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- #include <a_samp>
- new Menu:CarMenu;
- new Menu:CarMenu2;
- new Menu:CarMenu3;
- #define COLOR_GREY 0xAFAFAFAA
- #define COLOR_GREEN 0x33AA33AA
- #define COLOR_RED 0xCC0000AA
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_WHITE 0xFFFFFFAA
- #pragma tabsize 0
- // This is a comment
- // uncomment the line below if you want to write a filterscript
- #define FILTERSCRIPT
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Blank Filterscript by your name here");
- print("--------------------------------------\n");
- CarMenu = CreateMenu("CarMenu", 1, 200.0, 100.0, 150.0, 150.0);
- AddMenuItem(CarMenu, 0, "Infernus");
- AddMenuItem(CarMenu, 0, "Sultan");
- AddMenuItem(CarMenu, 0, "Blade");
- AddMenuItem(CarMenu, 0, "Cheetah");
- AddMenuItem(CarMenu, 0, "Elegy");
- AddMenuItem(CarMenu, 0, "Comet");
- AddMenuItem(CarMenu, 0, "Bikes & stuff");
- AddMenuItem(CarMenu, 0, "Nrg-500");
- AddMenuItem(CarMenu, 0, "quad-bike");
- AddMenuItem(CarMenu, 0, "pcj-600");
- AddMenuItem(CarMenu, 0, "pizza-bike");
- AddMenuItem(CarMenu, 0, "Next");
- CarMenu2 = CreateMenu("CarMenu", 1, 200.0, 100.0, 150.0, 150.0);
- AddMenuItem(CarMenu2, 0, "Go Kart");
- AddMenuItem(CarMenu2, 0, "Dirt Bike");
- AddMenuItem(CarMenu2, 0, "Police bike");
- AddMenuItem(CarMenu2, 0, "freeway");
- AddMenuItem(CarMenu2, 0, "Bmx");
- AddMenuItem(CarMenu2, 0, "bike");
- AddMenuItem(CarMenu2, 0, "MtBike");
- AddMenuItem(CarMenu2, 0, "Planes & Jets and Other");
- AddMenuItem(CarMenu2, 0, "Shamal");
- AddMenuItem(CarMenu2, 0, "Hydra");
- AddMenuItem(CarMenu2, 0, "Hunter");
- AddMenuItem(CarMenu2, 0, "More");
- CarMenu3 = CreateMenu("CarMenu", 1, 200.0, 100.0, 150.0, 150.0);
- AddMenuItem(CarMenu3, 0, "Vortex");
- AddMenuItem(CarMenu3, 0, "Monster Truck");
- AddMenuItem(CarMenu3, 0, "Monster Truck2");
- AddMenuItem(CarMenu3, 0, "back");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerPrivmsg(playerid, recieverid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp(cmdtext, "/CarMenu",true)==0)
- {
- if(!IsPlayerInAnyVehicle(playerid))
- {
- ShowMenuForPlayer(CarMenu,playerid);
- }
- else
- {
- SendClientMessage(playerid,0xFFFFFFFF,"You are already in a vehicle");
- }
- return 1;
- }
- if (strcmp(cmdtext, "/credits",true)==0)
- {
- SendClientMessage(playerid,COLOR_YELLOW,"**********Car Filterscript************");
- SendClientMessage(playerid,COLOR_YELLOW,"Filterscript made by Cale And Abhishek");
- return 1;}
- return 0;
- }
- public OnPlayerInfoChange(playerid)
- {
- return 1;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- new Menu:CurrentMenu = GetPlayerMenu(playerid);
- if(CurrentMenu == CarMenu)
- {
- switch(row)
- {
- case 0: //infernus
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerFacingAngle(playerid,a);
- GetPlayerPos(playerid, x, y, z);
- new car;
- car=CreateVehicle(411,x,y,z+4,a,-1,-1,30000);
- PutPlayerInVehicle(playerid,car,0);
- SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Infernus");
- }
- case 1: //armour
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerFacingAngle(playerid,a);
- GetPlayerPos(playerid, x, y, z);
- new car;
- car=CreateVehicle(560,x,y,z+4,a,-1,-1,30000);
- PutPlayerInVehicle(playerid,car,0);
- SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Sultan");
- }
- case 2: //heal+armour
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerFacingAngle(playerid,a);
- GetPlayerPos(playerid, x, y, z);
- new car;
- car=CreateVehicle(536,x,y,z+4,a,-1,-1,30000);
- PutPlayerInVehicle(playerid,car,0);
- SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Blade");
- }
- case 3: //healx2
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerFacingAngle(playerid,a);
- GetPlayerPos(playerid, x, y, z);
- new car;
- car=CreateVehicle(415,x,y,z+4,a,-1,-1,30000);
- PutPlayerInVehicle(playerid,car,0);
- SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Cheetah");
- }
- case 4: //armourx2
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerFacingAngle(playerid,a);
- GetPlayerPos(playerid, x, y, z);
- new car;
- car=CreateVehicle(562,x,y,z+4,a,-1,-1,30000);
- PutPlayerInVehicle(playerid,car,0);
- SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Elegy");
- }
- case 5: //M4
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerFacingAngle(playerid,a);
- GetPlayerPos(playerid, x, y, z);
- new car;
- car=CreateVehicle(480,x,y,z+4,a,-1,-1,30000);
- PutPlayerInVehicle(playerid,car,0);
- SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Comet");
- }
- case 6: //bikes
- {
- SendClientMessage(playerid,0xFFFFFFFF,"Select a Vehicle from the list");
- ShowMenuForPlayer(CarMenu,playerid);
- }
- case 7: //M4
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerFacingAngle(playerid,a);
- GetPlayerPos(playerid, x, y, z);
- new car;
- car=CreateVehicle(522,x,y,z+4,a,-1,-1,30000);
- PutPlayerInVehicle(playerid,car,0);
- SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Nrg-500");
- }
- case 8: //M4
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerFacingAngle(playerid,a);
- GetPlayerPos(playerid, x, y, z);
- new car;
- car=CreateVehicle(471,x,y,z+4,a,-1,-1,30000);
- PutPlayerInVehicle(playerid,car,0);
- SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Quad_bike");
- }
- case 9: //next
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerFacingAngle(playerid,a);
- GetPlayerPos(playerid, x, y, z);
- new car;
- car=CreateVehicle(461,x,y,z+4,a,-1,-1,30000);
- PutPlayerInVehicle(playerid,car,0);
- SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected pcj-600");
- }
- case 10: //pcj-600
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerFacingAngle(playerid,a);
- GetPlayerPos(playerid, x, y, z);
- new car;
- car=CreateVehicle(461,x,y,z+4,a,-1,-1,30000);
- PutPlayerInVehicle(playerid,car,0);
- SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected pizza bike");
- }
- case 11: //other vehicles
- {
- ShowMenuForPlayer(CarMenu2,playerid);
- }
- }
- }
- if(CurrentMenu == CarMenu2)
- {
- switch(row)
- {
- case 0: //go kart
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerFacingAngle(playerid,a);
- GetPlayerPos(playerid, x, y, z);
- new car;
- car=CreateVehicle(571,x,y,z+4,a,-1,-1,30000);
- PutPlayerInVehicle(playerid,car,0);
- SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected go kart");
- }
- case 1: //dirt bike
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerFacingAngle(playerid,a);
- GetPlayerPos(playerid, x, y, z);
- new car;
- car=CreateVehicle(468,x,y,z+4,a,-1,-1,30000);
- PutPlayerInVehicle(playerid,car,0);
- SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a Dirt Bike");
- }
- case 2: //police bike
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerFacingAngle(playerid,a);
- GetPlayerPos(playerid, x, y, z);
- new car;
- car=CreateVehicle(523,x,y,z+4,a,-1,-1,30000);
- PutPlayerInVehicle(playerid,car,0);
- SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a Police Bike");
- }
- case 3:
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerFacingAngle(playerid,a);
- GetPlayerPos(playerid, x, y, z);
- new car;
- car=CreateVehicle(463,x,y,z+4,a,-1,-1,30000);
- PutPlayerInVehicle(playerid,car,0);
- SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a freeway");
- }
- case 4:
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerFacingAngle(playerid,a);
- GetPlayerPos(playerid, x, y, z);
- new car;
- car=CreateVehicle(481,x,y,z+4,a,-1,-1,30000);
- PutPlayerInVehicle(playerid,car,0);
- SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a BMX bycicle");
- }
- case 5:
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerFacingAngle(playerid,a);
- GetPlayerPos(playerid, x, y, z);
- new car;
- car=CreateVehicle(509,x,y,z+4,a,-1,-1,30000);
- PutPlayerInVehicle(playerid,car,0);
- SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a normal bycicle");
- }
- case 6:
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerFacingAngle(playerid,a);
- GetPlayerPos(playerid, x, y, z);
- new car;
- car=CreateVehicle(510,x,y,z+4,a,-1,-1,30000);
- PutPlayerInVehicle(playerid,car,0);
- SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a Mountain Bike");
- }
- case 7: // Planes Jets etc
- {
- SendClientMessage(playerid,0xFFFFFFFF,"Please Select a Vehicle from the menu");
- }
- case 8:
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerFacingAngle(playerid,a);
- GetPlayerPos(playerid, x, y, z);
- new car;
- car=CreateVehicle(519,x,y,z+4,a,-1,-1,30000);
- PutPlayerInVehicle(playerid,car,0);
- SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a Shamal");
- }
- case 9:
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerFacingAngle(playerid,a);
- GetPlayerPos(playerid, x, y, z);
- new car;
- car=CreateVehicle(520,x,y,z+4,a,-1,-1,30000);
- PutPlayerInVehicle(playerid,car,0);
- SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a Hydra");
- }
- case 10:
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerFacingAngle(playerid,a);
- GetPlayerPos(playerid, x, y, z);
- new car;
- car=CreateVehicle(425,x,y,z+4,a,-1,-1,30000);
- PutPlayerInVehicle(playerid,car,0);
- SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected a Hunter");
- }
- case 11:
- {
- ShowMenuForPlayer(CarMenu3,playerid);
- }
- }
- }
- if(CurrentMenu == CarMenu3)
- {
- switch(row)
- {
- case 0:
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerFacingAngle(playerid,a);
- GetPlayerPos(playerid, x, y, z);
- new car;
- car=CreateVehicle(539,x,y,z+4,a,-1,-1,30000);
- PutPlayerInVehicle(playerid,car,0);
- SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Vortex");
- }
- case 1:
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerFacingAngle(playerid,a);
- GetPlayerPos(playerid, x, y, z);
- new car;
- car=CreateVehicle(444,x,y,z+4,a,-1,-1,30000);
- PutPlayerInVehicle(playerid,car,0);
- SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Monster Truck");
- }
- case 2:
- {
- new Float:x, Float:y, Float:z, Float:a;
- GetPlayerFacingAngle(playerid,a);
- GetPlayerPos(playerid, x, y, z);
- new car;
- car=CreateVehicle(556,x,y,z+4,a,-1,-1,30000);
- PutPlayerInVehicle(playerid,car,0);
- SendClientMessage(playerid, 0xFFFFFFFF, "You Have Selected Monster Truck No.2");
- }
- case 3:
- {
- ShowMenuForPlayer(CarMenu2,playerid);
- }
- }
- }
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
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