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- //
- // Lotto FS
- // By: Zinglish
- // Edit to your liking, no need to give credit btw
- // Only if wanted
- //
- #include <a_samp>
- #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
- // Colors
- #define COLOR_GREY 0x84848455
- #define COLOR_WHITE 0xFFFFFFFF
- #define COLOR_RED 0xE21F1FFF
- #define COLOR_TURQUOISE 0x84FFFFFF
- #define COLOR_YELLOW 0xFDFF3DFF
- #define COLOR_GREEN 0x62FF32FF
- // Functions
- stock RandomLottoCash()
- {
- return random(30) * 100000; // Only a maximum of $3,000,000
- }
- // When the player is given cash, it displays how much he is given
- new Text:DrawcashAmount[MAX_PLAYERS];
- new GivePlayerCashRemoveTimer[MAX_PLAYERS];
- stock GivePlayerCash(playerid, cashAmount)
- {
- GivePlayerMoney(playerid, cashAmount);
- new cashAmountString[56];
- format(cashAmountString, sizeof(cashAmountString), "+$%i", cashAmount);
- TextDrawSetString(DrawcashAmount[playerid], cashAmountString);
- KillTimer(GivePlayerCashRemoveTimer[playerid]);
- GivePlayerCashRemoveTimer[playerid] = SetTimer("GivePlayerCashRemove", 5000, 0);
- }
- stock TakePlayerCash(playerid, cashAmount)
- {
- GivePlayerMoney(playerid, -cashAmount);
- new cashAmountString[56];
- format(cashAmountString, sizeof(cashAmountString), "-$%i", cashAmount);
- TextDrawSetString(DrawcashAmount[playerid], cashAmountString);
- KillTimer(GivePlayerCashRemoveTimer[playerid]);
- GivePlayerCashRemoveTimer[playerid] = SetTimerEx("GivePlayerCashRemove", 5000, 0, "i", playerid);
- }
- forward GivePlayerCashRemove(playerid);
- public GivePlayerCashRemove(playerid)
- {
- TextDrawSetString(DrawcashAmount[playerid], " ");
- KillTimer(GivePlayerCashRemoveTimer[playerid]);
- }
- stock PlayerName(playerid)
- {
- new name[255];
- GetPlayerName(playerid, name, 255);
- return name;
- }
- // Lotto variables
- new hasPlayedLotto[MAX_PLAYERS]; // Stores whether player has played lotto or not
- new pLottoNumber[MAX_PLAYERS]; // Stores the player's lotto number he has chosen
- new lottoWinner; // Stores the player who won
- new lottoCashAmount; // Stores the lotto pot amount cash
- new lottoCashAmountIncrease;
- new chosenLottoNumber[MAX_PLAYERS];
- new Text:lottoDrawText; // Text draw
- new lottoDestroy;
- new Menu:lottoBacking;
- // Lotto function (runLotto();)
- runLotto()
- {
- new stringLotto[512], stringClientMessage[256]; // Text draw text
- new lottoNumber = random(50); // Random lotto number
- // loop for every player's lotto number entry
- for (new i=0; i<MAX_PLAYERS; i++)
- {
- if (hasPlayedLotto[i] == 1)
- {
- if(chosenLottoNumber[i] == lottoNumber)
- {
- lottoWinner = i;
- }
- hasPlayedLotto[i] = 0;
- pLottoNumber[i] = 0;
- }
- ShowMenuForPlayer(lottoBacking, i);
- }
- if(lottoWinner >= 0) // If there is a winner
- {
- format(stringLotto, sizeof(stringLotto), "~w~Lotto Draw~n~~n~Lotto: ~g~$%i ~w~Winning number: ~b~%i~n~~n~~w~Winner: ~r~%s", lottoCashAmount, lottoNumber, PlayerName(lottoWinner));
- format(stringClientMessage, sizeof(stringClientMessage), "%s has won $%i from the lotto", PlayerName(lottoWinner), lottoCashAmount);
- GivePlayerCash(lottoWinner, lottoCashAmount);
- SendClientMessageToAll(COLOR_GREEN, stringClientMessage);
- lottoCashAmount = RandomLottoCash();
- lottoWinner = -1;
- }
- if(lottoWinner == -1) // If lottoWinner = -1 (No winner)
- {
- format(stringLotto, sizeof(stringLotto), "~w~Lotto Draw~n~~n~Lotto: ~g~$%i ~w~Winning number: ~b~%i~n~~w~No winners", lottoCashAmount, lottoNumber);
- lottoCashAmount = lottoCashAmount + lottoCashAmountIncrease;
- }
- TextDrawSetString(lottoDrawText, stringLotto);
- TextDrawShowForAll(lottoDrawText);
- // Timer to make lotto dissapear after 20 seconds
- KillTimer(lottoDestroy);
- lottoDestroy = SetTimer("lottoDrawHide", 20000, 0);
- }
- //------------------------------------------------
- public OnFilterScriptInit()
- {
- print("\n******************************\n");
- print("**Zinglish's lotto FS loaded**\n");
- print("******************************\n");
- return 1;
- }
- public OnGameModeInit()
- {
- lottoWinner = -1;
- lottoCashAmount = RandomLottoCash();
- // Draw text arrangements and draws
- lottoDrawText = TextDrawCreate(350, 390, " ");
- TextDrawAlignment(lottoDrawText, 2);
- TextDrawUseBox(lottoDrawText, 0);
- TextDrawBoxColor(lottoDrawText, 0x84848455);
- TextDrawSetShadow(lottoDrawText, 0);
- TextDrawSetOutline(lottoDrawText, 1);
- TextDrawFont(lottoDrawText, 1);
- TextDrawLetterSize(lottoDrawText, 0.4, 0.8);
- TextDrawHideForAll(lottoDrawText);
- lottoBacking = CreateMenu(" ", 1, 200, 380, 280);
- // Timers
- SetTimer("lottoDrawCreate", 1440000, 1);
- }
- public OnPlayerConnect(playerid)
- {
- hasPlayedLotto[playerid] = 0;
- pLottoNumber[playerid] = 0;
- HideMenuForPlayer(lottoBacking, playerid);
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- dcmd(lotto,5,cmdtext);
- if(strcmp(cmdtext, "/drawlotto") == 0)
- {
- //if(IsPlayerAdmin(playerid))
- //{
- runLotto();
- return 1;
- //}
- //else
- //{
- //return 0;
- //}
- }
- return 0;
- }
- /**************************************************************
- ******************** COMMANDS *********************************
- ***************************************************************/
- // Player chooses lotto number
- dcmd_lotto(playerid, params[])
- {
- new ValidNumber = 1;
- if(sscanf(params, "i", chosenLottoNumber[playerid]))
- {
- SendClientMessage(playerid, COLOR_RED, "Usage: /lotto [number 1-50]");
- SendClientMessage(playerid, COLOR_RED, "The lotto costs $200");
- }
- else if(chosenLottoNumber[playerid] < 1 || chosenLottoNumber[playerid] > 50)
- {
- SendClientMessage(playerid, COLOR_RED, "Number must be between 1 and 50");
- }
- else if(hasPlayedLotto[playerid] == 0)
- {
- if(GetPlayerMoney(playerid) < 200)
- {
- SendClientMessage(playerid, COLOR_RED, "You do not have the $200 to pay for the lotto ticket");
- }
- if(GetPlayerMoney(playerid) > 200)
- {
- for(new i; i < MAX_PLAYERS; i++)
- {
- if(pLottoNumber[playerid] == pLottoNumber[i] && pLottoNumber[playerid] != pLottoNumber[playerid])
- {
- ValidNumber = 0;
- }
- }
- if(ValidNumber == 1)
- {
- new string[256];
- format(string, sizeof(string), "You have played the lotto with number %i on you ticket", chosenLottoNumber[playerid]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- TakePlayerCash(playerid, 200);
- hasPlayedLotto[playerid] = 1;
- pLottoNumber[playerid] = chosenLottoNumber[playerid];
- }
- if(ValidNumber == 0)
- {
- SendClientMessage(playerid, COLOR_YELLOW, "Number has already been chosen");
- }
- }
- }
- else if(hasPlayedLotto[playerid] == 1)
- {
- SendClientMessage(playerid, COLOR_YELLOW, "You have already played the lotto");
- }
- return 1;
- }
- // Draw lotto from function
- forward lottoDrawCreate(playerid);
- public lottoDrawCreate(playerid)
- {
- runLotto();
- }
- // Remove the lotto draw and reset timers
- forward lottoDrawHide(playerid);
- public lottoDrawHide(playerid)
- {
- TextDrawHideForAll(lottoDrawText);
- for(new i; i < MAX_PLAYERS; i++)
- {
- HideMenuForPlayer(lottoBacking, i);
- }
- KillTimer(lottoDestroy);
- }
- // -------------------------------------------------------------------------------------------------------------------------------------------------------------
- // -------------------------------------------------------------------------------------------------------------------------------------------------------------
- // -------------------------------------------------------------------------------------------------------------------------------------------------------------
- // -------------------------------------------------------------------------------------------------------------------------------------------------------------
- // -------------------------------------------------------------------------------------------------------------------------------------------------------------
- // -------------------------------------------------------------------------------------------------------------------------------------------------------------
- // -------------------------------------------------------------------------------------------------------------------------------------------------------------
- stock sscanf(string[], format[], {Float,_}:...)
- {
- #if defined isnull
- if (isnull(string))
- #else
- if (string[0] == 0 || (string[0] == 1 && string[1] == 0))
- #endif
- {
- return format[0];
- }
- #pragma tabsize 4
- new
- formatPos = 0,
- stringPos = 0,
- paramPos = 2,
- paramCount = numargs(),
- delim = ' ';
- while (string[stringPos] && string[stringPos] <= ' ')
- {
- stringPos++;
- }
- while (paramPos < paramCount && string[stringPos])
- {
- switch (format[formatPos++])
- {
- case '\0':
- {
- return 0;
- }
- case 'i', 'd':
- {
- new
- neg = 1,
- num = 0,
- ch = string[stringPos];
- if (ch == '-')
- {
- neg = -1;
- ch = string[++stringPos];
- }
- do
- {
- stringPos++;
- if ('0' <= ch <= '9')
- {
- num = (num * 10) + (ch - '0');
- }
- else
- {
- return -1;
- }
- }
- while ((ch = string[stringPos]) > ' ' && ch != delim);
- setarg(paramPos, 0, num * neg);
- }
- case 'h', 'x':
- {
- new
- ch,
- num = 0;
- while ((ch = string[stringPos]) > ' ' && ch != delim)
- {
- switch (ch)
- {
- case 'x', 'X':
- {
- num = 0;
- continue;
- }
- case '0' .. '9':
- {
- num = (num << 4) | (ch - '0');
- }
- case 'a' .. 'f':
- {
- num = (num << 4) | (ch - ('a' - 10));
- }
- case 'A' .. 'F':
- {
- num = (num << 4) | (ch - ('A' - 10));
- }
- default:
- {
- return -1;
- }
- }
- }
- setarg(paramPos, 0, num);
- }
- case 'c':
- {
- setarg(paramPos, 0, string[stringPos++]);
- }
- case 'f':
- {
- setarg(paramPos, 0, _:floatstr(string[stringPos]));
- }
- case 'p':
- {
- delim = format[formatPos++];
- continue;
- }
- case '\'':
- {
- new
- end = formatPos - 1,
- ch;
- while ((ch = format[++end]) && ch != '\'') {}
- if (!ch)
- {
- return -1;
- }
- format[end] = '\0';
- if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1)
- {
- if (format[end + 1])
- {
- return -1;
- }
- return 0;
- }
- format[end] = '\'';
- stringPos = ch + (end - formatPos);
- formatPos = end + 1;
- }
- case 'u':
- {
- new
- end = stringPos - 1,
- id = 0,
- bool:num = true,
- ch;
- while ((ch = string[++end]) && ch != delim)
- {
- if (num)
- {
- if ('0' <= ch <= '9')
- {
- id = (id * 10) + (ch - '0');
- }
- else
- {
- num = false;
- }
- }
- }
- if (num && IsPlayerConnected(id))
- {
- setarg(paramPos, 0, id);
- }
- else
- {
- #if !defined foreach
- #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
- #define __SSCANF_FOREACH__
- #endif
- string[end] = '\0';
- num = false;
- new
- name[MAX_PLAYER_NAME];
- id = end - stringPos;
- foreach (Player, playerid)
- {
- GetPlayerName(playerid, name, sizeof (name));
- if (!strcmp(name, string[stringPos], true, id))
- {
- setarg(paramPos, 0, playerid);
- num = true;
- break;
- }
- }
- if (!num)
- {
- setarg(paramPos, 0, INVALID_PLAYER_ID);
- }
- string[end] = ch;
- #if defined __SSCANF_FOREACH__
- #undef foreach
- #undef __SSCANF_FOREACH__
- #endif
- }
- stringPos = end;
- }
- case 's', 'z':
- {
- new
- i = 0,
- ch;
- if (format[formatPos])
- {
- while ((ch = string[stringPos++]) && ch != delim)
- {
- setarg(paramPos, i++, ch);
- }
- if (!i)
- {
- return -1;
- }
- }
- else
- {
- while ((ch = string[stringPos++]))
- {
- setarg(paramPos, i++, ch);
- }
- }
- stringPos--;
- setarg(paramPos, i, '\0');
- }
- default:
- {
- continue;
- }
- }
- while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ')
- {
- stringPos++;
- }
- while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' '))
- {
- stringPos++;
- }
- paramPos++;
- }
- do
- {
- if ((delim = format[formatPos++]) > ' ')
- {
- if (delim == '\'')
- {
- while ((delim = format[formatPos++]) && delim != '\'') {}
- }
- else if (delim != 'z')
- {
- return delim;
- }
- }
- }
- while (delim > ' ');
- return 0;
- }
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