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Enchilado

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Nov 20th, 2009
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  1. POST ONE: PLAYING THE GAME AND SUCH
  2.  
  3.  
  4. - RULES -
  5.  
  6. I. You may make a maximum of 2 In-Character posts per 24 hours.
  7. II. No God-Moding: Taking control of other characters, knowing everything, etc.
  8. III. Do not kill other players.
  9. IV. You may not find valuable items or Moolah (though I can make you find it).
  10. V. Do not rite lik ths (0r 7h15)
  11. VI. Make sense!
  12. VII. Read a few previous posts before making yours.
  13. VIII. Have fun!
  14. IX. Help other players have their fun, too.
  15. X. Fart.
  16.  
  17.  
  18. - A TYPICAL TURN -
  19.  
  20. Player A:
  21.  
  22. Azkinrad snuck through the shadows quietly, approaching Tidbit from behind. He had his weapon ready; all that would be needed was a silent hit to the back of the head.
  23.  
  24.  
  25. Player B:
  26.  
  27. tidbit span round an saw azkirnad comming to kil him 'you wont get me' says tidbit an shot akzinard
  28.  
  29.  
  30. Oops, Player B broke rules II, III, V, VI, IX and X. Let's try again:
  31.  
  32. Player B:
  33.  
  34. Tidbit did not notice Azkinrad sneaking up behind him; the quietness of the other's feet was such that even had he not been listening to the birdcalls, Tidbit would not have heard him approach. But as Azkinrad drew nearer, raising his club, the birds took flight, screeching. Tidbit whirled around and Azkinrad's club missed him by inches. "You!" cried Tidbit.
  35.  
  36.  
  37. This would have made a very good post, but Player A did not mention raising his club or swinging it at Tidbit, therefore Player B has still broken rules II and X.
  38.  
  39.  
  40. Remember: Apart from rule X, VIII is the most important. And always make sure that if you're inside the Stronghold, post in the Stronghold thread; if you're outside, post in the Outside thread.
  41.  
  42.  
  43. POST TWO: RACES AND SO ON
  44.  
  45. - RACES -
  46.  
  47. Races affect your stats, and can provide options you find more aesthetically pleasing. Bonuses are added after you select your stats. Select one of the following:
  48.  
  49. - Mudokon -
  50. +1 Strength
  51. Can chant to possess Sligs.*
  52. Starts with ->
  53. 1 Loincloth (500g), 1 Cleaning Cloth (100g); total 600g.
  54.  
  55. - Gabbit -
  56. +1 Charisma
  57. Can swim underwater (in the Makdizi River and any ponds they may find)
  58. Starts with ->
  59. Nothing.
  60.  
  61. - Slig -
  62. +1 Perception
  63. Can switch to pants/wings in a room containing "Getcha Pants/Wings" (GP/GW)
  64. Starts with -> (in pants mode)
  65. 1 Blunderbuss (5kg), 2 Spare Gas cans (2 x 500g); total 6kg
  66.  
  67. - Vykker -
  68. +2 Intelligence
  69. Starts with ->
  70. 1 Pair of Scissors (100g), 1 Screwdriver (100g); total 200g.
  71.  
  72. - Glukkon -
  73. +2 Bossing
  74. Starts with ->
  75. Glukkon Suit, black (1kg); total 1kg.
  76.  
  77. - Oktigi -
  78. +2 host's bonus, -1 charisma
  79. Starts with ->
  80. Host's default inventory.
  81.  
  82.  
  83. * After saying "I chant to possess Slig", they must wait for 3 more IC posts. If the Slig does not shake it off, or shoot at the Mudokon, they Mud may control the Slig for 1 turn. He may NOT kill the Slig; the Slig does NOT die after being possessed; the Mud CANNOT chant if there is a Chant Suppressor (CS on map) in that Room or Area. Muds must have an Intelligence of at least 4 to possess Sligs; they can possess Glukkons with Intelligence 5 and Oktigi with Intelligence 6.
  84.  
  85. - STATS -
  86.  
  87. Now, these stats won't actually affect what you can and cannot do (apart from possession, area movement and max weight), but please refer to them before making your character do anything, and decide if it's feasible or not. Use them as a guide more than anything else.
  88.  
  89. You have 18 points to distribute.
  90. (You can't start with more than 5 of any one stat)
  91.  
  92. - Strength -
  93.  
  94. 1 - Can use weapons such as a knife or a small gun. Can carry 10kg.
  95. 2 - Can use weapons such as a large knife or gun. Can carry 15kg.
  96. 3 - Can slam open stuck doors, use large cleavers and big guns. Can carry 20kg.
  97. 4 - Can slam open weakly locked doors, use almost any weapon. Can carry 25kg.
  98. 5 - Can smash anything and use the biggest guns. Can carry 30kg.
  99. 6 - Pretty much invincible. Don't cross this guy. Can carry 35kg.
  100.  
  101.  
  102. - Perception -
  103.  
  104. 1 - Terrible in combat; can't hit a thing.
  105. 2 - Bad aim; misses a lot.
  106. 3 - Average; hits enough to do some damage.
  107. 4 - Good shot; can take out enemies a way off.
  108. 5 - Expert sniper and deadly knifeman.
  109. 6 - Pretty much never misses, has great eyesight and sees minute detail.
  110.  
  111.  
  112. - Intelligence -
  113.  
  114. 1 - Can use knives
  115. 2 - Can use simple guns
  116. 3 - Can use more complex guns, and work machinery
  117. 4 - Can use very complex guns, work complicated mechanisims
  118. 5 - Can use the most confusing weapons, advanced machines and pick some locks
  119. 6 - Genius.
  120.  
  121.  
  122. - Charisma -
  123.  
  124. 1 - Repulsive; makes you want to run away.
  125. 2 - Not someone you'd want to spend too much time with.
  126. 3 - Average.
  127. 4 - Charming fellow.
  128. 5 - What a guy!
  129. 6 - Everybody's role model.
  130.  
  131. - Speed -
  132.  
  133. 1 - Can move 1 area in a turn, outrun nothing
  134. 2 - Can move 1 areas in a turn, outrun fleeches
  135. 3 - Can move 2 areas in a turn, outrun Sligs
  136. 4 - Can move 2 areas in a turn, outrun Slogs
  137. 5 - Can move 3 areas in a turn, outrun anything
  138. 6 - Can move 4 areas in a turn, like a blur.
  139.  
  140. - Bossing -
  141.  
  142. (notes: shouldn't be able to boss if opponent's Bossing is equal or higher)
  143.  
  144. 1 - Should be able to boss Sligs
  145. 2 - Should be able to boss Mudokons
  146. 3 - Should be able to boss Gabbits
  147. 4 - Should be able to boss Vykkers
  148. 5 - Should be able to boss Oktigi
  149. 6 - Should be able to boss Glukkons
  150.  
  151.  
  152. - TRAITS -
  153.  
  154. Choose no more than 1 of these Traits to affect your character. You can earn more by levelling up. Some traits require others to earn (indicated by a dot, or two dots, or whatever).
  155.  
  156. Superhuman Strenth: +1 Strength
  157. Marksman: +1 Perception
  158. Smart Alec: +1 Intelligence
  159. .Brain-Powered: +1 Intelligence
  160. Heels of Wind: +1 Speed
  161. Born Leader: +1 Bossing
  162. Rebel: Shouldn't be able to be bossed.
  163. Skin of Steel: Doesn't get injured easily.
  164. Natural Selection: People pick you if there's a choice, whatever it may be.
  165. Lightweight: Fall from great heights without dying... but you get drunk easy.
  166. Harmony: Wild animals won't attack you (unless provoked).
  167. Nightvision: You can see in the dark!
  168. Treadlight: You can move silently.
  169. .Creeper: You can slink like a snake, scale sheer walls and remain unnoticed in shadow.
  170. Bulldozer: Fight like a man! You're indestructible in hand-to-hand (or claw) combat.
  171. Kong Initiate: White Belt in the mystic martial arts of Kung Kong.
  172. .Kong Novice: Green Belt in the mystic martial arts of Kung Kong.
  173. ..Kong Warrior: Grey Belt in the mystic martial arts of Kung Kong.
  174. ...Kongmaster: Black Belt in the mystic martial arts of Kung Kong.
  175.  
  176.  
  177. -LEVELLING UP -
  178.  
  179. Each post you make I privately choose a rating for, eg 5/10. For that you would earn 5 Experience Points. For 10/10 you would earn 10 XP, for 1/10 you would earn 1 and so on. You level up on:
  180. 10 XP
  181. 25 XP
  182. 50 XP
  183. 100 XP
  184. 250 XP
  185. 500 XP... and so on (I trust you can see the pattern there).
  186.  
  187.  
  188. - INVENTORY -
  189.  
  190. I will keep a tab of inventories in the post after this one. Make sure that whenever you pick up an item type very clearly on a line of its own:
  191.  
  192. INVENTORY: -> item's name here
  193.  
  194. Or, to lose an item,
  195.  
  196. INVENTORY: <- item's name here
  197.  
  198. If someone's post seems to make you lose an item, or gain one, put these at the beginning of your thread. You can use an item that isn't in your inventory, but make sure you have picked it up beforehand.
  199.  
  200. I will assign a weight to each item, and once you are overweight (refer to Strength) your Speed is set to 1 and your Perception loses 1 point.
  201.  
  202. You can also sell items to a Trader, BUT: you cannot do this in one post. You must reach any Trader, then offer the items you want to sell and for what price (most items will probably have a recommended price). I act the Traders, and I will reply with either a "Yes" or my offer. You will gain Moolah for this.
  203.  
  204. - MOOLAH -
  205.  
  206. You can gain Moolah ONLY by selling items to a Trader.
  207.  
  208. What do I use Moolah for?
  209.  
  210. Well, since you're not allowed to find mystic/valuable items lying around (see Rule #), you're going to have to use Moolah to get the best equipment. You can use Moolah to buy any of the items in a Trader's inventory (post 4). Just make a post with your offer for all the equipment you want. Make sure you're next to a Trader first, though!
  211.  
  212.  
  213. - CHARACTER TEMPLATE -
  214.  
  215. Name: <your name>
  216. Race: <chosen race>
  217. Level: <just put 1 here>
  218. XP: <just put 0 here>
  219. STR: <strength points (before Race+Trait mods) / str points (after Race+Trait mods)>
  220. PRC: <perception points (before Race+Trait mods) / prc points (after Race+Trait mods)>
  221. INT: <intelligence points (before Race+Trait mods) / int points (after Race+Trait mods)>
  222. CHR: <charisma points (before Race+Trait mods) / chr points (after Race+Trait mods)>
  223. SPD: <speed points (before Race+Trait mods) / spd points (after Race+Trait mods)>
  224. BOS: <bossing points (before Race+Trait mods) / bos points (after Race+Trait mods)>
  225. Traits: <your selected Trait (gained Traits will be added here later)
  226. Appearance: <your appearance>
  227. History: <character's history>
  228. Moolah: <0 - 250>
  229. Inventory: <copy your Race's starting Inventory to here>
  230.  
  231.  
  232. If you want special items and such to begin with, PM me, unless they are minor.
  233.  
  234.  
  235.  
  236. PM me any ideas for new Races, Stats or Traits (or anything else)!
  237.  
  238.  
  239. Make sure you visit:
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