auto_team_balance_in" "Teams will be auto-balanced in %s1 seconds."
- "game_player_was_team_balanced" "%s1 was moved to the other team for game balance"
- "game_idle_kick" "%s1 has been idle for too long and has been kicked"
- "TF_MOTD_Title" "MESSAGE OF THE DAY"
- "TF_playerid_sameteam" "%s1%s2"
- "TF_playerid_diffteam" "%s1Enemy: %s2"
- "TF_playerid_noteam" "%s1"
- "TF_playerid_object" "%s1 built by %s2"
- "TF_playerid_object_level" "( Level %s1 )"
- "TF_playerid_object_upgrading" "Upgrade Progress: %s1"
- "TF_playerid_object_upgrading_level" "( Level %s1 ) Upgrade Progress: %s2"
- "TF_playerid_object_diffteam" "Enemy %s1 built by %s2"
- "TF_playerid_object_recharging" "Recharging: %s1%"
- "TF_playerid_healer" "Healer: "
- "TF_playerid_healtarget" "Healing: "
- "TF_playerid_friendlyspy_disguise" "Disguised as %s1 %s2"
- "TF_playerid_mediccharge" "�berCharge: %s1%"
- "TF_playerid_mediccharge_wpn" "�berCharge: %s1% (%s2)"
- "TF_playerid_teleporter_entrance_noexit" "No matching exit!"
- "TF_playerid_teleporter_exit_noentrance" "No matching entrance!"
- "TF_friendly" "friendly"
- "TF_enemy" "enemy"
- // Keyboard options
- "TF_Title" "TEAM FORTRESS"
- "TF_ClassSpecific_Keys" "CLASS SPECIFIC SKILL"
- "TF_ClassSkill_Medic" "MEDIC: Deploy �berCharge"
- "TF_ClassSkill_Heavy" "HEAVY: Spin Minigun Barrel"
- "TF_ClassSkill_Sniper" "SNIPER: Zoom Sniper Rifle"
- "TF_ClassSkill_Spy" "SPY: Cloak / Uncloak"
- "TF_ClassSkill_Spy_LastDisguise" "SPY: Last Disguise"
- "TF_ClassSkill_Spy_DisguiseTeam" "SPY: Toggle Disguise Team"
- "TF_ClassSkill_Demoman" "DEMOMAN: Detonate Stickybombs"
- "TF_Call_For_Medic" "Call for a Medic"
- "TF_DropFlag" "Drop the briefcase"
- "TF_Switch_Classes_Immediately" "Switch classes immediately"
- "TF_Toggle_RoundInfo_Map" "Toggle Round Info Map"
- "TF_MapInfo" "Show Map Information"
- "TF_voice_menu_A" "Voice Menu 1"
- "TF_voice_menu_B" "Voice Menu 2"
- "TF_voice_menu_C" "Voice Menu 3"
- //Snapshot
- "TF_freezecam_snapshot" "[%s1] Save this moment!"
- // Radio and chat strings can have control characters embedded to set colors. For the control characters to be used, one must be at the start of the string.
- // The control characters can be copied and pasted in notepad.
- // = 0x02 (STX) - Use team color up to the end of the player name. This only works at the start of the string, and precludes using the other control characters.
- // = 0x03 (ETX) - Use team color from this point forward
- // = 0x04 (EOT) - Use location color from this point forward
- // = 0x05 (ENQ) - Use achievement color from this point forward
- // = 0x01 (SOH) - Use normal color from this point forward
- "`" "(TEAM) %s1 @ %s3 : %s2"
- "TF_Chat_Team" "(TEAM) %s1 : %s2"
- "TF_Chat_Team_Dead" "*DEAD*(TEAM) %s1 : %s2"
- "TF_Chat_Spec" "(Spectator) %s1 : %s2"
- "TF_Chat_All" "%s1 : %s2"
- "TF_Chat_AllDead" "*DEAD* %s1 : %s2"
- "TF_Chat_AllSpec" "*SPEC* %s1 : %s2"
- "TF_Name_Change" "* %s1 changed name to %s2"
- // Weapon strings
- "TF_Weapon_Bat" "Bat"
- "TF_Weapon_Bottle" "Bottle"
- "TF_Weapon_FireAxe" "Fire Axe"
- "TF_Weapon_Club" "Kukri"
- "TF_Weapon_Crowbar" "Crowbar"
- "TF_Weapon_Bonesaw" "Bonesaw"
- "TF_Weapon_FlameThrower" "Flame Thrower"
- "TF_Weapon_GrenadeLauncher" "Grenade Launcher"
- "TF_Weapon_PipebombLauncher" "Stickybomb Launcher"
- "TF_Weapon_Knife" "Knife"
- "TF_Weapon_Medikit" "Medikit"
- "TF_Weapon_Minigun" "Minigun"
- "TF_Weapon_Pistol" "Pistol"
- "TF_Weapon_Fists" "Fists"
- "TF_Weapon_Revolver" "Revolver"
- "TF_Weapon_RocketLauncher" "Rocket Launcher"
- "TF_Weapon_Shotgun" "Shotgun"
- "TF_Weapon_Shovel" "Shovel"
- "TF_Weapon_SMG" "SMG"
- "TF_Weapon_SniperRifle" "Sniper Rifle"
- "TF_Weapon_SuperSMG" "Super SMG"
- "TF_Weapon_StickybombLauncher" "Stickybomb Launcher"
- "TF_Weapon_Tranq" "Tranquilizer Gun"
- "TF_Weapon_Wrench" "Wrench"
- "TF_Weapon_ObjectSelection" "Build"
- "TF_Weapon_PDA_Engineer" "PDA"
- "TF_Weapon_Flag" "Flag"
- "TF_Weapon_Nailgun" "Nail Gun"
- "TF_Weapon_Medigun" "Medi Gun"
- "TF_Weapon_Scattergun" "Scattergun"
- "TF_Weapon_SyringeGun" "Syringe Gun"
- "TF_Weapon_Watch" "Invisibility Watch"
- "TF_Weapon_FlareGun" "Flare Gun"
- "TF_Weapon_LunchBox" "Lunch Box"
- "TF_Wearable_Shield" "Backstab Shield"
- "TF_Weapon_Jar" "Jar Based Karate"
- "TF_Weapon_CompoundBow" "Bow"
- "TF_Scout_Hat_1" "Batter's Helmet"
- "TF_Sniper_Hat_1" "Trophy Belt"
- "TF_Soldier_Hat_1" "Soldier's Stash"
- "TF_Demo_Hat_1" "Demoman's Fro"
- "TF_Medic_Hat_1" "Prussian Pickelhaube"
- "TF_Pyro_Hat_1" "Pyro's Beanie"
- "TF_Heavy_Hat_1" "Football Helmet"
- "TF_Engineer_Hat_1" "Mining Light"
- "TF_Spy_Hat_1" "Fancy Fedora"
- // Death strings
- "DeathMsg_Suicide" "bid farewell, cruel world!"
- "DeathMsg_AssistedSuicide" "finished off"
- "DeathMsg_Fall" "fell to a clumsy, painful death"
- "Msg_Captured" "captured"
- "Msg_Defended" "defended"
- "Msg_Dominating" "is DOMINATING"
- "Msg_Revenge" "got REVENGE on"
- "Msg_PickedUpFlag" "picked up the intelligence!"
- "Msg_CapturedFlag" "captured the intelligence!"
- "Msg_DefendedFlag" "defended the intelligence!"
- "TF_OK" "OK"
- "TF_Spy_DisguiseRemoved" "Your disguise has been removed."
- "TF_Spy_Disguising" "Disguising as %s1 %s2..."
- "TF_Spy_Disguised_as" "You are disguised as a %s1 %s2."
- "TF_Spy_DisguiseWeapon" "Disguise Weapon: %s1."
- "TF_Spy_Disguise_Team_Blue" "BLU"
- "TF_Spy_Disguise_Team_Red" "RED"
- "TF_Object_Sentry" "Sentry Gun"
- "TF_Object_Dispenser" "Dispenser"
- "TF_Object_Tele_Entrance" "Teleporter Entrance"
- "TF_Object_Tele_Exit" "Teleporter Exit"
- "TF_object_sapper" "Sapper"
- "TF_Object_Sentry_360" "Sentry"
- "TF_Object_Tele_Entrance_360" "Entrance"
- "TF_Object_Tele_Exit_360" "Exit"
- "TF_ObjStatus_SentryGun_Building" "Sentry Gun Building... %s1"
- "TF_ObjStatus_SentryGun_Level1" "Sentry Gun ( Level %s1 ) Health %s2 Shells %s3"
- "TF_ObjStatus_SentryGun_Level3" "Sentry Gun ( Level 3 ) Health %s1 Shells %s2 Rockets %s3"
- "TF_ObjStatus_Dispenser_Building" "Dispenser Building... %s1"
- "TF_ObjStatus_Dispenser" "Dispenser ( Level %s1 ) Health %s1"
- "TF_ObjStatus_Teleporter_Entrance_Building" "Teleporter Entrance Building... %s1"
- "TF_ObjStatus_Teleporter_Entrance" "Teleporter Entrance (Level %s1 ) Health %s1 Status - %s2"
- "TF_ObjStatus_Teleporter_Exit_Building" "Teleporter Exit Building... %s1"
- "TF_ObjStatus_Teleporter_Exit" "Teleporter Exit (Level %s1 ) Health %s1 Status - %s2"
- "TF_ObjStatus_Sapper_Building" "Sapper Building... %s1"
- "TF_ObjStatus_Sapper" "Sapper Health %s1 Target Health %s2"
- "TF_Obj_Teleporter_State_Entrance_Idle" "Looking for Exit"
- "TF_Obj_Teleporter_State_Exit_Idle" "Looking for Entrance"
- "TF_Obj_Teleporter_State_Ready" "Ready"
- "TF_Obj_Teleporter_State_Charging" "Charging"
- "Teleporter_entrance_idle" "This teleporter does not have a matching exit."
- "Teleporter_exit_idle" "This teleporter does not have a matching entrance."
- //
- // Level strings
- //
- // Generic CP level strings
- "CP5_red_setup_goal" "Capture all five of the Control Points to win the game!"
- "CP5_blue_setup_goal" "Capture all five of the Control Points to win the game!"
- "CP_setup_30sec" "Game begins in 30 seconds!"
- "CP_setup_10sec" "Game begins in 10 seconds!"
- "CP_cap_cp3" "the Central Control Point"
- "CP_cap_red_cp1" "the RED Base"
- "CP_cap_blue_cp1" "the BLU Base"
- // Dustbowl level strings
- "Dustbowl_red_setup_goal" "Defend the Control points against team BLU!"
- "Dustbowl_blue_setup_goal" "Capture both Control Points to win the round and advance!"
- "Dustbowl_red_final_goal" "Defend the final two Control Points or the enemy will win the game!"
- "Dustbowl_blue_final_goal" "Capture the final two Control Points to win the game!"
- "Dustbowl_team1" "Attackers"
- "Dustbowl_team2" "Defenders"
- "Dustbowl_you_secure_one" "You secured\nCommand Point ONE !!"
- "Dustbowl_you_secure_two" "You secured\nCommand Point TWO !!"
- "Dustbowl_protect_HQ" "Protect your HQ from\nthe attacking team !!"
- "Dustbowl_bring_flag" "Bring your flag\nto the HQ !!"
- "Dustbowl_take_flag_one" "Take the flag to\nCommand Point ONE."
- "Dustbowl_take_flag_two" "Take the flag to\nCommand Point TWO."
- "Dustbowl_take_flag_HQ" "Take the flag to the HQ !!"
- "Dustbowl_blue_secures_one" "Team BLU Secures\nCommand Point ONE !!"
- "Dustbowl_blue_secures_two" "Team BLU Secures\nCommand Point TWO !!"
- "Dustbowl_flag_returned" "Flag has returned to base."
- "Dustbowl_90_secs" "90 seconds till gates open."
- "Dustbowl_60_secs" "60 seconds till gates open."
- "Dustbowl_30_secs" "30 seconds till gates open."
- "Dustbowl_10_secs" "10 seconds till gates open."
- "Dustbowl_gates_open" "Gates are open !!"
- "Dustbowl_five_minutes_left" "Time remaining:\nFive minutes"
- "Dustbowl_four_minutes_left" "Time remaining:\nFour minutes"
- "Dustbowl_three_minutes_left" "Time remaining:\nThree minutes"
- "Dustbowl_two_minutes_left" "Time remaining:\nTwo minutes"
- "Dustbowl_sixty_seconds_left" "Time remaining:\nSixty seconds"
- "Dustbowl_thirty_seconds_left" "Time remaining:\nThirty seconds"
- "Dustbowl_attackers_win" "The Headquarters has\nbeen captured !!"
- "Dustbowl_defenders_win" "The Headquarters has\nbeen successfully defended !!"
- "Dustbowl_cap_1_A" "First Cap, Stage One"
- "Dustbowl_cap_1_B" "Second Cap, Stage One"
- "Dustbowl_cap_2_A" "First Cap, Stage Two"
- "Dustbowl_cap_2_B" "Second Cap, Stage Two"
- "Dustbowl_cap_3_A" "First Cap, Stage Three"
- "Dustbowl_cap_3_B" "the Rocket, Final Cap"
- // Goldrush level strings
- "Goldrush_red_setup_goal" "Prevent the enemy team from moving the cart to your base!"
- "Goldrush_blue_setup_goal" "Move the cart to the Control Points to win the round and advance!"
- "Goldrush_red_final_goal" "Prevent the cart from moving to your base or the enemy will win the game!"
- "Goldrush_blue_final_goal" "Move the cart to the enemy base to destroy it and win the game!"
- "Goldrush_team1" "Attackers"
- "Goldrush_team2" "Defenders"
- "Goldrush_cap_1_A" "First Cap, Stage One"
- "Goldrush_cap_1_B" "Second Cap, Stage One"
- "Goldrush_cap_2_A" "First Cap, Stage Two"
- "Goldrush_cap_2_B" "Second Cap, Stage Two"
- "Goldrush_cap_3_A" "First Cap, Stage Three"
- "Goldrush_cap_3_B" "Second Cap, Stage Three"
- "Goldrush_cap_3_C" "Atomic pit, Final Cap"
- // Badwater level strings
- "Badwater_cap_1" "First Capture point"
- "Badwater_cap_2" "Second Capture point"
- "Badwater_cap_3" "Third Capture point"
- "Badwater_cap_4" "Final Capture point"
- // 2fort level strings
- "2fort_red_setup_goal" "Grab the Intelligence Briefcase from the enemy basement. Return to your basement to win!"
- "2fort_blue_setup_goal" "Grab the Intelligence Briefcase from the enemy basement. Return to your basement to win!"
- // Granary level strings
- "Granary_red_setup_goal" "Capture all five Control Points to win the game!"
- "Granary_blue_setup_goal" "Capture all five Control Points to win the game!"
- "Granary_cap_cp3" "the Central Control Point"
- "Granary_cap_red_cp2" "the RED Warehouse"
- "Granary_cap_red_cp1" "the RED Base"
- "Granary_cap_blue_cp2" "the BLU Warehouse"
- "Granary_cap_blue_cp1" "the BLU Base"
- // Gravelpit level strings
- "Gravelpit_red_setup_goal" "Defend all three Control Points against team BLU to win the game!"
- "Gravelpit_blue_setup_goal" "Capture all three Controls Points to win! First capture A and B, then move on to C."
- "Gravelpit_cap_A" "cap A, the Radio Tower"
- "Gravelpit_cap_B" "cap B, the Radar"
- "Gravelpit_cap_C" "cap C, the Laser Gun"
- // Hydro level strings
- "Hydro_red_setup_goal" "Capture BLU's single Control Point to win the round. Prevent them from doing the same!"
- "Hydro_blue_setup_goal" "Capture RED's single Control Point to win the round. Prevent them from doing the same!"
- "Hydro_red_base_attack" "Capture team BLU's final Control Point to win the game!"
- "Hydro_red_base_defend" "Defend your final Control Point against BLU or they will win!"
- "Hydro_blue_base_attack" "Capture team RED's final Control Point to win the game!"
- "Hydro_blue_base_defend" "Defend your final Control Point against RED or they will win!"
- "Hydro_cap_red_base" "the RED Base"
- "Hydro_cap_blue_base" "the BLU Base"
- "Hydro_cap_radar_dish" "the Radar Dish"
- "Hydro_cap_dam" "the Dam"
- "Hydro_cap_power_plant" "the Power Plant"
- "Hydro_cap_warehouse" "the Warehouse"
- // Well level strings
- "Well_red_setup_goal" "Capture all five of the Control Points to win the game!"
- "Well_blue_setup_goal" "Capture all five of the Control Points to win the game!"
- "Well_setup_30sec" "Game begins in 30 seconds!"
- "Well_setup_10sec" "Game begins in 10 seconds!"
- "Well_cap_center" "Central Control Point"
- "Well_cap_red_two" "the RED Warehouse"
- "Well_cap_red_rocket" "the RED Base"
- "Well_cap_blue_two" "the BLU Warehouse"
- "Well_cap_blue_rocket" "the BLU Base"
- // Pipeline level strings
- "Pipeline_setup_goal" "Move your cart to the capture point first to win this heat!"
- "Pipeline_final_goal" "Move your cart to destroy the enemy base before they destroy yours!"
- "Pipeline_cap_1_red" "Red's first Capture point"
- "Pipeline_cap_1_blue" "Blue's first Capture point"
- "Pipeline_cap_2_red" "Red's second Capture point"
- "Pipeline_cap_2_blue" "Blue's second Capture point"
- "Pipeline_cap_3_red" "Red's final capture point"
- "Pipeline_cap_3_blue" "Blue's final capture point"
- // Badlands level strings
- "Badlands_cap_cp3" "the Central Control Point"
- "Badlands_cap_red_cp2" "the RED Spire"
- "Badlands_cap_red_cp1" "the RED Base"
- "Badlands_cap_blue_cp2" "the BLU Spire"
- "Badlands_cap_blue_cp1" "the BLU Base"
- "Arena_cap" "the Control Point"
- // Win panel strings
- "Winpanel_Team1" "TEAM"
- "Winpanel_Team2" "Team"
- "Winpanel_BlueWins" "BLU TEAM WINS!"
- "Winpanel_BlueAdvances" "BLU TEAM SEIZES AREA"
- "Winpanel_BlueDefends" "BLU TEAM DEFENDS!"
- "Winpanel_RedWins" "RED TEAM WINS!"
- "Winpanel_RedAdvances" "RED TEAM SEIZES AREA"
- "Winpanel_RedDefends" "RED TEAM DEFENDS!"
- "Winpanel_TeamWins" "%s1 %s2 WINS!"
- "Winpanel_TeamLost" "%s1 %s2 LOST!"
- "Winpanel_TeamAdvances" "%s1 %s2 SEIZES AREA"
- "Winpanel_TeamDefends" "%s1 %s2 DEFENDS!"
- "Winpanel_BlueMVPs" "BLU Team MVPs:"
- "Winpanel_RedMVPs" "RED Team MVPs:"
- "Winpanel_TopPlayers" "Top Players:"
- "Winpanel_PointsThisRound" "Points this round:"
- "Winpanel_CapturePointsRemaining" "%s1 more areas to win"
- "Winpanel_CapturePointRemaining" "%s1 more area to win"
- "Winpanel_WinningCapture" "Winning capture: %s1"
- "Winreason_AllPointsCaptured" "%s1 captured all control points"
- "Winreason_FlagCaptureLimit" "%s1 captured the enemy intelligence %s2 times"
- "Winreason_OpponentsDead" "%s1 killed all opponents during sudden death"
- "Winreason_DefendedUntilTimeLimit" "%s1 successfully defended until time ran out"
- "Winreason_TimeLimit" "%s1 had more points when the time limit was reached"
- "Winreason_WinLimit" "%s1 had more points when the win limit was reached"
- "Winreason_Stalemate" "You're all losers"
- "Winreason_Arena" "%s1 killed all opponents"
- "Winreason_PayloadRace" "%s1 won the payload race"
- //Tournament
- "Tournament_WaitingForTeams" "Waiting for teams to organize"
- "Tournament_Countdown" "Starting in %s1 seconds... Press 'F4' to cancel"
- "Tournament_TeamReady" "Ready"
- "Tournament_TeamNotReady" "Not Ready"
- "Tournament_WinConditions" "Win Conditions: "
- "Tournament_WinConditionsMinute" "minute"
- "Tournament_WinConditionsRound" "round"
- "Tournament_WinConditionsWin" "win"
- "Tournament_WinConditionsMinutes" "minutes"
- "Tournament_WinConditionsRounds" "rounds"
- "Tournament_WinConditionsWins" "wins"
- "Tournament_WinConditionsNone" "None"
- "Tournament_WinConditionsSecond" "second"
- "Tournament_WinConditionsSeconds" "seconds"
- "Tournament_TeamSetupNotReady" "Team Not Ready"
- "Tournament_TeamSetupReady" "Team Ready"
- "Tournament_Instructions" "F4 = change team name/status"
- "Tournament_TeamNamePanel" "Team Name"
- "Winpanel_TournamentTeamWins" "%s1 WINS!"
- "Winpanel_TournamentTeamLost" "%s1 LOST!"
- "Winpanel_TournamentTeamAdvances" "%s1 SEIZES AREA"
- "Winpanel_TournamentTeamDefends" "%s1 DEFENDS!"
- "Winpanel_TournamentMVPs" "%s1 MVPs:"
- "Tournament_TeamName_Change" "%s1 changed team name to %s2"
- "Tournament_ReadyState_Change" "%s1 changed team state to %s2"
- "Tournament_StopWatchNoCap" "Capture time not yet set"
- "Tournament_StopWatchPointCaptureAttacker" "Capture %s1 %s2 to win!"
- "Tournament_StopWatchPointCaptureDefender" "Defend %s1 %s2 to win!"
- "Tournament_StopWatchPointCaptureSpectator" "Attackers need %s1 %s2 to win"
- "Tournament_StopWatch_Point" "point"
- "Tournament_StopWatch_Points" "points"
- "Tournament_StopWatch_TimeVictory" "Beat %s1's time to win!"
- "Tournament_StopWatch_TimeVictoryDefender" "%s1's time"
- "Tournament_StopWatch_LabelDefender" "Stop %s1's advance!"
- "Tournament_StopWatch_AttackerScore" "Beat %s1's score to win!"
- "Tournament_StopWatch_GoalTextPointsAndTime" "%s1 got %s2 in just %s3. If %s4 gets %s5 faster, they win!"
- "Tournament_StopWatch_GoalTextPointsAndTime2" "If %s1 doesn't beat %s2's time, they can still win by capturing more points. To win, %s3 needs to capture %s4 before the round ends!"
- "Tournament_StopWatch_GoalTextPoints" "%s1 didn't capture any points last round. If %s2 captures 1 point, they win!"
- // Misc. strings
- "TF_Gates_90_secs" "90 seconds till gates open."
- "TF_Gates_60_secs" "60 seconds till gates open."
- "TF_Gates_30_secs" "30 seconds till gates open."
- "TF_Gates_10_secs" "10 seconds till gates open."
- "TF_Gates_open" "Gates are open !!"
- "TF_Time_FiveMinutesLeft" "Time remaining:\nFive minutes"
- "TF_Time_FourMinutesLeft" "Time remaining:\nFour minutes"
- "TF_Time_ThreeMinutesLeft" "Time remaining:\nThree minutes"
- "TF_Time_TwoMinutesLeft" "Time remaining:\nTwo minutes"
- "TF_Time_SixtySecondsLeft" "Time remaining:\nSixty seconds"
- "TF_Time_ThirtySecondsLeft" "Time remaining:\nThirty seconds"
- "TF_Time_attackers_win" "Attackers win !!\nThe command points have\nall been captured !!"
- "TF_Time_defenders_win" "Defenders win !!\nThe command points have\nbeen successfully defended !!"
- // Attack/Defend strings
- "TF_AD_TakeFlagToPoint" "Take the flag to\nthe Command Point."
- "TF_AD_YouSecuredPoint" "You secured\nCommand Point %s1 !!"
- "TF_AD_AttackersSecuredPoint" "Attackers Secured\nCommand Point %s1 !!"
- "TF_AD_FlagReturned" "Flag has returned to base."
- // CTF strings
- "TF_CTF_PlayerPickup" "You PICKED UP the ENEMY INTELLIGENCE!\n\nReturn to BASE!"
- "TF_CTF_PlayerTeamPickup" "Your team PICKED UP the ENEMY INTELLIGENCE!"
- "TF_CTF_OtherTeamPickup" "Your INTELLIGENCE has been PICKED UP!"
- "TF_CTF_PlayerCapture" "You CAPTURED the ENEMY INTELLIGENCE!"
- "TF_CTF_PlayerTeamCapture" "Your team CAPTURED the ENEMY INTELLIGENCE!"
- "TF_CTF_OtherTeamCapture" "Your INTELLIGENCE was CAPTURED!"
- "TF_CTF_PlayerDrop" "You dropped the ENEMY INTELLIGENCE!"
- "TF_CTF_PlayerTeamDrop" "The ENEMY INTELLIGENCE was dropped!"
- "TF_CTF_OtherTeamDrop" "Your INTELLIGENCE has been dropped!"
- "TF_CTF_PlayerTeamReset" "Your INTELLIGENCE has been returned!"
- "TF_CTF_OtherTeamReset" "The ENEMY INTELLIGENCE was returned!"
- "TF_CTF_Wrong_Goal" "Take the INTELLIGENCE back to YOUR BASE."
- "TF_CTF_No_Invuln" "You cannot be INVULNERABLE while carrying the ENEMY INTELLIGENCE!"
- "TF_CTF_No_Tele" "You cannot TELEPORT while carrying the ENEMY INTELLIGENCE!"
- "Team_Capture_Linear" "Preceding\npoint\nnot owned!"
- "Team_Capture_Blocked" "Capture\nblocked\nby enemy"
- "Team_Blocking_Capture" "Blocking\nenemy\ncapture!"
- "Team_Reverting_Capture" "Reverting\ncapture!"
- "Team_Waiting_for_teammate" "Waiting for\nteammate"
- "Team_Cannot_Capture" "Your team can't\ncapture this!"
- "Team_Capture_OwnPoint" "Defend\nthis point."
- "Team_Capture_NotNow" "No capturing\nat this time."
- "Team_Capture_Owned" "Capture Point\nalready owned."
- "Team_Progress_Blocked" "Progress\nblocked\nby enemy"
- "Cant_cap_stealthed" "Cannot capture point\n while stealthed."
- "Cant_cap_disguised" "Cannot capture point\n while disguised."
- "Cant_cap_invuln" "Cannot capture point\n while invulnerable."
- "Cant_cap_stunned" "Cannot capture point\n while stunned."
- // Invade strings
- "TF_Invade_FlagReturned" "The FLAG has returned!"
- "TF_Invade_PlayerPickup" "You PICKED UP the FLAG!\n\nTake it to the ENEMY BASE!"
- "TF_Invade_PlayerTeamPickup" "Your team PICKED UP the FLAG!"
- "TF_Invade_OtherTeamPickup" "The ENEMY has PICKED UP the FLAG!"
- "TF_Invade_PlayerCapture" "You CAPTURED the FLAG!"
- "TF_Invade_PlayerTeamCapture" "Your team CAPTURED the FLAG!"
- "TF_Invade_OtherTeamCapture" "The ENEMY CAPTURED the FLAG!"
- "TF_Invade_PlayerFlagDrop" "You dropped the FLAG!"
- "TF_Invade_FlagDrop" "The FLAG was dropped!"
- "TF_Invade_Wrong_Goal" "Take the flag to the ENEMY BASE."
- "TF_Invade_FlagNeutral" "The FLAG has become NEUTRAL!\nGet the FLAG!"
- "TF_Flag_AltFireToDrop" "Press ALT-FIRE to drop the flag."
- "FreezePanel_NoKiller" "You were killed"
- "FreezePanel_Killer" "You were killed by"
- "FreezePanel_Killer_Dead" "You were killed by the late"
- "FreezePanel_Nemesis" "You were killed again by"
- "FreezePanel_Nemesis_Dead" "You were killed again by the late"
- "FreezePanel_KillerObject" "You were killed by the %objectkiller% of"
- "FreezePanel_KillerObject_Dead" "You were killed by the %objectkiller% of the late"
- "FreezePanel_KillerHealth" "Health left: %s1"
- "FreezePanel_Callout" "A bit of you!"
- "FreezePanel_Callout2" "Another bit!"
- "FreezePanel_Callout3" "More bits!"
- "FreezePanel_Item" "%killername% is wielding:"
- "Callout_Ragdoll" "You!"
- "Callout_Head" "Your head!"
- "Callout_Foot" "Your foot!"
- "Callout_Hand" "Your hand!"
- "Callout_Torso" "Your torso!"
- "Callout_Organ1" "Your spleen!"
- "Callout_Organ2" "Your lungs!"
- "Callout_Organ3" "Your liver!"
- "Callout_Organ4" "Your pancreas!"
- "Callout_Organ5" "Your kidney!"
- "Callout_Organ6" "Your appendix!"
- "WaitingForPlayersPanel_WaitOnPlayers" "Waiting for other players"
- "WaitingForPlayersPanel_WaitEnding" "Starting Game"
- "ControlPointIconCappers" "x%numcappers%"
- "game_WaitingForPlayers" "Waiting For Players"
- "game_Overtime" "Overtime"
- "game_Setup" "Setup"
- "EnterStalemate" "Sudden Death Mode!\nNo more respawning!"
- "game_SuddenDeath" "Sudden Death"
- "game_stalemate_cant_change_class" "%s1 seconds have passed.\nYou can't change class in Sudden Death Mode now!"
- "TF_CantChangeClassNow" "You can't change class at this time."
- "TF_CantChangeTeamNow" "You can't change team at this time."
- //----------------------------------------------------------------------------------------
- // Intro
- "Gametype_CTF" "Capture the Flag"
- "Gametype_CP" "Control Points"
- "Gametype_Escort" "Payload"
- "Gametype_Arena" "Arena"
- "Gametype_EscortRace" "Payload Race"
- "Intro_Title" "Game Mode Introduction: %gamemode%"
- "Intro_CaptureIntro" "Welcome to the Capture Point game mode introduction."
- "Intro_capturepoints" "Your team must own 5 Capture Points to win.\nThe HUD shows which team owns each capture point."
- "Intro_fakecapture" "Stand near the Capture Point to capture it.\nThe HUD shows your capture progress."
- "Intro_multcapture" "Multiple team members capture points faster!\nHelp your team out!"
- "Intro_yourpoint" "Don't let the enemy capture your last point!\nDefend it or you lose!"
- // Capture the Files Intro
- "Intro_ctf_intro" "Game Mode Introduction: Each team must capture the enemy's secret files, while defending their own."
- "Intro_ctf_red_assault_base" "Assault the enemy base to steal their secret files."
- "Intro_ctf_red_steal_files" "Steal the briefcase from the basement of the enemy base."
- "Intro_ctf_red_return_and_cap" "Return the briefcase to the desk in your team's basement to capture it and score."
- "Intro_ctf_red_defend" "Don't forget to help defend your team's briefcase from the enemy!"
- "Intro_ctf_blue_assault_base" "Assault the enemy base to steal their secret files."
- "Intro_ctf_blue_steal_files" "Steal the briefcase from the basement of the enemy base."
- "Intro_ctf_blue_return_and_cap" "Return the briefcase to the desk in your team's basement to capture it and score."
- "Intro_ctf_blue_defend" "Don't forget to help defend your team's briefcase from the enemy!"
- // Gravelpit intro
- "Intro_attack_defense_intro" "This is an attack defense map, \nBLU tries to capture areas while RED tries to stop them."
- "Intro_attack_defense_capping" "BLU must stand near the Capture Point to capture it.\nThe HUD shows your capture progress."
- "Intro_attack_defense_cap_a" "BLU must capture both Capture point A ..."
- "Intro_attack_defense_cap_b" "and also Capture point B. \nBLU can capture the points in any order."
- "Intro_attack_defense_cap_final" "After BLU owns capture point A and capture point B the final Capture point unlocks"
- "Intro_attack_defense_cap_timer" "BLU earns 3 minutes on the timer for each succesful captured point. RED cannot capture points back once BLU own them."
- //----------------------------------------------------------------------------------------
- // Hints
- "Hint_spotted_a_friend" "You have spotted a teammate!"
- "Hint_spotted_an_enemy" "You have spotted an enemy!"
- "Hint_killing_enemies_is_good" "You killed an enemy!"
- "Hint_out_of_ammo" "Your weapon is out of ammo!"
- "Hint_turn_off_hints" "You can turn off hints in the options menu,\n under Options -> Multiplayer -> Advanced -> 'Auto Help'"
- "Hint_pickup_ammo" "Pick up ammo from fallen weapons!"
- "Hint_Cannot_Teleport_With_Flag" "You cannot teleport when you have the briefcase."
- "Hint_Cannot_Cloak_With_Flag" "You cannot cloak when you have the briefcase."
- "Hint_Cannot_Disguise_With_Flag" "You cannot disguise when you have the briefcase."
- "Hint_Cannot_Attack_While_Cloaked" "You cannot attack while cloaked."
- "Hint_Cannot_Invuln_With_Flag" "You cannot go invulnerable when you have the briefcase."
- "Hint_Cannot_Attack_While_Feign_Armed" "You cannot attack while feign death is armed."
- "Hint_Cannot_Arm_Feign_Now" "You need a full cloak meter to arm feign death."
- "Hint_ClassMenu" "Press '%changeclass%' to change your player class."
- // Altfires
- "Hint_altfire_sniperrifle" "You can hit '%attack2%' to zoom with your sniper rifle."
- "Hint_altfire_grenadelauncher" "You can hit '%attack2%' to detonate stickybombs even while using your grenade launcher."
- "Hint_altfire_pipebomblauncher" "You can hit '%attack2%' to detonate stickybombs launched with your stickybomb launcher."
- "Hint_altfire_rotate_building" "You can hit '%attack2%' to rotate buildings before you place them."
- // Soldier specific
- "Hint_Soldier_rpg_reload" "Hit '%reload%' to reload your rocket launcher.\nReload it whenever you're out of combat!"
- // Engineer specific
- "Hint_Engineer_use_wrench_onown" "Hit constructing objects with your wrench\nto make them build faster!"
- "Hint_Engineer_use_wrench_onother" "Hit your teammate's constructing objects with your wrench\nto help them build faster!"
- "Hint_Engineer_build_sentrygun" "Build sentry guns to defend your team's base.\nThe fourth slot in your weapon selection holds buildables."
- "Hint_Engineer_build_dispenser" "Build Dispensers to help your teammates to resupply.\nThe fourth slot in your weapon selection holds buildables."
- "Hint_Engineer_build_teleporters" "Build Teleporters to help your team defend forward areas.\nThe fourth slot in your weapon selection holds buildables."
- "Hint_Engineer_pickup_metal" "Pick up metal from fallen weapons\nto use in building objects!"
- "Hint_Engineer_repair_object" "Hit damaged objects with your wrench to repair them!"
- "Hint_Engineer_metal_to_upgrade" "You need more metal to upgrade your sentry gun!"
- "Hint_Engineer_upgrade_sentrygun" "Upgrade sentry guns by hitting them with your wrench.\nThey can be upgraded all the way to level 3!"
- "Hint_object_has_sapper" "This building is being destroyed by a sapper!\n Shoot the sapper to destroy it!"
- "Hint_object_your_object_sapped" "One of your buildings is being destroyed!"
- "Hint_enemy_using_dispenser" "An enemy is using your dispenser!"
- "Hint_enemy_using_tp_entrance" "An enemy is near your teleporter entrance!"
- "Hint_enemy_using_tp_exit" "An enemy is near your teleporter exit!"
- "WinPanel_Red_Team_Wins" "RED Team Wins"
- "WinPanel_Blue_Team_Wins" "BLU Team Wins"
- "WinPanel_Stalemate" "STALEMATE!"
- "StatPanel_Title_Dead" "On the bright side..."
- "StatPanel_Title_Alive" "Well, that was impressive! Last round:"
- "StatPanel_Format_Close" "That round: %s1 Your best: %s2"
- "StatPanel_Kills_Best" "You had more kills as %s1 that round than your previous best."
- "StatPanel_Captures_Best" "You had more captures as %s1 that round than your previous best."
- "StatPanel_Defenses_Best" "You defended more points as %s1 that round than your previous best."
- "StatPanel_DamageDealt_Best" "You've caused more damage as %s1 than your previous best."
- "StatPanel_PlayTime_Best" "You stayed alive as %s1 longer that round than your previous best."
- "StatPanel_Healing_Best" "You healed more as %s1 that round than your previous best."
- "StatPanel_Invulnerable_Best" "You went invulnerable more that round than your previous best."
- "StatPanel_KillAssists_Best" "You had more kill assists that round as %s1 than your previous best."
- "StatPanel_Backstabs_Best" "You had more backstabs that round than your previous best."
- "StatPanel_HealthLeached_Best" "You stole more health from enemy Medics and dispensers that round than your previous best."
- "StatPanel_BuildingsBuilt_Best" "You built more buildings that round than your previous best."
- "StatPanel_BuildingsDestroyed_Best" "You destroyed more buildings that round as %s1 than your previous best."
- "StatPanel_Headshots_Best" "You had more headshots that round than your previous best."
- "StatPanel_SentryKills_Best" "Your sentry gun had more kills that round than your previous best."
- "StatPanel_Teleports_Best" "Your teleporter was used more that round than your previous best."
- "StatPanel_Dominations_Best" "You dominated more new opponents that round as %s1 than your previous best."
- "StatPanel_Revenge_Best" "You got revenge on more opponents that round as %s1 than your previous best."
- "StatPanel_PointsScored_Best" "You scored more points that round as %s1 than your previous best."
- "StatPanel_Kills_Tie" "You tied your record for kills as %s1 that round."
- "StatPanel_Captures_Tie" "You tied your record for captures as %s1 that round."
- "StatPanel_Defenses_Tie" "You tied your record for defenses as %s1 that round."
- "StatPanel_DamageDealt_Tie" "You tied your record for damage dealt as %s1 that round."
- "StatPanel_PlayTime_Tie" "You tied your record for time alive as %s1 that round."
- "StatPanel_Healing_Tie" "You tied your record for healing as %s1 that round."
- "StatPanel_Invulnerable_Tie" "You tied your record for invulns that round."
- "StatPanel_KillAssists_Tie" "You tied your record for kill assists as %s1 that round."
- "StatPanel_Backstabs_Tie" "You tied your record for backstabs that round."
- "StatPanel_HealthLeached_Tie" "You tied your record for health stolen from the enemy that round."
- "StatPanel_BuildingsBuilt_Tie" "You tied your record for buildings built that round."
- "StatPanel_BuildingsDestroyed_Tie" "You tied your record for buildings destroyed as %s1 that round."
- "StatPanel_Headshots_Tie" "You tied your record for headshots that round."
- "StatPanel_SentryKills_Tie" "You tied your record for kills by your sentry gun that round."
- "StatPanel_Teleports_Tie" "You tied your record for teleports that round."
- "StatPanel_Dominations_Tie" "You tied your record for opponents dominated as %s1 that round."
- "StatPanel_Revenge_Tie" "You tied your record for revenge as %s1 that round."
- "StatPanel_PointsScored_Tie" "You tied your record for points scored as %s1 that round."
- "StatPanel_Kills_Close" "You came close to your record for kills as %s1 that round."
- "StatPanel_Captures_Close" "You came close to your record for captures as %s1 that round."
- "StatPanel_Defenses_Close" "You came close to your record for defenses as %s1 that round."
- "StatPanel_DamageDealt_Close" "You came close to your record for damage dealt as %s1 that round."
- "StatPanel_PlayTime_Close" "You came close to your record for time alive as %s1 that round."
- "StatPanel_Healing_Close" "You came close to your record for healing as %s1 that round."
- "StatPanel_Invulnerable_Close" "You came close to your record for invulns that round."
- "StatPanel_KillAssists_Close" "You came close to your record for kill assists as %s1 that round."
- "StatPanel_Backstabs_Close" "You came close to your record for backstabs that round."
- "StatPanel_HealthLeached_Close" "You came close to your record for health stolen from the enemy that round."
- "StatPanel_BuildingsBuilt_Close" "You came close to your record for buildings built that round."
- "StatPanel_BuildingsDestroyed_Close" "You came close to your record for buildings destroyed as %s1 that round."
- "StatPanel_Headshots_Close" "You came close to your record for headshots that round."
- "StatPanel_SentryKills_Close" "You came close to your record for kills by your sentry gun that round."
- "StatPanel_Teleports_Close" "You came close to your record for teleports that round."
- "StatPanel_Dominations_Close" "You came close to your record for opponents dominated as %s1 that round."
- "StatPanel_Revenge_Close" "You came close to your record for revenge as %s1 that round."
- "StatPanel_PointsScored_Close" "You came close to your record for points scored as %s1 that round."
- "StatPanel_Label_Kills" "# Kills: "
- "StatPanel_Label_DamageDealt" "Damage dealt: "
- "StatPanel_Label_PlayTime" "Play time: "
- "StatPanel_Label_Healing" "Health points healed: "
- "StatPanel_Label_Invulnerable" "Invulnerable activated: "
- "StatPanel_Label_Backstabs" "# Backstabs: "
- "StatPanel_Label_HealthLeached" "Health leached: "
- "StatPanel_Label_Buildings_Built" "# Buildings built: "
- "StatPanel_Label_SentryKills" "# Kills by sentry: "
- "StatPanel_Label_Teleports" "# uses of teleport: "
- "StatSummary_Label_PerformanceReport" "YOUR PERFORMANCE REPORT"
- "StatSummary_Label_BestMoments" "YOUR BEST MOMENTS"
- "StatSummary_Label_AsAnyClass" "As any class:"
- "StatSummary_Label_TIP" "TIP"
- "StatSummary_ScoreAsClassFmt" "%s1 (as %s2)"
- "StatSummary_Records" "RECORDS:"
- "StatSummary_StatTitle_MostPoints" "Most points"
- "StatSummary_StatTitle_AvgPoints" "Avg points"
- "StatSummary_StatTitle_MostKills" "Most kills"
- "StatSummary_StatTitle_AvgKills" "Avg kills"
- "StatSummary_StatTitle_MostCaptures" "Most captures"
- "StatSummary_StatTitle_AvgCaptures" "Avg captures"
- "StatSummary_StatTitle_MostAssists" "Most assists"
- "StatSummary_StatTitle_AvgAssists" "Avg assists"
- "StatSummary_StatTitle_MostDamage" "Most damage"
- "StatSummary_StatTitle_AvgDamage" "Avg damage"
- "StatSummary_StatTitle_TotalPlaytime" "Total playtime"
- "StatSummary_StatTitle_LongestLife" "Longest life"
- "Tip_Fmt" "Tip: %s1"
- "Tip_1_Count" "5"
- "Tip_1_1" "As a Scout, jump again in mid-air to change direction, and avoid enemy fire."
- "Tip_1_2" "As a Scout, you capture control points twice as fast as other classes."
- "Tip_1_3" "As a Scout, you're most effective when you stay moving and use your speed to your advantage."
- "Tip_1_4" "As a Scout, your Scattergun is lethal at point blank range."
- "Tip_1_5" "As a Scout, your Pistol is great for picking off enemies at a distance."
- "Tip_2_Count" "4"
- "Tip_2_1" "As a Sniper, the longer you spend zoomed in the scope, the more damage the shot will do."
- "Tip_2_2" "As a Sniper, aim for the head to do critical damage."
- "Tip_2_3" "As a Sniper, zoom with the sniper rifle by hitting %attack2%."
- "Tip_2_4" "As a Sniper, use your secondary submachine gun to deal with nearby enemies."
- "Tip_3_Count" "4"
- "Tip_3_1" "As a Soldier, you can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground."
- "Tip_3_2" "As a Soldier, aim rockets at enemy's feet to ensure they can't avoid the explosion damage."
- "Tip_3_3" "As a Soldier, make sure you keep your rocket launcher loaded. Hit %reload% to reload it at any time."
- "Tip_3_4" "Hit %voicemenu 0 0% to call for a Medic if you get hurt. Nearby Medics will be notified of your need."
- "Tip_4_Count" "4"
- "Tip_4_1" "As a Demoman, hit %attack% to fire sticky bombs and then use %attack2% to detonate them later."
- "Tip_4_2" "As a Demoman, the longer you hold down the fire button, the farther the shot will go."
- "Tip_4_3" "As a Demoman, set off sticky bombs beneath your feet to pipe bomb jump up to great heights."
- "Tip_4_4" "As a Demoman, shoot sticky bombs onto walls and ceilings where they're hard to spot."
- "Tip_5_Count" "5"
- "Tip_5_1" "As a Medic, use your medigun to heal teammates, and buff them up to 150%% of their normal health."
- "Tip_5_2" "As a Medic, fill your �berCharge by healing teammates. Then hit %attack2% to go invulnerable."
- "Tip_5_3" "As a Medic, your �berCharge makes both you and your medigun target invulnerable for a short time."
- "Tip_5_4" "As a Medic, you fill your �berCharge faster by healing teammates who are more hurt."
- "Tip_5_5" "As a Medic, keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them."
- "Tip_6_Count" "4"
- "Tip_6_1" "As a Heavy, hold %attack2% to keep your minigun spinning, ready for approaching enemies."
- "Tip_6_2" "As a Heavy, you're a great Medic buddy. Keep a clear line of sight to your Medic to keep the medigun on you."
- "Tip_6_3" "Hit %voicemenu 0 0% to call for a Medic if you get hurt. Nearby Medics will be notified of your need."
- "Tip_6_4" "As a Heavy, your minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply."
- "Tip_7_Count" "6"
- "Tip_7_1" "As a Pyro, your flamethrower does more damage the closer you are to the enemy."
- "Tip_7_2" "As a Pyro, ambush enemies to catch them in the short range of your flamethrower. Use corners to your advantage."
- "Tip_7_3" "As a Pyro, your flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply."
- "Tip_7_4" "As a Pyro, switch to your shotgun if enemies retreat beyond the short range of your flamethrower."
- "Tip_7_5" "As a Pyro, you can often set enemies on fire and retreat, leaving them to die from the burning."
- "Tip_7_6" "Hit %voicemenu 0 0% to call for a Medic if you get hurt. Nearby Medics will be notified of your need."
- "Tip_8_Count" "8"
- "Tip_8_1" "As a Spy, use your knife to backstab enemies from behind, killing them instantly."
- "Tip_8_2" "As a Spy, disguise yourself as an enemy with your disguise kit. Beware, attacking will remove your disguise."
- "Tip_8_3" "As a Spy, hit %attack2% to cloak and become fully invisible for a short period of time."
- "Tip_8_4" "As a Spy, use your cloak to get behind enemy lines, and your disguise to move around amongst them."
- "Tip_8_5" "As a Spy, try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them."
- "Tip_8_6" "As a Spy, place your electro sappers on enemy sentry guns to destroy them. Disguises aren't lost when placing sappers."
- "Tip_8_7" "As a Spy, your electro sappers disable sentry guns before destroying them. Sap a sentry gun before attacking the Engineer."
- "Tip_8_8" "As a Spy, call for enemy Medics by hitting %voicemenu 0 0% while disguised."
- "Tip_9_Count" "6"
- "Tip_9_1" "As an Engineer, use the build tool to place sentry guns, dispensers, and teleporters."
- "Tip_9_2" "As an Engineer, you need metal to build, repair, and upgrade your buildings. Collect fallen weapons to get more metal."
- "Tip_9_3" "As an Engineer, hit your sentry gun with your wrench to upgrade it with metal. Each level adds more health and firepower."
- "Tip_9_4" "As an Engineer, build dispensers to provide your teammates with health and ammo. They also generate metal for you to use."
- "Tip_9_5" "As an Engineer, build teleporters to help your team reach the front line faster."
- "Tip_9_6" "As an Engineer, keep an eye out for enemy Spies attaching sappers to your buildings. Use your wrench to remove sappers."
- "Tip_HLTV" "You are watching SourceTV."
- "Tip_arena_Count" "7"
- "Tip_arena_1" "Keep an eye on the player count at the top of the screen to tell when your team has an advantage."
- "Tip_arena_2" "With no healthkits in the level, Medics are very valuable in Arena, protect them at all costs."
- "Tip_arena_3" "The capture point in the middle of the map will be active after 60 seconds."
- "Tip_arena_4" "You don�t respawn in Arena, so don�t die!"
- "Tip_arena_5" "No single class is most important in arena, focus on countering the other team's entire composition."
- "Tip_arena_6" "You can change your class at the start of an Arena match before the gates open."
- "Tip_arena_7" "As an Engineer, make sure you�re building dispensers to heal your teammates."
- "TF_ClassRecord_MostPoints" "Most points:"
- "TF_ClassRecord_MostKills" "Most kills:"
- "TF_ClassRecord_MostAssists" "Most assists:"
- "TF_ClassRecord_MostCaptures" "Most captures:"
- "TF_ClassRecord_MostDefenses" "Most defenses:"
- "TF_ClassRecord_MostDamage" "Most damage:"
- "TF_ClassRecord_MostDestruction" "Most destruction:"
- "TF_ClassRecord_MostDominations" "Most dominations:"
- "TF_ClassRecord_LongestLife" "Longest life:"
- "TF_ClassRecord_MostHealing" "Most healing:"
- "TF_ClassRecord_MostInvulns" "Most invulns:"
- "TF_ClassRecord_MostSentryKills" "Most kills by sentry:"
- "TF_ClassRecord_MostTeleports" "Most teleports:"
- "TF_ClassRecord_MostHeadshots" "Most headshots:"
- "TF_ClassRecord_MostBackstabs" "Most backstabs:"
- "TF_Name_change_limit_exceeded" "Name change denied (rate exceeded)."
- "Building_hud_building" "Building..."
- "Building_hud_sentry_shells" "Shells:"
- "Building_hud_sentry_rockets" "Rockets:"
- "Building_hud_sentry_upgrade" "Upgrade:"
- "Building_hud_sentry_numkills" "Kills:\n%numkills%"
- "Building_hud_dispenser_ammo" "Metal:"
- "Building_hud_tele_charging" "Charging..."
- "Building_hud_tele_times_used" "Times Used:\n%timesused%"
- "Building_hud_tele_times_used_360" "Used:\n%timesused%"
- "Building_hud_sentry_not_built" "Sentry Gun\nNot Built"
- "Building_hud_dispenser_not_built" "Dispenser\nNot Built"
- "Building_hud_tele_enter_not_built" "Teleporter Entrance\nNot Built"
- "Building_hud_tele_exit_not_built" "Teleporter Exit\nNot Built"
- "Building_hud_sentry_not_built_360" "Sentry\nNot Built"
- "Building_hud_tele_enter_not_built_360" "Entrance\nNot Built"
- "Building_hud_tele_exit_not_built_360" "Exit\nNot Built"
- "Hud_Menu_Demolish_Title" "Demolish"
- "Hud_Menu_Build_Title" "Build"
- "Hud_Menu_Disguise_Title" "Disguise"
- "Hud_Menu_Build_Cant_Afford" "Not Enough\nMetal"
- "Hud_Menu_Build_Already_Built" "Already Built"
- "Hud_Menu_Build_Cancel" "Hit '%lastinv%' to Cancel"
- "Hud_Menu_Spy_Minus_Toggle" "Minus key toggles team"
- // hud menu actions
- "Hud_Menu_Spy_Toggle" "Toggle Teams"
- "Hud_Menu_Spy_Select_Disguise" "Select Disguise"
- "Hud_Menu_Build_Action_Demolish" "Demolish"
- "Hud_Menu_Build_Action_Build" "Build"
- // prefix for subtitle
- "Voice" "Voice"
- "Cancel" "Cancel"
- "LoadingMap" "You're on your way to:"
- "TF_Ubercharge" "�BERCHARGE: %charge%%%"
- "TF_UberchargeMinHUD" "%charge%%%"
- "TF_NotBuilt" "Not Built"
- // Voice Menu
- "Voice_Menu_Medic" "MEDIC!"
- "Voice_Menu_Go" "Go! Go! Go!"
- "Voice_Menu_Help" "Help!"
- "Voice_Menu_Yes" "Yes"
- "Voice_Menu_No" "No"
- "Voice_Menu_MoveUp" "Move Up!"
- "Voice_Menu_Left" "Go Left"
- "Voice_Menu_Right" "Go Right"
- "Voice_Menu_Incoming" "Incoming"
- "Voice_Menu_CloakedSpy" "Spy!"
- "Voice_Menu_SentryAhead" "Sentry Ahead!"
- "Voice_Menu_TeleporterHere" "Teleporter Here"
- "Voice_Menu_DispenserHere" "Dispenser Here"
- "Voice_Menu_SentryHere" "Sentry Here"
- "Voice_Menu_ActivateCharge" "Activate Charge!"
- "Voice_Menu_ChargeReady" "MEDIC: �berCharge Ready"
- "Voice_Menu_Cheers" "Cheers"
- "Voice_Menu_Jeers" "Jeers"
- "Voice_Menu_Positive" "Positive"
- "Voice_Menu_Negative" "Negative"
- "Voice_Menu_NiceShot" "Nice Shot"
- "Voice_Menu_GoodJob" "Good Job"
- "Voice_Menu_BattleCry" "Battle Cry"
- "Voice_Menu_Thanks" "Thanks!"
- "TF_classautokill" "Suicide after choosing a player class"
- "TF_CurrentPlayers" "Current Players"
- // Xbox 360 Matchmaking
- // Welcome Dialog
- "TF_PlayerMatch_Title" "Xbox LIVE Player Match"
- "TF_PlayerMatch_Desc" "Play on Xbox LIVE in games where\nstatistics are not tracked."
- "TF_RankedMatch_Title" "Xbox LIVE Ranked Match"
- "TF_RankedMatch_Desc" "Play on Xbox LIVE in ranked\ngames where statistics are tracked."
- "TF_SystemLink_Title" "System Link Match"
- "TF_LoadCommentary" "Developer Commentary"
- "TF_Achievements_Title" "My Achievements"
- "TF_Rankings_Title" "Ranking"
- "TF_Controller_Title" "Controller"
- "TF_Options_Title" "Options"
- "TF_Quit_Title" "Quit"
- "TF_Paused_Title" "Team Fortress Options"
- "TF_ModifyMatch_Title" "Modify Session"
- // Leaderboard Dialogs
- "TF_PersonalStats_Title" "Personal Stats"
- "TF_StatsLeaderboards_Title" "Stats Leaderboards"
- "TF_RankedLeaderboards_Title" "Ranked Leaderboards"
- // Player/Ranked Match Dialogs
- "TF_QuickMatch_Title" "Join a Quick Match"
- "TF_QuickMatch_Desc" "Jump straight into a game against\nsimilarly matched opponents."
- "TF_HostMatch_Title" "Host a Match"
- "TF_HostMatch_Desc" "Create a new game session exactly\nas you want."
- "TF_CustomMatch_Title" "Find a Custom Match"
- "TF_CustomMatch_Desc" "Search for game sessions based on your\npreferred match criteria."
- // System Link Dialog
- "TF_SystemLink_Host_Title" "Host a Match"
- "TF_SystemLink_Host_Desc" "Create a match on your Local Area Network."
- "TF_SystemLink_Join_Title" "Join a Match"
- "TF_SystemLink_Join_Desc" "Find another match to join on your\nLocal Area Network."
- // Options Dialog Titles
- "TF_PlayerMatch_Host_Title" "Create a Custom Player Match"
- "TF_PlayerMatch_Client_Title" "Find a Player Match"
- "TF_RankedMatch_Host_Title" "Create a Custom Ranked Match"
- "TF_RankedMatch_Client_Title" "Find a Ranked Match"
- "TF_SystemLink_Host_Dialog" "Host a System Link Match"
- "TF_SystemLink_Client_Dialog" "Select a game to join"
- "TF_Achievements_Dialog_Title" "My Team Fortress 2 Achievements"
- "TF_Achievement_Locked" "Locked"
- "TF_Achievement_Unlocked" "Unlocked"
- "TF_Achievement_NumberingFmt" "%s1 - %s2 of %s3"
- "Achievement_Group_All" "All (%s1 of %s2)"
- "Achievement_Group_0" "General (%s1 of %s2)"
- "Achievement_Group_1000" "Scout Pack (%s1 of %s2)"
- "Achievement_Group_1100" "Sniper Pack (%s1 of %s2)"
- "Achievement_Group_1200" "Soldier Pack (%s1 of %s2)"
- "Achievement_Group_1300" "Demoman Pack (%s1 of %s2)"
- "Achievement_Group_1400" "Medic Pack (%s1 of %s2)"
- "Achievement_Group_1500" "Heavy Pack (%s1 of %s2)"
- "Achievement_Group_1600" "Pyro Pack (%s1 of %s2)"
- "Achievement_Group_1700" "Spy Pack (%s1 of %s2)"
- "Achievement_Group_1800" "Engineer Pack (%s1 of %s2)"
- "TF_MatchOption_Scenario" "Scenario"
- "TF_MatchOption_FlagCapLimit" "Flag Capture Limit"
- "TF_MatchOption_Rounds" "Number of Rounds"
- "TF_MatchOption_GameSize" "Game Size"
- "TF_MatchOption_AutoBalance" "Team Auto Balance"
- "TF_MatchOption_PrivateSlots" "Private Slots"
- "TF_MatchOption_MaxTime" "Max Game Time"
- "TF_MatchOption_WinLimit" "Round Win Limit"
- "TF_GameTime" "Game Time"
- "TF_Ranked" "Ranked Match"
- "TF_Unranked" "Player Match"
- "TF_PressStart" "Press START to play"
- "TF_StartingInSecs" "Starting in: %s1 seconds"
- "TF_StartingInSec" "Starting in: %s1 second"
- "TF_WaitingForPlayersFmt" "Waiting for %s1 players"
- "TF_WaitingForPlayerFmt" "Waiting for %s1 player"
- "TF_WaitingForHost" "Waiting for the host"
- "TF_Lobby_Title" "Game Lobby"
- "TF_Lobby_Host" "Hosted by:"
- "TF_On" "On"
- "TF_Off" "Off"
- "TF_Any" "Any"
- "TF_MaxTimeNoLimit" "No Limit"
- "TF_NoTimeLimit" "No Time Limit"
- "TF_MaxTimeFmt" "%s1 Minutes"
- "TF_GameSizeFmt" "%s1 Players"
- "TF_ViewGamercard" "View Gamercard"
- "TF_KickPlayer" "Kick Player"
- "TF_AttackDefend" "Attack / Defend"
- "TF_TerritoryControl" "Territorial Control"
- "TF_GameState_InLobby" "Status: In Lobby"
- "TF_GameState_InLobby_lodef" "Status:\nIn Lobby"
- "TF_GameState_GameInProgress" "Status: In Game"
- "TF_GameState_GameInProgress_lodef" "Status:\nIn Game"
- "TF_Recommended_Players" "Available bandwidth might be insufficient for selected number of players."
- "TF_Rank" "Rank"
- "TF_Gamertag" "Gamertag"
- "TF_HostName" "Host Name"
- "TF_Players" "Players"
- "TF_Top" "Top Rank"
- "TF_YourRank" "Your Rank"
- "TF_YourBest" "Your Best:"
- "TF_Icon_Ping_Red" "M"
- "TF_Icon_Ping_Yellow" "N"
- "TF_Icon_Ping_Green" "O"
- "TF_Icon_Voice" "V"
- "TF_Icon_Voice_Idle" "W"
- "TF_Icon_Alert" "!"
- "TF_Icon_NotReady" ","
- "TF_Icon_Ready" "."
- "TF_Icon_Start" "s"
- "TF_ChangeTeam" "Change Team"
- "TF_ChangeClass" "Change Class"
- "TF_Attacking" "Attacking"
- "TF_Defending" "Defending"
- "TF_Dlg_NotOnlineEnabled" "You need an Xbox LIVE Gold Membership to access this feature. Would you like to select a different profile?"
- "TF_Dlg_NotOnlineSignedIn" "You need to sign in to Xbox LIVE to access this feature. Would you like to sign in now?"
- "TF_Dlg_SearchingForGames" "Searching for games..."
- "TF_Dlg_CreatingGame" "Creating the game..."
- "TF_Dlg_ExitSessionText" "Are you sure you want to leave this game?"
- "TF_Dlg_NoGamesFound" "No games were found matching your criteria.\n\nWould you like to host a game?"
- "TF_Dlg_CreateFailed" "Failed to create a game."
- "TF_Dlg_JoinRefused" "This game is no longer accepting players."
- "TF_Dlg_GameFull" "This game is full."
- "TF_Dlg_JoinFailed" "Failed to join to the game."
- "TF_Dlg_ConfirmKick" "Remove this player from the game?"
- "TF_Dlg_ClientKicked" "You have been kicked from this game."
- "TF_Dlg_LostHost" "Connection to the host was lost."
- "TF_Dlg_LostServer" "Connection to the game server was lost."
- "TF_Dlg_Connecting" "Connecting..."
- "TF_Dlg_ModifyingSession" "Modifying session..."
- "TF_Dlg_CheckingStorageDevice" "Checking storage device..."
- //Spectator Panel
- "TF_Spectator_ChangeClass" "Press [ %changeclass% ] to Change Class"
- "TF_Spectator_ChangeTeam" "Press [ %changeteam% ] to Change Team"
- "TF_Spectator_AutoDirector" "Press [ %strafe% ] for Auto Director"
- "TF_Spectator_SwitchCamModeKey" "[%jump%]"
- "TF_Spectator_SwitchCamMode" "Switch Camera Mode"
- "TF_Spectator_CycleTargetFwdKey" "[%attack%]"
- "TF_Spectator_CycleTargetFwd" "Cycle Targets (fwd)"
- "TF_Spectator_CycleTargetRevKey" "[%attack2%]"
- "TF_Spectator_CycleTargetRev" "Cycle Targets (rev)"
- "TF_Spectator_Spectating" "Spectating:"
- "TF_teambalanced" "The teams have been auto-balanced"
- "TF_teamswitch" "The teams have been switched"
- "TF_teamswitch_attackers" "You are now Attacking!"
- "TF_teamswitch_defenders" "You are now Defending!"
- "TF_teamswitch_red" "You are now on RED!"
- "TF_teamswitch_blue" "You are now on BLU!"
- "TF_suddendeath" "SUDDEN DEATH!"
- "TF_suddendeath_mode" "SUDDEN DEATH MODE!"
- "TF_suddendeath_join" "Sit back and relax while you wait for this petty conflict to end."
- "TF_suddendeath_timer" "You've run out of time. Watch your back and finish 'em off. No more spawning."
- "TF_suddendeath_limit" "Map time limit reached. No more spawning, so make this count."
- // Intro Movies
- "TF_IM_WellCTF_Intro" "Well (CTF) is a Capture the Flag map"
- "TF_IM_WellCTF_ToWin" "To win a point, steal the enemies intelligence briefcase and return it to your capture point"
- "TF_IM_WellCTF_IntelDrop" "Dropped briefcases will return to their base in 60 seconds"
- "TF_IM_2Fort_Intro" "2Fort is a Capture the Flag map"
- "TF_IM_2Fort_ToWin" "To win a point, steal the enemies intelligence briefcase and return it to your basement"
- "TF_IM_2Fort_IntelStatus" "The status and location of both intelligence briefcases can be found at the base of your screen"
- "TF_IM_2Fort_IntelDrop" "Dropped briefcases will return to their basement in 60 seconds"
- "TF_IM_Gravelpit_Intro" "Gravel Pit is an Attack/Defend Control Point map"
- "TF_IM_Gravelpit_RedWin" "Team RED wins by defending their Control Points"
- "TF_IM_Gravelpit_BlueWin" "Team BLU wins by capturing all control points before the time runs out"
- "TF_IM_Dustbowl_Intro" "Dustbowl is an Attack/Defend Control Point map"
- "TF_IM_Dustbowl_ToWin" "Team BLU must advance through three stages to win"
- "TF_IM_Dustbowl_Stages" "Each stage contains two Control Points"
- "TF_IM_Hydro_Intro" "Hydro is a Territorial Control Point map"
- "TF_IM_Hydro_ToWin" "A team must control all six territories to win"
- "TF_IM_Hydro_ToWin2" "Each team starts with three territories"
- "TF_IM_Hydro_Stages" "Stages will be played with two Control points at a time"
- "TF_IM_Hydro_CP" "Capture the enemy Control Point in a stage to win the territory"
- "TF_IM_Well_Intro" "Well (CP) is a Control Point map"
- "TF_IM_Granary_Intro" "Granary is a Control Point map"
- "TF_IM_Badlands_Intro" "Badlands is a Control Point map"
- "TF_IM_CP_ToWin" "To win, each team must own all five Control Points"
- "TF_IM_CP_Capture" "To capture a Control Point, stand within the Capture Zone boundaries until you own the Control Point"
- "TF_IM_CP_TimeAdd" "Time is added to the clock when a Control Point is captured"
- "TF_IM_CP_Locked" "Control Points cannot be captured while they are locked"
- "TF_IM_Goldrush_Intro" "Gold Rush is a Payload map with three stages"
- "TF_IM_Goldrush_BlueWin" "BLU team wins by escorting the cart to RED team's final point before the time runs out"
- "TF_IM_Goldrush_RedWin" "RED team wins by preventing the cart from reaching their final point"
- "TF_IM_Goldrush_MoveCart" "The cart moves along the track when BLU players are near it"
- "TF_IM_Goldrush_CartHeals" "The cart dispenses health and ammo to the BLU team"
- "TF_IM_Goldrush_RollsBack" "If the cart doesn't move for 30 seconds it will start to roll backwards"
- "TF_IM_Goldrush_TimeAdd" "Time is added to the clock when the cart reaches each check point"
- "TF_IM_Basin_Intro" "Badwater Basin is a Payload map with just one stage"
- "TF_IM_Basin_BlueWin" "BLU team wins by escorting the cart to RED team's final point before the time runs out"
- "TF_IM_Basin_RedWin" "RED team wins by preventing the cart from reaching their final point"
- "TF_IM_Basin_MoveCart" "The cart moves along the track when BLU players are near it"
- "TF_IM_Basin_CartHeals" "The cart dispenses health and ammo to the BLU team"
- "TF_IM_Basin_RollsBack" "If the cart doesn't move for 30 seconds it will start to roll backwards"
- "TF_IM_Basin_TimeAdd" "Time is added to the clock when the cart reaches each check point"
- "TF_IM_Arena_Intro" "Welcome to Team Fortress Arena"
- "TF_IM_Arena_RandomTeam" "In Arena mode you will be randomly assigned to a team"
- "TF_IM_Arena_ToWin" "To win, your team must either eliminate all players on the opposing team..."
- "TF_IM_Arena_OrCapture" "...or capture the control point that will be activated during the round"
- "TF_IM_Arena_NoDie" "There is no respawning in Arena mode, so don't die!"
- "TF_IM_Arena_Losing" "Players on the losing team may have to sit out the next round if other players are waiting to play"
- "TF_IM_Arena_Scramble" "The teams will be scrambled after one team reaches the win limit"
- // Achievements
- "TF_GET_TURRETKILLS_NAME" "Sentry Gunner"
- "TF_GET_TURRETKILLS_DESC" "Accumulate 10 sentry gun kills with a single sentry."
- "TF_KILL_NEMESIS_NAME" "Nemesis"
- "TF_KILL_NEMESIS_DESC" "Get five revenge kills."
- "TF_GET_CONSECUTIVEKILLS_NODEATHS_NAME" "Hard to Kill"
- "TF_GET_CONSECUTIVEKILLS_NODEATHS_DESC" "Get five kills in a row without dying."
- "TF_GET_HEALED_BYENEMY_NAME" "Master of Disguise"
- "TF_GET_HEALED_BYENEMY_DESC" "Trick an opposing Medic into healing you."
- "TF_GET_HEADSHOTS_NAME" "Grey Matter"
- "TF_GET_HEADSHOTS_DESC" "Get 25 headshots as a Sniper."
- "TF_PLAY_GAME_FRIENDSONLY_NAME" "With Friends Like these..."
- "TF_PLAY_GAME_FRIENDSONLY_DESC" "Play in a game with 7 or more players from your friends list."
- "TF_WIN_MULTIPLEGAMES_NAME" "Dynasty"
- "TF_WIN_MULTIPLEGAMES_DESC" "Win 20 games."
- "TF_GET_MULTIPLEKILLS_NAME" "Hardcore"
- "TF_GET_MULTIPLEKILLS_DESC" "Accumulate 1000 total kills."
- "TF_WIN_2FORT_NOENEMYCAPS_NAME" "Powerhouse Offense"
- "TF_WIN_2FORT_NOENEMYCAPS_DESC" "Win 2Fort with a shutout."
- "TF_WIN_WELL_MINIMUMTIME_NAME" "Lightning Offense"
- "TF_WIN_WELL_MINIMUMTIME_DESC" "Win Well in 5 minutes or less."
- "TF_WIN_HYDRO_NOENEMYCAPS_NAME" "Relentless Offense"
- "TF_WIN_HYDRO_NOENEMYCAPS_DESC" "Win Hydro without giving up a capture."
- "TF_WIN_DUSTBOWL_NOENEMYCAPS_NAME" "Impenetrable Defense"
- "TF_WIN_DUSTBOWL_NOENEMYCAPS_DESC" "Successfully defend Dustbowl without giving up a capture."
- "TF_WIN_GRAVELPIT_NOENEMYCAPS_NAME" "Impossible Defense"
- "TF_WIN_GRAVELPIT_NOENEMYCAPS_DESC" "Successfully defend Gravel Pit without giving up a capture."
- "TF_PLAY_GAME_EVERYCLASS_NAME" "Head of the Class"
- "TF_PLAY_GAME_EVERYCLASS_DESC" "Play a complete round with every class."
- "TF_PLAY_GAME_EVERYMAP_NAME" "World Traveler"
- "TF_PLAY_GAME_EVERYMAP_DESC" "Play a complete game on 2Fort, Dustbowl, Granary, Gravel Pit, Hydro, and Well (CP)."
- "TF_GET_HEALPOINTS_NAME" "Team Doctor"
- "TF_GET_HEALPOINTS_DESC" "Accumulate 25000 heal points as a Medic."
- "TF_BURN_PLAYERSINMINIMUMTIME_NAME" "Flamethrower"
- "TF_BURN_PLAYERSINMINIMUMTIME_DESC" "Set five enemies on fire in 30 seconds."
- // Medic Achievement Pack
- "TF_MEDIC_TOP_SCOREBOARD_NAME" "First Do No Harm"
- "TF_MEDIC_TOP_SCOREBOARD_DESC" "Play a full round without killing any enemies, and score the highest on a team of 6 or more players."
- "TF_MEDIC_HEAL_UNDER_FIRE_NAME" "Quadruple Bypass"
- "TF_MEDIC_HEAL_UNDER_FIRE_DESC" "Heal a teammate who's taking fire from 4 enemies at once."
- "TF_MEDIC_SIMUL_CHARGE_NAME" "Group Health"
- "TF_MEDIC_SIMUL_CHARGE_DESC" "Work with 2 other Medics to deploy 3 simultaneous �berCharges."
- "TF_MEDIC_SETUP_CHARGE_NAME" "Surgical Prep"
- "TF_MEDIC_SETUP_CHARGE_DESC" "Have an �berCharge ready before the Setup phase ends."
- "TF_MEDIC_RAPID_CHARGE_NAME" "Trauma Queen"
- "TF_MEDIC_RAPID_CHARGE_DESC" "Deploy 3 �berCharges in less than 5 minutes, and assist in 5 kills during that time."
- "TF_MEDIC_COUNTER_CHARGE_NAME" "Double Blind Trial"
- "TF_MEDIC_COUNTER_CHARGE_DESC" "Deploy an �berCharge within 8 seconds of a nearby enemy Medic deploying his."
- "TF_MEDIC_SWITCH_TO_MEDIC_NAME" "Play Doctor"
- "TF_MEDIC_SWITCH_TO_MEDIC_DESC" "In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health."
- "TF_MEDIC_SAVE_TEAMMATE_NAME" "Triage"
- "TF_MEDIC_SAVE_TEAMMATE_DESC" "Deploy an �berCharge on a teammate less than a second before they're hit by a critical explosive."
- "TF_MEDIC_CHARGE_BLOCKER_NAME" "Preventive Medicine"
- "TF_MEDIC_CHARGE_BLOCKER_DESC" "Block the enemy from capturing a control point with an �berCharged teammate."
- "TF_MEDIC_ASSIST_MEDIC_NAME" "Consultation"
- "TF_MEDIC_ASSIST_MEDIC_DESC" "Assist a fellow Medic in killing 5 enemies in a single life."
- "TF_MEDIC_SYRINGE_SCOUTS_NAME" "Does It Hurt When I Do This?"
- "TF_MEDIC_SYRINGE_SCOUTS_DESC" "Kill 50 Scouts with your syringe gun."
- "TF_MEDIC_BONESAW_MEDICS_NAME" "Peer Review"
- "TF_MEDIC_BONESAW_MEDICS_DESC" "Kill 50 Medics with your bone saw."
- "TF_MEDIC_ASSIST_HEAVY_LONG_NAME" "Big Pharma"
- "TF_MEDIC_ASSIST_HEAVY_LONG_DESC" "Assist a Heavy in killing 20 enemies, where neither of you die."
- "TF_MEDIC_ASSIST_SCOUT_NAME" "You'll Feel a Little Prick"
- "TF_MEDIC_ASSIST_SCOUT_DESC" "Assist in killing 3 enemies with a single �berCharge on a Scout."
- "TF_MEDIC_ASSIST_PYRO_NAME" "Autoclave"
- "TF_MEDIC_ASSIST_PYRO_DESC" "Assist in burning 5 enemies with a single �berCharge on a Pyro."
- "TF_MEDIC_ASSIST_HEAVY_NAME" "Blunt Trauma"
- "TF_MEDIC_ASSIST_HEAVY_DESC" "Assist in punching 2 enemies with a single �berCharge on a Heavy."
- "TF_MEDIC_ASSIST_DEMOMAN_NAME" "Medical Breakthrough"
- "TF_MEDIC_ASSIST_DEMOMAN_DESC" "Assist in destroying 5 enemy Engineer buildings with a single �berCharge on a Demoman."
- "TF_MEDIC_ASSIST_SOLDIER_NAME" "Blast Assist"
- "TF_MEDIC_ASSIST_SOLDIER_DESC" "Assist in exploding 5 enemies with a single �berCharge on a Soldier."
- "TF_MEDIC_HEAL_ENGINEER_NAME" "Midwife Crisis"
- "TF_MEDIC_HEAL_ENGINEER_DESC" "Heal an Engineer as he repairs his sentry gun while it's under enemy fire."
- "TF_MEDIC_ASSIST_CAPTURER_NAME" "Ubi concordia, ibi victoria"
- "TF_MEDIC_ASSIST_CAPTURER_DESC" "Assist in killing 5 enemies on an enemy control point, in a single life."
- "TF_MEDIC_HEAL_CALLERS_NAME" "Grand Rounds"
- "TF_MEDIC_HEAL_CALLERS_DESC" "Heal 200 teammates after they've called for 'Medic!'."
- "TF_MEDIC_EXTINGUISH_TEAMMATES_NAME" "Infernal Medicine"
- "TF_MEDIC_EXTINGUISH_TEAMMATES_DESC" "Extinguish 100 burning teammates."
- "TF_MEDIC_ASSIST_VS_NEMESES_NAME" "Doctor Assisted Homicide"
- "TF_MEDIC_ASSIST_VS_NEMESES_DESC" "Assist in killing 20 nemeses."
- "TF_MEDIC_KILL_WHILE_CHARGED_NAME" "Placebo Effect"
- "TF_MEDIC_KILL_WHILE_CHARGED_DESC" "Kill 5 enemies in a single life, while having your �berCharge ready, but undeployed."
- "TF_MEDIC_BONESAW_NOMISSES_NAME" "Sawbones"
- "TF_MEDIC_BONESAW_NOMISSES_DESC" "Hit enemies with your bonesaw 5 times in a row without dying or missing."
- "TF_MEDIC_HEAL_LARGE_NAME" "Intern"
- "TF_MEDIC_HEAL_LARGE_DESC" "Accumulate 7000 heal points in a single life."
- "TF_MEDIC_HEAL_HUGE_NAME" "Specialist"
- "TF_MEDIC_HEAL_HUGE_DESC" "Accumulate 10000 heal points health in a single life."
- "TF_MEDIC_HEAL_GRIND_NAME" "Chief of Staff"
- "TF_MEDIC_HEAL_GRIND_DESC" "Accumulate 1 million total heal points."
- "TF_MEDIC_KILL_HEALED_SPY_NAME" "Hypocritical Oath"
- "TF_MEDIC_KILL_HEALED_SPY_DESC" "Kill an enemy Spy that you have been healing."
- "TF_MEDIC_SAVE_FALLING_TEAMMATE_NAME" "Medical Intervention"
- "TF_MEDIC_SAVE_FALLING_TEAMMATE_DESC" "Save a falling teammate from dying on impact."
- "TF_MEDIC_CHARGE_JUGGLE_NAME" "Second Opinion"
- "TF_MEDIC_CHARGE_JUGGLE_DESC" "�berCharge 2 teammates at once."
- "TF_MEDIC_FREEZECAM_RAGDOLL_NAME" "Autopsy Report"
- "TF_MEDIC_FREEZECAM_RAGDOLL_DESC" "Provide an enemy with a freezecam shot of you taunting above their ragdoll."
- "TF_MEDIC_BONESAW_SPY_CALLERS_NAME" "FYI I am A Medic"
- "TF_MEDIC_BONESAW_SPY_CALLERS_DESC" "Use your bonesaw to kill 5 Spies who have been calling for 'Medic!'."
- "TF_MEDIC_CHARGE_FRIENDS_NAME" "Family Practice"
- "TF_MEDIC_CHARGE_FRIENDS_DESC" "�berCharge ten of your Steam Community Friends."
- "TF_MEDIC_INVITE_JOIN_CHARGE_NAME" "House Call"
- "TF_MEDIC_INVITE_JOIN_CHARGE_DESC" "Join a game that one of your friends is in and then deploy an �berCharge on him."
- "TF_MEDIC_HEAL_ACHIEVER_NAME" "Bedside Manner"
- "TF_MEDIC_HEAL_ACHIEVER_DESC" "Be healing a teammate as he achieves an achievement of his own."
- "TF_MEDIC_ACHIEVE_PROGRESS1_NAME" "Medic Milestone 1"
- "TF_MEDIC_ACHIEVE_PROGRESS1_DESC" "Achieve 10 of the achievements in the Medic pack."
- "TF_MEDIC_ACHIEVE_PROGRESS2_NAME" "Medic Milestone 2"
- "TF_MEDIC_ACHIEVE_PROGRESS2_DESC" "Achieve 16 of the achievements in the Medic pack."
- "TF_MEDIC_ACHIEVE_PROGRESS3_NAME" "Medic Milestone 3"
- "TF_MEDIC_ACHIEVE_PROGRESS3_DESC" "Achieve 22 of the achievements in the Medic pack."
- // Pyro Achievement Pack
- "TF_PYRO_KILL_MULTIWEAPONS_NAME" "Combined Fire"
- "TF_PYRO_KILL_MULTIWEAPONS_DESC" "Use your shotgun to finish off 20 players you've ignited."
- "TF_PYRO_SIMULBURN_SCOUTS_NAME" "Weenie Roast"
- "TF_PYRO_SIMULBURN_SCOUTS_DESC" "Have 2 enemy Scouts on fire at the same time."
- "TF_PYRO_FORCE_WATERJUMP_NAME" "Baptism by Fire"
- "TF_PYRO_FORCE_WATERJUMP_DESC" "Force 10 burning enemies to jump into water."
- "TF_PYRO_KILL_POSTDEATH_NAME" "Fire and Forget"
- "TF_PYRO_KILL_POSTDEATH_DESC" "Kill 15 players while you're dead."
- "TF_PYRO_KILL_SPIES_NAME" "Firewall"
- "TF_PYRO_KILL_SPIES_DESC" "Ignite 5 Spies who have a sapper on a friendly building."
- "TF_PYRO_KILL_CARRIERS_NAME" "Cooking the Books"
- "TF_PYRO_KILL_CARRIERS_DESC" "Ignite 5 enemies carrying your intelligence."
- "TF_PYRO_REVEAL_SPIES_NAME" "Spontaneous Combustion"
- "TF_PYRO_REVEAL_SPIES_DESC" "Ignite 10 cloaked Spies."
- "TF_PYRO_CAMP_TELEPORTERS_NAME" "Trailblazer"
- "TF_PYRO_CAMP_TELEPORTERS_DESC" "Ignite 10 enemies that have recently used a teleporter."
- "TF_PYRO_CAMP_POSITION_NAME" "Camp Fire"
- "TF_PYRO_CAMP_POSITION_DESC" "Kill 3 enemies in a row, all within the same area."
- "TF_PYRO_KILL_AXE_SMALL_NAME" "Lumberjack"
- "TF_PYRO_KILL_AXE_SMALL_DESC" "Kill 3 people with your axe in one life."
- "TF_PYRO_KILL_AXE_LARGE_NAME" "Clearcutter"
- "TF_PYRO_KILL_AXE_LARGE_DESC" "Kill 6 people with your axe in one life."
- "TF_PYRO_KILL_FROM_BEHIND_NAME" "Hot on Your Heels"
- "TF_PYRO_KILL_FROM_BEHIND_DESC" "Kill 50 enemies with your flamethrower, from behind."
- "TF_PYRO_BURN_SPIES_AS_YOU_NAME" "I Fry"
- "TF_PYRO_BURN_SPIES_AS_YOU_DESC" "Ignite 10 disguised Spies."
- "TF_PYRO_BURN_SNIPERS_ZOOMED_NAME" "Firewatch"
- "TF_PYRO_BURN_SNIPERS_ZOOMED_DESC" "Ignite 10 Snipers while they are zoomed in."
- "TF_PYRO_BURN_MEDICS_CHARGED_NAME" "Burn Ward"
- "TF_PYRO_BURN_MEDICS_CHARGED_DESC" "Ignite 3 Medics that are ready to deploy an �berCharge."
- "TF_PYRO_REFLECT_PROJECTILES_NAME" "Hot Potato"
- "TF_PYRO_REFLECT_PROJECTILES_DESC" "Reflect 100 projectiles with your compressed air blast."
- "TF_PYRO_KILL_HEAVIES_NAME" "Makin' Bacon"
- "TF_PYRO_KILL_HEAVIES_DESC" "Kill 50 Heavies with your flamethrower."
- "TF_PYRO_KILL_UNDERWATER_NAME" "Plan B"
- "TF_PYRO_KILL_UNDERWATER_DESC" "Kill 10 enemies while you're both underwater."
- "TF_PYRO_KILL_UBERCHARGE_NAME" "Pyrotechnics"
- "TF_PYRO_KILL_UBERCHARGE_DESC" "Kill 3 enemies in a single �berCharge."
- "TF_PYRO_DESTROY_BUILDINGS_NAME" "Arsonist"
- "TF_PYRO_DESTROY_BUILDINGS_DESC" "Destroy 50 Engineer buildings."
- "TF_PYRO_DEFEND_POINTS_NAME" "Controlled Burn"
- "TF_PYRO_DEFEND_POINTS_DESC" "Ignite 50 enemies capturing one of your control points."
- "TF_PYRO_KILL_GRIND_NAME" "Firefighter"
- "TF_PYRO_KILL_GRIND_DESC" "Kill 500 enemies."
- "TF_PYRO_DAMAGE_GRIND_NAME" "Pyromancer"
- "TF_PYRO_DAMAGE_GRIND_DESC" "Do 1 million points of total fire damage."
- "TF_PYRO_BURN_MEDICPAIR_NAME" "Next of Kindling"
- "TF_PYRO_BURN_MEDICPAIR_DESC" "Ignite an enemy, and the Medic healing him."
- "TF_PYRO_KILL_TAUNT_NAME" "OMGWTFBBQ"
- "TF_PYRO_KILL_TAUNT_DESC" "Kill an enemy with a taunt."
- "TF_PYRO_KILL_TEAMWORK_NAME" "Second Degree Burn"
- "TF_PYRO_KILL_TEAMWORK_DESC" "Kill a burning enemy who was ignited by another Pyro."
- "TF_PYRO_BURN_SPY_TAUNT_NAME" "Got A Light?"
- "TF_PYRO_BURN_SPY_TAUNT_DESC" "Ignite an enemy Spy while he's flicking a cigarette."
- "TF_PYRO_DOMINATE_LEAVESVR_NAME" "BarbeQueQ"
- "TF_PYRO_DOMINATE_LEAVESVR_DESC" "Cause a dominated player to leave the server."
- "TF_PYRO_REFLECT_CROCKET_KILL_NAME" "Hotshot"
- "TF_PYRO_REFLECT_CROCKET_KILL_DESC" "Kill a Soldier with a reflected critical rocket."
- "TF_PYRO_KILL_TAUNTERS_NAME" "Dance Dance Immolation"
- "TF_PYRO_KILL_TAUNTERS_DESC" "Kill 3 enemies while they're taunting."
- "TF_PYRO_DOUBLE_KO_NAME" "Dead Heat"
- "TF_PYRO_DOUBLE_KO_DESC" "Kill an enemy in the same second that he kills you."
- "TF_PYRO_BURN_RJ_SOLDIER_NAME" "Pilot Light"
- "TF_PYRO_BURN_RJ_SOLDIER_DESC" "Ignite a rocket-jumping Soldier while he's in midair."
- "TF_PYRO_FREEZECAM_TAUNTS_NAME" "Freezer Burn"
- "TF_PYRO_FREEZECAM_TAUNTS_DESC" "Provide enemies with freezecam shots of each of your taunts."
- "TF_PYRO_KILL_GRIND_LARGE_NAME" "Fire Chief"
- "TF_PYRO_KILL_GRIND_LARGE_DESC" "Kill 1000 enemies."
- "TF_PYRO_IGNITE_FLAREGUN_NAME" "Attention Getter"
- "TF_PYRO_IGNITE_FLAREGUN_DESC" "Ignite 100 enemies with the flare gun."
- "TF_PYRO_ACHIEVE_PROGRESS1_NAME" "Pyro Milestone 1"
- "TF_PYRO_ACHIEVE_PROGRESS1_DESC" "Achieve 10 of the achievements in the Pyro pack."
- "TF_PYRO_ACHIEVE_PROGRESS2_NAME" "Pyro Milestone 2"
- "TF_PYRO_ACHIEVE_PROGRESS2_DESC" "Achieve 16 of the achievements in the Pyro pack."
- "TF_PYRO_ACHIEVE_PROGRESS3_NAME" "Pyro Milestone 3"
- "TF_PYRO_ACHIEVE_PROGRESS3_DESC" "Achieve 22 of the achievements in the Pyro pack."
- // Heavy Achievement Pack
- "TF_HEAVY_DAMAGE_TAKEN_NAME" "Iron Kurtain"
- "TF_HEAVY_DAMAGE_TAKEN_DESC" "Take 1000 points of damage in a single life."
- "TF_HEAVY_DEFEND_MEDIC_NAME" "Party Loyalty"
- "TF_HEAVY_DEFEND_MEDIC_DESC" "Kill 50 enemies within 3 seconds of them attacking your Medic."
- "TF_HEAVY_ASSIST_MEDIC_LARGE_NAME" "Division of Labor"
- "TF_HEAVY_ASSIST_MEDIC_LARGE_DESC" "Kill 20 enemies with a Medic assisting you, where neither of you die."
- "TF_HEAVY_EARN_MEDIC_DOMINATION_NAME" "Red Oktoberfest"
- "TF_HEAVY_EARN_MEDIC_DOMINATION_DESC" "Earn a domination for a Medic who's healing you."
- "TF_HEAVY_KILL_TAUNT_NAME" "Show Trial"
- "TF_HEAVY_KILL_TAUNT_DESC" "Kill an enemy with a taunt."
- "TF_HEAVY_KILL_FLAG_CARRIERS_NAME" "Crime and Punishment"
- "TF_HEAVY_KILL_FLAG_CARRIERS_DESC" "Kill 10 enemies carrying your intelligence."
- "TF_HEAVY_KILL_MEDIC_PAIR_NAME" "Class Struggle"
- "TF_HEAVY_KILL_MEDIC_PAIR_DESC" "Work with a friendly Medic to kill an enemy Heavy & Medic pair."
- "TF_HEAVY_BLOCK_INVULN_HEAVY_NAME" "Soviet Block"
- "TF_HEAVY_BLOCK_INVULN_HEAVY_DESC" "While invulnerable and on defense, block an invulnerable enemy Heavy's movement."
- "TF_HEAVY_BLOCK_CART_NAME" "Stalin the Kart"
- "TF_HEAVY_BLOCK_CART_DESC" "Block the enemy from moving the payload cart 25 times."
- "TF_HEAVY_RECEIVE_UBER_GRIND_NAME" "Supreme Soviet"
- "TF_HEAVY_RECEIVE_UBER_GRIND_DESC" "Get �berCharged 50 times."
- "TF_HEAVY_STAND_NEAR_DISPENSER_NAME" "Factory Worker"
- "TF_HEAVY_STAND_NEAR_DISPENSER_DESC" "Kill 20 enemies while being recharged by a dispenser."
- "TF_HEAVY_ASSIST_HEAVY_GRIND_NAME" "Soviet Union"
- "TF_HEAVY_ASSIST_HEAVY_GRIND_DESC" "Get 25 enemy kills where you either assist or are assisted by another Heavy."
- "TF_HEAVY_CLEAR_STICKYBOMBS_NAME" "0wn the Means of Production"
- "TF_HEAVY_CLEAR_STICKYBOMBS_DESC" "Remove 20 stickybombs by killing the Demomen who produced them."
- "TF_HEAVY_KILL_UNDERWATER_NAME" "Krazy Ivan"
- "TF_HEAVY_KILL_UNDERWATER_DESC" "Kill 100 enemies while both you and your victim are underwater."
- "TF_HEAVY_TAKE_MULTI_DAMAGE_NAME" "Rasputin"
- "TF_HEAVY_TAKE_MULTI_DAMAGE_DESC" "In a single life, get shot, burned, bludgeoned, and receive explosive damage."
- "TF_HEAVY_KILL_DOMINATED_NAME" "Icing on the Cake"
- "TF_HEAVY_KILL_DOMINATED_DESC" "Get 20 kills on players that you're dominating."
- "TF_HEAVY_SURVIVE_CROCKET_NAME" "Crock Block"
- "TF_HEAVY_SURVIVE_CROCKET_DESC" "Survive a direct hit from a critical rocket."
- "TF_HEAVY_ASSIST_GRIND_NAME" "Kollectivization"
- "TF_HEAVY_ASSIST_GRIND_DESC" "Get 1000 assists."
- "TF_HEAVY_UNCOVER_SPIES_NAME" "Spyalectical Materialism"
- "TF_HEAVY_UNCOVER_SPIES_DESC" "Kill or assist in killing 10 cloaked Spies."
- "TF_HEAVY_KILL_WHILE_SPUNUP_NAME" "Permanent Revolution"
- "TF_HEAVY_KILL_WHILE_SPUNUP_DESC" "Kill 5 enemies without spinning down your gun."
- "TF_HEAVY_FIRE_LOTS_NAME" "Heavy Industry"
- "TF_HEAVY_FIRE_LOTS_DESC" "Fire $200,000 worth of minigun rounds in a single life."
- "TF_HEAVY_KILL_CRIT_PUNCH_NAME" "Communist Mani-Fisto"
- "TF_HEAVY_KILL_CRIT_PUNCH_DESC" "Kill an enemy with a critical punch."
- "TF_HEAVY_HEAL_MEDIKITS_NAME" "Redistribution of Health"
- "TF_HEAVY_HEAL_MEDIKITS_DESC" "Heal 1000 damage with med-kits in a single life."
- "TF_HEAVY_KILL_SHOTGUN_NAME" "Rationing"
- "TF_HEAVY_KILL_SHOTGUN_DESC" "Kill an enemy with your shotgun while you're out of minigun ammo."
- "TF_HEAVY_FIRST_TO_CAP_NAME" "Vanguard Party"
- "TF_HEAVY_FIRST_TO_CAP_DESC" "Be the first on your team to start capturing a control point in a round."
- "TF_HEAVY_PAYLOAD_CAP_GRIND_NAME" "Pushkin the Kart"
- "TF_HEAVY_PAYLOAD_CAP_GRIND_DESC" "Get 50 caps on payload maps."
- "TF_HEAVY_KILL_MIDAIR_MINIGUN_NAME" "Marxman"
- "TF_HEAVY_KILL_MIDAIR_MINIGUN_DESC" "Kill 10 enemies in mid-air with the minigun."
- "TF_HEAVY_DEFEND_CONTROL_POINT_NAME" "Gorky Parked"
- "TF_HEAVY_DEFEND_CONTROL_POINT_DESC" "Kill 25 enemies while you're standing on a control point you own."
- "TF_HEAVY_KILL_CAPPING_ENEMIES_NAME" "Purge"
- "TF_HEAVY_KILL_CAPPING_ENEMIES_DESC" "Kill 15 enemies capturing a control point you own."
- "TF_HEAVY_REVENGE_ASSIST_NAME" "Lenin A Hand"
- "TF_HEAVY_REVENGE_ASSIST_DESC" "Help 5 teammates get revenge on their nemeses."
- "TF_HEAVY_TELEPORT_FAST_KILL_NAME" "Five Second Plan"
- "TF_HEAVY_TELEPORT_FAST_KILL_DESC" "Kill an enemy in the first 5 seconds after you exit a teleporter."
- "TF_HEAVY_FREEZECAM_TAUNT_NAME" "Photostroika"
- "TF_HEAVY_FREEZECAM_TAUNT_DESC" "Provide an enemy with a freezecam shot of you taunting while invulnerable."
- "TF_HEAVY_EAT_SANDWICHES_NAME" "Konspicuous Konsumption"
- "TF_HEAVY_EAT_SANDWICHES_DESC" "Eat 100 sandviches."
- "TF_HEAVY_KILL_SCOUTS_NAME" "Don't Touch Sandvich"
- "TF_HEAVY_KILL_SCOUTS_DESC" "Kill 50 Scouts using Natascha."
- "TF_HEAVY_KILL_HEAVIES_GLOVES_NAME" "Borscht Belt"
- "TF_HEAVY_KILL_HEAVIES_GLOVES_DESC" "Kill 10 Heavies with The K.G.B."
- "TF_HEAVY_ACHIEVE_PROGRESS1_NAME" "Heavy Milestone 1"
- "TF_HEAVY_ACHIEVE_PROGRESS1_DESC" "Achieve 10 of the achievements in the Heavy pack."
- "TF_HEAVY_ACHIEVE_PROGRESS2_NAME" "Heavy Milestone 2"
- "TF_HEAVY_ACHIEVE_PROGRESS2_DESC" "Achieve 16 of the achievements in the Heavy pack."
- "TF_HEAVY_ACHIEVE_PROGRESS3_NAME" "Heavy Milestone 3"
- "TF_HEAVY_ACHIEVE_PROGRESS3_DESC" "Achieve 22 of the achievements in the Heavy pack."
- // Scout Achievement Pack
- "TF_SCOUT_FIRST_BLOOD_NAME" "First Blood"
- "TF_SCOUT_FIRST_BLOOD_DESC" "Get the first kill in an Arena match."
- "TF_SCOUT_FIRST_BLOOD_KILL_NAME" "First Blood, Part 2"
- "TF_SCOUT_FIRST_BLOOD_KILL_DESC" "Kill 5 enemies with the First Blood crit buff."
- "TF_SCOUT_WELL_EARLY_KILL_NAME" "Quick Hook"
- "TF_SCOUT_WELL_EARLY_KILL_DESC" "Kill a player in Well before the round starts."
- "TF_SCOUT_LIFETIME_KILLS_NAME" "A Year to Remember"
- "TF_SCOUT_LIFETIME_KILLS_DESC" "Get 2004 lifetime kills."
- "TF_SCOUT_IRON_MAN_KILLS_NAME" "The Cycle"
- "TF_SCOUT_IRON_MAN_KILLS_DESC" "In a single life, kill an enemy while you are on the ground, in the air, and in the water."
- "TF_SCOUT_DESTROY_TELEPORTERS_NAME" "Closer"
- "TF_SCOUT_DESTROY_TELEPORTERS_DESC" "Destroy 3 teleporter entrances."
- "TF_SCOUT_DESTROY_BUILDINGS_BEING_BUILT_NAME" "If You Build It"
- "TF_SCOUT_DESTROY_BUILDINGS_BEING_BUILT_DESC" "Destroy 3 enemy buildings while they are still under construction."
- "TF_SCOUT_DESTROY_SENTRY_WITH_PISTOL_NAME" "Gun Down"
- "TF_SCOUT_DESTROY_SENTRY_WITH_PISTOL_DESC" "Destroy an active sentry gun using your pistol."
- "TF_SCOUT_DOUBLE_JUMPS_NAME" "Batter Up"
- "TF_SCOUT_DOUBLE_JUMPS_DESC" "Perform 1000 double jumps."
- "TF_SCOUT_ASSIST_MEDIC_NAME" "Doctoring the Ball"
- "TF_SCOUT_ASSIST_MEDIC_DESC" "Kill 3 enemies while under the effects of a Medic's �berCharge."
- "TF_SCOUT_STEAL_SANDWICH_NAME" "Dodgers 1, Giants 0"
- "TF_SCOUT_STEAL_SANDWICH_DESC" "Kill an enemy Heavy and take his Sandvich."
- "TF_SCOUT_ACHIEVE_PROGRESS1_NAME" "Scout Milestone 1"
- "TF_SCOUT_ACHIEVE_PROGRESS1_DESC" "Achieve 10 of the achievements in the Scout pack."
- "TF_SCOUT_ACHIEVE_PROGRESS2_NAME" "Scout Milestone 2"
- "TF_SCOUT_ACHIEVE_PROGRESS2_DESC" "Achieve 16 of the achievements in the Scout pack."
- "TF_SCOUT_ACHIEVE_PROGRESS3_NAME" "Scout Milestone 3"
- "TF_SCOUT_ACHIEVE_PROGRESS3_DESC" "Achieve 22 of the achievements in the Scout pack."
- "TF_SCOUT_KILL_CHARGED_MEDICS_NAME" "Batting the Doctor"
- "TF_SCOUT_KILL_CHARGED_MEDICS_DESC" "Kill a Medic that is ready to deploy an �berCharge."
- "TF_SCOUT_SURVIVE_DAMAGE_NAME" "I'm Bat Man"
- "TF_SCOUT_SURVIVE_DAMAGE_DESC" "Survive 500 damage in one life."
- "TF_SCOUT_DOUBLEJUMP_KILL_NAME" "Pop Fly"
- "TF_SCOUT_DOUBLEJUMP_KILL_DESC" "Kill 20 players while double-jumping."
- "TF_SCOUT_FLAG_CAP_GRIND_NAME" "Round-Tripper"
- "TF_SCOUT_FLAG_CAP_GRIND_DESC" "Capture the enemy intelligence 25 times."
- "TF_SCOUT_THREE_FLAGCAPS_NAME" "Triple Steal"
- "TF_SCOUT_THREE_FLAGCAPS_DESC" "Capture the enemy intelligence 3 times in a single CTF round."
- "TF_SCOUT_DODGE_DAMAGE_NAME" "Artful Dodger"
- "TF_SCOUT_DODGE_DAMAGE_DESC" "Dodge 1000 damage in a single life using your Bonk! Atomic Punch."
- "TF_SCOUT_KNOCK_INTO_TRAIN_NAME" "Fall Classic"
- "TF_SCOUT_KNOCK_INTO_TRAIN_DESC" "Cause an environmental death or suicide using the Force-A-Nature's knockback."
- "TF_SCOUT_KILL_STUNNED_NAME" "Strike Zone"
- "TF_SCOUT_KILL_STUNNED_DESC" "Kill 50 enemies while they are stunned."
- "TF_SCOUT_STUN_INTO_TRAIN_NAME" "Foul Territory"
- "TF_SCOUT_STUN_INTO_TRAIN_DESC" "Cause an environmental death by stunning an enemy."
- "TF_SCOUT_STUN_UBER_ENEMIES_NAME" "The Big Hurt"
- "TF_SCOUT_STUN_UBER_ENEMIES_DESC" "Stun 25 �berCharged enemies."
- "TF_SCOUT_STUN_CAPPING_ENEMIES_NAME" "Brushback"
- "TF_SCOUT_STUN_CAPPING_ENEMIES_DESC" "Stun 50 enemies while they are capturing a point or pushing the cart."
- "TF_SCOUT_MAX_STUNS_NAME" "Moon Shot"
- "TF_SCOUT_MAX_STUNS_DESC" "Stun an enemy for the maximum possible duration by hitting them with a long-range ball."
- "TF_SCOUT_STUN_SCOUT_WITH_THEIR_BALL_NAME" "Beanball"
- "TF_SCOUT_STUN_SCOUT_WITH_THEIR_BALL_DESC" "Stun a Scout with their own ball."
- "TF_SCOUT_KILL_IN_DODGE_COOLDOWN_NAME" "Retire the Runner"
- "TF_SCOUT_KILL_IN_DODGE_COOLDOWN_DESC" "Kill a Scout while they are snared by the post-dodge slowdown effect."
- "TF_SCOUT_KILL_FROM_BEHIND_NAME" "Caught Napping"
- "TF_SCOUT_KILL_FROM_BEHIND_DESC" "Kill 50 enemies from behind with the Force-A-Nature."
- "TF_SCOUT_CAPTURE_LAST_POINT_NAME" "Side Retired"
- "TF_SCOUT_CAPTURE_LAST_POINT_DESC" "Capture the last point in a CP map."
- "TF_SCOUT_CAPTURE_THREE_POINTS_NAME" "Triple Play"
- "TF_SCOUT_CAPTURE_THREE_POINTS_DESC" "Capture three capture points in a row in one life."
- "TF_SCOUT_FAST_CAP_NAME" "Stealing Home"
- "TF_SCOUT_FAST_CAP_DESC" "Start capping a capture point within a second of it becoming available."
- "TF_SCOUT_START_AND_FINISH_CAP_NAME" "Set the Table"
- "TF_SCOUT_START_AND_FINISH_CAP_DESC" "Initiate 10 point captures that ultimately succeed."
- "TF_SCOUT_BLOCK_CAPS_NAME" "Block the Plate"
- "TF_SCOUT_BLOCK_CAPS_DESC" "Block 50 point captures."
- "TF_SCOUT_CARRIER_KILL_CARRIER_NAME" "Belittled Beleaguer"
- "TF_SCOUT_CARRIER_KILL_CARRIER_DESC" "Kill an opposing player that has your intelligence while holding theirs."
- "TF_SCOUT_CAP_FLAG_WITHOUT_ATTACKING_NAME" "No-Hitter"
- "TF_SCOUT_CAP_FLAG_WITHOUT_ATTACKING_DESC" "Steal and then capture the enemy intelligence without firing a shot."
- "TF_SCOUT_LONG_DISTANCE_RUNNER_NAME" "Race for the Pennant"
- "TF_SCOUT_LONG_DISTANCE_RUNNER_DESC" "Run 25 kilometers."
- "TF_SCOUT_TAUNT_KILL_NAME" "Out of the Park"
- "TF_SCOUT_TAUNT_KILL_DESC" "Bat an enemy 25 meters."
- // Sniper Achievement Pack
- "TF_SNIPER_JARATE_DOMINATED_NAME" "Rode Hard, Put Away Wet"
- "TF_SNIPER_JARATE_DOMINATED_DESC" "Jarate an enemy that you're dominating."
- "TF_SNIPER_FREEZECAM_HAT_NAME" "Be Polite"
- "TF_SNIPER_FREEZECAM_HAT_DESC" "Provide an enemy with a freezecam shot of you doffing your hat."
- "TF_SNIPER_RIFLE_NO_MISSING_NAME" "Be Efficient"
- "TF_SNIPER_RIFLE_NO_MISSING_DESC" "Get 3 kills with the Sniper Rifle without missing a shot."
- "TF_SNIPER_CAPTURE_FLAG_NAME" "Have a Plan"
- "TF_SNIPER_CAPTURE_FLAG_DESC" "Capture the flag in CTF."
- "TF_SNIPER_KILL_GRIND_NAME" "Kill Everyone You Meet"
- "TF_SNIPER_KILL_GRIND_DESC" "Kill 1000 enemies."
- "TF_SNIPER_KILL_WEAPONS_NAME" "Triple Prey"
- "TF_SNIPER_KILL_WEAPONS_DESC" "In a single round, get a kill with 3 different weapons."
- "TF_SNIPER_HEADSHOT_SNIPERS_NAME" "Self-destruct Sequence"
- "TF_SNIPER_HEADSHOT_SNIPERS_DESC" "Headshot 10 enemy Snipers."
- "TF_SNIPER_DESTROY_SENTRYGUNS_NAME" "De-sentry-lized"
- "TF_SNIPER_DESTROY_SENTRYGUNS_DESC" "Destroy 3 Engineer sentry guns."
- "TF_SNIPER_KILL_INVIS_SPY_NAME" "Shoot the Breeze"
- "TF_SNIPER_KILL_INVIS_SPY_DESC" "Kill a fully invisible Spy in a single hit."
- "TF_SNIPER_KILL_MIDAIR_SCOUT_NAME" "Dropped Dead"
- "TF_SNIPER_KILL_MIDAIR_SCOUT_DESC" "Kill a Scout in midair with your Sniper Rifle or the Huntsman."
- "TF_SNIPER_FREEZECAM_WAVE_NAME" "The Last Wave"
- "TF_SNIPER_FREEZECAM_WAVE_DESC" "Provide an enemy with a freezecam shot of you waving to them."
- "TF_SNIPER_DOMINATE_SNIPER_NAME" "Australian Rules"
- "TF_SNIPER_DOMINATE_SNIPER_DESC" "Dominate an enemy Sniper."
- "TF_SNIPER_KILL_SPIES_MELEE_NAME" "Kook the Spook"
- "TF_SNIPER_KILL_SPIES_MELEE_DESC" "Kill 10 Spies with your Kukri."
- "TF_SNIPER_HEADSHOT_DEMOMAN_NAME" "Socket to Him"
- "TF_SNIPER_HEADSHOT_DEMOMAN_DESC" "Headshot an enemy Demoman."
- "TF_SNIPER_KILL_RJER_NAME" "Jumper Stumper"
- "TF_SNIPER_KILL_RJER_DESC" "Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman."
- "TF_SNIPER_KILL_OBJECTIVES_NAME" "Not a Crazed Gunman, Dad"
- "TF_SNIPER_KILL_OBJECTIVES_DESC" "In a single life, kill 3 enemies while they are achieving an objective."
- "TF_SNIPER_KILL_UNSCOPED_NAME" "Trust Your Feelings"
- "TF_SNIPER_KILL_UNSCOPED_DESC" "Get 5 kills with the Sniper Rifle without your scope."
- "TF_SNIPER_KILL_CHARGED_MEDIC_NAME" "�berectomy"
- "TF_SNIPER_KILL_CHARGED_MEDIC_DESC" "Kill a Medic that is ready to deploy an �berCharge."
- "TF_SNIPER_GET_BACKSTABBED_NAME" "Consolation Prize"
- "TF_SNIPER_GET_BACKSTABBED_DESC" "Get backstabbed 50 times."
- "TF_SNIPER_KILL_AT_ROUNDSTART_NAME" "Enemy at the Gate"
- "TF_SNIPER_KILL_AT_ROUNDSTART_DESC" "Kill an opponent within the first second of a round."
- "TF_SNIPER_HEADSHOT_POST_INVULN_NAME" "Parting Shot"
- "TF_SNIPER_HEADSHOT_POST_INVULN_DESC" "Headshot an enemy player the moment his invulnerability wears off."
- "TF_SNIPER_TOP_SCOREBOARD_GRIND_NAME" "My Brilliant Career"
- "TF_SNIPER_TOP_SCOREBOARD_GRIND_DESC" "Top the scoreboard 10 times on teams of 6 or more players."
- "TF_SNIPER_KILL_FAILED_SPY_NAME" "Shock Treatment"
- "TF_SNIPER_KILL_FAILED_SPY_DESC" "Kill a spy whose backstab attempt was blocked by your Razorback."
- "TF_SNIPER_JARATE_GROUP_NAME" "Saturation Bombing"
- "TF_SNIPER_JARATE_GROUP_DESC" "Jarate 4 enemy players with a single throw."
- "TF_SNIPER_JARATE_MEDIC_PAIR_NAME" "Rain on Their Parade"
- "TF_SNIPER_JARATE_MEDIC_PAIR_DESC" "Jarate an enemy and the Medic healing him."
- "TF_SNIPER_JARATE_REVEAL_SPY_NAME" "Jarring Transition"
- "TF_SNIPER_JARATE_REVEAL_SPY_DESC" "Use Jarate to reveal a cloaked Spy."
- "TF_SNIPER_JARATE_EXTINGUISH_NAME" "Friendship is Golden"
- "TF_SNIPER_JARATE_EXTINGUISH_DESC" "Extinguish a burning teammate with your Jarate."
- "TF_SNIPER_BOW_PIN_HEAVY_NAME" "William Tell Overkill"
- "TF_SNIPER_BOW_PIN_HEAVY_DESC" "Pin an enemy Heavy to the wall via his head."
- "TF_SNIPER_BOW_KILL_MEDIC_PAIR_NAME" "Beaux and Arrows"
- "TF_SNIPER_BOW_KILL_MEDIC_PAIR_DESC" "Kill a Heavy & Medic pair with the bow."
- "TF_SNIPER_BOW_KILL_FLAGCARRIER_NAME" "Robbin� Hood"
- "TF_SNIPER_BOW_KILL_FLAGCARRIER_DESC" "Take down an intelligence carrier with a single arrow."
- "TF_SNIPER_BOW_PINCUSHION_NAME" "Pincushion"
- "TF_SNIPER_BOW_PINCUSHION_DESC" "Hit an enemy with 3 arrows, without killing them."
- "TF_SNIPER_JARATE_ASSISTS_NAME" "Number One Assistant"
- "TF_SNIPER_JARATE_ASSISTS_DESC" "Score 5 assists with the Jarate in a single round."
- "TF_SNIPER_JARATE_KILL_MELEE_NAME" "Jarate Chop"
- "TF_SNIPER_JARATE_KILL_MELEE_DESC" "Jarate and then kill 3 enemies with your Kukri."
- "TF_SNIPER_TAUNT_KILL_NAME" "Shafted"
- "TF_SNIPER_TAUNT_KILL_DESC" "Stab an enemy with an arrow."
- "TF_SNIPER_BOW_KILL_WHILEDEAD_NAME" "Dead Reckoning"
- "TF_SNIPER_BOW_KILL_WHILEDEAD_DESC" "Kill an enemy with an arrow while you're dead."
- "TF_SNIPER_ACHIEVE_PROGRESS1_NAME" "Sniper Milestone 1"
- "TF_SNIPER_ACHIEVE_PROGRESS1_DESC" "Achieve 5 of the achievements in the Sniper pack."
- "TF_SNIPER_ACHIEVE_PROGRESS2_NAME" "Sniper Milestone 2"
- "TF_SNIPER_ACHIEVE_PROGRESS2_DESC" "Achieve 11 of the achievements in the Sniper pack."
- "TF_SNIPER_ACHIEVE_PROGRESS3_NAME" "Sniper Milestone 3"
- "TF_SNIPER_ACHIEVE_PROGRESS3_DESC" "Achieve 17 of the achievements in the Sniper pack."
- // Spy Achievement Pack
- "TF_SPY_BACKSTAB_SNIPERS_NAME" "Triplecrossed"
- "TF_SPY_BACKSTAB_SNIPERS_DESC" "Backstab 3 Snipers in a single life."
- "TF_SPY_FREEZECAM_FLICK_NAME" "For Your Eyes Only"
- "TF_SPY_FREEZECAM_FLICK_DESC" "Provide an enemy with a freezecam shot of you flicking a cigarette onto their corpse."
- "TF_SPY_BACKSTAB_DISGUISED_SPY_NAME" "Counter Espionage"
- "TF_SPY_BACKSTAB_DISGUISED_SPY_DESC" "Backstab a disguised Spy."
- "TF_SPY_BACKSTAB_DISGUISE_TARGET_NAME" "Identity Theft"
- "TF_SPY_BACKSTAB_DISGUISE_TARGET_DESC" "Backstab the enemy that you're currently disguised as."
- "TF_SPY_TAUNT_KILL_NAME" "The Man from P.U.N.C.T.U.R.E."
- "TF_SPY_TAUNT_KILL_DESC" "Stab an enemy while fencing."
- "TF_SPY_BACKSTAB_MEDIC_HEALING_YOU_NAME" "FYI I am a Spy"
- "TF_SPY_BACKSTAB_MEDIC_HEALING_YOU_DESC" "Backstab a Medic who has healed you in the last 5 seconds."
- "TF_SPY_BACKSTAB_ENGY_SAP_BUILDING_NAME" "The Man with the Broken Guns"
- "TF_SPY_BACKSTAB_ENGY_SAP_BUILDING_DESC" "Backstab an Engineer, then sap 3 of his buildings within 10 seconds."
- "TF_SPY_SAP_BUILDING_BACKSTAB_ENGY_NAME" "Sapsucker"
- "TF_SPY_SAP_BUILDING_BACKSTAB_ENGY_DESC" "Sap an enemy building, then backstab the Engineer who built it within 5 seconds."
- "TF_SPY_BACKSTAB_MEDIC_PAIR_NAME" "May I Cut In?"
- "TF_SPY_BACKSTAB_MEDIC_PAIR_DESC" "Backstab an enemy and the Medic healing him within 10 seconds of each other."
- "TF_SPY_BACKSTAB_FRIENDS_NAME" "Agent Provocateur"
- "TF_SPY_BACKSTAB_FRIENDS_DESC" "Backstab your Steam Community friends 10 times."
- "TF_SPY_DOMINATE_SNIPER_NAME" "The Melbourne Supremacy"
- "TF_SPY_DOMINATE_SNIPER_DESC" "Dominate a Sniper."
- "TF_SPY_BUMP_CLOAKED_SPY_NAME" "Spies Like Us"
- "TF_SPY_BUMP_CLOAKED_SPY_DESC" "While cloaked, bump into an enemy cloaked Spy."
- "TF_SPY_KILL_SPY_WITH_KNIFE_NAME" "A Cut Above"
- "TF_SPY_KILL_SPY_WITH_KNIFE_DESC" "Kill a gun-wielding Spy with your knife."
- "TF_SPY_SURVIVE_BURNING_NAME" "Burn Notice"
- "TF_SPY_SURVIVE_BURNING_DESC" "Survive 30 seconds after being ignited while cloaked."
- "TF_SPY_BREAK_SHIELD_KILL_SNIPER_NAME" "Die Another Way"
- "TF_SPY_BREAK_SHIELD_KILL_SNIPER_DESC" "Kill a Sniper after your backstab breaks his Razorback."
- "TF_SPY_KILL_WORKING_ENGY_NAME" "Constructus Interruptus"
- "TF_SPY_KILL_WORKING_ENGY_DESC" "Kill an Engineer who is working on a sentry gun."
- "TF_SPY_FAST_CAP_NAME" "On Her Majesty�s Secret Surface"
- "TF_SPY_FAST_CAP_DESC" "Start capping a capture point within a second of it becoming available."
- "TF_SPY_MEDIC_HEALING_KILL_ENEMY_NAME" "Insurance Fraud"
- "TF_SPY_MEDIC_HEALING_KILL_ENEMY_DESC" "Kill an enemy while you're being healed by an enemy Medic."
- "TF_SPY_KILL_CP_DEFENDERS_NAME" "Point Breaker"
- "TF_SPY_KILL_CP_DEFENDERS_DESC" "Kill 15 enemies who are standing on a control point they own."
- "TF_SPY_BACKSTAB_DOMINATING_ENEMY_NAME" "High Value Target"
- "TF_SPY_BACKSTAB_DOMINATING_ENEMY_DESC" "Backstab an enemy who is dominating 3 or more of your teammates."
- "TF_SPY_REVENGE_WITH_BACKSTAB_NAME" "Come in From the Cold"
- "TF_SPY_REVENGE_WITH_BACKSTAB_DESC" "Get a Revenge kill with a backstab."
- "TF_SPY_KNIFE_KILL_WHILE_JARATED_NAME" "Wetwork"
- "TF_SPY_KNIFE_KILL_WHILE_JARATED_DESC" "Stab an enemy to death while under the influence of Jarate."
- "TF_SPY_BACKSTAB_QUICK_KILLS_NAME" "You Only Shiv Thrice"
- "TF_SPY_BACKSTAB_QUICK_KILLS_DESC" "Backstab 3 enemies within 10 seconds."
- "TF_SPY_BACKSTAB_GRIND_NAME" "Spymaster"
- "TF_SPY_BACKSTAB_GRIND_DESC" "Backstab 1000 enemies."
- "TF_SPY_SAPPER_GRIND_NAME" "Sap Auteur"
- "TF_SPY_SAPPER_GRIND_DESC" "Destroy 1000 Engineer buildings with sappers."
- "TF_SPY_SAPPER_TEAMWORK_NAME" "Joint Operation"
- "TF_SPY_SAPPER_TEAMWORK_DESC" "Sap an enemy sentry gun within 3 seconds of a teammate sapping another."
- "TF_SPY_BACKSTAB_MEDIC_CHARGED_NAME" "Dr. Nooooo"
- "TF_SPY_BACKSTAB_MEDIC_CHARGED_DESC" "Backstab a Medic that is ready to deploy an �berCharge."
- "TF_SPY_BACKSTAB_CAPPING_ENEMIES_NAME" "Is It Safe?"
- "TF_SPY_BACKSTAB_CAPPING_ENEMIES_DESC" "Backstab 50 enemies who are capturing control points."
- "TF_SPY_BACKSTAB_ENEMY_SWITCH_PYRO_NAME" "Slash and Burn"
- "TF_SPY_BACKSTAB_ENEMY_SWITCH_PYRO_DESC" "Backstab an enemy, who then switches to Pyro before they respawn."
- "TF_SPY_AMBASSADOR_GRIND_NAME" "Diplomacy"
- "TF_SPY_AMBASSADOR_GRIND_DESC" "Kill 50 enemies with the Ambassador."
- "TF_SPY_AMBASSADOR_SNIPER_GRIND_NAME" "Skullpluggery"
- "TF_SPY_AMBASSADOR_SNIPER_GRIND_DESC" "Headshot 20 Snipers with the Ambassador."
- "TF_SPY_FEIGN_DEATH_KILL_NAME" "Sleeper Agent"
- "TF_SPY_FEIGN_DEATH_KILL_DESC" "Kill an enemy who triggered your feign death in the last 20 seconds."
- "TF_SPY_AMBASSADOR_SCOUT_GRIND_NAME" "Who's Your Daddy?"
- "TF_SPY_AMBASSADOR_SCOUT_GRIND_DESC" "Headshot 3 Scouts with the Ambassador."
- "TF_SPY_CAMP_POSITION_NAME" "Deep Undercover"
- "TF_SPY_CAMP_POSITION_DESC" "While using the Cloak and Dagger, kill the same enemy 3 times, all within the same area in a single life."
- "TF_SPY_ACHIEVE_PROGRESS1_NAME" "Spy Milestone 1"
- "TF_SPY_ACHIEVE_PROGRESS1_DESC" "Achieve 5 of the achievements in the Spy pack."
- "TF_SPY_ACHIEVE_PROGRESS2_NAME" "Spy Milestone 2"
- "TF_SPY_ACHIEVE_PROGRESS2_DESC" "Achieve 11 of the achievements in the Spy pack."
- "TF_SPY_ACHIEVE_PROGRESS3_NAME" "Spy Milestone 3"
- "TF_SPY_ACHIEVE_PROGRESS3_DESC" "Achieve 17 of the achievements in the Spy pack."
- "round_info_header" "Territorial Control Map"
- "Hydro_BLU_captured_Dam" "BLU has captured the Dam"
- "Hydro_BLU_captured_RadarDish" "BLU has captured the Radar Dish"
- "Hydro_BLU_captured_PowerPlant" "BLU has captured the Power Plant"
- "Hydro_BLU_captured_Warehouse" "BLU has captured the Warehouse"
- "Hydro_RED_captured_Dam" "RED has captured the Dam"
- "Hydro_RED_captured_RadarDish" "RED has captured the Radar Dish"
- "Hydro_RED_captured_PowerPlant" "RED has captured the Power Plant"
- "Hydro_RED_captured_Warehouse" "RED has captured the Warehouse"
- "Hydro_attack_Dam" "Prepare to attack the Dam!"
- "Hydro_attack_RadarDish" "Prepare to attack the Radar Dish!"
- "Hydro_attack_PowerPlant" "Prepare to attack the Power Plant!"
- "Hydro_attack_Warehouse" "Prepare to attack the Warehouse!"
- "Hydro_attack_BLU_base" "Prepare to attack the BLU Base!"
- "Hydro_attack_RED_base" "Prepare to attack the RED Base!"
- "Hydro_defend_BLU_base" "Prepare to defend the BLU Base!"
- "Hydro_defend_RED_base" "Prepare to defend the RED Base!"
- // Chapter titles used for commentary loading
- "GAMEUI_Commentary_Console_Explanation" "'Commentary nodes' contain commentary by the Valve development team. To start or stop a node, aim at any balloon icon and press your PRIMARY FIRE button."
- "tf_Chapter1_Title" "Hydro"
- "tf_Chapter2_Title" "Gravel Pit"
- "tf_Chapter3_Title" "Well"
- "tf_Chapter4_Title" "Granary"
- "tf_Chapter5_Title" "2Fort"
- "tf_Chapter6_Title" "Dustbowl"
- // Strings used in materials
- "TF_Battlements" "Battlements"
- "TF_ControlPoint" "Control Point"
- "TF_CapturePoint" "Capture Point"
- "TF_CaptureZone" "Capture Zone"
- "TF_Resupply" "Resupply"
- "TF_Intelligence" "Intelligence"
- "TF_Exit" "Exit"
- "Leaderboard_BestMoments" "BEST MOMENTS"
- "TF_Timelimit" "Time per map (minutes)"
- "TF_WinLimit" "Win limit (score)"
- "TF_MaxRounds" "Round limit (rounds)"
- "TF_TeamCount" "Other players on your team"
- "Cannot_Be_Spectator" "This server does not allow spectating"
- //----------------------------------------------------------------------------------------
- // Items
- "TF_Open_Charinfo" "Open Character Loadout"
- "Item" "Item"
- "SelectedItemNumber" "#%selecteditem%"
- "NewItemsAcquired" "%numitems% NEW ITEMS ACQUIRED!"
- "NewItemAcquired" "NEW ITEM ACQUIRED!"
- "NextItem" "VIEW\nNEXT >"
- "PreviousItem" "VIEW\n< PREV"
- "CloseItemPanel" "OK, RESUME GAME"
- "ChangeLoadout" "EQUIP THIS ITEM NOW..."
- "CharInfoAndSetup" "CHARACTER INFO AND SETUP"
- "Loadout" "LOADOUT"
- "Stats" "STATS"
- "Achievements" "ACHIEVEMENTS"
- "CharacterLoadout" "CHARACTER LOADOUT"
- "SelectClassLoadout" "SELECT A CLASS TO MODIFY LOADOUT"
- "NoSteamNoItems" "LOADOUT NOT AVAILABLE - COULD NOT CONNECT TO STEAM"
- "LoadoutChangesUpdate" "NOTE: LOADOUT CHANGES WILL TAKE EFFECT ON RESPAWN."
- "EquipYourClass" "EQUIP YOUR %loadoutclass%"
- "Equip" "EQUIP"
- "Keep" "KEEP"
- "ClassBeingEquipped" "%loadoutclass%"
- "ChangeButton" "CHANGE..."
- "DoneButton" "DONE!"
- "EquipSelectedWeapon" "EQUIP SELECTED WEAPON"
- "ItemSel_PRIMARY" "- PRIMARY WEAPON"
- "ItemSel_SECONDARY" "- SECONDARY WEAPON"
- "ItemSel_MELEE" "- MELEE WEAPON"
- "ItemSel_PDA" "- PDA"
- "ItemSel_ITEM1" "- ACCESSORY"
- "ItemSel_HEAD" "- HEADWEAR"
- "TF_BackCarat" "<< BACK"
- "TF_CancelCarat" "<< CANCEL"
- "TF_BackToMainMenu" "<< BACK TO MAIN MENU"
- "TF_ResumeGame" "<< RESUME GAME"
- "InventoryCountOne" "(1 OTHER IN INVENTORY)"
- "InventoryCountMany" "(%s1 OTHERS IN INVENTORY)"
- "CurrentlyEquipped" "CURRENTLY EQUIPPED:"
- "CurrentlyEquippedCarat" "CURRENTLY EQUIPPED >"
- "ItemsFoundShort" "(%s1 ITEMS IN INVENTORY)"
- "ItemsFoundShortOne" "(ONE ITEM IN INVENTORY)"
- "NoItemsExistShort" "(NO ITEMS EXIST YET)"
- "NoItemsExistLong" "(NO SPECIAL ITEMS FOR %loadoutclass% EXIST YET.)"
- "NoItemsFoundShort" "(NO ITEMS FOUND YET)"
- "NoItemsFoundLong" "(NO SPECIAL ITEMS FOR %loadoutclass% HAVE BEEN ACQUIRED YET.)"
- "NoItemsAvailableTitle" "AVAILABLE:"
- "NoItemsAvailableTitle2" "BASE INVENTORY ONLY."
- "ItemAcquireReason_Achievement" "ACHIEVEMENT EARNED"
- "NoItemsToEquip" "YOU HAVE NO ITEMS FOR THIS LOADOUT SLOT"
- "SelectNoItemSlot" "Empty"
- "BackpackTitle" "BACKPACK"
- "X_DeleteItem" "X DELETE"
- "X_DiscardItem" "X DISCARD"
- "DeleteItemConfirmTitle" "ARE YOU SURE?"
- "DeleteItemConfirmText" "Deleting this item will permanently destroy it. This cannot be undone."
- "X_DeleteItemConfirmButton" "X YEAH, DELETE IT"
- "Backpack_Delete_Item" "BACKPACK - DELETE ITEM"
- "DiscardExplanation" "You picked up this item but you don't have room for it in your pack."
- "DiscardExplanation2" "Delete an item below to make room or press discard to throw your new item away."
- "Discarded" "DISCARDED!"
- "LoadoutSlot_Primary" "Primary weapon"
- "LoadoutSlot_Secondary" "Secondary weapon"
- "LoadoutSlot_Melee" "Melee weapon"
- "LoadoutSlot_Grenade" "Grenade"
- "LoadoutSlot_Building" "Building"
- "LoadoutSlot_pda" "Primary PDA"
- "LoadoutSlot_pda2" "Secondary PDA"
- "LoadoutSlot_Head" "Head"
- "ItemTypeDesc" "Level %s1 %s2" // s1 is the level number, s2 is the item type. Example: "Level 4 Medigun"
- "of" "of"
- // Attribute descriptions
- "Attrib_ClipSize_Positive" "+%s1% Clip size"
- "Attrib_ClipSize_Negative" "%s1% Clip size"
- "Attrib_UberchargeRate_Positive" "+%s1% �berCharge rate"
- "Attrib_UberchargeRate_Negative" "%s1% �berCharge rate"
- "Attrib_DamageDone_Positive" "+%s1% Damage done"
- "Attrib_DamageDone_Negative" "%s1% Damage done"
- "Attrib_HealRate_Positive" "+%s1% Heal rate"
- "Attrib_HealRate_Negative" "%s1% Heal rate"
- "Attrib_FireRate_Positive" "+%s1% Faster firing speed"
- "Attrib_FireRate_Negative" "%s1% Slower firing speed"
- "Attrib_OverhealAmount_Positive" "+%s1% Overheal bonus"
- "Attrib_OverhealDecay_Disabled" "Overheal bonus doesn't decay"
- "Attrib_OverhealDecay_Positive" "Overheal bonus decays %s1% slower"
- "Attrib_OverhealDecay_Negative" "Overheal bonus decays %s1% faster"
- "Attrib_HealOnHit_Positive" "+%s1 Health on hit"
- "Attrib_HealOnHit_Negative" "%s1 Health on hit"
- "Attrib_CritChance_Positive" "+%s1 Critical hit chance"
- "Attrib_CritChance_Negative" "%s1 Critical hit chance"
- "Attrib_CritChance_Disabled" "No critical hits"
- "Attrib_AddUber_OnHit_Positive" "Add %s1% �berCharge on hit"
- "Attrib_Medigun_CritBoost" "�berCharge grants 100% critical chance"
- "Attrib_DamageDoneBonus_Positive" "+%s1% Damage bonus on hit"
- "Attrib_CritVsBurning" "100% Critical hit vs burning players"
- "Attrib_DmgPenaltyVsNonBurning" "%s1% damage vs non-burning players"
- "Attrib_NoCritVsNonBurning" "No critical hits vs non-burning players"
- "Attrib_ModFlamethrowerPush" "No compression blast"
- "Attrib_ModFlamethrower_BackCrits" "100% Critical hits from behind"
- "Attrib_MaxHealth_Positive" "+%s1 Max health"
- "Attrib_FistsHaveRadialBuff" "On Kill: +50 Health on nearby teammates\nOn Kill: +10% Crit Chance on nearby teammates"
- "Attrib_CritBoost_OnKill" "On Kill: %s1 seconds of 100% critical chance"
- "Attrib_Slow_Enemy_OnHit" "%s1% chance to slow target on hit"
- "Attrib_CloakMeterConsumeRate" "%s1% cloak drain rate"
- "Attrib_CloakMeterRegenRate" "%s1% cloak regen rate"
- "Attrib_Spread_Negative" "%s1% shot spread penalty"
- "Attrib_BatLaunchesBalls" "This bat knocks out a mean stun ball"
- "Attrib_DmgPenaltyVsNonStunned" "%s1% damage vs non-stunned players"
- "Attrib_ZoomSpeedMod_Disabled" "No move speed penalty from zoom"
- "Attrib_SniperCharge_Per_Sec" "+%s1% charge rate"
- "Attrib_SniperNoHeadshots" "No headshots"
- "Attrib_Scattergun_HasKnockback" "Knockback on the target and shooter"
- "Attrib_BulletsPerShot_Bonus" "+%s1% bullets per shot"
- "Attrib_SniperZoom_Penalty" "%s1% zoom reduction"
- "Attrib_SniperNoCharge" "No zoom or damage charge"
- "Attrib_CloakIsFeignDeath" "Cloak Type: Feign Death"
- "Attrib_CloakIsMovementBased" "Cloak Type: Motion Sensitive"
- "Attrib_NoDoubleJump" "Disables double jump"
- "Attrib_AbsorbDmgWhileCloaked" "Absorbs %s1% damage while cloaked"
- "Attrib_RevolverUseHitLocations" "Crits on headshot"
- "Attrib_BackstabShield" "Blocks a single backstab attempt"
- "Attrib_MoveSpeed_Penalty" "%s1% move speed penalty"
- "Attrib_Jarate_Description" "Coated enemies take mini-crits\nAlso handy for putting out a fire"
- // Unique item names
- "TF_Unique_Achievement_Medigun1" "The Kritzkrieg"
- "TF_Unique_Achievement_Syringegun1" "The Blutsauger"
- "TF_Unique_Achievement_Bonesaw1" "The Ubersaw"
- "TF_Unique_Achievement_FireAxe1" "The Axtinguisher"
- "TF_Unique_Achievement_FlareGun" "The Flare Gun"
- "TF_Unique_Achievement_Flamethrower" "The Backburner"
- "TF_Unique_Achievement_LunchBox" "The Sandvich"
- "TF_Unique_Achievement_Minigun" "Natascha"
- "TF_Unique_Achievement_Fists" "The Killing Gloves of Boxing"
- "TF_Unique_Achievement_Bat" "The Sandman"
- "TF_Unique_Achievement_Scattergun_Double" "The Force-A-Nature"
- "TF_Unique_Achievement_EnergyDrink" "Bonk! Atomic Punch"
- "TF_Unique_Achievement_SniperRifle" "The Walkabout"
- "TF_Unique_Achievement_CloakWatch" "The Cloak and Dagger"
- "TF_Unique_Achievement_FeignWatch" "The Dead Ringer"
- "TF_Unique_Achievement_Revolver" "The Ambassador"
- "TF_Unique_Backstab_Shield" "The Razorback"
- "TF_Unique_Achievement_Jar" "Jarate"
- "TF_Unique_Achievement_CompoundBow" "The Huntsman"
- "TF_Wearable_Headgear" "Headgear"
- "TF_Unique_Headgear_Scout" "Batter's Helmet"
- "TF_Unique_Headgear_Sniper" "Tooth Belt"
- "TF_Unique_Headgear_Soldier" "Soldier's Helmet"
- "TF_Unique_Headgear_Demoman" "Fro"
- "TF_Unique_Headgear_Medic" "Medic's Helmet"
- "TF_Unique_Headgear_Pyro" "Pyro's Helmet"
- "TF_Unique_Headgear_Heavy" "Football Helmet"
- "TF_Unique_Headgear_Engineer" "Mining Helmet"
- "TF_Unique_Headgear_Spy" "Spy's Helmet"
- "Item_Giveaway_NoItem" "Waiting for item..."
- "Item_Found" "%s1 has found: %s2"
- "TF_medigun_autoheal" "Medigun continues healing without holding down fire button."
- "TF_autozoom" "Sniper rifle will re-zoom after firing a zoomed shot."
- "TF_medigun_autoheal" "Medigun continues healing without holding down fire button."
- "TF_autozoom" "Sniper rifle will re-zoom after firing a zoomed shot."
- "TF_drawviewmodel_option" "Draw viewmodels."
- "TF_flipviewmodel_option" "Flip viewmodels."
- "TF_viewmodelfov_option" "Viewmodel field of view"
- "TF_ClassLimitUnder" "%s1 (Max %s2)"
- "TF_ClassLimitHit" "%s1 (Full)"
- "TF_ClassLimitHit_None" "(Full)"
- "TF_rememberlastweapon" "Remember the last weapon used between lives"
- //----------------------------------------------------------------------------------------
- // Arena
- "TF_Arena_Team_Layout" "Your Team"
- "TF_Arena_F4_ChangeClass" "Press 'F4' to re-roll your class!"
- "TF_Arena_ClientDisconnect" "%s1 is joining team %s2 to replace %s3"
- "TF_Arena_ProTip" "Tip: Winning teams never have to sit out"
- "TF_Arena_Careful" "Careful! If you lose this round you might have to sit out the next!"
- "TF_Arena_SitOut" "Your team lost. You're sitting this round out."
- "TF_Arena_Welcome" "Team Fortress 2 Arena"
- "TF_Arena_NoPlayers" "Waiting for 1 more player before the round starts."
- "TF_Arena_TeamSizeIncreased" "Team size is increasing to %s1 to accommodate the current player count."
- "TF_Arena_TeamSizeDecreased" "Team size is decreasing to %s1 to accommodate the current player count."
- "TF_Arena_SuddenDeathPanel" "Arena Mode!"
- "TF_Arena_SuddenDeathPanelReason" "Sit back and relax. You will get your chance as soon as this round ends."
- "TF_Arena_NoRespawning" "No respawning in Arena Mode"
- "TF_Arena_PlayingTo" "Playing to %s1 wins in a row"
- "TF_Arena_MaxStreak" "Team %s1 reached %s2 wins! Teams are now being scrambled."
- "TF_Arena_FlawlessVictory" "Flawless Victory!"
- "TF_Arena_Winpanel_DamageThisRound" "Damage:"
- "TF_Arena_Winpanel_HealingThisRound" "Healing:"
- "TF_Arena_Winpanel_TimeAliveThisRound" "Lifetime:"
- "TF_Arena_Winpanel_KillingBlows" "Kills:"
- "TF_Arena_Menu_Fight" "Fight!"
- "TF_Arena_NoClassChange" "You can't change classes after the round has started."
- "TF_Arena_ScoreBoard_Spectator" "%s1 player waiting to play: %s2"
- "TF_Arena_ScoreBoard_Spectators" "%s1 players waiting to play: %s2"
- "TF_ServerNoSteamConn_Title" "WARNING!"
- "`" "The server you are playing on has lost connection to Steam. As a result, your loadout will not be available on this server."
- //----------------------------------------------------------------------------------------
- // TF2 MMO
- "TF_MMO_LFG" "Looking For Group"
- "TF_MMO_Quest1" "You must kill %s1 %s2 to complete this quest."
- "TF_MMO_Monster1" "Boars"
- "TF_MMO_Monster2" "Rats"
- "TF_MMO_Monster3" "Bats"
- "TF_MMO_Monster4" "Wolves"
- "TF_MMO_Monster5" "Spiders"
- }
- }
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