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Rishkith

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Oct 1st, 2009
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  1. DebugMessage: Version 0.24 last updated on: Wed Sep 30 15:24:31 2009
  2. DebugMessage: Entering WinMain
  3. DebugMessage: ******* Starting Game Shell *******
  4. DebugMessage: *********DXDiag info follows.*********
  5. System Info
  6. Time: 10/1/2009, 10:57:58
  7. DirectX Version: DirectX 9.0c (4.09.0000.0904)
  8. Machine Name: deleted
  9. Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.090206-1233)
  10. Languages: English (Regional Setting: English)
  11. System Manufacturer: n/a
  12. System Model: System Product Name
  13. BIOS: Phoenix-Award BIOS v6.00PG
  14. Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4800+, MMX, 3DNow (2 CPUs), ~2.5GHz
  15. Physical Memory: 2046MB RAM
  16. Page File: 739MB used, 3198MB available
  17. Windows Dir: C:\WINDOWS
  18.  
  19.  
  20. Display Info
  21. Display device 1:
  22. Device Name: \\.\DISPLAY1
  23. Card Name: NVIDIA GeForce 8800 GTS
  24. Manufacturer: NVIDIA
  25. Chip Type: GeForce 8800 GTS
  26. DAC Type: Integrated RAMDAC
  27. Key Device: Enum\PCI\VEN_10DE&DEV_0193&SUBSYS_040F19F1&REV_A2
  28. Display Memory: 320.0 MB
  29. Current Display Mode: 1280 x 1024 (32 bit) (60Hz)
  30. Monitor Name: LG L1933TR(Analog)
  31. Monitor Max Resolution: 1280,1024
  32. Driver Name: nv4_disp.dll
  33. Driver Version: 6.14.0011.8250
  34. Driver Date: 3/27/2009 10:03:00
  35. DirectX Acceleration Enabled: Yes
  36.  
  37.  
  38.  
  39. Sound info
  40. Sound device 1:
  41. Description: Realtek HD Audio output
  42. Default Sound Playback: Yes
  43. Default Voice Playback: Yes
  44. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0883&SUBSYS_147B1C2A&REV_1000
  45. Manufacturer ID: 1
  46. Product ID: 100
  47. Driver Name: RtkHDAud.sys
  48. Provider: Realtek Semiconductor Corp.
  49. Driver Version: 5.10.0000.5296
  50. Driver Date: 9/12/2006 04:27:00
  51. Type: WDM
  52. Other Drivers:
  53. Acceleration Level: 3
  54. Cap Flags: 0
  55. Min/Max Sample Rate: 0, 0
  56.  
  57.  
  58.  
  59. DebugMessage: *********END dxdiag info.*********
  60. DebugMessage: Using 4 samples for multisampling.
  61. DebugMessage: Game Resolution: 1152 x 864 (full screen mode)
  62. DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce 8800 GTS
  63. DebugMessage: Presentation Interval: Immediate.
  64. DebugMessage: Refresh Rate: 0hz.
  65. DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
  66. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
  67. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
  68. DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
  69. DebugMessage: Bump mapping is supported.
  70. Debug Message: Device is now ready
  71. Debug Message: GFX-THREAD: DISABLED
  72. DebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
  73. DebugMessage: Shell initialization complete
  74. DebugMessage: Elemental: War of Magic is activated.
  75. DebugMessage: ***** Initializing Game *****
  76. DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tips
  77. DebugMessage: Timer Frequency is 0 369e99
  78. DebugMessage: Initializing sound card.
  79. DebugMessage: initailizing bink
  80. DebugMessage: No files found matching mask Music\*.mp3
  81. DebugMessage: No files found matching mask Event Music\*.mp3
  82. DebugMessage: Create anchor mwin
  83. DebugMessage: Load texture atlas.
  84. DebugMessage: InitializeWorld
  85. DebugMessage: Create popup manager.
  86. DebugMessage: InitializeMWinStripEngine
  87. DebugMessage: InitializeMWinDeferredTextRenderer
  88. DebugMessage: Initialize effect system.
  89. DebugMessage: InitializeSpellRepository
  90. DebugMessage: InitializeMusicLayerGroupManager
  91. DebugMessage: InitializeItemModTypeManager
  92. DebugMessage: InitializeMultiplayerClient
  93. DebugMessage: LoadCoreXMLData
  94. DebugMessage: No files found matching mask C:\Documents and Settings\David\My Documents\My Games\Elemental\Items\*.xml
  95. DebugMessage: No files found matching mask C:\Documents and Settings\David\My Documents\My Games\Elemental\Stamps\*.xml
  96. DebugMessage: No files found matching mask C:\Documents and Settings\David\My Documents\My Games\Elemental\Effects\*.xml
  97. Debug Message: Started Load Game XML Thread
  98. DebugMessage: LoadCoreXMLData
  99. DebugMessage: Create setup screens.
  100. DebugMessage: No files found matching mask C:\Documents and Settings\David\My Documents\My Games\Elemental\Tiles\*.xml
  101. DebugMessage: Set mouse.
  102. DebugMessage: Set update timer.
  103. DebugMessage: Popup Manager Update: Unhiding LoadWnd
  104. DebugMessage: LOAD GAME: Loading Quick Data
  105. DebugMessage: LOAD GAME: Loading Quick Data - Complete
  106. Debug Message: Stamp Quantity: 13
  107. Debug Message: Land Mass Size: 10
  108. Debug Message: Land Mass Min Spawns: 4
  109. Debug Message: Land Mass Max Spawns: 8
  110. Debug Message: Forest Quantity: 5
  111. Debug Message: Mountain Generation Option: 1
  112. Debug Message: Map Random Seed: 1254417957
  113. Debug Message: Map Generation Complete
  114. Debug Message: Creating terrain objects...
  115. Debug Message: Terrain objects created.
  116. DebugMessage: LOAD GAME: Loading World
  117. DebugMessage: LOAD GAME: Game Save Version: 0
  118. DebugMessage: LOAD GAME: Game Version (at time of save): 0.24
  119. DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of F:\Projects\Kumquat3D\Source\AStarManager.cpp
  120. DebugMessage: Not all memory has been freed from memory system AStar.
  121. DebugMessage: 1404 bytes of memory still allocated.
  122. DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
  123. DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
  124. DebugMessage: Not all memory has been freed from memory system Parse.
  125. DebugMessage: 258 bytes of memory still allocated.
  126. DebugMessage: Unallocated Mem: 40 bytes of memory from line 1261 of F:\Projects\Kumquat3D\Source\EntryField.cpp
  127. DebugMessage: Not all memory has been freed from memory system EditFields.
  128. DebugMessage: 40 bytes of memory still allocated.
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