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- DebugMessage: Version 0.24 last updated on: Wed Sep 30 15:24:31 2009
- DebugMessage: Entering WinMain
- DebugMessage: ******* Starting Game Shell *******
- DebugMessage: *********DXDiag info follows.*********
- System Info
- Time: 10/1/2009, 10:57:58
- DirectX Version: DirectX 9.0c (4.09.0000.0904)
- Machine Name: deleted
- Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.090206-1233)
- Languages: English (Regional Setting: English)
- System Manufacturer: n/a
- System Model: System Product Name
- BIOS: Phoenix-Award BIOS v6.00PG
- Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4800+, MMX, 3DNow (2 CPUs), ~2.5GHz
- Physical Memory: 2046MB RAM
- Page File: 739MB used, 3198MB available
- Windows Dir: C:\WINDOWS
- Display Info
- Display device 1:
- Device Name: \\.\DISPLAY1
- Card Name: NVIDIA GeForce 8800 GTS
- Manufacturer: NVIDIA
- Chip Type: GeForce 8800 GTS
- DAC Type: Integrated RAMDAC
- Key Device: Enum\PCI\VEN_10DE&DEV_0193&SUBSYS_040F19F1&REV_A2
- Display Memory: 320.0 MB
- Current Display Mode: 1280 x 1024 (32 bit) (60Hz)
- Monitor Name: LG L1933TR(Analog)
- Monitor Max Resolution: 1280,1024
- Driver Name: nv4_disp.dll
- Driver Version: 6.14.0011.8250
- Driver Date: 3/27/2009 10:03:00
- DirectX Acceleration Enabled: Yes
- Sound info
- Sound device 1:
- Description: Realtek HD Audio output
- Default Sound Playback: Yes
- Default Voice Playback: Yes
- Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0883&SUBSYS_147B1C2A&REV_1000
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: RtkHDAud.sys
- Provider: Realtek Semiconductor Corp.
- Driver Version: 5.10.0000.5296
- Driver Date: 9/12/2006 04:27:00
- Type: WDM
- Other Drivers:
- Acceleration Level: 3
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- DebugMessage: *********END dxdiag info.*********
- DebugMessage: Using 4 samples for multisampling.
- DebugMessage: Game Resolution: 1152 x 864 (full screen mode)
- DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce 8800 GTS
- DebugMessage: Presentation Interval: Immediate.
- DebugMessage: Refresh Rate: 0hz.
- DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
- DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
- DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
- DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
- DebugMessage: Bump mapping is supported.
- Debug Message: Device is now ready
- Debug Message: GFX-THREAD: DISABLED
- DebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
- DebugMessage: Shell initialization complete
- DebugMessage: Elemental: War of Magic is activated.
- DebugMessage: ***** Initializing Game *****
- DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tips
- DebugMessage: Timer Frequency is 0 369e99
- DebugMessage: Initializing sound card.
- DebugMessage: initailizing bink
- DebugMessage: No files found matching mask Music\*.mp3
- DebugMessage: No files found matching mask Event Music\*.mp3
- DebugMessage: Create anchor mwin
- DebugMessage: Load texture atlas.
- DebugMessage: InitializeWorld
- DebugMessage: Create popup manager.
- DebugMessage: InitializeMWinStripEngine
- DebugMessage: InitializeMWinDeferredTextRenderer
- DebugMessage: Initialize effect system.
- DebugMessage: InitializeSpellRepository
- DebugMessage: InitializeMusicLayerGroupManager
- DebugMessage: InitializeItemModTypeManager
- DebugMessage: InitializeMultiplayerClient
- DebugMessage: LoadCoreXMLData
- DebugMessage: No files found matching mask C:\Documents and Settings\David\My Documents\My Games\Elemental\Items\*.xml
- DebugMessage: No files found matching mask C:\Documents and Settings\David\My Documents\My Games\Elemental\Stamps\*.xml
- DebugMessage: No files found matching mask C:\Documents and Settings\David\My Documents\My Games\Elemental\Effects\*.xml
- Debug Message: Started Load Game XML Thread
- DebugMessage: LoadCoreXMLData
- DebugMessage: Create setup screens.
- DebugMessage: No files found matching mask C:\Documents and Settings\David\My Documents\My Games\Elemental\Tiles\*.xml
- DebugMessage: Set mouse.
- DebugMessage: Set update timer.
- DebugMessage: Popup Manager Update: Unhiding LoadWnd
- DebugMessage: LOAD GAME: Loading Quick Data
- DebugMessage: LOAD GAME: Loading Quick Data - Complete
- Debug Message: Stamp Quantity: 13
- Debug Message: Land Mass Size: 10
- Debug Message: Land Mass Min Spawns: 4
- Debug Message: Land Mass Max Spawns: 8
- Debug Message: Forest Quantity: 5
- Debug Message: Mountain Generation Option: 1
- Debug Message: Map Random Seed: 1254417957
- Debug Message: Map Generation Complete
- Debug Message: Creating terrain objects...
- Debug Message: Terrain objects created.
- DebugMessage: LOAD GAME: Loading World
- DebugMessage: LOAD GAME: Game Save Version: 0
- DebugMessage: LOAD GAME: Game Version (at time of save): 0.24
- DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of F:\Projects\Kumquat3D\Source\AStarManager.cpp
- DebugMessage: Not all memory has been freed from memory system AStar.
- DebugMessage: 1404 bytes of memory still allocated.
- DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
- DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
- DebugMessage: Not all memory has been freed from memory system Parse.
- DebugMessage: 258 bytes of memory still allocated.
- DebugMessage: Unallocated Mem: 40 bytes of memory from line 1261 of F:\Projects\Kumquat3D\Source\EntryField.cpp
- DebugMessage: Not all memory has been freed from memory system EditFields.
- DebugMessage: 40 bytes of memory still allocated.
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