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- MANU FATI
- Dictator-class Cruiser
- Speed: 5
- Detection: +23
- Armour: 20
- Manoeuverability: +8
- Hull Integrity: 70
- Turret rating: 3
- Space: 65
- SP: 63
- Weapon Capacity: Prow 1, Port 2, Starboard 2 (Port and Starboard come pre-loaded with a Jovian-pattern Launch Bay, leaving 1 slot each)
- Essential Components
- Plasma Drive: Jovian-Pattern Class 4 Drive (75 power generated, 14 space)
- Warp Engine: Strelov 2 (12 power, 12 space)
- Gellar Field: Warpsbane Hull (1 power, 0 space, 1 SP)
- -Shield of Faith: Navigation tests to pilot through the Warp gain +10. When
- rolling on Warp Travel Encounters, GM rolls twice and Navigator chooses one
- Void Shield: Repulsor Shield Array (8 power, 1 space)
- -2 Void shields
- -Charged particle repulsion effect: Ship does not suffer penalties to
- Manoeuvre Actions when traveling through nebulae, ice rings, plasma clouds,
- or other celestial phenomena consisting primarily of small particles.
- Bridge: Ship Master's Bridge (4 power, 3 space)
- -Master Plotting Table: All Piloting and Navigation Tests by bridge crew are
- made at +5.
- -Improved Fire Direction: All BS Tests to fire shipboard weapons gain +10.
- Life Sustainer: Vitae-pattern life sustainer (5 power, 3 space)
- Crew Quarters: Clan-kin quarters (2 power, 5 space, 1 SP)
- -For Hearth and Home!: All Command Tests to defend against boarding actions
- gain +5. In addition, all sources of Morale loss are reduced by 1, to min. 1.
- Auger Array: Mark 201.b auger array (5 power, 0 space)
- -Sensitive: Increased power draw provides +5 to Detection.
- ====================================
- 38 space, 37 power, 2 SP
- Supplemental Components
- Jovian-pattern launch bay x2 (2 power, space already factored in)
- -Strength 2 (6 squadrons per bay, 2 ready at any time)
- Sunsear las-broadside x2 (18 power, 12 space, 2 SP)
- -Strength 6, Damage 1d10+2, Crit Rating 4, Range 9
- Sunhammer Lance (9 power, 4 space, 2 SP)
- -Strength 1, Damage 1d10+3, Crit Rating 3, Range 9
- Small Craft Repair Deck (2 power, 2 space, 1 SP)
- -Spare Parts: After any starship combat in which fighters, assault boats,
- or bombers are lost, a character may immediately make a Difficult (-10)
- Tech-Use Test. For every DoS, two craft are recovered.
- Compartmentalised cargo hold (2 power, 5 space, 1 SP)
- Xenos habitats (2 power, 1 space, 1 SP)
- Luxury Passenger Quarters (2 power, 1 space, 1 SP)
- ====================================
- 27 space, 38 power, 8 SP
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