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- on leftclick with sponge:
- if clicked-block is command block:
- add location of clicked-block to {invis::*}
- send "&bBlock @ %location of clicked-block% will now be invis"
- send "&7Relog for it to update"
- cancel event
- on join:
- loop {invis::*}:
- make player see block at {invis::%loop-index%} as air
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