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worldrave

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Sep 15th, 2008
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  1. if self.starfx: #blazingamer, corrected by myfingershurt, adjusted by worldrave
  2. if self.guitars[i].starPower >= 50 or self.guitars[i].starPowerActive:
  3. if self.x1[i] < 0.886:
  4. self.x1[i] += 0.01
  5. if self.x1[i] > 0.886:
  6. self.x1[i] = 0.886
  7. if self.y1[i] < 0.341:
  8. self.y1[i] += 0.01
  9. if self.y1[i] > 0.341:
  10. self.y1[i] = 0.341
  11. if self.x2[i] < 0.922:
  12. self.x2[i] += 0.01
  13. if self.x2[i] > 0.922:
  14. self.x2[i] = 0.922
  15. if self.y2[i] < 0.324:
  16. self.y2[i] += 0.01
  17. if self.y2[i] > 0.324:
  18. self.y2[i] = 0.324
  19. if self.x3[i] < 0.952:
  20. self.x3[i] += 0.01
  21. if self.x3[i] > 0.952:
  22. self.x3[i] = 0.952
  23. if self.y3[i] < 0.288:
  24. self.y3[i] += 0.01
  25. if self.y3[i] > 0.288:
  26. self.y3[i] = 0.288
  27. else:
  28. if self.x1[i] > 0.86:
  29. self.x1[i] -= 0.01
  30. if self.y1[i] > 0.2:
  31. self.y1[i] -= 0.01
  32. if self.x2[i] > 0.86:
  33. self.x2[i] -= 0.01
  34. if self.y2[i] > 0.2:
  35. self.y2[i] -= 0.01
  36. if self.x3[i] > 0.86:
  37. self.x3[i] -= 0.01
  38. if self.y3[i] > 0.2:
  39. self.y3[i] -= 0.01
  40.  
  41. if self.guitars[i].starPower >= 50 or self.guitars[i].starPowerActive: #QQstarS:Set [0] to [i]
  42. lightPos = (0.689655172,1) #MFH division->constant: was (2.0/2.9,1)
  43. else:
  44. lightPos = (1.0/2.9,2.0/3.1) #MFH division->constant: ok any preprocessor worth it's salt would take care of this before runtime... this is pointless.
  45.  
  46. if self.guitars[i].starPower >= 16.6: #QQstarS:Set [0] to [i]
  47. lightVis = 1
  48. else:
  49. lightVis = self.guitars[i].starPower/16.6
  50.  
  51. wfactor = self.SP.widthf(pixelw = 23.000) #Worldrave Change - Bulb 1
  52. self.SP.transform.reset()
  53. self.SP.transform.rotate(.87) #Worldrave Change
  54. self.SP.transform.scale(wfactor,-wfactor*3)
  55. self.SP.transform.translate(w*0.772,h*0.284 + hOffset) #Worldrave Width and Height was h*0.310
  56. self.SP.draw(rect = (0,1.0/3.1,0,1), color = (1,1,1,1))
  57. self.SP.transform.reset()
  58. self.SP.transform.rotate(.87) #Worldrave Change
  59. self.SP.transform.scale(wfactor,-wfactor*3)
  60. self.SP.transform.translate(w*0.772 ,h*0.284 + hOffset) #Worldrave Change
  61. self.SP.draw(rect = (lightPos[0],lightPos[1],0,1), color = (1,1,1,lightVis))
  62.  
  63. if self.guitars[i].starPower >= 33.2: #QQstarS:Set [0] to [i]
  64. lightVis = 1
  65. else:
  66. lightVis = (self.guitars[i].starPower-16.6)/16.6
  67. wfactor = self.SP.widthf(pixelw = 23.000) #Worldrave Change - Bulb 2
  68. self.SP.transform.reset()
  69. self.SP.transform.rotate(.58) #Worldrave Change
  70. self.SP.transform.scale(wfactor,-wfactor*3)
  71. self.SP.transform.translate(w*0.795,h*0.312 + hOffset) #Worldrave Change
  72. self.SP.draw(rect = (0,1.0/3.1,0,1), color = (1,1,1,1))
  73. self.SP.transform.reset()
  74. self.SP.transform.rotate(.46) #Worldrave Change
  75. self.SP.transform.scale(wfactor,-wfactor*3)
  76. self.SP.transform.translate(w*0.795,h*0.312 + hOffset) #Worldrave Change
  77. self.SP.draw(rect = (lightPos[0],lightPos[1],0,1), color = (1,1,1,lightVis))
  78.  
  79. if self.guitars[i].starPower >= 49.8:
  80. lightVis = 1
  81. else:
  82. lightVis = (self.guitars[i].starPower-32.2)/16.6
  83.  
  84. wfactor = self.SP.widthf(pixelw = 23.000) #Worldrave Change - Bulb 3
  85. self.SP.transform.reset()
  86. self.SP.transform.rotate(.37) #Worldrave Change
  87. self.SP.transform.scale(wfactor,-wfactor*3)
  88. self.SP.transform.translate(w*0.822,h*0.329 + hOffset) #Worldrave Width and Height was h*0.338
  89. self.SP.draw(rect = (0,1.0/3.1,0,1), color = (1,1,1,1))
  90. self.SP.transform.reset()
  91. self.SP.transform.rotate(.1) #Worldrave Change
  92. self.SP.transform.scale(wfactor,-wfactor*3)
  93. self.SP.transform.translate(w*0.822,h*0.329 + hOffset) #Worldrave Change
  94. self.SP.draw(rect = (lightPos[0],lightPos[1],0,1), color = (1,1,1,lightVis))
  95.  
  96. if self.guitars[i].starPower >= 66.4:
  97. lightVis = 1
  98. else:
  99. lightVis = (self.guitars[i].starPower-49.8)/16.6
  100.  
  101. wfactor = self.SP.widthf(pixelw = 32.000) #Worldrave Change - Bulb 4
  102. self.SP.transform.reset()
  103. self.SP.transform.rotate(.0) #Worldrave Change
  104. self.SP.transform.scale(wfactor,-wfactor*3)
  105. self.SP.transform.translate(w*self.x1[i] - 34,h*self.y1[i] + hOffset + 3) #Worldrave Change
  106. self.SP.draw(rect = (0,1.0/3.1,0,1), color = (1,1,1,1))
  107. self.SP.transform.reset()
  108. self.SP.transform.rotate(.0) #Worldrave Change
  109. self.SP.transform.scale(wfactor,-wfactor*3)
  110. self.SP.transform.translate(w*self.x1[i],h*self.y1[i] + hOffset)
  111. self.SP.draw(rect = (lightPos[0],lightPos[1],0,1), color = (1,1,1,lightVis))
  112.  
  113. if self.guitars[i].starPower >= 83:
  114. lightVis = 1
  115. else:
  116. lightVis = (self.guitars[i].starPower-66.4)/16.6
  117.  
  118. wfactor = self.SP.widthf(pixelw = 32.000) #Worldrave Change - Bulb 5
  119. self.SP.transform.reset()
  120. self.SP.transform.rotate(-.40) #Worldrave Change
  121. self.SP.transform.scale(wfactor,-wfactor*3)
  122. self.SP.transform.translate(w*self.x2[i] - 22,h*self.y2[i] + hOffset + 7) #Worldrave Change
  123. self.SP.draw(rect = (0,1.0/3.1,0,1), color = (1,1,1,1))
  124. self.SP.transform.reset()
  125. self.SP.transform.rotate(-.40) #Worldrave Change
  126. self.SP.transform.scale(wfactor,-wfactor*3)
  127. self.SP.transform.translate(w*self.x2[i],h*self.y2[i] + hOffset)
  128. self.SP.draw(rect = (lightPos[0],lightPos[1],0,1), color = (1,1,1,lightVis))
  129.  
  130. if self.guitars[i].starPower >= 100:
  131. lightVis = 1
  132. else:
  133. lightVis = (self.guitars[i].starPower-83)/16.6
  134.  
  135. wfactor = self.SP.widthf(pixelw = 32.000) #Worldrave Change - Bulb 6
  136. self.SP.transform.reset()
  137. self.SP.transform.rotate(-.75) #Worldrave Change
  138. self.SP.transform.scale(wfactor,-wfactor*3)
  139. self.SP.transform.translate(w*self.x3[i] - 13,h*self.y3[i] + hOffset + 11) #Worldrave Change
  140. self.SP.draw(rect = (0,1.0/3.1,0,1), color = (1,1,1,1))
  141. self.SP.transform.reset()
  142. self.SP.transform.rotate(-.8) #Worldrave Change
  143. self.SP.transform.scale(wfactor,-wfactor*3)
  144. self.SP.transform.translate(w*self.x3[i],h*self.y3[i] + hOffset)
  145. self.SP.draw(rect = (lightPos[0],lightPos[1],0,1), color = (1,1,1,lightVis))
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