Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using default configuration source "/home/user/profile/.springrc"
- [CMyMath::Init] CPU SSE mask: 124, flags:
- SSE 1.0: 1, SSE 2.0: 1
- SSE 3.0: 1, SSSE 3.0: 1
- SSE 4.1: 0, SSE 4.2: 0
- SSE 4.0A: 0, SSE 5.0A: 0
- using streflop SSE FP-math mode, CPU supports SSE instructions
- OS: Linux
- OS: 32bit native mode
- LogOutput initialized.
- Spring 0.80.4.0
- Available log subsystems: mapinfo, CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound,
- Enabled log subsystems: Sound,
- Enable or disable log subsystems using the LogSubsystems configuration key
- or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
- Using read-write data directory: /media/data/taspring/git/spring0804/game/
- Using read-only data directory: /home/user/profile/.spring/
- Scanning: /home/user/profile/.spring/maps
- Scanning: /home/user/profile/.spring/base
- Scanning: /home/user/profile/.spring/mods
- Scanning: /home/user/profile/.spring/packages
- Scanning: /media/data/taspring/git/spring0804/game/maps
- Scanning: /media/data/taspring/git/spring0804/game/base
- Scanning: /media/data/taspring/git/spring0804/game/mods
- Scanning: /media/data/taspring/git/spring0804/game/packages
- SetIcon
- SetCaption
- GetAttribute
- Video mode set to 1024 x 600 / 0 bit
- GetWMInfo
- SpringApp::InitWindow(): 0 ms
- GetWMInfo
- EnableUNICODE
- EnableKeyRepeat
- SetModState
- Linked_Version
- Linked_Version
- Linked_Version
- SDL: 0.0.0
- GL:
- GL:
- GL:
- GLEW: GL_ARB_multitexture GL_ARB_texture_env_combine GL_ARB_texture_compression
- Connecting to local server
- Sound: OpenAL info:
- Sound: Vendor: OpenAL Community
- Sound: Version: 1.1
- Sound: Renderer: OpenAL Soft
- Sound: AL Extensions: AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_LOKI_quadriphonic
- Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
- Sound: Device: ALSA Software on default
- Sound: Available Devices:
- Sound: ALSA Software on default
- Sound: ALSA Software on HDA Intel
- Sound: OSS Software
- Sound: Wave File Writer
- CPreGame(): 0 ms
- PollEvent
- Starting demo recording
- Skirmish AI (NullOOJavaAI) for team 0 is no Lua AI
- Skirmish AI (NullOOJavaAI) for team 1 is no Lua AI
- Using map SmallDivide.smf
- Recording demo demos/local_20090928_184704_SmallDivide_0.80.4.sdf
- Using script Commanders
- Using mod Balanced Annihilation V6.96
- Using mod archive BA696.sd7
- Became player 0 (team 0, allyteam 0)
- Loading console: 0 ms
- Sound: CSound(): Successfully parsed 4 SoundItems from gamedata/sounds.lua
- Loading sounds: 0 ms
- GetWMInfo
- SDL error: can't get X11 window info
- GetWMInfo
- SDL error: can't get X11 window info
- GetWMInfo
- SDL error: can't get X11 window info
- GetWMInfo
- SDL error: can't get X11 window info
- GetWMInfo
- SDL error: can't get X11 window info
- GetWMInfo
- SDL error: can't get X11 window info
- GetWMInfo
- SDL error: can't get X11 window info
- GetWMInfo
- SDL error: can't get X11 window info
- GetWMInfo
- SDL error: can't get X11 window info
- GetWMInfo
- SDL error: can't get X11 window info
- GetWMInfo
- SDL error: can't get X11 window info
- GetWMInfo
- SDL error: can't get X11 window info
- GetWMInfo
- SDL error: can't get X11 window info
- GetWMInfo
- SDL error: can't get X11 window info
- GetWMInfo
- SDL error: can't get X11 window info
- GetWMInfo
- SDL error: can't get X11 window info
- GetWMInfo
- SDL error: can't get X11 window info
- GetWMInfo
- SDL error: can't get X11 window info
- GetWMInfo
- SDL error: can't get X11 window info
- GetWMInfo
- SDL error: can't get X11 window info
- GetWMInfo
- SDL error: can't get X11 window info
- ShowCursor
- Camera and mouse: 0 ms
- Parsing unit icons
- Parsing definitions
- Loading all definitions: 0.000000
- Loading defs: 0 ms
- shadows disabled or required OpenGL extension missing
- Loading map informations
- CReadMap::LoadMap()
- SmallDivide.smf
- smf
- csmfreadmap>>>
- Opening map file
- Loading Map
- Loading detail textures
- Creating overhead texture
- Creating ground shading
- Loading tile file
- Reading tiles
- Reading tile map
- Segmentation fault (SIGSEGV) in spring 0.80.4.0
- Stacktrace:
- ./foo [0x862a6de]
- [0xb8000400]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement