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Posted by Anonymous on Sun 19 Apr 02:11 (modification of post by Raymond view diff)
report abuse | View followups from pop, Envido32, Skizzo and cfjrocha | download | new post

  1. #  *****USB Loader Ultimate V7.4 Configuration Settings*****
  2. #
  3. #  All lines starting with # are comments
  4. #  Any lines not starting with # are used for your loaders settings
  5. #  Default values are in [ ]
  6. #
  7. #
  8. #  images_path = [SD:/images/]
  9. #    Path must be SD:/dirname/ (with a trailing slash at the end)
  10. #    Path to put 4:3 box arts and 4:3 background
  11. images_path=SD:/images/
  12. #
  13. #  wimages_path = [SD:/wimages/]
  14. #    Path must be SD:/dirname/ (with a trailing slash at the end)
  15. #    Path to put widescreen box arts and widescreen background
  16. #    This path is used when widescreen mode is on
  17. wimages_path=SD:/wimages/
  18. #
  19. #  Full Screen Background = image_name.png
  20. #    The name of your background image, in PNG format, located in your images_path (see above option)
  21. #    If not specified, a default template will be used.
  22. background = bg.png
  23. #
  24. #  Widescreen Background = image_name.png
  25. #    The name of your widescreen background image, in PNG format, located in your wimages_path (see above option)
  26. #    If not specified, a default template will be used.
  27. wbackground = wbg.png
  28. #
  29. #  Game Covers = 0 [1]
  30. #    0 => No cover / boxart displayed
  31. #    1 => Cover / boxart displayed, 160x225 PNG format in images path (see option above)
  32. covers = 1
  33. #
  34. #  Download = [0] 1
  35. #    0 => Missing covers are not downloaded
  36. #    1 => Missing covers are downloaded when prompt arrow is in front of a game with no cover / boxart
  37. #         (Network is only set up once for every session, until you run the loader again)
  38. #         ***NOTE: No action can be performed while images are downloading***
  39. download = 1
  40. #
  41. #  Background Layout = original, small, medium, large, large2, ultimate1, [ultimate2] [ultimatew]
  42. #    original => 6 lines of games per page
  43. #    small => 9 lines of games per page (same background as original)
  44. #    medium => 17 lines of games / page
  45. #    large => 21 lines of games / page (nixx)
  46. #    large2 => 21 lines of games / page (usptactical)
  47. #    ultimate1 => 12 lines of games / page (WiiShizza)
  48. #    ultimate2 => 12 lines of games / page( jservs7 / hungyip84)
  49. #    ultimate_w => 12 lines of games / page widescreen mode
  50. #    (ultimatew is the default when user set widescreen = 1)
  51. layout = ultimate2
  52. #
  53. #  Protection Mode = [0] 1 2
  54. #    0 => Normal mode : All controls working
  55. #    1 => Child mode  : All controls except the ability to install and remove game
  56. #    2 => Teen mode : All controls except the ability to remove game
  57. simple = 0
  58. #
  59. #  HOME Button = [reboot] exit
  60. #    reboot => Pressing HOME button in the loader will reboot the Wii
  61. #    exit => Pressing HOME button in the loader will send you back to the HomeBrew Channel
  62. #    (Not Recommened if HBC is not installed, the whereabouts are unknown if HBC is not installed)
  63. home = reboot
  64. #
  65. #  console_coords=x,y,width,height
  66. #    Coordinates for where titles are displayed (Default value is set as default layout(ultimate1))
  67. #
  68. console_coords = 40,71,340,290
  69. #
  70. #  covers_coords=x,y
  71. #    Coordinates for where your covers / boxart are displayed (Default value is set as default layout(ultimate1))
  72. #
  73. covers_coords = 446,109
  74. #
  75. #  wconsole_coords=x,y,width,height
  76. #    Coordinates for where titles are displayed in widescreen mode (Default value is set as default layout(ultimatew))
  77. #
  78. wconsole_coords = 40,71,340,290
  79. #
  80. #  wcovers_coords=x,y
  81. #    Coordinates for where your widescreen covers / boxart are displayed (Default value is set as default layout(ultimatew))
  82. #
  83. wcovers_coords = 482,110
  84. #
  85. #  console_color=x,y
  86. #    x = foreground (text)
  87. #    y = background
  88. #  Change color of console where titles are displayed (First number is text color, second number is background color)
  89. #
  90. #  Color Code - View colors at: http://img6.imageshack.us/img6/720/colorchart.png
  91. #
  92. #    0 = Black
  93. #    1 = Dark Red
  94. #    2 = Dark Green
  95. #    3 = Dark Yellow
  96. #    4 = Dark Blue
  97. #    5 = Dark Purple
  98. #    6 = Light Blue
  99. #    7 = Gray
  100. #    8 = Light Gray
  101. #    9 = Red
  102. #    10 = Green
  103. #    11 = Yellow
  104. #    12 = Blue
  105. #    13 = Purple
  106. #    14 = Teal
  107. #    15 = White
  108. #
  109. #  Example: 4,15 (Blue font on White background)
  110. #
  111. console_color = 0,15
  112. #
  113. #  entry_lines = [12] (The number of entry lines you want to display per page, default = 12)
  114. #
  115. entry_lines = 12
  116. #
  117. #  max_characters = [37] (The number of letters / characters you want to display per line, default = 37)
  118. #
  119. max_characters = 37
  120. #
  121. #  savesettings = [0] 1
  122. #    0 => Settings for each game are not auto-saved to the SD card during game boot
  123. #    1 => Settings for each game are auto-saved to the SD card during game boot
  124. savesettings = 0
  125. #
  126. #  video = [game] system  patch
  127. #    game => Use the games default video mode
  128. #    system => Use the system default video mode
  129. #    patch => Force video mode (Play NTSC on PAL, visa versa, in color)
  130. video = game
  131. #
  132. #  ocarina = [0] 1
  133. #    0 => Ocarina cheat system not enabled by default
  134. #    1 => Ocarina cheat system enabled by default
  135. ocarina = 0
  136. #
  137. #  language = [console] japanese english german french spanish italian dutch s.chinese t.chinese korean
  138. #    language => The language to use in-game, instead of game default. Language needs to be present on ISO.
  139. language = console
  140. #
  141. #  parentalcontrol = [0] 1 2 3
  142. #    0 => Turn off parental control
  143. #    1 => Only allow games with 0 to show up (in titles.txt)
  144. #    2 => Only allow games with 0 or 1 to show up (in titles.txt)
  145. #    3 => Only allow games with 0 or 1 or 2 to show up (in titles.txt)  
  146. #  Example 1: In titles.txt, RMCE = Mario Kart, you would add = 1 (RMCE = Mario Kart = 1)
  147. #    If set to 1, this game would not be shown, the game would only be shown on 2 or 3, or with parental controls off
  148. #  Example 2: In titles.txt, RZZE = Madworld (No number is needed) (Mature Rating)
  149. #    If set to 1, 2, or 3, the game would not be shown, the game would only be shown with parental controls turned off
  150. parentalcontrol = 0
  151. #
  152. #  downloadinstall = [0] 1
  153. #    0 => Download cover art automatically when you install game
  154. #    1 => Don't download cover art when you install game
  155. downloadinstall = 0
  156. #
  157. #  hidesettingmenu = [0] 1
  158. #    0 => Allow access to the settings menu by pressing B
  159. #    1 => Hide the settings menu
  160. hidesettingmenu = 0
  161. #
  162. #  widescreen = 0 1 (This is auto-detect by default)
  163. #    0 => No widescreen
  164. #    1 => Widescreen
  165. #  WARNING: If you turn on the widescreen, the loader will resize the image from your SD card.
  166. #           Toggling between widescreen and full screen would cause loss in image quality.
  167. widescreen = 0
  168. #

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