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neobeethoven

RT Mark 2

Apr 29th, 2013
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  1. MANU FATI
  2. Dictator-class Cruiser
  3. Speed: 5
  4. Detection: +23
  5. Armour: 20
  6. Manoeuverability: +8
  7. Hull Integrity: 70
  8. Turret rating: 3
  9. Space: 65
  10. SP: 63
  11. Weapon Capacity: Prow 1, Port 2, Starboard 2 (Port and Starboard come pre-loaded with a Jovian-pattern Launch Bay, leaving 1 slot each)
  12.  
  13. Essential Components
  14. Plasma Drive: Jovian-Pattern Class 4 Drive (75 power generated, 14 space)
  15. Warp Engine: Strelov 2 (12 power, 12 space)
  16. Gellar Field: Warpsbane Hull (1 power, 0 space, 1 SP)
  17. -Shield of Faith: Navigation tests to pilot through the Warp gain +10. When
  18. rolling on Warp Travel Encounters, GM rolls twice and Navigator chooses one
  19. Void Shield: Repulsor Shield Array (8 power, 1 space)
  20. -2 Void shields
  21. -Charged particle repulsion effect: Ship does not suffer penalties to
  22. Manoeuvre Actions when traveling through nebulae, ice rings, plasma clouds,
  23. or other celestial phenomena consisting primarily of small particles.
  24. Bridge: Ship Master's Bridge (4 power, 3 space)
  25. -Master Plotting Table: All Piloting and Navigation Tests by bridge crew are
  26. made at +5.
  27. -Improved Fire Direction: All BS Tests to fire shipboard weapons gain +10.
  28. Life Sustainer: Vitae-pattern life sustainer (5 power, 3 space)
  29. Crew Quarters: Clan-kin quarters (2 power, 5 space, 1 SP)
  30. -For Hearth and Home!: All Command Tests to defend against boarding actions
  31. gain +5. In addition, all sources of Morale loss are reduced by 1, to min. 1.
  32. Auger Array: Mark 201.b auger array (5 power, 0 space)
  33. -Sensitive: Increased power draw provides +5 to Detection.
  34. ====================================
  35. 38 space, 37 power, 2 SP
  36.  
  37. Supplemental Components
  38. Jovian-pattern launch bay x2 (2 power, space already factored in)
  39. -Strength 2 (6 squadrons per bay, 2 ready at any time)
  40. Sunsear las-broadside x2 (18 power, 12 space, 2 SP)
  41. -Strength 6, Damage 1d10+2, Crit Rating 4, Range 9
  42. Sunhammer Lance (9 power, 4 space, 2 SP)
  43. -Strength 1, Damage 1d10+3, Crit Rating 3, Range 9
  44. Small Craft Repair Deck (2 power, 2 space, 1 SP)
  45. -Spare Parts: After any starship combat in which fighters, assault boats,
  46. or bombers are lost, a character may immediately make a Difficult (-10)
  47. Tech-Use Test. For every DoS, two craft are recovered.
  48. Compartmentalised cargo hold (2 power, 5 space, 1 SP)
  49. Xenos habitats (2 power, 1 space, 1 SP)
  50. Luxury Passenger Quarters (2 power, 1 space, 1 SP)
  51. ====================================
  52. 27 space, 38 power, 8 SP
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