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  1. #include <a_samp>
  2.  
  3. #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
  4.  
  5. #define COLOR_RED 0xff000000
  6. #define COLOR_GREEN 0x00660000
  7.  
  8. new bool:IsCreatingMenu[MAX_PLAYERS];
  9. new bool:IsTypingItems[MAX_PLAYERS];
  10. new bool:IsTypingItemName[MAX_PLAYERS];
  11. new bool:IsSettingMenuPos[MAX_PLAYERS];
  12. new bool:IsSettingMenuWidth[MAX_PLAYERS];
  13. new MenuItems[12][20] = {
  14. "none",
  15. "none",
  16. "none",
  17. "none",
  18. "none",
  19. "none",
  20. "none",
  21. "none",
  22. "none",
  23. "none",
  24. "none",
  25. "none"
  26. };
  27. new MenuItemAdded[12];
  28.  
  29. new MenuItems2[12][20] = {
  30. "none",
  31. "none",
  32. "none",
  33. "none",
  34. "none",
  35. "none",
  36. "none",
  37. "none",
  38. "none",
  39. "none",
  40. "none",
  41. "none"
  42. };
  43. new MenuItem2Added[12];
  44. new MenuColumns;
  45. new MenuHeader[30];
  46. new HeaderSet = 0;
  47. new MenuColumnHeader[50];
  48. new MenuName[20];
  49. new FileName[30];
  50. new Float:MenuPos[2] = {
  51. 200.0,
  52. 200.0
  53. };
  54. new Float:MenuWidth = 100.0;
  55. new Float:size = 10.0;
  56. new Float:size2 = 10.0;
  57. new Menu:createmenu, Menu:modifymenu;
  58. new Item[12];
  59. new ItemsAdded;
  60.  
  61. public OnFilterScriptInit()
  62. {
  63. print("\n--------------------------------------");
  64. print(" In-Game Menu Filterscript");
  65. print("--------------------------------------\n");
  66.  
  67. modifymenu = CreateMenu("Modify", 1, 200.0, 100.0, 100, 100);
  68. AddMenuItem(modifymenu, 0, "Rename");
  69. return 1;
  70. }
  71.  
  72. public OnFilterScriptExit()
  73. {
  74. return 1;
  75. }
  76.  
  77.  
  78. public OnPlayerConnect(playerid)
  79. {
  80. return 1;
  81. }
  82.  
  83. public OnPlayerDisconnect(playerid, reason)
  84. {
  85. return 1;
  86. }
  87.  
  88. public OnPlayerSpawn(playerid)
  89. {
  90. return 1;
  91. }
  92.  
  93. public OnPlayerDeath(playerid, killerid, reason)
  94. {
  95. return 1;
  96. }
  97.  
  98.  
  99. public OnPlayerText(playerid, text[])
  100. {
  101. if(IsTypingItems[playerid] == true)
  102. {
  103. ItemsAdded = strval(text);
  104. if(ItemsAdded > 12 || ItemsAdded < 1)
  105. {
  106. SendClientMessage(playerid, COLOR_RED, "Min items 1, Max items 12");
  107. return 0;
  108. }
  109. else
  110. {
  111. for(new i; i<ItemsAdded; i++)
  112. {
  113. if(MenuColumns == 1)
  114. {
  115. AddMenuItem(createmenu, 0, MenuItems[i]);
  116. MenuItemAdded[i] = 1;
  117. }
  118. else if(MenuColumns == 2)
  119. {
  120. AddMenuItem(createmenu, 0, MenuItems[i]);
  121. MenuItemAdded[i] = 1;
  122. AddMenuItem(createmenu, 1, MenuItems2[i]);
  123. MenuItem2Added[i] = 1;
  124. }
  125. }
  126. }
  127. IsTypingItems[playerid] = false;
  128. ShowMenuForPlayer(createmenu, playerid);
  129. }
  130. if(IsTypingItemName[playerid] == true)
  131. {
  132. if(MenuColumns == 1)
  133. {
  134. if(Item[0] == 1)
  135. {
  136. if(MenuItemAdded[0] == 1)
  137. {
  138. if(sscanf(text, "s", MenuItems[0])) SendClientMessage(playerid, COLOR_RED, "Write Something");
  139. else
  140. {
  141. UpdateMenu(playerid);
  142. }
  143. }
  144. Item[0] = 0;
  145. IsTypingItemName[playerid] = false;
  146. }
  147. else if(Item[1] == 1)
  148. {
  149. if(MenuItemAdded[1] == 1)
  150. {
  151. if(sscanf(text, "s", MenuItems[1])) SendClientMessage(playerid, COLOR_RED, "Write Something");
  152. else
  153. {
  154. UpdateMenu(playerid);
  155. }
  156. }
  157. Item[1] = 0;
  158. IsTypingItemName[playerid] = false;
  159. }
  160. else if(Item[2] == 1)
  161. {
  162. if(MenuItemAdded[2] == 1)
  163. {
  164. if(sscanf(text, "s", MenuItems[2])) SendClientMessage(playerid, COLOR_RED, "Write Something");
  165. else
  166. {
  167. UpdateMenu(playerid);
  168. }
  169. }
  170. Item[2] = 0;
  171. IsTypingItemName[playerid] = false;
  172. }
  173. else if(Item[3] == 1)
  174. {
  175. if(MenuItemAdded[3] == 1)
  176. {
  177. if(sscanf(text, "s", MenuItems[3])) SendClientMessage(playerid, COLOR_RED, "Write Something");
  178. else
  179. {
  180. UpdateMenu(playerid);
  181. }
  182. }
  183. Item[3] = 0;
  184. IsTypingItemName[playerid] = false;
  185. }
  186. else if(Item[4] == 1)
  187. {
  188. if(MenuItemAdded[4] == 1)
  189. {
  190. if(sscanf(text, "s", MenuItems[4])) SendClientMessage(playerid, COLOR_RED, "Write Something");
  191. else
  192. {
  193. UpdateMenu(playerid);
  194. }
  195. }
  196. Item[4] = 0;
  197. IsTypingItemName[playerid] = false;
  198. }
  199. else if(Item[5] == 1)
  200. {
  201. if(MenuItemAdded[5] == 1)
  202. {
  203. if(sscanf(text, "s", MenuItems[5])) SendClientMessage(playerid, COLOR_RED, "Write Something");
  204. else
  205. {
  206. UpdateMenu(playerid);
  207. }
  208. }
  209. Item[5] = 0;
  210. IsTypingItemName[playerid] = false;
  211. }
  212. else if(Item[6] == 1)
  213. {
  214. if(MenuItemAdded[6] == 1)
  215. {
  216. if(sscanf(text, "s", MenuItems[6])) SendClientMessage(playerid, COLOR_RED, "Write Something");
  217. else
  218. {
  219. UpdateMenu(playerid);
  220. }
  221. }
  222. Item[6] = 0;
  223. IsTypingItemName[playerid] = false;
  224. }
  225. else if(Item[7] == 1)
  226. {
  227. if(MenuItemAdded[7] == 1)
  228. {
  229. if(sscanf(text, "s", MenuItems[7])) SendClientMessage(playerid, COLOR_RED, "Write Something");
  230. else
  231. {
  232. UpdateMenu(playerid);
  233. }
  234. }
  235. Item[7] = 0;
  236. IsTypingItemName[playerid] = false;
  237. }
  238. else if(Item[8] == 1)
  239. {
  240. if(MenuItemAdded[8] == 1)
  241. {
  242. if(sscanf(text, "s", MenuItems[8])) SendClientMessage(playerid, COLOR_RED, "Write Something");
  243. else
  244. {
  245. UpdateMenu(playerid);
  246. }
  247. }
  248. Item[8] = 0;
  249. IsTypingItemName[playerid] = false;
  250. }
  251. else if(Item[9] == 1)
  252. {
  253. if(MenuItemAdded[9] == 1)
  254. {
  255. if(sscanf(text, "s", MenuItems[9])) SendClientMessage(playerid, COLOR_RED, "Write Something");
  256. else
  257. {
  258. UpdateMenu(playerid);
  259. }
  260. }
  261. Item[9] = 0;
  262. IsTypingItemName[playerid] = false;
  263. }
  264. else if(Item[10] == 1)
  265. {
  266. if(MenuItemAdded[10] == 1)
  267. {
  268. if(sscanf(text, "s", MenuItems[10])) SendClientMessage(playerid, COLOR_RED, "Write Something");
  269. else
  270. {
  271. UpdateMenu(playerid);
  272. }
  273. }
  274. Item[10] = 0;
  275. IsTypingItemName[playerid] = false;
  276. }
  277. else if(Item[11] == 1)
  278. {
  279. if(MenuItemAdded[11] == 1)
  280. {
  281. if(sscanf(text, "s", MenuItems[11])) SendClientMessage(playerid, COLOR_RED, "Write Something");
  282. else
  283. {
  284. UpdateMenu(playerid);
  285. }
  286. }
  287. Item[11] = 0;
  288. IsTypingItemName[playerid] = false;
  289. }
  290. }
  291. else if(MenuColumns == 2)
  292. {
  293. if(Item[0] == 1)
  294. {
  295. if(MenuItemAdded[0] == 1 && MenuItem2Added[0] == 1)
  296. {
  297. if(sscanf(text, "ss", MenuItems[0], MenuItems2[0]))
  298. {
  299. SendClientMessage(playerid, COLOR_RED, "[1st item] [2nd item]");
  300. ShowMenuForPlayer(createmenu, playerid);
  301. Item[0] = 0;
  302. }
  303. else
  304. {
  305. UpdateMenu2(playerid);
  306. }
  307. }
  308. Item[0] = 0;
  309. IsTypingItemName[playerid] = false;
  310. }
  311. else if(Item[1] == 1)
  312. {
  313. if(MenuItemAdded[1] == 1 && MenuItem2Added[1] == 1)
  314. {
  315. if(sscanf(text, "ss", MenuItems[1], MenuItems2[1]))
  316. {
  317. SendClientMessage(playerid, COLOR_RED, "[1st item] [2nd item]");
  318. ShowMenuForPlayer(createmenu, playerid);
  319. Item[1] = 0;
  320. }
  321. else
  322. {
  323. UpdateMenu2(playerid);
  324. }
  325. }
  326. Item[1] = 0;
  327. IsTypingItemName[playerid] = false;
  328. }
  329. else if(Item[2] == 1)
  330. {
  331. if(MenuItemAdded[2] == 1 && MenuItem2Added[2] == 1)
  332. {
  333. if(sscanf(text, "ss", MenuItems[2], MenuItems2[2]))
  334. {
  335. SendClientMessage(playerid, COLOR_RED, "[1st item] [2nd item]");
  336. ShowMenuForPlayer(createmenu, playerid);
  337. Item[2] = 0;
  338. }
  339. else
  340. {
  341. UpdateMenu2(playerid);
  342. }
  343. }
  344. Item[2] = 0;
  345. IsTypingItemName[playerid] = false;
  346. }
  347. else if(Item[3] == 1)
  348. {
  349. if(MenuItemAdded[3] == 1 && MenuItem2Added[3] == 1)
  350. {
  351. if(sscanf(text, "ss", MenuItems[3], MenuItems2[3]))
  352. {
  353. SendClientMessage(playerid, COLOR_RED, "[1st item] [2nd item]");
  354. ShowMenuForPlayer(createmenu, playerid);
  355. Item[3] = 0;
  356. }
  357. else
  358. {
  359. UpdateMenu2(playerid);
  360. }
  361. }
  362. Item[3] = 0;
  363. IsTypingItemName[playerid] = false;
  364. }
  365. else if(Item[4] == 1)
  366. {
  367. if(MenuItemAdded[4] == 1 && MenuItem2Added[4] == 1)
  368. {
  369. if(sscanf(text, "ss", MenuItems[4], MenuItems2[4]))
  370. {
  371. SendClientMessage(playerid, COLOR_RED, "[1st item] [2nd item]");
  372. ShowMenuForPlayer(createmenu, playerid);
  373. Item[4] = 0;
  374. }
  375. else
  376. {
  377. UpdateMenu2(playerid);
  378. }
  379. }
  380. Item[4] = 0;
  381. IsTypingItemName[playerid] = false;
  382. }
  383. else if(Item[5] == 1)
  384. {
  385. if(MenuItemAdded[5] == 1 && MenuItem2Added[5] == 1)
  386. {
  387. if(sscanf(text, "ss", MenuItems[5], MenuItems2[5]))
  388. {
  389. SendClientMessage(playerid, COLOR_RED, "[1st item] [2nd item]");
  390. ShowMenuForPlayer(createmenu, playerid);
  391. Item[5] = 0;
  392. }
  393. else
  394. {
  395. UpdateMenu2(playerid);
  396. }
  397. }
  398. Item[5] = 0;
  399. IsTypingItemName[playerid] = false;
  400. }
  401. else if(Item[6] == 1)
  402. {
  403. if(MenuItemAdded[6] == 1 && MenuItem2Added[6] == 1)
  404. {
  405. if(sscanf(text, "ss", MenuItems[6], MenuItems2[6]))
  406. {
  407. SendClientMessage(playerid, COLOR_RED, "[1st item] [2nd item]");
  408. ShowMenuForPlayer(createmenu, playerid);
  409. Item[6] = 0;
  410. }
  411. else
  412. {
  413. UpdateMenu2(playerid);
  414. }
  415. }
  416. Item[6] = 0;
  417. IsTypingItemName[playerid] = false;
  418. }
  419. else if(Item[7] == 1)
  420. {
  421. if(MenuItemAdded[7] == 1 && MenuItem2Added[7] == 1)
  422. {
  423. if(sscanf(text, "ss", MenuItems[7], MenuItems2[7]))
  424. {
  425. SendClientMessage(playerid, COLOR_RED, "[1st item] [2nd item]");
  426. ShowMenuForPlayer(createmenu, playerid);
  427. Item[7] = 0;
  428. }
  429. else
  430. {
  431. UpdateMenu2(playerid);
  432. }
  433. }
  434. Item[7] = 0;
  435. IsTypingItemName[playerid] = false;
  436. }
  437. else if(Item[8] == 1)
  438. {
  439. if(MenuItemAdded[8] == 1 && MenuItem2Added[8] == 1)
  440. {
  441. if(sscanf(text, "ss", MenuItems[8], MenuItems2[8]))
  442. {
  443. SendClientMessage(playerid, COLOR_RED, "[1st item] [2nd item]");
  444. ShowMenuForPlayer(createmenu, playerid);
  445. Item[8] = 0;
  446. }
  447. else
  448. {
  449. UpdateMenu2(playerid);
  450. }
  451. }
  452. Item[8] = 0;
  453. IsTypingItemName[playerid] = false;
  454. }
  455. else if(Item[9] == 1)
  456. {
  457. if(MenuItemAdded[9] == 1 && MenuItem2Added[9] == 1)
  458. {
  459. if(sscanf(text, "ss", MenuItems[9], MenuItems2[9]))
  460. {
  461. SendClientMessage(playerid, COLOR_RED, "[1st item] [2nd item]");
  462. ShowMenuForPlayer(createmenu, playerid);
  463. Item[9] = 0;
  464. }
  465. else
  466. {
  467. UpdateMenu2(playerid);
  468. }
  469. }
  470. Item[9] = 0;
  471. IsTypingItemName[playerid] = false;
  472. }
  473. else if(Item[10] == 1)
  474. {
  475. if(MenuItemAdded[10] == 1 && MenuItem2Added[10] == 1)
  476. {
  477. if(sscanf(text, "ss", MenuItems[10], MenuItems2[10]))
  478. {
  479. SendClientMessage(playerid, COLOR_RED, "[1st item] [2nd item]");
  480. ShowMenuForPlayer(createmenu, playerid);
  481. Item[10] = 0;
  482. }
  483. else
  484. {
  485. UpdateMenu2(playerid);
  486. }
  487. }
  488. Item[10] = 0;
  489. IsTypingItemName[playerid] = false;
  490. }
  491. else if(Item[11] == 1)
  492. {
  493. if(MenuItemAdded[11] == 1 && MenuItem2Added[11] == 1)
  494. {
  495. if(sscanf(text, "ss", MenuItems[11], MenuItems2[11]))
  496. {
  497. SendClientMessage(playerid, COLOR_RED, "[1st item] [2nd item]");
  498. ShowMenuForPlayer(createmenu, playerid);
  499. Item[11] = 0;
  500. }
  501. else
  502. {
  503. UpdateMenu2(playerid);
  504. }
  505. }
  506. Item[11] = 0;
  507. IsTypingItemName[playerid] = false;
  508. }
  509. }
  510. }
  511. return 1;
  512. }
  513.  
  514.  
  515. public OnPlayerCommandText(playerid, cmdtext[])
  516. {
  517. dcmd(createmenu,10,cmdtext);
  518. dcmd(menu,4,cmdtext);
  519. dcmd(menupos,7,cmdtext);
  520. dcmd(menuwidth,9,cmdtext);
  521. dcmd(possize,7,cmdtext);
  522. dcmd(widthsize,9,cmdtext);
  523. dcmd(done,4,cmdtext);
  524. dcmd(header,6,cmdtext);
  525. dcmd(savemenu,8,cmdtext);
  526. return 0;
  527. }
  528.  
  529. dcmd_createmenu(playerid, params[])
  530. {
  531. if(sscanf(params, "ssd", MenuHeader, MenuName, MenuColumns)) SendClientMessage(playerid, COLOR_RED, "Usage: /createmenu [Header] [Menu Name] [Columns]");
  532. else if(MenuColumns < 1 || MenuColumns > 2) return SendClientMessage(playerid, COLOR_RED, "Min columns 1, Max columns 2");
  533. else if(IsCreatingMenu[playerid] == true) return SendClientMessage(playerid, COLOR_RED, "You aleardy creating menu");
  534. else
  535. {
  536. IsCreatingMenu[playerid] = true;
  537. SendClientMessage(playerid, COLOR_GREEN, "Menu created. Now type number of items [1-12]");
  538. IsTypingItems[playerid] = true;
  539. TogglePlayerControllable(playerid, false);
  540. createmenu = CreateMenu(MenuHeader, MenuColumns, MenuPos[0], MenuPos[1], MenuWidth, MenuWidth);
  541. return 1;
  542. }
  543. return 1;
  544. }
  545.  
  546. dcmd_menu(playerid, params[])
  547. {
  548. #pragma unused params
  549. ShowMenuForPlayer(createmenu, playerid);
  550. return 1;
  551. }
  552.  
  553. dcmd_menupos(playerid, params[])
  554. {
  555. #pragma unused params
  556. if(IsTypingItems[playerid] == true) return SendClientMessage(playerid, COLOR_RED, "Type items first");
  557. else if(IsTypingItemName[playerid] == true) return SendClientMessage(playerid, COLOR_RED, "Type item name first");
  558. else if(IsSettingMenuWidth[playerid] == true) return SendClientMessage(playerid, COLOR_RED, "Type /done");
  559. else if(IsCreatingMenu[playerid] == false) return SendClientMessage(playerid, COLOR_RED, "Create menu first");
  560. IsSettingMenuPos[playerid] = true;
  561. SendClientMessage(playerid, COLOR_GREEN, "Set menu pos ( shift - up, ctrl - down, mouse wheel - left, tab - right )");
  562. SendClientMessage(playerid, COLOR_GREEN, "Jump key - up, Fire key - down, Look Behind key - left, Action Key - right");
  563. SendClientMessage(playerid, COLOR_GREEN, "You can change stepping size by typing /possize [ammount]");
  564. SendClientMessage(playerid, COLOR_GREEN, "Type /done when you finish to set up menu pos");
  565. return 1;
  566. }
  567.  
  568. dcmd_menuwidth(playerid, params[])
  569. {
  570. #pragma unused params
  571. if(IsTypingItems[playerid] == true) return SendClientMessage(playerid, COLOR_RED, "Type items first");
  572. else if(IsTypingItemName[playerid] == true) return SendClientMessage(playerid, COLOR_RED, "Type item name first");
  573. else if(IsSettingMenuPos[playerid] == true) return SendClientMessage(playerid, COLOR_RED, "Type /done");
  574. else if(IsCreatingMenu[playerid] == false) return SendClientMessage(playerid, COLOR_RED, "Create menu first");
  575. IsSettingMenuWidth[playerid] = true;
  576. SendClientMessage(playerid, COLOR_GREEN, "Set menu width ( mouse wheel - increase, tab - decrease )");
  577. SendClientMessage(playerid, COLOR_GREEN, "Look Behind - increase, Action Key - decrease");
  578. SendClientMessage(playerid, COLOR_GREEN, "You can change increase/deacrease size by typing /widthsize [ammount]");
  579. SendClientMessage(playerid, COLOR_GREEN, "Type /done when you finish to set up menu width");
  580. return 1;
  581. }
  582.  
  583. dcmd_done(playerid, params[])
  584. {
  585. #pragma unused params
  586. if(IsTypingItems[playerid] == true) return SendClientMessage(playerid, COLOR_RED, "Type items first");
  587. else if(IsTypingItemName[playerid] == true) return SendClientMessage(playerid, COLOR_RED, "Type item name first");
  588. else if(IsCreatingMenu[playerid] == false) return SendClientMessage(playerid, COLOR_RED, "Create menu first");
  589. IsSettingMenuPos[playerid] = false;
  590. IsSettingMenuWidth[playerid] = false;
  591. SendClientMessage(playerid, COLOR_GREEN, "Menu pos/width setting done");
  592. return 1;
  593. }
  594.  
  595.  
  596. dcmd_possize(playerid, params[])
  597. {
  598. if(sscanf(params, "f", size)) SendClientMessage(playerid, COLOR_RED, "Enter size");
  599. else if(IsTypingItems[playerid] == true) return SendClientMessage(playerid, COLOR_RED, "Type items first");
  600. else if(IsTypingItemName[playerid] == true) return SendClientMessage(playerid, COLOR_RED, "Type item name first");
  601. else if(IsCreatingMenu[playerid] == false) return SendClientMessage(playerid, COLOR_RED, "Create menu first");
  602. else if(floatstr(params) > 50.0 || floatstr(params) < 1.0) return SendClientMessage(playerid, COLOR_RED, "Min 1, Max 50");
  603. else
  604. {
  605. new string[20];
  606. format(string, 20, "Size set to %f", size);
  607. SendClientMessage(playerid, COLOR_GREEN, string);
  608. }
  609. return 1;
  610. }
  611.  
  612. dcmd_widthsize(playerid, params[])
  613. {
  614. if(sscanf(params, "f", size2)) SendClientMessage(playerid, COLOR_RED, "Enter size");
  615. else if(IsTypingItems[playerid] == true) return SendClientMessage(playerid, COLOR_RED, "Type items first");
  616. else if(IsTypingItemName[playerid] == true) return SendClientMessage(playerid, COLOR_RED, "Type item name first");
  617. else if(IsCreatingMenu[playerid] == false) return SendClientMessage(playerid, COLOR_RED, "Create menu first");
  618. else if(floatstr(params) > 50.0 || floatstr(params) < 1.0) return SendClientMessage(playerid, COLOR_RED, "Min 1, Max 50");
  619. else
  620. {
  621. new string[20];
  622. format(string, 20, "Size set to %f", size2);
  623. SendClientMessage(playerid, COLOR_GREEN, string);
  624. }
  625. return 1;
  626. }
  627.  
  628. dcmd_header(playerid, params[])
  629. {
  630. if(sscanf(params, "s", MenuColumnHeader)) SendClientMessage(playerid, COLOR_RED, "/header [Column header]");
  631. else if(IsTypingItems[playerid] == true) return SendClientMessage(playerid, COLOR_RED, "Type items first");
  632. else if(IsTypingItemName[playerid] == true) return SendClientMessage(playerid, COLOR_RED, "Type item name first");
  633. else if(IsCreatingMenu[playerid] == false) return SendClientMessage(playerid, COLOR_RED, "Create menu first");
  634. else
  635. {
  636. HeaderSet = 1;
  637. SetMenuColumnHeader(createmenu, 0, MenuColumnHeader);
  638. if(MenuColumns == 1)
  639. {
  640. UpdateMenu(playerid);
  641. }
  642. else UpdateMenu2(playerid);
  643. }
  644. return 1;
  645. }
  646.  
  647. dcmd_savemenu(playerid, params[])
  648. {
  649. if(sscanf(params, "s", FileName)) SendClientMessage(playerid, COLOR_RED, "/savemenu [file name]");
  650. else if(IsCreatingMenu[playerid] == false) return SendClientMessage(playerid, COLOR_RED, "Create menu first");
  651. else if(fexist(FileName)) return SendClientMessage(playerid, COLOR_RED, "File aleardy exists");
  652. else
  653. {
  654. SaveToFile(FileName);
  655. TogglePlayerControllable(playerid, true);
  656. IsCreatingMenu[playerid] = false;
  657. HideMenuForPlayer(createmenu, playerid);
  658. DestroyMenu(createmenu);
  659. new string[50];
  660. format(string, 50, "Menu Saved To File %s", FileName);
  661. SendClientMessage(playerid, COLOR_GREEN, string);
  662. }
  663. return 1;
  664. }
  665.  
  666. public OnPlayerSelectedMenuRow(playerid, row)
  667. {
  668. new Menu:current = GetPlayerMenu(playerid);
  669. if(current == createmenu)
  670. {
  671. switch(row)
  672. {
  673. case 0:
  674. {
  675. ShowMenuForPlayer(modifymenu, playerid);
  676. Item[0] = 1;
  677. }
  678. case 1:
  679. {
  680. ShowMenuForPlayer(modifymenu, playerid);
  681. Item[1] = 1;
  682. }
  683. case 2:
  684. {
  685. ShowMenuForPlayer(modifymenu, playerid);
  686. Item[2] = 1;
  687. }
  688. case 3:
  689. {
  690. ShowMenuForPlayer(modifymenu, playerid);
  691. Item[3] = 1;
  692. }
  693. case 4:
  694. {
  695. ShowMenuForPlayer(modifymenu, playerid);
  696. Item[4] = 1;
  697. }
  698. case 5:
  699. {
  700. ShowMenuForPlayer(modifymenu, playerid);
  701. Item[5] = 1;
  702. }
  703. case 6:
  704. {
  705. ShowMenuForPlayer(modifymenu, playerid);
  706. Item[6] = 1;
  707. }
  708. case 7:
  709. {
  710. ShowMenuForPlayer(modifymenu, playerid);
  711. Item[7] = 1;
  712. }
  713. case 8:
  714. {
  715. ShowMenuForPlayer(modifymenu, playerid);
  716. Item[8] = 1;
  717. }
  718. case 9:
  719. {
  720. ShowMenuForPlayer(modifymenu, playerid);
  721. Item[9] = 1;
  722. }
  723. case 10:
  724. {
  725. ShowMenuForPlayer(modifymenu, playerid);
  726. Item[10] = 1;
  727. }
  728. case 11:
  729. {
  730. ShowMenuForPlayer(modifymenu, playerid);
  731. Item[11] = 1;
  732. }
  733. }
  734. return 1;
  735. }
  736. if(current == modifymenu)
  737. {
  738. switch(row)
  739. {
  740. case 0:
  741. {
  742. if(Item[0] == 1)
  743. {
  744. SendClientMessage(playerid, COLOR_GREEN, "Type item name");
  745. IsTypingItemName[playerid] = true;
  746. }
  747. else if(Item[1] == 1)
  748. {
  749. SendClientMessage(playerid, COLOR_GREEN, "Type item name");
  750. IsTypingItemName[playerid] = true;
  751. }
  752. else if(Item[2] == 1)
  753. {
  754. SendClientMessage(playerid, COLOR_GREEN, "Type item name");
  755. IsTypingItemName[playerid] = true;
  756. }
  757. else if(Item[3] == 1)
  758. {
  759. SendClientMessage(playerid, COLOR_GREEN, "Type item name");
  760. IsTypingItemName[playerid] = true;
  761. }
  762. else if(Item[4] == 1)
  763. {
  764. SendClientMessage(playerid, COLOR_GREEN, "Type item name");
  765. IsTypingItemName[playerid] = true;
  766. }
  767. else if(Item[5] == 1)
  768. {
  769. SendClientMessage(playerid, COLOR_GREEN, "Type item name");
  770. IsTypingItemName[playerid] = true;
  771. }
  772. else if(Item[6] == 1)
  773. {
  774. SendClientMessage(playerid, COLOR_GREEN, "Type item name");
  775. IsTypingItemName[playerid] = true;
  776. }
  777. else if(Item[7] == 1)
  778. {
  779. SendClientMessage(playerid, COLOR_GREEN, "Type item name");
  780. IsTypingItemName[playerid] = true;
  781. }
  782. else if(Item[8] == 1)
  783. {
  784. SendClientMessage(playerid, COLOR_GREEN, "Type item name");
  785. IsTypingItemName[playerid] = true;
  786. }
  787. else if(Item[9] == 1)
  788. {
  789. SendClientMessage(playerid, COLOR_GREEN, "Type item name");
  790. IsTypingItemName[playerid] = true;
  791. }
  792. else if(Item[10] == 1)
  793. {
  794. SendClientMessage(playerid, COLOR_GREEN, "Type item name");
  795. IsTypingItemName[playerid] = true;
  796. }
  797. else if(Item[11] == 1)
  798. {
  799. SendClientMessage(playerid, COLOR_GREEN, "Type item name");
  800. IsTypingItemName[playerid] = true;
  801. }
  802. }
  803. }
  804. return 1;
  805. }
  806. return 1;
  807. }
  808.  
  809. public OnPlayerExitedMenu(playerid)
  810. {
  811. return 1;
  812. }
  813.  
  814. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  815. {
  816. if(IsSettingMenuPos[playerid] == true)
  817. {
  818. if(newkeys & KEY_JUMP)
  819. {
  820. if(MenuColumns == 1)
  821. {
  822. MenuPos[1] = MenuPos[1]-size;
  823. UpdateMenu(playerid);
  824. }
  825. else
  826. {
  827. MenuPos[1] = MenuPos[1]-size;
  828. UpdateMenu2(playerid);
  829. }
  830. }
  831. else if(newkeys & KEY_FIRE)
  832. {
  833. if(MenuColumns == 1)
  834. {
  835. MenuPos[1] = MenuPos[1]+size;
  836. UpdateMenu(playerid);
  837. }
  838. else
  839. {
  840. MenuPos[1] = MenuPos[1]+size;
  841. UpdateMenu2(playerid);
  842. }
  843. }
  844. else if(newkeys & KEY_ACTION)
  845. {
  846. if(MenuColumns == 1)
  847. {
  848. MenuPos[0] = MenuPos[0]+size;
  849. UpdateMenu(playerid);
  850. }
  851. else
  852. {
  853. MenuPos[0] = MenuPos[0]+size;
  854. UpdateMenu2(playerid);
  855. }
  856. }
  857. else if(newkeys & KEY_LOOK_BEHIND)
  858. {
  859. if(MenuColumns == 1)
  860. {
  861. MenuPos[0] = MenuPos[0]-size;
  862. UpdateMenu(playerid);
  863. }
  864. else
  865. {
  866. MenuPos[0] = MenuPos[0]-size;
  867. UpdateMenu2(playerid);
  868. }
  869. }
  870. }
  871. if(IsSettingMenuWidth[playerid] == true)
  872. {
  873. if(newkeys & KEY_ACTION)
  874. {
  875. if(MenuColumns == 1)
  876. {
  877. MenuWidth = MenuWidth-size2;
  878. UpdateMenu(playerid);
  879. }
  880. else
  881. {
  882. MenuWidth = MenuWidth-size2;
  883. UpdateMenu2(playerid);
  884. }
  885. }
  886. if(newkeys & KEY_LOOK_BEHIND)
  887. {
  888. if(MenuColumns == 1)
  889. {
  890. MenuWidth = MenuWidth+size2;
  891. UpdateMenu(playerid);
  892. }
  893. else
  894. {
  895. MenuWidth = MenuWidth+size2;
  896. UpdateMenu2(playerid);
  897. }
  898. }
  899. }
  900. return 1;
  901. }
  902.  
  903. fcreate(filename[])
  904. {
  905. if (fexist(filename)){return false;}
  906. new File:fhandle = fopen(filename,io_write);
  907. fclose(fhandle);
  908. return true;
  909. }
  910.  
  911. sset(filename[], string[])
  912. {
  913. if(!fexist(filename)) return 0;
  914. new stringz[256];
  915. new File:newfile = fopen(filename, io_append);
  916. format(stringz, 256, "%s\r\n", string);
  917. fwrite(newfile, stringz);
  918. fclose(newfile);
  919. return 1;
  920. }
  921.  
  922.  
  923.  
  924. stock sscanf(string[], format[], {Float,_}:...)
  925. {
  926. #if defined isnull
  927. if (isnull(string))
  928. #else
  929. if (string[0] == 0 || (string[0] == 1 && string[1] == 0))
  930. #endif
  931. {
  932. return format[0];
  933. }
  934. #pragma tabsize 4
  935. new
  936. formatPos = 0,
  937. stringPos = 0,
  938. paramPos = 2,
  939. paramCount = numargs(),
  940. delim = ' ';
  941. while (string[stringPos] && string[stringPos] <= ' ')
  942. {
  943. stringPos++;
  944. }
  945. while (paramPos < paramCount && string[stringPos])
  946. {
  947. switch (format[formatPos++])
  948. {
  949. case '\0':
  950. {
  951. return 0;
  952. }
  953. case 'i', 'd':
  954. {
  955. new
  956. neg = 1,
  957. num = 0,
  958. ch = string[stringPos];
  959. if (ch == '-')
  960. {
  961. neg = -1;
  962. ch = string[++stringPos];
  963. }
  964. do
  965. {
  966. stringPos++;
  967. if ('0' <= ch <= '9')
  968. {
  969. num = (num * 10) + (ch - '0');
  970. }
  971. else
  972. {
  973. return -1;
  974. }
  975. }
  976. while ((ch = string[stringPos]) > ' ' && ch != delim);
  977. setarg(paramPos, 0, num * neg);
  978. }
  979. case 'h', 'x':
  980. {
  981. new
  982. num = 0,
  983. ch = string[stringPos];
  984. do
  985. {
  986. stringPos++;
  987. switch (ch)
  988. {
  989. case 'x', 'X':
  990. {
  991. num = 0;
  992. continue;
  993. }
  994. case '0' .. '9':
  995. {
  996. num = (num << 4) | (ch - '0');
  997. }
  998. case 'a' .. 'f':
  999. {
  1000. num = (num << 4) | (ch - ('a' - 10));
  1001. }
  1002. case 'A' .. 'F':
  1003. {
  1004. num = (num << 4) | (ch - ('A' - 10));
  1005. }
  1006. default:
  1007. {
  1008. return -1;
  1009. }
  1010. }
  1011. }
  1012. while ((ch = string[stringPos]) > ' ' && ch != delim);
  1013. setarg(paramPos, 0, num);
  1014. }
  1015. case 'c':
  1016. {
  1017. setarg(paramPos, 0, string[stringPos++]);
  1018. }
  1019. case 'f':
  1020. {
  1021. setarg(paramPos, 0, _:floatstr(string[stringPos]));
  1022. }
  1023. case 'p':
  1024. {
  1025. delim = format[formatPos++];
  1026. continue;
  1027. }
  1028. case '\'':
  1029. {
  1030. new
  1031. end = formatPos - 1,
  1032. ch;
  1033. while ((ch = format[++end]) && ch != '\'') {}
  1034. if (!ch)
  1035. {
  1036. return -1;
  1037. }
  1038. format[end] = '\0';
  1039. if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1)
  1040. {
  1041. if (format[end + 1])
  1042. {
  1043. return -1;
  1044. }
  1045. return 0;
  1046. }
  1047. format[end] = '\'';
  1048. stringPos = ch + (end - formatPos);
  1049. formatPos = end + 1;
  1050. }
  1051. case 'u':
  1052. {
  1053. new
  1054. end = stringPos - 1,
  1055. id = 0,
  1056. bool:num = true,
  1057. ch;
  1058. while ((ch = string[++end]) && ch != delim)
  1059. {
  1060. if (num)
  1061. {
  1062. if ('0' <= ch <= '9')
  1063. {
  1064. id = (id * 10) + (ch - '0');
  1065. }
  1066. else
  1067. {
  1068. num = false;
  1069. }
  1070. }
  1071. }
  1072. if (num && IsPlayerConnected(id))
  1073. {
  1074. setarg(paramPos, 0, id);
  1075. }
  1076. else
  1077. {
  1078. #if !defined foreach
  1079. #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
  1080. #define __SSCANF_FOREACH__
  1081. #endif
  1082. string[end] = '\0';
  1083. num = false;
  1084. new
  1085. name[MAX_PLAYER_NAME];
  1086. id = end - stringPos;
  1087. foreach (Player, playerid)
  1088. {
  1089. GetPlayerName(playerid, name, sizeof (name));
  1090. if (!strcmp(name, string[stringPos], true, id))
  1091. {
  1092. setarg(paramPos, 0, playerid);
  1093. num = true;
  1094. break;
  1095. }
  1096. }
  1097. if (!num)
  1098. {
  1099. setarg(paramPos, 0, INVALID_PLAYER_ID);
  1100. }
  1101. string[end] = ch;
  1102. #if defined __SSCANF_FOREACH__
  1103. #undef foreach
  1104. #undef __SSCANF_FOREACH__
  1105. #endif
  1106. }
  1107. stringPos = end;
  1108. }
  1109. case 's', 'z':
  1110. {
  1111. new
  1112. i = 0,
  1113. ch;
  1114. if (format[formatPos])
  1115. {
  1116. while ((ch = string[stringPos++]) && ch != delim)
  1117. {
  1118. setarg(paramPos, i++, ch);
  1119. }
  1120. if (!i)
  1121. {
  1122. return -1;
  1123. }
  1124. }
  1125. else
  1126. {
  1127. while ((ch = string[stringPos++]))
  1128. {
  1129. setarg(paramPos, i++, ch);
  1130. }
  1131. }
  1132. stringPos--;
  1133. setarg(paramPos, i, '\0');
  1134. }
  1135. default:
  1136. {
  1137. continue;
  1138. }
  1139. }
  1140. while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ')
  1141. {
  1142. stringPos++;
  1143. }
  1144. while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' '))
  1145. {
  1146. stringPos++;
  1147. }
  1148. paramPos++;
  1149. }
  1150. do
  1151. {
  1152. if ((delim = format[formatPos++]) > ' ')
  1153. {
  1154. if (delim == '\'')
  1155. {
  1156. while ((delim = format[formatPos++]) && delim != '\'') {}
  1157. }
  1158. else if (delim != 'z')
  1159. {
  1160. return delim;
  1161. }
  1162. }
  1163. }
  1164. while (delim > ' ');
  1165. return 0;
  1166. }
  1167.  
  1168. UpdateMenu(playerid)
  1169. {
  1170. HideMenuForPlayer(createmenu, playerid);
  1171. DestroyMenu(createmenu);
  1172. createmenu = CreateMenu(MenuHeader, MenuColumns, MenuPos[0], MenuPos[1], MenuWidth, MenuWidth);
  1173. if(HeaderSet == 1) SetMenuColumnHeader(createmenu, 0, MenuColumnHeader);
  1174. for(new i; i<ItemsAdded; i++)
  1175. {
  1176. AddMenuItem(createmenu, 0, MenuItems[i]);
  1177. }
  1178. ShowMenuForPlayer(createmenu, playerid);
  1179. return 1;
  1180. }
  1181.  
  1182. UpdateMenu2(playerid)
  1183. {
  1184. HideMenuForPlayer(createmenu, playerid);
  1185. DestroyMenu(createmenu);
  1186. createmenu = CreateMenu(MenuHeader, MenuColumns, MenuPos[0], MenuPos[1], MenuWidth, MenuWidth);
  1187. if(HeaderSet == 1) SetMenuColumnHeader(createmenu, 0, MenuColumnHeader);
  1188. for(new i; i<ItemsAdded; i++)
  1189. {
  1190. AddMenuItem(createmenu, 0, MenuItems[i]);
  1191. AddMenuItem(createmenu, 1, MenuItems2[i]);
  1192. }
  1193. ShowMenuForPlayer(createmenu, playerid);
  1194. return 1;
  1195. }
  1196.  
  1197. SaveToFile(filename[])
  1198. {
  1199. new filenamestring[50];
  1200. format(filenamestring, 50, "%s.txt", filename);
  1201. if(fexist(filenamestring))
  1202. {
  1203. return 0;
  1204. }
  1205. fcreate(filenamestring);
  1206. new string[128];
  1207. sset(filenamestring, "//After your includes/defines add");
  1208. format(string, 128, "new Menu:%s;", MenuName);
  1209. sset(filenamestring, string);
  1210. sset(filenamestring, " ");
  1211. sset(filenamestring, "//OnGameModeInt()");
  1212. format(string, 128, "%s = CreateMenu(\"%s\", %d, %f, %f, %f, %f);", MenuName, MenuHeader, MenuColumns, MenuPos[0], MenuPos[1], MenuWidth, MenuWidth);
  1213. sset(filenamestring, string);
  1214. for(new i; i<ItemsAdded; i++)
  1215. {
  1216. if(MenuColumns == 1)
  1217. {
  1218. format(string, 128, "AddMenuItem(%s, 0, \"%s\");", MenuName, MenuItems[i]);
  1219. sset(filenamestring, string);
  1220. }
  1221. else
  1222. {
  1223. format(string, 128, "AddMenuItem(%s, 0, \"%s\");", MenuName, MenuItems[i]);
  1224. sset(filenamestring, string);
  1225. format(string, 128, "AddMenuItem(%s, 1, \"%s\");", MenuName, MenuItems2[i]);
  1226. sset(filenamestring, string);
  1227. }
  1228. }
  1229. sset(filenamestring, " ");
  1230. sset(filenamestring, "//Add This after OnPlayerSelectedMenuRow(playerid, row)");
  1231. sset(filenamestring, " new Menu:CurrentMenu = GetPlayerMenu(playerid);");
  1232. format(string, 128, " if(CurrentMenu == %s)", MenuName);
  1233. sset(filenamestring, string);
  1234. sset(filenamestring, " {");
  1235. sset(filenamestring, " switch(row)");
  1236. sset(filenamestring, " {");
  1237. for(new i; i<ItemsAdded; i++)
  1238. {
  1239. format(string, 128, " case %d:", i);
  1240. sset(filenamestring, string);
  1241. sset(filenamestring, " {");
  1242. sset(filenamestring, " //Your Code Here");
  1243. sset(filenamestring, " }");
  1244. }
  1245. sset(filenamestring, " }");
  1246. sset(filenamestring, " }");
  1247. sset(filenamestring, " ");
  1248. sset(filenamestring, "Menu was created with Scott's In-Game Menu filterscript.");
  1249. sset(filenamestring, "Thanks for using it, www.sa-mp.lt.");
  1250. return 1;
  1251. }
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