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- /////////////////////////////
- /////////////////////////////
- ///////// /////////
- ///////// Scripted /////////
- ///////// by /////////
- ///////// gompfy /////////
- ///////// /////////
- /////////////////////////////
- /////////////////////////////
- #include <a_samp>
- #include <dini>
- #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
- // Teams
- #define TEAM_CT 1
- #define TEAM_T 2
- // Farben
- #define TEAM_COUNTERTERROR_COLOR 0x0078FFAA
- #define TEAM_TERROR_COLOR 0xFF3636AA
- #define GREY 0xB0B0B0AA
- #define GREEN 0x009719AA
- #define LIGHTBLUE 0x2778FFAA
- #define PINK 0xFF00D2AA
- #define LIGHTRED 0xFF6464AA
- #define TEAMCHAT 0x00F0FFAA
- #define WHITE 0xFFFFFFAA
- forward SetPlayerTeamFromClass(playerid, classid);
- forward SetPlayerToTeamColor(playerid);
- forward rundentimer(playerid);
- forward OnPlayerPickupPickUp(playerid, pickupid);
- forward UpdateStats(playerid);
- enum pStats
- {
- pTode,
- pKills,
- pRunden,
- };
- new gTeam[MAX_PLAYERS];
- new KillerID[MAX_PLAYERS];
- new bool: PlayerDied[MAX_PLAYERS];
- new stunde, minute, sekunde;
- new PlayerStats[MAX_PLAYERS][pStats];
- new WaffePickup[212];
- new Waffe[212][2];
- //Textdraws
- new Text:Textdraw0;
- new Text:Textdraw2;
- OnePlayAnim(playerid,animlib[],animname[], Float:Speed, looping, lockx, locky, lockz, lp)
- {
- ApplyAnimation(playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp);
- }
- //----------------------------------------------------------------------------------
- main()
- {
- print("\n----------------------------------");
- print("--------Counter Strike TDM--------");
- print("--------------assault-------------");
- print("-------------by gompfy -----------");
- print("----------------------------------\n");
- }
- //----------------------------------------------------------------------------------
- public OnGameModeInit()
- {
- SetWorldTime(14);
- SetWeather(10);
- UsePlayerPedAnims();
- SetGameModeText("Counter Strike TDM");
- SetTimer("UpdateStats",600000,1);
- SetTimer("rundentimer",120000,1); // ca. 2 Minuten
- //SetTimer("rundentimer",300000,1); // 5 Minuten
- print("................Timer gestartet................");
- // versoin 1.0
- Textdraw0 = TextDrawCreate(518.000000,427.000000,"Version 1.2");
- TextDrawAlignment(Textdraw0,0);
- TextDrawBackgroundColor(Textdraw0,0x000000ff);
- TextDrawFont(Textdraw0,3);
- TextDrawLetterSize(Textdraw0,0.599999,1.300000);
- TextDrawColor(Textdraw0,0xffffffff);
- TextDrawSetOutline(Textdraw0,1);
- TextDrawSetProportional(Textdraw0,1);
- // counter strike 1.6
- Textdraw2 = TextDrawCreate(341.000000,3.000000,"counter strike 1.6");
- TextDrawAlignment(Textdraw2,0);
- TextDrawBackgroundColor(Textdraw2,0x000000ff);
- TextDrawFont(Textdraw2,2);
- TextDrawLetterSize(Textdraw2,0.699999,1.500000);
- TextDrawColor(Textdraw2,0xffffffff);
- TextDrawSetOutline(Textdraw2,1);
- TextDrawSetProportional(Textdraw2,1);
- AddPlayerClass(285, 2525.0444, 2714.2234, 10.8203, 181.6424, 0, 0, 0, 0, 0, 0); // CT skin 1
- AddPlayerClass(284, 2534.9277, 2714.7031, 10.8203, 359.7624, 0, 0, 0, 0, 0, 0); // CT skin 2
- AddPlayerClass(100, 2621.5225, 2820.1218, 10.8203, 166.7289, 0, 0, 0, 0, 0, 0); // T skin 1
- AddPlayerClass(287, 2621.5225, 2820.1218, 10.8203, 166.7289, 0, 0, 0, 0, 0, 0); // T skin 2
- // Cars
- AddStaticVehicle(425,1317.6644,-984.4332,149.2160,312.2371,43,0); // hunter ansicht
- AddStaticVehicle(433,2789.8396,-2418.8896,14.0726,126.7535,43,0); // T Ansicht car
- CreateObject(971, 2529.189209, 2853.091797, 13.439629, 0.0000, 0.0000, 270.0000);
- CreateObject(971, 2620.957520, 2806.549561, 13.390230, 0.0000, 0.0000, 180.0000);
- CreateObject(971, 2539.354248, 2853.979492, 13.390230, 0.0000, 0.0000, 90.0000);
- CreateObject(980, 2610.916016, 2850.907471, 29.593704, 0.0000, 0.0000, 0.0000);
- CreateObject(980, 2599.322998, 2850.846191, 29.593704, 0.0000, 0.0000, 0.0000);
- CreateObject(980, 2587.833740, 2850.960938, 29.563797, 0.0000, 0.0000, 0.0000);
- CreateObject(980, 2576.359375, 2850.960938, 29.577160, 0.0000, 0.0000, 0.0000);
- CreateObject(980, 2564.817139, 2850.960938, 29.556780, 0.0000, 0.0000, 0.0000);
- CreateObject(980, 2553.366699, 2850.960938, 29.573696, 0.0000, 0.0000, 0.0000);
- CreateObject(980, 2544.767822, 2850.916992, 29.593704, 0.0000, 0.0000, 0.0000);
- CreateObject(980, 2616.663818, 2845.134521, 29.593704, 0.0000, 0.0000, 90.0000);
- CreateObject(983, 2616.667725, 2836.202148, 27.503868, 0.0000, 0.0000, 0.0000);
- CreateObject(983, 2616.682129, 2829.825439, 27.503868, 0.0000, 0.0000, 0.0000);
- CreateObject(983, 2616.699951, 2823.422119, 27.503868, 0.0000, 0.0000, 0.0000);
- CreateObject(983, 2616.670654, 2817.066650, 27.503868, 0.0000, 0.0000, 0.0000);
- CreateObject(983, 2616.632080, 2810.695557, 27.503868, 0.0000, 0.0000, 0.0000);
- CreateObject(980, 2616.619873, 2809.042969, 29.593704, 0.0000, 0.0000, 90.0000);
- CreateObject(980, 2610.855469, 2803.357666, 29.593704, 0.0000, 0.0000, 0.0000);
- CreateObject(980, 2599.405029, 2803.303467, 29.593704, 0.0000, 0.0000, 0.0000);
- CreateObject(980, 2587.953857, 2803.316406, 29.593704, 0.0000, 0.0000, 0.0000);
- CreateObject(980, 2539.050781, 2845.212158, 29.540867, 0.0000, 0.0000, 90.0000);
- CreateObject(7073, 2574.726318, 2850.960938, 44.803108, 0.0000, 0.0000, 90.0000);
- CreateObject(1257, 2537.879639, 2807.501221, 11.099504, 0.0000, 0.0000, 0.0001);
- CreateObject(1257, 2549.704346, 2709.613525, 11.099504, 0.0000, 0.0000, 269.9999);
- CreateObject(1257, 2553.181641, 2714.558105, 11.092171, 0.0000, 0.0000, 0.0000);
- CreateObject(1342, 2536.843018, 2745.326904, 10.854006, 0.0000, 0.0000, 90.0000);
- CreateObject(1341, 2533.972656, 2745.182617, 10.822899, 0.0000, 0.0000, 90.0000);
- CreateObject(3594, 2591.434570, 2830.222412, 10.451489, 0.0000, 0.0000, 45.0000);
- CreateObject(1449, 2590.862793, 2828.568359, 10.341967, 0.0000, 0.0000, 315.0000);
- CreateObject(1344, 2542.966064, 2704.967773, 10.792593, 0.0000, 0.0000, 180.0000);
- CreateObject(1345, 2540.717773, 2705.027100, 10.754511, 0.0000, 0.0000, 0.0000);
- CreateObject(3260, 2626.703857, 2806.608887, 10.812670, 0.0000, 0.0000, 180.0000);
- CreateObject(980, 2630.927734, 2806.188477, 12.311426, 0.0000, 0.0000, 0.0000);
- CreateObject(14826, 2522.866455, 2792.241699, 10.584691, 0.0000, 0.0000, 168.7500);
- CreateObject(1551, 2549.578857, 2714.937500, 10.053243, 0.0000, 0.0000, 0.0000);
- CreateObject(1664, 2548.703613, 2713.327148, 9.979683, 0.0000, 0.0000, 0.0000);
- CreateObject(1664, 2551.538330, 2716.207764, 9.987017, 0.0000, 0.0000, 0.0000);
- CreateObject(1810, 2623.592041, 2812.942383, 9.819243, 0.0000, 0.0000, 236.2500);
- CreateObject(1810, 2622.205078, 2813.069092, 9.819243, 0.0000, 0.0000, 146.2500);
- CreateObject(1810, 2624.437256, 2814.685791, 9.819243, 0.0000, 0.0000, 281.2500);
- CreateObject(3568, 2577.639893, 2791.335693, 12.433931, 0.0000, 0.0000, 90.0000);
- CreateObject(5262, 2582.624268, 2848.330078, 12.777973, 0.0000, 0.0000, 0.0000);
- CreateObject(3279, 2547.488525, 2799.170410, 9.895929, 0.0000, 0.0000, 0.0000);
- return 1;
- }
- //----------------------------------------------------------------------------------
- public OnGameModeExit()
- {
- return 1;
- }
- //----------------------------------------------------------------------------------
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerTeamFromClass(playerid, classid);
- switch (classid) {
- case 0:
- {
- GameTextForPlayer(playerid, "~b~Counter-Terror", 1000, 3);
- SetPlayerPos(playerid, 1309.2875,-973.1803,148.6437);
- SetPlayerCameraPos(playerid, 1304.8109,-967.5784,146.7921);
- SetPlayerCameraLookAt(playerid, 1309.2875,-973.1803,148.6437);
- OnePlayAnim(playerid,"PED","IDLE_CHAT",4.0,0,0,0,0,0);
- }
- case 1:
- {
- GameTextForPlayer(playerid, "~b~Counter-Terror", 1000, 3);
- SetPlayerPos(playerid, 1309.2875,-973.1803,148.6437);
- SetPlayerCameraPos(playerid, 1304.8109,-967.5784,146.7921);
- SetPlayerCameraLookAt(playerid, 1309.2875,-973.1803,148.6437);
- OnePlayAnim(playerid,"PED","IDLE_CHAT",4.0,0,0,0,0,0);
- }
- case 2:
- {
- GameTextForPlayer(playerid, "~r~Terror", 1000, 3);
- SetPlayerPos(playerid, 2775.5989,-2417.9575,13.6366);
- SetPlayerCameraPos(playerid, 2767.2854,-2417.8667,13.6326);
- SetPlayerCameraLookAt(playerid, 2775.5989,-2417.9575,13.6366);
- OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0);
- }
- case 3:
- {
- GameTextForPlayer(playerid, "~r~Terror", 1000, 3);
- SetPlayerPos(playerid, 2775.5989,-2417.9575,13.6366);
- SetPlayerCameraPos(playerid, 2767.2854,-2417.8667,13.6326);
- SetPlayerCameraLookAt(playerid, 2775.5989,-2417.9575,13.6366);
- OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0);
- }
- }
- return 1;
- }
- //----------------------------------------------------------------------------------
- public SetPlayerTeamFromClass(playerid, classid)
- {
- if (classid == 0)
- {
- gTeam[playerid] = TEAM_CT;
- }
- else if (classid == 1)
- {
- gTeam[playerid] = TEAM_CT;
- }
- else if (classid == 2)
- {
- gTeam[playerid] = TEAM_T;
- }
- else if (classid == 3)
- {
- gTeam[playerid] = TEAM_T;
- }
- return 1;
- }
- //----------------------------------------------------------------------------------
- public SetPlayerToTeamColor(playerid)
- {
- if (gTeam[playerid] == TEAM_CT)
- {
- SetPlayerColor(playerid, TEAM_COUNTERTERROR_COLOR);
- }
- else if (gTeam[playerid] == TEAM_T)
- {
- SetPlayerColor(playerid, TEAM_TERROR_COLOR);
- }
- return 1;
- }
- //----------------------------------------------------------------------------------
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- //----------------------------------------------------------------------------------
- public OnPlayerConnect(playerid)
- {
- GivePlayerMoney(playerid, 800);
- SetPlayerColor(playerid, GREY);
- new pName[MAX_PLAYER_NAME];
- new string[48];
- GetPlayerName(playerid, pName, sizeof(pName));
- format(string, sizeof(string), "[%s ist dem Spiel beigetreten.]", pName);
- SendClientMessageToAll(GREEN, string);
- SendDeathMessage(INVALID_PLAYER_ID,playerid,200);
- new control[48];
- format(control, sizeof(control),"%s.ini",pName);
- if(dini_Exists(control))
- {
- PlayerStats[playerid][pTode] = dini_Int(control, "Tode");
- PlayerStats[playerid][pKills] = dini_Int(control, "Kills");
- PlayerStats[playerid][pRunden] = dini_Int(control, "Runden");
- SendClientMessage(playerid, GREY, "Stats wurden geladen. Benutze: /stats");
- }
- else
- {
- dini_Create(control);
- dini_IntSet(control, "Tode", 0);
- dini_IntSet(control, "Kills", 0);
- dini_IntSet(control, "Runden", 0);
- PlayerStats[playerid][pTode] = dini_Int(control, "Tode");
- PlayerStats[playerid][pKills] = dini_Int(control, "Kills");
- PlayerStats[playerid][pRunden] = dini_Int(control, "Runden");
- }
- SendClientMessage(playerid,LIGHTBLUE,"Tippe /help um deine Commands zu sehen.");
- TextDrawShowForPlayer(playerid,Textdraw2);
- TextDrawShowForPlayer(playerid,Textdraw0);
- return 1;
- }
- //----------------------------------------------------------------------------------
- public OnPlayerDisconnect(playerid, reason)
- {
- new pName[MAX_PLAYER_NAME];
- new string[48];
- GetPlayerName(playerid, pName, sizeof(pName));
- format(string, sizeof(string), "[%s hat den Server verlassen.]", pName);
- SendClientMessageToAll(GREEN, string);
- SendDeathMessage(INVALID_PLAYER_ID,playerid,201);
- new control[48];
- format(control,sizeof(control),"%s.ini",pName);
- dini_IntSet(control, "Tode", PlayerStats[playerid][pTode]);
- dini_IntSet(control, "Kills", PlayerStats[playerid][pKills]);
- dini_IntSet(control, "Runden", PlayerStats[playerid][pRunden]);
- return 1;
- }
- //----------------------------------------------------------------------------------
- public OnPlayerSpawn(playerid)
- {
- SetPlayerToTeamColor(playerid);
- // ----------------Deathcam---------------------
- if(PlayerDied[playerid] == true)
- {
- SetPlayerCameraPos(playerid, 2507.8352,2692.6187,75.8581);
- SetPlayerCameraLookAt(playerid, 2542.3025,2766.9822,10.8203);
- TogglePlayerControllable(playerid, 0);
- SetPlayerPos(playerid, 2507.8352,2692.6187,90.8581);
- }
- else if(PlayerDied[playerid] == false)
- {
- SetPlayerHealth(playerid, 100.0);
- SetPlayerArmour(playerid, 100.0);
- SetCameraBehindPlayer(playerid);
- TogglePlayerControllable(playerid, 1);
- }
- //----------------------------------------------
- if(gTeam[playerid] == TEAM_CT)
- {
- GivePlayerWeapon(playerid, 4, 1);
- GivePlayerWeapon(playerid, 24, 48);
- GivePlayerWeapon(playerid, 25, 50);
- GivePlayerWeapon(playerid, 29, 250);
- GivePlayerWeapon(playerid, 31, 250);
- }
- else if(gTeam[playerid] == TEAM_T)
- {
- GivePlayerWeapon(playerid, 4, 1);
- GivePlayerWeapon(playerid, 24, 48);
- GivePlayerWeapon(playerid, 25, 50);
- GivePlayerWeapon(playerid, 29, 250);
- GivePlayerWeapon(playerid, 30, 250);
- }
- return 1;
- }
- //----------------------------------------------------------------------------------
- public OnPlayerDeath(playerid, killerid, reason)
- {
- new Waffen[13][2], Float: x, Float: y, Float: z;
- GetPlayerPos(playerid, x, y, z);
- for(new i=0;i<13;i++)
- {
- new Pickupid;
- GetPlayerWeaponData(playerid,i,Waffen[i][0],Waffen[i][1]);
- if(Waffen[i][0]>=1)
- {
- switch(Waffen[i][0])
- {
- case 1:{Pickupid=348;}
- case 2:{Pickupid=351;}
- case 3:{Pickupid=353;}
- case 4:{Pickupid=356;}
- case 5:{Pickupid=355;}
- }
- switch(i)
- {
- case 1:{WaffePickup[playerid+i]=CreatePickup(Pickupid,22,x+1,y,z);}
- case 2:{WaffePickup[playerid+i]=CreatePickup(Pickupid,22,x+2,y,z);}
- case 3:{WaffePickup[playerid+i]=CreatePickup(Pickupid,22,x+3,y,z);}
- case 4:{WaffePickup[playerid+i]=CreatePickup(Pickupid,22,x,y+1,z);}
- case 5:{WaffePickup[playerid+i]=CreatePickup(Pickupid,22,x,y+2,z);}
- case 6:{WaffePickup[playerid+i]=CreatePickup(Pickupid,22,x,y+3,z);}
- case 7:{WaffePickup[playerid+i]=CreatePickup(Pickupid,22,x-1,y,z);}
- case 8:{WaffePickup[playerid+i]=CreatePickup(Pickupid,22,x-2,y,z);}
- case 9:{WaffePickup[playerid+i]=CreatePickup(Pickupid,22,x-3,y,z);}
- case 10:{WaffePickup[playerid+i]=CreatePickup(Pickupid,22,x,y-1,z);}
- case 11:{WaffePickup[playerid+i]=CreatePickup(Pickupid,22,x,y-2,z);}
- case 12:{WaffePickup[playerid+i]=CreatePickup(Pickupid,22,x,y-3,z);}
- }
- Waffe[playerid+i][0]=Waffen[i][0];
- Waffe[playerid+i][1]=Waffen[i][1];
- }
- }
- GivePlayerMoney(killerid, 300);
- SendDeathMessage(killerid,playerid,reason);
- new killer = GetPlayerScore(killerid);
- SetPlayerScore(killerid, killer +1);
- KillerID[playerid] = killerid;
- PlayerDied[playerid] = true;
- PlayerStats[playerid][pTode]++;
- PlayerStats[killerid][pKills]++;
- return 1;
- }
- //----------------------------------------------------------------------------------
- public OnPlayerPickupPickUp(playerid, pickupid)
- {
- for(new i=0;i<212;i++)
- {
- if(pickupid==WaffePickup[i])
- {
- GivePlayerWeapon(playerid, Waffe[i][0], Waffe[i][1]);
- DestroyPickup(WaffePickup[i]);
- }
- }
- return 1;
- }
- //----------------------------------------------------------------------------------
- public UpdateStats(playerid)
- {
- if(IsPlayerConnected(playerid))
- {
- new control[48], pName[MAX_PLAYER_NAME];
- GetPlayerName(playerid,pName, sizeof(pName));
- format(control,sizeof(control),"%s.ini",pName);
- dini_IntSet(control, "Tode", PlayerStats[playerid][pTode]);
- dini_IntSet(control, "Kills", PlayerStats[playerid][pKills]);
- dini_IntSet(control, "Runden", PlayerStats[playerid][pRunden]);
- }
- return 1;
- }
- //----------------------------------------------------------------------------------
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- dcmd(afk,3,cmdtext);
- dcmd(back,4,cmdtext);
- dcmd(t,1,cmdtext);
- dcmd(stats,5,cmdtext);
- dcmd(help,4,cmdtext);
- return 0;
- }
- //----------------------------------------------------------------------------------
- public rundentimer(playerid)
- {
- GameTextForAll("~b~~h~...Neue Runde...",3500,1);
- for(new i = 0; i <= MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i))
- {
- PlayerDied[i] = false;
- SpawnPlayer(i);
- PlayerStats[i][pRunden] = PlayerStats[i][pRunden] + 1;
- }
- }
- gettime(stunde, minute, sekunde);
- printf("[%02d:%02d:%02d]...Neue Runde gestartet...",stunde, minute, sekunde);
- return 1;
- }
- //----------------------------------------------------------------------------------
- //-------------------------dcmd Commands--------------------------------------------
- //-------------AFK------------------
- dcmd_afk(playerid,params[]) {
- new afkgrund[64];
- if(sscanf(params, "s", afkgrund)) {
- return SendClientMessage(playerid, GREY, "Benutze /afk [grund]");
- }
- else
- {
- TogglePlayerControllable(playerid, 0);
- new name[MAX_PLAYER_NAME], string[128];
- GetPlayerName(playerid, name, sizeof(name));
- format(string, sizeof(string), "%s ist jetzt AFK | Grund: %s", name, afkgrund);
- SendClientMessageToAll(LIGHTBLUE, string);
- }
- return 1;
- }
- //------------------BACK-----------------
- dcmd_back(playerid,params[]) {
- #pragma unused params
- TogglePlayerControllable(playerid, 1);
- new name[MAX_PLAYER_NAME], string[128];
- GetPlayerName(playerid, name, sizeof(name));
- format(string, sizeof(string), "%s ist back", name);
- SendClientMessageToAll(LIGHTBLUE, string);
- return 1;
- }
- //------------Team Chat----------------
- dcmd_t(playerid,params[])
- {
- new message[128];
- new pName[128];
- if(sscanf(params, "s", message))
- {
- return SendClientMessage(playerid, GREY, "Benutze \"/t\" um mit deinem Team zu sprechen");
- }
- else
- {
- for(new i = 0; i <= MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i))
- {
- if(gTeam[playerid] == gTeam[i])
- {
- if(gTeam[playerid] == TEAM_CT)
- {
- new text[128];
- GetPlayerName(playerid, pName, sizeof(pName));
- format(text, sizeof(text), "<CT> %s: %s", pName, message);
- SendClientMessage(i, TEAMCHAT, text);
- }
- else
- {
- new text[128];
- GetPlayerName(playerid, pName, sizeof(pName));
- format(text, sizeof(text), "<T> %s: %s", pName, message);
- SendClientMessage(i, TEAMCHAT, text);
- }
- }
- }
- }
- }
- return 1;
- }
- dcmd_stats(playerid,params[])
- {
- #pragma unused params
- if(IsPlayerConnected(playerid))
- {
- new pName[MAX_PLAYER_NAME];
- new string1[48], string2[128];
- GetPlayerName(playerid, pName, sizeof(pName));
- SendClientMessage(playerid,GREY,"_____________________________");
- format(string1, sizeof(string1),"*** %s ***",pName);
- SendClientMessage(playerid, GREY, string1);
- format(string2,sizeof(string2),"Deaths [%d], Kills [%d], gespielte Runden [%d]", PlayerStats[playerid][pTode], PlayerStats[playerid][pKills], PlayerStats[playerid][pRunden]);
- SendClientMessage(playerid, GREY, string2);
- SendClientMessage(playerid,GREY,"_____________________________");
- }
- return 1;
- }
- dcmd_help(playerid,params[])
- {
- #pragma unused params
- new pName[MAX_PLAYER_NAME], string[48];
- SendClientMessage(playerid,GREY,"_____________________________");
- GetPlayerName(playerid,pName,sizeof(pName));
- format(string,sizeof(string),"***%s - Deine Commands ***",pName);
- SendClientMessage(playerid, WHITE,string);
- SendClientMessage(playerid, WHITE,"/afk - /back - /t(eam) - /stats");
- SendClientMessage(playerid,GREY,"_____________________________");
- return 1;
- }
- //----------------------------------------------------------------------------------
- stock sscanf(string[], format[], {Float,_}:...)
- {
- #if defined isnull
- if (isnull(string))
- #else
- if (string[0] == 0 || (string[0] == 1 && string[1] == 0))
- #endif
- {
- return format[0];
- }
- #pragma tabsize 4
- new
- formatPos = 0,
- stringPos = 0,
- paramPos = 2,
- paramCount = numargs(),
- delim = ' ';
- while (string[stringPos] && string[stringPos] <= ' ')
- {
- stringPos++;
- }
- while (paramPos < paramCount && string[stringPos])
- {
- switch (format[formatPos++])
- {
- case '\0':
- {
- return 0;
- }
- case 'i', 'd':
- {
- new
- neg = 1,
- num = 0,
- ch = string[stringPos];
- if (ch == '-')
- {
- neg = -1;
- ch = string[++stringPos];
- }
- do
- {
- stringPos++;
- if ('0' <= ch <= '9')
- {
- num = (num * 10) + (ch - '0');
- }
- else
- {
- return -1;
- }
- }
- while ((ch = string[stringPos]) > ' ' && ch != delim);
- setarg(paramPos, 0, num * neg);
- }
- case 'h', 'x':
- {
- new
- num = 0,
- ch = string[stringPos];
- do
- {
- stringPos++;
- switch (ch)
- {
- case 'x', 'X':
- {
- num = 0;
- continue;
- }
- case '0' .. '9':
- {
- num = (num << 4) | (ch - '0');
- }
- case 'a' .. 'f':
- {
- num = (num << 4) | (ch - ('a' - 10));
- }
- case 'A' .. 'F':
- {
- num = (num << 4) | (ch - ('A' - 10));
- }
- default:
- {
- return -1;
- }
- }
- }
- while ((ch = string[stringPos]) > ' ' && ch != delim);
- setarg(paramPos, 0, num);
- }
- case 'c':
- {
- setarg(paramPos, 0, string[stringPos++]);
- }
- case 'f':
- {
- setarg(paramPos, 0, _:floatstr(string[stringPos]));
- }
- case 'p':
- {
- delim = format[formatPos++];
- continue;
- }
- case '\'':
- {
- new
- end = formatPos - 1,
- ch;
- while ((ch = format[++end]) && ch != '\'') {}
- if (!ch)
- {
- return -1;
- }
- format[end] = '\0';
- if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1)
- {
- if (format[end + 1])
- {
- return -1;
- }
- return 0;
- }
- format[end] = '\'';
- stringPos = ch + (end - formatPos);
- formatPos = end + 1;
- }
- case 'u':
- {
- new
- end = stringPos - 1,
- id = 0,
- bool:num = true,
- ch;
- while ((ch = string[++end]) && ch != delim)
- {
- if (num)
- {
- if ('0' <= ch <= '9')
- {
- id = (id * 10) + (ch - '0');
- }
- else
- {
- num = false;
- }
- }
- }
- if (num && IsPlayerConnected(id))
- {
- setarg(paramPos, 0, id);
- }
- else
- {
- #if !defined foreach
- #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
- #define __SSCANF_FOREACH__
- #endif
- string[end] = '\0';
- num = false;
- new
- name[MAX_PLAYER_NAME];
- id = end - stringPos;
- foreach (Player, playerid)
- {
- GetPlayerName(playerid, name, sizeof (name));
- if (!strcmp(name, string[stringPos], true, id))
- {
- setarg(paramPos, 0, playerid);
- num = true;
- break;
- }
- }
- if (!num)
- {
- setarg(paramPos, 0, INVALID_PLAYER_ID);
- }
- string[end] = ch;
- #if defined __SSCANF_FOREACH__
- #undef foreach
- #undef __SSCANF_FOREACH__
- #endif
- }
- stringPos = end;
- }
- case 's', 'z':
- {
- new
- i = 0,
- ch;
- if (format[formatPos])
- {
- while ((ch = string[stringPos++]) && ch != delim)
- {
- setarg(paramPos, i++, ch);
- }
- if (!i)
- {
- return -1;
- }
- }
- else
- {
- while ((ch = string[stringPos++]))
- {
- setarg(paramPos, i++, ch);
- }
- }
- stringPos--;
- setarg(paramPos, i, '\0');
- }
- default:
- {
- continue;
- }
- }
- while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ')
- {
- stringPos++;
- }
- while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' '))
- {
- stringPos++;
- }
- paramPos++;
- }
- do
- {
- if ((delim = format[formatPos++]) > ' ')
- {
- if (delim == '\'')
- {
- while ((delim = format[formatPos++]) && delim != '\'') {}
- }
- else if (delim != 'z')
- {
- return delim;
- }
- }
- }
- while (delim > ' ');
- return 0;
- }
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