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Mar 9th, 2014
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  1. activateAddons [
  2. ];
  3.  
  4. activateAddons [];
  5. initAmbientLife;
  6.  
  7. _this = createCenter west;
  8. _center_0 = _this;
  9.  
  10. _group_0 = createGroup _center_0;
  11.  
  12. _vehicle_0 = objNull;
  13. if (true) then
  14. {
  15. _this = createVehicle ["Land_A_Castle_Gate", [11390.795, 11398.39], [], 0, "CAN_COLLIDE"];
  16. _vehicle_0 = _this;
  17. _this setDir -56.783337;
  18. _this setPos [11390.795, 11398.39];
  19. };
  20.  
  21. _vehicle_2 = objNull;
  22. if (true) then
  23. {
  24. _this = createVehicle ["Land_A_Castle_Wall1_20", [11381.524, 11384.115, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  25. _vehicle_2 = _this;
  26. _this setDir -76.161415;
  27. _this setPos [11381.524, 11384.115, -3.0517578e-005];
  28. };
  29.  
  30. _vehicle_3 = objNull;
  31. if (true) then
  32. {
  33. _this = createVehicle ["Land_A_Castle_Wall1_20", [11401.632, 11416.191, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  34. _vehicle_3 = _this;
  35. _this setDir -46.588619;
  36. _this setPos [11401.632, 11416.191, 9.1552734e-005];
  37. };
  38.  
  39. _vehicle_5 = objNull;
  40. if (true) then
  41. {
  42. _this = createVehicle ["Land_A_Castle_Bergfrit", [11413.56, 11426.843, -10.433048], [], 0, "CAN_COLLIDE"];
  43. _vehicle_5 = _this;
  44. _this setDir -111.28208;
  45. _this setPos [11413.56, 11426.843, -10.433048];
  46. };
  47.  
  48. _vehicle_6 = objNull;
  49. if (true) then
  50. {
  51. _this = createVehicle ["Land_A_Castle_Bergfrit", [11376.202, 11367.189, -10.378526], [], 0, "CAN_COLLIDE"];
  52. _vehicle_6 = _this;
  53. _this setDir -182.83739;
  54. _this setPos [11376.202, 11367.189, -10.378526];
  55. };
  56.  
  57. _vehicle_8 = objNull;
  58. if (true) then
  59. {
  60. _this = createVehicle ["Land_A_Castle_Wall1_20", [11386.087, 11351.261, 0.00015258789], [], 0, "CAN_COLLIDE"];
  61. _vehicle_8 = _this;
  62. _this setDir -122.01361;
  63. _this setPos [11386.087, 11351.261, 0.00015258789];
  64. };
  65.  
  66. _vehicle_9 = objNull;
  67. if (true) then
  68. {
  69. _this = createVehicle ["Land_A_Castle_Bastion", [11389.895, 11329.695, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  70. _vehicle_9 = _this;
  71. _this setDir -122.40065;
  72. _this setPos [11389.895, 11329.695, 6.1035156e-005];
  73. };
  74.  
  75. _vehicle_13 = objNull;
  76. if (true) then
  77. {
  78. _this = createVehicle ["Land_A_Castle_Wall1_20", [11409.39, 11316.709, 2.8408096], [], 0, "CAN_COLLIDE"];
  79. _vehicle_13 = _this;
  80. _this setDir -136.99086;
  81. _this setPos [11409.39, 11316.709, 2.8408096];
  82. };
  83.  
  84. _vehicle_14 = objNull;
  85. if (true) then
  86. {
  87. _this = createVehicle ["Land_A_Castle_Wall1_20", [11424.087, 11302.8, 2.7047617], [], 0, "CAN_COLLIDE"];
  88. _vehicle_14 = _this;
  89. _this setDir -136.29051;
  90. _this setPos [11424.087, 11302.8, 2.7047617];
  91. };
  92.  
  93. _vehicle_15 = objNull;
  94. if (true) then
  95. {
  96. _this = createVehicle ["Land_A_Castle_Wall1_20", [11438.375, 11287.782, 2.3229382], [], 0, "CAN_COLLIDE"];
  97. _vehicle_15 = _this;
  98. _this setDir -131.84102;
  99. _this setPos [11438.375, 11287.782, 2.3229382];
  100. };
  101.  
  102. _vehicle_16 = objNull;
  103. if (true) then
  104. {
  105. _this = createVehicle ["Land_A_Castle_Wall1_20", [11399.329, 11384.01, -4.3277926], [], 0, "CAN_COLLIDE"];
  106. _vehicle_16 = _this;
  107. _this setDir 32.547375;
  108. _this setPos [11399.329, 11384.01, -4.3277926];
  109. };
  110.  
  111. _vehicle_17 = objNull;
  112. if (true) then
  113. {
  114. _this = createVehicle ["Land_A_Castle_Wall1_20", [11407.015, 11395.294, -4.0918841], [], 0, "CAN_COLLIDE"];
  115. _vehicle_17 = _this;
  116. _this setDir -145.27379;
  117. _this setPos [11407.015, 11395.294, -4.0918841];
  118. };
  119.  
  120. _vehicle_18 = objNull;
  121. if (true) then
  122. {
  123. _this = createVehicle ["Land_A_Castle_Wall1_20", [11430, 11424.157, 1.0672269], [], 0, "CAN_COLLIDE"];
  124. _vehicle_18 = _this;
  125. _this setDir 24.839869;
  126. _this setPos [11430, 11424.157, 1.0672269];
  127. };
  128.  
  129. _vehicle_19 = objNull;
  130. if (true) then
  131. {
  132. _this = createVehicle ["Land_A_Castle_Wall1_20", [11448.122, 11416.329, 1.5613425], [], 0, "CAN_COLLIDE"];
  133. _vehicle_19 = _this;
  134. _this setDir 24.447496;
  135. _this setPos [11448.122, 11416.329, 1.5613425];
  136. };
  137.  
  138. _vehicle_22 = objNull;
  139. if (true) then
  140. {
  141. _this = createVehicle ["Land_A_Castle_Bergfrit", [11466.524, 11412.318, 0.034701228], [], 0, "CAN_COLLIDE"];
  142. _vehicle_22 = _this;
  143. _this setDir -64.132942;
  144. _this setPos [11466.524, 11412.318, 0.034701228];
  145. };
  146.  
  147. _vehicle_23 = objNull;
  148. if (true) then
  149. {
  150. _this = createVehicle ["Land_A_Castle_Stairs_A", [11455.926, 11408.636, -1.0407566], [], 0, "CAN_COLLIDE"];
  151. _vehicle_23 = _this;
  152. _this setDir 27.695433;
  153. _this setPos [11455.926, 11408.636, -1.0407566];
  154. };
  155.  
  156. _vehicle_24 = objNull;
  157. if (true) then
  158. {
  159. _this = createVehicle ["Land_A_Castle_Bastion", [11438.415, 11269.507, -1.4030061], [], 0, "CAN_COLLIDE"];
  160. _vehicle_24 = _this;
  161. _this setDir -100.64436;
  162. _this setPos [11438.415, 11269.507, -1.4030061];
  163. };
  164.  
  165. _vehicle_26 = objNull;
  166. if (true) then
  167. {
  168. _this = createVehicle ["Land_A_Castle_Wall1_20", [11452.509, 11249.8, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  169. _vehicle_26 = _this;
  170. _this setDir -115.2482;
  171. _this setPos [11452.509, 11249.8, 9.1552734e-005];
  172. };
  173.  
  174. _vehicle_27 = objNull;
  175. if (true) then
  176. {
  177. _this = createVehicle ["Land_A_Castle_Bergfrit", [11460.861, 11233.168, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  178. _vehicle_27 = _this;
  179. _this setDir 120.21848;
  180. _this setPos [11460.861, 11233.168, 6.1035156e-005];
  181. };
  182.  
  183. _vehicle_28 = objNull;
  184. if (true) then
  185. {
  186. _this = createVehicle ["Land_A_Castle_Stairs_A", [11471.146, 11236.32, -0.088945135], [], 0, "CAN_COLLIDE"];
  187. _vehicle_28 = _this;
  188. _this setDir -147.69244;
  189. _this setPos [11471.146, 11236.32, -0.088945135];
  190. };
  191.  
  192. _vehicle_29 = objNull;
  193. if (true) then
  194. {
  195. _this = createVehicle ["Land_A_Castle_Bastion", [11477.745, 11228.305, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  196. _vehicle_29 = _this;
  197. _this setDir -189.02412;
  198. _this setPos [11477.745, 11228.305, -3.0517578e-005];
  199. };
  200.  
  201. _vehicle_30 = objNull;
  202. if (true) then
  203. {
  204. _this = createVehicle ["Land_A_Castle_Wall1_20", [11496.473, 11238.792, 1.3764563], [], 0, "CAN_COLLIDE"];
  205. _vehicle_30 = _this;
  206. _this setDir -190.7043;
  207. _this setPos [11496.473, 11238.792, 1.3764563];
  208. };
  209.  
  210. _vehicle_31 = objNull;
  211. if (true) then
  212. {
  213. _this = createVehicle ["Land_A_Castle_Wall1_20", [11514.971, 11244.483, 1.8373438], [], 0, "CAN_COLLIDE"];
  214. _vehicle_31 = _this;
  215. _this setDir -203.6096;
  216. _this setPos [11514.971, 11244.483, 1.8373438];
  217. };
  218.  
  219. _vehicle_32 = objNull;
  220. if (true) then
  221. {
  222. _this = createVehicle ["Land_A_Castle_Wall1_20", [11531.016, 11253.295, 2.2392564], [], 0, "CAN_COLLIDE"];
  223. _vehicle_32 = _this;
  224. _this setDir -210.94745;
  225. _this setPos [11531.016, 11253.295, 2.2392564];
  226. };
  227.  
  228. _vehicle_36 = objNull;
  229. if (true) then
  230. {
  231. _this = createVehicle ["Land_A_Castle_Wall1_20", [11557.365, 11279.959, 2.9607918], [], 0, "CAN_COLLIDE"];
  232. _vehicle_36 = _this;
  233. _this setDir -229.57101;
  234. _this setPos [11557.365, 11279.959, 2.9607918];
  235. };
  236.  
  237. _vehicle_37 = objNull;
  238. if (true) then
  239. {
  240. _this = createVehicle ["Land_A_Castle_Wall1_20", [11569.473, 11296.128, 3.652998], [], 0, "CAN_COLLIDE"];
  241. _vehicle_37 = _this;
  242. _this setDir -235.09805;
  243. _this setPos [11569.473, 11296.128, 3.652998];
  244. };
  245.  
  246. _vehicle_38 = objNull;
  247. if (true) then
  248. {
  249. _this = createVehicle ["Land_A_Castle_Bergfrit", [11580.465, 11311.057, -1.1842338], [], 0, "CAN_COLLIDE"];
  250. _vehicle_38 = _this;
  251. _this setDir 18.752886;
  252. _this setPos [11580.465, 11311.057, -1.1842338];
  253. };
  254.  
  255. _vehicle_39 = objNull;
  256. if (true) then
  257. {
  258. _this = createVehicle ["Land_A_Castle_Wall1_20", [11578.318, 11328.374, 3.6115677], [], 0, "CAN_COLLIDE"];
  259. _vehicle_39 = _this;
  260. _this setDir 84.756905;
  261. _this setPos [11578.318, 11328.374, 3.6115677];
  262. };
  263.  
  264. _vehicle_40 = objNull;
  265. if (true) then
  266. {
  267. _this = createVehicle ["Land_A_Castle_Wall1_20", [11572.364, 11348.036, 2.6496329], [], 0, "CAN_COLLIDE"];
  268. _vehicle_40 = _this;
  269. _this setDir 61.167072;
  270. _this setPos [11572.364, 11348.036, 2.6496329];
  271. };
  272.  
  273. _vehicle_41 = objNull;
  274. if (true) then
  275. {
  276. _this = createVehicle ["Land_A_Castle_Wall1_20", [11559.614, 11364.474, 1.952207], [], 0, "CAN_COLLIDE"];
  277. _vehicle_41 = _this;
  278. _this setDir 44.362785;
  279. _this setPos [11559.614, 11364.474, 1.952207];
  280. };
  281.  
  282. _vehicle_42 = objNull;
  283. if (true) then
  284. {
  285. _this = createVehicle ["Land_A_Castle_Wall1_20", [11544.563, 11377.487, 2.7083371], [], 0, "CAN_COLLIDE"];
  286. _vehicle_42 = _this;
  287. _this setDir 37.344688;
  288. _this setPos [11544.563, 11377.487, 2.7083371];
  289. };
  290.  
  291. _vehicle_43 = objNull;
  292. if (true) then
  293. {
  294. _this = createVehicle ["Land_A_Castle_Wall1_20", [11528.241, 11388.409, 2.3844242], [], 0, "CAN_COLLIDE"];
  295. _vehicle_43 = _this;
  296. _this setDir 28.121407;
  297. _this setPos [11528.241, 11388.409, 2.3844242];
  298. };
  299.  
  300. _vehicle_44 = objNull;
  301. if (true) then
  302. {
  303. _this = createVehicle ["Land_A_Castle_Wall1_20", [11510.169, 11396.204, 0.72722447], [], 0, "CAN_COLLIDE"];
  304. _vehicle_44 = _this;
  305. _this setDir 17.618929;
  306. _this setPos [11510.169, 11396.204, 0.72722447];
  307. };
  308.  
  309. _vehicle_45 = objNull;
  310. if (true) then
  311. {
  312. _this = createVehicle ["Land_A_Castle_Wall1_20", [11491.551, 11401.768, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  313. _vehicle_45 = _this;
  314. _this setDir 19.207487;
  315. _this setPos [11491.551, 11401.768, -9.1552734e-005];
  316. };
  317.  
  318. _vehicle_46 = objNull;
  319. if (true) then
  320. {
  321. _this = createVehicle ["Land_A_Castle_Wall1_Corner", [11480.244, 11406.467, -1.9932213], [], 0, "CAN_COLLIDE"];
  322. _vehicle_46 = _this;
  323. _this setDir 13.032962;
  324. _this setPos [11480.244, 11406.467, -1.9932213];
  325. };
  326.  
  327. _vehicle_47 = objNull;
  328. if (true) then
  329. {
  330. _this = createVehicle ["Land_A_Castle_Wall1_Corner_2", [11478.605, 11406.578, -1.1111937], [], 0, "CAN_COLLIDE"];
  331. _vehicle_47 = _this;
  332. _this setDir 35.181679;
  333. _this setPos [11478.605, 11406.578, -1.1111937];
  334. };
  335.  
  336. _vehicle_48 = objNull;
  337. if (true) then
  338. {
  339. _this = createVehicle ["Land_A_Castle_Wall1_Corner_2", [11475.929, 11407.732, -1.7613838], [], 0, "CAN_COLLIDE"];
  340. _vehicle_48 = _this;
  341. _this setDir 34.2327;
  342. _this setPos [11475.929, 11407.732, -1.7613838];
  343. };
  344.  
  345. _vehicle_49 = objNull;
  346. if (true) then
  347. {
  348. _this = createVehicle ["Land_A_Castle_Wall1_Corner", [11472.957, 11408.24, -1.9191263], [], 0, "CAN_COLLIDE"];
  349. _vehicle_49 = _this;
  350. _this setDir 25.692499;
  351. _this setPos [11472.957, 11408.24, -1.9191263];
  352. };
  353.  
  354. _vehicle_56 = objNull;
  355. if (true) then
  356. {
  357. _this = createVehicle ["Land_A_Castle_Wall1_20_Turn", [11547.498, 11266.985, -0.52983105], [], 0, "CAN_COLLIDE"];
  358. _vehicle_56 = _this;
  359. _this setDir 132.13957;
  360. _this setPos [11547.498, 11266.985, -0.52983105];
  361. };
  362.  
  363. _vehicle_57 = objNull;
  364. if (true) then
  365. {
  366. _this = createVehicle ["Land_Mil_Barracks_i", [11500.678, 11271.242, -0.16337003], [], 0, "CAN_COLLIDE"];
  367. _vehicle_57 = _this;
  368. _this setDir -115.62502;
  369. _this setPos [11500.678, 11271.242, -0.16337003];
  370. };
  371.  
  372. _vehicle_58 = objNull;
  373. if (true) then
  374. {
  375. _this = createVehicle ["Land_Mil_Barracks_i", [11508.324, 11275.024, -0.012047013], [], 0, "CAN_COLLIDE"];
  376. _vehicle_58 = _this;
  377. _this setDir -116.40716;
  378. _this setPos [11508.324, 11275.024, -0.012047013];
  379. };
  380.  
  381. _vehicle_59 = objNull;
  382. if (true) then
  383. {
  384. _this = createVehicle ["Land_Mil_Barracks_i", [11493.068, 11267.543, -0.086204246], [], 0, "CAN_COLLIDE"];
  385. _vehicle_59 = _this;
  386. _this setDir -116.13833;
  387. _this setPos [11493.068, 11267.543, -0.086204246];
  388. };
  389.  
  390. _vehicle_61 = objNull;
  391. if (true) then
  392. {
  393. _this = createVehicle ["Land_Mil_Barracks_i", [11485.523, 11263.878, -0.19995758], [], 0, "CAN_COLLIDE"];
  394. _vehicle_61 = _this;
  395. _this setDir 244.21143;
  396. _this setPos [11485.523, 11263.878, -0.19995758];
  397. };
  398.  
  399. _vehicle_62 = objNull;
  400. if (true) then
  401. {
  402. _this = createVehicle ["Land_Mil_Barracks_i", [11484.467, 11281.576, -0.067951329], [], 0, "CAN_COLLIDE"];
  403. _vehicle_62 = _this;
  404. _this setDir -27.179697;
  405. _this setPos [11484.467, 11281.576, -0.067951329];
  406. };
  407.  
  408. _vehicle_68 = objNull;
  409. if (true) then
  410. {
  411. _this = createVehicle ["Land_HBarrier_large", [11516.906, 11283.337, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  412. _vehicle_68 = _this;
  413. _this setDir 66.524849;
  414. _this setPos [11516.906, 11283.337, -3.0517578e-005];
  415. };
  416.  
  417. _vehicle_71 = objNull;
  418. if (true) then
  419. {
  420. _this = createVehicle ["Land_HBarrier_large", [11511.271, 11294.609, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  421. _vehicle_71 = _this;
  422. _this setDir 64.704056;
  423. _this setPos [11511.271, 11294.609, -3.0517578e-005];
  424. };
  425.  
  426. _vehicle_72 = objNull;
  427. if (true) then
  428. {
  429. _this = createVehicle ["Land_HBarrier_large", [11506.165, 11297.84], [], 0, "CAN_COLLIDE"];
  430. _vehicle_72 = _this;
  431. _this setDir -22.184189;
  432. _this setPos [11506.165, 11297.84];
  433. };
  434.  
  435. _vehicle_73 = objNull;
  436. if (true) then
  437. {
  438. _this = createVehicle ["Land_HBarrier_large", [11498.617, 11294.365, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  439. _vehicle_73 = _this;
  440. _this setDir -23.431295;
  441. _this setPos [11498.617, 11294.365, -6.1035156e-005];
  442. };
  443.  
  444. _vehicle_74 = objNull;
  445. if (true) then
  446. {
  447. _this = createVehicle ["Land_HBarrier_large", [11491.094, 11290.769, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  448. _vehicle_74 = _this;
  449. _this setDir -24.6285;
  450. _this setPos [11491.094, 11290.769, 9.1552734e-005];
  451. };
  452.  
  453. _vehicle_75 = objNull;
  454. if (true) then
  455. {
  456. _this = createVehicle ["Land_HBarrier_large", [11483.638, 11286.897, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  457. _vehicle_75 = _this;
  458. _this setDir -25.927204;
  459. _this setPos [11483.638, 11286.897, -9.1552734e-005];
  460. };
  461.  
  462. _vehicle_76 = objNull;
  463. if (true) then
  464. {
  465. _this = createVehicle ["Land_HBarrier_large", [11476.182, 11282.999], [], 0, "CAN_COLLIDE"];
  466. _vehicle_76 = _this;
  467. _this setDir -27.413649;
  468. _this setPos [11476.182, 11282.999];
  469. };
  470.  
  471. _vehicle_77 = objNull;
  472. if (true) then
  473. {
  474. _this = createVehicle ["Land_HBarrier_large", [11473.201, 11277.621], [], 0, "CAN_COLLIDE"];
  475. _vehicle_77 = _this;
  476. _this setDir 66.522476;
  477. _this setPos [11473.201, 11277.621];
  478. };
  479.  
  480. _vehicle_78 = objNull;
  481. if (true) then
  482. {
  483. _this = createVehicle ["Land_HBarrier_large", [11476.864, 11270.096, -0.13561152], [], 0, "CAN_COLLIDE"];
  484. _vehicle_78 = _this;
  485. _this setDir 66.518326;
  486. _this setPos [11476.864, 11270.096, -0.13561152];
  487. };
  488.  
  489. _vehicle_79 = objNull;
  490. if (true) then
  491. {
  492. _this = createVehicle ["Land_HBarrier_large", [11480.629, 11262.5, -0.068125062], [], 0, "CAN_COLLIDE"];
  493. _vehicle_79 = _this;
  494. _this setDir 65.687859;
  495. _this setPos [11480.629, 11262.5, -0.068125062];
  496. };
  497.  
  498. _vehicle_80 = objNull;
  499. if (true) then
  500. {
  501. _this = createVehicle ["Land_HBarrier_large", [11484.361, 11254.969, -0.0002746582], [], 0, "CAN_COLLIDE"];
  502. _vehicle_80 = _this;
  503. _this setDir 64.057884;
  504. _this setPos [11484.361, 11254.969, -0.0002746582];
  505. };
  506.  
  507. _vehicle_81 = objNull;
  508. if (true) then
  509. {
  510. _this = createVehicle ["Land_HBarrier_large", [11489.61, 11251.76, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  511. _vehicle_81 = _this;
  512. _this setDir -23.883528;
  513. _this setPos [11489.61, 11251.76, 6.1035156e-005];
  514. };
  515.  
  516. _vehicle_82 = objNull;
  517. if (true) then
  518. {
  519. _this = createVehicle ["Land_HBarrier_large", [11497.138, 11255.412, -0.00015258789], [], 0, "CAN_COLLIDE"];
  520. _vehicle_82 = _this;
  521. _this setDir -24.379633;
  522. _this setPos [11497.138, 11255.412, -0.00015258789];
  523. };
  524.  
  525. _vehicle_83 = objNull;
  526. if (true) then
  527. {
  528. _this = createVehicle ["Land_HBarrier_large", [11504.479, 11258.768, -0.00012207031], [], 0, "CAN_COLLIDE"];
  529. _vehicle_83 = _this;
  530. _this setDir -22.333548;
  531. _this setPos [11504.479, 11258.768, -0.00012207031];
  532. };
  533.  
  534. _vehicle_84 = objNull;
  535. if (true) then
  536. {
  537. _this = createVehicle ["Land_HBarrier_large", [11511.96, 11262.46, -0.00012207031], [], 0, "CAN_COLLIDE"];
  538. _vehicle_84 = _this;
  539. _this setDir -25.784931;
  540. _this setPos [11511.96, 11262.46, -0.00012207031];
  541. };
  542.  
  543. _vehicle_85 = objNull;
  544. if (true) then
  545. {
  546. _this = createVehicle ["Land_HBarrier_large", [11519.679, 11266.316, -0.00021362305], [], 0, "CAN_COLLIDE"];
  547. _vehicle_85 = _this;
  548. _this setDir -25.806744;
  549. _this setPos [11519.679, 11266.316, -0.00021362305];
  550. };
  551.  
  552. _vehicle_86 = objNull;
  553. if (true) then
  554. {
  555. _this = createVehicle ["Land_HBarrier_large", [11520.498, 11275.823, -0.00012207031], [], 0, "CAN_COLLIDE"];
  556. _vehicle_86 = _this;
  557. _this setDir 66.887093;
  558. _this setPos [11520.498, 11275.823, -0.00012207031];
  559. };
  560.  
  561. _vehicle_87 = objNull;
  562. if (true) then
  563. {
  564. _this = createVehicle ["Land_HBarrier_large", [11522.265, 11272.024, -0.00018310547], [], 0, "CAN_COLLIDE"];
  565. _vehicle_87 = _this;
  566. _this setDir 68.612785;
  567. _this setPos [11522.265, 11272.024, -0.00018310547];
  568. };
  569.  
  570. _vehicle_90 = objNull;
  571. if (true) then
  572. {
  573. _this = createVehicle ["Hhedgehog_concreteBig", [11520.07, 11287.976, -0.00018310547], [], 0, "CAN_COLLIDE"];
  574. _vehicle_90 = _this;
  575. _this setDir -27.141075;
  576. _this setPos [11520.07, 11287.976, -0.00018310547];
  577. };
  578.  
  579. _vehicle_91 = objNull;
  580. if (true) then
  581. {
  582. _this = createVehicle ["Hhedgehog_concreteBig", [11517.362, 11294.576, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  583. _vehicle_91 = _this;
  584. _this setDir -24.406321;
  585. _this setPos [11517.362, 11294.576, -9.1552734e-005];
  586. };
  587.  
  588. _vehicle_94 = objNull;
  589. if (true) then
  590. {
  591. _this = createVehicle ["Fort_RazorWire", [11513.244, 11299.58], [], 0, "CAN_COLLIDE"];
  592. _vehicle_94 = _this;
  593. _this setDir -25.749846;
  594. _this setPos [11513.244, 11299.58];
  595. };
  596.  
  597. _vehicle_95 = objNull;
  598. if (true) then
  599. {
  600. _this = createVehicle ["Fort_RazorWire", [11520.97, 11283.047, -0.028844245], [], 0, "CAN_COLLIDE"];
  601. _vehicle_95 = _this;
  602. _this setDir -27.996334;
  603. _this setPos [11520.97, 11283.047, -0.028844245];
  604. };
  605.  
  606. _vehicle_96 = objNull;
  607. if (true) then
  608. {
  609. _this = createVehicle ["Fort_RazorWire", [11523.811, 11288.128, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  610. _vehicle_96 = _this;
  611. _this setDir 62.659409;
  612. _this setPos [11523.811, 11288.128, -6.1035156e-005];
  613. };
  614.  
  615. _vehicle_97 = objNull;
  616. if (true) then
  617. {
  618. _this = createVehicle ["Fort_RazorWire", [11518.902, 11298.993, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  619. _vehicle_97 = _this;
  620. _this setDir 60.774242;
  621. _this setPos [11518.902, 11298.993, -6.1035156e-005];
  622. };
  623.  
  624. _vehicle_98 = objNull;
  625. if (true) then
  626. {
  627. _this = createVehicle ["Hhedgehog_concrete", [11521.22, 11284.784, -0.00018310547], [], 0, "CAN_COLLIDE"];
  628. _vehicle_98 = _this;
  629. _this setDir -26.313551;
  630. _this setPos [11521.22, 11284.784, -0.00018310547];
  631. };
  632.  
  633. _vehicle_99 = objNull;
  634. if (true) then
  635. {
  636. _this = createVehicle ["Hhedgehog_concrete", [11515.333, 11297.381, -0.00012207031], [], 0, "CAN_COLLIDE"];
  637. _vehicle_99 = _this;
  638. _this setDir -27.343397;
  639. _this setPos [11515.333, 11297.381, -0.00012207031];
  640. };
  641.  
  642. _vehicle_100 = objNull;
  643. if (true) then
  644. {
  645. _this = createVehicle ["Land_BarGate2", [11522.058, 11292.921, -0.00015258789], [], 0, "CAN_COLLIDE"];
  646. _vehicle_100 = _this;
  647. _this setDir 64.132324;
  648. _this setPos [11522.058, 11292.921, -0.00015258789];
  649. };
  650.  
  651. _vehicle_138 = objNull;
  652. if (true) then
  653. {
  654. _this = createVehicle ["76n6ClamShell", [11537.282, 11362.182, -0.11650226], [], 0, "CAN_COLLIDE"];
  655. _vehicle_138 = _this;
  656. _this setDir -22.718174;
  657. _this setPos [11537.282, 11362.182, -0.11650226];
  658. };
  659.  
  660. _vehicle_140 = objNull;
  661. if (true) then
  662. {
  663. _this = createVehicle ["Land_HBarrier_large", [11419.114, 11387.264, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  664. _vehicle_140 = _this;
  665. _this setDir 34.637592;
  666. _this setPos [11419.114, 11387.264, 6.1035156e-005];
  667. };
  668.  
  669. _vehicle_141 = objNull;
  670. if (true) then
  671. {
  672. _this = createVehicle ["Land_HBarrier_large", [11423.673, 11384.082, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  673. _vehicle_141 = _this;
  674. _this setDir 38.269676;
  675. _this setPos [11423.673, 11384.082, -6.1035156e-005];
  676. };
  677.  
  678. _vehicle_143 = objNull;
  679. if (true) then
  680. {
  681. _this = createVehicle ["Land_HBarrier_large", [11416.695, 11370.22, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  682. _vehicle_143 = _this;
  683. _this setDir -52.225353;
  684. _this setPos [11416.695, 11370.22, 6.1035156e-005];
  685. };
  686.  
  687. _vehicle_144 = objNull;
  688. if (true) then
  689. {
  690. _this = createVehicle ["Land_HBarrier_large", [11413.624, 11365.594, -0.024253866], [], 0, "CAN_COLLIDE"];
  691. _vehicle_144 = _this;
  692. _this setDir -54.494125;
  693. _this setPos [11413.624, 11365.594, -0.024253866];
  694. };
  695.  
  696. _vehicle_145 = objNull;
  697. if (true) then
  698. {
  699. _this = createVehicle ["Land_HBarrier_large", [11405.554, 11375.478], [], 0, "CAN_COLLIDE"];
  700. _vehicle_145 = _this;
  701. _this setDir -55.704994;
  702. _this setPos [11405.554, 11375.478];
  703. };
  704.  
  705. _vehicle_146 = objNull;
  706. if (true) then
  707. {
  708. _this = createVehicle ["Land_HBarrier_large", [11403.307, 11371.923, 0.00018310547], [], 0, "CAN_COLLIDE"];
  709. _vehicle_146 = _this;
  710. _this setDir -55.051132;
  711. _this setPos [11403.307, 11371.923, 0.00018310547];
  712. };
  713.  
  714. _vehicle_147 = objNull;
  715. if (true) then
  716. {
  717. _this = createVehicle ["Land_HBarrier_large", [11409.061, 11358.545, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  718. _vehicle_147 = _this;
  719. _this setDir -53.93441;
  720. _this setPos [11409.061, 11358.545, 3.0517578e-005];
  721. };
  722.  
  723. _vehicle_148 = objNull;
  724. if (true) then
  725. {
  726. _this = createVehicle ["Land_HBarrier_large", [11398.655, 11365.058, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  727. _vehicle_148 = _this;
  728. _this setDir -53.071247;
  729. _this setPos [11398.655, 11365.058, -6.1035156e-005];
  730. };
  731.  
  732. _vehicle_149 = objNull;
  733. if (true) then
  734. {
  735. _this = createVehicle ["Land_HBarrier_large", [11393.941, 11358.653, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  736. _vehicle_149 = _this;
  737. _this setDir -49.299454;
  738. _this setPos [11393.941, 11358.653, -6.1035156e-005];
  739. };
  740.  
  741. _vehicle_150 = objNull;
  742. if (true) then
  743. {
  744. _this = createVehicle ["Land_HBarrier_large", [11396.196, 11353.373, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  745. _vehicle_150 = _this;
  746. _this setDir 35.48357;
  747. _this setPos [11396.196, 11353.373, -6.1035156e-005];
  748. };
  749.  
  750. _vehicle_151 = objNull;
  751. if (true) then
  752. {
  753. _this = createVehicle ["Land_HBarrier_large", [11403.332, 11348.796], [], 0, "CAN_COLLIDE"];
  754. _vehicle_151 = _this;
  755. _this setDir 34.099895;
  756. _this setPos [11403.332, 11348.796];
  757. };
  758.  
  759. _vehicle_155 = objNull;
  760. if (true) then
  761. {
  762. _this = createVehicle ["Land_fort_bagfence_round", [11414.151, 11347.355, -0.0064423294], [], 0, "CAN_COLLIDE"];
  763. _vehicle_155 = _this;
  764. _this setDir -66.892838;
  765. _this setPos [11414.151, 11347.355, -0.0064423294];
  766. };
  767.  
  768. _vehicle_159 = objNull;
  769. if (true) then
  770. {
  771. _this = createVehicle ["Land_fort_bagfence_long", [11415.782, 11349.864, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  772. _vehicle_159 = _this;
  773. _this setDir -100.048;
  774. _this setPos [11415.782, 11349.864, -3.0517578e-005];
  775. };
  776.  
  777. _vehicle_160 = objNull;
  778. if (true) then
  779. {
  780. _this = createVehicle ["Land_fort_bagfence_long", [11414.732, 11352.458, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  781. _vehicle_160 = _this;
  782. _this setDir 54.541542;
  783. _this setPos [11414.732, 11352.458, 3.0517578e-005];
  784. };
  785.  
  786. _vehicle_161 = objNull;
  787. if (true) then
  788. {
  789. _this = createVehicle ["Land_fort_bagfence_long", [11412.714, 11354.532, 0.00012207031], [], 0, "CAN_COLLIDE"];
  790. _vehicle_161 = _this;
  791. _this setDir 36.217613;
  792. _this setPos [11412.714, 11354.532, 0.00012207031];
  793. };
  794.  
  795. _vehicle_162 = objNull;
  796. if (true) then
  797. {
  798. _this = createVehicle ["Land_fort_bagfence_long", [11410.317, 11356.133, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  799. _vehicle_162 = _this;
  800. _this setDir 30.041107;
  801. _this setPos [11410.317, 11356.133, 3.0517578e-005];
  802. };
  803.  
  804. _vehicle_164 = objNull;
  805. if (true) then
  806. {
  807. _this = createVehicle ["Fort_RazorWire", [11378.715, 11399.994, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  808. _vehicle_164 = _this;
  809. _this setDir -144.96971;
  810. _this setPos [11378.715, 11399.994, -6.1035156e-005];
  811. };
  812.  
  813. _vehicle_165 = objNull;
  814. if (true) then
  815. {
  816. _this = createVehicle ["Fort_RazorWire", [11384.289, 11407.913, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  817. _vehicle_165 = _this;
  818. _this setDir 32.665295;
  819. _this setPos [11384.289, 11407.913, 3.0517578e-005];
  820. };
  821.  
  822. _vehicle_166 = objNull;
  823. if (true) then
  824. {
  825. _this = createVehicle ["Fort_RazorWire", [11377.669, 11412.406, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  826. _vehicle_166 = _this;
  827. _this setDir 35.095016;
  828. _this setPos [11377.669, 11412.406, 3.0517578e-005];
  829. };
  830.  
  831. _vehicle_167 = objNull;
  832. if (true) then
  833. {
  834. _this = createVehicle ["Fort_RazorWire", [11372.32, 11404.443, -0.3310883], [], 0, "CAN_COLLIDE"];
  835. _vehicle_167 = _this;
  836. _this setDir 34.375431;
  837. _this setPos [11372.32, 11404.443, -0.3310883];
  838. };
  839.  
  840. _vehicle_168 = objNull;
  841. if (true) then
  842. {
  843. _this = createVehicle ["Hhedgehog_concreteBig", [11378.589, 11398.377, 0.00021362305], [], 0, "CAN_COLLIDE"];
  844. _vehicle_168 = _this;
  845. _this setDir 32.393902;
  846. _this setPos [11378.589, 11398.377, 0.00021362305];
  847. };
  848.  
  849. _vehicle_169 = objNull;
  850. if (true) then
  851. {
  852. _this = createVehicle ["Hhedgehog_concreteBig", [11371.044, 11403.115, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  853. _vehicle_169 = _this;
  854. _this setDir 31.087349;
  855. _this setPos [11371.044, 11403.115, -3.0517578e-005];
  856. };
  857.  
  858. _vehicle_170 = objNull;
  859. if (true) then
  860. {
  861. _this = createVehicle ["Hhedgehog_concreteBig", [11387.339, 11410.769, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  862. _vehicle_170 = _this;
  863. _this setDir 36.692108;
  864. _this setPos [11387.339, 11410.769, -3.0517578e-005];
  865. };
  866.  
  867. _vehicle_171 = objNull;
  868. if (true) then
  869. {
  870. _this = createVehicle ["Hhedgehog_concreteBig", [11379.941, 11416.194, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  871. _vehicle_171 = _this;
  872. _this setDir 35.548489;
  873. _this setPos [11379.941, 11416.194, -9.1552734e-005];
  874. };
  875.  
  876. _vehicle_172 = objNull;
  877. if (true) then
  878. {
  879. _this = createVehicle ["Hhedgehog_concreteBig", [11372.89, 11421.148, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  880. _vehicle_172 = _this;
  881. _this setDir 34.758911;
  882. _this setPos [11372.89, 11421.148, -6.1035156e-005];
  883. };
  884.  
  885. _vehicle_173 = objNull;
  886. if (true) then
  887. {
  888. _this = createVehicle ["Hhedgehog_concreteBig", [11365.666, 11426.18, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  889. _vehicle_173 = _this;
  890. _this setDir 33.78693;
  891. _this setPos [11365.666, 11426.18, -9.1552734e-005];
  892. };
  893.  
  894. _vehicle_174 = objNull;
  895. if (true) then
  896. {
  897. _this = createVehicle ["Hhedgehog_concreteBig", [11363.55, 11408.365, 0.00018310547], [], 0, "CAN_COLLIDE"];
  898. _vehicle_174 = _this;
  899. _this setDir 34.636703;
  900. _this setPos [11363.55, 11408.365, 0.00018310547];
  901. };
  902.  
  903. _vehicle_175 = objNull;
  904. if (true) then
  905. {
  906. _this = createVehicle ["Hhedgehog_concreteBig", [11356.605, 11413.436, -0.00024414063], [], 0, "CAN_COLLIDE"];
  907. _vehicle_175 = _this;
  908. _this setDir 35.989243;
  909. _this setPos [11356.605, 11413.436, -0.00024414063];
  910. };
  911.  
  912. _vehicle_176 = objNull;
  913. if (true) then
  914. {
  915. _this = createVehicle ["Hhedgehog_concreteBig", [11362.437, 11423.781, -0.00030517578], [], 0, "CAN_COLLIDE"];
  916. _vehicle_176 = _this;
  917. _this setDir -59.123962;
  918. _this setPos [11362.437, 11423.781, -0.00030517578];
  919. };
  920.  
  921. _vehicle_177 = objNull;
  922. if (true) then
  923. {
  924. _this = createVehicle ["Hhedgehog_concreteBig", [11366.315, 11410.89, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  925. _vehicle_177 = _this;
  926. _this setDir -58.45747;
  927. _this setPos [11366.315, 11410.89, -9.1552734e-005];
  928. };
  929.  
  930. _vehicle_178 = objNull;
  931. if (true) then
  932. {
  933. _this = createVehicle ["Hhedgehog_concreteBig", [11379.592, 11413.147], [], 0, "CAN_COLLIDE"];
  934. _vehicle_178 = _this;
  935. _this setDir -55.123714;
  936. _this setPos [11379.592, 11413.147];
  937. };
  938.  
  939. _vehicle_181 = objNull;
  940. if (true) then
  941. {
  942. _this = createVehicle ["Land_A_GeneralStore_01a", [11426.855, 11407.356, -0.058049493], [], 0, "CAN_COLLIDE"];
  943. _vehicle_181 = _this;
  944. _this setDir -148.74991;
  945. _this setPos [11426.855, 11407.356, -0.058049493];
  946. };
  947.  
  948. _vehicle_213 = objNull;
  949. if (true) then
  950. {
  951. _this = createVehicle ["Land_a_stationhouse_ruins", [11488.354, 11364.939, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  952. _vehicle_213 = _this;
  953. _this setPos [11488.354, 11364.939, 6.1035156e-005];
  954. };
  955.  
  956. _vehicle_215 = objNull;
  957. if (true) then
  958. {
  959. _this = createVehicle ["Land_Fuel_tank_big", [11436.731, 11374.646, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  960. _vehicle_215 = _this;
  961. _this setDir -143.6631;
  962. _this setPos [11436.731, 11374.646, -3.0517578e-005];
  963. };
  964.  
  965. _unit_1 = objNull;
  966. if (true) then
  967. {
  968. _this = _group_0 createUnit ["Bandit1_DZ", [11535.095, 11313.097, -44.210979], [], 0, "CAN_COLLIDE"];
  969. _unit_1 = _this;
  970. _this setDir -36.634281;
  971. _this setUnitAbility 0.60000002;
  972. if (true) then {_group_0 selectLeader _this;};
  973. if (true) then {selectPlayer _this;};
  974. if (true) then {setPlayable _this;};
  975. };
  976.  
  977. _vehicle_216 = objNull;
  978. if (true) then
  979. {
  980. _this = createVehicle ["Land_CamoNetB_EAST", [11535.021, 11364.551, -0.31776473], [], 0, "CAN_COLLIDE"];
  981. _vehicle_216 = _this;
  982. _this setDir -58.093182;
  983. _this setPos [11535.021, 11364.551, -0.31776473];
  984. };
  985.  
  986. _vehicle_217 = objNull;
  987. if (true) then
  988. {
  989. _this = createVehicle ["Land_CamoNetB_EAST", [11543.703, 11361.612, -0.045784459], [], 0, "CAN_COLLIDE"];
  990. _vehicle_217 = _this;
  991. _this setDir 126.66142;
  992. _this setPos [11543.703, 11361.612, -0.045784459];
  993. };
  994.  
  995. _vehicle_222 = objNull;
  996. if (true) then
  997. {
  998. _this = createVehicle ["MASH_EP1", [11399.873, 11375.031], [], 0, "CAN_COLLIDE"];
  999. _vehicle_222 = _this;
  1000. _this setDir -148.24532;
  1001. _this setPos [11399.873, 11375.031];
  1002. };
  1003.  
  1004. _vehicle_223 = objNull;
  1005. if (true) then
  1006. {
  1007. _this = createVehicle ["MASH_EP1", [11394.298, 11378.593, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1008. _vehicle_223 = _this;
  1009. _this setDir -149.10374;
  1010. _this setPos [11394.298, 11378.593, 3.0517578e-005];
  1011. };
  1012.  
  1013. _vehicle_224 = objNull;
  1014. if (true) then
  1015. {
  1016. _this = createVehicle ["MASH_EP1", [11388.365, 11382.297, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1017. _vehicle_224 = _this;
  1018. _this setDir -150.72884;
  1019. _this setPos [11388.365, 11382.297, 3.0517578e-005];
  1020. };
  1021.  
  1022. _vehicle_225 = objNull;
  1023. if (true) then
  1024. {
  1025. _this = createVehicle ["CampEast", [11568.651, 11320.693, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1026. _vehicle_225 = _this;
  1027. _this setDir 50.550064;
  1028. _this setPos [11568.651, 11320.693, 6.1035156e-005];
  1029. };
  1030.  
  1031. _vehicle_229 = objNull;
  1032. if (true) then
  1033. {
  1034. _this = createVehicle ["CampEast", [11560.971, 11311.307, -0.012755877], [], 0, "CAN_COLLIDE"];
  1035. _vehicle_229 = _this;
  1036. _this setDir -222.26613;
  1037. _this setPos [11560.971, 11311.307, -0.012755877];
  1038. };
  1039.  
  1040. _vehicle_230 = objNull;
  1041. if (true) then
  1042. {
  1043. _this = createVehicle ["Camp", [11562.325, 11325.004, -0.00025266944], [], 0, "CAN_COLLIDE"];
  1044. _vehicle_230 = _this;
  1045. _this setDir -306.45358;
  1046. _this setPos [11562.325, 11325.004, -0.00025266944];
  1047. };
  1048.  
  1049. _vehicle_231 = objNull;
  1050. if (true) then
  1051. {
  1052. _this = createVehicle ["Camp", [11569.232, 11330, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  1053. _vehicle_231 = _this;
  1054. _this setDir -128.1927;
  1055. _this setPos [11569.232, 11330, -9.1552734e-005];
  1056. };
  1057.  
  1058. _vehicle_232 = objNull;
  1059. if (true) then
  1060. {
  1061. _this = createVehicle ["Camp", [11564.997, 11335.651], [], 0, "CAN_COLLIDE"];
  1062. _vehicle_232 = _this;
  1063. _this setDir -126.70496;
  1064. _this setPos [11564.997, 11335.651];
  1065. };
  1066.  
  1067. _vehicle_233 = objNull;
  1068. if (true) then
  1069. {
  1070. _this = createVehicle ["Camp", [11557.99, 11330.438, -0.04604283], [], 0, "CAN_COLLIDE"];
  1071. _vehicle_233 = _this;
  1072. _this setDir 52.405838;
  1073. _this setPos [11557.99, 11330.438, -0.04604283];
  1074. };
  1075.  
  1076. _vehicle_240 = objNull;
  1077. if (true) then
  1078. {
  1079. _this = createVehicle ["Land_Fire_barrel_burning", [11409.684, 11354.43, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1080. _vehicle_240 = _this;
  1081. _this setPos [11409.684, 11354.43, 3.0517578e-005];
  1082. };
  1083.  
  1084. _vehicle_241 = objNull;
  1085. if (true) then
  1086. {
  1087. _this = createVehicle ["Land_Fire_barrel_burning", [11394.479, 11390.119], [], 0, "CAN_COLLIDE"];
  1088. _vehicle_241 = _this;
  1089. _this setPos [11394.479, 11390.119];
  1090. };
  1091.  
  1092. _vehicle_242 = objNull;
  1093. if (true) then
  1094. {
  1095. _this = createVehicle ["Land_Fire_barrel_burning", [11441.829, 11402.524, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  1096. _vehicle_242 = _this;
  1097. _this setPos [11441.829, 11402.524, -9.1552734e-005];
  1098. };
  1099.  
  1100. _vehicle_243 = objNull;
  1101. if (true) then
  1102. {
  1103. _this = createVehicle ["Land_Fire_barrel_burning", [11508.19, 11293.262, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1104. _vehicle_243 = _this;
  1105. _this setPos [11508.19, 11293.262, 3.0517578e-005];
  1106. };
  1107.  
  1108. _vehicle_244 = objNull;
  1109. if (true) then
  1110. {
  1111. _this = createVehicle ["Land_Fire_barrel_burning", [11564.876, 11314.786, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  1112. _vehicle_244 = _this;
  1113. _this setPos [11564.876, 11314.786, -9.1552734e-005];
  1114. };
  1115.  
  1116. _vehicle_245 = objNull;
  1117. if (true) then
  1118. {
  1119. _this = createVehicle ["Land_Campfire_burning", [11460.003, 11387.993, 0.00012207031], [], 0, "CAN_COLLIDE"];
  1120. _vehicle_245 = _this;
  1121. _this setPos [11460.003, 11387.993, 0.00012207031];
  1122. };
  1123.  
  1124. _vehicle_246 = objNull;
  1125. if (true) then
  1126. {
  1127. _this = createVehicle ["Land_ladderEP1", [11415.367, 11412.088, -1.7142816], [], 0, "CAN_COLLIDE"];
  1128. _vehicle_246 = _this;
  1129. _this setDir 119.87027;
  1130. _this setPos [11415.367, 11412.088, -1.7142816];
  1131. };
  1132.  
  1133. _vehicle_247 = objNull;
  1134. if (true) then
  1135. {
  1136. _this = createVehicle ["Land_ladderEP1", [11395.91, 11407.901, 3.9171133], [], 0, "CAN_COLLIDE"];
  1137. _vehicle_247 = _this;
  1138. _this setDir -142.10921;
  1139. _this setPos [11395.91, 11407.901, 3.9171133];
  1140. };
  1141.  
  1142. _vehicle_248 = objNull;
  1143. if (true) then
  1144. {
  1145. _this = createVehicle ["Land_ladder_half", [11398.788, 11410.257, 0.49693626], [], 0, "CAN_COLLIDE"];
  1146. _vehicle_248 = _this;
  1147. _this setDir -49.631657;
  1148. _this setPos [11398.788, 11410.257, 0.49693626];
  1149. };
  1150.  
  1151. _vehicle_249 = objNull;
  1152. if (true) then
  1153. {
  1154. _this = createVehicle ["MASH_EP1", [11394.906, 11366.784], [], 0, "CAN_COLLIDE"];
  1155. _vehicle_249 = _this;
  1156. _this setDir -56.014805;
  1157. _this setPos [11394.906, 11366.784];
  1158. };
  1159.  
  1160. _vehicle_250 = objNull;
  1161. if (true) then
  1162. {
  1163. _this = createVehicle ["MASH_EP1", [11390.959, 11360.796, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  1164. _vehicle_250 = _this;
  1165. _this setDir -53.635693;
  1166. _this setPos [11390.959, 11360.796, 9.1552734e-005];
  1167. };
  1168.  
  1169. _vehicle_251 = objNull;
  1170. if (true) then
  1171. {
  1172. _this = createVehicle ["Land_Toilet", [11507.979, 11296.001, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  1173. _vehicle_251 = _this;
  1174. _this setDir -22.084488;
  1175. _this setPos [11507.979, 11296.001, -9.1552734e-005];
  1176. };
  1177.  
  1178. _vehicle_252 = objNull;
  1179. if (true) then
  1180. {
  1181. _this = createVehicle ["Land_Toilet", [11505.854, 11294.985, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1182. _vehicle_252 = _this;
  1183. _this setDir -20.015579;
  1184. _this setPos [11505.854, 11294.985, -3.0517578e-005];
  1185. };
  1186.  
  1187. _vehicle_253 = objNull;
  1188. if (true) then
  1189. {
  1190. _this = createVehicle ["Land_Toilet", [11392.324, 11408.144, 0.37297609], [], 0, "CAN_COLLIDE"];
  1191. _vehicle_253 = _this;
  1192. _this setDir 36.153004;
  1193. _this setPos [11392.324, 11408.144, 0.37297609];
  1194. };
  1195.  
  1196. _vehicle_265 = objNull;
  1197. if (true) then
  1198. {
  1199. _this = createVehicle ["Axe_woodblock", [11460.801, 11389.72, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  1200. _vehicle_265 = _this;
  1201. _this setPos [11460.801, 11389.72, -3.0517578e-005];
  1202. };
  1203.  
  1204. _vehicle_266 = objNull;
  1205. if (true) then
  1206. {
  1207. _this = createVehicle ["Land_fortified_nest_small", [11418.252, 11376.814, -0.00015258789], [], 0, "CAN_COLLIDE"];
  1208. _vehicle_266 = _this;
  1209. _this setDir 125.35159;
  1210. _this setPos [11418.252, 11376.814, -0.00015258789];
  1211. };
  1212.  
  1213. _vehicle_267 = objNull;
  1214. if (true) then
  1215. {
  1216. _this = createVehicle ["Land_HBarrier_large", [11423.523, 11379.154, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1217. _vehicle_267 = _this;
  1218. _this setDir -46.789536;
  1219. _this setPos [11423.523, 11379.154, -6.1035156e-005];
  1220. };
  1221.  
  1222. _vehicle_268 = objNull;
  1223. if (true) then
  1224. {
  1225. _this = createVehicle ["Fort_RazorWire", [11416.973, 11381.281], [], 0, "CAN_COLLIDE"];
  1226. _vehicle_268 = _this;
  1227. _this setDir -49.316753;
  1228. _this setPos [11416.973, 11381.281];
  1229. };
  1230.  
  1231. _vehicle_269 = objNull;
  1232. if (true) then
  1233. {
  1234. _this = createVehicle ["Fort_RazorWire", [11412.6, 11374.088, -0.00015258789], [], 0, "CAN_COLLIDE"];
  1235. _vehicle_269 = _this;
  1236. _this setDir 119.77921;
  1237. _this setPos [11412.6, 11374.088, -0.00015258789];
  1238. };
  1239.  
  1240. _vehicle_270 = objNull;
  1241. if (true) then
  1242. {
  1243. _this = createVehicle ["Fort_RazorWire", [11413.034, 11371.046, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  1244. _vehicle_270 = _this;
  1245. _this setDir -54.938271;
  1246. _this setPos [11413.034, 11371.046, 6.1035156e-005];
  1247. };
  1248.  
  1249. _vehicle_271 = objNull;
  1250. if (true) then
  1251. {
  1252. _this = createVehicle ["Land_A_Castle_Stairs_A", [11574.318, 11319.962, -0.48589885], [], 0, "CAN_COLLIDE"];
  1253. _vehicle_271 = _this;
  1254. _this setDir 101.13677;
  1255. _this setPos [11574.318, 11319.962, -0.48589885];
  1256. };
  1257.  
  1258. processInitCommands;
  1259. runInitScript;
  1260. finishMissionInit;
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