Caio_Stak

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Oct 11th, 2012
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  1. //=-=-=-=-=-=-=-=-=-=-= Staak Prefeitura by: CaiioStak =-=-=-=-=-=-=-=-=--=
  2. //=-=-=-=-=-=-=-=-=-=-= POR FAVOR NÃO RETIRE OS CREDITOS! =-=-=-=-=-=-=-=-=
  3. //=-=-=-=-=-=-=-=-=-=-= ESPERO QUE FAÇA BOM PROVEITO ! =-=-=-=-=-=-=-=-=-=
  4. //=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=
  5. //=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=
  6.  
  7. #include <a_samp>
  8.  
  9. #if defined FILTERSCRIPT
  10.  
  11. public OnFilterScriptInit()
  12. {
  13. print("\n--------------------------------------");
  14. print(" Staak Prefeitura by: CaiioStak ");
  15. print(" Carregado com Sucesso! ");
  16. print("--------------------------------------\n");
  17. return 1;
  18. }
  19.  
  20. public OnFilterScriptExit()
  21. {
  22. return 1;
  23. }
  24.  
  25. #else
  26.  
  27. main()
  28. {
  29. print("\n----------------------------------");
  30. print(" Staak Prefeitura by: CaiioStak");
  31. print(" Desligado com Sucesso! ");
  32. print("----------------------------------\n");
  33. }
  34.  
  35. #endif
  36.  
  37. public OnGameModeInit()
  38. {
  39. // Objetos da Prefeitura
  40. CreateObject(17533, 1481.80, -1779.76, 42.41, 0.00, 0.00, 90.00);
  41. CreateObject(10009, 1479.65, -1752.82, 13.09, 0.00, 0.00, 270.00);
  42. CreateObject(10009, 1479.64, -1762.72, 13.05, 0.00, 0.00, 90.00);
  43. CreateObject(11353, -7180.20, 6976.92, -5232.61, 0.00, 0.00, 0.00);
  44. CreateObject(8841, 1425.53, -1810.10, 15.88, 0.00, 0.00, 90.00);
  45. CreateObject(8841, 1425.56, -1778.97, 15.89, 0.00, 0.00, 90.00);
  46. CreateObject(8841, 1536.97, -1810.04, 15.94, 0.00, 0.00, 90.00);
  47. CreateObject(8841, 1537.16, -1778.82, 16.02, 0.00, 0.00, 90.00);
  48. return 1;
  49. }
  50.  
  51. public OnPlayerConnect(playerid)
  52. {
  53. // Removendo Itens da Prefeitura Original
  54. RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25);
  55. RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25);
  56. RemoveBuildingForPlayer(playerid, 1527, 1448.2344, -1755.8984, 14.5234, 0.25);
  57. RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25);
  58. RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25);
  59. RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25);
  60. return 1;
  61. }
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